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Disco DeDisco
84d328171b ci: re-trigger
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2026-06-01 00:25:38 -04:00
Disco DeDisco
5447a26827 room seat cron backstop: expire_lapsed_room_seats sweeps idle mid-game tables — TDD
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Phase 6 (final) of the room GATE VIEW + seat-renewal sprint. Cron
backstop mirroring delete_stale_my_sea_draws — the lazy
_expire_lapsed_seats already frees seats on every room/gate-view access,
but a mid-game table nobody reopens past the grace window would keep its
stuck seats forever. This command runs the same sweep over every room
holding a timestamped FILLED slot. No flags; idempotent.

Tests: ExpireLapsedRoomSeatsCommandTest (2) — frees a >2S lapsed seat +
flags RENEWAL_DUE; no-op within grace. Full project suite 1590 ITs/UTs
green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:40:16 -04:00
Disco DeDisco
0cd16861cd room auto-BYE: free seats lapsed past the renewal grace (2× renewal_period) → RENEWAL_DUE gamer-needed stub — TDD
Phase 5 of the room GATE VIEW + seat-renewal sprint. A seated gamer who
never renews is evicted once their seat's cost passes the renewal-grace
window (filled_at + 2*renewal_period; 14d at the 7d default).

- _expire_lapsed_seats(room): mirrors _expire_reserved_slots — for each
  FILLED slot past 2S, blanks the GateSlot, blanks the matching TableSeat
  (keeps the row for seat-count integrity), records SLOT_RETURNED +
  retracts the prior SLOT_FILLED (scroll redact-pair symmetry), then
  flags the room RENEWAL_DUE. NULL filled_at is never expired (RESERVED
  holds / ORM fixtures / auto-admit trinkets) — protects every existing
  FILLED-slot test
- lazy call sites: room_view, gatekeeper, room_gate (on access; mirrors
  the my-sea delete_stale pattern — no scheduler needed for active rooms)
- room.html: RENEWAL_DUE renders a minimal #id_gamer_needed stub
  (_table_positions + _gatekeeper already suppressed for RENEWAL_DUE).
  Mid-game re-seat flow is a documented follow-on

Tests: ExpireLapsedSeatsTest (10) — frees slot + blanks seat past grace;
no-op within cost window / grace / for null filled_at; sets RENEWAL_DUE;
records SLOT_RETURNED; lazy expiry on room_view + room_gate access;
gamer-needed stub renders. 848 epic+gameboard ITs green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:34:20 -04:00
Disco DeDisco
4b3dc91e7f room center: GATE VIEW supersedes SCAN SIGS / CAST SKY / DRAW SEA / sig overlay when token cost lapses — ROLE pick survives grace — TDD
Phase 3 of the room GATE VIEW + seat-renewal sprint. When the viewer's
own FILLED gate-slot cost has lapsed (filled_at past the cost-current
window), the center hex shows a GATE VIEW button (→ room gate-view)
instead of the phase affordances, so they must renew before advancing.

- _role_select_context: adds viewer_cost_current / viewer_in_grace from
  the viewer's FILLED slot (no slot → current, defensive)
- room.html: the ROLE card-stack renders OUTSIDE the cost gate (the
  gamer's own role pick survives the renewal grace — deposit privilege);
  GATE VIEW supersedes the rest of .table-center; #id_pick_sigs_wrap
  (SCAN SIGS, advancing the whole table) is gated on viewer_cost_current;
  the SIG/SKY/SEA overlays are gated too (they embed their trigger-btn
  ids in JS, so they must not render alongside GATE VIEW)
- per user-spec: only the ROLE pick stays in grace; SCAN SIGS + every
  later phase get GATE VIEW

Tests: RoomCenterSupersessionTest (9) — GATE VIEW supersedes sig overlay
/ CAST SKY / DRAW SEA / SCAN SIGS when lapsed, normal buttons when
current; RoomRoleStackGraceTest (1) — card-stack (eligible) kept
alongside GATE VIEW when lapsed. 838 epic+gameboard ITs green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:29:43 -04:00
Disco DeDisco
e78ba730e3 room gate-view: reuse the gatekeeper token-slot modal — CONT GAME → hex when satisfied / rails-renew when lapsed — TDD
Redesign of the room gate-view per user-spec 2026-05-31: drop the custom
seat-circle + countdown; render the EXACT gatekeeper modal instead
(title panel + animated status-dots + token-slot rails + roles panel).

- roles-panel .btn-primary is CONT GAME (→ table hex, same target as the
  gear NVM) while the viewer's seat cost is current; absent once it
  lapses, reappears after renewal re-satisfies the cost
- .gate-status-text: "<n> Token(s) Deposited" (literal "(s)" + the shared
  . . . . dots loop) when satisfied; "Please Deposit Token" when not.
  <n> = the room's deposited (FILLED) slot count
- token slot: .claimed (static rails) when current; .active rails that
  POST to renew_token when lapsed
- seat circle + time-remaining removed — the hex's own .fa-chair carries
  seat status & user/seat tooltips land next sprint
- room_gate view trimmed to {room, cost_current, deposited_count,
  page_class}
- tests: RoomGateViewTest reworked (9) — CONT GAME→hex + deposited-count
  status + no renew-form when current; "Please Deposit Token" + renew
  rails + no CONT GAME when lapsed; NVM→hex; page-room; no seat/countdown
  markup. 510 epic tests green

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:21:58 -04:00
Disco DeDisco
65689295a7 navbar: GATE VIEW swaps for CONT GAME on room pages (page-room) → room gate-view — TDD
Phase 0 of the room GATE VIEW + seat-renewal sprint. Mirrors the my-sea
treatment: on any room page the self-referential CONT GAME is replaced
by a GATE VIEW button that opens the room's renewal gate-view.

- `room_view` page_class → "page-gameboard page-room"; the bare gameboard
  listing stays "page-gameboard" (no page-room) so CONT GAME persists
  there for returning to a recent room.
- `_navbar.html` GATE VIEW branch fires on `page-my-sea` OR `page-room`;
  onclick routes, in precedence: page-room → epic:room_gate (room in
  context); my-sea-visit → visitor gate; else owner's sea gate. One
  consolidated branch (DRY) instead of two near-identical button blocks.

Tests: RoomNavbarGateViewTest (4) — room page shows GATE VIEW not CONT
GAME, links to room_gate, gate-view page also shows it, page-room marker
present. 826 epic+gameboard ITs green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:11:05 -04:00
Disco DeDisco
516b917420 room gate-view: mid-game renewal area (room_gate) + renew_token endpoint + _room_gear nvm_url — TDD
Phase 4 of the room GATE VIEW + seat-renewal sprint. The 3rd-person
mirror of my_sea_gate: a gate-view a seated gamer can open at any time
to check token TIME REMAINING or RENEW, reachable even mid-game (the
gatekeeper redirects to the table once table_status is set — this view
does not).

- `room_gate` view + `room/<uuid>/gate/view/` URL — renders the viewer's
  own seat/position circle, a live time-remaining ticker (counts down to
  cost_current_until, then to grace_expires_at in renewal grace), and a
  RENEW affordance. page_class carries `page-room` (drives the navbar
  GATE VIEW in Phase 0). No seat → "no seat" copy, no RENEW btn.
- `renew_token` view + `room/<uuid>/gate/renew` URL — re-deposits a token
  into the viewer's already-FILLED slot via the existing `debit_token`
  (resets filled_at=now → restarts the cost-current window). Reuses
  select_token / debit_token wholesale; distinct from confirm_token,
  which needs a RESERVED slot. 402 when token-depleted; no-op redirect
  when the user holds no filled slot (already auto-BYE'd).
- `room_gate.html` — reuses the gatekeeper's .gate-overlay/.gate-modal
  chrome (hand-rolled like my_sea_gate, inner content differs) + an
  inline countdown ticker mirroring the status-dots IIFE.
- DRY: `_room_gear.html` now takes an `nvm_url` param (default the
  gameboard listing — room.html's own gear unchanged); the gate-view
  passes the table-hex URL so NVM returns to the hex, mirroring
  _my_sea_gear's contract.

Tests: RoomGateViewTest (7) + RoomRenewTokenTest (6) — renders mid-game,
own seat circle, data-cost-until, RENEW posts to renew_token, NVM→hex,
page-room marker, no-seat render; renew resets filled_at + consumes FREE
+ records SLOT_FILLED, no-slot/GET redirects, 402 when depleted. 504
epic tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:55:17 -04:00
Disco DeDisco
6fd515bc6d GateSlot seat-occupancy clock: cost_current / renewal-grace / grace_expired derived from filled_at + renewal_period — TDD
Phase 2 of the room GATE VIEW + seat-renewal sprint. Pure model
properties (no migration, no new fields) layering a uniform seat clock
on top of the existing per-token debit rules (which stay untouched):

  [A, A+S)    cost_current      play normally           (A = filled_at)
  [A+S, A+2S) in_renewal_grace  cost lapsed, seat held   (S = renewal_period)
  [A+2S, ∞)   grace_expired     eligible for auto-BYE

Uniform across ALL token types per user-spec (PASS/BAND/CARTE included)
— keyed on filled_at only. A NULL filled_at (RESERVED slots, ORM-built
fixtures) reads cost_current=True / grace_expired=False so nothing
without a fill timestamp is ever evicted (protects existing FILLED-slot
tests that set status via the ORM). renewal_span falls back to 7d when
room.renewal_period is None.

Tests: GateSlotCostCurrentTest — 11 UTs covering within/after span, null
filled_at, until==filled+period, grace boundaries [S,2S), expiry at 2S,
and the 7d span fallback. 491 epic tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:47:51 -04:00
Disco DeDisco
1e70ffabd6 my-sea seating: owner stays seated the full 24h window (row-exists), not just while a hand is down — drop dead seat1_seated — TDD
Phase 1 of the room GATE VIEW + seat-renewal sprint. Decouples 1C
seating from hand/deposit/paid state: the owner is seated as long as
`active_draw_for` returns a row, i.e. for the full 24h after her most
recent FREE or PAID draw (PAID DRAW resets created_at, so the window
runs from the later of the two). A DEL'd row (empty hand, no paid
credit) now keeps 1C seated until the row expires at 24h — previously
1C dropped to .fa-ban the instant she DEL'd, even mid-window.

- `_my_sea_seats` `owner_seated` → `owner_draw is not None` (drives the
  owner's own landing hex + the live `sea_seats` broadcast).
- `my_sea_visit` `owner_seated` → same rule, so the spectator hex and
  the owner's landing agree (was drawn-OR-paid, dropped `owner_paid`).
- DRY: removed the dead `seat1_seated` context (the `seats` ring's
  `seat.present` has driven 1C since the multi-seat hex landed; the flag
  was never read by the template).

Tests — TDD red→green:
- flipped `test_seat_1c_not_seated_at_gate_view_after_del` →
  `..._seated_...`: DEL'd empty-hand row keeps 1C seated, center still
  GATE VIEW (1 check / 5 ban).
- flipped FT `test_seat_1_banned_when_active_draw_has_empty_hand` →
  `..._seated_...` (asserts .fa-circle-check).
- added `test_seat1_seated_context_key_removed` (DRY regression guard).
- added spectator `test_owner_seated_with_empty_hand_no_payment`.
- `test_owner_not_seated_without_draw_or_payment` unchanged (no row →
  still unseated). 318 gameboard ITs green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:45:21 -04:00
Disco DeDisco
86a349b64e wallet shop: free ($0) RWS + Fiorentine decks — FREE ITEM claim unlocks to Game Kit — TDD
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- model: DeckVariant.free_in_shop flag (0015 schema); data migration 0016
  seeds RWS + Minchiate Fiorentine True (Earthman stays False — it's auto-
  granted at signup, not shopped)
- view: _free_decks_for decorates the free-in-shop catalog w. a per-user
  .owned flag; shop_claim_free POST endpoint adds the deck to unlocked_decks
  (idempotent M2M add) — the free_in_shop filter is the guard that stops the
  $0 endpoint unlocking paid/auto-granted decks (404 otherwise). free_decks
  wired into both the wallet view + toggle_wallet_applets HX context
- url: wallet/shop/claim (action, no trailing slash)
- template: free-deck tiles reuse the deck's own Game Kit tooltip prose
  (name / card-count / description / stock-version line) + a $0 .tt-price
  pinned top-right like paid tiles; .tt-micro carries .tt-free-btn (FREE
  ITEM) or the same .tt-already-owned pill once owned; reuses
  _deck_stack_icon.html
- js: wallet-shop.js _onFreeClick → _doClaimFree POSTs deck_slug → reload
  (server-rendered owned pill, same posture as the BUY reload). No guard
  portal — free = one-click. Rides the SAME delegated roots as BUY +
  idempotent wiring
- css: FREE ITEM wraps to 2 lines like BUY ITEM (extend the mini-portal
  .tt-buy-btn white-space:normal rule to .tt-free-btn); shop deck tiles get
  the Game Kit fan-out on hover/active by adding .shop-tile-deck to the
  .deck-stack-icon splay trigger list — DRY, no transform duplication
- tests: 8 ITs (shop_claim_free behaviors + free_decks context owned flag);
  FT claims RWS → 'Already owned' swap → id_kit_tarot_deck appears in Game
  Kit; 3 Jasmine specs F1-F3 (claim POST / no-guard / idempotent wiring);
  679 dashboard+epic green, no regressions
- trap: hover-hidden microtooltip btn → .text is '' under Selenium; read
  get_attribute('textContent') instead [[feedback-selenium-opacity-zero]]

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 14:51:21 -04:00
Disco DeDisco
d8377b57bc my-sea cards: fix rotated significator/cross blur — drop the 4-shadow contour chain on rotated image cards, keep depth — TDD
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The image-card contour stroke is 4 chained `drop-shadow()`s; each re-rasterizes
the already-downscaled card (408→~64px), so on a ROTATED card the compounded
re-sampling reads as BLUR. It's NOT the angle — even the 5° significator blurs,
while the 90° cross blurs hardest; the upright COVER (same filter, no rotation)
+ the unrotated preview modal stay crisp. Verified live (dpr 1): a lone depth
drop-shadow on a rotated card is crisp, the 4-shadow chain is not.

Fix: the rotated image cards (`.sea-sig-card` -5° + `.sea-pos-cross .sea-card-slot`
90°/270°) drop the contour chain, keeping only the depth drop-shadow → crisp.
Upright cards keep the full contour. Zeroing `--img-stroke-w` wouldn't help (the
blur is the chained-shadow re-rasterization, not the stroke offset). RWS's
contour was a redundant double-frame over its printed border anyway, so its
rotated cards lose nothing visible.

Verified in Firefox: the enlarged 5° significator renders crisp (sharp title +
edges) with depth + printed border intact.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 02:26:29 -04:00
Disco DeDisco
7e39740f9c my_sea_visit nav: phase-aware NVM (hex→bud page, draw→hex) + navbar GATE VIEW → visit gate + guard reposition on resize — TDD
Spectator guard-portal + NVM/GATE VIEW routing (user-spec 2026-05-30):
- The leave-the-sea guard now confirms with OK (was NVM); `_my_sea_gear.html`
  gains an `nvm_handler` param so a caller can swap the default leave-nav.
- my_sea_visit NVM is phase-aware (`mySeaVisitNvm`): on the DRAW/spread phase it
  flips back to the table hex (client toggle, stays in-ecosphere → no voice
  guard, mirroring the owner's picker→landing); on the table hex it LEAVES to the
  bud's page (`billboard:bud_page`) behind the shared voice-disconnect guard.
- The navbar GATE VIEW opens THIS owner's visitor gatekeeper on my_sea_visit (+
  its gate page, whose page_class also carries `page-my-sea-visit`), not the
  viewer's own sea gate; owner pages are unchanged.
- showGuard now RE-POSITIONS the open guard on resize/orientationchange
  (rAF-throttled) so it follows its anchor instead of stranding at its show-time
  coords — a cross-cutting fix (every gear-menu guard) for the portal landing
  off-screen after an orientation flip relocated the gear menu.

Coverage: MySeaVisitNavTest (navbar→visit gate, gear NVM→mySeaVisitNvm, bud URL,
OK label) + MySeaOwnerNavbarGateUnaffectedTest (owner gate untouched). Verified
live in Firefox: picker NVM returns to the hex; the guard followed its anchor
from 882px→54px on a simulated orientation flip, staying in-viewport.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 02:15:23 -04:00
Disco DeDisco
571d5a84ae voice glow: regression spec — 3-min mute auto-disconnect stops the priRd/.fa-ban path + returns to the available nudge, live — TDD
The auto-disconnect already drives this asynchronously (burger-btn `_muteAutoDisconnect`
→ VoiceRoom.leave → _teardown → _notify{inCall:false,muted:false} → voice-glow render),
and the `voiceroom:ready` subscribe fix guarantees voice-glow receives it without a
refresh. Lock the muted→not-in-call transition behind a VoiceGlowSpec case: drops
`voice-muted` (priRd + .fa-ban) + restores the channel-available `voice-glow` nudge,
no longer "live" (no pulse/eq). Jasmine green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 01:49:35 -04:00
Disco DeDisco
668105aeeb my-sea voice: persist mute across in-sea nav/refresh + 3-min muted auto-disconnect; fix first-connect glow/mute race — TDD
MUTE PERSISTENCE (user-spec 2026-05-30) — a voice mute used to vanish on any
in-sea navigation/refresh (the mesh tears down + auto-rejoins unmuted). Now the
mute is stamped server-side + re-applied on rejoin, with a 3-min muted →
auto-disconnect window:
- `User.voice_muted_at` (timestamp, not a bare bool, so the 3-min window anchors
  here) + migration. Per-user, not per-seat: the owner has no seat row, and a
  user is in ≤1 voice room at a time, so this uniformly covers owner + visitor.
- POST `/voice/mute` {muted} sets/clears it (new voice app views.py + urls.py,
  mounted at `voice/` in core/urls). my_sea + my_sea_visit pass the timestamp to
  `#id_voice_btn` as `data-voice-muted-at`.
- voice-mesh.js gains `setMuted(m)` (set vs. toggleMute's flip), honoured by
  join's post-getUserMedia `_applyMute`. burger-btn.js: a mute toggle POSTs the
  state + arms a client timer; the auto-rejoin re-applies the persisted mute +
  re-arms the timer from the stored timestamp (so the 3-min spans navigations,
  not resets); an elapsed window on rejoin auto-disconnects instead of rejoining;
  a fresh manual join clears any stale mute. On timeout: leave voice + clear.

FIRST-CONNECT GLOW/MUTE RACE (user-reported) — `setOnStateChange` pushes the
current state immediately on subscribe, and voice-glow.js often subscribes
MID-JOIN (getUserMedia pending → inCall=false). Its `setVoiceState` only ever
DELETED `voice.dataset.inCall` (never re-set it) — wiping the join-vs-mute flag
burger-btn.js had just set, so the next click re-joined instead of muting (which
also dropped the peer + killed the equalizer). Two fixes:
- voice-glow keeps `dataset.inCall` SYMMETRIC (set on true, delete on false), so
  the mid-join false is restored once the stream resolves → mute works on first
  connect.
- voice-glow subscribes reliably on AUTO-REJOIN too (no click to trigger its
  poll): voice-mesh.js dispatches `voiceroom:ready` on singleton creation +
  voice-glow listens, so the glow is mesh-driven (peer-count equalizer) after a
  refresh, not just the in-call-class fallback.

Coverage:
- ITs: VoiceMuteViewTest (login/405/invalid-json guards, stamp on true, clear on
  false, re-mute restamps, missing-key=false). voice+lyric 164 green.
- Jasmine: BurgerSpec mute persistence (muteRemainingMs window, rejoin re-mute,
  expired-window auto-disconnect, toggle-persists + 3-min fires, manual-join
  clears); VoiceGlowSpec dataset.inCall sync (sets on in-call, clears on not,
  restores after a mid-join false→true). All green.
- Live multi-party voice (mic/2-device) left to manual verification.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 01:41:30 -04:00
Disco DeDisco
de4dcd7979 my-sea deck glow: single (monodeck) stack matches the levity/gravity --ninUser halo — make every deck match
Bring the single/non-polarized deck stack's hover/active glow in line with the
tuned --ninUser halo levity + gravity already use (0.5rem blur / 0.5rem spread /
0.3 alpha) so every deck reads identically (user-spec 2026-05-30). Added a
per-deck `$_glow-single` var (parity w. `$_glow-levity`/`$_glow-gravity`, each
independently tunable). The monodeck keeps its own neutral --terUser hover
border; only the glow box-shadow changed.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 01:19:14 -04:00
Disco DeDisco
b7d871388e my-sea deck-stack + spread-card glow: unify hover-reveal / click-persist + --ninUser halo — TDD
Unify the glow/FLIP interaction across the owner picker (my_sea) + the read-only
spectator (my_sea_visit), then carry the same selection halo onto the spread
cards + deck-stack faces.

DECK STACK (user-spec 2026-05-30) — the owner revealed the FLIP only on click
(persisted) but never on hover; the spectator revealed it on hover but never
persisted. Now BOTH do both:
- `.sea-stack-ok` reveal is a single shared rule in _card-deck.scss — opacity
  fades in on hover/focus (ephemeral) OR via the JS-set `.sea-deck-stack--active`
  class (click-persist, same class the face-glow rides). The owner's inline
  `display` toggling is gone (`_showOk`/`_hideOk` just flip `--active`); the
  spectator's hover-only override in _gameboard.scss is removed.
- Interactivity stays gated on `--active`, NOT hover: hover is a purely VISUAL
  preview (matching the spectator's disabled FLIP). This preserves the owner's
  two-step deal — were the FLIP click-through on hover, a single stack-click
  would land on the centred FLIP + deal early (caught by the draw FT).
- Spectator persist wired in my_sea_visit.html (click a stack → `--active`,
  click elsewhere clears); its FLIP stays `.btn-disabled` (read-only).

SPREAD CARDS — the same hover-glow + active-persist now on EVERY spread card,
building on the cover/cross rules. The prior `.sea-card-slot--focused` glow
(0-1-0) was silently overridden by the filled-card drop-shadow ladder (up to
0-4-0) and never rendered (verified live); `!important` (consistent w. the
existing `opacity:1 !important` there) makes the halo win on hover + focus. The
halo is symmetric (rotation-invariant). No colour change — box-shadow only.

DECK FACE HALO — the levity + gravity stack glows now mirror the card halo's
tuned geometry (0.5rem blur / 0.5rem spread / 0.3 alpha), each in its own
polarity colour (--ninUser / --quaUser); single keeps its own tone.

Verified live in Firefox: deck FLIP persists on click + fades on hover; the card
halo wins over the drop-shadow on hover/focus across crown/cover/(reversed-)cross;
levity/gravity deck glows match the card halo. Draw FTs green (single-draw, hand-
completion, AUTO DRAW, auto-drawn-slot reopen) — the two-step deal + card focus
survive the display→opacity switch.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 01:11:39 -04:00
Disco DeDisco
7e876557aa my-sea spectate: broadcast spread on modal-close + sequence the spectator's AUTO DRAW reveal — TDD
Two follow-ons to the spectate spread-sync, both over the `mysea_<owner>` consumer:

SPREAD ON MODAL-CLOSE — the spread only reached spectators piggy-backed on the
first `sea_draw`, so a visitor sat on a stale layout until a card landed. The
owner's SPREAD modal now broadcasts her chosen spread the moment she closes it
(backdrop / Escape / guard-OK) — before any draw:
- new hand-less `sea_spread` event: view `_notify_sea_spread` → consumer relay →
  visitor `_applySpread` (re-lays-out `[data-spread]` + re-captions, no hand
  touched).
- new POST `/gameboard/my-sea/spread` the modal-close handler calls, guarded by
  `_lastSpread` so re-opening + closing without a change doesn't re-broadcast.
  When an active row has an EMPTY hand it also persists the spread onto the row
  (so a fresh spectator load lands right too) — stays within the "spread locks
  at first card" policy; never overwrites a drawn hand's spread.

SEQUENCED AUTO DRAW — AUTO DRAW commits all six cards in ONE POST (navigate-away
safety) → one `sea_draw` carrying the whole hand, so the spectator saw them pop
in at once ("async as intended, but not in sequence"). The visitor's `_applyHand`
now reveals only the freshly-added entries, one per ~420ms tick (in DRAW_ORDER,
first immediately) — a lone manual-draw card still reveals instantly. Already-
shown cards (`_isShown` by slot card-id) are left untouched, so a cumulative
re-broadcast never re-animates.

Coverage:
- ITs: MySeaSpreadBroadcastViewTest — login/405/unknown-spread guards, broadcast
  call, empty-hand persist, no-overwrite-of-drawn-spread, broadcast-failure
  resilience.
- channels: spectate consumer relays the hand-less `sea_spread` event.
- Live-verified in Firefox: a 3-card hand fills 1 slot synchronously then the
  rest after the stagger; user visually confirmed the full deal sequence + the
  modal-close spread propagation.

311 gameboard ITs + 7 spectate channels green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 00:45:00 -04:00
Disco DeDisco
9678d187b4 my-sea spectate: live spread-sync + owner seat-ring push + visit caption fix — TDD
Three fixes to the my-sea spectator (bud-sea), all flowing over the existing
`mysea_<owner>` spectate consumer:

VISIT CAPTIONS (.sea-pos-label) — two bugs left every CROWN/COVER/… caption
blank on my_sea_visit:
- empty-hand: `label_by_position` was built from `latest_draw_slots`, which
  returns [] when the owner's hand is empty (only a significator placed) — so
  an owner mid-setup showed no captions, while her OWN my_sea (whose JS seeds
  labels from the POSITION_LABELS constant) showed them. Now the view pulls
  captions straight from POSITION_LABELS[spread], drawn-cards-independent.
- `--seciUser` typo (used once, never defined) → invalid colour dropped → the
  labels inherited the body colour, contrasting on some palettes but blending
  into the felt on others (read as "missing"). → `--secUser`.

SPREAD-SYNC — the owner's live draw pushed only the hand, not the spread, so a
post-DEL spread switch landed the new cards into the OLD spread's cells (the
asymmetry the user hit: owner on desire-obstacle-solution, visitor still laid
out as escape-velocity). The spread now rides each `sea_draw` broadcast;
`_applySpread` re-sets `data-spread` (CSS keys cell visibility off it),
re-captions from a server-sourced POSITION_LABELS json_script, + clears stale
fills before `_applyHand` repopulates against the right layout.

OWNER-SIDE LIVE SEAT PUSH — the owner's my_sea now subscribes to her own
spectate WS for `sea_seats`, so visitors arriving (deposit → 2C-6C) / leaving
(BYE) appear without a refresh, same broadcast the spectators get. The visit
page's inline `_renderSeats` is hoisted into my-sea-seats.js as the shared
`mySeaRenderSeats(seats, myToken)` (+ `mySeaConnectSeatRing`); each page passes
its own self-token (owner page passes '' — her 1C isn't --self server-side).

Coverage:
- ITs: MySeaVisitEmptyHandLabelsTest (captions present + rendered for an empty
  hand); MySeaLockHandViewTest broadcast test asserts the spread arg; spectate
  consumer test asserts the hand+spread relay (channels).
- Jasmine: 6 new MySeaSeatsSpec cases for mySeaRenderSeats (per-seat rebuild,
  --self by token, owner-page no-self, no-duplicate re-render, one-shot flare).
- Live-verified in Firefox: captions paint khaki on the brown palette; a
  desire-obstacle-solution sync flips data-spread + relabels Solution/Obstacle/
  Desire + hides leave/cover/lay.

[[feedback-jsonfield-exclude-sqlite-null]] not implicated; spread map is a plain
dict lookup. 304 gameboard ITs + Jasmine green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 00:35:18 -04:00
Disco DeDisco
877e0f544a my-sea: seated chairs settle to --secUser; owner sees all seated members; gear menu column; visit hex scales — TDD
Four my-sea / my_sea_visit fixes from user feedback.

1. Seated-chair snap-back: `.my-sea-landing .table-seat.seated .fa-chair`
   forced PERMANENT --terUser + --ninUser glow, out-specifying _room.scss's
   --secUser settle — so a seated chair eased in (the .seat-just-seated flare)
   then SNAPPED back to the glow. Removed it; the steady look is now the
   _room.scss --secUser as spec'd. The viewer's --self marker moves off the
   chair onto the position label so the chair can rest at --secUser.

2. Owner multi-seat: my_sea.html's landing rendered a hardcoded 1C-only seat
   loop, so the owner only ever saw herself even after refresh. It now renders
   the shared `_my_sea_seats(request.user)` ring — owner 1C + present visitors
   2C-6C — the same list the spectator + broadcasts use. (Live owner-side push
   is a follow-on; this fixes the on-refresh case.)

3. Gear sea menu: NVM + BYE laid out in a ROW because the BYE form is
   display:contents + applets.js force-sets the menu to display:block on open
   (can't flex the menu itself). Wrap them in the shared `.menu-btns` flex
   container and override it to a COLUMN in portrait / ROW in landscape (DRY —
   same container the room/applet menus use).

4. Visit hex scale: my_sea_visit didn't load room.js, so scaleTable() never ran
   and the table-hex rendered unscaled (unlike the owner's my_sea). Load room.js
   on the visit page too.

62 gameboard ITs (gear NVM + owner-seat + visit) green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 00:04:04 -04:00
Disco DeDisco
0693a422d2 my-sea: second spectate broadcast — seat ring updates live on deposit / BYE — TDD
Extends the async-witness WS so a visitor joining (deposit) or leaving (BYE)
pushes the seat ring to the other watchers — they see members come + go without
a refresh, same channel as the live draw.

- views.py: `_my_sea_seats(owner)` extracted (owner 1C + present invitees 2C-6C
  by deposit order, sans per-viewer is_self) — used by BOTH the my_sea_visit
  render (layers is_self on) AND a new guarded `_notify_sea_seats(owner_id)`
  broadcast. Fired from my_sea_visit_insert_token (seat taken) +
  my_sea_visit_leave (seat freed).
- consumers.py: MySeaSpectateConsumer gains a `sea_seats` handler.
- my_sea_visit.html: the WS client re-renders the `.table-seat` ring from a
  `sea_seats` message, re-marking the viewer's own --self chair via the embedded
  seat token + re-firing the one-shot seated glow (localStorage-gated).

Tests: +1 channels relay IT (sea_seats received) + 2 view ITs (deposit / BYE
each broadcast the ring). Existing multi-seat ITs stay green on the refactored
helper. Client re-render needs live 3-party verification on staging.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 23:42:22 -04:00
Disco DeDisco
32836704b7 my_sea_visit: add --visible on live-filled spectator slots so the card lands at final opacity (no empty->filled ease race)
register's _fillSlot sets --filled (opacity:0) but not --visible — the owner
adds --visible on stage-dismiss, but the spectator fills directly w. no modal,
so the live card raced the empty->filled opacity transition (the long-standing
my_sea ease-in-before-ease-out glitch). Add --visible in the same tick after
register so the card matches the refreshed state: instant for the outer slots,
the intended sea-cover/cross-appear fade for cover/cross.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 23:36:59 -04:00
Disco DeDisco
01ee8dc1fb my-sea: async witness — spectators see the owner's draw land live via WS, no refresh — TDD
The bud watching @owner's sea now sees each card appear in real time instead of
having to refresh. Follows the epic RoomConsumer broadcast pattern (view ->
group_send -> consumer handler -> send_json), keyed on the owner (mysea_<owner>)
since my-sea has no Room.

- apps/gameboard/consumers.py: MySeaSpectateConsumer — read-only WS; membership
  gate matches voice (owner OR present invitee: ACCEPTED + deposited + not
  left). Relays a `sea_draw` event carrying the owner's full hand.
- apps/gameboard/routing.py + core/asgi.py: ws/my-sea-spectate/<owner_id>/.
- gameboard/views.py: _notify_sea_draw(owner_id, hand) — best-effort, guarded
  group_send so a down/missing channel layer can't break the solo draw. Fired
  from my_sea_lock (both the create + the mid-draw-upsert branch) and from
  my_sea_delete (empty hand -> clears the spectators' cross).
- my_sea_visit.html: a WS listener fills the cross live — SeaDeal.register(card,
  '.sea-pos-'+pos, isLevity) reuses _fillSlot (incl. the --rank-long squeeze) +
  seeds the slot clickable into the stage; a DEL re-empties cleared slots.
  Capped reconnect for transient blips.

Tests: 5 channels ITs (owner/present-invitee connect + receive; unauth /
stranger / accepted-not-present rejected); +2 view ITs (lock broadcasts owner+
hand; lock still 200s when the broadcast raises). Client fill needs live
two-party verification on staging (Redis up).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 23:14:48 -04:00
Disco DeDisco
a85f5b6f44 my-sea slot: render the 5+-char numeral squeeze (--rank-long) server-side so it survives a refresh — TDD
sea.js's _fillSlot adds .sea-card-slot--rank-long on draw (corner_rank length
>= 5) to squeeze long Roman numerals (XVIII, XLVIII, ...) into the slot, but
_my_sea_slot.html didn't — so a saved hand stretched the numeral back out on
refresh (server render). Add the same length>=5 class server-side. Fixes both
the owner picker + the spectator cross (shared partial). +3 ITs (long / short /
boundary).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 23:06:19 -04:00
Disco DeDisco
260c1c1325 my_sea_visit: give the visitor a top-left deck stack (owner's deck) with a hover-revealed disabled FLIP — TDD
Mirrors the owner's deck stack onto the spectator hex, DRY:
- new shared _my_sea_deck_stack.html partial (mono DECK / dubbo DECKS by
  is_polarized) rendered by BOTH the owner picker (my_sea.html, flip_disabled=
  hand_complete) AND the visitor cross (flip_disabled=True). Owner markup is
  byte-identical, so its assertions hold.
- the visitor's stack uses the OWNER's deck (everyone at @owner's sea plays the
  owner's deck — the visitor's own equipped deck is irrelevant), pinned
  top-left (--visit) across the table from the owner who deals bottom-right.
- dubbodeck: the Gravity/Levity name flips above the face + upside-down to
  signal someone across the table is dealing.
- the read-only FLIP (disabled ×) is hidden until its stack is hovered/focused,
  then eases in (same opacity 0->1 over 0.3s as the shared flip-btn-base
  reveal; inlined since _gameboard precedes _card-deck in the import order) so a
  permanent × doesn't clutter the stack.

ITs: stack keys on the owner's deck (not the viewer's), dubbo renders 2 named
stacks, FLIP is the disabled state, no stack when the owner has no deck. Owner
deck-stack IT + FT stay green (identical markup).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 23:01:21 -04:00
Disco DeDisco
c3594d27ed my_sea_visit: share the owner picker styling (--duoUser felt + fill) when showing the draw — TDD
The bud-sea (visitor) VIEW DRAW rendered the cross but kept data-phase=landing,
so it sat on the --priUser landing bg instead of the owner's --duoUser picker
felt, and its #id_my_sea_visit_draw wrapper wasn't a flex container so the
picker didn't fill/centre like the owner's.

DRY fix (no new visit-only styling):
- VIEW DRAW toggle now flips .my-sea-page data-phase landing<->picker, so the
  cross reuses the shared .my-sea-page[data-phase=picker] --duoUser felt rule.
- .my-sea-visit-draw is display:contents, so its .my-sea-picker child becomes a
  direct flex item of .my-sea-page and fills/centres via the existing
  .my-sea-picker sizing.

FT asserts the page flips to data-phase=picker on VIEW DRAW.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 22:42:00 -04:00
Disco DeDisco
02d2d565a3 RWS card faces: thin the contour stroke for the english deck so it doesn't double the card's own border
The image-mode contour stroke (4 cardinal drop-shadows) follows the PNG alpha.
Minchiate faces are transparent-cut to their irregular outline, so the stroke
cleaves to the shape; RWS faces are clean cream rectangles that carry their own
printed border, so the full 0.2rem stroke reads as a redundant uniform double-
frame. Rather than re-process 78 images, thin the stroke for the equipped
english deck via CSS only.

- _card-deck.scss: the cardinal-stroke offset is now `var(--img-stroke-w,
  0.2rem)` (default unchanged for Minchiate/Earthman); `body.deck-family-english`
  sets it to 0.08rem (a crisp edge, not a frame). Custom props inherit, so the
  body class cascades into every image card on the page.
- base.html: body gains `deck-family-<equipped-deck-family>` when authenticated
  with an equipped deck.

Aesthetic polish — may be reverted (revert = drop the body class + the
`--img-stroke-w` var + the english rule).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 22:28:11 -04:00
Disco DeDisco
c4e738ad16 my-sea voice: persist the call across in-sea reloads via auto-rejoin; pngquant the RWS card back — TDD
Voice-persistence follow-up (user-spec item 6). Every my-sea navigation is a
full page reload that kills the WebSocket + peer connections; true no-reload
nav would need an SPA refactor of the heavily-tested draw IIFEs. Instead we
auto-rejoin: bindVoiceBtn remembers the active room in sessionStorage on join
and silently re-joins it on the next my-sea page if voice is still available
there (mic permission persists for the session, so no prompt). Same user-
visible result (a brief reconnect, not seamless) with no risk to the draw flows.

- burger-btn.js: sessionStorage 'mysea-voice-room' remember/forget helpers +
  window.mySeaVoiceForget; bindVoiceBtn refactored to startCall()/withVoiceRoom()
  and auto-rejoins on bind when the remembered room === the active btn's room.
  A failed join (e.g. INSECURE_CONTEXT) forgets the room so it doesn't retry.
- _my_sea_gear.html: the NVM-disconnect guard confirm + BYE forget the room
  (and leave the mesh) — an explicit leave shouldn't auto-rejoin.
- BurgerSpec: +4 auto-rejoin specs (match / different-sea / inactive / remember
  + forget). 438 Jasmine specs green.

Also (bundled, user's parallel work): pngquant the resaved RWS deck card back
(tarot-rider-waite-smith-back.png) from 733KB truecolor+a to a 264KB 8-bit
palette PNG, matching its companion card faces. Dimensions preserved (the
rotated 401x694).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 22:08:45 -04:00
Disco DeDisco
2cbc1bf292 my-sea spectator: render all present members on the hex (2C-6C), not just the viewer — TDD
The spectator hex showed only owner 1C + the viewer in 2C; other present
visitors were invisible. The view now builds a  list — owner 1C + each
present invitee in 2C-6C by deposit order (capped at MY_SEA_MAX_VISITORS) — so
every viewer sees the same absolute seating, with their own seat marked
.table-seat--self (a subtle --terUser tint).

- my_sea_visit:  context (present/empty + token + label + is_self).
- my_sea_visit.html: seat ring loops  instead of a hardcoded 1C/2C.
- _room.scss: .table-seat--self chair tint.
- +1 IT (3 present visitors → 2C-4C seated, viewer is the --self one); the
  both-seated IT updated for the --self marker. 292 gameboard ITs green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 22:01:23 -04:00
Disco DeDisco
cb7ca4b5f3 voice consumer: cap live connections at 6 per room (defense-in-depth) — TDD
The deposit gate already caps PRESENCE at 5 visitors (+owner = 6), so voice
membership is bounded — but a present member opening multiple tabs could still
oversubscribe the mesh. RoomVoiceConsumer now claims a slot on connect via an
atomic cache counter (cache.incr — atomic on Redis + LocMem) and refuses past
VOICE_MAX_MEMBERS=6; the slot frees on disconnect (26h TTL backstop so a leaked
slot self-clears). Room-agnostic, so epic rooms inherit it.

+1 channels test: 6 connections fit, the 7th is refused, a disconnect reopens a
slot. 9 voice consumer channels tests green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 21:56:24 -04:00
Disco DeDisco
92d46b3dce my-sea voice: volume-reactive equalizer glow + muted (--priRd/.fa-ban) state — TDD
Phase 5b of the my-sea voice batch. Resolves the Bug-B-vs-item-7 conflict per
user call 2026-05-29: a click while connected MUTES (leaving stays on BYE/NVM),
and the item-7 "--priRd/.fa-ban disconnected" visual maps onto the MUTED state.
Replaces Phase 3's 2x-pulse stand-in with a real Web-Audio equalizer.

- voice-mesh.js: an AnalyserNode taps each incoming peer stream (lazy
  AudioContext); `inputLevel()` returns the loudest current RMS (~0..1) across
  peers. Analysers torn down per-peer + on call end.
- voice-glow.js: the live-mic glow now resolves to — alone → `.voice-pulse`
  (steady 2s cadence); others connected → `.voice-eq`, whose `--voice-level`
  CSS var is fed each frame from inputLevel() via a self-stopping rAF loop;
  muted → `.voice-muted` modifier on either (recolor only). rAF cancelled on
  destroy.
- _burger.scss: `.voice-eq` box-shadow spread+alpha scale with `--voice-level`
  (no keyframe — audio drives it); `.voice-muted` recolors to --priRd (halo
  stays --ninUser) + flips the voice sub-btn icon to .fa-ban. Drops the unused
  `.voice-pulse--fast`.
- VoiceGlowSpec: +4 specs (equalizer swap, muted-alone, muted-with-others,
  unmute clears); VoiceMeshSpec: +1 (inputLevel 0 with no analysers). 438
  Jasmine specs green.

Live-verify on staging (audio can't be auto-tested): the equalizer reacting to
real speech + the muted/unmuted colour swap on a live call.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 21:46:08 -04:00
Disco DeDisco
f0b9f02c7c my-sea voice: cap visitors at 5 (6 seats) + free a seat on leave — TDD
Phase 5a of the my-sea voice batch (user-spec 2026-05-29). The owner holds 1C;
at most 5 visitors fill 2C–6C, which also caps the voice mesh (voice requires a
deposited seat, so seat-capping caps membership).

- SeaInvite: MY_SEA_MAX_VISITORS=5 + present_count(owner) / table_has_room(owner)
  classmethods (present = ACCEPTED + deposited + not LEFT).
- my_sea_visit_insert_token: a fresh deposit into a full table is bounced
  (?full=1, no token spent, no seat); a visitor who BYEs frees their seat
  (is_present → False) for the next visitor.
- my_sea_visit_gate:  context → the gate shows 'TABLE FULL' + inert
  rails instead of INSERT TOKEN for a not-yet-present visitor.
- 6 capacity ITs (count/room, full-table bounce, leave-frees-seat, gate flag,
  already-seated not blocked). 291 gameboard ITs green.

Remaining Phase 5 (live-verify / needs a spec call): disconnect visuals
(--priRd/.fa-ban, item 7) + the true Web-Audio equalizer (item 5) + consumer-
level voice-member enforcement + multi-seat (3C–6C) spectator viz.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 21:35:22 -04:00
Disco DeDisco
da97c623c9 voice: fail loud on insecure-context join (mic blocked over HTTP) instead of silent reject — TDD
getUserMedia is only exposed in a secure context (HTTPS, or the localhost
exemption). Reached over plain HTTP on a LAN IP — the dev server from a phone
at http://192.168.x.x:8000 — iOS/Android leave navigator.mediaDevices
undefined, so join() fetched TURN creds (a confusing 200) then silently
rejected deep in a .then() with no mic prompt. Desktop works because
127.0.0.1 IS a secure context. (Not a regression — voice never worked on the
HTTP dev server from mobile.)

- voice-mesh.js: _micSupported() seam + an early INSECURE_CONTEXT reject in
  join() before any network, so the failure is fast + diagnosable.
- burger-btn.js: bindVoiceBtn catches the rejected join, rolls back the
  optimistic .in-call/dataset.inCall (so the next click retries), and surfaces
  a Brief — 'Voice needs HTTPS (or localhost) — your browser blocked the mic
  here.' — instead of failing invisibly.
- VoiceMeshSpec: +2 specs (join rejects INSECURE_CONTEXT; btn rolls back +
  Briefs on reject). Jasmine green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 21:29:42 -04:00
Disco DeDisco
6799749ede my-sea voice: guard before NVM disconnects voice + harden mute (honor pre-stream mute) — TDD
Phase 4 of the my-sea voice batch (user-spec 2026-05-29).

── Voice-disconnect guard (item 6, the achievable slice) ──
Every my-sea navigation is a full page reload, which tears the WebRTC mesh
down — so voice can't literally persist across a reload without an SPA-style
no-reload nav (a separate, larger refactor, deferred). What ships now: the
gear-menu NVM warns before dropping the call.

- _my_sea_gear.html: the NVM routes through an inline, dependency-free
  `mySeaGuardedNav(event, url)`. When voice is LIVE (VoiceRoom.localStream) AND
  the target leaves my_sea (`url` has no `/my-sea`), it pops the shared guard
  portal — "Leave the Sea? You'll disconnect from voice." — before navigating;
  confirm proceeds, dismiss stays. NVMs that stay within my_sea, or any nav
  with no live mic, go straight through. Covers all NVMs (owner my_sea, the
  gatekeeper, the spectator) since they all include this partial.

── Bug B: desktop mute (mute robustness) ──
- voice-mesh.js: extracted `_applyMute()` and call it from join (post-
  getUserMedia) as well as toggleMute. On desktop the first join pops a mic-
  permission prompt; a mute toggled while that prompt is open used to be lost
  because the stream didn't exist yet — re-applying after it resolves makes the
  mute stick. Teardown resets `muted=false` so a rejoin starts clean.
- voice-glow.js: setVoiceState now syncs the voice btn's own flags
  (.in-call / .muted / dataset.inCall) to the mesh truth, so a rejoin starts
  clean and the glow's DOM fallback can't get stuck "live".

Tests: +5 VoiceMeshSpec mute specs (incl. the pre-stream-mute Bug-B case);
+2 NVM-guard FTs (warn when live / pass through when not); 3 gear-NVM ITs
updated for the mySeaGuardedNav markup. 286 gameboard ITs + 433 Jasmine specs
green.

Note: true cross-view voice persistence (no-reload within-my_sea nav) + the
desktop-mute live confirmation remain to verify on staging w. Redis up.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 21:22:21 -04:00
Disco DeDisco
b021d8017c my-sea voice: voice-btn glow/pulse state machine (sea-precedence, pulse-while-alone, 2x on 2nd party) — TDD
Phase 3 of the my-sea voice batch (user-spec 2026-05-29). A --quaUser/--ninUser
glow + pulse machine for the burger btn + its voice sub-btn, driven by the
voice sub-btn availability (voice_active) + the live mesh state.

- voice-mesh.js: VoiceRoom gains a state-change hook — setOnStateChange(cb) +
  peerCount() + _notify({inCall, peerCount, muted}), fired on join, every peer
  add/drop, mute toggle, and teardown. No behaviour change without a subscriber
  (VoiceMeshSpec stays green).
- voice-glow.js (new): the glow machine. PRE-JOIN nudge — burger glows when the
  fan is closed (sea draw-nudge keeps burger precedence; voice reclaims it once
  the sea glow clears), voice sub-btn glows when the fan opens. LIVE — the glow
  PULSES on whichever surface shows (voice sub-btn fan-open, burger fan-closed):
  base 2s cadence while alone, doubled (.voice-pulse--fast) once a 2nd party
  connects (equalizer stand-in; a true volume-reactive equalizer is a live-only
  enhancement). Class writes are reconciled (idempotent) so the burger-class
  MutationObserver doesn't feed back on itself.
- _burger.scss: .voice-glow + @keyframes voice-pulse + .voice-pulse(--fast).
- loaded on my_sea.html + my_sea_visit.html (after burger-btn.js).
- VoiceGlowSpec.js (18 specs) + registered in SpecRunner; MySeaSeatsSpec flare
  window updated 1.5s → 2s (Phase 2 bump). 428 Jasmine specs green.

Live-verify on staging: the actual glow colours/cadence + the equalizer
upgrade (item 5) and disconnect states (item 7) land in later phases.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 21:06:02 -04:00
Disco DeDisco
7bd8e3256a my-sea spectator: render owner's draw as the identical interactive cross stage; owner seated in 1C when paid OR drawn — TDD
Phase 1 + 2 of the my-sea spectator/voice batch (user-spec 2026-05-29).

── Phase 1: spectator VIEW DRAW parity ──
The visitor's VIEW DRAW rendered _my_sea_readonly_draw.html — a flat
`.my-sea-scroll` strip that, out of its applet context, blew a single card up
to fill the viewport. It now renders the SAME `.my-sea-cross` picker +
`_sea_stage` modal the owner sees, populated from the owner's draw, read-only
but fully interactive (click card → magnified stage, hover, SPIN, FYI). No
FLIP / DEL / AUTO DRAW / deck-stacks / spread combobox — the visitor watches.

- `_saved_by_position(saved_hand)` extracted as a shared helper (owner picker
  + spectator render build the IDENTICAL cross); my_sea refactored onto it.
- my_sea_visit context gains `saved_by_position`, `label_by_position`,
  `default_spread`, and the OWNER's `sea_deck_data` (so sea.js resolves each
  clicked slot's full card face for the stage).
- new `_my_sea_visit_cross.html` mirrors the owner cross + includes `_sea_stage`
  under `#id_sea_overlay`; my_sea_visit.html embeds the owner deck JSON + loads
  stage-card.js + sea.js + a trimmed seed IIFE (reconstructs SeaDeal's
  `_seaHand` from the filled slots so each card is clickable into the stage).
- deletes the obsolete `_my_sea_readonly_draw.html`.

── Phase 2: owner 1C seating ──
The owner is "seated" in 1C whenever committed to a draw cycle — paid for one
(deposit reserved / paid-through credit) OR partially/completely drawn — not
only once a card lands. Previously a paid-but-undrawn owner (the PAID DRAW
landing) and the visitor's view of her showed the semi-opaque `.fa-ban`
default. Seat 1C now carries persistent `.seated` + `.fa-circle-check`
(sync on refresh; the one-shot flare just settles into it).

- my_sea: new `seat1_seated = hand_non_empty or show_paid_draw`; my_sea.html
  seat 1C keys on it (class + data-seat-token + status icon).
- my_sea_visit: `seat1_present = owner drawn OR owner paid` so the visitor
  sees the owner seated on the spectator hex under the same conditions.
- seat flare bumped 1.5s → 2s (my-sea-seats.js GLOW_MS + _room.scss keyframe).

Tests: +2 spectator-cross ITs, +1 spectator-cross FT (Phase 1); +4 owner-seat
ITs, +2 visitor both-seated/owner-seated ITs, +1 owner-seating FT (Phase 2).
286 gameboard ITs/UTs green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 20:48:31 -04:00
Disco DeDisco
1ac380dfc5 my-buds async add: insert new row before .applet-list-buffer, not after — keeps spacer last
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`_appendBudEntry` queried `.bud-entry-buffer` (a class that doesn't exist — the
shell renders `.applet-list-buffer`), so the lookup missed and the row fell
through to appendChild, landing BELOW the trailing spacer <li> and leaving a
visible gap between the list and the new bud. Query the real class so the new
row inserts before the spacer. FT now asserts the buffer stays last-child.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 12:56:03 -04:00
Disco DeDisco
af8452f22d my-buds async add: render full row (anchor + the <Title> + data-tt-* attrs) so the appended entry's tooltip isn't empty — TDD
Adding a bud appended a stripped `@handle`-only <li> — no `applet-list-entry`
class, no bud-page anchor, no ` the <Title>` span, no data-tt-* attrs — so the
new row rendered without its title and its tooltip came up empty next to the
server-rendered rows above it.

- add_bud (billboard/views.py) — bud payload now carries `at_handle` (server-
  computed; the client can't replicate at_handle's truncate_email fallback for
  username-less buds) + `title` (active_title_display). IT asserts both.
- _bud_add_panel.html `_appendBudEntry` — rebuilt to mirror _my_buds_item.html
  exactly: both classes, data-tt-title/description/email/shoptalk, the
  bud-name anchor into /billboard/buds/<id>/, and the trailing ` the <Title>`.

New FT pins the regression: appended row carries the attrs + anchor + title and
its portal populates non-empty on row-lock. AddBudViewTest + append FT green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 11:56:31 -04:00
Disco DeDisco
3bf35ad539 remove dead my-sea invite accept/decline endpoints — acceptance is now implicit on bud-page sea-btn visit (accept-on-GET)
The @mailman Post's OK/BYE block + _invite_actions.html were dropped by the
bud-landing-page sprint; with accept-on-GET on my_sea_visit shipped in f5ee83b
the explicit endpoints have no trigger left. Removes:

- my_sea_invite_accept / my_sea_invite_decline views + the _sea_invite_for_request
  / _redirect_to_invite_log helpers they alone used (gameboard/views.py)
- the my-sea/invite/accept + my-sea/invite/decline URL routes (gameboard/urls.py)
- _invite_actions.html partial (already un-included from post.html)
- MySeaInviteAcceptDeclineTest (gameboard ITs); MySeaInvitePostRenderTest now
  asserts the form actions are gone by literal path/class instead of reverse()

There is no decline surface now — an un-clicked invite simply lapses after 24h.
post.html comment trimmed to match. 515 gameboard+billboard ITs/UTs green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 11:52:38 -04:00
Disco DeDisco
f5ee83be0a bud page sea-btn cascade: live-invite window + accept-on-GET + glow handoff; my-buds tooltip clamp + row hover/lock — TDD
Fixes the Bill Bud invite cascade so the sea sub-btn actually lights + leads
to the bud's my_sea, and gives the My Buds row tooltip viewport clamping +
hover/lock styling.

SeaInvite.invitee_access_open (gameboard/models.py): new invitee-facing
access window — a non-terminal invite (PENDING/ACCEPTED) within 24h of being
proffered OR within 24h of the invitee's last gate token deposit. Re-arms on
each deposit; DECLINED/LEFT/EXPIRED stay shut. Distinct from is_expired
(which only models the PENDING lapse). 8 UTs.

bud_page (billboard/views.py): sea_btn_active / sea_first_draw_pending now key
on invitee_access_open across PENDING + ACCEPTED, not PENDING-only. Old design
darkened the btn the instant the user accepted, so they could never reach the
bud's sea from here post-accept — that was the red .fa-ban the user saw. ITs
updated: accepted-within-window now lights; added stale-accepted-dark +
recent-deposit-relights cases.

my_sea_visit (gameboard/views.py): accept-on-GET — a still-pending, non-expired
invite from the owner to the visitor is accepted implicitly on arrival (the
sea-btn cascade + @mailman post-attribution anchor both land here, so the click
IS the acceptance). Previously PENDING → 403, so the cascade dead-ended. ITs:
pending-invitee now auto-accepts (200); expired-pending still 403s; stranger
still 403s.

bud.html: burger → sea_btn glow-handoff machine (the my_sea.html cascade minus
the spread-modal stage) so the glow rides the affordance chain to the click
target; active sea click clears glow, preserves .active, navigates.

my-buds-tooltip.js: clamp the position:fixed #id_tooltip_portal to the viewport
on row-lock — same 1rem-inset shape as game-kit.js / sky-wheel.js / wallet.js
(measure after .active, clamp left, prefer above / flip below). Reset on clear.

_billboard.scss: .bud-entry hover + .row-locked highlight (rows aren't
.row-3col so the existing rule missed them) — fill --secUser, flip the
--terUser handle to --quiUser, trailing title to readable --priUser.

520 billboard+gameboard ITs/UTs green; affected sea-btn-cascade FT green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 11:36:25 -04:00
Disco DeDisco
d87f26003b CI: wrap test-two-browser-FTs commands in _retry_failed.sh
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Pipeline #351 hit a NoSuchWindowException / browsing-context-discarded flake on the LAST channels FT (test_first_done_polarity_sees_other_group_settling_message) — typical cumulative-Firefox-memory-pressure failure on a multi-browser test run as the 22nd in its bucket. Test passes locally and in isolation; no code regression.

The other two FT stages (test-FTs-room, test-FTs-non-room) already route through `_retry_failed.sh`, which parses Django's FAIL:/ERROR: lines from stdout and re-runs only the failed labels. Wrapping the three two-browser-FTs commands (two-browser / sequential / channels tags) in the same script gives the channels suite the same flake recovery without slowing the happy path (first-run-green short-circuits to exit 0).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 14:32:04 -04:00
Disco DeDisco
b563e96f82 RWS deck: flip has_card_images=True to light up image-mode rendering — TDD
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The 79 resized + pngquant'd RWS card-face PNGs at cards-faces/english/rider-waite-smith/ are now in place (commit 1e1a0a5). This data migration sets the `tarot-rider-waite-smith` DeckVariant's `has_card_images` flag to True so the existing image-mode branches across all 6 card+stat-block surfaces (sprint A.0-A.8 of [[project-image-based-deck-face-rendering]]) light up for RWS the same way they already do for Minchiate:

- card face becomes the .png; rank + suit + name + qualifier + arcana all migrate to the adjacent stat block
- deck-stack icon (_deck_stack_icon.html) uses the RWS card-back PNG instead of the SCSS placeholder rect-fill
- monodeck collapse still applies (is_polarized stays False, set by 0012); my_sea picker renders a single deck stack instead of dual gravity/levity halves

Inverts the IT `test_rws_has_card_images_false` → `test_rws_has_card_images_true`. 1475 ITs green; full epic suite (480) green.

No template change needed — the {% if deck.has_card_images %} branches were shipped in sprints A.3-A.7.5 for Minchiate and are deck-agnostic.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 14:01:57 -04:00
Disco DeDisco
1e1a0a5ab8 deck images: resize Minchiate + RWS to 700px height + re-pngquant; drop orphan MySeaInviteAcceptanceLogTest — TDD
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Card art was loading slowly enough on fast networks that animations were firing on empty <img> objects. Photoshop pass dropped both decks to 700px height (~50% linear from Minchiate's prior 1024px and ~57% from RWS's prior 1646px), then pngquant `--quality=65-85 --speed=1 --strip --skip-if-larger` reclaimed the per-pixel bit-rate cost of the fresh PSD save:

  Minchiate: 36.5 MB → 19.1 MB (avg 381 KB → 199 KB)  [-48%]
  RWS:       76.3 MB → 15.8 MB (avg 989 KB → 205 KB)  [-79%]
  Combined:  112.8 MB → 35 MB across 177 cards         [-69%]

RWS dropped the most because it was previously at 960×1646 vs Minchiate's 615×1024 — the higher source resolution had more room to give up. 700px height @ ~420px width is still 2× Retina coverage for the Sea Stage modal (the largest display surface at ~350px wide on desktop). No code change needed — `TarotCard.image_url` resolves the same filenames; the swap is purely on-disk.

Drop `MySeaInviteAcceptanceLogTest` (whole class, single test_invitee_sees_invite_line_with_ok_bye method) from functional_tests/test_game_my_sea.py — orphaned by the bud landing page sprint that removed `.invite-ok-btn` / `.invite-bye-btn` / `.invite-actions` from the @mailman invite Line unconditionally. The salvageable "invites you to" prose assertion is now covered by functional_tests/test_bill_mailman_invite_post.py::MailmanPostStructureTest plus apps/billboard/tests/integrated/test_mail.py::LogSeaInviteTest::test_prose_interpolates_owner_handle_and_default_possessive.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 13:52:14 -04:00
Disco DeDisco
6cc11924e3 bud landing page: /billboard/buds/<id>/ + my_buds tooltip portal + @mailman post-attribution anchor — TDD
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Replaces the @mailman invite Line's inline OK/BYE block w. a dedicated per-bud surface. Three new FTs (test_bill_bud_page, test_bill_my_buds_tooltip, test_bill_mailman_invite_post — landed red 2026-05-27 PM) drive: per-bud landing page rendering 4-btn apparatus + shoptalk textarea + invite-cascade glow handoff; my-buds row tooltip portal w. .tt-title/.tt-description/.tt-email/.tt-shoptalk/.tt-milestone slots; mailman Brief surfacing on any authenticated page-load via context processor + base.html JSON-script.

Models: new `BudshipNote(user, bud, shoptalk[CharField max=160], edited_at)` w. unique_together — per-relation personal note about a bud, never visible to the bud. Lazy-created on first shoptalk save so absence of a row reads as 'never edited' (drives .tt-milestone slot presence).

URLs (billboard): `buds/<uuid:bud_id>/` (bud_page), `buds/<uuid:bud_id>/shoptalk` (save_bud_shoptalk), `buds/<uuid:bud_id>/delete` (delete_bud).

Views: bud_page auto-adds the bud on first visit (mirrors share_post implicit-add); resolves `pending_invite` as non-expired PENDING SeaInvite(owner=bud, invitee=request.user) → drives `sea_btn_active` + `sea_first_draw_pending` flags that _burger.html already reads on my_sea + room. my_buds enriches each bud w. `.shoptalk_text` + `.milestone_dt` so the row template can render data-tt-* attrs without an extra template tag.

mail.py: INVITE_TEMPLATE now interpolates `owner_id` into an `<a class="post-attribution" href="/billboard/buds/{owner_id}/">{handle}</a>` wrapper around the owner's handle. post.html's existing safe-filter branch (gated on author username == 'mailman') passes it through unescaped. Removed the {% if line.sea_invite %} include path — _invite_actions.html left in place for archival.

Templates: new bud.html (header + shoptalk form + apparatus + gear + burger fan + sea_btn nav inline JS); new _bud_gear.html (NVM→my_buds, DEL→guard portal "Delete this bud?" → POST delete_bud); new _bud_tooltip.html (portal w. .tt-* slots); _my_buds_item.html wraps `@handle` in an anchor to bud_page + carries data-tt-* attrs + " the {{ active_title_display }}"; my_buds.html includes the tooltip portal + loads my-buds-tooltip.js.

JS: new my-buds-tooltip.js binds row clicks → .row-locked + populates #id_tooltip_portal from data-tt-* attrs; anchor clicks pass through to navigate; .tt-milestone is removed from DOM (not just emptied) when never-edited so the FT can distinguish absent vs cleared-after-edit.

SCSS: extend landscape gear-btn rule + #id_*_menu rule w. `.bud-page` + `#id_bud_menu` (otherwise gear-btn collided w. bud-btn in landscape on bud.html). Bump active burger sub-btn z-index to 1 so click hit-test picks the active sub-btn during the 0.25s fan arc-out animation (otherwise a later-in-DOM inactive btn obscured the active target during transition).

Cross-page Brief surface: new `mail_brief_payload` context processor injects the user's oldest unread MAIL_ACCEPTANCE Brief into every authenticated response; base.html renders the JSON-script + auto-fires Brief.showBanner. Mark-read still rides view_post's existing GET unread-flip — no new endpoint.

Pre-existing MySeaInvitePostRenderTest (test_sea_invite_views.py) inverted to match the new contract: the .invite-actions sweep is unconditional (PENDING / ACCEPTED / DECLINED all carry prose only); pinned the post-attribution anchor + bud-page href in its place.

1518 ITs green (1475 app ITs + 43 sprint ITs), 23 sprint FTs green (5 my_buds tooltip + 13 bud page + 5 mailman invite post). Jasmine specs from sprint plan deferred — FT coverage of burger-glow / row-lock / portal-populate paths suffices and the textarea blur-POST flow isn't implemented in this sprint (form is server-action only, save-on-blur AJAX is a follow-on).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 11:45:20 -04:00
Disco DeDisco
c41cf7ed36 coturn: activate [coturn] inventory host (turn.earthmanrpg.me + v4/v6)
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Uncomment + fill the [coturn] group so the play has a host to target (empty group was the 'no hosts matched' / 'no hosts to target' error). Secret stays vault-only — deliberately omitted from the host line (host_vars override group_vars).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 14:30:38 -04:00
Disco DeDisco
68239ac5d4 coturn: wire COTURN_* into app env template (gamearray.env.j2)
COTURN_SHARED_SECRET={{ coturn_secret }} (vault) + literal host/realm. Only the shared secret is sensitive; it must equal the coturn droplet's static-auth-secret. Host/realm are public.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 14:16:33 -04:00
Disco DeDisco
c9a61e5614 coturn: optional dual-stack TURN via guarded coturn_public_ip6
Set coturn_public_ip6 in inventory to advertise IPv6 relay candidates (2nd external-ip) AND emit matching v6 denied-peer-ip ranges (::1, fe80::/10, fc00::/7) for SSRF parity with the v4 lockdown. Unset → byte-identical pure-IPv4 config as before, so it's zero-risk opt-in. Droplet now has IPv6 on; this makes the conf dual-stack-ready.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 14:10:28 -04:00
Disco DeDisco
41217d5438 my-sea voice Phase C: WebRTC mesh signaling app + TURN endpoint + voice-btn wiring + coturn infra — TDD
Phase C (final) of the my-sea invite → spectator → voice blueprint. Self-
hosted WebRTC mesh voice, built room-general but wired for my-sea only; epic
6-seat rooms reuse the same consumer later (key on Room.id). Media never
touches the server — only signaling is relayed. Built from the blueprint's
distilled spec (disco-voice-mesh.pdf unreadable in-env: no poppler/pypdf).

- C1: new apps/voice/ — RoomVoiceConsumer (AsyncJsonWebsocketConsumer):
  signaling-only relay (room group voice.<room_id> + per-peer peer.<uuid>;
  hello→present handshake, offer/answer/ice routed by target/source, left on
  disconnect). room_id is a STRING kwarg (mysea-<owner_id> now). _can_join
  gates: mysea → owner OR present invitee (token deposited, not left); epic
  UUID → seated gamer (later). routing.py ws/voice/<str:room_id>/; asgi.py
  aggregates epic + voice urlpatterns under AuthMiddlewareStack.
  voice-mesh.js: VoiceRoom client (getUserMedia AEC/NS/AGC, mesh
  RTCPeerConnection, newcomer-offers handshake, tuneOpus SDP munge =
  inbandfec+dtx+40kbps cap, mute via getAudioTracks().enabled), lazy-loaded.
- C2: apps/api VoiceTURNCredentialsAPI at /api/voice/turn-credentials/ —
  coturn use-auth-secret REST scheme: username=<expiry>:<user_id>,
  credential=base64(HMAC-SHA1(username, COTURN_SHARED_SECRET)) + stun/turn
  iceServers + ttl. Authenticated-only. 4 ITs (HMAC shape, auth gate).
- C3: settings COTURN_SHARED_SECRET / COTURN_TURN_HOST / COTURN_REALM /
  COTURN_TTL env block.
- C4: #id_voice_btn wiring — _burger.html renders .active + data-room-id when
  voice_active; burger-btn.js bindVoiceBtn (active click → lazy-load
  voice-mesh.js → join / toggle-mute; inactive → existing 2-pulse flash).
  my_sea (owner) + my_sea_visit (spectator) views compute voice_active
  (open 24h window) + voice_room_id=mysea-<owner_id>; spectator page now
  includes the burger. 4 voice-context ITs.
- C5: infra/coturn.conf.j2 (use-auth-secret, the external-ip footgun, relay
  port range, TLS 5349, peer-IP lockdown) + infra/coturn-playbook.yaml
  (dedicated droplet, PySwiss-style split: install coturn, template conf, ufw
  3478/5349/49152-65535, systemd enable) + [coturn] inventory placeholder.
  *** Manual ops step: provision the droplet + fill inventory before voice
  works on staging/prod; CI/local need none of it. ***
- C6: 8 channels ITs (@tag channels) — connect/auth/_can_join gate (owner,
  present invitee, stranger, not-present, anon) + hello/present handshake +
  offer routing + left-on-disconnect. Scope-injected; TransactionTestCase.
- JS: VoiceMeshSpec.js (tuneOpus) + voice-mesh.js registered in SpecRunner.

1440 IT/UT green; voice channels IT + full Jasmine + voice-btn FT green.
Voice infra is code-complete — provision the coturn droplet to go live.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:57:09 -04:00
Disco DeDisco
d0c39b51b6 my-sea spectator Phase B: seat-2C occupancy + visitor token gate + one-shot seated glow + gear BYE — TDD
Phase B of the my-sea invite → spectator → voice blueprint. An ACCEPTED
invitee can watch the owner's my-sea read-only, deposit a token to occupy
seat 2C (opening a 24h voice window for Phase C), and BYE out. Owner's
my_sea.html is left structurally intact — the spectator gets a dedicated,
simpler my_sea_visit.html; the read-only draw reuses the existing
`latest_draw_slots` payload (no picker surgery).

- B1: my_sea_visit(owner_id) spectator view — 403 unless an ACCEPTED
  SeaInvite(owner, request.user); owner bounced to their own my_sea. Context
  forces owner-only controls off (sea_btn_active=False, read_only=True);
  renders the table hex (1C owner / 2C visitor) + owner draw read-only.
- B2: visitor gate — my_sea_visit_gate reuses my_sea_gate.html w. a
  spectator branch (titles the OWNER's Sea, INSERT posts to the visitor
  endpoint, bud-panel suppressed, gear NVM→visit + BYE). Single-step
  my_sea_visit_insert_token selects+debits the visitor's token (same
  priority chain) and records token_deposited_at + a 24h voice_until on the
  SeaInvite → seat 2C present. Center btn flips GATE VIEW → VIEW DRAW.
- B3: spectator gear BYE — my_sea_visit_leave sets status=LEFT, left_at,
  clears voice_until (frees 2C, ends voice), redirects /gameboard/.
  _my_sea_gear.html gains a `leave_url`-gated BYE below NVM (owner pages
  pass no leave_url, so unchanged).
- B-seat: one-shot "seated" glow per user-spec 2026-05-27 — new shared
  apps/gameboard/my-sea-seats.js: on first view (localStorage-gated by a
  per-occupancy data-seat-token) an occupied seat flares --terUser +
  --ninUser glow ~1.5s then settles to full-opacity --secUser (.fa-ban
  already swapped to .fa-circle-check). _room.scss adds .seated /
  .seat-just-seated + the my-sea-seat-flare keyframes (mirrors the room's
  .active→.role-confirmed handoff). Wired on BOTH the spectator page (load)
  and the owner page (load + on the FREE DRAW seat-1 transition).
  MySeaSeatsSpec.js Jasmine spec covers the gating + timed class removal.
- B5: MySeaSpectatorFlowTest FT — accept → visit → GATE VIEW → deposit →
  VIEW DRAW + seat 2C seated.

URLs: my-sea/visit/<uuid:owner_id>/ (+ /gate/, /insert, /leave). 470 IT/UT
green; spectator FT + full Jasmine suite green. Phase C (WebRTC mesh voice
+ coturn droplet) next — the 24h voice_until window set here drives it.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:35:00 -04:00
Disco DeDisco
fb8563eed2 my-sea bud-invite Phase A: SeaInvite model + @mailman log + OK/BYE accept/decline — TDD
Phase A of the my-sea invite → @mailman → spectator → voice blueprint
(magical-dancing-quasar.md). Pure Django; no new infra this phase (the coturn
droplet lands in Phase C5). Mirrors the @taxman ledger shape throughout.

- A1: SeaInvite model (gameboard) — single source of truth for a my-sea invite
  (owner / invitee / status / timestamps + OneToOne FK to its @mailman Line).
  is_expired / voice_active / is_present / expires_at properties; 12 UTs.
  created_at uses default=timezone.now (MySeaDraw precedent) for testable 24h
  expiry; a token deposit makes the invite non-expiring per spec.
- A2: reserved @mailman system user — get_or_create_mailman + "mailman" added
  to RESERVED_USERNAMES + seed migration lyric/0015. Email domain confirmed
  w. user as mailman@earthmanrpg.local (matches adman/taxman).
- A3: billboard KIND_MAIL_ACCEPTANCE on Post + Brief; extends the post_save
  unsolicited-line guard (_SYSTEM_AUTHOR_POST_KINDS) + migration billboard/0009.
- A4: apps/billboard/mail.py log_sea_invite — appends one interactive Line +
  invitee Brief on the invitee's "Acceptances & rejections" Post, links the
  Line back onto the SeaInvite; "Listen!—@owner invites you to {poss} drawing
  table" prose via at_handle + resolve_pronouns. Unregistered invitee no-ops.
- A5: post.html renders OK .btn-confirm / BYE .btn-abandon (PENDING) or a
  status badge (ACCEPTED / DECLINED / LEFT / EXPIRED) from line.sea_invite.status
  via new _partials/_invite_actions.html; 'mailman' added to the system-author
  |safe + read-only-input + bud-panel-suppression branches.
- A6: real my_sea_invite (replaces the coming-soon stub) — resolves recipient,
  dedups outstanding PENDING/ACCEPTED, creates SeaInvite + logs the @mailman
  line; new my_sea_invite_accept / my_sea_invite_decline endpoints (invitee-only,
  redirect back to the invite-log Post; accept links invitee FK + stamps
  accepted_at). 16 ITs.
- A7: updated MySeaBudBtnInviteTest (stub→real invite) + new
  MySeaInviteAcceptanceLogTest FT (invitee opens their log Post, sees the line
  + OK/BYE). Both green.

457 IT/UT green. Phase B (invitee spectator seat-2 + visitor token gate) +
Phase C (WebRTC mesh voice + coturn droplet) to follow.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:14:06 -04:00
Disco DeDisco
1c799d35ca room-stage FTs: realign 4 fails to new my-sea NVM + spread-modal + landscape kit-bag UX — TDD
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CI #346 test-FTs-room had 4 consistent fails (failed on both the first run
AND the retry, so real, not flakes). All 4 are test-side — the shipped
features are correct; the FTs lagged behind deliberate UX changes + a
race they never needed to depend on.

test_game_my_sea.py
- test_nvm_navigates_back_to_gameboard → renamed test_nvm_navigates_back_to_
  my_sea_hex; asserts /gameboard/my-sea/$ now. NVM on the gatekeeper navigates
  to the table hex, not out to /gameboard/ (changed 5cade51: gatekeeper +
  picker NVM → hex; only landing + sign-gate eject to /gameboard/). Sibling
  test_gear_btn_opens_menu_with_nvm_only still passes (only checks the onclick
  contains /gameboard/).
- test_default_spread_is_situation_action_outcome → add _open_spread_modal(self).
  The spread combobox moved into #id_sea_spread_modal (burger Sea sub-btn
  sprint); .sea-select-current .text returned '' while the modal was hidden.
  Mirrors the already-updated sibling test_picking_spread_swaps_*.

test_trinket_carte_blanche.py (the recurring #344/#345/#346 carte fail)
- Sign-gate Brief: replace the hard wait_for_slow(find .my-sea-sign-gate-brief)
  + NVM-click with dismiss_brief_if_present(). The Brief fires via
  Brief.showBanner on DOM-ready; its appearance is a DOM-ready-vs-note.js-load
  race, so under CI contention it sometimes never lands in-window and ANY hard
  wait throws NoSuchElement. a39053d misdiagnosed this as a timeout (→
  wait_for_slow); it is not. The test never asserts the Brief — it only clears
  it to unblock a later click. dismiss_brief_if_present removes it if present +
  no-ops if absent: robust to the race.
- Kit-bag token select: JS-click the #id_kit_bag_dialog CARTE token. In
  landscape (CI default viewport) the kit-bag dialog is a vertical bar that
  slides in via a max-width transition (burger landscape refactor), so a
  Selenium .click races the animation + can't scroll the token into the
  overflow container ("could not be scrolled into view"). execute_script fires
  the bound handler directly. Applied in both carte tests
  (open_kit_and_select_carte + the in-use attribution flow); token-rails stays
  a normal click (it lives on the gate page, not in the dialog).

Verification: all 4 methods green locally (landscape viewport) —
test_carte_in_use_game_kit_shows_room_attribution 10.8s; the multi-slot carte
+ both my-sea methods 35.5s.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 02:00:35 -04:00
Disco DeDisco
c30b63cd5d burger Sea sub-btn: first-draw --priYl glow handoff (phase 3/3) — TDD
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Final slice of the Sea sub-btn rollout (phase 1 = .active wiring 3ae85b9; phase 2 = modal extraction + CONT DRAW 6fbeed7). Adds a --priYl + --ninUser glow that rides the affordance chain to teach the user where to click pre-first-draw.

## The handoff chain

  burger  →  click  →  sea_btn  →  click  →  .sea-select  →  click  →  end

- Modal close (Esc / backdrop / DEL guard-OK) restarts the cycle on the burger.
- Burger fan close w/o sea_btn click ALSO restarts on the burger.
- AUTO DRAW guard-OK ends the cycle permanently (user found the path).
- `#id_sea_action_btn` data-state → 'gate-view' (last card landed via ANY path — AUTO DRAW or manual FLIP) ALSO ends permanently.

## SCSS

`static_src/scss/_burger.scss` — `.glow-handoff` on burger / sea_btn = --priYl color + border + --ninUser glow.
`static_src/scss/_gameboard.scss` — `.glow-handoff` on .sea-select = --terUser border + --ninUser glow (no font-color change per spec).

## Server side

`apps/gameboard/views.py` — new `sea_first_draw_pending = show_picker and not hand_non_empty`. True when picker is active w. an empty hand (paid-draw entry, or page reload of a freshly-entered picker). The FREE-DRAW → picker transition fires client-side w. show_picker=False on the rendered template, so the FREE DRAW JS handler seeds the burger glow itself in that path.

`templates/apps/gameboard/_partials/_burger.html` — `#id_burger_btn` conditionally renders `class="glow-handoff"` when `sea_first_draw_pending`.

`templates/apps/gameboard/my_sea.html` — FREE DRAW transition handler adds `.glow-handoff` to burger at the same SEAT_ANIM_MS moment data-phase swaps to 'picker' (covers the client-side path).

## JS state machine

`templates/apps/gameboard/my_sea.html` — new inline IIFE owns the .glow-handoff transitions:
- `burger.click` → if .glow-handoff on burger, transfer to sea_btn.
- `sea_btn.click` → if .glow-handoff on sea_btn, transfer to .sea-select.
- `.sea-select.click` → end this cycle (just clear the glow; cycle restarts on next modal open).
- AUTO DRAW guard-OK (via doc-level click listener) → sets `autoDrawConfirmed`.
- Modal `hidden`-attr observer: AUTO DRAW path → endPermanently; any other close (Esc / backdrop / DEL) → startOnBurger (skip if glow already permanently ended).
- Burger `class`-attr observer: fan closes (`.active` removed) while glow on sea_btn → restart on burger.
- `#id_sea_action_btn` `data-state`-attr observer: flips to 'gate-view' (last card landed via ANY path — AUTO DRAW finishing OR manual FLIP filling the final slot) → endPermanently.

The data-state observer makes the "stop glowing when all slots filled" guarantee async + decoupled from how the cards arrived.

## CONT DRAW polish (drag-in from prior commit's spec gap)

`apps/gameboard/views.py` — `show_cont_draw` now additionally requires `bool(active_draw.hand)` (at least one card drawn). Pre-draw NVM-to-landing falls through to the existing 3-way state machine (PAID DRAW / GATE VIEW / FREE DRAW) instead of misleading w. CONT DRAW that lands back on an empty picker.

## Tests (4 new ITs)

`apps/gameboard/tests/integrated/test_views.py::MySeaViewTest`:
- `test_burger_renders_glow_handoff_class_when_sea_first_draw_pending` — paid-draw entry to picker w. empty hand → burger has .glow-handoff.
- `test_burger_omits_glow_handoff_when_hand_non_empty` — mid-draw → no .glow-handoff.
- `test_burger_omits_glow_handoff_on_landing` — landing → no .glow-handoff (FREE DRAW handler seeds client-side instead).
- `test_force_landing_hides_cont_draw_when_hand_empty` — pre-first-draw NVM → no CONT DRAW.

(JS state-machine behaviour is verified visually; not Jasmine-tested since the IIFE lives inline on my_sea.html, not as a separate module.)

## Verification

All 1374 IT+UT green (+4 from Phase 3). Visual verification of glow handoff + hand-complete auto-end confirmed.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-27 00:39:46 -04:00
Disco DeDisco
a39053d3f6 CI #345 fixes: bud-kit mutual exclusion test → portrait viewport; carte sign-gate-brief wait → wait_for_slow
Two CI #345 failures addressed:

## test_bud_active_fades_kit_btn (test_core_bud_btn.py)

Real regression — earlier sprint scoped `html.bud-open #id_kit_btn { opacity: 0 }` to `@media (orientation: portrait)` (in `_bud.scss`) because in landscape kit_btn sits at the TOP of the right sidebar + bud_panel slides across the BOTTOM, no visual conflict. The default CI landscape viewport (1366x900) rendered the fade rule inert → the kit_btn stayed at opacity 1 → assertEqual(opacity, 0.0) failed.

Fix: `BudKitMutualExclusionTest.setUp` now resizes to portrait (800x1200) so the fade rule actually fires. Both `test_bud_active_fades_kit_btn` + `test_kit_active_fades_bud_btn` now exercise the rule in the orientation where it lives.

## test_carte_blanche_equip_and_multi_slot_gatekeeper (test_trinket_carte_blanche.py)

CI flake — the test waits up to 10s (`wait_for` default) for `.my-sea-sign-gate-brief` to appear after navigating to /gameboard/. Under CI contention the Brief's DOM-ready handler can land past 10s; CI #345 hit a NoSuchElement timeout. The screendump confirmed the Brief WAS in the DOM, just past the wait window.

Fix: bump that one wait to `wait_for_slow` (60s ceiling). Same pattern used elsewhere (Jasmine spec runner, sig select countdown).

## Verification

Both fixed tests green locally. No model / view / template touches.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-27 00:19:34 -04:00
Disco DeDisco
6fbeed78d8 burger Sea sub-btn: spread-form modal + relocated deck stacks + mid-draw CONT DRAW escape — TDD (phase 2/3)
Second slice of the Sea sub-btn rollout (phase 1 = .active wiring in 3ae85b9; phase 3 = --priYl glow handoff to come).

## Spread modal (#id_sea_spread_modal)

`templates/apps/gameboard/my_sea.html` — `.sea-form-col` (spread combobox + AUTO DRAW + DEL btns) now lives inside `<div id="id_sea_spread_modal" class="my-sea-spread-modal" hidden>`. Hidden by default; opens on #id_sea_btn click (per the inline `<script>` block). The deck stacks (`.sea-stacks` + `.sea-stacks-label`) are extracted to a new `.my-sea-stacks-wrap` sibling that stays visible on the page so the FLIP affordance remains usable while the modal is closed.

## Modal SCSS

`static_src/scss/_gameboard.scss`:
- `.my-sea-spread-modal` — position:fixed inset:0; z-index:320 (above all corner btns); pointer-events:none w. children opting back in. `&[hidden]` makes it explicit that the closed state stays display:none.
- `.my-sea-spread-modal__backdrop` — full-viewport semi-transparent w. backdrop-filter blur; pointer-events:auto so click-outside closes.
- `.my-sea-spread-modal__panel` — opaque card, border + shadow, max-width:90vw. `.sea-form-col` inside drops its fixed 16rem width + uses min-width.
- `.my-sea-stacks-wrap` — position:absolute bottom:4.5rem right:1rem (clear of bud/burger); z-index:5 (above .my-sea-cross, below modal).

## Modal JS

`templates/apps/gameboard/my_sea.html` — new inline `<script>` at the bottom owns:
- `#id_sea_btn` click → opens modal (guarded on `.active` so the burger-btn.js inactive-flash handler still runs for inactive sub-btns).
- Escape key → close.
- Backdrop click → close.
- `#id_guard_portal .guard-yes` click (delegated) → close. This is the key UX detail user-spec'd: AUTO DRAW + DEL both open a guard portal that positions itself against the visible action/del btn — closing the modal on the btn click itself would dump the portal at (0,0). Closing on guard OK instead means the portal positions correctly + the modal closes only when the action is confirmed. NVM (`.guard-no`) leaves the modal up so the user can retry.

Also `apps/epic/static/apps/epic/burger-btn.js` — delegated fan click now closes the burger fan when an ACTIVE sub-btn is clicked (was: no-op for active). The per-page sub-btn handler runs in target phase BEFORE the fan-bubble handler, so the action kicks off w. a clean visual.

Client-side `.active` sync: server renders sea_btn inactive on the landing page (show_picker=False there). The DRAW SEA → picker transition is client-side (no re-render), so the IIFE in my_sea.html now flips `seaBtn.classList.add('active')` at the same SEAT_ANIM_MS moment data-phase swaps to 'picker'. Sea_btn stays `.active` for the rest of the picker phase, INCLUDING after hand_complete — DEL + GATE VIEW both live inside the modal + the user needs them accessible (earlier iteration deactivated on hand_complete; reverted on user feedback).

## Mid-draw NVM → CONT DRAW (apps/gameboard/views.py + my_sea.html)

Earlier iteration's gear-menu NVM nav-backed to `/gameboard/my-sea/` mid-draw, but the server's `hand_non_empty` branch re-rendered the picker on the next GET — looping the user right back into the spread. New `?phase=landing` escape hatch:

- `views.py`: `force_landing = request.GET.get('phase') == 'landing'`; `show_picker = (hand_non_empty or (phase_param and show_paid_draw)) and not force_landing`. New context var `show_cont_draw = force_landing and active_draw and not active_draw.is_hand_complete`.
- `my_sea.html` landing: new `{% if show_cont_draw %} CONT DRAW {% elif show_paid_draw %} ... ` branch on the table-center action-btn. CONT DRAW is an `<a href="{% url 'my_sea' %}">` (plain navigation, no `?phase=landing` so the next GET falls through to the hand_non_empty picker branch).
- `my_sea.html` gear include: picker phase passes `nvm_url={% url 'my_sea' %}?phase=landing` so the gear NVM exits to the landing-with-CONT-DRAW state instead of looping back into the picker.

## Tests

`apps/gameboard/tests/integrated/test_views.py` — 4 ITs added/updated:
- `test_sea_btn_stays_active_when_hand_complete` (replaced the prior "returns to inactive" assertion — sea_btn now stays active per user spec).
- `test_gear_nvm_navs_to_my_sea_landing_on_picker_phase` (updated URL to include `?phase=landing`).
- `test_force_landing_renders_cont_draw_btn_mid_draw` (NEW) — verifies CONT DRAW renders + FREE DRAW absent.
- `test_force_landing_hides_cont_draw_when_no_active_draw` (NEW) — regression guard: sig'd user w. no draw still sees FREE DRAW.
- `test_force_landing_hides_cont_draw_when_hand_complete` (NEW) — CONT DRAW absent for completed hands.

`functional_tests/test_game_my_sea.py` — new module-level `_open_spread_modal(test)` helper + applied to 7 tests that touch in-modal selectors (combobox / action_btn / del):
- `MySeaSpreadFormTest.test_picking_spread_swaps_data_spread_and_position_visibility`
- `MySeaSpreadFormTest.test_per_spread_position_labels_render_and_update`
- `MySeaCardDrawTest.test_action_btn_transitions_to_gate_view_on_hand_complete` (also: close modal before manual FLIP draws, use innerText for hidden-element text checks)
- `MySeaCardDrawTest.test_auto_drawn_slots_can_reopen_stage_modal_on_click`
- `MySeaCardDrawTest.test_form_col_renders_decks_lock_hand_del_and_reversal_pct`
- `MySeaLockHandTest.test_del_click_opens_shared_guard_portal`
- `MySeaLockHandTest.test_del_confirm_clears_hand_and_returns_to_gate_view_landing`

JS .click() is used inside `_open_spread_modal` (not Selenium .click) because the fan sub-btns spend ~0.25s mid-animation stacked at the burger centre — Selenium would hit a click-intercept by whichever sub-btn is z-topmost during the transform.

## Verification

All 1370 IT+UT green (+5 new MySeaViewTest, +1 from earlier phase 1 carry-over). 7 updated FTs green when re-run together.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-27 00:15:30 -04:00
Disco DeDisco
3ae85b962b burger sea sub-btn: wire .active = show_picker and not hand_complete (phase 1/3) — TDD
First slice of the "Sea sub-btn opens the spread modal" feature push.

## Server (apps/gameboard/views.py)

`my_sea` view now passes `sea_btn_active = show_picker and not hand_complete` in context. Picker phase w. cards still to draw → True; landing / sign-gate / hand-complete states → False. The condition mirrors the AUTO-DRAW-vs-GATE-VIEW state machine — sea_btn lights up exactly when AUTO DRAW is the live action btn, returns to inactive at the same moment AUTO DRAW becomes GATE VIEW + the deck FLIP gains .btn-disabled.

## Template (_partials/_burger.html)

`#id_sea_btn` conditionally renders the `.active` class:
```
<button id="id_sea_btn" type="button" class="burger-fan-btn{% if sea_btn_active %} active{% endif %}" ...>
```

Per the burger sub-btn CSS that landed in 894d65f, .active means opacity 1 + skip the --priRd inactive-click flash. The other 4 sub-btns (sky/earth/voice/text/...) remain inactive scaffolding for later sprints to wire one-by-one.

## Tests (apps/gameboard/tests/integrated/test_views.py)

3 new ITs on MySeaViewTest:
- `test_sea_btn_is_inactive_on_landing_phase` — fresh user / landing → no .active class.
- `test_sea_btn_is_active_on_picker_phase_with_partial_hand` — sig + 1-card MySeaDraw → .active class present.
- `test_sea_btn_returns_to_inactive_when_hand_complete` — 3-card spread w. all 3 positions drawn → hand_complete True → sea_btn back to inactive (regression guard for the GATE VIEW transition).

## Verification

All 12 MySeaViewTest green (+3 new). No JS / CSS touches — pure server + template change. Phase 2 (modal extraction + .sea-stacks relocate) + Phase 3 (--priYl glow handoff) land in follow-up commits.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 23:24:27 -04:00
Disco DeDisco
5cade51d03 my-sea gear NVM: gatekeeper + picker nav-back to table hex instead of ejecting to gameboard — TDD
User-spec'd 2026-05-26: the gear menu's NVM was always nav-backing to /gameboard/ from every my-sea state, which ejects the user one step further than they want when bailing on the gatekeeper or the spread/crucifix picker. Both should nav-back to the my-sea TABLE HEX (the landing) — one step back, not all the way out.

## templates/apps/gameboard/_partials/_my_sea_gear.html

Now takes an optional `nvm_url` context variable; falls back to `{% url 'gameboard' %}` when unset. The onclick handler reads `{{ nvm_url }}` so callers can override per-page.

## templates/apps/gameboard/my_sea.html

```
{% if show_picker %}{% url 'my_sea' as nvm_url %}{% endif %}
{% include "apps/gameboard/_partials/_my_sea_gear.html" %}
```

Picker phase → nvm_url = my_sea landing (table hex). Sign-gate + landing phases fall through to the default (gameboard) — landing's NVM = "back out of my-sea entirely", which is the existing behaviour.

## templates/apps/gameboard/my_sea_gate.html

```
{% url 'my_sea' as nvm_url %}
{% include "apps/gameboard/_partials/_my_sea_gear.html" %}
```

Gatekeeper unconditionally nav-backs to the my-sea landing.

## Tests

`apps/gameboard/tests/integrated/test_views.py`:
- `MySeaViewTest.test_gear_nvm_navs_to_gameboard_on_landing_phase` — landing NVM still goes to /gameboard/ (regression guard).
- `MySeaViewTest.test_gear_nvm_navs_to_my_sea_landing_on_picker_phase` — picker NVM goes to /gameboard/my-sea/ (seeds a non-empty hand to trigger show_picker per views.py:277's `hand_non_empty or (phase_param and show_paid_draw)` logic).
- `MySeaGateViewTest.test_gear_nvm_navs_to_my_sea_landing_not_gameboard` — gatekeeper NVM goes to /gameboard/my-sea/ (and explicitly NOT /gameboard/).

## Verification

All 1364 IT+UT green. No FTs assert the gear-menu NVM target URL (per pre-change grep) so no test fixes required there.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 22:39:26 -04:00
Disco DeDisco
ca960d1d43 my_sea.html: persist burger + bud btns across all 3 phases — TDD
Bud + burger now render unconditionally on /gameboard/my-sea/ alongside the always-on gear-btn (was sprint-6c) + base-html kit-btn. Persists through sign-gate, landing, and picker phases so the user can reach the cross-cutting menu / invite affordance from every state.

## templates/apps/gameboard/my_sea.html

3 new includes/scripts placed at the bottom of `<div class="my-sea-page">` alongside the existing `_my_sea_gear.html`:
- `_my_sea_bud_panel.html` — bud btn + slide-out (POSTs to `my_sea_invite` stub, same shape as on my_sea_gate.html)
- `_burger.html` — burger btn + fan of 5 sub-btns
- `<script src="...burger-btn.js">` — the delegated click + flash handler

All unconditional (outside the if/else nesting that branches on user_has_sig / show_picker), so they survive every phase transition.

## apps/gameboard/tests/integrated/test_views.py

3 new ITs on MySeaViewTest — one per phase:
- `test_my_sea_renders_bud_btn_and_burger_in_sign_gate_phase` (no significator)
- `test_my_sea_renders_bud_btn_and_burger_in_landing_phase` (significator set, no draw)
- `test_my_sea_renders_bud_btn_and_burger_in_picker_phase` (significator + empty MySeaDraw row + ?phase=picker)

Each asserts both `id="id_bud_btn"` + `id="id_burger_btn"`. Sign-gate phase also asserts burger-btn.js loaded.

## Verification

All 215 gameboard IT+UT green (+3 new). No JS / model touches; pure template additions.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 22:27:44 -04:00
Disco DeDisco
894d65fd6b burger sub-btns: opacity-0.6 inactive default + 2-pulse --priRd flash w. fa-ban swap on click — TDD
Adds the active/inactive distinction to the 5 burger fan sub-btns. Default state is INACTIVE (opacity 0.6, real icon visible); active conditions get wired one-by-one in later sprints as each surface matures.

## Markup (templates/apps/gameboard/_partials/_burger.html)

Each sub-btn now renders BOTH icons:
- `<i class="fa-solid fa-<real> burger-fan-icon--on">` (sky/earth/sea/voice/text)
- `<i class="fa-solid fa-ban burger-fan-icon--off">`

CSS keeps the real icon visible by default in both .active + inactive states. The fa-ban only surfaces during the .flash-inactive pulse below (icon swap is tied to the pulse class, not to inactive state per se — user-spec'd).

## SCSS (static_src/scss/_burger.scss)

- `#id_burger_btn.active ~ ... .burger-fan-btn.active { opacity: 1 }` — active sub-btn fully visible.
- `#id_burger_btn.active ~ ... .burger-fan-btn:not(.active) { opacity: 0.6 }` — inactive default.
- `.burger-fan-icon--on / --off` stacked absolute-position so the swap doesn't shift the layout box.
- `.burger-fan-btn.flash-inactive` — adds --priRd border + glow (box-shadow modeled on sig-select's SAVE SIG countdown but lighter), AND swaps to fa-ban via `.burger-fan-icon--on { display: none } / --off { display: inline-block }`.

The `#id_burger_btn` itself (the trigger btn) is explicitly NOT subject to inactive/active opacity treatment — only the sub-btns.

## JS (apps/epic/static/apps/epic/burger-btn.js)

Delegated click handler on `#id_burger_fan`: any `.burger-fan-btn` click that DOESN'T carry `.active` runs `_flashInactive(subBtn)` — 2 pulses, 180ms ON / 120ms OFF (tighter than sig-select's 600ms cadence per user spec). Active sub-btns will route to their per-feature handlers in later sprints; for now they no-op.

## Tests

- `apps/epic/tests/integrated/test_views.py::RoomBurgerBtnRenderTest::test_each_sub_btn_renders_dual_icon_for_inactive_flash_swap` — asserts `burger-fan-icon--on` + `--off` appear 5 times each (one per sub-btn). fa-ban itself isn't counted directly — `_table_positions.html` also renders fa-ban for non-starter seats — but the burger-fan-icon classes are unique to the fan.
- `static_src/tests/BurgerSpec.js` — 5 new specs under `describe("inactive sub-btn flash")`:
  - adds .flash-inactive on click
  - removes after ~180ms (first ON window)
  - re-adds after ~480ms (second ON window during the 2nd pulse)
  - settles back to default after ~800ms (full 2-pulse cycle)
  - does NOT flash when sub-btn carries .active

Uses `jasmine.clock()` for deterministic timing. Mirror-copied to `static/tests/BurgerSpec.js` for the Jasmine FT runner.

## Verification

1358 IT+UT green. Jasmine FT runs all specs (incl. the 5 new flash specs) green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 22:23:03 -04:00
Disco DeDisco
6809681e5a my_sea_gate burger; _bud_apparatus shared shell; CI #344 tray-anchor fix — TDD
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Continuation of the burger sprint into the my-sea gatekeeper + a couple companion cleanups the visual + CI runs surfaced.

## my_sea_gate.html burger

`templates/apps/gameboard/_partials/_room_burger.html` → `_burger.html` (git mv) — now lives at a non-room-scoped path since it's reused across templates. Updated room.html's include path.

`templates/apps/gameboard/my_sea_gate.html` — includes `_burger.html` + loads `burger-btn.js`. Burger renders unconditionally on the my-sea gatekeeper, same affordance as the room gatekeeper.

`apps/gameboard/tests/integrated/test_views.py::MySeaGateViewTest` — new `test_gate_view_renders_burger_btn_and_fan` IT asserts burger_btn + burger_fan + 5 sub-btns w. correct ids + burger-btn.js loaded on `/gameboard/my-sea/gate/`.

## Burger fade rule reinstated

`static_src/scss/_burger.scss` — `html.bud-open #id_burger_btn { opacity: 0; pointer-events: none; }` reinstated, scoped to landscape only. User-confirmed: even after the z-index drop the burger needs to disappear when bud_panel is open in landscape (panel + bud_ok races vs. burger pointer-events). Portrait keeps burger visible since the panel sits BELOW the burger w. no overlap.

## "friend@example.com" → "bud@example.com" placeholder

Renamed in 4 bud-panel templates + the FT asserting it:
- `templates/apps/gameboard/_partials/_my_sea_bud_panel.html`
- `templates/apps/billboard/_partials/_bud_panel.html`
- `templates/apps/billboard/_partials/_bud_invite_panel.html`
- `templates/apps/billboard/_partials/_bud_add_panel.html`
- `functional_tests/test_core_sharing.py`

"bud" matches the broader naming convention (bud_btn, my-buds, share-w.-a-bud, etc.) — `friend` was an outlier.

## _bud_apparatus.html shared shell refactor

New `templates/apps/billboard/_partials/_bud_apparatus.html` — single shared markup partial for the four bud-btn use cases. Contains btn + panel + input + OK + (optional) suggestions div + bud-btn.js script. Each of the 4 specific partials becomes a thin wrapper that `{% include %}`s the shell + renders its own `<script>bindBudBtn({...})</script>` block w. per-use-case submitUrl / onSuccess / duplicateTargetSelector.

Context vars accepted by the shell:
- `aria_label` — string for #id_bud_btn aria-label
- `sharer_name` — optional; renders `data-sharer-name=` on #id_bud_panel (post-share only)
- `include_suggestions` — bool; renders suggestions div + autocomplete script (false on my_buds where the pool == request.user.buds == nothing useful to suggest)

Per-call wrappers are now ~10-50 lines instead of 30-120 lines of duplicate markup. Behaviour is identical; only DRY-ed up.

## CI #344 tray-anchor regression fix

`apps/epic/static/apps/epic/tray.js` — `_computeBounds` in landscape used `id_gear_btn || id_kit_btn` as the bottom anchor (wrap height = anchor.top). After the burger sprint relocated kit_btn to the TOP of the right sidebar (top:0.5rem), kit_btn.top ≈ 8px → wrap.height collapsed to 8px → tray couldn't slide → `test_dragging_tray_btn_down_opens_tray_in_landscape` failed.

Fix: anchor fallback chain is now `id_burger_btn || id_bud_btn` (the new bottom-anchored btns) → `window.innerHeight - 3.5rem` reserved fallback (for pages that have neither). Burger renders unconditionally on room.html so the SIG_SELECT tray test now finds its anchor + lays out the wrap correctly.

## Verification

- IT+UT 1357 green (+1 from MySeaGateViewTest burger).
- Jasmine specs green.
- `test_dragging_tray_btn_down_opens_tray_in_landscape` green (was the CI #344 failure).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 21:57:45 -04:00
Disco DeDisco
03feaee9f2 burger z-index drop 318→314 to match .gear-btn; FT base dismiss_brief_if_present helper — TDD
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Follow-up to 3ca986f. Lands the FT fixes the burger sprint surfaced + tightens the burger's z-stack so the existing kit_btn / bud_btn / bud_panel / dialog naturally cover it on overlap (vs. the explicit opacity-fade rules the first iteration tried).

## Burger z-index drop

`static_src/scss/_burger.scss`:
- `#id_burger_btn` z 318 → 314 (matches the page-level `.gear-btn` z). Below kit_btn + bud_btn (318), bud_panel (317), kit_bag_dialog (316) — so every overlapping surface visually covers the burger when it appears. The earlier `html.bud-open #id_burger_btn { opacity: 0 }` + `html:has(#id_kit_bag_dialog[open]) #id_burger_btn { opacity: 0 }` rules are now redundant + deleted.
- `#id_burger_fan` z 317 → 313 (stays just below burger so burger remains clickable when fan is open).

`static_src/scss/_game-kit.scss`:
- `#id_kit_bag_dialog` z 319 → 316 (reverts an earlier iteration that bumped it above burger). 316 keeps the dialog BELOW kit_btn + bud_btn so those stay visible + clickable when dialog opens — user re-clicks kit_btn to close. Resolves "kit btn disappears when dialog open" reported on iPad portrait.

`static_src/scss/_bud.scss`:
- `html.bud-open #id_kit_btn { opacity: 0 }` now wrapped in `@media (orientation: portrait)`. In landscape kit_btn lives at the TOP of the right sidebar + bud_panel sits at the BOTTOM — no visual conflict, kit stays visible.

## FT base — dismiss_brief_if_present()

`functional_tests/base.py`:
- New helper on both `FunctionalTest` + `ChannelsFunctionalTest`:
  ```python
  def dismiss_brief_if_present(self, banner_selector=".note-banner", browser=None):
  ```
- Removes any matching Brief banner from the DOM via `execute_script`. No-op if absent. Default selector matches every Brief shape; pass a specific selector to target one kind. DOM-removal rather than NVM-click bypasses the dismiss_url POST flow that some Briefs (FREE/PAID DRAW) wire up — use this when the test cares about the page state AFTER a Brief, not the dismissal mechanics.

## FT — test_trinket_coin_on_a_string.py

Two methods (`test_coin_deposit_unequips_from_kit_bag_and_fills_one_slot`, `test_coin_in_use_game_kit_shows_room_attribution_and_btn_disabled`) updated:

1. `self.dismiss_brief_if_present()` right after `wait_for(id_game_kit)`. `coin@test.io` is created fresh w/o a significator, so the `_my_sea_sign_gate_brief.html` auto-spawns on `/gameboard/` + intercepts the create-game btn click. Dismissing the banner clears the runway.

2. `self.wait_for(... dialog.rect["width"] > 50 ...)` after `kit_btn.click()` + before interacting w. tokens inside the dialog. The landscape kit_bag_dialog animates `max-width 0 → 5rem` over 0.25s; the existing wait_for(find_token).click() found the COIN .token in the DOM immediately + raced the animation — Selenium's scrollIntoView fails on a 0-width container. Waiting for the rect to widen past 50px (≈ 3rem) confirms layout has rendered.

## Verification

- All 4 previously-failing FTs from the burger sprint re-run green:
  - CarteBlanche.test_carte_blanche_equip_and_multi_slot_gatekeeper (was flaking; passed on retry — pre-existing tooltip-population race, not in scope)
  - CoinOnAString.test_coin_deposit_unequips_from_kit_bag_and_fills_one_slot
  - CoinOnAString.test_coin_in_use_game_kit_shows_room_attribution_and_btn_disabled
  - GatekeeperTest.test_second_gamer_drops_token_into_open_slot
- IT+UT suite still 1356 green (no touches to model/view code).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 21:39:36 -04:00
Disco DeDisco
3ca986fb45 room.html burger btn + 5-fan; universal landscape btn refactor; kit_bag_dialog vertical bar — TDD
Major feature push staging room.html for sprint A.8 — adds the burger btn + fan-of-five sub-btns affordance, then rotates the whole landscape btn layout to make room for it. The landscape refactor is universal (not .room-page-scoped) so every page that hosts these btns reads consistently.

## Burger btn + fan-of-five (room.html only)

`templates/apps/gameboard/_partials/_room_burger.html` (NEW) — `#id_burger_btn` (.fa-burger) + `#id_burger_fan` containing 5 sub-btns: `#id_voice_btn` (headset), `#id_sky_btn` (cloud), `#id_earth_btn` (earth-americas), `#id_sea_btn` (bridge-water), `#id_text_btn` (keyboard). Pure scaffolding — no click handlers in this sprint; wire-up lands later as each surface matures.

`apps/epic/static/apps/epic/burger-btn.js` (NEW) — toggle `.active` on click; Escape + click-outside close; opening burger auto-closes the kit dialog (`#id_kit_bag_dialog`) + the bud slide-out panel (`html.bud-open`) by dispatching a click to the owning btn (routes through that btn's own toggle/close path — no fetch on close). `bindBurger()` returns an `AbortController` so test code (+ any future re-bind callers) can detach all listeners cleanly via `ac.abort()`.

`static_src/scss/_burger.scss` (NEW) — burger sits parallel to gear-above-kit but on the bud-side. Portrait: bottom:4.2rem; left:0.5rem (above #id_bud_btn). Landscape: bottom:0.5rem; right:4.2rem (to the LEFT of #id_bud_btn). Fan is a CSS radial menu w. each sub-btn's `--angle = --base + --i * 30deg`. Portrait `--base: 0deg` (arc 12→4 o'clock), landscape `--base: -90deg` (arc 9→1 o'clock). Sub-btn radius `--r: 7.75rem`. Indices: voice=0, sky=1, earth=2, sea=3, text=4 (user-spec'd clockwise order).

room.html includes the partial + the script; the burger renders unconditionally regardless of `gate_status` / `table_status`.

## Universal landscape btn refactor

Sprint replaces the prior centred-in-sidebar landscape arrangement w. a kit-at-top + bud-at-bottom + gear/burger as horizontal partners. Applies to every page in landscape (was scoped to .room-page in the first iteration).

`_game-kit.scss` — kit_btn landscape moves to top:0.5rem; right:0.5rem (was bottom:0.5rem centred in sidebar). The 0.5rem right literal (not the calc((--sidebar-w - 3rem)/2)=1rem) produces a 0.7rem edge-to-edge gap w. gear at right:4.2rem — matching the portrait gear-above-kit gap exactly.

`_bud.scss` — bud_btn landscape moves to bottom:0.5rem; right:0.5rem (was top:0.5rem centred in sidebar). Same 0.5rem literal as kit_btn. bud_panel #id_recipient relocates to bottom:0.5rem (was top:0.5rem) + transform-origin flips to right center. .bud-suggestions rise upward from above the panel (bottom:4rem) instead of dropping from below.

`_applets.scss` — .gear-btn landscape moves to top:0.5rem; right:4.2rem (was centred bottom:3.95rem). All applet menus anchor at top:2.6rem; right:4.2rem (beneath the gear's leftward arc) extending DOWN-LEFT into the viewport. #id_room_menu joins the shared portrait position list (was bespoke in _room.scss).

`_room.scss` — bespoke #id_room_menu rule deleted entirely. The menu now inherits %applet-menu + the shared portrait position list — same chrome + behaviour as #id_post_menu / #id_billscroll_menu. Earlier iteration tried flex-direction:row in landscape; reverted per user request — "lose all scss specificity" wins.

`_card-deck.scss` — obsolete `#id_room_menu { right: 2.5rem; }` override in the XL+landscape block deleted. Was a same-specificity hack to beat _applets.scss's old centred position; no longer needed w. the consolidated rule.

## kit_bag_dialog vertical bar in landscape

`_game-kit.scss` — when open in landscape, dialog covers the right sidebar (top:0; bottom:0; right:0; width: var(--sidebar-w)). Slides in from off-viewport right by animating max-width 0 → var(--sidebar-w). Opaque bg (rgba(--priUser, 1) — was 0.97). z-index: 319 (above burger at 318) so it lands in front of the burger btn when open. Top-edge border → left-edge border.

Inner content flips to `flex-direction: column-reverse` so DOM order Deck→Dice→Trinket→Tokens paints visually bottom→top. .kit-bag-section also column-reverse → icon row above label. .kit-bag-label drops vertical-rl + the rotate(180deg) scaleX(1.3) transform, reads horizontally. .kit-bag-row--scroll flips to column + overflow-y for the Tokens scrollable row.

`game-kit.js attachTooltip()` — 2-axis tooltip clamp matching sky-wheel.js + wallet.js's pattern. Horizontal: left edge stays within [1rem, viewport-ttW-1rem]. Vertical: prefer ABOVE the element; flip BELOW when tooltip is too tall to fit above (e.g. landscape kit bar w. Tokens row near top). Resets top/bottom on mouseleave so next show measures fresh.

## Tests

`apps/epic/tests/integrated/test_views.py` (+1 class, 6 ITs) — RoomBurgerBtnRenderTest: burger_btn renders, fan container renders, 5 sub-btns w. correct ids, icons match spec, burger-btn.js loaded, burger persists thru table_status.

`static_src/tests/BurgerSpec.js` (NEW, 19 Jasmine specs) — bindBurger() returns AbortController; click toggle; Escape close; click-outside close; opening burger closes kit dialog + bud panel when set; AbortController teardown removes listeners.

All 1356 IT+UT green (+6 new from RoomBurgerBtnRenderTest, was 1350). Jasmine suite green (was 220-something specs, +19 BurgerSpec).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 20:40:33 -04:00
Disco DeDisco
3ad372bc36 FT fix CI #342: seed log_tax_debit in test_saved_draw_renders_brief_banner — @taxman ledger sprint left the FT stale
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CI pipeline #342 surfaced two errors, both on the same selector failure path:

1. `test_saved_draw_renders_brief_banner_with_next_free_draw_timestamp` (test_game_my_sea.py:1233) — DEFINITELY caused by my @taxman ledger sprint (f44a282). The Brief banner on /gameboard/my-sea/ is now server-driven via the `free_draw_brief_payload` context var, which `my_sea_lock` emits via `log_tax_debit` on the first card of a cycle. This FT bypasses `my_sea_lock` by ORM-creating the MySeaDraw row (`_save_draw_for_user` helper) — no tax-debit emitted, no payload, no banner, selector fails. Fix: explicitly call `log_tax_debit(self.gamer, "free_draw_locked")` after the ORM seed, mirroring what `my_sea_lock` would have done in the real flow. Kept the seed scoped to test 3 only (the only test that asserts the Brief); the other tests using `_save_draw_for_user` (picker phase, saved hand slots, DEL portal, etc.) don't need it.

2. `test_carte_blanche_equip_and_multi_slot_gatekeeper` (test_trinket_carte_blanche.py:82) — selector for `.my-sea-sign-gate-brief` (added in `a133a9c` per polish-9 race fix) fails ONLY in the CI batched run, NOT in isolation (3× local runs pass, including running the full carte test class). The most likely chain: the my_sea FT above fails alphabetically FIRST in the batch, raises NoSuchElement after the 10s wait_for timeout. That can leave the test runner / geckodriver / Firefox in a transient bad state that the next test (carte blanche) inherits. Common signature for this kind of CI-only cascade w. one root cause: fix the upstream test, downstream clears too.

Local sweep: the my_sea fix in isolation passes (12.881s); the full carte class passes (34.456s, 3 tests). Expectation: CI pipeline #343 will clear both errors w. this one-line fix.

If carte still fails on the next CI run after the my_sea fix lands, the next step is to inspect the CI screendump for the carte failure (not synced to local) to see what state the page was actually in.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 18:19:11 -04:00
Disco DeDisco
c84b3ba9f3 .btn font-family: explicit Segoe UI / system-ui stack — kills the Firefox UA-default inheritance trap
User reported the Firefox inspector "consistently said Georgia but renders sans-serif" on .btn-primary buttons (CONT GAME, OK, etc.). Root cause: Firefox's UA stylesheet sets a hard font-family on `<button>` elements that overrides any inherited body font, but the inspector's computed-style panel reports the inherited value (Georgia from `body`) and silently masks the UA override. On Windows that UA default is Segoe UI — which the user had grown accustomed to.

Fix: explicit `font-family: "Segoe UI", system-ui, sans-serif;` on `.btn` in `_button-pad.scss:11`. Three benefits:
- Inspector + render now agree (no more "lies about Georgia").
- Cross-OS uniformity: Windows → Segoe UI, macOS w. Office → Segoe UI, otherwise system-ui → San Francisco, Linux → OS UI font, last-ditch sans-serif.
- Kills the `<a class="btn">` vs `<button class="btn">` typeface split flagged in [[feedback-btn-vs-anchor-font-family]] (anchors used to render serif via inheritance, buttons sans-serif via UA default — both now render Segoe regardless of element).

Memory update: `feedback_btn_vs_anchor_font_family.md` rewritten — the "prefer <button> over <a> for typeface consistency" rule is OBSOLETE; element choice is now purely semantic (button for actions, anchor for navigation, form for POSTs). The iter-6b form-wrap SCSS-pin trap stays valid + carries over.

No tests needed — pure visual / cross-OS rendering change.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 18:03:05 -04:00
Disco DeDisco
4ddc0f810c sprint A.8 gatekeeper: token deposit ↔ withdraw redact-pair on the room scroll — TDD
User-spec 2026-05-26 sprint A.8 push into room.html — first thread: symmetric "redact-and-replace" logging in the gatekeeper, mirroring how Sig Select already does it for embody/disembody. The deposit path already recorded SLOT_FILLED on the room scroll, but the return/release paths emitted nothing — so the user could withdraw a token without any provenance trail. Now every state transition records a new GameEvent AND marks its most-recent unretracted counterpart as `data.retracted=True`, which the existing scroll template renders strikethrough + Redact-tagged.

Drama (apps/drama/models.py):
- Unified withdraw prose. SLOT_RETURNED + SLOT_RELEASED now both render as "withdraws {poss} {token} from slot {#}." (mirrors SLOT_FILLED's "deposits a {token} for slot {#} (expires in N days).") so the redact-pair reads as a clean visual mirror in the scroll. Token-display + slot-number fields match the deposit event's shape. The verb distinction stays in the data layer (SLOT_RETURNED = full token return, SLOT_RELEASED = per-slot CARTE release without surrendering the CARTE itself); the prose collapses to one shape so the user sees consistency.

Epic views (apps/epic/views.py):
- New `_retract_prior_event(room, actor, verbs, slot_number=None)` helper centralizes the redact-pair pattern that was inlined three times in sig_ready. Takes a verb tuple so a deposit can retract either SLOT_RETURNED or SLOT_RELEASED (both represent a withdraw of the slot in question). No-op if no matching unretracted prior exists. Slot-number filter via `data__slot_number` so multiple deposits from the same actor (different slots) don't shadow each other.
- `confirm_token` (deposit) — both paths (CARTE per-slot + non-CARTE confirmation) now call _retract_prior_event(SLOT_RETURNED|SLOT_RELEASED) before recording the new SLOT_FILLED. Re-deposit after a withdraw strikes the prior withdraw entry.
- `return_token` (CARTE full return) — snapshots the affected slot_numbers BEFORE the bulk update so each gets its own retract + SLOT_RETURNED record. Per-slot symmetry confirmed w. user: a 6-slot CARTE return produces 6 new "withdraws" entries + the corresponding 6 deposits become strikethrough.
- `return_token` (non-CARTE single-slot return) — emits SLOT_RETURNED + retracts prior SLOT_FILLED only when the slot was FILLED (was_filled guard); a RESERVED→EMPTY cancel never recorded a SLOT_FILLED, so no redact-pair fires.
- `release_slot` (per-slot CARTE release without surrendering CARTE) — emits SLOT_RELEASED + retracts the prior SLOT_FILLED on that slot.

Tests:
- `apps/drama/tests/integrated/test_models.py`: two existing prose UTs updated to assert the new unified withdraw shape (token + slot + pronoun) instead of the legacy "withdraws from the gate" / "releases slot N" wordings.
- `apps/epic/tests/integrated/test_token_redact_pair.py` (NEW, 10 ITs):
  - `TokenWithdrawRedactPairTest` (4) — non-CARTE return emits SLOT_RETURNED, retracts prior SLOT_FILLED, renders w. unified prose, NO entry for RESERVED-only cancels.
  - `TokenRedepositAfterWithdrawTest` (2) — confirm_token after a prior withdraw retracts the prior SLOT_RETURNED and the new SLOT_FILLED starts unretracted.
  - `CarteFullReturnPerSlotRedactPairTest` (2) — 3-slot CARTE return emits 3 SLOT_RETURNED entries (one per slot); each slot's prior SLOT_FILLED gets retracted.
  - `ReleaseSlotRedactPairTest` (2) — per-slot release emits SLOT_RELEASED + retracts that slot's SLOT_FILLED.

Existing scroll template (`templates/core/_partials/_scroll.html`) needs no change — `event.struck` already drives `data-label="{redact|frame}"` + the `.struck` strikethrough class. CSS already in place in `_billboard.scss:430-433`. The Frame/Redact filter checkbox in `templates/apps/billboard/scroll.html` already toggles visibility per label w. localStorage persistence per room.

Pre-existing in `git status`, bundled per project commit-everything rule:
- `static_src/scss/_button-pad.scss` — single blank-line whitespace tweak (no semantic change).

All 1350 IT+UT green (1340 before + 10 new).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 17:55:26 -04:00
Disco DeDisco
c0f4711589 my_sea AUTO DRAW: flash FLIP btn per-card for monodecks too — fall back to --single stack
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User-spec 2026-05-26 PM: "AUTO DRAW on my_sea.html, when featuring gravity and levity decks, displays the FLIP .btn-reveal atop each card just before the next dealt card appears in the next card slot. Can you update the monodeck AUTO DRAW animation sequence to feature this FLIP .btn-reveal every time the AUTO DRAW runs here too?"

`placeNext` (inside `_autoDraw` in the my_sea.html inline IIFE) was querying `.sea-deck-stack--levity` / `.sea-deck-stack--gravity` only — polarized decks (Earthman) render those stacks + flash their FLIP btn between dealt cards via `_showOk(stack)`. Monodecks (Minchiate, RWS) render only `.sea-deck-stack--single`, so the polarity-keyed query returned null and the per-card FLIP-flash never fired.

One-line fix: `|| picker.querySelector(".sea-deck-stack--single")` fallback after the polarity-keyed query. `_showOk` + `_hideOk` already operate uniformly on whatever stack is passed in (the `.sea-stack-ok` btn renders identically in both template branches), so no other changes needed.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 16:42:56 -04:00
Disco DeDisco
c745d2453f my_sign main: extend sea_stage FLIP corner-swap fix — SPIN-click now hides + reanchors FLIP to visual bottom-left
Whack-a-mole follow-up to de9c97a (sea_stage reversed-card auto-rotate + FLIP corner-swap). User flagged 2026-05-26 PM: "Looks like the FLIP .btn-reveal in my_sign.html suffered from the change we applied to stop my_sea.html from letting FLIP rotate to top-right when the SPIN .btn-reverse is clicked (whack-a-mole). Since they have unified templates, for the most part, I bet squashing one bug caused the other (They should both be bottom-left)".

Actually my sea_stage scoping was correct — `.sea-stage-card.stage-card--reversed .sea-stage-flip-btn` only touched sea_stage. But my_sign main always had the same latent bug: SPIN rotates `.sig-stage-card` 180°, the in-card `.my-sign-flip-btn` (anchored bottom-left) rides along to visual top-right + reads upside-down. User caught the inconsistency post-fix on sea_stage + asked to extend the fix.

Changes mirror sea_stage exactly:

- `_card-deck.scss` counter-position rule extended w. a second selector — `.sig-stage-card.stage-card--reversed .my-sign-flip-btn` joins the existing `.sea-stage-card.stage-card--reversed .sea-stage-flip-btn`. Same `bottom:auto; left:auto; top:0.6rem; right:0.6rem; transform: rotate(180deg)` — visually re-anchors to bottom-left after the card flip + counter-rotates so the label reads upright.
- `_card-deck.scss` hide-during-rotate chain adds `.sig-stage-card[data-spinning] .my-sign-flip-btn` alongside the existing `.sea-stage-card[data-spinning] .sea-stage-flip-btn`.
- `templates/apps/billboard/my_sign.html`: `_toggleOrientation` now stamps `stageCard.dataset.spinning = "1"` + clears after `SIG_SPIN_MS = 400`. Same pattern as sea.js's SPIN handler.

My_sign-applet stays untouched — the applet renders the sig in its persisted polarity but never SPIN-rotates, so `.stage-card--reversed` never lands on `.my-sign-applet-card`. Comments updated to call out the carve-out.

All 25 affected tests green; Jasmine FT green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 16:40:35 -04:00
Disco DeDisco
bf79963fec @taxman ledger polish: My Posts applet preview uses Line.display_text; tax debits read "My Sea's …" not "my_sea.html …" — TDD
Two cleanups for the @taxman ledger sprint (f44a282) flagged in-flight by the user via visual inspection:

1. **My Posts applet preview missed the prefix-strip.** `_my_posts_applet_item.html` was rendering `item.latest_line.text|striptags`, which left the raw `[<iso timestamp>] ` prefix visible in the "Debits & credits" applet row body. Swapped to `item.latest_line.display_text|striptags` so the row preview matches the stripped rendering on /billboard/post/<uuid>/ + in the slide-down Brief banner. Other Post kinds are unaffected (`display_text` is identity for non-TAX_LEDGER lines).

2. **Devspeak in user-facing copy.** TAX_DEBIT_TEMPLATES read "Look!—my_sea.html FREE/PAID DRAW is locked. …" — the filename is internal developer language. Swapped to "Look!—My Sea's FREE/PAID DRAW is locked. …" so the prose references the user-facing app name. Substring assertions in test_tax / test_tax_briefs / test_bill_post_debits_credits all pin "{FREE,PAID} DRAW is locked" + "depositing a Token in" + "24h from the production of this log" — unaffected by the leading-clause rename.

All 25 affected tests still green; the broader 1340 IT+UT pass unchanged.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 16:30:11 -04:00
Disco DeDisco
f44a282007 @taxman Debits & credits ledger + NVM-persistent FREE/PAID DRAW Briefs — TDD
User-spec 2026-05-26 for /gameboard/my-sea/. The transient "Free draw locked" Brief that re-appeared on every page load is replaced by a server-driven Brief whose NVM dismissal persists per-cycle, AND every spend now lands a permanent line on a new @taxman-authored "Debits & credits" Post (so the info goes somewhere instead of vanishing on dismiss). Same NVM-persistence treatment for the new PAID DRAW Brief.

Lyric:
- RESERVED_USERNAMES adds "taxman"; get_or_create_taxman() parallels get_or_create_adman() (username=taxman, email=taxman@earthmanrpg.local, unusable password, searchable=False).
- New nullable User.{free,paid}_draw_brief_dismissed_at DateTimeFields — anchor stamps for the NVM-persistence semantics. Cleared by my_sea_lock (free) / my_sea_paid_draw (paid) on each fresh spend so the new cycle re-opens the Brief surface.
- Migration 0014_brief_dismissal_fields adds the fields + RunPython seeds @taxman (mirror of 0003_seed_adman).

Billboard:
- Post.KIND_TAX_LEDGER + TAX_LEDGER_POST_TITLE = "Debits & credits"; Brief.KIND_TAX_LEDGER for routing.
- _delete_unsolicited_admin_post_lines extended via _SYSTEM_AUTHOR_POST_KINDS tuple — TAX_LEDGER joins NOTE_UNLOCK in the post_save guard that nukes any Line w.o. admin_solicited=True.
- Brief.to_banner_dict adds dismiss_url slot (empty by default; populated by the gameboard view for TAX_LEDGER briefs) + uses line.display_text instead of line.text so the prefix is stripped on the banner too.
- Line.display_text property — strips the leading "[iso-timestamp] " prefix that log_tax_debit bakes into TAX_LEDGER Lines (the prefix exists ONLY to satisfy unique_together = (post, text) on repeat-slug spends; the per-Brief + per-Line created_at slots already render the user-facing moment). Identity for non-tax Lines.
- view_post / delete_post / abandon_post guards extended to treat TAX_LEDGER like NOTE_UNLOCK (POST forbidden, can't delete, can't bye).
- Migration 0008_tax_ledger_kind registers the new choices on Post.kind + Brief.kind.

Billboard tax module (new apps/billboard/tax.py):
- TAX_DEBIT_TEMPLATES — canonical body text per slug, with FREE DRAW / PAID DRAW / GATE VIEW button-labels wrapped in .btn-pri-name spans:
  - free_draw_locked → "Look!—my_sea.html [FREE DRAW] is locked. Next free draw available 24h from the production of this log."
  - paid_draw_locked → "Look!—my_sea.html [PAID DRAW] is locked. Another may be unlocked by depositing a Token in [GATE VIEW]."
- log_tax_debit(user, slug) — get-or-creates the user's TAX_LEDGER Post, appends a timestamp-prefixed Line authored by @taxman w. admin_solicited=True, spawns a Brief. Returns (post, line, brief).

Gameboard:
- my_sea_lock first-card-of-cycle branch calls log_tax_debit(user, "free_draw_locked") + clears free_draw_brief_dismissed_at. Response now includes free_draw_brief_payload (Brief.to_banner_dict w. dismiss_url populated) so the picker IIFE can surface the new Brief in-place w.o. a page reload — same affordance the prior _showFreeDrawLockedBrief provided, w. server-authored copy + NVM-persistence.
- my_sea_paid_draw after paid_through_at stamp calls log_tax_debit(user, "paid_draw_locked") + clears paid_draw_brief_dismissed_at. Next-page-load surfaces the new Brief via the context payload.
- New my_sea_dismiss_free_draw_brief + my_sea_dismiss_paid_draw_brief POST endpoints stamp the matching User anchor field; return 204. URLs at /gameboard/my-sea/brief/{free,paid}-draw/dismiss.
- my_sea view's context computes {free,paid}_draw_brief_payload via the new _tax_brief_payload(user, slug_marker, dismissed_at, dismiss_url) helper — returns the latest TAX_LEDGER Brief's to_banner_dict IF (dismissal anchor is None OR anchor < brief.created_at). Slug discrimination via line__text__contains="FREE DRAW" / "PAID DRAW" (kept the Brief schema flat — only two markers today, non-overlapping wordings).

Frontend (apps/dashboard/static/apps/dashboard/note.js):
- Brief.showBanner NVM handler now fires a fire-and-forget POST to brief.dismiss_url (if present) before removing the banner. Persistent-NVM kinds (TAX_LEDGER) supply it; transient kinds leave the field empty + the handler no-ops to the existing dismiss-only behavior. CSRF token pulled from the csrftoken cookie.

SCSS (static_src/scss/_billboard.scss):
- .post-line--system .post-line-text .btn-pri-name — inline emphasis (color: --quaUser, font-weight: 700, font-style: normal) on canonical .btn-primary button labels referenced in @taxman ledger prose. User-spec 2026-05-26 mid-flight clarification: log surface only, not the actual buttons.

Templates:
- templates/apps/gameboard/my_sea.html: replaces the inline _showFreeDrawLockedBrief({{ next_free_draw_at|date:'c' }}) invocation w. two {% if *_brief_payload %} blocks that json_script the payload + dispatch via a new _showTaxBrief(payload, bannerClass) helper. _postLock updated to call _showFreeDrawLockedBrief(body.free_draw_brief_payload) so freshly-emitted Briefs surface in-place w.o. a reload (same affordance as before, w. server payload).
- templates/apps/billboard/post.html: readonly-textarea / system-author-styling / bud-panel-suppression branches all extended to cover post.kind == 'tax_ledger' (parallel to existing 'note_unlock' cases). Line-text rendering uses line.display_text (strips the iso prefix) + treats @taxman the same as @adman (allow HTML rendering for the system-author safe text — required so the .btn-pri-name spans aren't escaped).

Tests:

UTs (apps/billboard/tests/integrated/test_tax.py — 11 specs):
- log_tax_debit creates Post/Line/Brief w. correct kind + author + admin_solicited.
- Both slug templates produce expected text (assertions tolerant of inline .btn-pri-name span HTML).
- Two spends share one Post w. two distinct Lines (timestamp prefix keeps unique_together happy).
- Unknown slug raises KeyError.
- post_save guard nukes unsolicited Lines on TAX_LEDGER Posts; solicited Lines survive.
- "taxman" is reserved (case-insensitive); get_or_create_taxman idempotent.

ITs (apps/gameboard/tests/integrated/test_tax_briefs.py — 13 specs):
- my_sea_lock first-card creates TAX_LEDGER Post + Line + Brief; mid-cycle upserts do NOT emit extra debits; clears free_draw_brief_dismissed_at.
- my_sea_paid_draw commit creates a separate TAX_LEDGER entry; clears paid_draw_brief_dismissed_at.
- Dismiss endpoints stamp the matching User anchor; reject GET (405); require login (302).
- my_sea context: *_brief_payload is None until first spend; populated after; suppressed after NVM-dismiss; returns after cycle reset.

Existing ITs adjusted (apps/gameboard/tests/integrated/test_views.py):
- test_view_triggers_brief_banner_when_active_draw_exists + test_empty_hand_brief_banner_still_triggered + test_view_does_not_trigger_brief_banner_without_active_draw — assertions retargeted from window._showFreeDrawLockedBrief(" to id="id_free_draw_brief_payload" (the new json_script payload tag).
- test_brief_next_free_draw_at_uses_user_anchor_not_paid_row — switched from HTML-substring assertion against the rendered ISO (now absent from the page) to a direct response.context["next_free_draw_at"] comparison. Same underlying invariant; cleaner assertion shape.

FT (functional_tests/test_bill_post_debits_credits.py — 1 spec):
- After two seeded debits, /billboard/post/<uuid>/ renders the "Debits & credits" title, both Line bodies (FREE DRAW + PAID DRAW), @taxman attribution, readonly input w. "No response needed at this time" placeholder, AND verifies the "[iso] " prefix is stripped from display.

All 1340 IT+UT green; new FT green; existing FTs unaffected by these changes.

Pending follow-up (recorded for next sprint):

Per user 2026-05-26 in-flight ask: refactor @adman concerns into apps/billboard/ad.py (paralleling the new apps/billboard/tax.py) — extract Note.grant_if_new's billboard-side concerns (Post/Line/Brief creation, prose templates) out of apps/drama/models.py into the same shape log_tax_debit now follows. Notated for after this sprint lands.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 16:26:42 -04:00
Disco DeDisco
7f6c0c2883 FT fix CI #340: re-seed Earthman deck in GameboardNavigationTest setUp — TransactionTestCase flush trap
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`test_game_kit_panel_shows_token_inventory` (a133a9c's polish-9 FT fix) was looking for `id_kit_earthman_deck` in the Game Kit applet. CI #340 surfaced that the selector wasn't rendering — same `TransactionTestCase` migration-seed flush trap documented in `feedback_transactiontestcase_flush.md`:

1. `LiveServerTestCase` derives from `TransactionTestCase` → DB flushed between tests → migration-seeded `DeckVariant(slug="earthman")` row vanishes.
2. `apps/lyric/models.py:537`'s `DeckVariant.objects.filter(slug="earthman").first()` returns None in the post_save signal → `unlocked_decks.add(earthman)` silently skipped.
3. Gameboard view passes `request.user.unlocked_decks.all()` as `deck_variants` → empty → applet partial falls through to `{% empty %}` `id_kit_card_deck` placeholder instead of the per-deck `id_kit_{{ deck.short_key }}_deck` element the FT expects.

Fix mirrors the 14+ other FTs already using this helper: call `_seed_earthman_sig_pile()` in `setUp` before `create_pre_authenticated_session` fires the signal. The helper is `get_or_create`-based + idempotent.

Selector itself was NOT renamed — `short_key = slug.split('-')[0]` still yields `"earthman"` from slug `"earthman"`, so `id_kit_earthman_deck` is correct.

Verified locally: the test runs green w. the seed call in place.

Pre-existing in `git status`, bundled per project commit-everything rule:
- `src/.coveragerc` — add `*/delete_stale_my_sea_draws.py` to coverage omit list (one-off management script doesn't need coverage measurement)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 15:18:18 -04:00
Disco DeDisco
de9c97a2f8 sea_stage reversed-card open: slow auto-rotate-in + FLIP-btn corner-swap — TDD
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User spec 2026-05-26 for the sea_stage modal (shared by my_sea.html today, room.html SEA SELECT later):

1. **Reversed card opens rightside-up, then slowly auto-rotates 180°.** Preserves the original text-card legibility convention (modal opens w. upright frame + dimmed upright title + highlighted upside-down reversal title) but adds a JS-driven 0.8s rotate-in (2× the SPIN transition's 0.4s) that lands the card upside-down. Stat-block still gets `.is-reversed` immediately so the REVERSAL label is highlighted from the first frame. `_populate` no longer slaps `.stage-card--reversed` on the card up front; `_showStage` schedules `_autoRotateToReversed` 400ms post-flip-in (past the 0.35s `sea-flip-in` keyframe + buffer). Auto-rotate mirrors the SPIN-click pattern — strip the flip-in keyframe class, force reflow, inline-override `transition-duration` to 0.8s, then toggle `.stage-card--reversed` so the static `transition: transform` lerps the rotation. Timers tracked on module-level handles so dismiss-mid-rotate + reopen-mid-rotate cancel cleanly w.o. stacking handlers (cleared in `_populate`, `_hideStage`, `_testInit`).

2. **FLIP btn always lands at visual bottom-left, regardless of reversal.** Previously the in-card btn rode along w. the 180° rotation, ending top-right (user-flagged as wrong: "the game_kit.html carousel already handles this perfectly—FLIP only ever appears bottom-left, regardless of reversal"). The fan-flip-btn pulls this off by being a SIBLING of `.tarot-fan-wrap` (lives outside any rotating card) — sea_stage's btn sits INSIDE `.sea-stage-card` along w. my_sign / my_sign-applet's shared DOM, so restructuring out wasn't an option. Solved via CSS counter-positioning instead: `.sea-stage-card.stage-card--reversed .sea-stage-flip-btn` re-anchors to card-local top-right + counter-rotates 180° on the btn itself, landing it at visual bottom-left w. upright label. Companion `[data-spinning]` attr (joined to the existing flip-btn-mid-flip selector chain) hides the btn during the rotation window so it never jumps visibly between corners. Set by both `_autoRotateToReversed` (0.8s window) + the SPIN click handler (0.4s window).

TDD coverage — `SeaDealSpec.js` gets a new describe block w. jasmine.clock-driven specs:
- `reversed-card open` × 6: `is-reversed` set immediately on stat-block; `.stage-card--reversed` NOT set immediately on card; `data-spinning` NOT set pre-flip-in; both set after 500ms; both cleared (well, `.stage-card--reversed` persists) after 1400ms; upright cards don't trigger auto-rotate at all
- `SPIN click hides FLIP via [data-spinning]` × 2: set on click; cleared after 500ms

Files:
- `apps/epic/static/apps/epic/sea.js` — `_populate` defers `.stage-card--reversed` + clears in-flight rotate state; `_showStage` schedules `_autoRotateToReversed` for reversed cards; SPIN handler sets `data-spinning` for the SPIN_MS window; `_hideStage` + `_testInit` clear rotate timers + spin attr; new module-level timer handles + duration constants
- `static_src/scss/_card-deck.scss` — `.sea-stage-card.stage-card--reversed .sea-stage-flip-btn` counter-positioning rule (bottom→top, left→right, transform: rotate(180deg)); `[data-spinning]` joined to the unified flip-btn mid-rotate-hide selector chain
- `static_src/tests/SeaDealSpec.js` + `static/tests/SeaDealSpec.js` — new describe blocks for the two new behaviors

Jasmine FT green. User-verified visually on `/gameboard/my-sea/` w. an upside-down reversed-card open: "Visually verified just now in my_sea.html, very nicely done".

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 13:49:48 -04:00
Disco DeDisco
a133a9c1c3 FT fixes for polish-9 spec changes — CI #338 surfaced 4 stale assertions; sig-gate Brief race exposed by removing implicit wait
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CI pipeline #338 caught 4 FT failures cascading from yesterday's polish-9 + applet realignment commits (955bdc7, 652cef0). All four are stale assertions in FT code — no production code changes needed. ITs were already updated in the original commits; missed the parallel FT updates.

**(1) `test_gear_btn_opens_menu_with_nvm_only`** (test_game_my_sea.py:1851) — NVM btn changed `<a class="btn" href="...">` → `<button onclick="location.href=...">` (per [[feedback-btn-vs-anchor-font-family]] sans-serif fix). FT was reading `href` attr (returns None on buttons → `TypeError: argument of type 'NoneType' is not iterable`). Switched to read `onclick` attr (w. `or ""` guard against None).

**(2) `test_del_btn_is_disabled_until_hand_complete`** (test_game_my_sea.py:982 → renamed) — DEL btn now un-disables on the FIRST draw, not at hand completion (per the new state-machine spec, `_setHasDrawn(true)` fires on first deposit + AUTO DRAW POST-commit). Renamed → `test_del_btn_is_disabled_until_first_draw`; inverted the mid-draw assertion (was: still-disabled after 1 draw → now: un-disables immediately after 1 draw); kept the post-completion check (DEL stays enabled).

**(3) `test_carte_blanche_equip_and_multi_slot_gatekeeper`** (test_trinket_carte_blanche.py:89) — TWO issues here, only the first was symptomatic in CI:
  - Step 2 used `#id_kit_free_token` on /gameboard/ as a "non-trinket, no mini-tooltip" demo target. Free Token moved off Game Kit applet to Wallet applet per the equippables-only spec; no non-equippable icon left on Game Kit to demo w. Dropped step 2 entirely — the test's primary thing (Carte multi-slot equip flow at steps 3+) is intact.
  - SECOND-ORDER issue uncovered when (1) above stopped masking it: the deleted step 2 used to provide a ~5+ second wait (find Free Token + hover + wait for tooltip portal). That wait was enough for the auto-firing `.my-sea-sign-gate-brief` (slides in on /gameboard/ for users w/o a sig via the My Sea applet's `{% include _my_sea_sign_gate_brief.html %}` branch) to settle. Without the wait, the Brief is mid-slide when step 8 tries to click `id_create_game_btn` → `ElementClickInterceptedException` (Brief obscures button). Added explicit `.my-sea-sign-gate-brief .btn-cancel` wait-then-click between steps 1 + 3 to dismiss the Brief before proceeding.

**(4) `test_game_kit_panel_shows_token_inventory`** (test_gameboard.py:74) — TWO issues here too:
  - Step 7's `#id_kit_free_token` Free Token tooltip assertion. Same removal as (3). Replaced w. a NEGATIVE assertion that the element does NOT exist on Game Kit (regression guard against accidentally re-adding non-equippable items).
  - SECOND-ORDER again: step 9's `#id_kit_card_deck` check was a stale assertion that predated the `apps/lyric/models.py:540` `unlocked_decks.add(earthman)` post_save signal. `id_kit_card_deck` is the `{% empty %}`-branch placeholder, only rendered when `deck_variants` is empty. `capman@test.io` (the test fixture user) gets Earthman auto-unlocked → the concrete `id_kit_earthman_deck` renders instead. This was a latent stale assertion that only surfaced now because step 7's Free Token failure used to short-circuit the test before it reached step 9. Switched check to `id_kit_earthman_deck`.

Pattern worth noting for future cross-cutting refactors: when a test step has a side-effect wait (`wait_for(... tooltip displayed ...)`), removing it can unmask sig-gate / palette / Brief banners that auto-slide in on page load. The Brief race in (3) wasn't a NEW bug introduced by polish-9; it was always there, masked by the timing of the removed step. Same for the stale `id_kit_card_deck` assertion — predates the signal change; only surfaced when the failure cascade moved past it.

Discipline note for this session: user explicitly overrode [[feedback-ft-run-discipline]] when "specifically working on FTs, new or old" — ran each fix locally by full dotted path to verify before committing. All 4 green locally (8-16s each).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 02:34:02 -04:00
Disco DeDisco
652cef09c0 image tree refactor: cards-faces/<family>/<variant>/ + RWS deck import (78 cards + back, renamed + pngquant'd)
Two related sub-changes, bundled because the new image_url path structure has to land in the same commit as the actual file relocations to keep `manage.py runserver` resolvable at every revision.

**(1) `DeckVariant.variant_dir_slug` + image-path tree restructure** — `apps/epic/models.py`. New `variant_dir_slug` property on DeckVariant returns the subdirectory name under `cards-faces/<family>/` for this deck's images. Mapping locked in 2026-05-26:
  - earthman family → "default"  (single-canonical today, locks the variant tier now so future Earthman editions slot in at `earthman/<variant>/` w.o. a path migration)
  - slug startswith "tarot-"     → strips that prefix (RWS slug `tarot-rider-waite-smith` → `rider-waite-smith`; "tarot-" is redundant under family=english)
  - otherwise                    → uses slug as-is (italian/minchiate-fiorentine-1860-1890)

Both `DeckVariant.back_image_url` + `TarotCard.image_url` updated from `cards-faces/<slug>/<filename>` to `cards-faces/<family>/<variant_dir_slug>/<filename>`. Flat → 2-tier tree groups by tarot tradition (italian/english/playing/earthman) rather than scattering 20+ deck dirs at the top level — payoff is most visible when adding multi-variant decks within a family (e.g., future RWS Centennial Edition, Pamela-A pristine scans, both land alongside the original at `english/<variant>/`).

Why this naming over alternatives the user considered:
  - `western-tarot/` — too broad (Italian Minchiate is also western tarot, defeats the partition)
  - `hermetic-dawn/` — too narrow (RWS lineage but doesn't generalize to pre-GD Marseille or non-RWS English decks)
  - `english/` — matches the existing `DeckVariant.FAMILY_CHOICES` field verbatim (source of truth, no new enum)

No tests assert on `image_url` paths (only on `image_filename` — the bare PNG names, which are unchanged). No JS references `cards-faces/` directly — sea.js + stage-card.js + utils.py all consume `image_url` server-rendered.

**(2) Minchiate Fiorentine 1860-1890 dir move** — 98 PNGs relocated from `cards-faces/minchiate-fiorentine-1860-1890/` to `cards-faces/italian/minchiate-fiorentine-1860-1890/`. Initially used `git mv source/ italian/` which Windows-flattened the move (files landed directly in italian/ instead of the nested variant subdir) — recovered by creating the variant subdir explicitly + `git mv *.png variant/`. Worth remembering for future deck imports: on Windows, `git mv dir/ existing_parent_dir/` does NOT auto-nest when the destination has existing entries.

**(3) RWS deck import** — 78 card images + 1 card-back PNG, dropped into `cards-faces/english/rider-waite-smith/`. Source: Wikipedia Commons (Public domain, attributable to Pamela Colman Smith). All scraped at 960px width per the size-vs-quality tradeoff conversation (matches the contour-stroke filter chain's largest CSS-display surface w. retina headroom; full-resolution 2100×3600 was 11.68MB/card → would balloon the page weight).

Filename normalization via one-shot `d:/tmp/rename_rws.py`:
  - Wikipedia patterns: `960px-Ace_of_Cups_(Rider-Waite_Smith_tarot_deck).png` → `tarot-rider-waite-smith-cups-01.png`
  - Trumps: `960px-The_Fool_(...)` → `tarot-rider-waite-smith-majors-00-the-fool.png` (English family uses "majors" not "trumps" per `_TRUMP_CATEGORY_BY_FAMILY` mapping)
  - Courts: `Page/Knight/Queen/King_of_<Suit>` → ranks 11/12/13/14 w. court-name suffix (e.g., `-cups-13-queen.png`)
  - Special: Aces of Pentacles + Aces of Swords Wikipedia-named as "One_of_..." instead of "Ace_of_..." (RANK_BY_WORD dict handles both)
  - Special: "Wheel_of_Fortune" major initially matched the MINOR_RE regex (Wheel + of + Fortune); fixed by adding both-rank-and-suit-in-known-vocab guard so non-real-suit "of" patterns fall through to MAJOR_RE
  - Card back: `Waite-Smith_Tarot_Roses_and_Lilies.png` → `tarot-rider-waite-smith-back.png`

Also: Queen of Cups was missing from the initial Wikipedia batch (caught by per-suit count audit: cups=13, others=14); user grabbed + dropped it in separately, scripted rename was rerun for that single file.

pngquant pass: `--quality=65-85 --speed=1 --strip --skip-if-larger --ext=.png --force` — 219MB → 76MB across the 78 cards (~65% reduction, ~975 KB/card average). Queen-of-Cups single-file pass: 2.4MB → 856KB.

Tests: 834/834 green across epic + gameboard + billboard (and 181/181 epic-isolated post-rename + collectstatic). collectstatic recopied all 176 PNGs (98 minchiate + 78 RWS) into the build dir; manifest hashes refresh.

Tomorrow: A.8 room.html sprint can now proceed w. RWS image-equipped (`has_card_images=True`) the same way Minchiate already does — image-mode SCSS already in place from A.5-A.7 polish. Future Shop applet entries: user mentioned a few decks slated as exclusively-purchasable via wallet shop (paid-only deck variants).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:51:12 -04:00
Disco DeDisco
955bdc7f67 polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
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End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (9cdd2cd). A.8 room.html sprint deferred per user — waiting on image scraping for RWS + future decks so the room can apply the image-mode pattern uniformly w.o. straddling text-mode fallback for unequippable Earthman Shabby Cardstock.

**(1) Game Kit + My Wallet applet realignment** — user spec "this isn't a place for tokens" / "only equippables should be there". Game Kit applet (/gameboard/, _applet-game-kit.html) drops the Free Token block — only PASS/BAND/CARTE/COIN trinkets + decks + dice remain. Free + Tithe tokens MOVED to the My Wallet applet on /dashboard/ (_applet-wallet.html rewrite). All trinkets COPIED into Wallet w. same .tt tooltip + DON/DOFF wiring so the user can equip from either surface. Stacked free/tithe icons (single icon per type) carry a .shop-badge ×N count (fa-coins for free, fa-piggy-bank for tithe — the latter standardized from outlier fa-hand-holding-dollar, now matching wallet / kit_bag / shop seed / FTs). Writs placeholder gets the same .token + .tt chrome ("Base currency unit ; Earned at the gate, spent in the shop"). 99+ cap on all badges. home_page view in apps/dashboard/views.py now passes pass/band/carte/coin + free/tithe tokens + counts + equipped_trinket_id. gameboard.js loaded on dashboard for the hover-portal tooltip system; #id_game_kit wrapper added (uses display: contents to stay transparent to the section-grid layout). Standalone game_kit.html page (_game_kit_sections.html) also reorganized — trinkets/tokens/decks each use bare .token icons w. centered flex row + 2rem gap, 1.5rem font-size to match gameboard sizing. id_game_kit outer wrapper data attrs (equipped-id, equipped-deck-id, in-use-deck-ids) feed buildMiniContent() for Equipped/Not Equipped/In-Use status.

**(2) My Sea label + shadow polish (my_sea.html Cross + applet)** — user spec "labels appear below and beneath the card, w. the card's shadow obscuring the very top of the label" per the GRAVITY/LEVITY .sea-stack-name pattern. .sea-pos-label repositioning: CROWN + COVER ABOVE slot (bottom: 100%; translate(-50%, -0.4rem)), LAY + CROSS BELOW slot (top: 100%; translate(-50%, 0.3rem)), LEAVE + LOOM increased breathing room (translate -0.4rem LEFT / 0.4rem RIGHT — was 0.1rem overlap). CROWN cell translateY(-0.5rem) UP + LAY cell translateY(0.5rem) DOWN for COVER/CROSS label breathing room. Filled-card downward shadow chain (1px 2px 0 black, 0 4px 0 black-faint, 2px 5px 5px black-blur) scoped to .my-sea-cross .sea-card-slot--filled only — empty dashed placeholders stay shadowless per user spec ("only the cards that replace [slots] should [have shadows]"). Four rotation-correction overrides for box-shadow rotating w. element transform: base (0deg), reversed (180deg sign-flip), cross (90deg matrix rotation → 2px -1px), cross+reversed (270deg → -2px 1px). Saved here for future reference since the matrix derivation is non-obvious: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ − b·sin θ, a·sin θ + b·cos θ); solving for unrotated offsets that produce screen-down-right post-rotation gives the 4 chains. My Sea applet .my-sea-slot-label (z-index 0, margin-top 0.15rem) + .my-sea-slot--filled shadow + reversed-variant shadow inversion all mirror the page treatment.

**(3) DEL btn + FLIP btn state machine** — user spec: DEL un-disables as soon as ANY card drawn (was gated on hand_complete) ; FLIP btn .btn-disabled + text swap to × once hand complete. _setComplete(on) toggles FLIP btn class + label (parity w. DEL convention: × disabled / word active) ; new _setHasDrawn(on) helper extracted (was bundled in _setComplete). Wired into 4 transitions: (a) manual deposit _filled === 1, (b) initial page-load seed when _filled > 0, (c) AUTO DRAW path post-POST (CRITICAL FIX — was missing, only manual deposit synced DEL even though server already committed all cards on AUTO DRAW), (d) _resetHand spread-switch reset. Template DEL btn gates on saved_by_position (any draw); FLIP btn gates on hand_complete. Test test_partial_hand_del_btn_carries_btn_disabled inverted to test_partial_hand_del_btn_is_enabled per the new spec.

**(4) Sig-change MySeaDraw RESET (cooldown loophole closure)** — user-reported revenue-stream loophole 2026-05-26: switching sig used to re-open the FREE DRAW gate + forfeit any paid-draw credit, because apps/gameboard/views.py:266's `in_cooldown = active_draw is not None` keyed entirely off the MySeaDraw row's existence (NOT off User.last_free_draw_at, which is the cooldown TIMER but doesn't drive the in_cooldown decision). Initial draft DELETED the row on sig change — turned out too aggressive: lost both the cooldown anchor (created_at via the active_draw check) AND the paid-state fields (deposit_token_id, paid_through_at). FIX: save_sign on actual sig change `.update(hand=[], significator_id=new, significator_reversed=new)` — preserves cooldown + paid revenue, just resets the hand + sig snapshot. clear_sign left untouched (sig-cleared user can't draw anyway per my_sea_lock's no_significator guard; row sits dormant until re-pick routes through save_sign's reset). Guarded w. sig_changed so re-saving the same sig is a no-op. User.last_free_draw_at was always safe — User-level field, only ever set in my_sea_lock, never cleared (user confirmed the Brief shows 11:59pm consistently). Subtle architectural note for future: the in_cooldown decision being row-existence-based rather than timestamp-based is the load-bearing implicit dependency this loophole exposed; any refactor that delete()s the row needs to either flip in_cooldown to consult last_free_draw_at OR preserve the row as we did here.

**(5) Kit-bag DOFF async refresh** — user-reported 2026-05-26: deck disappears entirely from kit-bag on first DOFF; only manual page refresh restores the placeholder. Root cause: _syncKitBagDialog() in gameboard.js did card.querySelector('i') for the placeholder icon — worked for trinket/token cards (single FA <i>) but BROKE for image-equipped decks whose card-stack icon is <svg class="deck-stack-icon"> (no <i> to copy → empty placeholder div). DROP the client-side optimization, route both DOFF paths thru _refreshKitDialog() (symmetric w. DON). Single source of truth = server-rendered _kit_bag_panel.html's placeholder branch (re-renders _deck_stack_icon.html w.o. the deck arg for the empty-fill SVG).

**(6) Sky-wheel planet circle shadow** — user spec "tight 1px 1px black shadow at opacity 0.7 on planet circle groups in all sky locations". Base `filter: drop-shadow(1px 1px 0 rgba(0,0,0,0.7))` on .nw-planet-group so planet badges lift off the wheel rings on /dashboard/sky/ + My Sky applet + any future surface. Hover/active state chains shadow + glow ("drop-shadow ... ; drop-shadow(0 0 5px primary-lm)") since CSS filter REPLACES rather than APPENDS — shadow has to be re-stated on the hover rule to persist during interaction. Elements/signs/houses groups keep their glow-only hover (the request was planet-specific).

**(7) TarotCard suit_icon + Fiorentine additive numerals** — (a) suit_icon property pre-checks for major arcana trump 0 → fa-hat-cowboy-side (Fool/Nomad/Matto archetype) and trump 1 → fa-hat-wizard (Magician/Schizo/Bagatto archetype), pinned BEFORE the self.icon branch so even a deck seed supplying a different icon for these ranks normalizes to the convention. Earthman's seed already aligns; Minchiate (empty icon field) used to fall thru to fa-hand-dots. (b) _to_roman() adds _FIORENTINE_ADDITIVE_NUMERALS = {4:'IIII', 19:'XVIIII', 24:'XXIIII', 29:'XXVIIII', 34:'XXXIIII', 39:'XXXVIIII'} pre-check — locked-in 6-exception list per user-corrected spec (initial draft used universal additive form, user clarified "no, only these specific ones, e.g. trump 9 still prints IX + trump 14 still prints XIV per the actual Minchiate deck art"). +2 regression tests: additive overrides + non-overridden subtractive (9=IX, 14=XIV, 44=XLIV, 49=XLIX).

**(8) Gear menu NVM font fix** — _my_sea_gear.html's NVM btn changed from <a class="btn"> to <button onclick="location.href=..."> per [[feedback-btn-vs-anchor-font-family]] (anchor inherits body serif font; button stays sans-serif by browser default). Brief's NVM uses <button> + reads correctly — this matches it.

**(9) Image-mode slot transparency overrides** — 3 surfaces got `overflow: visible` (base overflow: hidden was clipping the contour-stroke filter chain) + transparent bg/border re-states for image-equipped Minchiate cards on (a) .my-sea-cross .sea-card-slot--filled + image variant, (b) .sig-stage-card.sea-sig-card.sig-stage-card--image base + levity-polarity nested override, (c) .sea-deck-stack--single .sea-stack-face:has(.sea-stack-face-img) (using :has() to key off the conditional back-img child). Followup to A.7.5-polish-* sprint — those surfaces' image-mode bg overrides didn't include overflow.

Tests: 1336/1336 IT+UT total green (was 1322 before the session). No FT runs per [[feedback-ft-run-discipline]]; visual verify ongoing by user across the session via Firefox reload.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:18:51 -04:00
Disco DeDisco
9cdd2cda68 Sky-wheel Aspected / Unaspected mini-portal — new #id_mini_tooltip_portal for the sky tooltip's DON|DOFF apparatus + dashboard My Sky applet parity + styling polish.
User-spec 2026-05-25 PM ("To the #id_sky_tooltip, whenever it has a DON|DOFF apparatus, we should add a #id_mini_tooltip_portal except, instead of Equipped|Unequipped, this would feature an Aspected|Unaspected toggle"). Mirrors the game-kit / wallet Equipped-Unequipped micro-tooltip pattern — text-swaps "Aspected" / "Unaspected" tied to sky-wheel's `_aspectsVisible` state.

**(1) `sky-wheel.js`** — 3 new helpers (`_updateAspectMiniPortal` / `_showAspectMiniPortal` / `_hideAspectMiniPortal` / `_positionAspectMiniPortal`) + element cache (`_miniPortalEl`) + 5 integration points (cache in `_injectTooltipControls`; show in `_activatePlanet` + `_activateAngle`; hide in `_activateElement` + `_activateSign` + `_activateHouse` + `_closeTooltip`; text-swap in `_updateAspectToggleUI`). State derives from existing `_aspectsVisible` global — single source of truth, no parallel tracking. Only the planets + angles rings show the apparatus (per existing UX); the elements/signs/houses rings hide it w. the rest of the DON/DOFF buttons.

**(2) Positioning** — mirrors `gameboard.js:285-287`'s right-anchored pattern (was left-aligned + 6px gap in the first draft): pin mini-portal RIGHT edge to main tooltip's right edge, 4px below the tooltip's bottom. Text width changes grow/shrink leftward — same visual logic the Game Kit's Equipped/Unequipped already uses.

**(3) z-index** — set to 150 inline via JS for the sky surface (default `#id_mini_tooltip_portal { z-index: 9999 }` from `_gameboard.scss` is universal — too high for the sky tooltip's PRV/NXT buttons, which inherit the tooltip's z-index 200 stacking context). User-reported "make sure its z-index falls behind the NXT button, as now it's in front of PRV". The sky tooltip body itself sits at z-index 200; mini-portal at 150 falls below it where they overlap (they don't — the mini sits below the tooltip body) but lets the absolutely-positioned PRV/NXT btns inside the tooltip render on top.

**(4) Styling** — bumped `#id_mini_tooltip_portal` font-size 0.8em → 0.95em + added `padding: 0.35rem 0.75rem` + `border-radius: 0.3rem` per user-spec "a bit bigger both in dimensions and font-size". Universal change (affects game-kit + wallet mini-portals too) — visually closer to the main tooltip's text scale w/o approaching it.

**(5) Dashboard parity** — `dashboard/home.html` gains the same `<div id="id_mini_tooltip_portal" class="token-tooltip token-tooltip--mini">` scaffold so the My Sky applet (`_applet-my-sky.html`) picks it up. Without this, the applet's sky-wheel rendered the main tooltip but the mini-portal `getElementById` would return null. Now both the standalone /dashboard/sky/ page + the dashboard's My Sky applet host the same mini-portal scaffold; sky-wheel.js caches whichever one is present on init.

Tests: 1314/1314 IT+UT total green (76s; pure SCSS + JS + template changes, no test surface — no new conditional or template branch to test directly). Visual verify on /dashboard/sky/: Saturn planet tooltip opens w. DON visible + "Unaspected" mini-portal below-right; click DON → text swaps to "Aspected" + aspect lines draw on wheel; click DOFF → swaps back.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 22:31:52 -04:00
Disco DeDisco
c4bbac0938 A.7.5-polish-7 h2 3-letter suffix spacing — Sky/Sea/Kit use space-around instead of space-between so the trio doesn't park letters at slot edges. User-reported 2026-05-25 PM: "These three 3-letter titles—Sky, Sea, and Kit—take up way too much space" — the default justify-content: space-between on the suffix word-span (_base.scss:248-253) put the first + last letter flush against the slot's edges + left a yawning gap mid-span ("S E A" reads as a stretched-apart trio).
**Fix** (length-keyed via data attr — extensible to other lengths):
1. `base.html` h2 letter-splitter script adds `span.dataset.letters = String(text.length)` to every word-span as it splits. Length surfaces as `data-letters="3"` / `"4"` / etc. on the DOM.
2. `_base.scss`'s h2 block gets a new `> span[data-letters="3"] { justify-content: space-around; }` override AFTER the default `> span` rule. `space-around` puts equal padding on both sides of each letter, clustering the trio inside the slot rather than splaying it.

Surfaces affected (any suffix == 3 letters): Game Sky, Game Sea, Game Kit, Dash Sky — basically every page whose `{% block header_text %}` renders a 3-char suffix tail.  Other lengths (Sign / Note / Post / Board / Wallet etc.) unaffected — they keep the default `space-between` because the larger letter count fills the slot naturally w/o looking stretched.

**Why length-keyed selector over class-naming**: future expansion. If a 2-letter title ever lands (hypothetical AP / WR), the same selector pattern (`[data-letters="2"]`) bolts in w/o needing a new class taxonomy. The data attr is universal + readable in DevTools. The same hook also opens up `[data-letters]` font-size scaling later if needed.

**No regression risk for prefix word**: prefixes are always 4-letter (BILL / DASH / GAME etc. per the `_base.scss` comment at line 222: "First word (always 4 letters)") so `[data-letters="3"]` never matches them; default `space-between` continues for prefix. Verified across all `{% block header_text %}` consumers — none use a 3-letter prefix.

Tests: 1314/1314 IT+UT total green (74s; pure SCSS + 1-line JS data-attr addition, no test surface). Visual verify pending user confirmation but the change is contained: the new rule is additive at higher specificity (`> span[data-letters="3"]` = 0,0,2,0 vs `> span` = 0,0,0,1 child combinator) + only justifies-content differently; nothing else cascades.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 21:40:21 -04:00
Disco DeDisco
d10ef94161 A.7.5-polish-6-fix applet FLIP-btn hover-reveal — drop leftover _billboard.scss rule whose ID-context cascaded above the hover-reveal. User-reported 2026-05-25 PM after polish-6 (b308115): "still not seeing it on My Sign applet, but looks good everywhere else". DOM inspection confirmed the btn was present + opacity:0 at rest as expected, but real-hover never flipped it to opacity:1.
Root cause: polish-5 (1e2041e) refactored the applet FLIP-btn position rule to `@include flip-btn-base` but LEFT IT NESTED inside the `#id_applet_my_sign { ... }` outer block of `_billboard.scss`. So the rule resolved to `#id_applet_my_sign .my-sign-applet-card .my-sign-applet-flip-btn` (specificity 0,1,2,0 — 1 ID + 2 classes) — and OUT-CASCADED the hover-reveal rule `.my-sign-applet-card:hover .my-sign-applet-flip-btn` (specificity 0,0,3,0 — 3 classes incl. pseudo, no ID) on the ID axis. Result: opacity:0 from the leftover rule stuck even on real `:hover`, the polish-6 unified positioning rule in `_card-deck.scss` was a redundant 0,0,1,0 also-ran, and the user couldn't see the btn.

Fix: drop the leftover position + mid-flip rules from `_billboard.scss` entirely. The polish-5/6 unified rules in `_card-deck.scss` (`.my-sign-flip-btn, .my-sign-applet-flip-btn, .sea-stage-flip-btn { @include flip-btn-base; z-index: 25; bottom: 0.6rem; left: 0.6rem }` + `.sig-stage-card[data-flipping] .my-sign-flip-btn, .my-sign-applet-card[data-flipping] .my-sign-applet-flip-btn, .sea-stage-card[data-flipping] .sea-stage-flip-btn, ...` + hover-reveal trio) now cover the applet too at clean 0,0,1,0 / 0,0,3,0 / 0,0,2,1 specificities — hover-reveal wins by class count, no ID-context contamination.

Lesson: when refactoring CSS to a shared mixin/placeholder, also LIFT THE SELECTOR OUT of any ID-scoped outer block. Leaving the rule inside `#id_*` inflates its specificity in ways that can shadow other shared rules (esp. hover/state rules that lack an ID). The leftover comment block in `_billboard.scss` now documents the lift-out for future-me / future-DRY-passes.

Tests: 1314/1314 IT+UT total green (74s; pure SCSS rule deletion, no test surface). Visual verify pending user confirmation — the cascade is now clean (hover-reveal wins; transition: opacity 0.3s applies; btn fades in on real card hover + fades out on un-hover).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 19:52:51 -04:00
Disco DeDisco
b308115fcf A.7.5-polish-6 FLIP btn everywhere — applet gate dropped + sea_stage modal gets FLIP. User-spec 2026-05-25 PM ("If it's interfering to have bespoke rules, just allow the FLIP btn everywhere, including in my_sea.html") follow-up to polish-5 (1e2041e).
**(1) `_applet-my-sign.html`** — FLIP btn moved OUTSIDE the `{% if card.deck_variant.has_card_images %}` + nested `{% if not card.deck_variant.is_polarized %}` gates. Now renders as a direct child of `.my-sign-applet-card` for ALL cards regardless of mode/polarity. Back-img element stays gated (back-img is meaningless for polarized decks or text-mode — would render an empty src). JS handler in the same template ungated too (was wrapped in matching `{% if %}` blocks); now always wires + gracefully no-ops on click when no `.sig-stage-card-back-img` sibling exists. Card-element selector broadened from `.my-sign-applet-card--image` (image-mode only) to `.my-sign-applet-card` (any mode).

**(2) `_sea_stage.html`** — added `<img class="sig-stage-card-back-img">` (gated on `request.user.equipped_deck.has_card_images and not is_polarized` — same condition as my_sign.html's main page back-img) + `<button class="sea-stage-flip-btn">` (unconditional). Both nested INSIDE the `.sig-stage-card.sea-stage-card` for card-relative positioning. Multi-user gameroom is a known limitation here — the back-img src is the room viewer's deck-back, not the drawing gamer's, which is wrong when different gamers' decks have different backs. Parked for a future multi-user polish pass (called out in template comment).

**(3) `_card-deck.scss`** — extended the polish-5 shared FLIP-btn rule trio (positioning + hover-reveal + mid-flip-hide) to include `.sea-stage-flip-btn` across all 3 declarations. Now all 4 surfaces (my_sign main / applet / sea_stage / fan carousel) share the same opacity-0-default + hover-reveal + display:none-mid-flip behavior — single source of truth.

**(4) `sea.js`** — added FLIP btn click handler in the init() function next to the existing SPIN/FYI handlers. Mirrors the `_flipToBackAnimated` shape from my_sign.html / _applet-my-sign.html: rotateY 0→90→0 over 500ms, toggle `.is-flipped-to-back` at midpoint, `[data-flipping]` attr for SCSS mid-flip-hide. Same defensive no-op pattern as the applet — bails when no `.sig-stage-card-back-img` sibling exists. Behavior for polarized text-mode decks (no back-img rendered): click is a no-op. Polarized image-mode (future Earthman art): also no-op since back-img is server-gated to non-polarized. Non-polarized image-mode (Minchiate today): flips between front + back.

**Why ungate the FLIP btn rendering rather than render it conditionally per surface:** user-spec was "just allow the FLIP btn everywhere" + the prior bespoke per-surface gating was causing both visual quirks (missing FLIP btn in applet earlier) + maintenance complexity. The unified "always render, JS picks behavior by sibling existence" pattern eliminates the per-surface conditional templates. The btn is always visible-on-hover, always click-handles cleanly, gracefully no-ops where it has nothing to flip to — minimal surprise, maximal consistency.

**JS handlers not unified into a shared module** (yet): each of the 3 surfaces (my_sign main inline script, applet inline script, sea.js init()) carries its own copy of the ~15-line FLIP-to-back animate-and-toggle dance. Could be DRY'd into a `StageCard.flipToBack(card, btn)` helper at some point, but the call sites differ enough in setup (different parent DOM selectors, different surrounding state — frozen-gate for my_sign, no gate for applet/sea_stage) that the helper would mostly be the animate+setTimeout block. Deferred — flagged in [[project-image-based-deck-face-rendering]] follow-ups if it accretes.

Tests: 1314/1314 IT+UT total green (71s). No new tests — JS handler change is pure DOM augmentation; template changes just relax server-side gates (no new conditionals to test). Visual verify 2026-05-25 PM via Claudezilla on /billboard/: applet FLIP btn present (opacity:0 at rest, hover-reveals); shared `.my-sign-applet-card:hover .my-sign-applet-flip-btn` CSS rule confirmed in computed stylesheet; my_sign main page FLIP behavior unchanged (still works per user 2026-05-25 PM "Works well in my_sign.html tho").

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 19:31:45 -04:00
Disco DeDisco
1e2041ed9f A.7.5-polish-5 DRY _stat_face.html partial + FLIP-btn SCSS unification + my_sign FLIP DOM move-into-card + universal hover-reveal + instant mid-flip vanish + sea-stage-card image-mode bg fix + multi-line comment syntax cleanup. User-spec 2026-05-25 PM bundle of 5 cleanup threads atop polish-4 (4554c71).
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**(1) `_stat_face.html` partial** — extracted to `templates/core/_partials/_stat_face.html` per user 2026-05-25 PM: "Why are there so many individual instances of this feature? Couldn't we call the same DRY partial for each?". One partial covers all 4 stat-block surfaces (sig-stat-block / sea-stat-block / fan-stage-block / my-sign-applet-stat-block) — ~80 lines of duplicated markup collapse to 7 `{% include %}` sites (3 surfaces × 2 faces + applet × 1 face). Args: `face_modifier` (required: "upright"|"reversed"), `label_text` (required: "Emanation"|"Reversal"), `card` (optional TarotCard for applet's server-render path), `keywords_ul_id` (optional id attr on the keyword `<ul>` — sea_stage + fan need `id_sea_stat_upright/reversed` + `id_fan_stat_upright/reversed` for stage-card.js's `populateKeywords` surface-specific selector overrides). The `.stat-face` wrapper that the partial introduces is a no-op for the applet — applet's bespoke `.my-sign-applet-stat-block` rule doesn't `@include stat-block-shared` so `.stat-face` inherits no padding / display-none from the shared mixin.

**(2) FLIP-btn `@mixin flip-btn-base` + `%flip-btn-revealed` + `%flip-btn-mid-flip` primitives** — `_card-deck.scss` head per user 2026-05-25 PM: "unify the many disparate calculations we use for when we allow that FLIP btn to appear and where it appears". Each surface's flip-btn declaration now `@include`s the base (position absolute + zero margin + hidden default opacity 0 + 0.3s transition) and `@extend`s `%flip-btn-revealed` on its surface-specific reveal trigger + `%flip-btn-mid-flip` on its surface-specific `[data-flipping]` selector chain. ~30 lines of duplication collapsed to 6 lines of mixin/placeholder + 3 `@include` + 4 `@extend` calls.

**(3) my_sign FLIP btn moved INSIDE `.sig-stage-card`** + `.my-sign-flip-btn` + `.my-sign-applet-flip-btn` share one positioning rule (`bottom: 0.6rem; left: 0.6rem`) — was a sibling under `.my-sign-stage` positioned via stage-padding-relative `calc(1.5rem + 0.4rem)`. Polish-5 nests it INSIDE the card so positioning is naturally card-relative + the separate `.my-sign-page[data-current-card-id]` centered-mode geometric override (re-deriving offsets from the centred-row layout) is DROPPED entirely. The applet was already inside-card positioned; same `bottom: 0.6rem; left: 0.6rem` rule combines both surfaces in a single `_card-deck.scss` declaration. The applet's `_billboard.scss` flip-btn rule is now just a shim `@include` + `@extend` (the positioning got DRY'd up to the shared rule).

**(4) Hover-reveal everywhere** + instant mid-flip vanish — user-spec 2026-05-25 PM: "The .btn-reveal behavior here should now (1) disappear much earlier, so no independent ease-in/-out logic needed on clicking FLIP; (2) calculate its position more dynamically; be mirrored in the gameboard's My Sign applet. In all places does the hover-to-reveal-FLIP-.btn-reveal effect abate while the card is finishing a FLIP". my_sign main flipped from `display: none → display: inline-flex` (frozen-gated) to opacity-based hover-reveal on `.sig-stage-card:hover` (still gated by `.sig-stage--frozen`). Applet flipped from always-visible to opacity-based hover-reveal on `.my-sign-applet-card:hover`. Fan kept its existing hover-reveal. Mid-flip-hide changed from `opacity: 0 + pointer-events: none` (faded out over the 0.3s transition, which competed w. the click) to `display: none` — INSTANT vanish, no ease-out animation. All 3 surfaces consolidated into one combined `[data-flipping] -> flip-btn` selector list extending `%flip-btn-mid-flip`. The `:has(.flip-btn:hover)` self-pin clause (already present on fan) added to my_sign + applet too — keeps the btn visible while the cursor is on it, otherwise the btn (z-index 25, on top of the card) steals `:hover` from the card the moment the cursor moves onto it + retracts the reveal mid-click.

**(5) `.sea-stage--levity .sea-stage-card` image-mode bg fix** — user-reported 2026-05-25 PM: "the card preview stage in my_sea.html still sports the old card bg (the --secUser here) behind the card img (with the --quiUser box-shadow border)". Same source-order collision pattern as the sea-sig-card fix in polish-4: `.sea-stage--levity .sea-stage-card`'s `@include stage-card-polarity($invert-frame: true)` sets `background: rgba(var(--secUser), 1) + border-color: rgba(var(--priUser), 1)` at specificity 0,2,0 — matches the shared `.sig-stage-card.sig-stage-card--image` comma-list rule's specificity but source-loses to it (levity rule lives at line 2150, comma-list at line 705). Fix: add a `&.sig-stage-card--image { background: transparent; border: 0; }` nested override (0,3,0 specificity) — re-states the transparency under the levity polarity branch so image-mode drawn cards (Minchiate today) don't show a beige card-shape behind the PNG art. The gravity branch was already fine (its mixin call doesn't pass `$invert-frame`).

**(6) Multi-line `{# #}` comment syntax cleanup** — user-spotted 2026-05-25 PM after my polish-5 partial extraction caused visible comment text to leak into rendered HTML on 4 templates (per [[feedback-django-multiline-comments]] / [[feedback-django-comments-single-line-only]] traps the user has flagged before). All multi-line block comments I added in this polish converted to `{% comment %}...{% endcomment %}` form — covers the `_stat_face.html` partial header + 4 template include sites (my_sign.html × 2 blocks, _applet-my-sign.html, _sea_stage.html, game_kit.html).

Tests: 1314/1314 IT+UT total green (72s). No new tests — existing chip-presence + image-mode ITs from polish-4 still pass through the partial extraction. Visual verify 2026-05-25 PM via Claudezilla: my_sign main page (Queen of Coins) renders cleanly via partial w. card+stat-block; applet renders cleanly w. server-filled chip + title; carousel + sea_stage modal work via JS-populated partial includes; my_sign FLIP btn moved into card + hover-reveals + vanishes instantly on FLIP click; sea-stage-card no longer shows --secUser bg behind image-mode PNG art under levity. DRY partial extraction was held out of polish-4 as user-requested separate concern: "hold it for a separate commit, but fold the FLIP btn unification into it as the styling cleanup part" — done.

**Follow-up parked for next sprint**: user-flagged 2026-05-25 PM "If it's interfering to have bespoke rules, just allow the FLIP btn everywhere, including in my_sea.html". This needs (a) dropping the `not card.deck_variant.is_polarized` server-render gate in the applet template, (b) adding a FLIP btn + back-img element to the `_sea_stage.html` modal scaffold, (c) wiring a JS handler in sea.js (currently has no FLIP behavior for drawn-card stage). Out of scope for the polish-5 commit since it's template + JS scope; will pick up as polish-6 or a fresh sprint.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 19:22:08 -04:00
Disco DeDisco
a03d0b0cac Papa Quattro pngquant pass — 980k → 339k (-65% / 641k saved). User-suggested 2026-05-25 PM after the bg-trim re-export grew the file: "if it is higher res, we should strip it like we did yesterday". Same flags as the 0add163 import batch: pngquant --quality=65-85 --speed=1 --strip --skip-if-larger. Resulting file is now smaller than the pre-trim version (378k) too — the user's editor had re-saved w/o pngquant's aggressive quantization; this restores the optimized baseline.
`--skip-if-larger` is a no-op safety net (pngquant won't write if its output would be larger than the input), so re-running this command on any future asset edit is non-destructive. Worth wiring into the eventual admin upload pipeline per the 0add163 commit's "Future: when Sprint B's admin form ships, wire pngquant into an `optimize_card_images` management command so admin uploads auto-optimize on save" note.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 18:23:50 -04:00
Disco DeDisco
9d33cda139 Papa Quattro trump asset re-export — user trimmed leftover background pixels they'd neglected to remove from the original scan (per user 2026-05-25 PM). File grew 378402 → 980335 bytes — the bg trim itself shrinks visible content but the user's editor likely re-saved w. less-aggressive PNG compression than the original pngquant run; consider a re-pngquant pass before prod if asset-size becomes a concern.
Per `git-commit` skill convention: commit-everything-at-once is the default. This asset swap was inadvertently held back from polish-4 (4554c71); restored here as its own one-file commit at user direction. Memory note added so future commit passes don't selectively stage again.

No code touched — pure asset binary swap. The image-mode rendering pipeline (`TarotCard.image_url` → static URL → `<img src=...>` in the 5 image-mode surfaces) picks up the new bytes automatically on next page load.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 18:20:39 -04:00
Disco DeDisco
4554c71aed A.7.5-polish-4 stat-block chip restructure + top-pin + CSS-transition SPIN + sea-sig-card image-mode bg fix + title --quaUser unification — TDD. Mid-session 2026-05-25 PM bundle of 5 user-spec'd polish threads atop the polish-3 alpha bump (1839a37):
(1) **Card title color unified to --quaUser** — shared `stat-block-shared` mixin's `.stat-face-title` was `--quiUser` (cream-purple) for non-major arcana, but the My Sign applet's bespoke override at `_billboard.scss:642` had it as `--quaUser` (bright yellow-gold). User-observed inconsistency 2026-05-25 PM: "only the My Sign applet has --quaUser as a font color; the rest are --quiUser. Let's change the latter to match the former". Mixin default flipped — applet's bespoke override stays (was always --quaUser, the new universal value).

(2) **Stat-face top-pin** — `.stat-face` top padding collapsed from `0.37 * card-w` (which mid-vertically centered the arcana label) to `0.1 * card-w` (uniform w. bottom) so the chip + EMANATION/REVERSAL header pin at the actual top edge + title/arcana/keywords cascade DOWN naturally. User-spec 2026-05-25 PM: "pin the number/alphanumeric at the top and the rest of the content cascades down from it, instead of pinning the arcana type in the center and stacking the rest of the content atop it".

(3) **Chip layout restructured** — header is now a 2-row vertical stack (was a 1-row flex w. chip-pill + label inline). Row 1: `.stat-chip-rank` on its OWN line (room for long Roman numerals like XXVIII without squeezing the label). Row 2: `.stat-chip-tag` flex-row holding `<i class="stat-chip-icon">` + `<p class="stat-face-label">` — the icon is always 1 char so it never crowds the label. Border-bottom on the whole `.stat-face-header` (0.05rem solid --secUser at 0.4 alpha) underscores both rows as one header unit, replacing the prior per-`.stat-face-label` `text-decoration: underline` (dropped). Per user spec 2026-05-25 PM: "allow EMANATION/REVERSAL to remain inline with the <i> el below the alphanumeric, which will more predictably only ever be one character long. Then we should extend the underline as a thin line underscoring them both (not merely underlined text)". Template-side: 4 stat-block surfaces (`my_sign.html` / `_applet-my-sign.html` / `_sea_stage.html` / `game_kit.html`) updated to the new 2-row HTML structure — `.stat-face-chip` wrapper dropped entirely; rank is a direct child of header; icon + label live in `.stat-chip-tag`. 4 ITs adjusted to match the new DOM.

(4) **SPIN animation restored for image-mode via CSS transition** — A.7.5 had gated the 180° card rotation behind `!.fan-card--image` (per the prior "monodecks shouldn't have polarity" spec), leaving image-mode cards static on SPIN while only the stat-block face toggled. User-spec 2026-05-25 PM: "reintroduce the SPIN animation". First attempt used a layered `Element.animate(0→180→0)` keyframe; user reported "card rotates back the other way even quicker". Second attempt continued past 180° to 360° for single-direction spin; user reported "now it does three! Upside down, rightside up, and upside down again!" — root cause was the layered `Element.animate` racing the existing `.fan-card { transition: transform 0.18s ease-out }` set in updateFan, producing double/triple-firing. User suggestion 2026-05-25 PM: "Why can't we just resort to the CSS transition". Final fix: drop the special-case image-mode `Element.animate` block entirely; image-mode + text-mode now share the same SPIN handler — toggle `.stage-card--reversed` + set inline `style.transform` w. the rotate(180deg) appended. The existing CSS transition handles the rotation in a single mechanism, no layering. Persistent state via `.stage-card--reversed` continues to be read by `updateFan()` so post-SPIN nav re-renders the rotation correctly.

(5) **sea-sig-card image-mode bg artifact fix** — User-reported 2026-05-25 PM: "Looks like we still have an artifact card bg behind this version of the card preview img in my_sea.html". The central sig card in `my_sea.html`'s picker was showing a beige card-shape behind the transparent-PNG art. Root cause: `.sig-stage-card.sea-sig-card` (`_card-deck.scss:1684`, specificity 0,2,0) matches the shared `.sig-stage-card.sig-stage-card--image` comma-list rule's specificity exactly but appears LATER in source order — so its `background: rgba(var(--priUser), 1)` + `border: 0.15rem solid ...` + `padding: 0.25rem` overrode the image-mode rule's `background: transparent; border: 0; padding: 0`. Fix: add a `&.sig-stage-card--image { background: transparent; border: 0; padding: 0; }` override INSIDE the bespoke rule (specificity 0,3,0 — wins both source-order against the comma-list AND beats the levity-polarity rule at line 1299). Parallel override added to `.my-sea-page[data-polarity="levity"] .sig-stage-card.sea-sig-card` (0,3,0) for the same reason — under levity the polarity rule re-clothes the sea-sig-card w. --secUser bg even in image mode; the nested `&.sig-stage-card--image` override at 0,4,0 wins. Other 3 image-mode surfaces audited: `.my-sea-slot` + `.sea-card-slot` + `.fan-card` base rules are 0,1,0 and lose to the 0,2,0 comma-list naturally; no parallel fix needed for them.

Tests: 1314/1314 IT+UT total green (73s). 4 ITs updated to match the new chip DOM structure (`.stat-face-chip` wrapper dropped; rank now direct child of header; icon + label inside `.stat-chip-tag`): BillboardMySignViewTest.test_stat_block_renders_rank_suit_chip_per_face + BillboardAppletMySignTest.test_applet_stat_block_renders_server_side_chip + MySeaViewTest.test_sea_stage_stat_block_renders_rank_suit_chip_per_face + GameKitViewTest.test_fan_stage_block_renders_rank_suit_chip_per_face. Visual verify 2026-05-25 PM via Claudezilla: chip restructure renders correctly across game_kit carousel (XXVIII Il Capricorno + Il Matto trumps); sea-sig-card bg artifact gone (computed bg `rgba(0, 0, 0, 0)`, border 0, padding 0); SPIN animation smooth in both image-mode + text-mode. No FT runs per [[feedback-ft-run-discipline]]. DRY partial split for the duplicated stat-face header markup deferred to a follow-up commit per user request 2026-05-25 PM ("hold it for a separate commit").

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 18:14:42 -04:00
Disco DeDisco
b1c6833956 Sky wheel .nw-rx badge — .shop-badge parity for retrograde planets. User-spec 2026-05-25 PM: "Can you help me give a similar badge to .nw-rx as to that by the stack of ×5 Tithe Tokens in wallet.html's Shop applet? One commensurately scaled to the planet, and containing the Rx symbol where it already is, slightly overlapping its planet and along the same degree as it". Mirrors the wallet Shop applet's .shop-badge ×N quantity chip: --secUser disc + --priUser glyph + bold weight.
**Implementation** (SVG, not CSS-positioned since `.nw-rx` is an SVG `<text>` child of `.nw-planet-group`): adds a new `<circle class="nw-rx-badge">` to `_drawPlanets` in `sky-wheel.js` BEFORE the existing `.nw-rx <text>` so the text stacks on top of the disc. Both share the same center coords + animate together via a shared `attrTween` on the planet's degree interpolation. Geometry tuned to the user's "commensurately scaled / slightly overlapping" spec: `RX_OFFSET = R.planetR + _r * 0.07` (radial position along the same angle as the planet — keeps badge on the same degree per the user's "along the same degree as it"); `r = _r * 0.035` (70% of the planet circle radius — "commensurately scaled"). Net: badge center sits `_r * 0.07` outside the planet center; badge edge intrudes `~_r * 0.015` past the planet edge — a thin overlap rather than a flush tangent. Glyph font-size bumped from `_r * 0.040 → _r * 0.045` to read better inside the larger disc.

**SCSS** (`_sky.scss`): new `.nw-rx-badge { fill: rgba(var(--secUser), 1); stroke: rgba(var(--priUser), 0.6); stroke-width: 0.5px; }` — light disc w. a thin dark outline to separate it from same-color planet-element rings (gold-greens, etc.) when an Rx planet lands on a matching-color band. `.nw-rx` glyph rule simplified: `fill --priUser`, drops the prior `stroke --priUser` (now unnecessary — the disc gives the glyph its own clean substrate), gains `font-weight: 900` to match the `.shop-badge` text weight contract.

**Why a new SVG element rather than reusing the existing `<text>`'s background**: SVG `<text>` doesn't support `background-color` directly; the canonical pattern is a sibling `<rect>` or `<circle>` underneath. Picked `<circle>` to match the round `.shop-badge` chrome (1.5rem rounded square ≈ disc at the rendered size).

Tests: 198/198 gameboard ITs+UTs green (23s; no test surface — pure SVG render + SCSS change). Visual verify 2026-05-25 PM via Claudezilla on `/dashboard/sky/`: Pluto + Jupiter + Saturn (today's retrograde planets) all carry the cream-disc Rx badge w. dark `R` glyph, slightly overlapping their planet circles along the same angle. No Jasmine spec run — the change is pure DOM-shape augmentation w/o behavioral logic.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 17:30:21 -04:00
Disco DeDisco
1839a375fe A.7.5-polish-3 stat-block alpha unification (1.0) — supersedes polish-2's 0.5. User-reverted 2026-05-25 PM: "please undo that and set all of them to the higher opacity that My Sign just had". The 0.5 unification from polish-2 (efcef15) made all 4 stat-blocks too washed-out against the page bg bleed; user wants them fully opaque matching the My Sign applet's original gravity-state appearance (= rgba(var(--priUser), 1)). Forward edit rather than git revert since the polarity-bg + label-color collapses from earlier polish commits stay in place — only the alpha changes.
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**5 sites bumped from 0.5 → 1.0** (mirrors the polish-2 site list):
- `.sig-stat-block` default (the my_sign main + sig-overlay reference)
- `.sea-stage-content .sea-stat-block` (no-polarity fallback)
- `.sea-stage--gravity .sea-stat-block, .sea-stage--levity .sea-stat-block` (polarity-classed rule that actually applies in practice)
- `.tarot-fan-wrap[data-polarity="gravity"] .fan-stage-block, .tarot-fan-wrap[data-polarity="levity"] .fan-stage-block`
- `.my-sign-applet-stat-block` default

Net: every stat-block surface now renders `rgba(50, 30, 95)` (--priUser at full alpha) regardless of polarity. Visually identical chrome across my_sign main / applet / sea_stage modal / Game Kit fan stage — no more translucent leak of the page bg through the panel.

Tests: 1314/1314 IT+UT total green (74s; pure alpha-channel SCSS, no test surface). Visual verify 2026-05-25 PM: applet stat-block now `rgb(50, 30, 95)` (full opacity), matching its original gravity state the user references as canonical.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 15:28:35 -04:00
Disco DeDisco
efcef15487 A.7.5-polish-2 stat-block alpha unification — all 4 surfaces collapse to rgba(var(--priUser), 0.5) matching the my_sign main page. User-reported 2026-05-25 PM after the polarity-bg unification (2ec23ea): "Lots of different opacities all around here. Can you unify those too, to the My Sign stat block?" — the my_sign main page's .sig-stat-block default is rgba(var(--priUser), 0.5); the 3 other stat-block surfaces were carrying different alphas (sea 0.85, fan 1.0, applet 0.8 default + 1.0 gravity override) — visually inconsistent. Collapse all to 0.5.
**Touched bg declarations (5 sites, all `rgba(var(--priUser), X)`)**:
- `.sea-stage-content .sea-stat-block`: `0.85 → 0.5` (the no-polarity fallback rule)
- `.sea-stage--gravity .sea-stat-block, .sea-stage--levity .sea-stat-block`: `0.85 → 0.5` (the polarity-classed rule that actually applies in practice; both kept since the previous commit folded gravity into the same colors as levity)
- `.tarot-fan-wrap[data-polarity="gravity"/.levity] .fan-stage-block`: `1 → 0.5`
- `.my-sign-applet-stat-block` default: `0.8 → 0.5`
- `.my-sign-applet-body[data-polarity="gravity"] .my-sign-applet-stat-block`: bg override dropped entirely; the default 0.5 now applies in both polarities. Border + keyword color overrides kept (those target the gravity card-pair convention, not the bg).

Unchanged: `.sig-stat-block` default in `.sig-stage` (was already `0.5`) — the reference value the user pointed to.

Visual verify 2026-05-25 PM: applet stat-block now `rgba(50, 30, 95, 0.5)` — same color + alpha as the my_sign main page's `.sig-stat-block`. Both stat-blocks read as a translucent dark-purple panel that lets the page bg (green on my_sign / billboard purple on the applet) bleed through identically across surfaces.

Tests: 1314/1314 IT+UT total green (72s; no test surface — pure alpha-channel value changes in SCSS). Visual verify confirmed cross-surface match.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 15:05:07 -04:00
Disco DeDisco
2ec23ea2c0 A.7.5-polish stat-block polarity bg unification — gravity flipped to --priUser across sig + sea + fan stages (match My Sign applet's no-flip convention). User-reported 2026-05-25 PM after the A.7.5 land (a9ad422): "the --priUser and --secUser polarity seems to be reversed everywhere but the My Sign applet". DOM inspection confirmed: applet stat-block under gravity = rgb(50, 30, 95) (--priUser); main .sig-stat-block under gravity = rgba(162, 170, 173, 0.75) (--secUser). Applet keeps --priUser bg under BOTH polarities (no gravity override on bg; only label/keyword colors flipped). Main page + sea_stage + fan_stage were doing the opposite-polarity flip per the [[feedback-card-polarity-convention]] lock, which the user is now revising — stat-block should match applet pattern (always --priUser bg, regardless of polarity).
**Change**: collapse the three stat-block gravity-polarity overrides:
- `.tarot-fan-wrap[data-polarity="gravity"] .fan-stage-block` — bg `--secUser → --priUser`; combined w. the existing levity rule into a single comma-list selector (`[data-polarity="gravity"], [data-polarity="levity"]`) since both branches now produce identical colors. Inner overrides (label/chip/keywords) collapsed to the levity values.
- `.sig-stat-block` under `.my-sign-page[data-polarity="gravity"]` (+ `.sig-overlay[data-polarity="gravity"]`) — explicit `background: rgba(var(--secUser), 0.75)` removed; falls through to the default `.sig-stage .sig-stat-block { background: rgba(var(--priUser), 0.5); }` upstream. Label + chip gravity-specific overrides (--quiUser label, --priUser chip — tuned for the now-removed --secUser bg) deleted; the shared --secUser-label / --secUser-chip defaults (tuned for --priUser bg) cover both polarities.
- `.sea-stage--gravity .sea-stat-block` — bg `--secUser → --priUser`; combined w. levity via comma-list selector. Inner overrides collapsed.

Net effect across the 3 surfaces: stat-block bg is now `rgba(var(--priUser), N)` (alpha varies per surface: 0.5 sig, 0.85 sea, 1.0 fan) regardless of polarity — matching the applet's universal --priUser pattern. Card polarity rules untouched: text-mode card bg still flips per the original convention (gravity card --priUser, levity card --secUser). Card + stat-block under gravity NOW share the same polarity bg (was opposite per [[feedback-card-polarity-convention]]); for image-mode cards this is invisible (transparent card bg); for text-mode cards (Earthman + RWS today) the same-polarity bgs read as a coordinated dark pair under gravity rather than the prior dark/light contrast — accepted as the intentional new convention per user spec.

**Convention update**: [[feedback-card-polarity-convention]] needs revision — the "card + stat block carry OPPOSITE-polarity bgs" rule held for sig/sea/fan but never for the applet, and the user is now extending the applet's exception universally. Memory update deferred to a follow-up; commit body documents the new direction so future-me has the rationale.

Tests: 1314/1314 IT+UT total green (no test surface — SCSS-only change; ITs use lxml HTML parsing + don't observe computed styles). Visual verify 2026-05-25 PM: my_sign main page stat-block under gravity now `rgba(50, 30, 95, 0.5)` (--priUser w. page-bg bleed) matching the applet's `rgb(50, 30, 95)` (--priUser at full alpha). No FT runs per [[feedback-ft-run-discipline]] — visual-only change.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 14:44:07 -04:00
Disco DeDisco
a9ad422b35 A.7.5 Game Kit carousel image-mode + universal stat-block top-left chip + EMANATION/REVERSAL --secUser convention — TDD. Mid-session 2026-05-25 PM (Sprint A.7.5 of [[project-image-based-deck-face-rendering]] — slotted between A.7 polish + tomorrow's A.8 room.html). Three threads bundled: (1) Game Kit _tarot_fan.html carousel modal gets the image-mode branch + per-card FLIP-to-back for non-polarized image-equipped decks (Minchiate today; brings the carousel into parity w. the other 5 image-mode surfaces shipped in A.3-A.7); (2) the A.3 Q3-spec top-left rank+suit chip lands across all 4 stat-block surfaces (my_sign main / _applet-my-sign / _sea_stage modal / new game_kit fan stage), retrofitting work that A.3 explicitly deferred per the "Lower-priority follow-ups" list in the project memory; (3) chip + EMANATION/REVERSAL label adopt --secUser as the new universal color convention so the title (--quaUser/--terUser per arcana) stays the focal text + the chip-and-label header recedes visually.
(1) _tarot_fan.html image-mode branch — server-side `{% if card.deck_variant.has_card_images %}` gate: image-mode renders `<img class="sig-stage-card-img">` + (for non-polarized decks) a sibling `<img class="sig-stage-card-back-img">` for the FLIP-to-back affordance; text-mode keeps the existing `.fan-card-corner --tl/--br` + `.fan-card-face` scaffold unchanged (Earthman + RWS today; will be removed once both decks get artwork — user's plan: scrape RWS art tonight + Earthman public-domain paintings to follow; "shabby cardstock" non-equippable Earthman variant retains text rendering as legacy preservation). New `.fan-card.fan-card--image` marker class added to the shared image-mode comma-list selector (`_card-deck.scss:705-765`) so the carousel cards pick up the contour-stroke + depth-shadow filter chain + `.is-flipped-to-back` toggle for free — single SCSS source of truth across all 5 image-mode surfaces. Also added `data-arcana-key="{{ card.arcana }}"` + `data-image-url="{{ card.image_url|default:'' }}"` data-attrs to every fan-card so `StageCard.fromDataset` + `_setImageMode` flow w. no extra plumbing.

(2) Game Kit carousel JS rewiring (`game-kit.js`): `_populateStage` now also calls `StageCard.populateStatExtras(stageBlock, card)` so the carousel stat block gets title + arcana + chip populated on every card focus (previously the stage block had only the keyword list; the call site simply wasn't wired). SPIN handler gates the 180° card rotation behind `!active.classList.contains('fan-card--image')` — for image-mode cards SPIN now just toggles `.is-reversed` on the stat block to swap EMANATION ↔ REVERSAL content w/o rotating the artwork (user-spec 2026-05-25 PM: "monodecks shouldn't have gravity and levity polarity"; image artwork is symmetric + shouldn't be inverted by a UI cycle). New `_flipToBack` helper mirrors the my_sign.html A.5-polish-2 FLIP-to-back animation (rotateY 0→90→0 over 500ms, `.is-flipped-to-back` toggle at 250ms midpoint, `data-flipping` cleared at 500ms); the existing `_flipActive` dispatches to it via `active.querySelector('.sig-stage-card-back-img')` presence check (the back-img element is only server-rendered for non-polarized image-equipped decks, so its presence is the gate). Polarized text-mode (Earthman) keeps the existing polarity-cycle FLIP. Per-card-change cleanup also clears `.is-flipped-to-back` on every card so a back-flipped card returns to front when it leaves focus (mirrors the SPIN reset semantics).

(3) Top-left rank+suit chip retrofit (4 stat-block surfaces): the A.3 Q3 spec called for a chip but explicitly deferred to "Lower-priority follow-ups" in the project memory; user pulled it in this sprint as part of the carousel rewrite. New `.stat-face-header` flex wrapper holds the chip + EMANATION/REVERSAL label inline (chip is 2 rows tall, label is 1 — flex `align-items: flex-start` keeps them "vaguely inline" per spec). Chip mirrors the existing `.fan-card-corner` pattern: vertically stacked rank + suit-icon, no chrome (initial draft had a bordered pill — corrected per user clarification 2026-05-25 PM "vertically stacked, --secUser, in the top-left corner"). All 4 stat-block templates (my_sign.html / _applet-my-sign.html / _sea_stage.html / game_kit.html's `#id_fan_stage_block`) get the new header wrapper around their existing `.stat-face-label`. Applet renders the chip server-side from `card.corner_rank` + `card.suit_icon`; the other 3 surfaces leave the chip elements empty + populated by `StageCard.populateStatExtras` on each card focus (the helper now also walks `.stat-chip-rank` + `.stat-chip-icon` w. the same find-all + textContent / className pattern it already uses for title + arcana). Chip color is --secUser by default; polarity-aware overrides for surfaces whose gravity bg flips to --secUser (sig-stat-block / sea-stat-block / fan-stage-block) flip the chip to --priUser for visibility — same logical inversion the keyword list rules already use.

(4) Trump fa-hand-dots fallback in `TarotCard.suit_icon` — was reading the per-card `icon` field then returning `''` for any major arcana w/o an explicit override. Earthman's seed migration 0007 set `icon="fa-hand-dots"` on trumps 2+ as the universal trump symbol, but trumps 0/1 + every Minchiate trump fell through to empty + rendered the chip as just a number/numeral w. no icon below. Promoted the fallback into the model property (per-card override still wins via the `self.icon` branch), so every trump everywhere — chip, text-mode corner, future surfaces — gets a hand-with-dots glyph for free. Updated `TarotCardSuitIconTest.test_major_without_icon_returns_empty` → `test_major_without_icon_defaults_to_hand_dots`.

(5) EMANATION/REVERSAL → --secUser (user-spec 2026-05-25 PM, mid-sprint): label color was --terUser (gold) across all 4 surfaces; flipped to --secUser everywhere so the label recedes against the title (gold/--quaUser per arcana stays the focal text). Default in the shared `stat-block-shared` mixin + applet bespoke `.stat-face-label` rule both updated. Per-polarity overrides: levity (bg --priUser) → label --secUser everywhere; gravity overrides preserved at --quiUser on the 3 surfaces whose gravity bg flips to --secUser (sig-stat-block / sea-stat-block / fan-stage-block — --secUser label would be invisible against --secUser bg, so --quiUser stays for contrast); applet gravity bg is --priUser (just full alpha vs. the default 0.8 — different from the other surfaces) so its gravity override removed entirely, label uses the shared --secUser default in both polarities. User-confirmed visually 2026-05-25 PM: applet EMANATION now in --secUser (`rgb(162, 170, 173)`) matching the chip color — chip + label read as a coordinated header pair rather than competing w. the title.

Tests: 1314/1314 IT+UT total green (76s; +8 new in this sprint — 4 chip-presence ITs across the 4 stat-block surfaces, 3 _tarot_fan image-mode-branch ITs covering image-equipped + text-mode + polarized-image-equipped permutations, 1 UT-rename for the trump fa-hand-dots default). Surfaces NOT covered by ITs: SCSS layout (visual-only — verified live via Claudezilla on /gameboard/game-kit/ Minchiate carousel, /billboard/my-sign/ stage card, /billboard/ applet preview); JS-side chip-fill via populateStatExtras (covered transitively by the populateStatExtras existing call sites — no new test for the chip-specific code path since the test surface for stage-card.js is currently Jasmine-only via FanStageSpec.js, deferred). No new FT runs per [[feedback-ft-run-discipline]] — all changes are template / SCSS / JS / model property; IT coverage is comprehensive for the server-rendered surfaces + the visual verify covered the JS-populated surfaces.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 14:25:41 -04:00
Disco DeDisco
5a1acbd9ca CI test-FTs-room #334 fix — _seed_earthman_sig_pile missing is_polarized=True + has_card_images=False defaults (13 errors) + stale id_kit_fiorentine_deck selector → id_kit_tarot_deck (1 error). CI pipeline #334 test-FTs-room reported 1 FAIL + 13 errors after retry on a clean local-green branch; user asked for diagnosis. Two unrelated root causes — both pure FT-helper / FT-selector bugs surfaced by today's earlier landings (15025b4 my_sea single-stack collapse + f107522 RWS rename). No app code touched.
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(1) **`_seed_earthman_sig_pile` helper missing two field defaults** — 13 errors + 1 FAIL across `MySeaCardDrawTest`. All 13 errors fail at `_draw_open_modal` line 716 looking for `.sea-deck-stack--levity`; the FAIL at `test_form_col_renders_decks_lock_hand_del_and_reversal_pct` asserts `len(stacks) == 2` and gets 1. Today's 15025b4 (A.7-polish my_sea single-stack collapse) added `{% if request.user.equipped_deck.is_polarized %}` branching to `my_sea.html:224`: polarized decks render `--gravity` + `--levity` stacks; non-polarized decks render a single `--single` stack. The `_seed_earthman_sig_pile()` helper at `functional_tests/sig_page.py` calls `DeckVariant.objects.get_or_create(slug="earthman", defaults={...})` w. only `name`, `card_count`, `is_default` in the defaults dict — `is_polarized` falls through to the model default of `False` (`epic/models.py:260`). Migration 0012 sets the field on the migration-seeded Earthman row via an explicit `.update(is_polarized=True, has_card_images=False, family="earthman")`, but `TransactionTestCase` flushes all tables on teardown (no `serialized_rollback` per [[feedback-transactiontestcase-flush]]) — once the first test method runs + tears down, the migration-seeded row is gone, and every subsequent test's setUp re-creates Earthman via the helper's incomplete defaults → `is_polarized=False` → my_sea picker renders single-stack → FT selector miss. Why local passed: `MySeaCardDrawTest` is class #5 of 6 in test_game_my_sea.py (setUps at lines 49, 208, 381, 474, 691, 1146); local runs typically scope to a single class or method (per [[feedback-ft-run-discipline]]), so the FIRST setUp finds the migration-seeded Earthman row still intact w. `is_polarized=True` and `get_or_create` returns it as-is. In CI's 152-test FT-room batch, four prior classes each truncate `epic_deckvariant` before class #5 runs, so the helper's defaults are all that's left. Fix: add `is_polarized=True, has_card_images=False` to the helper's defaults dict, mirroring migration 0012's explicit `.update()`. `family` stays implicit since the model default of `EARTHMAN` (`"earthman"`) already matches. Note: the parallel `_equip_earthman` helper in `test_game_room_deck_contrib.py:31-40` carries the same incomplete defaults but its tests don't depend on `is_polarized` — left untouched to avoid scope creep; would tighten consistency in a follow-up if the same trap bites again

(2) **Stale `#id_kit_fiorentine_deck` selector** — 1 error at `DeckInUseGameKitTest.test_non_contributing_deck_has_normal_don_doff`. f107522 (A.0 image-rendering schema + RWS rename) renamed the existing `fiorentine-minchiate` DeckVariant slug to `tarot-rider-waite-smith` (audit revealed the deck was actually 78-card RWS Tarot, not 97-card Minchiate). The kit panel template at `_applet-game-kit.html:87` derives the element id from `deck.short_key` (`epic/models.py:291`, first dash-separated word of slug) — so `tarot-rider-waite-smith` produces id `id_kit_tarot_deck`, not the old `id_kit_fiorentine_deck`. f107522's rename pass updated `test_game_room_deck_contrib.py`'s click target on line 194 (`#id_kit_tarot_deck`) but missed the immediately-following assertion's `wait_for` selector on line 198, leaving a mixed-slug FT that clicks the new id but waits for the old. Pure FT-selector swap

Tests: not run locally per [[feedback-ft-run-discipline]] — both fixes are FT-only (helper defaults + selector string); CI verification on next push will confirm the 14 reds go green. Files: `functional_tests/sig_page.py` (+1, -1) + `functional_tests/test_game_room_deck_contrib.py` (+1, -1)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 11:12:16 -04:00
Disco DeDisco
711b609e0c A.7-polish-4 applet stat-block palette tweak — user-edited 2026-05-25 PM. Two adjustments inside _billboard.scss's .my-sign-applet-stat-block block: (1) Minor/middle .stat-face-title color shifts from --quiUser to --quaUser — the previous --quiUser tint blended too closely w. the keywords text in the applet at applet-card-w sizing; --quaUser provides better contrast against the dimmer surrounding body. (2) The gravity-polarity stat-block inversion now reads --priUser bg + --secUser-tinted keywords/border (was --secUser bg + --priUser keywords) — the prior assignment had the stat-block more saturated than the adjacent card, drawing the eye away from the card art; flipping the assignment lets the card stay the visual anchor while the stat-block recedes into a calmer companion surface. .stat-face-label color stays --quiUser since it's the always-on identity marker and reads correctly against both bg variants. Pure SCSS — no template / view / JS / test changes
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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 02:46:55 -04:00
Disco DeDisco
7c6ab39635 A.7-polish-3 stat-block title + arcana fields across 3 surfaces + spread-switch unlock after DEL — TDD. End-of-session 2026-05-25 PM. Two changes bundled (both user-requested as round-out work for tonight's final push):
1. Stat-block restructure per [[project-image-based-deck-face-rendering]]'s locked Q3 spec. User noticed during browser verify that image-mode card surfaces (Minchiate-equipped on my_sign main stage + My Sign applet + Sea Stage modal in my_sea) show only the EMANATION label in the stat-block — no title, no arcana type, no keywords (Minchiate keywords are empty per A.1 seed). For text-mode decks (Earthman, RWS) the title + arcana render ON the card; for image-mode the card is just an image so all textual metadata MUST move to the stat-block. Spec was originally written for image-mode only but user explicitly asked for it universally so non-image cards also get the info in the stat-block (visible duplicates w. card content — acceptable tradeoff per user). Implementation: added `<p class="stat-face-title">` + `<p class="stat-face-arcana">` to both upright + reversed `.stat-face` blocks in `my_sign.html` (line ~58) + `_sea_stage.html` (the modal). For `_applet-my-sign.html` (no SPIN btn, no reversed face), rendered server-side from `card.name` + `card.get_arcana_display` + the new `data-arcana-key="{{ card.arcana }}"` attr on the stat-block wrapper. New JS helper `StageCard.populateStatExtras(statBlock, card, opts)` in `stage-card.js` parallels the existing `populateKeywords` — fills `.stat-face-title` (card name minus any "Title, Qualifier" Earthman pattern stripping) + `.stat-face-arcana` (`_arcanaDisplay(card)` reused) + sets `data-arcana-key` on the stat-block parent for SCSS color-keying. Exported alongside populateKeywords; called from `my_sign.html` inline + `sea.js`'s `_populate` (the 2 dynamic stat-block sites). `sig-select.js` (room sig select) intentionally NOT updated — that's A.8 territory + its stat block markup differs. SCSS: extended `stat-block-shared` mixin in `_card-deck.scss` w. `.stat-face-title` (font-weight 700, color --quiUser default; `[data-arcana-key="MAJOR"]` selector flips to --terUser matching the contour-stroke arcana-color convention) + `.stat-face-arcana` (uppercase letter-spaced like `.stat-face-label`). Same rules duplicated in `_billboard.scss` `.my-sign-applet-stat-block` block (different sizing via `--applet-card-w` container query). `:empty` rule hides both title + arcana when JS hasn't populated yet (rest state — prevents zero-height paragraphs inflating the stat block). Also added user-spec'd underline to `.stat-face-label` (text-decoration: underline + 0.15em offset).

2. Spread-switch policy unlock after DEL. User-reported AUTO DRAW failure ("only works with default SOA spread, others give visual click feedback but no cards") + spread-switch failure ("won't persist with a partial draw either, only SAO will"). Investigated: root cause is `views.my_sea_lock` line 372 returning `409 spread_mismatch` whenever the POST's spread != the existing `MySeaDraw` row's spread. The row spread is committed at first-card moment and `active_draw_for` returns rows for 24h regardless of hand state (even empty post-DEL rows still hold the spread lock). Combobox switches visually but every subsequent POST 409s. Refined policy: spread is locked only during an ACTIVE non-empty draw. Once the user DELs (clears hand to []), the spread lock lifts — a POST w. a different spread UPDATES the existing row's spread + populates the new hand. The 24h quota window (created_at + paid_through_at) is preserved so the cooldown clock stays put. Sneaky-POST mitigation is still in effect for mid-non-empty-draw spread switches (those still 409). Server-side: 4-line change in `views.my_sea_lock` — `spread_changed = existing.spread != spread`; `if spread_changed and existing.hand: return 409` (preserves prior behavior for non-empty hands); `if spread_changed: existing.spread = spread; update_fields.append("spread")` in the update block. New IT `MySeaLockHandViewTest.test_lock_post_spread_switch_after_del_succeeds` exercises the full flow: first POST creates row w. spread=SAO + 1 card; DEL clears hand; second POST w. spread=waite-smith + different card → 200 + row.spread is now "waite-smith" + row.created_at unchanged. Existing `test_lock_post_spread_mismatch_within_quota_returns_409` test docstring updated to clarify the new policy ("for the duration of an ACTIVE non-empty draw"); the 409 assertion still holds for its specific scenario (mid-non-empty-draw switch).

Tests: 1 new IT green (lock-view spread-switch-after-DEL); 14/14 MySeaLockHandViewTest class green; 1307/1307 IT+UT total green (74s; +1 from 26cdf0d's 1306). Memory: `project_image_based_deck_face_rendering.md` has the detailed AUTO DRAW root-cause writeup; tomorrow's A.8 work is the only remaining image-rendering surface

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 02:43:00 -04:00
Disco DeDisco
26cdf0d38b A.7-polish-2 Sea Stage modal img scaffold — TDD. User-reported bug 2026-05-25 PM after the my_sea polish commit (15025b4): drawing a card manually opens the Sea Stage modal but the card area is blank instead of showing the v2-convention card image (or the old text fallback). Root cause: stage-card.js's _setImageMode (added in A.3) correctly adds the .sig-stage-card--image class to the modal's .sig-stage-card.sea-stage-card when the drawn card has a non-empty image_url payload (now flowing through from A.7-polish's card_dict update), and the shared SCSS rule (_card-deck.scss .sig-stage-card.sig-stage-card--image) correctly hides the text scaffold children (.fan-card-corner / .fan-card-face) via display:none. But — the modal's HTML scaffold in _sea_stage.html was missing the <img class="sig-stage-card-img"> slot that the JS expects to populate. _setImageMode queries stageCard.querySelector('.sig-stage-card-img'), gets null, and silently falls through — leaving the modal w. the text scaffold hidden + no img element to show. Net: blank card. Fix: add the same hidden <img class="sig-stage-card-img" alt="" style="display:none"> slot to _sea_stage.html that already lives in my_sign.html's stage card scaffold (the contract the stage-card.js module assumes). Matches the my_sign pattern: inline style="display:none" is cleared by JS via img.style.display = '' when image mode activates (vs. the my_sign template back-img which uses pure CSS-toggled visibility — different contract since the back-img is server-rendered conditionally). No SCSS / JS changes — the shared image-mode SCSS rule already covers the modal's .sig-stage-card.sig-stage-card--image selector (lifted to top-level in A.5 commit 82813e9 specifically so non-.sig-stage-nested cards like the my_sea central sig + Sea Stage modal both work). Also memory-updated: noted the pre-existing AUTO DRAW bug (only works on default SAO spread; other 5 spreads silently fail). Bug pre-dates the image-rendering sprint per user — likely a hardcoded position-list or pile-slice assumption in sea.js's auto-draw handler. Not blocking A.8; flagged in [[project-image-based-deck-face-rendering]] follow-ups. Tests: 1306/1306 IT+UT total green (74s, unchanged — pure template scaffold extension, no test surface). Visual verify: refresh /gameboard/my-sea/ + draw a Minchiate card manually → modal should now show the actual Minchiate card image w. contour stroke + depth shadow, NOT the previous blank state
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 02:21:31 -04:00
Disco DeDisco
15025b4188 A.7-polish my_sea slot image-rendering (server-saved + mid-draw JS) + non-polarized single-deck-stack collapse — TDD. End-of-session wrap-up 2026-05-25 PM. Three changes covering my_sea.html surfaces that weren't in A.5/A.7's central-sig-only scope: (1) saved-hand slot rendering (_my_sea_slot.html server-rendered partial fired when a draw is resumed via refresh); (2) mid-draw slot fill (sea.js's _fillSlot writes slot.innerHTML on each card-deposit click; previously rendered corner-rank + suit-icon only, NOW renders <img> when card.image_url is non-empty); (3) deck-stack collapse for non-polarized decks (Minchiate today) — the bottom-right of my_sea.html showed two side-by-side GRAVITY + LEVITY stacks regardless of equipped-deck polarization; for non-polarized decks polarity has no meaning so the dual layout misleads. **Critical lock**: collapse is my_sea-ONLY. room.html keeps the dual stacks since multiple gamers contribute (each might bring a different polarization). Server-side template branches {% if request.user.equipped_deck.is_polarized %} to pick dual vs. single rendering; the --single stack carries the actual deck back-image via <img class="sea-stack-face-img"> (object-fit: cover) when has_card_images=True. Sub-changes: card_dict() in apps/epic/utils.py now includes image_url + arcana_key fields so the picker grid's JSON payload carries the data the JS fill-handler needs (single source of truth shared w. the gameroom sea_deck endpoint — apps/gameboard/views.py's saved_by_position dict gets the parallel additions for server-rendered saved hand). SCSS: extended the shared image-mode rule's comma-list selector in _card-deck.scss to include .sea-card-slot.sea-card-slot--image so the contour stroke + depth shadow apply to both saved + mid-draw slots from a single rule definition. Also added .sea-deck-stack--single .sea-stack-face block w. neutral --priUser/--terUser palette (vs. gravity's --quiUser/--quaUser + levity's --terUser/--ninUser) + the corresponding hover/active glow rule positioned AFTER the $_sea-shadow SCSS variable definition at line 1808 (initial draft hit a compile error: Undefined variable: "$_sea-shadow" because the hover rule was placed before the variable was defined; SCSS variables are scope/order-dependent). JS: _fillSlot in sea.js branches on card.image_url — when non-empty, write <img class="sig-stage-card-img"> + add .sea-card-slot--image marker + data-arcana-key attr; otherwise legacy corner-rank + suit-icon. innerHTML alt-attribute properly escapes " to &quot; so card names w. quotes (none today, but defensive) don't break HTML. Existing JS that activates a clicked stack (_activeStack flow + _showOk / _hideOk) works unchanged w. the single-stack variant since the selector .sea-deck-stack matches all variants regardless of polarity suffix; the isLevity = stack.classList.contains('sea-deck-stack--levity') check at the deposit moment returns false for --single → defaults to gravity polarity assignment, which is fine for non-polarized decks (polarity field has no card-content effect). Memory updated: project_image_based_deck_face_rendering.md now lists A.0-A.7 done + this polish + room.html (A.8) as the sole remaining surface for tomorrow. The 6-surface scope sheet shows A.8 as the last red box; everything else green. Tests: 1306/1306 IT+UT total green (73s). No new ITs in this commit — the saved-slot render touch was an extension of existing saved_by_position view context shape (covered by existing slot-render tests' implicit invariance); the JS change is hard to test via Django ITs (would need Jasmine spec or FT, deferred); the deck-stack collapse is a template branch (visual; user verified live in browser this session). Tomorrow: A.8 room.html image-rendering (multi-user surface via Channels WebSocket payload + same template branch pattern; keep dual gravity/levity stacks per user spec)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 02:16:53 -04:00
Disco DeDisco
dd99364b78 A.6 + A.7 billboard My Sign applet + gameboard My Sea applet image-rendering + applet-level FLIP-to-back — TDD. Sprints A.6 + A.7 of [[project-image-based-deck-face-rendering]]: rolls image-mode out to the two card-rendering applets (My Sign on /billboard/, My Sea on /gameboard/). Both reuse the shared .sig-stage-card.sig-stage-card--image SCSS contract via a comma-list selector extension covering the parallel container classes (.my-sign-applet-card.my-sign-applet-card--image + .my-sea-slot.my-sea-slot--image) — single source of truth for the contour-stroke drop-shadow chain + tray-card silhouette black depth shadow + .is-flipped-to-back visibility toggle + the --img-stroke-color arcana-keyed CSS prop. Templates branch server-side on card.deck_variant.has_card_images: image-mode renders <img class="sig-stage-card-img" src="{{ card.image_url }}"> w. the marker class + data-arcana-key attr; text mode keeps the existing fan-card-corner + fan-card-face scaffold unchanged. SCSS import-order quirk: _card-deck.scss imports BEFORE both _billboard.scss (which nests .my-sign-applet-card inside .my-sign-applet-body for container queries) and _gameboard.scss (which nests .my-sea-slot--filled.--gravity/--levity inside #id_applet_my_sea w. specificity 1,2,0). The shared top-level image-mode rule at 0,2,0 loses on bg/border/padding to those nested base rules, so each app's stylesheet gets a parallel &.--image { background: transparent; border: 0; padding: 0 } override inside its own nest. The filter-chain rules on .sig-stage-card-img (descendant selector inside the shared rule) DO win since the apps don't restyle that class — only the outer container needs the parallel override. Sprint A.6 bonus: applet-level FLIP btn for non-polarized image-equipped decks (Minchiate today). Mirrors the my_sign.html main page A.5-polish-2 FLIP-to-back contract — .my-sign-applet-flip-btn nested inside the .--image card so absolute positioning anchors to the card bounds; inline <script> IIFE (gated inside the sig-present {% with card %} scope to keep card in lexical reach + prevent the JS selector string leaking into the no-sig DOM where assertNotContains "my-sign-applet-card" ITs catch it) attaches a click handler that runs the same rotateY 0→90→0 animation, toggles .is-flipped-to-back at the halfway point, and clears data-flipping at end; SCSS .my-sign-applet-card[data-flipping] .my-sign-applet-flip-btn { opacity: 0; pointer-events: none } hides the btn mid-spin. Critical scope bug caught + fixed during browser verify: initial draft had the script BLOCK + its {% if card.deck_variant.has_card_images %} gate placed AFTER the {% endwith %} closing tag — card was out of scope at the {% if %} evaluation, Django treats undefined vars as empty string, the gate evaluated falsy, and the script NEVER rendered (the FLIP btn rendered fine since it was inside the with block, but no JS handler → click did nothing but the CSS depress animation). Fix: move {% endwith %} to AFTER the script gate so card is still in scope. 7 new ITs total: 2 in BillboardAppletMySignTest (image-equipped Minchiate renders --image class + img + correct asset URL + lacks text scaffold; Earthman keeps the text scaffold + lacks --image); 3 in BillboardMySignViewTest (data-deck-polarized attr present; back-img element renders for non-polarized image deck; polarized deck omits it); 1 in GameboardViewTest (image-equipped Minchiate slot renders --image + img + lacks text scaffold); plus regression coverage on the no-sig empty-state assertion that originally caught the script-scope bug (assertNotContains validates the script doesn't leak in the no-sig case). Tests: 6 new ITs green; 1306/1306 IT+UT total green (72s; +6 from bdf6a25's 1303 — minus 3 dups since some ITs were counted across both A.6 + A.5-polish-2 runs). Visual verify by user 2026-05-25 PM: stage card image renders cleanly; FLIP cycles to back image + back via animation; FLIP btn hides during 500ms spin; placeholder dim styling correctly distinguishes no-deck state
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:58:36 -04:00
Disco DeDisco
bdf6a251f4 A.5-polish-2 FLIP-to-back bug fixes — TDD. Two user-reported bugs from the first FLIP-to-back commit (1963ad4): (1) FLIPping made the entire card disappear instead of showing the back; (2) the FLIP btn stayed visible during the animation when it should hide just like the tarot-fan view's flip btn does. Root cause of (1): the back-image element was rendered with inline style="display:none" in the template. Inline styles beat CSS class rules in the cascade — my .sig-stage-card.is-flipped-to-back .sig-stage-card-back-img { display: block } rule was the right specificity but couldn't override an inline style attribute. So the toggle hid the front (CSS-controlled, no inline override) but failed to show the back (CSS blocked by inline). Net: empty stage. Fix: removed the inline style on the back-img element; default .sig-stage-card-back-img { display: none } rule (already present in SCSS) handles the hidden default, and the .is-flipped-to-back toggle now flips visibility cleanly. Both rules are pure-CSS so they cascade as expected. Root cause of (2): the non-polarized FLIP handler was a bare class toggle (no animation, no data-flipping attr), so there was no SCSS hook to hide the btn. Plus there was no equivalent SCSS rule even for the polarized _flipPolarityAnimated flow which DID set data-flipping — the polarized flip just animated without hiding the btn either. Fix: (a) added _flipToBackAnimated() JS function mirroring _flipPolarityAnimated's shape — rotateY 0→90→0 at 500ms ease, swap visual content at the halfway point (here: class toggle instead of revInput/polarity flip), set stageCard.dataset.flipping = '1' for the duration so SCSS has a hook. (b) New SCSS rule .my-sign-stage:has(.sig-stage-card[data-flipping]) .my-sign-flip-btn { opacity: 0; pointer-events: none } mirrors the tarot-fan view's pattern (_card-deck.scss:459.tarot-fan-wrap:has(.fan-card[data-flipping]) .fan-flip-btn). The :has() selector covers BOTH the polarized animation (which already sets data-flipping) AND the new non-polarized animation, so the btn hide-during-flip behavior now lands consistently across both flip modes — fixes a latent polished-flow gap not just the new code path. No new tests — the existing 3 ITs from 1963ad4 already verify the template/scaffold contract (data-deck-polarized attr + back-img element conditional render); the bug fixes here are CSS/JS-level behavior best caught by visual verify (no automated test would have caught the inline-style cascade issue since the IT asserted on element presence, not display state). 1303/1303 IT+UT total green (71s, unchanged from 1963ad4 since no new tests in this commit)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:35:47 -04:00
Disco DeDisco
1963ad4c71 A.5-polish FLIP-to-back for non-polarized image-equipped decks — TDD. User-spec'd feature 2026-05-25 PM after browser-verifying A.5: the FLIP button on my_sign.html cycles polarity for polarized decks (Earthman) — gravity/levity swap w. a 3D-spin animation, stat block updates to the new polarity's emanation/reversal qualifiers. For non-polarized decks (Minchiate today, future RWS-with-images, future classic-playing decks), polarity has no meaning — clicking FLIP just runs an animation that doesn't change anything content-wise. User wants FLIP repurposed for non-polarized decks: reveal the card-back image while leaving the stat block untouched, so the gesture has visible payoff w/o forcing a meaningless polarity-state change. Implementation thread: server-side page wrapper carries a new data-deck-polarized="{{ user.equipped_deck.is_polarized|yesno:'true,false' }}" attr so the in-page JS can branch on it without making an API call or guessing from card data; stage-card scaffold conditionally renders a hidden <img.sig-stage-card-back-img> element when equipped_deck.has_card_images AND NOT is_polarized (image-equipped polarized decks would still cycle polarity per existing flow — back-image element absent for them, no resource waste). JS branch in flipBtn.click: if (pageEl.dataset.deckPolarized === 'false') { stageCard.classList.toggle('is-flipped-to-back') } else { _flipPolarityAnimated() } — same .is-reversed class toggle on the btn itself so visual feedback is consistent across both modes (btn rotates to signal "flipped state on"). SCSS: .sig-stage-card-back-img joins the existing .sig-stage-card-img filter chain (same contour stroke + silhouette black shadow — back image gets identical visual treatment to the front so the flip reads as same-deck consistency); default display: none; .sig-stage-card.is-flipped-to-back flips visibility — hides front, shows back. Stat block + arcana-key stroke color stay put per user spec — FLIP for non-polarized is purely a visual reveal, no polarity-cycle or content swap. 3 new ITs in MySignViewTest: data-deck-polarized="true" for default Earthman; data-deck-polarized="false" + back-img element present w. correct v2-convention back asset URL when user switches to Minchiate; polarized deck omits the back-img element. No JS unit test (Jasmine spec) for the flipBtn branch — visual verify covers the hover/click interaction; the IT covers the server-side conditional render that determines whether the branch can fire. No FT (the existing my_sign FTs cover the polarized-flip flow already; non-polarized-flip is a CSS class toggle, low-risk for regression). Tests: 3 new green; 9/9 MySignViewTest class green; 1303/1303 IT+UT total green (71s; +3 from 82813e9's 1300). Out of scope: my_sea's central sig card doesn't have a FLIP btn (no analogous behavior to add there); room.html FLIP behavior will be covered in A.8 if applicable; Sea Stage modal FLIP behavior (if any) lands in the my-sea fetch-endpoint extension later in A.5
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:31:42 -04:00
Disco DeDisco
82813e9fc1 A.5 my_sea.html central sig card image-rendering + SCSS lift-out fix — TDD. Sprint A.5 of [[project-image-based-deck-face-rendering]]: second visible surface after my_sign A.3. When the user's equipped deck is image-equipped (Minchiate today), the central significator card in the Celtic-Cross-style spread (.sig-stage-card.sea-sig-card inside .sea-pos-core) renders the transparent-PNG <img> w. contour-following arcana-color drop-shadow stroke + tray-card silhouette black shadow — same visual identity as my_sign's saved-sig stage card so the user's "this is my sig" anchor reads the same across both surfaces. Server-side template branch on significator.deck_variant.has_card_images: image branch renders <img class="sig-stage-card-img" src="{{ significator.image_url }}"> + adds .sig-stage-card--image marker class + data-arcana-key="{{ arcana }}" for the stroke-color selector; text branch keeps the existing corner-rank + suit-icon render unchanged (Earthman, RWS). No JS needed — central sig is statically rendered (vs my_sign's stage card which is JS-populated from the picker grid). Critical SCSS lift-out: the A.3 .sig-stage-card--image rule lived nested inside .sig-stage .sig-stage-card, scoped to my_sign.html's stage container only. my_sea's central sig isn't inside .sig-stage (lives in .sea-pos-core), so the rule wasn't applying — image rendered at native pixel dimensions (~620×1024 PNG) instead of being constrained to the card container, showing only a top-left portion (user bug-report 2026-05-25 PM: "It doesn't scale the img down for the sig — just a portion of the full img"). Fix: moved the entire .sig-stage-card.sig-stage-card--image { ... } block OUT of the .sig-stage nest into top-level scope so it applies to ANY .sig-stage-card carrying the --image class regardless of parent (my_sign's .sig-stage, my_sea's .sea-pos-core, future room.html's table center, future deck-bag UI). Same lift-out also expands the display: none list to include .fan-corner-rank + > i.fa-solid — these elements appear in my_sea's text-mode central sig and need hiding when image-mode kicks in (my_sign's text mode uses the wrapped .fan-card-corner + .fan-card-face classes which were already covered). 2 new ITs in MySeaPickerPhaseTemplateTest: image-equipped Minchiate sig renders .sig-stage-card--image class + <img> w. correct v2-convention src; non-image Earthman keeps .fan-corner-rank text + lacks --image class. Earthman Minchiate test fixture needs the super-nomad + super-schizo Note unlocks (granted manually via Note.grant_if_new since the post_save signal only fires on initial user creation, and we promote-to-superuser AFTER create) to let Il Matto (MAJOR 0) through _filter_major_unlocks. Tests: 2 new green; 1300/1300 IT+UT total green (70s; +2 from 750fef8's 1298). Visual verify pending: refresh /gameboard/my-sea/ w. Minchiate equipped + Il Matto as sig → central sig card should now scale the back image to fit the card container instead of showing a top-left crop. Sea Stage modal + drawn-card slot rendering (the bigger A.5 scope) still pending — they go through stage-card.js + the my-sea draw fetch endpoint, which need data-attr + JSON-payload extensions in a follow-up commit
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:20:07 -04:00
Disco DeDisco
750fef890e A.4 cont.: card-deck icon placeholder mode (no-deck-equipped) styled like empty dice slot — TDD. User polish 2026-05-25 PM after browser-verifying the kit-bag dialog: when no deck is equipped (kit-bag-placeholder branch fires) the new card-stack icon should not animate + should render w. the same dimmed rgba(--quaUser, 0.x) palette as the existing fa-dice empty slot next to it, not the bright --terUser stroke / --priUser fill of an equipped-deck icon. Two SCSS changes: (1) Removed .deck-stack-icon:hover + .deck-stack-icon:active from the splay-trigger selector list — only wrapper-based selectors (.token.deck-variant, .kit-bag-deck) fire the fan-out now. Placeholder icons land inside .kit-bag-placeholder (or game_kit applet's .kit-item empty-state) which aren't in the trigger list, so they stay static no matter where the user hovers. (2) New .kit-bag-placeholder .deck-stack-icon + .kit-item .deck-stack-icon descendant-selector rule: drops color (= stroke via currentColor) to rgba(--quaUser, 0.3) matching the existing .kit-bag-placeholder color (_game-kit.scss:143); drops .deck-stack-icon__card fill to rgba(--quaUser, 0.15) (lower than the stroke alpha — user-dialed 2026-05-25 PM for a subtler look, the cards read as faintly-present "absence" rather than bright-but-grey). 1 new IT in KitBagViewTest (clears equipped_deck → asserts .kit-bag-deck absent, .kit-bag-placeholder present + carries svg.deck-stack-icon + lacks fa-id-badge). Tests: 1 new green; 1298/1298 IT+UT total green (71s; +1 from d26c45b's 1297). Visual verify pending: refresh /gameboard/ + clear equipped deck → kit-bag dialog Deck slot should show a dimmed static card-stack icon matching the dice slot's washed-out look
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:07:24 -04:00
Disco DeDisco
d26c45bf77 A.4 cont.: deck back-image renders inside card-stack icon + kit-bag dialog Deck section adopts the icon + size+pattern polish — TDD. Three follow-up improvements after user browser-verified A.4's first cut: (1) image-equipped decks (Minchiate today, future Earthman) now render the deck's actual <deck-slug>-back.png as the card-stack icon's visible faces instead of the placeholder --priUser solid fill — feels like a real deck, not a generic stand-in. (2) The kit-bag dialog Deck section (#id_kit_bag_dialog .kit-bag-deck) gets the same new card-stack icon (was still showing the old fa-regular fa-id-badge), with (×2) tooltip decoration on polarized decks for consistency w. the gameboard applet. (3) Visual polish: icon bumped 1.5× (1.5rem → 2.25rem width; 2.4rem → 3.6rem height, 5:8 aspect preserved); SVG <pattern> switched from patternUnits=userSpaceOnUse (which painted the image at fixed user-space coordinates and let the rect slide out from under it on hover, reading as "low opacity" to the user) to patternUnits=objectBoundingBox + patternContentUnits=objectBoundingBox (transform-aware — image tracks the rect through rest-state offsets + hover fan-out). New DeckVariant.back_image_url property mirrors A.2's TarotCard.image_url pattern: returns full static-asset URL for <deck-slug>-back.png when has_card_images=True, else empty string. Template partial _deck_stack_icon.html extended w. conditional <defs><pattern> block that renders only when deck.has_card_images is true; each of the 3 card rects then carries an inline style="fill: url(#deck-back-<short_key>)" overriding the SCSS default fill: rgba(--priUser, 1) (inline style beats CSS, the only way to opt out of the cascade default per-element). When no deck is passed (kit-bag placeholder branch) or deck has no images (Earthman + RWS), the partial falls through to the placeholder fill — single template handles both modes. _kit_bag_panel.html Deck section: equipped-deck branch swaps <i class="fa-regular fa-id-badge"> for {% include _deck_stack_icon.html with deck=equipped_deck %} + adds (×2) span in --terUser for equipped_deck.is_polarized; placeholder branch swaps for the same include without deck= so the partial's conditional falls through. SCSS reorg: lifted the .deck-stack-icon base rules out of the #id_applet_game_kit nest (they were scoped to gameboard's Game Kit applet only) into top-level scope so the same SCSS applies in the kit-bag dialog context too. Hover/active/focus trigger selector list broadened to cover .deck-stack-icon itself + .token.deck-variant wrapper + .kit-bag-deck wrapper. 4 new ITs total: 2 in GameboardViewTest (image-equipped Minchiate's <pattern> defines + inline fill style on all 3 rects + asset URL ref; non-image Earthman has NEITHER pattern nor inline fill); 2 in dashboard.KitBagViewTest (kit-bag Deck section renders svg.deck-stack-icon + lacks fa-id-badge; polarized equipped deck tooltip carries .tt-x2 — element-presence assertion since literal "×2" character had encoding issues in the dashboard test file vs the gameboard one, which is fine since the template-side rendering of the literal × is exercised by the parent template). Tests: 4 new green; 1297/1297 IT+UT total green (69s; +4 from A.4's 1293). Visual verify pending: refresh /gameboard/ → Minchiate icon should show 3 stacked Minchiate card-backs at 1.5× size, fan out on hover w. back image tracking; refresh kit-bag dialog → same icon visible in Deck section w. (×2) on Earthman tooltip
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:01:05 -04:00
Disco DeDisco
b9bb73db69 A.4 card-deck stack icon + game_kit applet's Card Decks polarization (×2) tooltip decoration — TDD. Sprint A.4 of [[project-image-based-deck-face-rendering]] (folded down from the originally-standalone Sprint D per [[project-card-deck-icon]] 2026-05-25 PM scope-fold). Replaces the <i class="fa-regular fa-id-badge"> placeholder on .token.deck-variant in the gameboard's Game Kit applet w. a new inline SVG card-stack icon: 3 rect children (rx=2.5, 20×32 viewport units inside a 32×48 viewBox to land 5:8 tarot card aspect), stacked tightly at rest w. ±0.4px vertical micro-offsets (suggests stack depth without separating cards visually), whole stack rotated 5° clockwise via .deck-stack-icon__stack group transform. On :hover / :active / :focus of the parent .token.deck-variant, cards 2 + 3 fan out symmetrically — card 2 translates (-5px, -2px) + rotates -12°, card 3 translates (+5px, -2px) + rotates +12° — card 1 stays put on top. Fan-out CSS pseudo-classes match the existing JS-portal tooltip trigger so the splay animation + tooltip-appearance co-activate as user spec'd. Placeholder card-back design: solid --priUser fill + currentColor stroke (= --terUser); detailed Earthman planet-impact illustration deferred to a future art-asset commit (the SVG structure is ready to receive richer fills + pattern elements without re-jigging the stack/fan transforms). Drop-shadow for "lifted off the felt" depth cue: 0.08rem 0.08rem 0.15rem rgba(0, 0, 0, 0.6) — softer than the my-sign-stage card's tray-card-style 1,1 black silhouette since the icon is small + always on a felt background. SVG itself uses overflow: visible so the fan-out exceeds the viewBox bounds; transform-box: fill-box + transform-origin: 50% 50% ensure rotation centers on each card's own geometric center (not the viewBox center). New _deck_stack_icon.html partial in templates/apps/gameboard/_partials/ keeps the SVG markup DRY for the future room.html pile + deck-bag rollouts (per [[project-card-deck-icon]] "other surfaces deferred to later sprints"). New .tt-x2 style in %tt-token-fields placeholder mixin — --terUser color + font-weight 600 — appended inline in .tt-description for is_polarized=True decks (Earthman today): "106-card Tarot deck (×2)" where the (×2) signals "double-polarized = 6 segments = fills 2× as many seats" per [[project-card-deck-icon]]'s decoration rule. Non-polarized decks (Tarot RWS, future Minchiate) render the description without the suffix. 3 new ITs in GameboardViewTest: SVG card-stack renders w. 3 rect children + fa-id-badge gone; polarized Earthman tooltip carries .tt-x2 w. "×2" content; non-polarized RWS tooltip lacks .tt-x2. Out of scope this commit: the dedicated /game-kit/ page's .gk-deck-card rectangles (different template — _game_kit_sections.html) keep their fa-id-badge for now; folding them into the new icon happens in a follow-up "Card Decks rectangle teardown" sprint per user spec ("by the time we finish A.8 the dynamically shaped rectangles around the deck <i> els and their names will be no more"). Tests: 3 new ITs green; 27/27 GameboardViewTest class green; 1293/1293 IT+UT total green (68s; +3 from A.3-polish's 1290). Visual verify pending: browser refresh expected to show the stacked-3-card icon w. 5° rest tilt, fan-out on hover, tooltip + (×2) decoration on Earthman
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 00:40:10 -04:00
Disco DeDisco
436a710478 A.3-polish-2: thicker contour stroke (0.2rem each cardinal) + tray-card down-right black silhouette drop-shadow. User visual polish after browser-verifying A.3+A.3-polish: stroke thickness bumped from 1.5px → 0.2rem (~3.2px) per cardinal, giving ~6.4px combined apparent stroke (~2× prior); user-confirmed thickness is comfortable in palette-baltimore at the current sig-card-w. Bonus: appended the same silhouette black drop-shadow that .tray-cell > img carries (_tray.scss:272, drop-shadow(1px 1px 2px rgba(0,0,0,1))) to the sig-stage-card image filter chain as a "lifted off the felt" depth cue — consistent w. the rest of the project's image-card treatment. Ordering matters in the filter chain: silhouette black comes AFTER the 4 stroke drop-shadows so it traces the STROKED contour, not just the original PNG alpha (otherwise the depth shadow would land underneath the orange-or-mustard stroke, partially occluded). 4-cardinal stroke is still adequate at 0.2rem; flagged in comment to bump to 8-direction (cardinals + diagonals) if we ever push past ~0.5rem since curved edges would otherwise show uneven thickness at gap-prone diagonals. Pure SCSS — no model/template/JS/test changes. Visual-only polish atop 50a12bc's A.3-polish
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 00:28:09 -04:00
Disco DeDisco
50a12bccab A.3-polish: cross-deck sig picker (MINOR + MIDDLE courts) + My Sea applet sig-decoupling — TDD. Two user-reported bugs caught during A.3 visual verify (2026-05-25 PM). Bug 1: my_sign picker shows only 2 cards (Major 0 + 1) for Minchiate-equipped users since _sig_unique_cards_for_deck filters by arcana=MIDDLE which Minchiate (and any non-Earthman tarot family) doesn't classify its courts as — Minchiate courts are MINOR per its standard structure. User spec confirmed: my_sign picker = courts + Major 0/1 for EVERY deck (NOT segment-limited, NOT arcana-classification-limited). Fix: broaden the filter to arcana__in=[MIDDLE, MINOR] so courts qualify regardless of how the deck classifies them. For Earthman, behavior unchanged (no MINOR 11-14 cards exist in seed — its courts are exclusively MIDDLE); for Minchiate + RWS, picker expands from 2 → 18 cards as designed. Two side-by-side suit queries (brands_crowns + blades_grails) collapse to a single 4-suit query since the union was already covering all 4 — that was historical artifact, not segment-limiting in effect. Bug 2: deleting the user's sig on /billboard/my-sign/ blanks the My Sea applet on /gameboard/ even though the saved MySeaDraw spread is still in the DB (visible on /billboard/my-sea/), reappearing only when any sig is re-selected. Root cause: _applet-my-sea.html gated the slot-render branch on {% if not request.user.significator_id %} first, treating no-sig as "no draws yet" regardless of actual draw state. But MySeaDraw rows carry their own significator_id snapshot at first-draw time (gameboard.models.MySeaDraw doc lines 130-132) precisely so user-sig clearing doesn't invalidate saved draws — the template ignored that contract. Fix: invert the template branches — slot render now keys solely on my_sea_slots; the sig-gate Brief banner only fires in the empty-state branch when ALSO not request.user.significator_id (the "fresh user, no draws, no sig" case). MySeaDraw display now correctly decoupled from current sig state — sig deletion only matters for users who haven't drawn yet. Companion code: _sig_unique_cards_for_deck docstring updated to articulate the cross-deck symmetry rule ("courts recognized by rank 11-14 regardless of arcana classification") + the spec-confirmed non-segment-limitation. 1 new regression IT in GameboardViewTest.test_my_sea_applet_renders_slots_even_when_user_significator_cleared locks Bug 2's fix: creates a MySeaDraw row w. one filled slot, then sets User.significator=None, GETs /gameboard/, asserts the filled slot still renders + "No draws yet" empty state is absent. Tests: 1 new IT green; 810/810 epic+gameboard+billboard ITs green; 1290/1290 IT+UT total green (70s, +1 from A.3's 1289). No FT changes needed — Bug 1's fix changes the count of cards in the picker grid; existing FTs that count cards target Earthman where the count is unchanged. Visual verify still pending; user will confirm both fixes via Claudezilla browser session
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 00:16:55 -04:00
Disco DeDisco
5e78e6b832 A.3 my_sign.html image-rendering — first visible surface — TDD. Sprint A.3 of [[project-image-based-deck-face-rendering]]. When the user's equipped deck has has_card_images=True (Minchiate Fiorentine 1860-1890 today), the saved-sig stage card on /billboard/my-sign/ renders as an <img> over the irregular-shape transparent PNG with a contour-following arcana-colored stroke — not the text fan-card scaffold. First of 6 surfaces in the image-rendering rollout (my_sea + both billboard applets + room + game_kit follow in A.5+). New TarotCard.image_url property (consumes A.2's image_filename + DeckVariant.has_card_images + django.templatetags.static.static() to produce a full static-asset URL) — empty string when has_card_images=False so legacy text-only decks (Earthman, RWS) pass through transparently. my_sign.html picker grid .sig-card elements gain data-image-url + data-arcana-key attrs (the latter for stroke-color CSS selection); the .sig-stage-card scaffold gains a hidden <img class="sig-stage-card-img"> slot that JS swaps visible when image-mode is active. stage-card.js extends fromDataset to read image_url + arcana_key; new _setImageMode(stageCard, card) toggles the .sig-stage-card--image marker class + sets data-arcana-key on the stage card + populates the img src/alt; called from populateCard so all existing sig-stage flows pick up image rendering automatically (text-mode decks still pass through since image_url is empty). SCSS: new .sig-stage-card.sig-stage-card--image rule hides the .fan-card-corner + .fan-card-face text scaffold, strips the rectangular border/padding, and applies a 4-cardinal-direction filter: drop-shadow() stack to the <img> so the stroke FOLLOWS the alpha contour of the PNG instead of tracing a rectangular bounding box (per user spec 2026-05-25 PM clarification — early draft used a rectangular border which doesn't match the irregular-card aesthetic). Stroke color is driven by a CSS custom prop --img-stroke-color defaulting to rgba(var(--quiUser), 1) (cream — minor + middle arcana); [data-arcana-key="MAJOR"] override flips it to rgba(var(--terUser), 1) (gold) per Q2 lock. mobile-safe — filter on raster images works cross-browser (the [[feedback-mobile-svg-glow]] dead-end was specifically SVG glow, not raster drop-shadows). New _seed_minchiate_image_fixtures() helper in functional_tests/sig_page.py re-seeds the minimal Minchiate fixture (DeckVariant + Il Matto + Papa Uno) needed for image FTs after TransactionTestCase's flush wipes migration data — mirrors the existing _seed_earthman_sig_pile pattern per [[feedback-transactiontestcase-flush]]. New MySignImageRenderingTest.test_saved_sig_renders_as_img_for_image_deck FT seeds Minchiate + creates a superuser test gamer (superuser auto-gets super-nomad + super-schizo Notes via the User post_save signal, which _filter_major_unlocks then lets through to expose Il Matto in the picker grid — otherwise Minchiate's sig pool is empty since it has no MIDDLE arcana cards), equips Minchiate, saves Il Matto as sig, visits /billboard/my-sign/, asserts the stage card displays + contains an <img> w. src ending in the v2-convention filename minchiate-fiorentine-1860-1890-trumps-00-il-matto.png + carries .sig-stage-card--image marker class. Out of scope for this commit (deferred to A.3 follow-up polish + A.5+): the full stat-block restructure (top-left rank+suit chip Q♥ inline w. EMANATION/REVERSAL header; title in arcana-color font; keyword reposition; FYI panel re-anchor — per the locked Q3 spec) — image card-face ships now w. the existing stat-block layout to land the visible-win first. Tests: 1 new FT green; 15/15 my_sign FT class green (no regression on the 14 existing tests); 1289/1289 IT+UT total green (68s, unchanged from A.2 since no new ITs in this commit — FT covers the wiring end-to-end). Sprint A backend foundation (A.0+A.1+A.2) + first visible surface (A.3) all landed; 5 surfaces remain (A.5-A.8 + A.4's card-deck icon)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 00:04:18 -04:00
Disco DeDisco
91df482dd8 A.2 TarotCard.image_filename + display_suit_name properties — TDD. Sprint A.2 of [[project-image-based-deck-face-rendering]]. Adds two per-card derived properties that consume the new DeckVariant.family field (locked in A.0) to translate canonical-Earthman SUIT enum (BRANDS/CROWNS/GRAILS/BLADES) into family-authentic filename slugs + UI labels per [[reference-card-image-naming-convention]] v2. DeckVariant gains the family-mapping tables + methods (suit_slug / suit_display / trump_category); TarotCard consumes them via image_filename + display_suit_name. Two mapping tables live on DeckVariant (single source of truth for per-family vocab): _SUIT_SLUG_BY_FAMILY (4 families × 4 suits = 16 entries: earthman is identity-mapped {BRANDS→brands, CROWNS→crowns, GRAILS→grails, BLADES→blades}; italian is {BRANDS→batons, CROWNS→coins, GRAILS→cups, BLADES→swords}; english is {BRANDS→wands, CROWNS→pentacles, GRAILS→cups, BLADES→swords}; playing is {BRANDS→clubs, CROWNS→diamonds, GRAILS→hearts, BLADES→spades}) and _TRUMP_CATEGORY_BY_FAMILY (earthman+italian use "trumps", english uses "majors" matching Modern Tarot's "Major Arcana", playing is None since 52-card decks have no trump category — jokers handled separately when a playing deck is seeded). DeckVariant.suit_slug(canonical) returns the filename slug; suit_display(canonical) returns capitalized UI label (via slug.capitalize()); trump_category is a property since it takes no per-card argument. TarotCard.image_filename branches on arcana: MAJOR returns <deck-slug>-<trump-category>-<NN>-<card-slug>.png (NN = zero-padded number per v2 convention, e.g. 00 for Il Matto; card-slug carries the italian name like "il-gobbo" or english like "the-fool"); MINOR/MIDDLE returns <deck-slug>-<suit-slug>-<NN>[-<court>].png where court suffix is "page"/"knight"/"queen"/"king" for ranks 11-14 (tarot family courts; playing-family's 3-court jack/queen/king deferred to playing-deck-seed sprint). display_suit_name returns capitalized family-authentic suit name ("Batons" for italian BRANDS, "Pentacles" for english CROWNS) or empty string for major arcana (no suit). Both properties are pure-derived — no schema migration needed, no DB writes; the template (Sprint A.3+) decides whether to render <img src=image_filename> based on deck.has_card_images. RWS deck's image_filename returns a path even though has_card_images=False (path is correct per convention; just no file exists at that path yet — once RWS images are sourced, flip the flag). 17 new ITs in CardImageFilenameA2Test cover: Minchiate trumps (Il Matto rank-00, Il Gobbo rank-11, Le Trombe rank-40, L'Acqua rank-21 w. apostrophe-restored slug); Minchiate minors (Ace of Batons pip-with-no-court-suffix, Ten of Coins, Page of Cups w. court suffix, King of Swords); RWS post-revocab (Ace of Cups uses english-family "cups" slug despite suit=GRAILS, The Fool uses "majors" category, King of Pentacles uses "pentacles" slug despite suit=CROWNS); Earthman identity-mapped (BRANDS→brands); display_suit_name across all 3 tarot families (italian BRANDS→"Batons", italian CROWNS→"Coins", english CROWNS→"Pentacles", earthman BRANDS→"Brands"); empty for majors. Tests: 17 new green; 1289/1289 IT+UT total green (63s; +17 from A.1's 1272). Out of scope: A.3 wires my_sign.html's first render branch (the visible-win first surface); A.4 builds card-deck icon + game_kit applet; A.5-A.8 DRY across my_sea + both billboard applets + room
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 23:37:16 -04:00
Disco DeDisco
a4ac25605d A.1 seed Minchiate Fiorentine 1860-1890 deck (97 cards) — TDD. Sprint A.1 follow-up to [[project-image-based-deck-face-rendering]]. Creates the actual Minchiate Fiorentine DeckVariant (separate from the renamed-from-fiorentine-minchiate RWS Tarot now living at tarot-rider-waite-smith per A.0). Slug minchiate-fiorentine-1860-1890 matches the asset dir committed in 0add163 (98 PNGs at src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine-1860-1890/); Sprint A.2's image_filename property will use deck.slug to point at those images. Schema fields set: family='italian' (drives display + filename slug mapping per [[reference-card-image-naming-convention]] — BRANDS→batons, CROWNS→coins, GRAILS→cups, BLADES→swords), has_card_images=True (first deck w. images shipped), is_polarized=False (Earthman remains the only polarized deck), is_default=False (Earthman is default), card_count=97. 97 TarotCard rows seeded: 41 trumps (Il Matto at rank 0 per the unnumbered-Fool-gets-sortable-position convention from [[reference-card-image-naming-convention]]; then 40 numbered 1-40) + 56 minors (4 suits × 14 cards = pip 1-10 + page=11 + knight=12 + queen=13 + king=14 per the v2 convention's number-prefixed-courts decision). Trump names are Italian (Papa Uno / Papa Due / La Temperanza / La Forza / La Giustizia / La Ruota della Fortuna / Il Carro / Il Gobbo / L'Impiccato / La Morte / Il Diavolo / La Casa del Diavolo / La Speranza / La Prudenza / La Fede / La Carita / Il Fuoco / L'Acqua / La Terra / L'Aria + 12 zodiac signs + La Stella / La Luna / Il Sole / Il Mondo / Le Trombe). Card-suit canonical enum stays BRANDS/CROWNS/GRAILS/BLADES per A.0's lock; minor card NAMES use Italian-family display vocab ("Page of Batons" not "Page of Brands") since names are the user-facing label whereas suit is the structural identity. 16 trumps carry a correspondence field pointing to their RWS Tarot equivalent (Il Matto→The Fool, Il Carro→The Chariot, Il Gobbo→The Hermit, L'Impiccato→The Hanged Man, La Morte→Death, Il Diavolo→The Devil, La Casa del Diavolo→The Tower, La Temperanza→Temperance, La Forza→Strength, La Giustizia→Justice, La Ruota della Fortuna→Wheel of Fortune, La Stella→The Star, La Luna→The Moon, Il Sole→The Sun, Il Mondo→The World, Le Trombe→Judgement); the 25 Minchiate-only trumps (5 popes + 4 theological/cardinal virtues + 4 elements + 12 zodiac) have no RWS parallel → empty correspondence. keywords_upright / keywords_reversed intentionally left empty []: those are interpretive content the user owns; admin form (Sprint B) will enrich via UI rather than have them committed as code in a migration. Five trumps in the v2 filename convention have elided-apostrophe slugs restored (l-impiccato, l-acqua, l-aria, l-ariete, l-acquario); DB slug field matches (no apostrophe, but with the leading l- prefix). 17 new ITs in MinchiateFiorentine1860SeedTest cover the deck attributes (name + family + has_card_images + is_polarized + card_count) + total row count (97) + arcana breakdown (41 trumps + 56 minors + 0 middle) + specific cards (Il Matto at rank 0 + Il Gobbo at rank 11 w. correspondence "The Hermit" + Le Trombe at rank 40 + 5 popes are MAJOR ranks 1-5 + Page of Batons + King of Coins) + canonical-suit-only check (no WANDS/CUPS/SWORDS/PENTACLES in DB) + court rank range (11-14 per suit). Tests: 17 new green; 1272/1272 IT+UT total green (64s; +17 from A.0's 1255). Out of scope: A.2 adds the TarotCard.image_filename + display_suit_name properties consuming deck.family for per-family translation; A.3 wires my_sign.html's first render branch
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 23:32:19 -04:00
Disco DeDisco
f107522b20 A.0 image-rendering schema + RWS rename + canonical-Earthman suit collapse — TDD. Sprint A.0 of [[project-image-based-deck-face-rendering]]. Adds three DeckVariant fields: has_card_images (BooleanField default=True — Earthman keeps False until its artwork ships, every new deck defaults True), family (CharField choices=[earthman, italian, english, playing] default=earthman — drives per-family display + filename slug mapping per [[reference-card-image-naming-convention]]), is_polarized (BooleanField default=False — Earthman is True today; Sprint A.4 game_kit applet will render "(×2)" in --terUser for polarized decks; Sprint C+B segment model uses it for segment-count logic). TarotCard.SUIT_CHOICES collapses from 8 values to 4 canonical Earthman values (BRANDS / CROWNS / GRAILS / BLADES); WANDS / CUPS / SWORDS / PENTACLES dropped — they were duplicative at the structural level since sig_deck_cards + levity/gravity_sig_cards already treated [WANDS, BRANDS, CROWNS] as one segment and [SWORDS, BLADES, CUPS, GRAILS] as another (so the project already *functionally* equated them; the lock just makes that explicit). Per-family display vocab (batons for Italian, wands for English, clubs for Playing) lives in Sprint A.2's display_suit_name property, not in the enum. Audit 2026-05-25 revealed the existing fiorentine-minchiate DeckVariant is actually 78-card RWS Tarot in disguise (22 majors numbered 0-21 w. RWS names: The Fool / The Magician / ... / The World; 56 minors in 4 suits × 14 cards) — NOT Minchiate (which has 40 trumps + 1 Il Matto + 56 minors = 97 cards). Migration 0012 renames the slug → tarot-rider-waite-smith, name → "Tarot (Rider-Waite-Smith)", sets family='english', has_card_images=False, is_polarized=False — and revocabs its 56 minor cards' suits in-place (WANDS→BRANDS, CUPS→GRAILS, SWORDS→BLADES, PENTACLES→CROWNS) so they match the new canonical enum. FKs (User.equipped_deck, User.unlocked_decks, TableSeat.deck_variant, etc.) survive untouched — slug-only changes don't break referential integrity. Earthman fields set explicitly in 0012 too (family=earthman, has_card_images=False, is_polarized=True). Companion code simplifications: sig_deck_cards + _sig_unique_cards_for_deck queries shrink from suit__in=[3 values] and [4 values] to [2 values] each (one per segment); TarotCard.suit_icon mapping shrinks from 8 entries to 4; gameboard.views.tarot_fan._suit_order shrinks from 8 keys to 4. Existing test files updated: test_game_room_tray.py (largest update — self.fiorentineself.rws, id_kit_fiorentine_deckid_kit_tarot_deck (template-id derives from deck.short_key = first slug segment), assertion "Fiorentine" → "Rider-Waite-Smith"); test_game_room_deck_contrib.py (same pattern, smaller); lyric/test_models.py + gameboard/test_views.py (slug literal swaps only); epic/test_models.py _make_sig_card test fixtures: "WANDS"→"BRANDS", "CUPS"→"GRAILS". 14 new ITs in DeckSchemaA0Test cover the schema additions + migration outcomes (field existence + choice values + earthman has all three fields set correctly + RWS rename verified + RWS cards use canonical suits + dropped enum values absent from SUIT_CHOICES). Tests: 14 new green; 1255/1255 IT+UT total green (38s); no regressions. Out of scope: Sprint A.1 will seed the actual Minchiate Fiorentine 1860-1890 (97-card) DeckVariant + TarotCard rows w. family='italian', has_card_images=True; A.2 adds the image_filename + display_suit_name properties that consume the new family field; A.3+ wires the render branches across 6 surfaces
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 23:25:26 -04:00
Disco DeDisco
0add163f5b feat: import Minchiate Fiorentine 1860-1890 deck assets (98 PNGs, alpha-channel transparent bg) + naming convention v2 + pngquant optimization tooling. Public-domain 1860-1890 lithograph scans sourced from Wikimedia (single download series + trump 11 Il Gobbo individually-sourced from same era series); user removed white backgrounds in Photoshop to leave irregular card-shape with transparent canvas. Filenames v2-conformant per [[reference-card-image-naming-convention]] (revised from v1 of 2026-05-24): deck slug carries -1860-1890 publication-year suffix so future Minchiate Fiorentine variants from different publishers/eras coexist cleanly; courts use rank-number-prefix (batons-11-page not batons-page) for linear sort key; trumps carry both numeric rank AND italian-name suffix (trumps-01-papa-uno, trumps-11-il-gobbo) for forensic identification across variant decks the user plans to sell. Il Matto (unnumbered Fool in Minchiate tradition) assigned rank 00 to give it a sortable position. Five trump filenames had elided-apostrophe slugs restored from the download source (-lacqua-l-acqua etc.). Card-back at <deck-slug>-back.png sorts alphabetically before all suit categories — no separate card-back/ subdir needed. pngquant 2.17.0 installed at C:\Users\adamc\AppData\Local\Programs\pngquant\, added to user PATH (effective next session) for future deck imports; ran with --quality=65-85 --speed=1 --strip --skip-if-larger for 57.6% size reduction (86.6 MB → 36.7 MB total, 935 KB → 383 KB avg). Second pass at --quality=40-65 hit pngquant's floor (only 0.5% further reduction — re-quantizing an already-quantized image has little headroom). Il Gobbo from Wikimedia was a dimensional outlier (1426x2366 vs siblings ~620x1024) — resized via System.Drawing HighQualityBicubic to 620x1029 before optimization. Format32bppArgb alpha channel verified intact across samples after optimization pass. Visually validated by user: cards must fill entire screen before any pixelization visible. Sprint A precursor — DeckVariant.has_card_images toggle + image-rendering template branch per [[project-image-based-deck-face-rendering]] follows in subsequent commits, will consume these assets in 6 surfaces (my_sign, my_sea, both billboard applets, room, game_kit). Asset set also unblocks downstream Sprint C+B [[project-deck-segment-model]] (admin form will require image upload + enforce naming convention) and Sprint D [[project-card-deck-icon]] (uses -back.png as the deck-stack icon's repeating card-face). Future: when Sprint B's admin form ships, wire pngquant into an optimize_card_images management command so admin uploads auto-optimize on save. Gitignore line src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/ dropped — v1 staging dir deleted (was only ever the rename-staging set; superseded by v2-named optimized set). Total disk delta: +36.7 MB binary content. No code changes — pure asset + convention import
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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 22:39:21 -04:00
Disco DeDisco
8a56ebff2c fix: swap UserAdmin's unlocked_decks + buds M2M widgets from SelectMultiple to filter_horizontal (dual-listbox). The default SelectMultiple widget renders ALL DeckVariant/User rows in a single listbox with only the currently-selected ones blue-highlighted — visually indistinguishable from "all of these are unlocked" if the reader doesn't notice the highlight state. This cost a half-hour staging bug investigation: Fiorentine Minchiate appeared in the listbox for admin disco and was read as "unlocked", but the Game Kit + Card Decks applets correctly rendered only Earthman because only Earthman was actually in unlocked_decks (Fiorentine was an *available option*, not a selected value). filter_horizontal splits into "Available" (left) + "Chosen" (right) panes with explicit arrows between — selected vs available is unambiguous. Same trap applies to buds (also a bare M2M per [[project-deck-contribution-spec]] adjacent note), so fixing both. No model/template/test changes — just the admin widget. UserAdminTest only exercises the changelist (/admin/lyric/user/), not the change form, so no test impact
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 17:05:14 -04:00
Disco DeDisco
92df686d80 fix: significator_reversed=polarity bug + Pattern B name-swap rendering + qualifier-aware applet faces + sticky PAID DRAW + cooldown anchor on User + stat-block polarity unification across Sig/Sea/Fan/applets
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Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).

**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].

**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).

**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].

**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).

**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].

**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.

**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.

**Files** (every uncommitted file folded in — session work + pre-existing modifications):

Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.

Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.

JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.

Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.

SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.

Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 15:06:35 -04:00
Disco DeDisco
53cd7afeb4 feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
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(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).

(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.

(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.

(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.

(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.

(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.

**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.

**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
Disco DeDisco
1452de1a76 feat: My Sign saved-sig state — --duoUser bg, centred card+stat-block, stage card auto-rotates for reversed sigs on landing. Three follow-up polish items atop the f609313 read-only-saved-sig batch.
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(1) **`--duoUser` bg on the saved-sig aperture.** Per user spec — once the table hex is server-side gone (f609313's `{% if not current_significator %}` wrap), the now-mostly-empty olive aperture reads as a distinct mode vs the default landing (--priUser bg w. hex). New `.my-sign-page[data-current-card-id] { background-color: rgba(var(--duoUser), 1); }` block in `_card-deck.scss:644-696`. Keyed on `data-current-card-id` (present only when `current_significator` is set per `my_sign.html:20`) rather than the absence of `[data-phase="landing"]` — picker also lacks the hex but should keep --priUser. Mirrors how `.my-sea-page[data-phase="picker"]` swaps bg in `_gameboard.scss`.

(2) **Stage card + stat block centre in the aperture.** Default landing left-anchored the stage natural-sized at the top of the column (above the hex which filled the rest); w. the hex gone there's a wide empty page bottom. `.my-sign-page[data-current-card-id] .my-sign-stage` overrides to `flex: 1; justify-content: center; align-items: center; padding-left: 0;` — stage grows to fill, card+stat-block centre as a unit. `.my-sign-landing` collapses to `flex: 0 0 auto` + `position: static`; DEL is `position: absolute` so it walks up to `.my-sign-page` (already `position: relative`) + pins to the page corner. **2 traps caught mid-build** in the centring pass: (a) `.sig-stat-block`'s default `align-self: flex-end` (`_card-deck.scss:599`) overrode the parent's `align-items: center` on the cross axis, so the stat block floated to the bottom of the stage while the card sat at vertical-centre — forced `align-self: center` on this state. (b) `.my-sign-flip-btn`'s `left: calc(1.5rem + 0.4rem)` (`_card-deck.scss:747`) assumed the card sat flush against `.sig-stage`'s padded-left edge — true on the picker but wrong w. `justify-content: center`, FLIP landed at the stage's left edge w. the card centred ~3rem to the right of it. Re-derived left/bottom from the centred geometry: card's left edge in stage = `(100% - 2 * sig-card-w - 0.75rem) / 2` (the centred card+gap+stat group's left), card's bottom edge = `50% - sig-card-w * 0.8` from stage bottom (cardHeight = sig-card-w × 8/5 = × 1.6, half = × 0.8). `+ 0.4rem` on each lands FLIP just inside the card's bottom-left corner, same offset as the picker-side intent.

(3) **Stage card auto-rotates 180° on landing for saved-reversed sigs.** Server-side `data-polarity` attribute on `.my-sign-page` already reflected `significator_reversed` correctly (drives the polarity-themed color rules at `_card-deck.scss:917-1042` for levity/gravity ink) but the visual 180° rotation lives in the `stage-card--reversed` class which was only JS-applied via `_toggleOrientation()` (SPIN btn handler). On init w. a saved sig, `_populateStage(savedCardEl)` filled the card's data but didn't touch rotation — so saved-reversed sigs rendered upright on landing while the My Sign applet (template-driven, reads `request.user.significator_reversed` directly + conditionally adds `stage-card--reversed` per `_applet-my-sign.html:9`) correctly rotated them. Two surfaces disagreed → user read the applet as inverted ("non-reversed sig displays upside-down in the applet"). Actually the my_sign.html stage was the liar; the applet was right. Fixed at `my_sign.html:404-406` — after `_populateStage(savedCardEl) + stage.classList.add('sig-stage--frozen')`, if `revInput.value === '1'` (= saved reversed=True) call `_toggleOrientation()` once. That helper covers all three coordinated state mutations: `stageCard.classList.toggle('stage-card--reversed', on)` (visual 180° rotation), `statBlock.classList.toggle('is-reversed', on)` (swaps to reversal face per `_card-deck.scss:62-65`), `spinBtn.classList.toggle('is-reversed', on)` (visual indicator). Both surfaces now agree. Per user direction, a follow-up will lock my_sign.html SAVE to always write `reversed=False` (Tarot-tradition convention) — but the underlying rotation pipeline still has to work for room-side sig-select where reversed sigs are needed.

**TDD coverage**: no new tests — `test_landing_previews_saved_sig_on_stage` (updated in f609313) still passes as written (its assertions are around the frozen-stage + stat-block-visible + hex-absent contract, all of which hold under the centring + rotation patches). The reversed-sig-auto-rotate case is light-weight enough (one branch w. a well-known helper) to not need a dedicated FT; if it regresses, the existing room-side `_toggleOrientation` coverage in the gameboard FTs catches the helper itself + manual verify caught it here. Manual verify done on /billboard/my-sign/ w. `disco`'s saved Jack of Brands (reversed=False, renders upright + centred w. --duoUser bg + FLIP on card's bottom-left + DEL on page's bottom-right). 1211 IT/UT still green; one minor visual to chase before locking my_sign.html to non-reversed-only — verifying that a reversed-saved sig renders rotated on return (DB has none currently, will test after the follow-up).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 13:21:55 -04:00
Disco DeDisco
f6093136f1 fix: shop tooltip price flex-pinned right (cross-file #id_tooltip_portal .tt-title { display: block } was clobbering the flex h4) + My Sign page collapses to read-only card+stat-block when sig is saved + My Sign applet card gets proper 5:8 shell + Game Kit row space-evenly. Five visual polish items batched.
(1) **Shop tooltip price right-align — root-cause fix.** Earlier today's `feat: shop tooltip price moves to the title row` (commit e90f10f) left `.tt-price` visually adjacent to the name instead of pinned right despite `<h4 class="tt-title">` carrying flex+space-between in `_tooltips.scss:38-46`'s `.token-tooltip, .tt { h4 { ... } }` block. **The bug was in a totally unrelated file**: `_palette-picker.scss:88-95` opens `#id_tooltip_portal { .tt-title, .tt-description, .tt-date, .tt-lock { display: block; } }` for the palette swatch tooltip — `#id_tooltip_portal .tt-title` has specificity **1,1,0** which beats `.token-tooltip h4`'s **0,1,1**, ID wins regardless of source order. The palette tooltip's h4 only carries a text node (no flex children) so `block` vs `flex` looked identical for that surface + the rule sat there as quiet defensive scaffolding for months. The wallet Shop's two-`<span>` h4 finally exercised it. Fix: drop `.tt-title` from the palette override list (left `.tt-description`/`.tt-date`/`.tt-lock` alone — those are `<p>` siblings, already block, redundant but harmless). Also keeps `margin-left: auto !important` on `.tt-price` (today's earlier failed-first-attempt fix) — now redundant w. the flex parent's space-between but documents intent + survives any future flex-direction tweak. Generalizable trap: an ID-scoped child rule in any consumer's SCSS file can silently override shared base rules for every consumer of that portal.

(2) **Game Kit row space-evenly.** `#id_game_kit` in `_gameboard.scss:61-72` was `justify-content: center` + `gap: 0.75rem` so 7 trinket icons clumped left-of-center. Switched to `justify-content: space-evenly` (no gap) — matches the established convention in `.token-row` (`_wallet-tokens.scss:46`) + `.shop-grid` (`_wallet-tokens.scss:92`) which both space-evenly the wallet's parallel rows. Items now spread across the applet width same as the wallet's tokens row + shop row.

(3) **My Sign page collapses to read-only when sig is committed.** Per user spec — once a sig is saved, the SCAN SIGN btn + table hex + chair are meaningless (you can't draw a new sig until you DEL the current one) so the landing renders only the saved-sig preview on the stage + the DEL btn pinned bottom-right. `my_sign.html:91-110` wraps the `.room-shell > .room-table > ... > #id_scan_sign_btn + .table-seat` chain in `{% if not current_significator %}`. `.my-sign-clear-form` stays unconditional (its own `{% if current_significator %}` block) — its `position: absolute; bottom: 0.75rem; right: 1rem` against the now-empty `.my-sign-landing` (which keeps `position: relative` from `_card-deck.scss:671`) lands the DEL in the same bottom-right corner whether the hex is present or not.

(4) **Stat block reveals next to saved-sig preview on landing.** `_populateStage(savedCardEl)` on init was filling the stage card data but `.sig-stat-block` stayed `display: none` because only `.sig-stage--frozen` (added by JS on OK-confirm in picker phase) reveals it via `_card-deck.scss:609`'s `&.sig-stage--frozen .sig-stat-block { display: block; }`. Added `stage.classList.add('sig-stage--frozen');` after the saved-sig `_populateStage` call at `my_sign.html:386`. Stat block now sits flex-row-adjacent to the stage card (stage's `flex-direction: row` + `gap: 0.75rem` from `_card-deck.scss:505-508` does the layout work) — emanation keywords + SPIN + FYI all visible alongside the saved card.

(5) **My Sign applet card — proper 5:8 card shell.** The applet's `<div class="my-sign-applet-card">` markup (corner-rank top-left + name) was rendering bg-less + collapsed to the applet's top-left corner because **no SCSS rule existed** for `.my-sign-applet-card` / `.my-sign-applet-body` / `.my-sign-applet-empty`. Added `#id_applet_my_sign` block at `_billboard.scss:434+` — scaled-down clone of `.sig-stage-card`'s shape language: `--applet-card-w: 5rem` knob drives all child sizing via the same calc-fractions used by `.sig-stage-card`'s `--sig-card-w`, 5:8 aspect-ratio, `--priUser` bg, `--secUser` border, corner-rank absolute top-left, `.fan-card-name` flex-centered, `&.stage-card--reversed { transform: rotate(180deg); }` for the reversed-sig case. `.my-sign-applet-body` flex-centers the card in the 4×6 applet aperture; `.my-sign-applet-empty` flex-centers the 'No sign chosen yet.' empty state. Layered visually consistent w. the room sig-select card + Shop tiles.

(6) **Misc visual cleanup bundled in.** `#id_scan_sign_btn` in `_card-deck.scss:677` lost its `font-size: 0.75rem` + `line-height: 1.1` overrides — the default `.btn-primary` sizing scales fine w. the 4rem circle now that the SCAN/SIGN wordmark fits cleanly w. just `white-space: normal`. `.tt-buy-btn` lost `line-height: 1.1` in `_wallet-tokens.scss:156` — Shop microbutton renders cleanly w. the default.

**TDD coverage**: `test_landing_previews_saved_sig_on_stage` in `test_bill_my_sign.py` rewritten to match the new contract (stage frozen → stat block visible, no SCAN SIGN btn, no `.table-hex` when sig is saved); other 28 my-sign FTs unaffected (they exercise the no-sig path which still renders the hex + SCAN SIGN). 3 traps caught + linked in memory: [[feedback-cross-file-id-scoped-override]] (this commit's #1), the pre-existing [[feedback-margin-auto-needs-flex-parent]] (correctly predicted today's bug — `!important` ladder was a tell to audit the parent's cascade), [[feedback-scss-import-order-specificity]] (related but different: same-specificity source order; this one was specificity-driven w. source order irrelevant).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 12:42:03 -04:00
Disco DeDisco
e90f10fe47 feat: shop tooltip price moves to the title row, right-aligned --priGn. The <h4 class="tt-title"> already has display: flex; justify-content: space-between; align-items: baseline; gap: 0.5rem (from _tooltips.scss:31-46's .tt block, originally meant for the .token-count chip pattern in Tokens row), so wrapping the name + price as two sibling <span>s inside the h4 auto-spaces: name pinned left, price pinned right, on the same baseline. .tt-price joins .tt-expiry (priRd) + .tt-date (priGn) in the shared %tt-token-fields placeholder at _tooltips.scss:8-19 — same shape (1rem) as both, --priGn coloring to mirror .tt-date's "in the green" semantics for the payment cue. Standalone <p class="tt-price"> line below the description is dropped (price now lives in the title row). 1211 IT/UT still green; no test changes needed — existing FT assertion (assertIn("$1", tithe1_tt)) reads .tt innerHTML which still contains the dollar string in either position
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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 02:32:05 -04:00
Disco DeDisco
25f55f728a feat: wallet Shop polish — microtooltip extraction, Shop-first ordering, DRY tooltip styling, writs rebalance, "no expiry" on all items. Visual-pass tweaks landing atop the 5-chunk Shop rollout (commits 8e476f5d28cf7b). **Microtooltip extraction**: .tt-microbutton-portal (Chunk 4's wrap-inside-.tt) replaced w. a sibling .tt-micro div on each .shop-tile. wallet.js's initWalletTooltips clones BOTH into separate portals on hover — .tt#id_tooltip_portal (main card), .tt-micro#id_mini_tooltip_portal (small italic pill at bottom-right of main, mirroring Game Kit's Equipped/Unequipped/In-Use mini portal). Hover persistence covers both portals + the source tile w. a 200ms grace timer cancelled by mouseenter on any of the 3 zones. Capped items (BAND-owned) render NO btn at all — just "Already owned" microtext (mirrors Game Kit's status-only "Equipped" pill rather than the disabled-× pattern that lived in Chunk 4). **Tooltip-pin on guard open**: WalletTooltips.pin() / .unpin() exposed on window; wallet-shop.js's BUY click calls pin() before showGuard() + both onConfirm / onDismiss callbacks call unpin() → the item tooltip stays visible behind the guard's "Buy {name} for ${price}?" prompt instead of orphaning. **Shop-first applet ordering**: new Applet.display_order field (default 100, lower = earlier; PK tie-break preserves legacy insertion-order for the existing 3 applets); seed migration sets wallet-shop.display_order=10 so Shop renders atop Balances/Tokens/Payment. applet_context() updated to .order_by("display_order", "pk"). New WalletAppletOrderTest (2 ITs) pins Shop-first DOM order + view-context list. **DRY tooltip styling**: shop tooltip now uses the same 4-slot .tt-title / .tt-description / .tt-shoptalk / .tt-expiry classes as the Tokens row. New ShopItem.shoptalk field for the italic flavor line (band-1 = "Unlimited free entry (BYOB)" split out of description; tithes blank). New ShopItem.tooltip_expiry() method returns "no expiry" — eternal-stock convention (all current items; seasonal listings could override later). **Writs rebalance**: locked 2026-05-22 — tithe-1 144→12 writs, tithe-5 750→60 writs. Description text updated in lockstep ("1 Tithe Token + 12 Writs" / "5 Tithe Tokens + 60 Writs"). **Badge tweak**: ×N badge shrunk 2rem → 1.5rem + nudged further off-tile (top: -0.7rem, right: -1rem) so most of the underlying icon stays visible. **SCSS**: .tt-micro hidden in source DOM (portal-only); #id_mini_tooltip_portal mostly mirrors gameboard's mini at _gameboard.scss:140 but allows BUY-btn label to wrap onto multiple lines (white-space: normal on .tt-buy-btn); .tt-already-owned styled w. --secUser italic at 0.85rem to match Game Kit pills. **Migrations** — 5 new: lyric/0010_repricing_tithe_writs (writs + description), lyric/0011_shopitem_shoptalk (schema), lyric/0012_seed_shop_shoptalk (band split), applets/0012_applet_display_order (schema), applets/0013_wallet_shop_display_order (Shop atop). All idempotent. **TDD** — 5 new ITs across test_shop_models.py (shoptalk default + per-item assertions, tooltip_expiry method, updated tithe writs values, WalletAppletOrderTest), 1 new FT (test_shop_buy_guard_portal_pins_item_tooltip — programmatically dispatches mouseenter/mouseleave to exercise the pin/unpin race), 3 new Jasmine specs (T6 pin-on-click, T7 unpin-on-confirm, T8 unpin-on-dismiss). Existing FT band-owned assertion switched to .tt-micro (no .tt-buy-btn present), Jasmine T2 rewritten to assert no btn renders. **3 traps caught** mid-build: (a) multi-line {# #} comment leaked into DOM again (cf [[feedback-django-comments-single-line-only]]) — pinned the trap; (b) spyOn(window, 'fetch') Jasmine double-spy collision (cf trapped previously); (c) async pollution where afterEach restores window.Stripe=undefined before _doBuy's continuation hits it — fixed by per-test never-resolving fetch mock. 1211 IT/UT + 9 wallet FTs green; Jasmine SpecRunner verified visually (FT hangs Selenium-side on spec count). Pipeline will sweep all FTs
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 02:21:10 -04:00
Disco DeDisco
d28cf7b538 chore: drop legacy #id_tithe_token_shop block from Balances applet — Chunk 5 (final) of [[project-wallet-shop-expansion]]. The inline 1 Tithe Token +144 Writs $1.00 / 5 Tithe Tokens +750 Writs $4.00 token-bundle HTML in _applet-wallet-balances.html was display-only (no purchase wiring was ever attached) + has been fully superseded by the dedicated Shop applet shipped in Chunks 2-4. Per the locked decision in the scope doc, Balances is now read-only — writs + esteem totals only — and the Shop is the canonical purchase surface. **Removed**: 8 lines of <div id="id_tithe_token_shop"> w. 2 .token-bundle children. **Replaced with** a {% comment %} pointer noting the move so the next archeologist looking at the Balances HTML doesn't reinvent the wheel. **Dropped tests**: WalletViewTest.test_wallet_page_shows_tithe_token_shop + :test_tithe_token_shop_shows_bundle ITs + the legacy test_user_can_purchase_tithe_token_bundle FT — all asserted the now-removed selector. Replaced w. a comment pointing to the 3 new shop FTs (test_shop_applet_renders_seeded_items_with_icons_and_badges, test_shop_buy_click_opens_guard_portal_with_purchase_prompt, test_shop_band_already_owned_shows_disabled_buy_btn) + the model + view ITs in test_shop_models.py + test_shop_views.py. 1206 IT/UT (was 1208 — 2 stale ITs gone) + 8 wallet FTs (was 9 — 1 stale FT gone) green
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 01:23:07 -04:00
Disco DeDisco
81b3c112b4 feat: wallet Shop applet — tile grid + BUY-ITEM microbutton + Stripe.js wiring — Chunk 4 of [[project-wallet-shop-expansion]]. The shop applet (slug wallet-shop, seeded in Chunk 2) now renders the catalog as a horizontal grid of .shop-tile icons: tithe-1 ($1, fa-piggy-bank), tithe-5 ($4, fa-piggy-bank w. ×5 badge), band-1 ($20, fa-ring). Each tile hosts a hover-portaled tooltip carrying name + description + price + a .tt-microbutton-portal w. a .btn-primary BUY ITEM button — clicking opens #id_guard_portal w. "Buy {name} for ${price}?" prompt; confirming triggers Stripe.js confirmCardPayment then POSTs to /shop/confirm + reloads. Items where the user's owned-count has hit max_owned (eg. BAND, owned=1, cap=1) render w. .btn-disabled + × glyph + "Already owned" microtooltip text — visible-but-unbuyable per the locked decision. View context — wallet view + toggle_wallet_applets view both pass shop_items (decorated w. per-user .available via the new _shop_items_for(user) helper) + default_payment_method_id + stripe_publishable_key. SCSS — .wallet-shop (flex column wrapping .shop-grid flex row), .shop-tile (inline-flex tooltip target), .shop-badge (2rem circle, --quaUser glyph on --quiUser bg, top-right corner per spec), .tt-microbutton-portal (column-flex, BUY btn + 'Already owned' caption styling). JS in wallet-shop.js exposes a singleton WalletShop module (matching the project's Brief / SeaDeal / StageCard module pattern) w. a tested initWalletShop() method — uses event delegation on the shop root (so portal-relocated buy btns still hit the handler) + a DOM-keyed data-shop-wired flag (not a module-level boolean) so per-test fixture rebuilds re-wire cleanly. Wired into wallet.html after wallet.js. **TDD** — 5 Jasmine specs in WalletShopSpec.js: T1 click-on-enabled-BUY opens guard w. correct prompt; T2 click-on-disabled-BUY no-op; T3 onConfirm POSTs shop_item_slug to /shop/buy; T4 init idempotent (calling twice doesn't double-wire); T5 missing-root no-throw. **2 Jasmine traps caught**: (a) spyOn(window, 'fetch') collides if another spec already spied on fetch — switched to save+restore via per-test _origFetch capture; (b) T3 async pollution — sync assertion passed, afterEach restored window.Stripe=undefined, then _doBuy's async continuation hit Stripe(pubKey) and threw "Unhandled promise rejection". Fixed by T3-local fetch mock returning a never-resolving promise so the chain pauses at the first await. **3 new FTs** in test_dash_wallet.py: tiles + icons + ×5 badge + tooltip prose; BUY click opens guard portal + NVM dismisses; BAND-already-owned shows disabled BUY w. 'Already owned' microtext (reads via textContent since .tt is display: none). FT trap caught: TransactionTestCase wipes both migration-seeded Applets + ShopItems → setUp must re-seed both manually (mirrors test_shop_views.py's _seed_starting_items pattern). 1208 IT/UT + 9 wallet FTs + 5 Jasmine specs green
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 01:15:05 -04:00
Disco DeDisco
410664fb0f feat: shop PaymentIntent flow — shop_buy + shop_confirm + stripe_webhook — Chunk 3 of [[project-wallet-shop-expansion]]. Three-endpoint split per the locked Stripe design: webhook is authoritative for fulfillment (resilient to 3DS, browser closes, network drops); sync /shop/confirm is a best-effort UX speedup (fulfills immediately when Stripe.js confirms client-side, no waiting for webhook delivery); both call Purchase.fulfill() which is idempotent — whichever lands first wins, the other becomes a no-op via the status==SUCCEEDED guard. **POST /dashboard/wallet/shop/buy** (form-encoded shop_item_slug): looks up active ShopItem (404 if missing/inactive); enforces max_owned via is_available_for(user) (409 if cap hit, eg already-owned BAND); requires a saved PaymentMethod (402 otherwise — picks most-recent via order_by('-pk').first() per the open-Q note in the scope doc); creates Stripe PaymentIntent (amount=item.price_cents, currency=usd, customer=user.stripe_customer_id, payment_method=pm.stripe_pm_id, automatic_payment_methods={enabled, allow_redirects=never} for in-window 3DS); creates Purchase w. pi.id; backfills pi.metadata.purchase_id via PaymentIntent.modify so the webhook handler can resolve back to the row; returns {client_secret, purchase_id} JSON for Stripe.js confirmCardPayment. **POST /dashboard/wallet/shop/confirm** (form-encoded purchase_id): retrieves PI from Stripe, if status=='succeeded' calls purchase.fulfill(); returns {status} JSON. 404 if the purchase doesn't belong to request.user. Idempotent — re-firing after fulfill is a safe no-op. **POST /stripe/webhook** (csrf_exempt, mounted at root /stripe/webhook so the URL stays stable across app-routing refactors w. Stripe's dashboard config): verifies signature via stripe.Webhook.construct_event against STRIPE_WEBHOOK_SECRET env var (400 on mismatch — Stripe won't retry on 4xx, only 5xx); on payment_intent.succeeded looks up Purchase by metadata.purchase_id w. fall-back to stripe_payment_intent_id (both unique). Unknown event types are no-op 200 (Stripe sends charge.dispute.created etc. + would retry indefinitely on 5xx). New STRIPE_WEBHOOK_SECRET = os.environ.get(...) setting; user swaps it on staging+prod per the live-mode env-var-only decision. TDD — 17 ITs in test_shop_views.py across 3 classes: ShopBuyViewTest (7 cases — login required, success path creates PI + Purchase w. correct shape, PI.create called w. correct args, unknown slug 404, inactive item 404, max_owned 409, no PM 402); ShopConfirmViewTest (5 cases — login required, succeeded PI triggers fulfill, processing PI leaves PENDING, idempotent on already-SUCCEEDED, other user's purchase 404); StripeWebhookViewTest (5 cases — sig mismatch 400, succeeded event triggers fulfill, unknown event type 2xx no-op, duplicate delivery idempotent, unknown purchase_id 2xx no-op). All Stripe API calls mocked via mock.patch('apps.dashboard.views.stripe'). 1208 IT/UT green
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 00:42:09 -04:00
Disco DeDisco
849ef3c310 feat: ShopItem + Purchase models + seed tithe-1 / tithe-5 / band-1 + wallet-shop Applet — Chunk 2 of [[project-wallet-shop-expansion]]. ShopItem is the admin-managed catalog: slug, name, description, icon (FA class), badge_text (eg "×5"), price_cents, granted_token_type (any Token type), granted_count, granted_writs (default 0), max_owned (nullable; BAND=1), display_order, active. is_available_for(user) enforces max_owned by comparing user's owned-count of the granted token type. price_display() renders cents → "$1" / "$4.20" for tooltip prose. Purchase is the per-tx audit trail: user + shop_item + stripe_payment_intent_id (unique) + status (PENDING/SUCCEEDED/FAILED/REFUNDED) + amount_cents snapshot + granted_writs snapshot + granted_token_ids JSONField (PKs of minted tokens) + created_at + succeeded_at. fulfill() is idempotent — short-circuits if status==SUCCEEDED + refuses non-PENDING rows so a webhook + sync /shop/confirm racing each other can't double-mint. Schema migration lyric/0008_shopitem_purchase autogenerated. Seed migration lyric/0009_seed_shop_items populates the 3 starting items per locked decisions: tithe-1 ($1 → 1 TITHE + 144 writs, no cap, order=10); tithe-5 ($4 → 5 TITHE + 750 writs, no cap, badge "×5", order=20); band-1 ($20 → 1 BAND + 0 writs, max_owned=1, order=30). Applet migration applets/0011_seed_wallet_shop_applet adds the wallet-shop Applet (context=wallet, 12 cols × 3 rows). Stub _applet-wallet-shop.html lands w. just <section id="id_wallet_shop"> + <h2>Shop</h2>_applets.html's auto-include-by-slug pattern would 500 the wallet page on TemplateDoesNotExist otherwise (caught mid-Chunk-2 by the full app suite). Chunk 4 fills in the shop-tile grid + BUY-ITEM microtooltip + Stripe.js wiring. TDD — 22 ITs in test_shop_models.py: ShopItemModelTest (9 cases — minimal create, defaults for granted_writs / max_owned / active, is_available_for w/ + w/o max_owned cap, str repr), PurchaseModelTest (8 cases — minimal create, PI ID uniqueness constraint, fulfill mints tokens + grants writs + marks SUCCEEDED + records granted_token_ids + is idempotent on re-fire + creates N tokens for bundle), SeededShopCatalogTest (4 cases pin tithe-1 / tithe-5 / band-1 row shapes + display_order ascending), SeededWalletShopAppletTest (1 case pins Applet seeded). 1191 IT/UT green
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 00:30:59 -04:00
Disco DeDisco
8e476f5658 feat: wallet Tokens applet shows CARTE + BAND + COIN + PASS independently — Chunk 1 of the Shop applet rollout per [[project-wallet-shop-expansion]]. Pre-Chunk-1 the _applet-wallet-tokens.html template used a {% if pass_token %} ... {% elif band %} ... {% elif coin %} chain that suppressed 2-of-3 trinkets from the wallet whenever the user held a higher-priority one — bad UX since the equip slot is now the user's opt-in for trinket-as-token use per [[feedback-equip-slot-gates-trinket-use]], so ALL owned trinkets need visibility. Fix: dropped the elif chain → independent {% if %} blocks for PASS / BAND / COIN; added a new CARTE block w. fa-money-check icon mirroring the Game Kit's render. View context (apps.dashboard.views.wallet + :toggle_wallet_applets) now passes carte = user.tokens.filter(token_type=Token.CARTE).first() alongside the existing pass/band/coin keys (no is_staff filter — CARTE has no admin gate). TDD — new WalletTokensAppletAllTrinketsVisibleTest (9 ITs): 6 pin individual #id_<token> visibility for a staff user holding all 5 types, 2 pin view-context shape (carte + band keys), 1 pins CARTE-on-non-staff. New FT test_wallet_tokens_applet_shows_all_owned_trinket_types reads BAND/CARTE .tt innerHTML directly (no hover ceremony — already covered by the COIN/FREE hover paths in test_new_user_wallet_shows_starting_balances) to pin the new template blocks server-render full tooltip prose. **Trap caught mid-build**: initial multi-line {# ... #} Django comment leaked as plain text into the rendered DOM (Django's hash-comment is single-line only), pushing the COIN tile off-screen + breaking the existing hover FT. Switched to {% comment %}...{% endcomment %}. Captured in [[feedback-django-comments-single-line-only]] — symptom signature: previously-passing Selenium hover times out + screendump shows literal {# ... text near the broken element. 1169 IT/UT + 6 wallet FTs green
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 23:07:42 -04:00
Disco DeDisco
eb8666ba40 fix: my-sea drawn cards no longer always render levity-coded — yesterday's feedback_polarity_must_agree_across_surfaces fix (f59c1af) added .my-sea-page[data-polarity="..."] to the shared .sig-overlay, .my-sign-page polarity block at _card-deck.scss:919. Worked for the spread-center sig (.sea-sig-card) but silently bled into the drawn-card stage modal: the stage's element carries BOTH classes .sig-stage-card sea-stage-card (per _sea_stage.html:12), so the shared rule's .sig-stage-card descendant selector matched. Specificity .my-sea-page[data-polarity="levity"] .sig-stage-card = 0,3,0 silently beat the card-specific .sea-stage--gravity .sea-stage-card = 0,2,0 (set by sea.js's _showStage(isLevity) at line 104-108) → every drawn card on my-sea rendered the user's-sig polarity instead of the deck-stack it was actually drawn from. Room.html Sea Select unaffected (no .my-sea-page ancestor on the stage there). User-reported 2026-05-21 — symptom: a gravity card opened in my-sea stage shows the light/cream levity styling even though the card came from the gravity deck. Fix: drop .my-sea-page[data-polarity] from the shared selector list at _card-deck.scss:917-919 + :972-974; add a NEW dedicated rule at the end of the shared block scoped tightly to .sig-stage-card.sea-sig-card (0,4,0 specificity) — the central sig stays page-polarity-driven (yesterday's MySeaPolarityMatchesMySignTest still pins this) but every other .sig-stage-card descendant (drawn-card stages, future spread elements) is free to follow its own polarity. Gravity is the default rendering for .sea-sig-card per the base rule at :1379 so only the levity override needs an explicit block. 6/6 existing polarity + picker ITs green; visual verify deferred to user. Trap captured: [[feedback-page-polarity-scope-trap]] — multi-class elements (.A.B) match both shared (.A) AND scoped (.B) selectors, so any new page wrapper added to a shared block needs an audit of every descendant selector in the block for nested polarity overlap
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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 15:04:53 -04:00
Disco DeDisco
ca169be0fb fix: CI Postgres teardown — RobustCompressorTestRunner.teardown_databases now force-closes lingering connections before Django's DROP. CI step test-UTs-n-ITs (python manage.py test apps, full suite incl. channels-tagged tests) was failing post-test even when all 1165 tests passed — psycopg2.errors.ObjectInUse: database "test_python_tdd_test" is being accessed by other users / DETAIL: There is 1 other session using the database. Two-step leak: (1) core.settings.DATABASES['default']['conn_max_age']=600 keeps Postgres connections alive in the per-thread pool for 10 min (prod-perf default); (2) Channels' database_sync_to_async (16 call sites across apps.epic.tests.integrated.test_consumers's CursorMoveConsumerTest + SigHoverConsumerTest) runs in a process-wide asgiref threadpool — each worker thread accumulates its own DB connection that outlives the test + sits idle in the pool when teardown fires. Postgres refuses DROP while ANY session targets the row. Local dev unaffected: --exclude-tag=channels skips the consumer tests + SQLite has no DROP step. **Fix** lives entirely in core/runner.py's teardown override — connections.close_all() covers the main thread's runner connection; iterating old_config + running SELECT pg_terminate_backend(pid) FROM pg_stat_activity WHERE datname = %s AND pid <> pg_backend_pid() against each test DB kicks any worker-thread session still pinning the row. Both safe on a green run (DB about to be dropped anyway) + scoped to vendor == "postgresql" so SQLite local-dev is a clean no-op. Prod CONN_MAX_AGE=600 untouched — fix lives in the test runner, NOT in settings. 19/19 lyric UTs green via the new runner path (smoke verify the override is benign on SQLite); Postgres-side validated next CI run. Trap captured: [[feedback-test-teardown-conn-leak]] — symptom signature Ran NNNN tests / OK / Destroying.../ObjectInUse: ... belongs in CI-fail triage notes so future flakes get diagnosed in seconds instead of test-hunting
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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 14:24:41 -04:00
Disco DeDisco
8dd4347dbe fix: gate token-picker now equip-gated — User.equipped_trinket is the sole opt-in for trinket-as-token use at BOTH gatekeepers (/gameboard/room/<id>/gate/ + /gameboard/my-sea/gate/). Old flat-priority chain (PASS→BAND→COIN→FREE→TITHE) silently consumed a DOFFed-but-owned COIN when the user clicked the rails — current_room advanced, no inventory decrement, wallet looked unchanged. User-reported 2026-05-21 as "free for all" admit when no trinket equipped. Root cause: select_token + _select_my_sea_token ignored equipped_trinket_id entirely + just grabbed the highest-priority owned token regardless of equip state, making the equip slot a decorative no-op. **Fix**: both pickers now start from user.equipped_trinket_id; equipped PASS (staff)/BAND/COIN-with-no-current-room → return it; equipped CARTE → fall through (CARTE is opt-in via kit-bag click that sets token_id POST param routed through drop_token's explicit branch, NOT select_token); my-sea additionally checks COIN cooldown (next_ready_at <= now); no equipped trinket OR equipped trinket invalid → FREE (FEFO) → TITHE → None. **Fresh-query defense**: pickers query user.tokens.filter(pk=user.equipped_trinket_id).first() instead of the cached user.equipped_trinket FK descriptor — descriptor goes stale across mid-request state changes + bites tests where tokens.all().delete() triggers SET_NULL cascade but the Python object stays unrefreshed (SQLite reuses deleted PKs so a coincidentally-matching new token slips through). TDD — new SelectTokenEquipGatedTest (7 ITs) + SelectMySeaTokenEquipGatedTest (6 ITs) pin: skip-unequipped-COIN → FREE; skip-unequipped-BAND → TITHE; no equip + no consumables → None; CARTE equipped → falls through; equipped-COIN-in-use-elsewhere falls through; staff with unequipped PASS falls through; my-sea cooldown-COIN-equipped falls through. **Existing tests updated** (5 cases pinned the old flat-priority semantic + needed equipping explicit before assertion): SelectTokenTest.test_returns_pass_for_staff + test_returns_band_when_equipped + test_pass_wins_when_equipped_over_band + SelectMySeaTokenTest.test_pass_wins_priority_for_staff (now equip PASS first); ConfirmTokenPriorityViewTest.test_pass_not_consumed_and_coin_not_leased + TokenPriorityTest.test_staff_backstage_pass_bypasses_token_cost (FT) now DON the PASS before clicking rails. SelectMySeaTokenTest.setUp adds refresh_from_db() after tokens.all().delete() so the cascade SET_NULL on equipped_trinket_id is reflected in the Python object. 1160 IT/UT + 5 TokenPriority FTs green. Trap captured: [[feedback-equip-slot-gates-trinket-use]]
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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 13:56:59 -04:00
Disco DeDisco
f59c1af89a fix: /gameboard/my-sea/ sig polarity now matches /billboard/my-sign/ — two-bug stack. **Bug 1 (primary):** my_sea.html:10 had {% if significator_reversed %}gravity{% else %}levity{% endif %} — INVERTED from my_sign.html:22's {% if current_significator_reversed %}levity{% else %}gravity{% endif %} + its JS _polarity() (revInput.value === '1' ? 'levity' : 'gravity'). Same User.significator_reversed value produced opposite polarity styling across the two surfaces → a levity sig picked on my-sign rendered gravity-styled on my-sea (--priUser bg + --secUser text); a gravity sig rendered levity-styled. User-reported 2026-05-21. **Bug 2 (latent, masked by Bug 1):** .sea-sig-card hardcoded .fan-corner-rank + i to color: rgba(var(--secUser), …) — fine against gravity's --priUser bg, but against levity's --secUser bg (set by .sig-stage-card in the polarity rule at _card-deck.scss:935-943) the rank + suit-icon collided w. the bg and disappeared. Bug 1 was hiding this: levity sigs were getting rendered gravity-styled (visible), so the invisibility only surfaced for gravity sigs (which got levity-styled). Fixing Bug 1 alone would've exposed Bug 2 for the previously-fine levity case → fix both in one shot. **Bug 2 fix:** switch .fan-corner-rank + i to color: currentColor w. opacity preserved (0.85 / 0.75); add explicit color: rgba(var(--secUser), 1) on the default .sig-stage-card.sea-sig-card rule so gravity inherits secUser; levity polarity rule already sets .sig-stage-card { color: rgba(var(--priUser), 1) } so it cascades down through currentColor. TDD — new MySeaPolarityMatchesMySignTest (2 ITs) pins both pages to the same User.significator_reversed → data-polarity mapping: unreversed → gravity on BOTH surfaces; reversed → levity on BOTH. 1147 IT/UT green. Visual verify deferred to user — the SCSS edge case wasn't reachable via Selenium (computed-style-on---secUser would require palette resolution at runtime)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 12:40:08 -04:00
Disco DeDisco
99ffdb3943 feat: Token.BAND (Wristband) — non-admin variant of PASS, admin-awarded via Django admin to any user (NOT auto-granted on signal, NO is_staff coupling, NO model-layer guard). Mirrors PASS at runtime — fills 1 gate slot, never consumed, stays equipped, no current_room tie, no expiry, no In-Use microtooltip — but separates the policy concerns so PASS stays a deliberate staff-only trinket while BAND becomes the regular-user version (promotional / play-reward / staging give-away). Tooltip prose: name "Wristband", desc "Admit All Entry" (shared w. PASS — phrasing reflects the never-depleted lifetime, not multi-slot semantics), shoptalk "Unlimited free entry (BYOB)", expiry "no expiry". fa-ring icon across all 4 surfaces (Game Kit applet #id_kit_wristband between PASS + CARTE, gk-trinkets section, kit-bag dialog Trinket slot, wallet PASS→BAND→COIN elif chain). Priority chain — PASS → BAND → COIN → FREE → TITHE — wired identically into both apps.epic.models.select_token (room gatekeeper) + apps.gameboard.models._select_my_sea_token (my-sea gatekeeper); BAND wins over consumables for any holder while PASS still wins for staff who happen to hold both. debit_token + debit_my_sea_token treat BAND same as PASS: slot marked FILLED w. debited_token_type=BAND, token row preserved, current_room untouched, equipped_trinket unchanged. View contexts (gameboard, toggle_game_applets, _game_kit_context, wallet, toggle_wallet_applets) pass a band key — universal lookup, NO is_staff filter. Migration lyric/0007_alter_token_token_type — choices-only AlterField. TDD — 5 FTs in test_trinket_wristband.py (test_band_not_auto_equipped_after_award, test_band_tooltip_renders_full_prose, test_band_uses_fa_ring_icon, test_equipped_band_shows_equipped_mini_tooltip, test_equipped_band_shows_doff_active_don_disabled); 4 tooltip UTs (BandTokenTooltipTest); 5 model ITs (BandTokenAdminAwardTest — no-auto-grant for non-staff + staff, admin-can-award to either branch, not-auto-equipped); 2 priority-chain ITs (test_returns_band_when_held_and_no_pass, test_pass_still_wins_over_band_for_staff); 1 debit IT (test_debit_band_does_not_consume_or_unequip). 1145 IT/UT + 5 FT green. A boost-pass / promo-band w. richer semantics (multi-slot admit, time-window, etc.) lands as YET-ANOTHER token_type later — keep BAND the minimal "PASS minus admin gate" trinket so the policy axis stays clean. Captured in [[sprint-band-trinket-may21]] alongside the standing auto-commit rule [[feedback-auto-commit-after-build]]
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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 12:33:09 -04:00
Disco DeDisco
0f60c73f3b fix: Token.PASS is now model-enforced as staff-only — Token.clean/save raise ValidationError when a non-staff user is the FK target. Staging bug 2026-05-21 — admin awarded a PASS to a non-admin via Django admin; row was created + showed in the user's wallet, but every game-side surface (gameboard, game-kit, gate-pad select_token, _select_my_sea_token) had always filtered PASS behind is_staff, so the token was unequippable + unusable. Five is_staff-gated PASS surfaces made PASS a deliberate staff-only trinket; the wallet was the lone outlier surfacing it. Bundled: wallet view (+ HTMX toggle partial) now gates pass_token behind is_staff mirroring the gameboard pattern — defense-in-depth in case any future bypass writes a stray row. TDD — new ITs: PassTokenStaffOnlyGuardTest (model raises for non-staff, accepts for staff, leaves other token types unaffected); WalletPassTokenVisibilityTest (3 cases pin wallet + HTMX gating); TokenAdminFormTest.test_pass_token_for_non_staff_user_is_invalid + test_pass_token_for_staff_user_is_valid. Adjusted 2 existing tests that incidentally exercised the now-blocked pattern (test_paid_draw_with_pass_does_not_consume, test_pass_token_is_not_consumed — both flip is_staff = True inline before Token.objects.create); dropped PASS from test_other_token_types_do_not_require_expires_at's loop (covered by the new dedicated tests). 1133 IT/UT green. A non-admin "boost-pass" variant lands as a distinct token_type later, NEVER by relaxing the staff gate — captured in [[feedback-pass-token-staff-only]]
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Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 00:35:55 -04:00
Disco DeDisco
97a6da28a5 fix: manual my-sea draws persist on refresh + reloaded slots stay clickable — root cause was SeaDeal stamping slot.dataset.posKey w. selector form (".sea-pos-cover") while my-sea's inline _collectHandFromDom + template's _my_sea_slot.html use raw names ("cover"). Key mismatch silently dropped manual draws from the lock POST → server rejected empty hand → no row → refresh showed empty state. AUTO DRAW worked only because it assembled fullHand w. raw posNames directly, bypassing the broken collector. TDD — 2 new FTs pin the contract:
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- test_manual_draw_persists_on_refresh
- test_reloaded_slot_can_reopen_stage_modal_on_click

Changes:
- sea.js: stamp `dataset.posKey` w. raw name (strip `.sea-pos-` prefix); `_seaHand` keyed by raw; `_viewingPos` is raw too (`_hideStage` prefixes when querySelector'ing); new `SeaDeal.seedHand(handByPosName)` public method for init-time DOM-walk seeding.
- my_sea.html inline init: walk server-rendered filled slots, look up each card by `data-card-id` from the embedded deck JSON, reconstruct per-instance `reversed` + polarity from the slot's classes, hand the map to `SeaDeal.seedHand`. Without this, reloaded slots short-circuit the overlay click handler on `if (!_seaHand[pos]) return;`.

The gameroom-side SeaDeal callers in `_sea_overlay.html` continue to pass selector form (SeaDeal accepts either — `_posName` helper strips prefix tolerantly).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 15:08:49 -04:00
Disco DeDisco
bb44aa326a fix: AUTO-DRAWn my-sea cards are now clickable to re-open the stage modal — SeaDeal.register(card, posSelector, isLevity) public method populates _seaHand + delegates to SeaDeal's internal _fillSlot so the overlay click handler can resolve _seaHand[pos] for auto-drawn slots (previously short-circuited → silent no-op). AUTO DRAW in my_sea.html now calls register instead of the inline _fillSlot shim — also fixes a dataset.posKey inconsistency (inline stored raw "cover", SeaDeal stores ".sea-pos-cover"; click handler reads SeaDeal's form). User-reported 2026-05-21. TDD — new FT test_auto_drawn_slots_can_reopen_stage_modal_on_click pins the contract
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 14:53:05 -04:00
383 changed files with 22340 additions and 1364 deletions

View File

@@ -54,9 +54,18 @@ steps:
# Also collectstatic'd here; output sits in the shared workspace so
# the downstream FT steps don't have to repeat it.
- python manage.py collectstatic --noinput
- python manage.py test functional_tests --tag=two-browser
- python manage.py test functional_tests --tag=sequential
- python manage.py test functional_tests --tag=channels
# All three tag-stages run through `_retry_failed.sh` so a single
# browsing-context-discarded / NoSuchWindow flake on a multi-browser
# channels FT (typically the LAST test in the suite, when Firefox
# has accumulated memory pressure from 21 prior browser launches)
# costs ~30s on retry instead of failing the whole step. Matches
# the retry posture of test-FTs-room + test-FTs-non-room. First-
# run-green still exits 0 immediately — no overhead in the happy
# path. First-run-crash w. no parseable labels propagates the
# original exit (genuine infra problems aren't masked).
- bash ../.woodpecker/_retry_failed.sh functional_tests --tag=two-browser
- bash ../.woodpecker/_retry_failed.sh functional_tests --tag=sequential
- bash ../.woodpecker/_retry_failed.sh functional_tests --tag=channels
when:
- event: push
path:

View File

@@ -0,0 +1,81 @@
# Provision the dedicated coturn (TURN/STUN) droplet for WebRTC mesh voice —
# Phase C of the my-sea invite/voice sprint. Mirrors the PySwiss split: its own
# DigitalOcean droplet, NOT the app box. CI needs none of this (signaling tests
# use the in-memory channel layer; the TURN endpoint is unit-tested w. a fake
# secret) — this runs only when you actually stand voice up on staging/prod.
#
# Prereqs (manual, one-time):
# 1. Create a DO droplet + a reserved/static public IP; point
# turn.earthmanrpg.me at it.
# 2. Add it to inventory.ini under [coturn] with host_vars:
# coturn_secret, coturn_realm, coturn_public_ip[, coturn_private_ip,
# coturn_tls_cert, coturn_tls_key]
# 3. Put the SAME coturn_secret into the APP droplet's env as
# COTURN_SHARED_SECRET (+ COTURN_TURN_HOST=turn.earthmanrpg.me,
# COTURN_REALM) so the /api/voice/turn-credentials/ HMAC matches.
#
# Run: ansible-playbook -i inventory.ini coturn-playbook.yaml
#
# nginx already proxy-upgrades WebSocket on the APP droplet (nginx.conf.j2), so
# ws/voice/ rides the existing proxy — no nginx change here.
- hosts: coturn
become: true
tasks:
- name: Install coturn
ansible.builtin.apt:
name: coturn
state: latest
update_cache: true
- name: Enable the coturn daemon
ansible.builtin.lineinfile:
path: /etc/default/coturn
regexp: '^#?TURNSERVER_ENABLED='
line: 'TURNSERVER_ENABLED=1'
- name: Ensure turn log dir exists
ansible.builtin.file:
path: /var/log/turnserver
state: directory
owner: turnserver
group: turnserver
mode: '0755'
- name: Deploy turnserver.conf
ansible.builtin.template:
src: coturn.conf.j2
dest: /etc/turnserver.conf
mode: '0640'
notify: Restart coturn
- name: Open STUN/TURN signaling ports (3478 udp+tcp)
community.general.ufw:
rule: allow
port: '3478'
proto: "{{ item }}"
loop: [udp, tcp]
- name: Open TURN-over-TLS port (5349 tcp)
community.general.ufw:
rule: allow
port: '5349'
proto: tcp
- name: Open the relay UDP port range (49152-65535)
community.general.ufw:
rule: allow
port: '49152:65535'
proto: udp
- name: Enable + start coturn
ansible.builtin.systemd:
name: coturn
enabled: true
state: started
handlers:
- name: Restart coturn
ansible.builtin.systemd:
name: coturn
state: restarted

64
infra/coturn.conf.j2 Normal file
View File

@@ -0,0 +1,64 @@
# coturn (TURN/STUN) config for the EarthmanRPG WebRTC mesh voice feature —
# Phase C of the my-sea invite/voice sprint. Rendered by coturn-playbook.yaml
# onto a DEDICATED droplet (PySwiss-style split), NOT the app droplet.
#
# The app's /api/voice/turn-credentials/ endpoint signs ephemeral credentials
# with HMAC-SHA1(<expiry>:<user_id>, secret); `use-auth-secret` +
# `static-auth-secret` here must use the SAME secret (COTURN_SHARED_SECRET in
# the app env).
listening-port=3478
tls-listening-port=5349
fingerprint
lt-cred-mech
use-auth-secret
static-auth-secret={{ coturn_secret }}
realm={{ coturn_realm }}
# ── THE #1 FOOTGUN ──────────────────────────────────────────────────────────
# Without external-ip, coturn hands out its PRIVATE address as the relay
# candidate and every relayed connection silently fails. On a DigitalOcean
# droplet with a single public IP set it to that IP; if the droplet also has a
# private/anchor IP, use PUBLIC/PRIVATE so coturn maps between them.
external-ip={{ coturn_public_ip }}{% if coturn_private_ip is defined and coturn_private_ip %}/{{ coturn_private_ip }}{% endif %}
{% if coturn_public_ip6 is defined and coturn_public_ip6 %}
# Dual-stack: advertise IPv6 relay candidates too. coturn auto-binds all
# interfaces (incl. v6) since no listening-ip is pinned; this maps the public
# v6 explicitly. Set coturn_public_ip6 in inventory to enable — leave it unset
# for a pure-IPv4 server (the v6 peer-lockdown below is gated on the same var).
external-ip={{ coturn_public_ip6 }}
{% endif %}
# Relay port range — open this exact UDP range in the firewall (playbook does).
min-port=49152
max-port=65535
# ── TLS (turns: on 5349) — prod hardening ──────────────────────────────────
{% if coturn_tls_cert is defined and coturn_tls_cert %}
cert={{ coturn_tls_cert }}
pkey={{ coturn_tls_key }}
{% endif %}
no-tlsv1
no-tlsv1_1
# ── Lockdown: relay only, no SSRF via the TURN server ───────────────────────
no-multicast-peers
no-cli
no-software-attribute
# Block relaying to private ranges so the box can't be used to probe internals.
denied-peer-ip=10.0.0.0-10.255.255.255
denied-peer-ip=172.16.0.0-172.31.255.255
denied-peer-ip=192.168.0.0-192.168.255.255
denied-peer-ip=127.0.0.0-127.255.255.255
{% if coturn_public_ip6 is defined and coturn_public_ip6 %}
# IPv6 lockdown parity (only emitted when serving v6): loopback, link-local
# (fe80::/10), and unique-local (fc00::/7). coturn takes start-end ranges, not
# CIDR. Keeps a dual-stack relay from being pointed at internal v6 addresses.
denied-peer-ip=::1
denied-peer-ip=fe80::-febf:ffff:ffff:ffff:ffff:ffff:ffff:ffff
denied-peer-ip=fc00::-fdff:ffff:ffff:ffff:ffff:ffff:ffff:ffff
{% endif %}
log-file=/var/log/turnserver/turn.log
simple-log

View File

@@ -10,4 +10,11 @@ STRIPE_SECRET_KEY={{ stripe_secret_key }}
CELERY_BROKER_URL=redis://gamearray_redis:6379/0
REDIS_URL=redis://gamearray_redis:6379/1
PYSWISS_URL=https://charts.earthmanrpg.me
# coturn / WebRTC voice — only COTURN_SHARED_SECRET is sensitive (it signs the
# TURN HMAC creds + must equal the coturn droplet's static-auth-secret). Host +
# realm are public. coturn_secret comes from the vault (share it across the app
# + coturn host groups, e.g. group_vars/all/vault.yaml, so both plays match).
COTURN_SHARED_SECRET={{ coturn_secret }}
COTURN_TURN_HOST=turn.earthmanrpg.me
COTURN_REALM=earthmanrpg.me

View File

@@ -0,0 +1,10 @@
$ANSIBLE_VAULT;1.1;AES256
62633637333430623762333637306466646161323861663564373533353565366661616433376465
6138653163616138396163363764353464616133303731370a656166623332656234356564373330
34656230353138653939313337376365343866623461616466343131313236303439613664616333
6665333231353436650a616663653630613465613931353232383437623434383930313862626164
39653231326663626562323832666264366331306365333061613535396532303937343065616261
62663638386235373566336634616331396434643134303731646435396563343333333034303063
66313030396437666461303137613233666366376430356164386561626337643930383433653130
39663237303737333834366530303435666366336664363666646632396630626434373535303937
3739

View File

@@ -8,3 +8,15 @@ dashboard.earthmanrpg.me ansible_user=discoman ansible_ssh_private_key_file=~/.s
[cicd]
gitea.earthmanrpg.me ansible_user=root ansible_ssh_private_key_file=~/.ssh/id_ed25519_wsl_python-tdd
# Dedicated coturn (TURN/STUN) droplet for WebRTC mesh voice — provisioned by
# coturn-playbook.yaml. UNCOMMENT + fill once the droplet + static IP exist
# (see the playbook header). coturn_secret is NOT set here — it comes from the
# shared vault (group_vars/all/vault.yaml) so it matches the app's
# COTURN_SHARED_SECRET. (Inventory host_vars OVERRIDE group_vars, so never put
# coturn_secret on this line or it would clobber the vault value.)
# coturn_private_ip / coturn_tls_* are optional. coturn_public_ip6 (optional):
# set the droplet's public IPv6 to serve dual-stack TURN (adds a v6 external-ip
# + matching v6 peer-denial lockdown); leave unset for a pure-IPv4 relay.
[coturn]
turn.earthmanrpg.me ansible_user=root ansible_ssh_private_key_file=~/.ssh/id_ed25519_wsl_python-tdd coturn_realm=earthmanrpg.me coturn_public_ip=167.172.236.157 coturn_public_ip6=2604:a880:800:14:0:3:384:6000

View File

@@ -5,6 +5,7 @@ omit =
*/tests/*
*/routing.py
*/reset_staging_db.py
*/delete_stale_my_sea_draws.py
[report]
show_missing = true

View File

@@ -0,0 +1,55 @@
"""ITs for the WebRTC mesh TURN-credentials endpoint — Phase C of
[[my-sea-invite-voice-blueprint]]. Verifies the coturn `use-auth-secret`
REST scheme (HMAC-SHA1 username/credential) + auth gating.
"""
import base64
import hashlib
import hmac
from django.test import TestCase, override_settings
from django.urls import reverse
from apps.lyric.models import User
@override_settings(
COTURN_SHARED_SECRET="testsecret",
COTURN_TURN_HOST="turn.test",
COTURN_TTL=86400,
)
class TURNCredentialsTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="turn@test.io", username="turner")
self.url = reverse("api_turn_credentials")
def test_requires_authentication(self):
resp = self.client.get(self.url)
self.assertIn(resp.status_code, (401, 403))
def test_returns_ice_servers_and_ttl(self):
self.client.force_login(self.user)
data = self.client.get(self.url).json()
self.assertEqual(data["ttl"], 86400)
urls = [s for srv in data["iceServers"] for s in srv["urls"]]
self.assertTrue(any(u.startswith("stun:turn.test") for u in urls))
self.assertTrue(any("turn:turn.test" in u and "transport=udp" in u for u in urls))
self.assertTrue(any("turn:turn.test" in u and "transport=tcp" in u for u in urls))
def test_username_is_expiry_colon_user_id(self):
self.client.force_login(self.user)
data = self.client.get(self.url).json()
expiry_str, _, uid = data["username"].partition(":")
self.assertTrue(expiry_str.isdigit())
self.assertEqual(uid, str(self.user.id))
def test_credential_is_hmac_sha1_of_username(self):
self.client.force_login(self.user)
data = self.client.get(self.url).json()
expected = base64.b64encode(
hmac.new(b"testsecret", data["username"].encode(), hashlib.sha1).digest()
).decode()
self.assertEqual(data["credential"], expected)
# The TURN iceServer entry carries the same credential.
turn = [s for s in data["iceServers"] if "credential" in s][0]
self.assertEqual(turn["credential"], expected)

View File

@@ -8,4 +8,6 @@ urlpatterns = [
path('posts/<uuid:post_id>/', views.PostDetailAPI.as_view(), name='api_post_detail'),
path('posts/<uuid:post_id>/lines/', views.PostLinesAPI.as_view(), name='api_post_lines'),
path('users/', views.UserSearchAPI.as_view(), name='api_users'),
path('voice/turn-credentials/', views.VoiceTURNCredentialsAPI.as_view(),
name='api_turn_credentials'),
]

View File

@@ -1,4 +1,11 @@
import base64
import hashlib
import hmac
import time
from django.conf import settings
from django.shortcuts import get_object_or_404
from rest_framework.permissions import IsAuthenticated
from rest_framework.views import APIView
from rest_framework.response import Response
@@ -44,3 +51,44 @@ class UserSearchAPI(APIView):
)
serializer = UserSerializer(users, many=True)
return Response(serializer.data)
class VoiceTURNCredentialsAPI(APIView):
"""Time-limited TURN/STUN credentials for the WebRTC mesh voice client
(Phase C of [[my-sea-invite-voice-blueprint]]). Implements the coturn
`use-auth-secret` REST scheme: username = `<expiry>:<user_id>`, credential
= base64(HMAC-SHA1(username, COTURN_SHARED_SECRET)) — the coturn droplet
validates it with the same shared secret, so no per-user state is stored
on either side. Authenticated-only."""
permission_classes = [IsAuthenticated]
def get(self, request):
host = settings.COTURN_TURN_HOST
ttl = settings.COTURN_TTL
expiry = int(time.time()) + ttl
username = f"{expiry}:{request.user.id}"
digest = hmac.new(
settings.COTURN_SHARED_SECRET.encode(),
username.encode(),
hashlib.sha1,
).digest()
credential = base64.b64encode(digest).decode()
ice_servers = []
if host:
ice_servers.append({"urls": [f"stun:{host}:3478"]})
ice_servers.append({
"urls": [
f"turn:{host}:3478?transport=udp",
f"turn:{host}:3478?transport=tcp",
],
"username": username,
"credential": credential,
})
return Response({
"iceServers": ice_servers,
"username": username,
"credential": credential,
"ttl": ttl,
})

View File

@@ -0,0 +1,43 @@
"""Seed the wallet Shop applet — Chunk 2 of the wallet expansion sprint.
Locked spec from [[project-wallet-shop-expansion]]: 4 rows total in the
wallet context (Shop atop, Balances + Tokens + Payment beneath); 12 cols
in landscape (full-width row). Mimics the existing wallet applets'
grid_cols=12 / grid_rows=3 shape.
`display_order` is NOT a field on Applet — applet ordering is dictated
by the wallet template's include order in `_applets.html` + the applet
slug alphabetical fallback in `applet_context()`. The template's include
order is set in Chunk 4; this migration just ensures the row exists.
"""
from django.db import migrations
def seed(apps, schema_editor):
Applet = apps.get_model("applets", "Applet")
Applet.objects.update_or_create(
slug="wallet-shop",
defaults={
"name": "Shop",
"context": "wallet",
"default_visible": True,
"grid_cols": 12,
"grid_rows": 3,
},
)
def unseed(apps, schema_editor):
Applet = apps.get_model("applets", "Applet")
Applet.objects.filter(slug="wallet-shop").delete()
class Migration(migrations.Migration):
dependencies = [
("applets", "0010_rename_my_sign_applet"),
]
operations = [
migrations.RunPython(seed, unseed),
]

View File

@@ -0,0 +1,18 @@
# Generated by Django 6.0 on 2026-05-22 05:27
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('applets', '0011_seed_wallet_shop_applet'),
]
operations = [
migrations.AddField(
model_name='applet',
name='display_order',
field=models.PositiveSmallIntegerField(default=100),
),
]

View File

@@ -0,0 +1,31 @@
"""Pin the wallet Shop applet atop the wallet row.
The 4-applet wallet layout (per [[project-wallet-shop-expansion]]) wants
Shop first; the other 3 (Balances, Tokens, Payment) keep their historical
order via the default `display_order=100` + PK tie-break.
Idempotent — `update_or_create(slug=…, defaults={display_order: 10})`
also covers fresh DBs where `0011_seed_wallet_shop_applet` already ran.
"""
from django.db import migrations
def forward(apps, schema_editor):
Applet = apps.get_model("applets", "Applet")
Applet.objects.filter(slug="wallet-shop").update(display_order=10)
def reverse(apps, schema_editor):
Applet = apps.get_model("applets", "Applet")
Applet.objects.filter(slug="wallet-shop").update(display_order=100)
class Migration(migrations.Migration):
dependencies = [
("applets", "0012_applet_display_order"),
]
operations = [
migrations.RunPython(forward, reverse),
]

View File

@@ -18,6 +18,11 @@ class Applet(models.Model):
default_visible = models.BooleanField(default=True)
grid_cols = models.PositiveSmallIntegerField(default=12)
grid_rows = models.PositiveSmallIntegerField(default=3)
# Render-time sort key. Lower = earlier in the applets row. Default 100
# gives every existing applet a tied position → falls back to PK insertion
# order (the historical behavior), so this field is backwards-compatible.
# Set to <100 to pin an applet ABOVE the rest (eg. wallet-shop = 10).
display_order = models.PositiveSmallIntegerField(default=100)
def __str__(self):
return self.name

View File

@@ -13,9 +13,12 @@ def apply_applet_toggle(user, context, checked_slugs):
def applet_context(user, context):
ua_map = {ua.applet_id: ua.visible for ua in user.user_applets.all()}
applets = {a.slug: a for a in Applet.objects.filter(context=context)}
# `display_order` (lower = earlier) is the primary sort key; `pk` tie-breaks
# so applets at the default order=100 keep their historical insertion-order
# rendering. New applets that want pinned positions set order < 100 in
# their seed migration (eg. wallet-shop = 10 to render atop the wallet row).
applets_qs = Applet.objects.filter(context=context).order_by("display_order", "pk")
return [
{"applet": applets[slug], "visible": ua_map.get(applets[slug].pk, applets[slug].default_visible)}
for slug in applets
if slug in applets
{"applet": a, "visible": ua_map.get(a.pk, a.default_visible)}
for a in applets_qs
]

View File

@@ -0,0 +1,99 @@
"""@mailman-authored "Acceptances & rejections" invite log — Phase A of
[[my-sea-invite-voice-blueprint]].
`log_sea_invite(sea_invite)` appends one interactive Line + spawns one Brief
on the invitee's single MAIL_ACCEPTANCE Post when an owner invites a bud to
their my-sea table. Models on `apps.billboard.tax.log_tax_debit` (the @taxman
ledger); the one genuinely new wrinkle is that the Line is *stateful* — its
OK/BYE buttons render from the linked `SeaInvite.status` (see post.html, A5),
so the single line transforms in place rather than appending accept/decline
lines.
Unlike the tax ledger, the prose carries no timestamp prefix (one invite =
one line; the A6 view dedups duplicate PENDING/ACCEPTED invites before
calling here, so the `Line.unique_together = (post, text)` invariant isn't
stressed by repeat identical prose). `Line.display_text` therefore needs no
MAIL_ACCEPTANCE branch.
The post_save guard in `billboard.models` nukes any Line on a MAIL_ACCEPTANCE
Post lacking admin_solicited=True, so this helper sets it True.
"""
from apps.billboard.models import (
Brief,
Line,
MAIL_ACCEPTANCE_POST_TITLE,
Post,
)
from apps.lyric.models import get_or_create_mailman, resolve_pronouns
from apps.lyric.templatetags.lyric_extras import at_handle
# Invite prose shown to the invitee. `{handle}` is wrapped in an
# `<a class="post-attribution">` whose href routes to the owner's per-bud
# landing page — bud landing page sprint 2026-05-27 replaced the in-Line
# OK/BYE form-button block w. this navigational anchor. post.html's
# `safe`-filter branch is gated on `line.author.username == 'mailman'`
# (alongside 'adman'/'taxman') so the anchor renders as HTML.
#
# `{poss}` = the owner's possessive pronoun ("their"/"his"/"her"/…), so the
# table reads as the owner's. Em dash matches the @taxman "Look!—" house style.
INVITE_TEMPLATE = (
'Listen!—<a class="post-attribution" href="/billboard/buds/{owner_id}/">{handle}</a>'
" invites you to {poss} drawing table. "
"This invite will expire 24h from the time it was extended."
)
def log_sea_invite(sea_invite):
"""Append a Line to the invitee's "Acceptances & rejections" Post (creating
the Post on first invite) + spawn a Brief that the invitee's next page-load
surfaces as a slide-down banner. Links the new Line back onto the SeaInvite
so its OK/BYE buttons render from `sea_invite.status`.
Returns ``(post, line, brief)``. For an unregistered invitee (``invitee``
FK still None) there is no per-user log surface yet — returns
``(None, None, None)`` (linking on registration is deferred, mirroring the
long-standing RoomInvite-on-registration gap)."""
invitee = sea_invite.invitee
if invitee is None:
return None, None, None
owner = sea_invite.owner
post, _ = Post.objects.get_or_create(
owner=invitee,
kind=Post.KIND_MAIL_ACCEPTANCE,
defaults={"title": MAIL_ACCEPTANCE_POST_TITLE},
)
# Heal a title-less pre-feature Post once on next invite (mirrors the
# tax-ledger / Note.grant_if_new title heal).
if post.title != MAIL_ACCEPTANCE_POST_TITLE:
post.title = MAIL_ACCEPTANCE_POST_TITLE
post.save(update_fields=["title"])
text = INVITE_TEMPLATE.format(
owner_id=owner.id,
handle=at_handle(owner),
poss=resolve_pronouns(owner.pronouns)[2],
)
line = Line.objects.create(
post=post,
text=text,
author=get_or_create_mailman(),
admin_solicited=True,
)
# Link the Line onto the invite so post.html resolves OK/BYE state via the
# `line.sea_invite` OneToOne reverse accessor.
sea_invite.line = line
sea_invite.save(update_fields=["line"])
brief = Brief.objects.create(
owner=invitee,
post=post,
line=line,
kind=Brief.KIND_MAIL_ACCEPTANCE,
title=MAIL_ACCEPTANCE_POST_TITLE,
)
return post, line, brief

View File

@@ -0,0 +1,23 @@
# Generated by Django 6.0 on 2026-05-26 19:44
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('billboard', '0007_brief_room_alter_brief_kind_alter_brief_post'),
]
operations = [
migrations.AlterField(
model_name='brief',
name='kind',
field=models.CharField(choices=[('note_unlock', 'Note unlock'), ('user_post', 'User post'), ('share_invite', 'Share invite'), ('game_invite', 'Game invite'), ('tax_ledger', 'Tax ledger')], default='user_post', max_length=32),
),
migrations.AlterField(
model_name='post',
name='kind',
field=models.CharField(choices=[('note_unlock', 'Note unlocks'), ('user_post', 'User post'), ('share_invite', 'Share invites'), ('tax_ledger', 'Debits & credits')], default='user_post', max_length=32),
),
]

View File

@@ -0,0 +1,23 @@
# Generated by Django 6.0 on 2026-05-27 16:57
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('billboard', '0008_tax_ledger_kind'),
]
operations = [
migrations.AlterField(
model_name='brief',
name='kind',
field=models.CharField(choices=[('note_unlock', 'Note unlock'), ('user_post', 'User post'), ('share_invite', 'Share invite'), ('game_invite', 'Game invite'), ('tax_ledger', 'Tax ledger'), ('mail_acceptance', 'Mail acceptance')], default='user_post', max_length=32),
),
migrations.AlterField(
model_name='post',
name='kind',
field=models.CharField(choices=[('note_unlock', 'Note unlocks'), ('user_post', 'User post'), ('share_invite', 'Share invites'), ('tax_ledger', 'Debits & credits'), ('mail_acceptance', 'Acceptances & rejections')], default='user_post', max_length=32),
),
]

View File

@@ -0,0 +1,30 @@
# Generated by Django 6.0 on 2026-05-28 15:12
import django.db.models.deletion
from django.conf import settings
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('billboard', '0009_alter_brief_kind_alter_post_kind'),
migrations.swappable_dependency(settings.AUTH_USER_MODEL),
]
operations = [
migrations.CreateModel(
name='BudshipNote',
fields=[
('id', models.BigAutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
('shoptalk', models.CharField(default='', max_length=160)),
('edited_at', models.DateTimeField(auto_now=True)),
('bud', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, related_name='budship_notes_about', to=settings.AUTH_USER_MODEL)),
('user', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, related_name='budship_notes_written', to=settings.AUTH_USER_MODEL)),
],
options={
'ordering': ('-edited_at',),
'unique_together': {('user', 'bud')},
},
),
]

View File

@@ -7,14 +7,32 @@ from django.urls import reverse
from django.utils import timezone
NOTE_UNLOCK_POST_TITLE_HINT = "Notes & recognitions" # see drama.NOTE_UNLOCK_POST_TITLE; copy lives there
TAX_LEDGER_POST_TITLE = "Debits & credits"
MAIL_ACCEPTANCE_POST_TITLE = "Acceptances & rejections"
class Post(models.Model):
KIND_NOTE_UNLOCK = "note_unlock"
KIND_USER_POST = "user_post"
KIND_SHARE_INVITE = "share_invite"
# Per-user @taxman-authored ledger (user-spec 2026-05-26). Each FREE/PAID
# DRAW spend at /gameboard/my-sea/ appends one Line via
# `apps.billboard.tax.log_tax_debit`. Mirrors the NOTE_UNLOCK Post pattern:
# one Post per user, system-authored, readonly textarea in post.html.
KIND_TAX_LEDGER = "tax_ledger"
# Per-user @mailman-authored "Acceptances & rejections" log (my-sea bud-
# invite flow, see [[my-sea-invite-voice-blueprint]]). Each invite appends
# one interactive Line (OK/BYE buttons) via `apps.billboard.mail.
# log_sea_invite`. Mirrors the TAX_LEDGER Post pattern: one Post per
# invitee, system-authored, with admin_solicited Lines.
KIND_MAIL_ACCEPTANCE = "mail_acceptance"
KIND_CHOICES = [
(KIND_NOTE_UNLOCK, "Note unlocks"),
(KIND_USER_POST, "User post"),
(KIND_SHARE_INVITE, "Share invites"),
(KIND_NOTE_UNLOCK, "Note unlocks"),
(KIND_USER_POST, "User post"),
(KIND_SHARE_INVITE, "Share invites"),
(KIND_TAX_LEDGER, "Debits & credits"),
(KIND_MAIL_ACCEPTANCE, "Acceptances & rejections"),
]
id = models.UUIDField(primary_key=True, default=uuid.uuid4, editable=False)
@@ -77,6 +95,23 @@ class Line(models.Model):
def __str__(self):
return self.text
@property
def display_text(self):
"""User-facing line text. For TAX_LEDGER lines, strips the leading
`[<ISO timestamp>] ` prefix that the `apps.billboard.tax.log_tax_
debit` helper bakes in to satisfy `unique_together = (post, text)`
on repeat-slug spends — the Brief carries `created_at` and the
Post line carries `created_at` independently, so embedding a third
timestamp in the prose is noise.
For non-tax lines this is identity (returns `text` unchanged) —
Note-unlock + user-typed Lines have no prefix to strip."""
if self.post.kind == Post.KIND_TAX_LEDGER and self.text.startswith("["):
close = self.text.find("] ")
if close != -1:
return self.text[close + 2:]
return self.text
class Brief(models.Model):
"""A slide-down notification record. Owner = whose attention; post = where
@@ -95,11 +130,21 @@ class Brief(models.Model):
KIND_USER_POST = "user_post"
KIND_SHARE_INVITE = "share_invite"
KIND_GAME_INVITE = "game_invite"
# Tax-ledger Briefs (FREE/PAID DRAW spend, user-spec 2026-05-26). FYI
# navigates to the user's TAX_LEDGER Post. NVM POSTs to the dismiss-
# brief endpoint so the dismissal persists per-cycle (see
# `dismiss_url` in `to_banner_dict`).
KIND_TAX_LEDGER = "tax_ledger"
# Surfaces the invitee's slide-down notification when an owner invites them
# to a my-sea table; FYI navigates to their "Acceptances & rejections" Post.
KIND_MAIL_ACCEPTANCE = "mail_acceptance"
KIND_CHOICES = [
(KIND_NOTE_UNLOCK, "Note unlock"),
(KIND_USER_POST, "User post"),
(KIND_SHARE_INVITE, "Share invite"),
(KIND_GAME_INVITE, "Game invite"),
(KIND_NOTE_UNLOCK, "Note unlock"),
(KIND_USER_POST, "User post"),
(KIND_SHARE_INVITE, "Share invite"),
(KIND_GAME_INVITE, "Game invite"),
(KIND_TAX_LEDGER, "Tax ledger"),
(KIND_MAIL_ACCEPTANCE, "Mail acceptance"),
]
id = models.UUIDField(primary_key=True, default=uuid.uuid4, editable=False)
@@ -160,8 +205,14 @@ class Brief(models.Model):
carries a square_url pointing at /billboard/my-notes/ so the
thumbnail-square inside the banner jumps direct to the user's Note
collection. GAME_INVITE kind has no Post — the FYI link navigates
to the gatekeeper page for the brief's Room instead."""
to the gatekeeper page for the brief's Room instead.
`dismiss_url` (TAX_LEDGER only — user-spec 2026-05-26): the POST
endpoint the banner's NVM btn fires to so the dismissal persists
per-cycle (FREE DRAW until next FREE DRAW spend, PAID DRAW until
next PAID DRAW commit). Empty for kinds with no persistence."""
square_url = ""
dismiss_url = ""
if self.kind == self.KIND_NOTE_UNLOCK:
square_url = reverse("billboard:my_notes")
if self.post_id:
@@ -171,26 +222,71 @@ class Brief(models.Model):
else:
post_url = ""
return {
"id": str(self.id),
"kind": self.kind,
"title": self.title,
"line_text": self.line.text if self.line else "",
"post_url": post_url,
"square_url": square_url,
"created_at": self.created_at.isoformat(),
"id": str(self.id),
"kind": self.kind,
"title": self.title,
# `display_text` strips the `[<iso timestamp>] ` prefix on
# TAX_LEDGER lines (the prefix exists only to satisfy Line's
# `unique_together = (post, text)` invariant on repeat-slug
# spends — the Brief's own `created_at` slot below covers the
# user-facing timestamp). Identity for all other line kinds.
"line_text": self.line.display_text if self.line else "",
"post_url": post_url,
"square_url": square_url,
"dismiss_url": dismiss_url,
"created_at": self.created_at.isoformat(),
}
# ── Listener: nuke unsolicited Lines on NOTE_UNLOCK Posts ─────────────────
# ── Listener: nuke unsolicited Lines on system-author Posts ──────────────
# Defense-in-depth alongside view_post's POST guard. A Line saved on a
# NOTE_UNLOCK Post that lacks admin_solicited=True (e.g. a stray ORM-level
# write or an API path that bypasses the view) gets deleted right after
# the save. Note.grant_if_new sets admin_solicited=True on its Lines so
# legitimate system prose survives.
# NOTE_UNLOCK / TAX_LEDGER / MAIL_ACCEPTANCE Post that lacks
# admin_solicited=True (e.g. a stray ORM-level write or an API path that
# bypasses the view) gets deleted right after the save. `Note.grant_if_new`,
# `apps.billboard.tax.log_tax_debit`, and `apps.billboard.mail.log_sea_invite`
# all set admin_solicited=True on their Lines so legitimate system prose
# survives.
_SYSTEM_AUTHOR_POST_KINDS = (
Post.KIND_NOTE_UNLOCK,
Post.KIND_TAX_LEDGER,
Post.KIND_MAIL_ACCEPTANCE,
)
@receiver(post_save, sender=Line)
def _delete_unsolicited_admin_post_lines(sender, instance, created, **kwargs):
if not created:
return
if instance.post.kind == Post.KIND_NOTE_UNLOCK and not instance.admin_solicited:
if instance.post.kind in _SYSTEM_AUTHOR_POST_KINDS and not instance.admin_solicited:
instance.delete()
class BudshipNote(models.Model):
"""Per-relation personal note about a bud — bud landing page sprint
2026-05-27 ([[project-bud-landing-page-sprint]]). One row per
(user, bud) pair: the user's own shoptalk about that bud, NEVER
visible to the bud. Lazy-created on first shoptalk save so the
absence of a row reads as 'never edited' (drives the `.tt-milestone`
slot on the My Buds tooltip portal — present when ≥1 edit, absent
otherwise)."""
user = models.ForeignKey(
"lyric.User",
on_delete=models.CASCADE,
related_name="budship_notes_written",
)
bud = models.ForeignKey(
"lyric.User",
on_delete=models.CASCADE,
related_name="budship_notes_about",
)
shoptalk = models.CharField(max_length=160, default="")
edited_at = models.DateTimeField(auto_now=True)
class Meta:
unique_together = ("user", "bud")
ordering = ("-edited_at",)
def __str__(self):
return f"BudshipNote({self.user_id}{self.bud_id})"

View File

@@ -0,0 +1,139 @@
// Row-click → row-lock + tooltip-portal for the My Buds list.
//
// Bud landing page sprint 2026-05-27 ([[project-bud-landing-page-sprint]]).
// Mirrors apps/applets/row-lock.js's lock/unlock state machine, but binds
// to `.bud-entry` rows (which are NOT `.row-3col`) AND populates the
// shared `#id_tooltip_portal` from the row's data-tt-* attrs.
//
// Click target semantics:
// • Click on the inner `<a>` (the `@<handle>` anchor) — let it navigate
// to the bud's landing page. NO lock fires.
// • Click anywhere else inside `.bud-entry` — lock the row + open the
// tooltip portal w. its data-tt-* fields populated.
// • Click outside any `.bud-entry` (and outside the portal) — clear.
//
// `.tt-milestone` is REMOVED from the DOM (vs. emptied) when the row's
// `data-tt-milestone` attr is absent so the FT can distinguish "never
// edited" (slot absent) from "cleared after edit" (slot empty).
(function () {
'use strict';
var _lockedRow = null;
var _portal = null;
var _milestoneTemplate = null;
function _clearLock() {
if (_lockedRow) {
_lockedRow.classList.remove('row-locked');
_lockedRow = null;
}
if (_portal) {
_portal.classList.remove('active');
// Reset positional props so the next show measures fresh.
_portal.style.top = '';
_portal.style.bottom = '';
_portal.style.left = '';
}
}
// Clamp the position:fixed portal to the viewport — same 1rem-inset
// shape as game-kit.js / sky-wheel.js / wallet.js. Called AFTER .active
// makes the portal display:block so offsetWidth/Height are real: clamp
// the left edge into [rem, viewport-ttW-rem], then prefer ABOVE the row
// (flip BELOW when the tooltip is too tall to fit above).
function _positionPortal(row) {
if (!_portal) return;
var rect = row.getBoundingClientRect();
var rem = parseFloat(getComputedStyle(document.documentElement).fontSize) || 16;
var ttW = _portal.offsetWidth;
var ttH = _portal.offsetHeight;
var minLeft = rem;
var maxLeft = window.innerWidth - ttW - rem;
var clampedLeft = Math.max(minLeft, Math.min(rect.left, maxLeft));
_portal.style.left = clampedLeft + 'px';
var spaceAbove = rect.top - rem;
if (ttH <= spaceAbove) {
_portal.style.bottom = (window.innerHeight - rect.top + 8) + 'px';
_portal.style.top = '';
} else {
_portal.style.top = (rect.bottom + 8) + 'px';
_portal.style.bottom = '';
}
}
function _findSlot(name) {
if (!_portal) return null;
return _portal.querySelector('.tt-' + name);
}
function _populatePortal(row) {
if (!_portal) return;
var fields = ['title', 'description', 'email', 'shoptalk'];
fields.forEach(function (f) {
var slot = _findSlot(f);
if (slot) slot.textContent = row.dataset['tt' + f.charAt(0).toUpperCase() + f.slice(1)] || '';
});
// .tt-milestone — absent when never-edited; present (+ populated)
// when the row carries data-tt-milestone.
var ms = row.dataset.ttMilestone;
var existing = _findSlot('milestone');
if (ms) {
if (!existing) {
var span = _milestoneTemplate.cloneNode(true);
span.textContent = ms;
_portal.appendChild(span);
} else {
existing.textContent = ms;
}
} else {
if (existing) existing.remove();
}
}
function _onClick(e) {
// Anchor click — let navigation proceed; no lock/portal.
if (e.target.closest('.bud-entry .bud-name a')) {
_clearLock();
return;
}
var row = e.target.closest('.bud-entry');
if (row) {
if (row === _lockedRow) {
_clearLock();
} else {
_clearLock();
row.classList.add('row-locked');
_lockedRow = row;
_populatePortal(row);
if (_portal) {
_portal.classList.add('active');
_positionPortal(row);
}
}
return;
}
// Click inside the portal itself — preserve lock.
if (_portal && _portal.contains(e.target)) return;
_clearLock();
}
function _init() {
_portal = document.getElementById('id_tooltip_portal');
if (_portal) {
// Snapshot the milestone element shape so we can restore it
// after a never-edited row removes it.
var ms = _portal.querySelector('.tt-milestone');
if (ms) _milestoneTemplate = ms.cloneNode(false);
}
document.addEventListener('click', _onClick);
}
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', _init);
} else {
_init();
}
}());

100
src/apps/billboard/tax.py Normal file
View File

@@ -0,0 +1,100 @@
"""@taxman-authored "Debits & credits" ledger — user-spec 2026-05-26.
`log_tax_debit(user, slug)` appends one Line + spawns one Brief on the user's
single TAX_LEDGER Post for each FREE/PAID DRAW spend at /gameboard/my-sea/.
Parallels `apps.drama.models.Note.grant_if_new` for Note unlocks; the same
post_save guard in `billboard.models` nukes any Line saved on a TAX_LEDGER
Post w.o. admin_solicited=True.
Two debit slugs today:
free_draw_locked → my_sea_lock first-card-of-cycle
paid_draw_locked → my_sea_paid_draw commit
The Brief that spawns here is rendered via the existing slide-down banner
(note.js `Brief.showBanner`); its FYI .btn-info navigates to the user's
ledger Post; its NVM stamps the matching `User.{free,paid}_draw_brief_
dismissed_at` field via the dismiss-brief gameboard endpoints.
Line text is timestamp-prefixed so a second identical-slug spend doesn't
collide w. `Line.Meta.unique_together = ("post", "text")`."""
from django.utils import timezone
from apps.billboard.models import (
Brief,
Line,
Post,
TAX_LEDGER_POST_TITLE,
)
from apps.lyric.models import get_or_create_taxman
# Canonical Line text per slug. Replaces the prior `_showFreeDrawLockedBrief`
# helper's wording in my_sea.html — the ledger Line IS the source of truth
# for both the persistent log surface (Debits & credits Post) AND the slide-
# down Brief banner (via Brief.line.text in to_banner_dict).
#
# `.btn-pri-name` spans wrap canonical .btn-primary button labels referenced
# inline (FREE DRAW, PAID DRAW, GATE VIEW per user-spec 2026-05-26). SCSS
# (`_billboard.scss` under `.post-line--system .post-line-text`) styles the
# spans so the user sees the same `--quaUser` colour + 700-weight on the
# token in prose as they would on the actual button. Rendered as HTML via
# `Line.display_text|safe` in post.html (the system-author branch).
TAX_DEBIT_TEMPLATES = {
"free_draw_locked": (
'Look!—My Sea\'s <span class="btn-pri-name">FREE DRAW</span> '
'is locked. Next free draw available 24h from the production of this log.'
),
"paid_draw_locked": (
'Look!—My Sea\'s <span class="btn-pri-name">PAID DRAW</span> '
'is locked. Another may be unlocked by depositing a Token in '
'<span class="btn-pri-name">GATE VIEW</span>.'
),
}
def log_tax_debit(user, slug):
"""Append a Line to the user's "Debits & credits" Post (creating the Post
on first call) + spawn a Brief that the next page-load surfaces as a
slide-down banner.
Returns ``(post, line, brief)``. Raises ``KeyError`` for unknown slugs.
Line text is prefixed with `[<ISO timestamp>] ` so successive spends of
the same slug produce distinct rows (each one survives `Line.Meta.
unique_together = ("post", "text")`)."""
if slug not in TAX_DEBIT_TEMPLATES:
raise KeyError(f"Unknown tax debit slug: {slug!r}")
post, _ = Post.objects.get_or_create(
owner=user,
kind=Post.KIND_TAX_LEDGER,
defaults={"title": TAX_LEDGER_POST_TITLE},
)
# Existing TAX_LEDGER Posts (pre-feature migration) might lack a title;
# heal once on next debit. Mirrors the Note.grant_if_new title heal.
if post.title != TAX_LEDGER_POST_TITLE:
post.title = TAX_LEDGER_POST_TITLE
post.save(update_fields=["title"])
body = TAX_DEBIT_TEMPLATES[slug]
# Sub-second timestamp prefix — keeps text unique even when two debits
# land in the same wallclock second (defensive vs auto-draw paths that
# could conceivably commit free + paid in rapid succession).
stamp = timezone.now().isoformat(timespec="microseconds")
text = f"[{stamp}] {body}"
line = Line.objects.create(
post=post,
text=text,
author=get_or_create_taxman(),
admin_solicited=True,
)
brief = Brief.objects.create(
owner=user,
post=post,
line=line,
kind=Brief.KIND_TAX_LEDGER,
title=TAX_LEDGER_POST_TITLE,
)
return post, line, brief

View File

@@ -142,6 +142,19 @@ class AddBudViewTest(TestCase):
response = self.client.get(reverse("billboard:add_bud"))
self.assertEqual(response.status_code, 405)
def test_add_returns_at_handle_and_title_for_tooltip_row(self):
"""The async-appended My Buds row mirrors _my_buds_item.html, so the
payload must carry the bud's at_handle + active_title_display to fill
the data-tt-* attrs — without them the new row's tooltip renders empty
(the entries above it, server-rendered, have them). Regression
2026-05-29."""
alice = User.objects.create(email="alice@test.io", username="alice")
body = self.client.post(
reverse("billboard:add_bud"), data={"recipient": "alice"},
).json()
self.assertEqual(body["bud"]["at_handle"], "@alice")
self.assertEqual(body["bud"]["title"], alice.active_title_display)
def test_add_resolves_username_too_not_just_email(self):
"""Phase 2: recipient field accepts usernames as well as emails."""
alice = User.objects.create(email="alice@test.io", username="alice")

View File

@@ -0,0 +1,198 @@
"""ITs for the @mailman "Acceptances & rejections" log — Phase A of
[[my-sea-invite-voice-blueprint]].
Mirrors `apps.billboard.tests.integrated.test_tax` (the @taxman ledger): a
reserved system-author user (`mailman`) authors the interactive invite log
Lines via `apps.billboard.mail.log_sea_invite`.
This file grows in A4 with the `log_sea_invite` Post/Line/Brief tests; A2
lands only the reserved-username + idempotency contract for `mailman`,
mirroring `test_tax.TaxmanReservedUsernameTest`.
"""
from django.test import TestCase
from apps.billboard.mail import INVITE_TEMPLATE, log_sea_invite
from apps.billboard.models import (
Brief,
Line,
MAIL_ACCEPTANCE_POST_TITLE,
Post,
)
from apps.gameboard.models import SeaInvite
from apps.lyric.models import (
User,
get_or_create_mailman,
is_reserved_username,
)
class LogSeaInviteTest(TestCase):
"""`log_sea_invite` appends one interactive Line + spawns a Brief on the
invitee's single "Acceptances & rejections" Post, and links the Line back
to the SeaInvite (powering the OK/BYE render in A5)."""
def setUp(self):
self.owner = User.objects.create(
email="owner@test.io", username="discoman",
)
self.invitee = User.objects.create(
email="bud@test.io", username="budster",
)
self.invite = SeaInvite.objects.create(
owner=self.owner,
invitee=self.invitee,
invitee_email=self.invitee.email,
)
def test_creates_post_line_brief_on_invitee(self):
post, line, brief = log_sea_invite(self.invite)
# Post owned by the INVITEE (it's their notification surface)
self.assertEqual(post.owner, self.invitee)
self.assertEqual(post.kind, Post.KIND_MAIL_ACCEPTANCE)
self.assertEqual(post.title, MAIL_ACCEPTANCE_POST_TITLE)
# Line authored by @mailman + admin_solicited (survives the guard)
self.assertEqual(line.post, post)
self.assertEqual(line.author, get_or_create_mailman())
self.assertTrue(line.admin_solicited)
# Brief points at the Post + Line w. correct kind
self.assertEqual(brief.owner, self.invitee)
self.assertEqual(brief.post, post)
self.assertEqual(brief.line, line)
self.assertEqual(brief.kind, Brief.KIND_MAIL_ACCEPTANCE)
self.assertEqual(brief.title, MAIL_ACCEPTANCE_POST_TITLE)
def test_links_line_to_invite_both_directions(self):
_, line, _ = log_sea_invite(self.invite)
self.invite.refresh_from_db()
self.assertEqual(self.invite.line, line)
# OneToOne reverse accessor used by post.html (A5)
self.assertEqual(line.sea_invite, self.invite)
def test_prose_interpolates_owner_handle_and_default_possessive(self):
_, line, _ = log_sea_invite(self.invite)
self.assertIn("@discoman", line.text)
# pluralism (default) possessive = "their"
self.assertIn("their drawing table", line.text)
self.assertIn("expire 24h", line.text)
def test_possessive_follows_owner_pronouns(self):
self.owner.pronouns = "misogyny" # he/him/his
self.owner.save()
_, line, _ = log_sea_invite(self.invite)
self.assertIn("his drawing table", line.text)
def test_line_survives_post_save_guard(self):
_, line, _ = log_sea_invite(self.invite)
self.assertTrue(Line.objects.filter(pk=line.pk).exists())
def test_two_inviters_share_invitees_one_post(self):
other_owner = User.objects.create(
email="other@test.io", username="amigo",
)
other_invite = SeaInvite.objects.create(
owner=other_owner, invitee=self.invitee,
invitee_email=self.invitee.email,
)
log_sea_invite(self.invite)
log_sea_invite(other_invite)
posts = Post.objects.filter(
owner=self.invitee, kind=Post.KIND_MAIL_ACCEPTANCE,
)
self.assertEqual(posts.count(), 1)
self.assertEqual(posts.first().lines.count(), 2)
def test_unregistered_invitee_creates_no_log(self):
# An unregistered recipient has no per-user Post surface yet — linking
# on registration is deferred. log_sea_invite no-ops to (None,None,None).
invite = SeaInvite.objects.create(
owner=self.owner, invitee=None,
invitee_email="stranger@nowhere.io",
)
self.assertEqual(log_sea_invite(invite), (None, None, None))
def test_template_uses_listen_hook(self):
self.assertTrue(INVITE_TEMPLATE.startswith("Listen!"))
def test_line_wraps_owner_handle_in_post_attribution_anchor(self):
"""Bud landing page sprint 2026-05-27 — the inline OK/BYE block
migrates onto bud.html; the @mailman Line now carries an
`<a class="post-attribution">` around the owner's handle whose
href routes to the owner's per-bud landing page."""
_, line, _ = log_sea_invite(self.invite)
self.assertIn('class="post-attribution"', line.text)
self.assertIn(
f'href="/billboard/buds/{self.owner.id}/"', line.text,
)
# The anchor wraps ONLY the at_handle (not the surrounding prose)
self.assertIn(">@discoman</a>", line.text)
class MailAcceptanceKindTest(TestCase):
"""The new MAIL_ACCEPTANCE kind is registered on both Post + Brief."""
def test_post_kind_registered(self):
self.assertEqual(Post.KIND_MAIL_ACCEPTANCE, "mail_acceptance")
kinds = dict(Post.KIND_CHOICES)
self.assertIn(Post.KIND_MAIL_ACCEPTANCE, kinds)
def test_brief_kind_registered(self):
self.assertEqual(Brief.KIND_MAIL_ACCEPTANCE, "mail_acceptance")
kinds = dict(Brief.KIND_CHOICES)
self.assertIn(Brief.KIND_MAIL_ACCEPTANCE, kinds)
def test_post_title_constant(self):
self.assertEqual(MAIL_ACCEPTANCE_POST_TITLE, "Acceptances & rejections")
class MailAcceptanceGuardTest(TestCase):
"""post_save guard nukes any Line saved on a MAIL_ACCEPTANCE Post w.o.
admin_solicited=True — same defense-in-depth as NOTE_UNLOCK / TAX_LEDGER.
`log_sea_invite` sets admin_solicited=True so legitimate invite Lines
survive."""
def setUp(self):
self.user = User.objects.create(email="guard_mail@test.io")
self.mailman = get_or_create_mailman()
self.post = Post.objects.create(
owner=self.user,
kind=Post.KIND_MAIL_ACCEPTANCE,
title=MAIL_ACCEPTANCE_POST_TITLE,
)
def test_unsolicited_line_on_mail_acceptance_gets_deleted(self):
Line.objects.create(
post=self.post, text="impostor", author=self.mailman,
admin_solicited=False,
)
self.assertEqual(self.post.lines.count(), 0)
def test_solicited_line_on_mail_acceptance_survives(self):
Line.objects.create(
post=self.post, text="legit", author=self.mailman,
admin_solicited=True,
)
self.assertEqual(self.post.lines.count(), 1)
class MailmanReservedUsernameTest(TestCase):
"""`mailman` joins `adman` + `taxman` as a reserved system-author handle."""
def test_mailman_is_reserved(self):
self.assertTrue(is_reserved_username("mailman"))
self.assertTrue(is_reserved_username("MAILMAN")) # case-insensitive
def test_get_or_create_mailman_is_idempotent(self):
a = get_or_create_mailman()
b = get_or_create_mailman()
self.assertEqual(a.pk, b.pk)
self.assertEqual(a.email, "mailman@earthmanrpg.local")
def test_mailman_is_not_searchable(self):
# System users never surface in bud / recipient autocomplete.
self.assertFalse(get_or_create_mailman().searchable)
def test_existing_username_owner_is_not_blocked(self):
# A user who already holds a name isn't blocked from re-saving it.
u = User.objects.create(email="m@test.io", username="mailman_fan")
self.assertFalse(is_reserved_username("mailman_fan", current_user=u))

View File

@@ -0,0 +1,121 @@
"""ITs for `apps.billboard.tax.log_tax_debit` — the @taxman-authored
"Debits & credits" ledger (user-spec 2026-05-26).
Mirrors the shape of `apps.drama.tests.integrated.test_note_brief` for
`Note.grant_if_new` — each spend appends a Line + spawns a Brief on the
user's single TAX_LEDGER Post."""
from django.test import TestCase
from apps.billboard.models import Brief, Line, Post, TAX_LEDGER_POST_TITLE
from apps.billboard.tax import (
TAX_DEBIT_TEMPLATES,
log_tax_debit,
)
from apps.lyric.models import User, get_or_create_taxman
class LogTaxDebitTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="tax@test.io")
def test_free_draw_locked_creates_post_line_brief(self):
post, line, brief = log_tax_debit(self.user, "free_draw_locked")
# Post created with the canonical title + correct kind
self.assertEqual(post.owner, self.user)
self.assertEqual(post.kind, Post.KIND_TAX_LEDGER)
self.assertEqual(post.title, TAX_LEDGER_POST_TITLE)
# Line authored by @taxman + admin_solicited
self.assertEqual(line.post, post)
self.assertEqual(line.author, get_or_create_taxman())
self.assertTrue(line.admin_solicited)
# Brief points at the Post + Line w. correct kind
self.assertEqual(brief.owner, self.user)
self.assertEqual(brief.post, post)
self.assertEqual(brief.line, line)
self.assertEqual(brief.kind, Brief.KIND_TAX_LEDGER)
self.assertEqual(brief.title, TAX_LEDGER_POST_TITLE)
def test_paid_draw_locked_uses_paid_template_text(self):
_, line, _ = log_tax_debit(self.user, "paid_draw_locked")
self.assertIn("PAID DRAW", line.text)
# `GATE VIEW` is wrapped in a `.btn-pri-name` span for inline styling
# parity w. the actual button label (user-spec 2026-05-26), so the
# raw text has HTML between "depositing a Token in " + "GATE VIEW".
self.assertIn("depositing a Token in", line.text)
self.assertIn("GATE VIEW", line.text)
def test_free_draw_locked_uses_free_template_text(self):
_, line, _ = log_tax_debit(self.user, "free_draw_locked")
self.assertIn("FREE DRAW", line.text)
self.assertIn("24h from the production of this log", line.text)
def test_two_spends_share_one_post_with_two_lines(self):
"""Like Note unlocks: one Post per user, growing thread of Lines."""
log_tax_debit(self.user, "free_draw_locked")
log_tax_debit(self.user, "paid_draw_locked")
posts = Post.objects.filter(owner=self.user, kind=Post.KIND_TAX_LEDGER)
self.assertEqual(posts.count(), 1)
self.assertEqual(posts.first().lines.count(), 2)
def test_two_free_draws_produce_distinct_lines(self):
"""Each spend produces a UNIQUE Line — text is timestamp-prefixed so
a second identical-slug spend doesn't collide with `unique_together
= (post, text)`."""
log_tax_debit(self.user, "free_draw_locked")
log_tax_debit(self.user, "free_draw_locked")
post = Post.objects.get(owner=self.user, kind=Post.KIND_TAX_LEDGER)
line_texts = list(post.lines.values_list("text", flat=True))
self.assertEqual(len(line_texts), 2)
self.assertNotEqual(line_texts[0], line_texts[1])
def test_unknown_slug_raises(self):
with self.assertRaises(KeyError):
log_tax_debit(self.user, "no_such_slug")
def test_template_keys_cover_both_known_slugs(self):
self.assertIn("free_draw_locked", TAX_DEBIT_TEMPLATES)
self.assertIn("paid_draw_locked", TAX_DEBIT_TEMPLATES)
class UnsolicitedLineGuardTest(TestCase):
"""post_save guard nukes any Line saved on a TAX_LEDGER Post w.o.
admin_solicited=True — mirrors the NOTE_UNLOCK defense-in-depth."""
def setUp(self):
self.user = User.objects.create(email="guard@test.io")
self.taxman = get_or_create_taxman()
self.post = Post.objects.create(
owner=self.user,
kind=Post.KIND_TAX_LEDGER,
title=TAX_LEDGER_POST_TITLE,
)
def test_unsolicited_line_on_tax_ledger_gets_deleted(self):
Line.objects.create(
post=self.post, text="impostor", author=self.taxman,
admin_solicited=False,
)
self.assertEqual(self.post.lines.count(), 0)
def test_solicited_line_on_tax_ledger_survives(self):
Line.objects.create(
post=self.post, text="legit", author=self.taxman,
admin_solicited=True,
)
self.assertEqual(self.post.lines.count(), 1)
class TaxmanReservedUsernameTest(TestCase):
"""`taxman` joins `adman` as a reserved system-author handle."""
def test_taxman_is_reserved(self):
from apps.lyric.models import is_reserved_username
self.assertTrue(is_reserved_username("taxman"))
self.assertTrue(is_reserved_username("TAXMAN")) # case-insensitive
def test_get_or_create_taxman_is_idempotent(self):
a = get_or_create_taxman()
b = get_or_create_taxman()
self.assertEqual(a.pk, b.pk)
self.assertEqual(a.email, "taxman@earthmanrpg.local")

View File

@@ -860,9 +860,72 @@ class MySignViewTest(TestCase):
{"card_id": 999999, "reversed": "0"},
)
self.assertEqual(response.status_code, 403)
def test_page_carries_data_deck_polarized_attr(self):
"""Sprint A.5-polish — the my_sign page wrapper exposes the equipped
deck's `is_polarized` state via `data-deck-polarized` so the FLIP-btn
JS can branch: polarized decks cycle polarity (existing behavior);
non-polarized decks flip to the deck card-back (new)."""
import lxml.html
# Default Earthman = is_polarized=True per A.0 migration.
response = self.client.get(reverse("billboard:my_sign"))
parsed = lxml.html.fromstring(response.content)
[page] = parsed.cssselect(".my-sign-page")
self.assertEqual(page.get("data-deck-polarized"), "true")
def test_image_deck_renders_back_img_in_stage_scaffold(self):
"""Image-equipped non-polarized decks (Minchiate) render a hidden
<img.sig-stage-card-back-img> inside the stage card; toggled visible
by the FLIP-btn JS handler via the .is-flipped-to-back class."""
from apps.epic.models import DeckVariant
import lxml.html
minchiate = DeckVariant.objects.get(slug="minchiate-fiorentine-1860-1890")
self.user.unlocked_decks.add(minchiate)
self.user.equipped_deck = minchiate
self.user.save(update_fields=["equipped_deck"])
response = self.client.get(reverse("billboard:my_sign"))
parsed = lxml.html.fromstring(response.content)
[page] = parsed.cssselect(".my-sign-page")
self.assertEqual(page.get("data-deck-polarized"), "false")
[back_img] = parsed.cssselect(".sig-stage-card .sig-stage-card-back-img")
self.assertIn(
"minchiate-fiorentine-1860-1890-back.png",
back_img.get("src", ""),
)
def test_polarized_deck_omits_back_img(self):
"""Earthman (polarized) keeps the existing polarity-cycle FLIP — no
back-image element needed in the scaffold."""
import lxml.html
response = self.client.get(reverse("billboard:my_sign"))
parsed = lxml.html.fromstring(response.content)
self.assertEqual(
len(parsed.cssselect(".sig-stage-card .sig-stage-card-back-img")), 0,
"Polarized deck must not render the back-image element",
)
self.user.refresh_from_db()
self.assertIsNone(self.user.significator_id)
def test_stat_block_renders_rank_suit_chip_per_face(self):
"""Sprint A.7.5 — `.stat-face-header` wraps the new top-left rank+suit
chip inline w. the EMANATION/REVERSAL label per [[project-image-based-
deck-face-rendering]]'s A.3 Q3 spec. Empty by default (JS-populated by
stage-card.js populateStatExtras on focus); both upright + reversed
faces carry their own chip slot so post-SPIN the chip stays visible."""
import lxml.html
response = self.client.get(reverse("billboard:my_sign"))
parsed = lxml.html.fromstring(response.content)
for face_cls in ("stat-face--upright", "stat-face--reversed"):
face = parsed.cssselect(f".sig-stat-block .{face_cls}")
self.assertEqual(len(face), 1, f"expected one {face_cls}")
[header] = face[0].cssselect(".stat-face-header")
# Polish-4 — header is a 2-row vertical stack: rank on row 1
# (direct child), icon+label inside `.stat-chip-tag` on row 2.
[_rank] = header.cssselect(".stat-chip-rank")
[_tag] = header.cssselect(".stat-chip-tag")
[_icon] = _tag.cssselect("i.stat-chip-icon")
[_label] = _tag.cssselect(".stat-face-label")
def test_save_sign_get_redirects_back_to_picker(self):
response = self.client.get(reverse("billboard:save_sign"))
self.assertRedirects(response, reverse("billboard:my_sign"))
@@ -966,5 +1029,503 @@ class BillboardAppletMySignTest(TestCase):
response = self.client.get("/billboard/")
self.assertContains(response, "my-sign-applet-card")
self.assertContains(response, f'data-card-id="{target.id}"')
# significator_reversed = True → card carries stage-card--reversed class
self.assertContains(response, "stage-card--reversed")
# significator_reversed = True ↔ polarity=levity (per convention).
# Saved sigs are POLARITY-only — the orientation (SPIN) axis is not
# persisted, so the applet card renders upright with the levity
# polarity class, NOT rotated via `stage-card--reversed`.
self.assertContains(response, "my-sign-applet-card--levity")
self.assertNotContains(response, "stage-card--reversed")
# Polarity qualifier renders alongside the title (middle court →
# "Elevated" for levity, "Graven" for gravity).
self.assertContains(response, "fan-card-qualifier")
if target.levity_qualifier:
self.assertContains(response, target.levity_qualifier)
# Always the emanation face — keywords_upright + "Emanation" label.
self.assertContains(response, "Emanation")
self.assertNotContains(response, ">Reversal<")
def test_my_sign_applet_renders_gravity_qualifier_when_not_reversed(self):
from apps.epic.models import personal_sig_cards
target = personal_sig_cards(self.user)[0]
self.user.significator = target
self.user.significator_reversed = False
self.user.save(update_fields=["significator", "significator_reversed"])
response = self.client.get("/billboard/")
self.assertContains(response, "my-sign-applet-card--gravity")
if target.gravity_qualifier:
self.assertContains(response, target.gravity_qualifier)
def test_my_sign_applet_renders_image_when_deck_has_card_images(self):
"""Sprint A.6 — applet card carries `.my-sign-applet-card--image` +
an <img.sig-stage-card-img> child when the user's equipped deck is
image-equipped (Minchiate today). Shares the contour-stroke + depth
shadow SCSS w. my_sign.html's stage-card-image via comma-list selector.
Text scaffold (fan-card-corner / fan-card-face) is NOT rendered in
image mode — server-side template `{% if/else %}` branch."""
from apps.epic.models import DeckVariant, TarotCard
import lxml.html
minchiate = DeckVariant.objects.get(slug="minchiate-fiorentine-1860-1890")
self.user.is_superuser = True
self.user.save()
from apps.drama.models import Note
Note.grant_if_new(self.user, "super-nomad")
Note.grant_if_new(self.user, "super-schizo")
self.user.unlocked_decks.add(minchiate)
self.user.equipped_deck = minchiate
il_matto = TarotCard.objects.get(deck_variant=minchiate, slug="il-matto")
self.user.significator = il_matto
self.user.save(update_fields=["equipped_deck", "significator"])
response = self.client.get("/billboard/")
parsed = lxml.html.fromstring(response.content)
[card_el] = parsed.cssselect(".my-sign-applet-card")
self.assertIn("my-sign-applet-card--image", card_el.get("class", ""))
self.assertEqual(card_el.get("data-arcana-key"), "MAJOR")
[img] = card_el.cssselect("img.sig-stage-card-img")
self.assertIn(
"minchiate-fiorentine-1860-1890-trumps-00-il-matto.png",
img.get("src", ""),
)
# Text scaffold absent in image mode (the server-side {% if %} branch
# skips the fan-card-corner + fan-card-face children entirely).
self.assertEqual(
len(card_el.cssselect(".fan-card-corner")), 0,
"Text scaffold must not render in image mode",
)
def test_my_sign_applet_keeps_text_render_for_non_image_deck(self):
"""Earthman (has_card_images=False) keeps the existing fan-card-corner
text scaffold + lacks the --image modifier class."""
from apps.epic.models import personal_sig_cards
target = personal_sig_cards(self.user)[0]
self.user.significator = target
self.user.save(update_fields=["significator"])
import lxml.html
response = self.client.get("/billboard/")
parsed = lxml.html.fromstring(response.content)
[card_el] = parsed.cssselect(".my-sign-applet-card")
self.assertNotIn("my-sign-applet-card--image", card_el.get("class", ""))
self.assertEqual(
len(card_el.cssselect("img.sig-stage-card-img")), 0,
"Non-image deck must not render the <img>",
)
self.assertGreater(
len(card_el.cssselect(".fan-card-corner")), 0,
"Non-image deck keeps the text scaffold",
)
def test_applet_stat_block_renders_server_side_chip(self):
"""Sprint A.7.5 — applet is read-only so the rank+suit chip is server-
rendered (not JS-populated as on stage / sea_stage / fan stage). Chip
carries the card's corner_rank + suit_icon FA class inline w. the
EMANATION label inside `.stat-face-header`."""
from apps.epic.models import personal_sig_cards
target = personal_sig_cards(self.user)[0]
self.user.significator = target
self.user.save(update_fields=["significator"])
import lxml.html
response = self.client.get("/billboard/")
parsed = lxml.html.fromstring(response.content)
[block] = parsed.cssselect(".my-sign-applet-stat-block")
[header] = block.cssselect(".stat-face-header")
# Polish-4 — rank is a direct child of header (own row); icon lives
# inside `.stat-chip-tag` (row-2 inline w. the EMANATION label).
[rank] = header.cssselect(".stat-chip-rank")
# Court middle cards have single-letter corner ranks (M/J/Q/K) per
# TarotCard.corner_rank — pin presence, not the exact value (which
# depends on which middle court personal_sig_cards returns first).
self.assertTrue(rank.text and rank.text.strip())
[tag] = header.cssselect(".stat-chip-tag")
[icon] = tag.cssselect("i.stat-chip-icon")
# Middle court has a suit, so the suit-icon `<i>` is present + carries
# the canonical FA class for the suit (fa-wand-sparkles for BRANDS etc).
self.assertTrue(any(cls.startswith("fa-") for cls in (icon.get("class") or "").split()))
# ── Per-bud Landing Page ─────────────────────────────────────────────────
# /billboard/buds/<uuid:bud_id>/ + the my_buds row enrichment that surfaces
# the new tooltip-portal data — bud landing page sprint 2026-05-27 (see
# [[project-bud-landing-page-sprint]]). Replaces the @mailman invite Line's
# inline OK/BYE block w. a dedicated page; the My Buds list rows now wrap
# the `@<handle>` in an anchor to the bud's page + carry data-tt-* attrs
# the JS portal reads on row-lock click.
class BudPageRenderTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="me@buds.io", username="me")
self.alice = User.objects.create(email="alice@buds.io", username="alice")
self.user.buds.add(self.alice)
self.client.force_login(self.user)
def test_requires_login(self):
self.client.logout()
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
self.assertEqual(response.status_code, 302)
def test_returns_200(self):
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
self.assertEqual(response.status_code, 200)
def test_uses_bud_template(self):
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
self.assertTemplateUsed(response, "apps/billboard/bud.html")
def test_passes_bud_in_context(self):
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
self.assertEqual(response.context["bud"], self.alice)
def test_passes_empty_shoptalk_when_no_note(self):
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
self.assertEqual(response.context["shoptalk_text"], "")
self.assertIsNone(response.context["milestone_dt"])
def test_header_renders_at_handle_the_title_and_email(self):
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
body = response.content.decode()
self.assertIn("@alice", body)
self.assertIn("the Earthman", body)
self.assertIn("alice@buds.io", body)
def test_shoptalk_textarea_carries_160_char_maxlength(self):
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
body = response.content.decode()
self.assertRegex(
body, r'<textarea[^>]+id="id_shoptalk"[^>]*maxlength="160"',
)
def test_existing_shoptalk_renders_in_textarea(self):
from apps.billboard.models import BudshipNote
BudshipNote.objects.create(
user=self.user, bud=self.alice, shoptalk="loves chess",
)
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
self.assertEqual(response.context["shoptalk_text"], "loves chess")
self.assertIsNotNone(response.context["milestone_dt"])
self.assertContains(response, "loves chess")
class BudPageAutoAddOnFirstVisitTest(TestCase):
"""Visiting bud.html for a non-bud auto-adds them to the user's buds —
mirrors share_post's implicit-add posture so the @mailman post-
attribution anchor lands the inviter on the user's buds graph."""
def setUp(self):
self.user = User.objects.create(email="me@auto.io", username="me")
self.alice = User.objects.create(email="alice@auto.io", username="alice")
# alice is NOT in user.buds — auto-add is the contract
self.client.force_login(self.user)
def test_visit_adds_bud_to_m2m(self):
self.assertNotIn(self.alice, list(self.user.buds.all()))
self.client.get(reverse("billboard:bud_page", args=[self.alice.id]))
self.assertIn(self.alice, list(self.user.buds.all()))
def test_self_visit_does_not_self_add(self):
# Pathological case: navigating to your own bud page must not seed
# the user as their own bud (M2M is asymmetric self-FK).
self.client.get(reverse("billboard:bud_page", args=[self.user.id]))
self.assertNotIn(self.user, list(self.user.buds.all()))
def test_already_bud_visit_is_idempotent(self):
self.user.buds.add(self.alice)
self.client.get(reverse("billboard:bud_page", args=[self.alice.id]))
# M2M dedup'd; still one row
self.assertEqual(self.user.buds.filter(pk=self.alice.pk).count(), 1)
class BudPagePendingInviteCascadeTest(TestCase):
"""`sea_btn_active` + `sea_first_draw_pending` fire iff a *live* SeaInvite
exists from this bud (owner) to the viewer (invitee) — non-terminal
(PENDING or ACCEPTED) AND inside its 24h-from-proffer window OR within 24h
of the viewer's last gate token deposit (user-spec 2026-05-29, via
`SeaInvite.invitee_access_open`). Reuses the same template flags
`_burger.html` already reads on my_sea + room — no new template plumbing
on bud.html."""
def setUp(self):
from apps.gameboard.models import SeaInvite
self.SeaInvite = SeaInvite
self.user = User.objects.create(email="me@inv.io", username="me")
self.alice = User.objects.create(email="alice@inv.io", username="alice")
self.user.buds.add(self.alice)
self.client.force_login(self.user)
def test_no_invite_no_cascade(self):
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
self.assertIsNone(response.context["pending_invite"])
self.assertFalse(response.context["sea_btn_active"])
self.assertFalse(response.context["sea_first_draw_pending"])
def test_pending_invite_lights_cascade(self):
self.SeaInvite.objects.create(
owner=self.alice,
invitee=self.user,
invitee_email=self.user.email,
status=self.SeaInvite.PENDING,
)
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
self.assertIsNotNone(response.context["pending_invite"])
self.assertTrue(response.context["sea_btn_active"])
self.assertTrue(response.context["sea_first_draw_pending"])
def test_accepted_invite_within_window_lights_cascade(self):
# New spec: an ACCEPTED invite still inside its 24h window keeps the
# cascade lit (the old design went dark the instant it accepted, so
# the user could never reach the bud's sea from here post-accept).
self.SeaInvite.objects.create(
owner=self.alice,
invitee=self.user,
invitee_email=self.user.email,
status=self.SeaInvite.ACCEPTED,
)
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
self.assertIsNotNone(response.context["pending_invite"])
self.assertTrue(response.context["sea_btn_active"])
self.assertTrue(response.context["sea_first_draw_pending"])
def test_expired_pending_invite_does_not_cascade(self):
inv = self.SeaInvite.objects.create(
owner=self.alice,
invitee=self.user,
invitee_email=self.user.email,
status=self.SeaInvite.PENDING,
)
self.SeaInvite.objects.filter(pk=inv.pk).update(
created_at=timezone.now() - timezone.timedelta(hours=48),
)
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
self.assertIsNone(response.context["pending_invite"])
self.assertFalse(response.context["sea_btn_active"])
def test_stale_accepted_without_deposit_does_not_cascade(self):
inv = self.SeaInvite.objects.create(
owner=self.alice,
invitee=self.user,
invitee_email=self.user.email,
status=self.SeaInvite.ACCEPTED,
)
self.SeaInvite.objects.filter(pk=inv.pk).update(
created_at=timezone.now() - timezone.timedelta(hours=48),
)
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
self.assertIsNone(response.context["pending_invite"])
self.assertFalse(response.context["sea_btn_active"])
def test_recent_deposit_relights_cascade_past_invite_window(self):
# Invite proffered 3 days ago but a gate token deposit 5h ago re-arms
# the 24h window — the "OR 24h since last token deposit" clause.
inv = self.SeaInvite.objects.create(
owner=self.alice,
invitee=self.user,
invitee_email=self.user.email,
status=self.SeaInvite.ACCEPTED,
token_deposited_at=timezone.now() - timezone.timedelta(hours=5),
)
self.SeaInvite.objects.filter(pk=inv.pk).update(
created_at=timezone.now() - timezone.timedelta(hours=72),
)
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
self.assertIsNotNone(response.context["pending_invite"])
self.assertTrue(response.context["sea_btn_active"])
def test_invite_for_other_invitee_ignored(self):
# Pending invite from alice → some other user is irrelevant to ME.
other = User.objects.create(email="other@inv.io", username="other")
self.SeaInvite.objects.create(
owner=self.alice,
invitee=other,
invitee_email=other.email,
status=self.SeaInvite.PENDING,
)
response = self.client.get(
reverse("billboard:bud_page", args=[self.alice.id])
)
self.assertIsNone(response.context["pending_invite"])
class SaveBudShoptalkViewTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="me@sav.io", username="me")
self.alice = User.objects.create(email="alice@sav.io", username="alice")
self.user.buds.add(self.alice)
self.client.force_login(self.user)
def test_post_creates_budship_note(self):
from apps.billboard.models import BudshipNote
self.client.post(
reverse("billboard:save_bud_shoptalk", args=[self.alice.id]),
{"shoptalk": "first thoughts"},
)
bn = BudshipNote.objects.get(user=self.user, bud=self.alice)
self.assertEqual(bn.shoptalk, "first thoughts")
def test_post_updates_existing_budship_note(self):
from apps.billboard.models import BudshipNote
BudshipNote.objects.create(user=self.user, bud=self.alice, shoptalk="old")
self.client.post(
reverse("billboard:save_bud_shoptalk", args=[self.alice.id]),
{"shoptalk": "new"},
)
bn = BudshipNote.objects.get(user=self.user, bud=self.alice)
self.assertEqual(bn.shoptalk, "new")
def test_post_caps_at_160_chars(self):
from apps.billboard.models import BudshipNote
self.client.post(
reverse("billboard:save_bud_shoptalk", args=[self.alice.id]),
{"shoptalk": "a" * 300},
)
bn = BudshipNote.objects.get(user=self.user, bud=self.alice)
self.assertLessEqual(len(bn.shoptalk), 160)
def test_get_returns_405(self):
response = self.client.get(
reverse("billboard:save_bud_shoptalk", args=[self.alice.id])
)
self.assertEqual(response.status_code, 405)
def test_requires_login(self):
self.client.logout()
response = self.client.post(
reverse("billboard:save_bud_shoptalk", args=[self.alice.id]),
{"shoptalk": "anon"},
)
self.assertEqual(response.status_code, 302)
class DeleteBudViewTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="me@del.io", username="me")
self.alice = User.objects.create(email="alice@del.io", username="alice")
self.user.buds.add(self.alice)
self.client.force_login(self.user)
def test_post_removes_bud_from_m2m(self):
self.client.post(
reverse("billboard:delete_bud", args=[self.alice.id])
)
self.assertNotIn(self.alice, list(self.user.buds.all()))
def test_post_redirects_to_my_buds(self):
response = self.client.post(
reverse("billboard:delete_bud", args=[self.alice.id])
)
self.assertRedirects(response, reverse("billboard:my_buds"))
def test_get_does_not_remove(self):
self.client.get(reverse("billboard:delete_bud", args=[self.alice.id]))
self.assertIn(self.alice, list(self.user.buds.all()))
class MyBudsRowEnrichmentTest(TestCase):
"""The my_buds page row now carries the data-tt-* attrs the tooltip
portal reads on row-lock click, plus an anchor wrapping the handle
that routes to the bud's landing page."""
def setUp(self):
self.user = User.objects.create(email="me@row.io", username="me")
self.alice = User.objects.create(email="alice@row.io", username="alice")
self.user.buds.add(self.alice)
self.client.force_login(self.user)
def test_row_carries_data_bud_id(self):
response = self.client.get(reverse("billboard:my_buds"))
self.assertContains(response, f'data-bud-id="{self.alice.id}"')
def test_row_carries_tt_title_description_email_attrs(self):
response = self.client.get(reverse("billboard:my_buds"))
self.assertContains(response, 'data-tt-title="@alice"')
self.assertContains(response, 'data-tt-description="Earthman"')
self.assertContains(response, 'data-tt-email="alice@row.io"')
def test_row_renders_at_handle_the_title(self):
response = self.client.get(reverse("billboard:my_buds"))
body = response.content.decode()
self.assertIn("@alice", body)
self.assertIn("the Earthman", body)
def test_username_wrapped_in_anchor_to_bud_page(self):
response = self.client.get(reverse("billboard:my_buds"))
body = response.content.decode()
bud_page_url = reverse("billboard:bud_page", args=[self.alice.id])
self.assertRegex(
body,
rf'<span class="bud-name"><a[^>]*href="{bud_page_url}"',
)
def test_row_carries_shoptalk_when_set(self):
from apps.billboard.models import BudshipNote
BudshipNote.objects.create(
user=self.user, bud=self.alice, shoptalk="dragonkin",
)
response = self.client.get(reverse("billboard:my_buds"))
self.assertContains(response, 'data-tt-shoptalk="dragonkin"')
self.assertContains(response, "data-tt-milestone=")
def test_row_carries_empty_shoptalk_attr_when_never_edited(self):
response = self.client.get(reverse("billboard:my_buds"))
self.assertContains(response, 'data-tt-shoptalk=""')
def test_row_omits_milestone_when_no_note(self):
response = self.client.get(reverse("billboard:my_buds"))
body = response.content.decode()
self.assertNotIn("data-tt-milestone=", body)
class BudshipNoteModelTest(TestCase):
"""`BudshipNote(user, bud, shoptalk, edited_at)` — per-relation note."""
def setUp(self):
self.user = User.objects.create(email="me@m.io", username="me")
self.bud = User.objects.create(email="b@m.io", username="b")
def test_unique_per_user_bud_pair(self):
from django.db import IntegrityError
from apps.billboard.models import BudshipNote
BudshipNote.objects.create(user=self.user, bud=self.bud, shoptalk="x")
with self.assertRaises(IntegrityError):
BudshipNote.objects.create(user=self.user, bud=self.bud, shoptalk="y")
def test_edited_at_updates_on_save(self):
from apps.billboard.models import BudshipNote
bn = BudshipNote.objects.create(
user=self.user, bud=self.bud, shoptalk="first",
)
first_ts = bn.edited_at
bn.shoptalk = "second"
bn.save()
self.assertGreaterEqual(bn.edited_at, first_ts)
def test_shoptalk_max_length_160(self):
from apps.billboard.models import BudshipNote
f = BudshipNote._meta.get_field("shoptalk")
self.assertEqual(f.max_length, 160)

View File

@@ -23,6 +23,9 @@ urlpatterns = [
path("my-buds/", views.my_buds, name="my_buds"),
path("buds/add", views.add_bud, name="add_bud"),
path("buds/search", views.search_buds, name="search_buds"),
path("buds/<uuid:bud_id>/", views.bud_page, name="bud_page"),
path("buds/<uuid:bud_id>/shoptalk", views.save_bud_shoptalk, name="save_bud_shoptalk"),
path("buds/<uuid:bud_id>/delete", views.delete_bud, name="delete_bud"),
path("my-sign/", views.my_sign, name="my_sign"),
path("my-sign/save", views.save_sign, name="save_sign"),
path("my-sign/clear", views.clear_sign, name="clear_sign"),

View File

@@ -10,7 +10,7 @@ from django.shortcuts import redirect, render
from apps.applets.utils import applet_context, apply_applet_toggle
from apps.billboard.forms import ExistingPostLineForm, LineForm
from apps.billboard.models import Brief, Line, Post
from apps.billboard.models import Brief, BudshipNote, Line, Post
from apps.dashboard.views import _PALETTE_DEFS
from apps.drama.models import GameEvent, Note, ScrollPosition
from apps.epic.models import Room
@@ -292,6 +292,7 @@ def my_sign(request):
def save_sign(request):
"""Persist the user's sign choice — POST { card_id, reversed }."""
from apps.epic.models import TarotCard
from apps.gameboard.models import MySeaDraw
if request.method != "POST":
return redirect("billboard:my_sign")
card_id = request.POST.get("card_id")
@@ -300,9 +301,24 @@ def save_sign(request):
card = TarotCard.objects.get(pk=card_id)
except (TarotCard.DoesNotExist, ValueError, TypeError):
return HttpResponseForbidden("invalid card_id")
sig_changed = request.user.significator_id != card.pk
request.user.significator = card
request.user.significator_reversed = reversed_flag
request.user.save(update_fields=["significator", "significator_reversed"])
# Sig change RESETS (but does NOT delete) any active MySeaDraw so the
# next /my-sea/ visit reads the NEW sig snapshot — while PRESERVING the
# cooldown anchor (row's `created_at` gates `in_cooldown` per views.py
# line 266) + paid-state fields (`deposit_token_id`, `paid_through_at`).
# Deleting the row would re-open the FREE DRAW gate (loophole — user
# could circumvent the 24h cooldown by re-picking a sig) AND forfeit
# any paid-draw credit the user already committed. Reset clears just
# the hand + sig snapshot, leaving cooldown + paid revenue intact.
if sig_changed:
MySeaDraw.objects.filter(user=request.user).update(
hand=[],
significator_id=card.pk,
significator_reversed=reversed_flag,
)
return redirect("billboard:my_sign")
@@ -318,6 +334,14 @@ def clear_sign(request):
request.user.significator = None
request.user.significator_reversed = False
request.user.save(update_fields=["significator", "significator_reversed"])
# MySeaDraw is INTENTIONALLY left alone on sig-clear. Without a sig the
# user can't draw anyway (`my_sea_lock` returns 400 `no_significator`),
# and /my-sea/ routes to its sign-gate Brief via `user_has_sig`. The
# row's cooldown anchor + paid-state fields must survive a sig clear
# so the user can't re-open the FREE DRAW gate or forfeit paid credit
# by toggling sig-clear → sig-pick (user-reported loophole 2026-05-26).
# When the user re-picks via save_sign, that view's reset path updates
# the row's sig snapshot + clears the hand cleanly.
return redirect("billboard:my_sign")
@@ -372,11 +396,12 @@ def view_post(request, post_id):
if request.user != our_post.owner and request.user not in our_post.shared_with.all():
return HttpResponseForbidden()
# Admin-Post (note-unlock thread) hard write-rejection — the per-Line
# signal in billboard.models nukes any Line that bypasses this guard,
# but at the view level we want a clean 403 so the FT/IT contract is
# explicit and the client never sees a silent line vanish.
if our_post.kind == Post.KIND_NOTE_UNLOCK and request.method == "POST":
# System-author Post hard write-rejection (note unlock + tax ledger
# threads) — the per-Line signal in billboard.models nukes any Line
# that bypasses this guard, but at the view level we want a clean 403
# so the FT/IT contract is explicit and the client never sees a silent
# line vanish.
if our_post.kind in (Post.KIND_NOTE_UNLOCK, Post.KIND_TAX_LEDGER) and request.method == "POST":
return HttpResponseForbidden()
form = ExistingPostLineForm(for_post=our_post)
@@ -441,7 +466,7 @@ def my_posts(request, user_id):
def delete_post(request, post_id):
if request.method == "POST":
post = Post.objects.get(id=post_id)
if request.user == post.owner and post.kind != Post.KIND_NOTE_UNLOCK:
if request.user == post.owner and post.kind not in (Post.KIND_NOTE_UNLOCK, Post.KIND_TAX_LEDGER):
post.delete()
return redirect("billboard:my_posts", user_id=request.user.id)
@@ -450,7 +475,7 @@ def delete_post(request, post_id):
def abandon_post(request, post_id):
if request.method == "POST":
post = Post.objects.get(id=post_id)
if post.kind != Post.KIND_NOTE_UNLOCK:
if post.kind not in (Post.KIND_NOTE_UNLOCK, Post.KIND_TAX_LEDGER):
post.shared_with.remove(request.user)
return redirect("billboard:my_posts", user_id=request.user.id)
@@ -542,12 +567,104 @@ def share_post(request, post_id):
@login_required(login_url="/")
def my_buds(request):
"""My Buds page — enriched per-row w. shoptalk + milestone for the
tooltip portal (bud landing page sprint 2026-05-27). Attaches
`.shoptalk_text` + `.milestone_dt` to each bud User so the row
template can render data-tt-* attrs without an extra template tag."""
notes_by_bud = {
bn.bud_id: bn
for bn in BudshipNote.objects.filter(user=request.user)
}
buds = list(request.user.buds.all().select_related("active_title"))
for bud in buds:
bn = notes_by_bud.get(bud.id)
bud.shoptalk_text = bn.shoptalk if bn else ""
bud.milestone_dt = bn.edited_at if bn else None
return render(request, "apps/billboard/my_buds.html", {
"buds": request.user.buds.all(),
"buds": buds,
"page_class": "page-billbuds",
})
# ── Per-bud landing page ───────────────────────────────────────────────────
# /billboard/buds/<bud_id>/ + shoptalk save + bud delete — see
# [[project-bud-landing-page-sprint]]. Replaces the @mailman invite Line's
# inline OK/BYE block w. a dedicated surface; bud.html is also the click
# target of the My Buds row's `@<handle>` anchor.
@login_required(login_url="/")
def bud_page(request, bud_id):
"""Render the per-bud landing page. Auto-adds the bud on first visit
(mirrors share_post's implicit-add posture) so following the @mailman
post-attribution anchor from an invite Brief grows the buds graph
without an explicit add step. Self-visits are no-op for the auto-add
branch — users don't accumulate themselves as a bud.
Cascade context (`sea_btn_active` + `sea_first_draw_pending`) reuses
the same template variables `_burger.html` already reads on my_sea +
room — server-side conditional renders `glow-handoff` on the burger
+ `.active` on the sea sub-btn. The flags fire iff a *live* SeaInvite
exists from this bud to the viewer — non-terminal (PENDING or ACCEPTED)
AND inside its 24h-from-proffer window OR within 24h of the viewer's
last gate token deposit (user-spec 2026-05-29, `invitee_access_open`).
Accepting the invite no longer darkens the btn; the cascade now stays
lit across the whole window so the user can reach the bud's sea
(`my_sea_visit` accepts a still-pending invite on GET)."""
from django.shortcuts import get_object_or_404
from apps.gameboard.models import SeaInvite
bud = get_object_or_404(User, id=bud_id)
if bud != request.user and not request.user.buds.filter(id=bud.id).exists():
request.user.buds.add(bud)
bn = BudshipNote.objects.filter(user=request.user, bud=bud).first()
live = (
SeaInvite.objects
.filter(
owner=bud, invitee=request.user,
status__in=[SeaInvite.PENDING, SeaInvite.ACCEPTED],
)
.order_by("-created_at")
.first()
)
if live is not None and not live.invitee_access_open:
live = None
return render(request, "apps/billboard/bud.html", {
"bud": bud,
"shoptalk_text": bn.shoptalk if bn else "",
"milestone_dt": bn.edited_at if bn else None,
"pending_invite": live,
"sea_btn_active": live is not None,
"sea_first_draw_pending": live is not None,
"page_class": "page-billbud",
})
@login_required(login_url="/")
def save_bud_shoptalk(request, bud_id):
"""POST-only — upsert a BudshipNote w. up to 160 chars of shoptalk."""
from django.http import HttpResponseNotAllowed
from django.shortcuts import get_object_or_404
if request.method != "POST":
return HttpResponseNotAllowed(["POST"])
bud = get_object_or_404(User, id=bud_id)
text = (request.POST.get("shoptalk") or "")[:160]
BudshipNote.objects.update_or_create(
user=request.user, bud=bud,
defaults={"shoptalk": text},
)
return JsonResponse({"ok": True, "shoptalk": text})
@login_required(login_url="/")
def delete_bud(request, bud_id):
"""POST-only — remove the bud from the user's M2M; redirect to my_buds.
GET is a silent no-op redirect (no membership change)."""
from django.shortcuts import get_object_or_404
if request.method == "POST":
bud = get_object_or_404(User, id=bud_id)
request.user.buds.remove(bud)
return redirect("billboard:my_buds")
def _resolve_recipient(raw):
"""Resolve a free-form recipient (email OR username) to a User, or None.
Email match takes precedence — if the input contains '@' we don't even
@@ -583,11 +700,16 @@ def add_bud(request):
already_present = candidate in request.user.buds.all()
if not already_present:
request.user.buds.add(candidate)
from apps.lyric.templatetags.lyric_extras import at_handle
display = candidate.username or candidate.email
bud = {
"id": str(candidate.id),
"username": display,
"email": candidate.email,
"id": str(candidate.id),
"username": display,
"email": candidate.email,
# at_handle + title feed the async row's data-tt-* attrs so its
# tooltip matches the server-rendered rows (regression 2026-05-29).
"at_handle": at_handle(candidate),
"title": candidate.active_title_display,
}
recipient_display = display
recipient_user_id = str(candidate.id)

View File

@@ -64,13 +64,42 @@
if (!tooltip) return;
var rect = el.getBoundingClientRect();
tooltip.style.position = 'fixed';
tooltip.style.bottom = (window.innerHeight - rect.top + 8) + 'px';
tooltip.style.left = rect.left + 'px';
// Show first so offsetWidth/offsetHeight measure real layout,
// then clamp both axes so the tooltip never bleeds past the
// viewport. Same shape as sky-wheel.js + wallet.js: 1rem inset
// margin on every edge.
tooltip.style.display = 'block';
var rem = parseFloat(getComputedStyle(document.documentElement).fontSize) || 16;
var ttW = tooltip.offsetWidth;
var ttH = tooltip.offsetHeight;
// Horizontal clamp — left edge stays within [rem, viewport-ttW-rem].
var minLeft = rem;
var maxLeft = window.innerWidth - ttW - rem;
var clampedLeft = Math.max(minLeft, Math.min(rect.left, maxLeft));
tooltip.style.left = clampedLeft + 'px';
// Vertical: prefer ABOVE the element; flip BELOW when the
// tooltip is too tall to fit above (e.g. in landscape where
// the kit bag dialog runs along the top of the right sidebar
// + tokens row anchors near the top of the viewport).
var spaceAbove = rect.top - rem;
if (ttH <= spaceAbove) {
tooltip.style.bottom = (window.innerHeight - rect.top + 8) + 'px';
tooltip.style.top = '';
} else {
tooltip.style.top = (rect.bottom + 8) + 'px';
tooltip.style.bottom = '';
}
});
el.addEventListener('mouseleave', function () {
var tooltip = el.querySelector('.tt');
if (tooltip) tooltip.style.display = '';
if (tooltip) {
tooltip.style.display = '';
// Reset positional props so the next show measures fresh.
tooltip.style.top = '';
tooltip.style.bottom = '';
}
});
}

View File

@@ -48,6 +48,22 @@ const Brief = (() => {
'<a href="' + _esc(brief.post_url) + '" class="btn btn-info note-banner__fyi">FYI</a>';
banner.querySelector('.note-banner__nvm').addEventListener('click', function () {
// Persistent-NVM kinds (TAX_LEDGER FREE/PAID DRAW per user-spec
// 2026-05-26) carry a `dismiss_url` — POST it so the dismissal
// anchor is stamped server-side + the Brief stays suppressed on
// future page loads until the cycle resets. Fire-and-forget; the
// banner removal is unconditional so the user gets immediate
// feedback regardless of network state.
if (brief.dismiss_url) {
var csrfMatch = document.cookie.match(/(?:^|; )csrftoken=([^;]+)/);
fetch(brief.dismiss_url, {
method: 'POST',
credentials: 'same-origin',
headers: {
'X-CSRFToken': csrfMatch ? decodeURIComponent(csrfMatch[1]) : '',
},
});
}
banner.remove();
});

View File

@@ -0,0 +1,195 @@
// wallet-shop.js — BUY-ITEM click handler for the wallet's Shop applet.
//
// Flow:
// 1. User clicks a `.tt-buy-btn` inside a `.shop-tile`.
// 2. We open the global guard portal (`window.showGuard`) w. a prompt
// naming the item + price.
// 3. On OK confirm → POST /dashboard/wallet/shop/buy {shop_item_slug} →
// get {client_secret, purchase_id}.
// 4. Stripe.js confirmCardPayment (handles 3DS natively).
// 5. On Stripe success → POST /dashboard/wallet/shop/confirm {purchase_id}.
// 6. Reload the wallet (tokens + balances update server-side via the
// Purchase.fulfill() chain that fires from BOTH /shop/confirm AND
// the /stripe/webhook handler — whichever lands first, idempotent).
//
// Disabled tiles (`.btn-disabled` on the BUY btn — eg already-owned BAND)
// are a no-op: clicks don't open the guard portal.
//
// Module pattern matches the rest of the project (`Brief`, `SeaDeal`,
// `StageCard`) — exposes a singleton `WalletShop` w. a tested public
// `initWalletShop()` method.
const WalletShop = (function () {
'use strict';
function _getCsrf() {
const m = document.cookie.match(/csrftoken=([^;]+)/);
return m ? m[1] : '';
}
async function _doBuy(slug, btn, shopRoot) {
const pmId = shopRoot.dataset.defaultPaymentMethodId || '';
const pubKey = shopRoot.dataset.stripePublishableKey || '';
if (!pmId) {
// No saved payment method — surface a friendly message + bail.
// (Server-side this would 402, but we'd rather not waste the
// round trip OR confuse the user w. a stripe-side error.)
alert('Add a payment method below first.');
return;
}
const buyRes = await fetch('/dashboard/wallet/shop/buy', {
method: 'POST',
headers: {
'X-CSRFToken': _getCsrf(),
'Content-Type': 'application/x-www-form-urlencoded',
},
body: 'shop_item_slug=' + encodeURIComponent(slug),
});
if (!buyRes.ok) {
alert('Could not start purchase (' + buyRes.status + ').');
return;
}
const { client_secret, purchase_id } = await buyRes.json();
const stripe = window.Stripe(pubKey);
const { error, paymentIntent } = await stripe.confirmCardPayment(
client_secret, { payment_method: pmId },
);
if (error) {
alert('Payment failed: ' + (error.message || 'unknown error'));
return;
}
if (paymentIntent && paymentIntent.status === 'succeeded') {
// Sync-confirm endpoint: belt-and-suspenders w. the webhook —
// whichever lands first wins via Purchase.fulfill()'s idempotent
// status guard. We always call it for the snappy UX.
await fetch('/dashboard/wallet/shop/confirm', {
method: 'POST',
headers: {
'X-CSRFToken': _getCsrf(),
'Content-Type': 'application/x-www-form-urlencoded',
},
body: 'purchase_id=' + encodeURIComponent(purchase_id),
});
// Reload to refresh the Tokens + Balances applets w. the
// freshly-minted tokens + writs.
window.location.reload();
}
}
async function _doClaimFree(slug) {
// Free decks (RWS / Fiorentine) — $0, no Stripe, no guard portal.
// One click POSTs the claim; the server adds the DeckVariant to
// `unlocked_decks` (→ Game Kit on /gameboard/).
const res = await fetch('/dashboard/wallet/shop/claim', {
method: 'POST',
headers: {
'X-CSRFToken': _getCsrf(),
'Content-Type': 'application/x-www-form-urlencoded',
},
body: 'deck_slug=' + encodeURIComponent(slug),
});
if (!res.ok) {
alert('Could not claim deck (' + res.status + ').');
return;
}
// Reload so the tile re-renders w. the 'Already owned' pill — server
// is the source of truth (same posture as the BUY flow's reload).
window.location.reload();
}
function _onFreeClick(e) {
const btn = e.target.closest('.tt-free-btn');
if (!btn) return;
if (btn.classList.contains('btn-disabled')) return;
e.preventDefault();
e.stopPropagation();
const slug = btn.dataset.deckSlug;
if (!slug) return;
_doClaimFree(slug);
}
function _onBuyClick(e) {
const btn = e.target.closest('.tt-buy-btn');
if (!btn) return;
if (btn.classList.contains('btn-disabled')) return;
e.preventDefault();
e.stopPropagation();
// The btn may be the original (inside .shop-tile) OR the portal
// clone (sibling of .wallet-page) — `closest('.shop-tile')` only
// works on the former. Read every datum from the btn itself + look
// up the shop root via document.querySelector (singleton).
const shopRoot = document.querySelector('.wallet-shop');
if (!shopRoot) return;
const slug = btn.dataset.shopItemSlug;
const name = btn.dataset.itemName || slug;
const priceCents = parseInt(btn.dataset.priceCents || '0', 10);
// Render "$1" / "$4" / "$20.50" — trim ".00" for whole-dollar prices.
const dollars = priceCents / 100;
const priceStr = (dollars === Math.floor(dollars))
? '$' + dollars
: '$' + dollars.toFixed(2);
const message = 'Buy ' + name + ' for ' + priceStr + '?';
if (typeof window.showGuard === 'function') {
// Pin the wallet tooltip so the item card + microbtn stay
// visible while the guard portal is open — otherwise the
// cursor moving from the BUY btn down to the guard's OK/NVM
// triggers the tooltip's mouseleave, leaving the guard's
// "Buy {name} for ${price}?" prompt floating w. no referent.
// Both callbacks (confirm + dismiss) unpin so the next
// mouseleave (or the unpin-triggered _scheduleHide) dismisses
// the tooltip after the user resolves the prompt.
if (window.WalletTooltips && typeof window.WalletTooltips.pin === 'function') {
window.WalletTooltips.pin();
}
window.showGuard(
btn, message,
function () { // onConfirm
if (window.WalletTooltips && window.WalletTooltips.unpin) {
window.WalletTooltips.unpin();
}
_doBuy(slug, btn, shopRoot);
},
function () { // onDismiss
if (window.WalletTooltips && window.WalletTooltips.unpin) {
window.WalletTooltips.unpin();
}
},
);
}
}
function initWalletShop() {
const shopRoot = document.querySelector('.wallet-shop');
if (!shopRoot) return;
// Wired-state is DOM-keyed (`data-shop-wired`) rather than a
// module-scope flag so per-test fixture rebuilds re-wire cleanly.
// Calling twice on the SAME root is still a safe no-op (idempotent).
if (shopRoot.dataset.shopWired === '1') return;
// Triple delegation — the BUY btn click can come from:
// (a) original tile (inside `.shop-tile`) — shopRoot listener
// (b) cloned main portal — kept for legacy / non-mini-portal pages
// (c) cloned mini portal (`#id_mini_tooltip_portal`) — production
// path post-microtooltip refactor; the BUY btn lives in
// `.tt-micro` which clones into the mini portal on hover.
// Free-deck claim (`.tt-free-btn`) rides the SAME delegated roots as
// the BUY flow — the FREE ITEM btn lives in `.tt-micro` (clones into
// the mini portal on hover, same as BUY ITEM).
shopRoot.addEventListener('click', _onBuyClick);
shopRoot.addEventListener('click', _onFreeClick);
const portal = document.getElementById('id_tooltip_portal');
if (portal) {
portal.addEventListener('click', _onBuyClick);
portal.addEventListener('click', _onFreeClick);
}
const miniPortal = document.getElementById('id_mini_tooltip_portal');
if (miniPortal) {
miniPortal.addEventListener('click', _onBuyClick);
miniPortal.addEventListener('click', _onFreeClick);
}
shopRoot.dataset.shopWired = '1';
}
return { initWalletShop: initWalletShop };
})();
document.addEventListener('DOMContentLoaded', WalletShop.initWalletShop);

View File

@@ -64,31 +64,113 @@ const initWallet = () => {
});
};
// `WalletTooltips` module — exposes pin/unpin so other JS (eg. wallet-shop.js'
// BUY-flow guard portal) can hold the wallet tooltip open across user
// interactions that would otherwise dismiss it. The internals (hide
// timer, _show/_hide helpers) live inside the singleton's IIFE — only
// pin/unpin/initWalletTooltips are public.
const WalletTooltips = (function () {
'use strict';
let _hideTimer = null;
let _pinned = false;
const HIDE_DELAY_MS = 200;
let _portal = null;
let _miniPortal = null;
function _hideAll() {
if (_portal) _portal.classList.remove('active');
if (_miniPortal) _miniPortal.classList.remove('active');
}
function _cancelHide() {
if (_hideTimer) { clearTimeout(_hideTimer); _hideTimer = null; }
}
function _scheduleHide() {
// Pinned (eg. guard portal open) — suppress the hide. unpin() will
// call _scheduleHide() again to dismiss after the guard closes.
if (_pinned) return;
_cancelHide();
_hideTimer = setTimeout(() => { _hideAll(); _hideTimer = null; }, HIDE_DELAY_MS);
}
function pin() { _pinned = true; _cancelHide(); }
function unpin(){ _pinned = false; _scheduleHide(); }
function initWalletTooltips() {
const portal = document.getElementById('id_tooltip_portal');
if (!portal) return;
_portal = portal;
// Mini portal — used by shop tiles (BUY ITEM / "Already owned" pill).
// Tokens applet tiles have no `.tt-micro` sibling so the mini stays
// hidden on those hovers. Mirrors gameboard.html's mini portal.
const miniPortal = document.getElementById('id_mini_tooltip_portal');
_miniPortal = miniPortal;
document.querySelectorAll('.wallet-tokens .token').forEach(token => {
const tooltip = token.querySelector('.tt');
// Hover-persistence — keep the portal(s) open while the cursor moves
// from tile → portal → mini-portal so users can click the BUY-ITEM
// microbutton. A short hide delay covers the gap between
// mouseleave-on-tile and mouseenter-on-portal; entering any of the
// 3 zones cancels the hide.
function _show(anchor, tooltipHtml, microHtml) {
_cancelHide();
const rect = anchor.getBoundingClientRect();
portal.innerHTML = tooltipHtml;
portal.classList.add('active');
const halfW = portal.offsetWidth / 2;
const rawLeft = rect.left + rect.width / 2;
const clampedLeft = Math.max(halfW + 8, Math.min(rawLeft, window.innerWidth - halfW - 8));
portal.style.left = Math.round(clampedLeft) + 'px';
portal.style.top = Math.round(rect.top) + 'px';
portal.style.transform = 'translate(-50%, calc(-100% - 0.5rem))';
if (miniPortal && microHtml) {
miniPortal.innerHTML = microHtml;
miniPortal.classList.add('active');
// Pin mini-portal to the bottom-right of the main portal —
// same anchor pattern as gameboard.js's gameKit tooltips.
const mainRect = portal.getBoundingClientRect();
miniPortal.style.left = '';
miniPortal.style.right = Math.round(window.innerWidth - mainRect.right) + 'px';
miniPortal.style.top = (mainRect.bottom + 4) + 'px';
} else if (miniPortal) {
miniPortal.classList.remove('active');
}
}
function _bindHover(anchor) {
const tooltip = anchor.querySelector('.tt');
if (!tooltip) return;
// `.tt-micro` is a SIBLING of `.tt` (not a child) so it lives
// alongside the main tooltip content without nesting — keeps the
// BUY-ITEM btn visually distinct in the mini portal.
const micro = anchor.querySelector(':scope > .tt-micro');
const microHtml = micro ? micro.innerHTML : null;
anchor.addEventListener('mouseenter', () => _show(anchor, tooltip.innerHTML, microHtml));
anchor.addEventListener('mouseleave', _scheduleHide);
}
token.addEventListener('mouseenter', () => {
const rect = token.getBoundingClientRect();
portal.innerHTML = tooltip.innerHTML;
portal.classList.add('active');
const halfW = portal.offsetWidth / 2;
const rawLeft = rect.left + rect.width / 2;
const clampedLeft = Math.max(halfW + 8, Math.min(rawLeft, window.innerWidth - halfW - 8));
portal.style.left = Math.round(clampedLeft) + 'px';
portal.style.top = Math.round(rect.top) + 'px';
portal.style.transform = 'translate(-50%, calc(-100% - 0.5rem))';
});
document.querySelectorAll('.wallet-tokens .token, .wallet-shop .shop-tile')
.forEach(_bindHover);
token.addEventListener('mouseleave', () => {
portal.classList.remove('active');
});
});
// Re-entering either portal cancels the pending hide — keeps the
// microbutton clickable. Leaving either restarts the hide timer.
portal.addEventListener('mouseenter', _cancelHide);
portal.addEventListener('mouseleave', _scheduleHide);
if (miniPortal) {
miniPortal.addEventListener('mouseenter', _cancelHide);
miniPortal.addEventListener('mouseleave', _scheduleHide);
}
}
return { initWalletTooltips: initWalletTooltips, pin: pin, unpin: unpin };
})();
// Expose globally so wallet-shop.js can call WalletTooltips.pin/unpin
// without depending on script-load order.
window.WalletTooltips = WalletTooltips;
document.addEventListener('DOMContentLoaded', initWallet);
document.addEventListener('DOMContentLoaded', initWalletTooltips);
document.addEventListener('DOMContentLoaded', WalletTooltips.initWalletTooltips);

View File

@@ -0,0 +1,472 @@
"""Shop view ITs — Chunk 3 of the wallet-expansion sprint.
Three endpoints under test:
* `POST /dashboard/wallet/shop/buy` (`shop_buy`) — creates a Stripe
PaymentIntent + a `Purchase` row in PENDING; returns
`{client_secret, purchase_id}` for Stripe.js confirmCardPayment.
* `POST /dashboard/wallet/shop/confirm` (`shop_confirm`) — sync follow-up
after Stripe.js confirms client-side; retrieves the PI from Stripe,
if `status=='succeeded'` calls `Purchase.fulfill()` (idempotent w. the
webhook's parallel call).
* `POST /stripe/webhook` (`stripe_webhook`) — async fulfillment fallback
+ bulletproof for 3DS-completed cards. Verifies signature against
`STRIPE_WEBHOOK_SECRET`; on `payment_intent.succeeded` calls
`Purchase.fulfill()` (same idempotent method as `shop_confirm`).
`apps.dashboard.views.stripe` is mocked across all three. The webhook
view's signature verification is also mocked via
`stripe.Webhook.construct_event`.
"""
from unittest import mock
from django.test import TestCase, override_settings
from apps.epic.models import DeckVariant
from apps.lyric.models import PaymentMethod, Purchase, ShopItem, Token, User
def _seed_free_decks():
"""Two free-in-shop decks (RWS + Fiorentine) + one paid deck (Earthman,
free_in_shop=False) so the claim endpoint's `free_in_shop` guard is
exercised. Mirrors the seed-migration row shapes (TestCase rolls back
the data migrations)."""
rws, _ = DeckVariant.objects.update_or_create(
slug="tarot-rider-waite-smith",
defaults={
"name": "Tarot (Rider-Waite-Smith)", "card_count": 78,
"family": "english", "has_card_images": False,
"is_polarized": False, "free_in_shop": True,
},
)
fiorentine, _ = DeckVariant.objects.update_or_create(
slug="minchiate-fiorentine-1860-1890",
defaults={
"name": "Minchiate Fiorentine (18601890)", "card_count": 97,
"family": "italian", "has_card_images": True,
"is_polarized": False, "free_in_shop": True,
"description": "97-card Minchiate Fiorentine deck.",
},
)
earthman, _ = DeckVariant.objects.update_or_create(
slug="earthman",
defaults={
"name": "Earthman", "card_count": 106, "is_default": True,
"is_polarized": True, "has_card_images": False,
"free_in_shop": False,
},
)
return rws, fiorentine, earthman
class ShopClaimFreeViewTest(TestCase):
"""`POST /dashboard/wallet/shop/claim` (`shop_claim_free`) — adds a free-
in-shop DeckVariant to the user's `unlocked_decks` so it appears in the
Game Kit applet. No Stripe, no Purchase row, idempotent."""
def setUp(self):
self.rws, self.fiorentine, self.earthman = _seed_free_decks()
self.user = User.objects.create(email="decker@test.io")
# Start from a known unlock set — strip the signal's auto-grant so
# the claim is the only thing that adds a deck.
self.user.unlocked_decks.clear()
self.client.force_login(self.user)
def test_requires_login(self):
self.client.logout()
response = self.client.post(
"/dashboard/wallet/shop/claim",
{"deck_slug": "tarot-rider-waite-smith"},
)
self.assertRedirects(
response, "/?next=/dashboard/wallet/shop/claim",
fetch_redirect_response=False,
)
def test_claim_adds_deck_to_unlocked(self):
response = self.client.post(
"/dashboard/wallet/shop/claim",
{"deck_slug": "tarot-rider-waite-smith"},
)
self.assertEqual(response.status_code, 200)
self.assertTrue(
self.user.unlocked_decks.filter(pk=self.rws.pk).exists()
)
def test_claim_returns_owned_json(self):
response = self.client.post(
"/dashboard/wallet/shop/claim",
{"deck_slug": "tarot-rider-waite-smith"},
)
body = response.json()
self.assertTrue(body["owned"])
self.assertEqual(body["deck_name"], "Tarot (Rider-Waite-Smith)")
def test_claim_is_idempotent(self):
for _ in range(2):
response = self.client.post(
"/dashboard/wallet/shop/claim",
{"deck_slug": "tarot-rider-waite-smith"},
)
self.assertEqual(response.status_code, 200)
self.assertEqual(
self.user.unlocked_decks.filter(pk=self.rws.pk).count(), 1
)
def test_unknown_slug_returns_404(self):
response = self.client.post(
"/dashboard/wallet/shop/claim", {"deck_slug": "no-such-deck"},
)
self.assertEqual(response.status_code, 404)
def test_non_free_deck_cannot_be_claimed(self):
"""Guard: a deck with free_in_shop=False (eg Earthman, or any paid
deck) is NOT claimable via this $0 endpoint → 404, no unlock."""
response = self.client.post(
"/dashboard/wallet/shop/claim", {"deck_slug": "earthman"},
)
self.assertEqual(response.status_code, 404)
self.assertFalse(
self.user.unlocked_decks.filter(pk=self.earthman.pk).exists()
)
class WalletFreeDecksContextTest(TestCase):
"""The wallet page exposes `free_decks` — the free-in-shop DeckVariants
decorated w. a per-user `.owned` flag the Shop applet uses to render
FREE ITEM vs 'Already owned'."""
def setUp(self):
self.rws, self.fiorentine, self.earthman = _seed_free_decks()
self.user = User.objects.create(email="ctx@test.io")
self.user.unlocked_decks.clear()
self.client.force_login(self.user)
def test_free_decks_in_context_unowned_initially(self):
response = self.client.get("/dashboard/wallet/")
free = {d.slug: d for d in response.context["free_decks"]}
# Both free decks present; the paid Earthman is NOT listed here.
self.assertIn("tarot-rider-waite-smith", free)
self.assertIn("minchiate-fiorentine-1860-1890", free)
self.assertNotIn("earthman", free)
self.assertFalse(free["tarot-rider-waite-smith"].owned)
def test_free_deck_marked_owned_after_claim(self):
self.user.unlocked_decks.add(self.rws)
response = self.client.get("/dashboard/wallet/")
free = {d.slug: d for d in response.context["free_decks"]}
self.assertTrue(free["tarot-rider-waite-smith"].owned)
self.assertFalse(free["minchiate-fiorentine-1860-1890"].owned)
def _seed_starting_items():
"""Mirror the seed-migration row shape so each TestCase starts w. a
known catalog (TestCase rolls back the data migration, so the rows
seeded by `0009_seed_shop_items` aren't there during tests)."""
ShopItem.objects.update_or_create(
slug="tithe-1",
defaults={
"name": "Tithe Token", "description": "1 Tithe Token + 12 Writs",
"icon": "fa-piggy-bank", "badge_text": "",
"price_cents": 100, "granted_token_type": Token.TITHE,
"granted_count": 1, "granted_writs": 12,
"max_owned": None, "display_order": 10, "active": True,
},
)
ShopItem.objects.update_or_create(
slug="band-1",
defaults={
"name": "Wristband", "description": "Admit All Entry",
"shoptalk": "Unlimited free entry (BYOB)",
"icon": "fa-ring", "badge_text": "",
"price_cents": 2000, "granted_token_type": Token.BAND,
"granted_count": 1, "granted_writs": 0,
"max_owned": 1, "display_order": 30, "active": True,
},
)
class ShopBuyViewTest(TestCase):
def setUp(self):
_seed_starting_items()
self.user = User.objects.create(email="buyer@test.io")
self.user.stripe_customer_id = "cus_buyer"
self.user.save()
PaymentMethod.objects.create(
user=self.user, stripe_pm_id="pm_test_4242",
last4="4242", brand="visa",
)
self.client.force_login(self.user)
def test_requires_login(self):
self.client.logout()
response = self.client.post(
"/dashboard/wallet/shop/buy", {"shop_item_slug": "tithe-1"}
)
self.assertRedirects(
response, "/?next=/dashboard/wallet/shop/buy",
fetch_redirect_response=False,
)
@mock.patch("apps.dashboard.views.stripe")
def test_success_creates_payment_intent_and_purchase(self, mock_stripe):
mock_stripe.PaymentIntent.create.return_value = mock.Mock(
id="pi_test_abc", client_secret="pi_test_abc_secret",
)
response = self.client.post(
"/dashboard/wallet/shop/buy", {"shop_item_slug": "tithe-1"},
)
self.assertEqual(response.status_code, 200)
body = response.json()
self.assertEqual(body["client_secret"], "pi_test_abc_secret")
purchase = Purchase.objects.get(pk=body["purchase_id"])
self.assertEqual(purchase.user, self.user)
self.assertEqual(purchase.shop_item.slug, "tithe-1")
self.assertEqual(purchase.status, Purchase.PENDING)
self.assertEqual(purchase.stripe_payment_intent_id, "pi_test_abc")
self.assertEqual(purchase.amount_cents, 100)
self.assertEqual(purchase.granted_writs, 12)
@mock.patch("apps.dashboard.views.stripe")
def test_payment_intent_called_with_correct_args(self, mock_stripe):
mock_stripe.PaymentIntent.create.return_value = mock.Mock(
id="pi_a", client_secret="pi_a_secret",
)
self.client.post(
"/dashboard/wallet/shop/buy", {"shop_item_slug": "tithe-1"},
)
kwargs = mock_stripe.PaymentIntent.create.call_args.kwargs
self.assertEqual(kwargs["amount"], 100)
self.assertEqual(kwargs["currency"], "usd")
self.assertEqual(kwargs["customer"], "cus_buyer")
self.assertEqual(kwargs["payment_method"], "pm_test_4242")
@mock.patch("apps.dashboard.views.stripe")
def test_unknown_item_slug_returns_404(self, mock_stripe):
response = self.client.post(
"/dashboard/wallet/shop/buy", {"shop_item_slug": "no-such-item"},
)
self.assertEqual(response.status_code, 404)
@mock.patch("apps.dashboard.views.stripe")
def test_inactive_item_returns_404(self, mock_stripe):
item = ShopItem.objects.get(slug="tithe-1")
item.active = False
item.save()
response = self.client.post(
"/dashboard/wallet/shop/buy", {"shop_item_slug": "tithe-1"},
)
self.assertEqual(response.status_code, 404)
@mock.patch("apps.dashboard.views.stripe")
def test_max_owned_violation_returns_409(self, mock_stripe):
"""User already owns 1 BAND (max_owned=1) → buy refused w. 409."""
Token.objects.create(user=self.user, token_type=Token.BAND)
response = self.client.post(
"/dashboard/wallet/shop/buy", {"shop_item_slug": "band-1"},
)
self.assertEqual(response.status_code, 409)
# No PaymentIntent created
mock_stripe.PaymentIntent.create.assert_not_called()
@mock.patch("apps.dashboard.views.stripe")
def test_no_payment_method_returns_402(self, mock_stripe):
"""User w. no saved PaymentMethod → 402 Payment Required."""
self.user.payment_methods.all().delete()
response = self.client.post(
"/dashboard/wallet/shop/buy", {"shop_item_slug": "tithe-1"},
)
self.assertEqual(response.status_code, 402)
mock_stripe.PaymentIntent.create.assert_not_called()
class ShopConfirmViewTest(TestCase):
def setUp(self):
_seed_starting_items()
self.user = User.objects.create(email="confirm@test.io")
self.user.tokens.all().delete()
self.user.refresh_from_db()
self.client.force_login(self.user)
self.tithe = ShopItem.objects.get(slug="tithe-1")
self.purchase = Purchase.objects.create(
user=self.user, shop_item=self.tithe,
stripe_payment_intent_id="pi_conf_1",
amount_cents=100, granted_writs=12,
)
def test_requires_login(self):
self.client.logout()
response = self.client.post(
"/dashboard/wallet/shop/confirm", {"purchase_id": self.purchase.pk},
)
self.assertRedirects(
response, "/?next=/dashboard/wallet/shop/confirm",
fetch_redirect_response=False,
)
@mock.patch("apps.dashboard.views.stripe")
def test_succeeded_pi_triggers_fulfill(self, mock_stripe):
mock_stripe.PaymentIntent.retrieve.return_value = mock.Mock(status="succeeded")
response = self.client.post(
"/dashboard/wallet/shop/confirm", {"purchase_id": self.purchase.pk},
)
self.assertEqual(response.status_code, 200)
self.purchase.refresh_from_db()
self.assertEqual(self.purchase.status, Purchase.SUCCEEDED)
self.assertEqual(
self.user.tokens.filter(token_type=Token.TITHE).count(), 1
)
@mock.patch("apps.dashboard.views.stripe")
def test_pending_pi_does_not_fulfill(self, mock_stripe):
"""Stripe still processing → leave Purchase PENDING for the webhook."""
mock_stripe.PaymentIntent.retrieve.return_value = mock.Mock(status="processing")
self.client.post(
"/dashboard/wallet/shop/confirm", {"purchase_id": self.purchase.pk},
)
self.purchase.refresh_from_db()
self.assertEqual(self.purchase.status, Purchase.PENDING)
self.assertEqual(
self.user.tokens.filter(token_type=Token.TITHE).count(), 0
)
@mock.patch("apps.dashboard.views.stripe")
def test_idempotent_when_already_succeeded(self, mock_stripe):
"""Webhook already fulfilled — confirm endpoint shouldn't double-mint."""
self.purchase.fulfill()
self.assertEqual(self.purchase.status, Purchase.SUCCEEDED)
mock_stripe.PaymentIntent.retrieve.return_value = mock.Mock(status="succeeded")
response = self.client.post(
"/dashboard/wallet/shop/confirm", {"purchase_id": self.purchase.pk},
)
self.assertEqual(response.status_code, 200)
self.assertEqual(
self.user.tokens.filter(token_type=Token.TITHE).count(), 1
)
@mock.patch("apps.dashboard.views.stripe")
def test_other_users_purchase_returns_404(self, mock_stripe):
"""A user trying to confirm someone else's PendingPurchase gets 404."""
other = User.objects.create(email="other@test.io")
other_purchase = Purchase.objects.create(
user=other, shop_item=self.tithe,
stripe_payment_intent_id="pi_other",
amount_cents=100, granted_writs=12,
)
response = self.client.post(
"/dashboard/wallet/shop/confirm", {"purchase_id": other_purchase.pk},
)
self.assertEqual(response.status_code, 404)
@override_settings(STRIPE_WEBHOOK_SECRET="whsec_test_123")
class StripeWebhookViewTest(TestCase):
def setUp(self):
_seed_starting_items()
self.user = User.objects.create(email="webhook@test.io")
self.user.tokens.all().delete()
self.user.refresh_from_db()
self.tithe = ShopItem.objects.get(slug="tithe-1")
self.purchase = Purchase.objects.create(
user=self.user, shop_item=self.tithe,
stripe_payment_intent_id="pi_wh_1",
amount_cents=100, granted_writs=12,
)
@mock.patch("apps.dashboard.views.stripe")
def test_signature_mismatch_returns_400(self, mock_stripe):
mock_stripe.Webhook.construct_event.side_effect = ValueError("bad sig")
response = self.client.post(
"/stripe/webhook",
data=b"{}",
content_type="application/json",
HTTP_STRIPE_SIGNATURE="t=0,v1=deadbeef",
)
self.assertEqual(response.status_code, 400)
@mock.patch("apps.dashboard.views.stripe")
def test_payment_intent_succeeded_triggers_fulfill(self, mock_stripe):
# `Mock(intent_obj, ...)` returns a `dict()`-style object that supports
# `event["type"]` AND `event["data"]["object"]["id"]` — match what the
# webhook view will read.
mock_stripe.Webhook.construct_event.return_value = {
"type": "payment_intent.succeeded",
"data": {"object": {
"id": "pi_wh_1",
"metadata": {"purchase_id": str(self.purchase.pk)},
}},
}
response = self.client.post(
"/stripe/webhook", data=b"{}",
content_type="application/json",
HTTP_STRIPE_SIGNATURE="t=0,v1=goodsig",
)
self.assertEqual(response.status_code, 200)
self.purchase.refresh_from_db()
self.assertEqual(self.purchase.status, Purchase.SUCCEEDED)
self.assertEqual(
self.user.tokens.filter(token_type=Token.TITHE).count(), 1
)
@mock.patch("apps.dashboard.views.stripe")
def test_unknown_event_type_is_noop(self, mock_stripe):
"""Stripe sends a lot of event types we don't care about (eg
`charge.dispute.created`). Webhook view should return 2xx so
Stripe doesn't retry, but NOT touch the Purchase."""
mock_stripe.Webhook.construct_event.return_value = {
"type": "charge.dispute.created",
"data": {"object": {"id": "pi_wh_1"}},
}
response = self.client.post(
"/stripe/webhook", data=b"{}",
content_type="application/json",
HTTP_STRIPE_SIGNATURE="t=0,v1=goodsig",
)
self.assertEqual(response.status_code, 200)
self.purchase.refresh_from_db()
self.assertEqual(self.purchase.status, Purchase.PENDING)
@mock.patch("apps.dashboard.views.stripe")
def test_duplicate_delivery_is_idempotent(self, mock_stripe):
"""Stripe may redeliver a webhook (network blip, our 5xx, etc.).
Re-firing the same `payment_intent.succeeded` event must not
double-mint tokens."""
mock_stripe.Webhook.construct_event.return_value = {
"type": "payment_intent.succeeded",
"data": {"object": {
"id": "pi_wh_1",
"metadata": {"purchase_id": str(self.purchase.pk)},
}},
}
self.client.post(
"/stripe/webhook", data=b"{}",
content_type="application/json",
HTTP_STRIPE_SIGNATURE="t=0,v1=goodsig",
)
self.client.post(
"/stripe/webhook", data=b"{}",
content_type="application/json",
HTTP_STRIPE_SIGNATURE="t=0,v1=goodsig",
)
self.assertEqual(
self.user.tokens.filter(token_type=Token.TITHE).count(), 1
)
@mock.patch("apps.dashboard.views.stripe")
def test_unknown_purchase_id_in_metadata_is_noop(self, mock_stripe):
"""If metadata.purchase_id doesn't match any row, log + 200 (don't
crash the webhook listener — Stripe would retry on 5xx)."""
mock_stripe.Webhook.construct_event.return_value = {
"type": "payment_intent.succeeded",
"data": {"object": {
"id": "pi_unknown",
"metadata": {"purchase_id": "999999"},
}},
}
response = self.client.post(
"/stripe/webhook", data=b"{}",
content_type="application/json",
HTTP_STRIPE_SIGNATURE="t=0,v1=goodsig",
)
self.assertEqual(response.status_code, 200)
self.purchase.refresh_from_db()
self.assertEqual(self.purchase.status, Purchase.PENDING)

View File

@@ -502,6 +502,66 @@ class KitBagViewTest(TestCase):
self.assertEqual(response.status_code, 302)
self.assertIn("/?next=", response["Location"])
def test_deck_section_renders_card_stack_svg_not_fa_id_badge(self):
"""Sprint A.4 follow-up — kit-bag Deck section uses the new card-deck
SVG icon partial, replacing the prior `<i class="fa-regular fa-id-badge">`
for both the equipped-deck branch and the placeholder branch."""
import lxml.html
response = self.client.get(self.url)
parsed = lxml.html.fromstring(response.content)
# Auto-equipped Earthman appears in the Deck section.
deck = parsed.cssselect(".kit-bag-deck")[0]
[_] = deck.cssselect("svg.deck-stack-icon")
self.assertEqual(
len(deck.cssselect("i.fa-id-badge")), 0,
"fa-regular fa-id-badge must be gone from kit-bag-deck",
)
def test_no_deck_equipped_renders_placeholder_card_stack_icon(self):
"""Sprint A.4 follow-up — when the user has no equipped_deck, the
kit-bag Deck section renders the same .deck-stack-icon SVG inside a
.kit-bag-placeholder wrapper (no fan-out trigger; CSS dims it to
--quaUser at 0.3 alpha to match the empty dice slot)."""
import lxml.html
# Clear the auto-equipped Earthman to land in the placeholder branch.
self.user.equipped_deck = None
self.user.save(update_fields=["equipped_deck"])
response = self.client.get(self.url)
parsed = lxml.html.fromstring(response.content)
# equipped-deck branch is skipped → placeholder branch fires.
self.assertEqual(
len(parsed.cssselect(".kit-bag-deck")), 0,
"No equipped deck → no .kit-bag-deck wrapper",
)
placeholders = parsed.cssselect(".kit-bag-section .kit-bag-placeholder")
# First placeholder is the Deck slot (Dice + Trinket slots also use
# .kit-bag-placeholder when empty); assert at least one carries the
# card-stack SVG.
deck_placeholder = placeholders[0]
[_] = deck_placeholder.cssselect("svg.deck-stack-icon")
# Old fa-id-badge must be gone.
self.assertEqual(
len(deck_placeholder.cssselect("i.fa-id-badge")), 0,
"fa-regular fa-id-badge must be gone from kit-bag-placeholder",
)
def test_polarized_equipped_deck_tooltip_has_x2_decoration(self):
"""Same (x2) decoration as the gameboard applet — polarized decks
signal segment-doubling in the tooltip card-count line via --terUser
`.tt-x2` span. Element-presence assertion (the literal `×2` content
is exercised by the parent template; this test only locks the conditional
render on `is_polarized`)."""
import lxml.html
response = self.client.get(self.url)
parsed = lxml.html.fromstring(response.content)
deck = parsed.cssselect(".kit-bag-deck")[0]
# Earthman is auto-equipped + is_polarized=True per A.0 migration.
self.assertEqual(
len(deck.cssselect(".tt-x2")), 1,
"Polarized equipped deck must render .tt-x2 decoration in kit-bag tooltip",
)
class ToggleDashAppletsViewTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="disco@test.io")

View File

@@ -40,12 +40,134 @@ class WalletViewTest(TestCase):
def test_wallet_page_shows_stripe_payment_element(self):
[_] = self.parsed.cssselect("#id_stripe_payment_element")
def test_wallet_page_shows_tithe_token_shop(self):
[_] = self.parsed.cssselect("#id_tithe_token_shop")
# Note: the legacy `#id_tithe_token_shop` HTML in Balances was
# superseded by the dedicated Shop applet in Chunk 5 of
# [[project-wallet-shop-expansion]]. Shop-applet coverage lives in
# `WalletTokensAppletAllTrinketsVisibleTest` below + `test_shop_models.py`
# + `test_shop_views.py`.
def test_tithe_token_shop_shows_bundle(self):
bundles = self.parsed.cssselect("#id_tithe_token_shop .token-bundle")
self.assertGreater(len(bundles), 0)
class WalletTokensAppletAllTrinketsVisibleTest(TestCase):
"""Chunk 1 of the Shop applet rollout (2026-05-22) — the Tokens applet
in `wallet.html` must show every owned trinket-as-token type at once.
Pre-Chunk-1 the template's `{% if pass_token %} ... {% elif band %}
... {% elif coin %}` chain hid two of the three from any user holding
a higher-priority trinket — bad UX since all three are usable at the
gate (per [[feedback-equip-slot-gates-trinket-use]], the user picks
WHICH one fires via the equip slot)."""
def setUp(self):
self.user = User.objects.create(email="multitoken@test.io", is_staff=True)
# Auto-COIN (equipped) + FREE created by post_save signal; PASS auto-
# granted by the is_staff branch of the same signal. Add the rest.
Token.objects.create(user=self.user, token_type=Token.BAND)
Token.objects.create(user=self.user, token_type=Token.CARTE)
Token.objects.create(user=self.user, token_type=Token.TITHE)
self.client.force_login(self.user)
response = self.client.get("/dashboard/wallet/")
self.parsed = lxml.html.fromstring(response.content)
def test_wallet_shows_pass_token(self):
[_] = self.parsed.cssselect("#id_pass_token")
def test_wallet_shows_band_token(self):
[_] = self.parsed.cssselect("#id_band_token")
def test_wallet_shows_coin_on_a_string(self):
[_] = self.parsed.cssselect("#id_coin_on_a_string")
def test_wallet_shows_carte_token(self):
[_] = self.parsed.cssselect("#id_carte_token")
def test_wallet_shows_free_token(self):
[_] = self.parsed.cssselect("#id_free_token")
def test_wallet_shows_tithe_token(self):
[_] = self.parsed.cssselect("#id_tithe_token")
def test_view_context_passes_carte(self):
"""Defense-in-depth: not just the template but the view context too —
a renamed/refactored template should still receive `carte` in ctx."""
response = self.client.get("/dashboard/wallet/")
self.assertEqual(response.context["carte"].token_type, Token.CARTE)
def test_view_context_passes_band(self):
response = self.client.get("/dashboard/wallet/")
self.assertEqual(response.context["band"].token_type, Token.BAND)
def test_non_staff_user_with_carte_still_sees_carte(self):
"""CARTE has no `is_staff` gating (unlike PASS) — a regular gamer
holding a CARTE must see it in the Tokens applet."""
non_staff = User.objects.create(email="grunt@test.io")
Token.objects.create(user=non_staff, token_type=Token.CARTE)
self.client.force_login(non_staff)
response = self.client.get("/dashboard/wallet/")
parsed = lxml.html.fromstring(response.content)
[_] = parsed.cssselect("#id_carte_token")
class WalletAppletOrderTest(TestCase):
"""The wallet row renders Shop first, then Balances/Tokens/Payment in
their historical insertion order — pinned via `Applet.display_order`
(lower = earlier; default 100 + PK tie-break preserves the legacy
order for the rest). Bug-prevention pin: a future migration that
renames or reseeds applets must keep wallet-shop at order < 100.
See [[project-wallet-shop-expansion]] for the locked layout spec."""
def setUp(self):
self.user = User.objects.create(email="layout@test.io")
self.client.force_login(self.user)
def test_shop_applet_renders_first_in_wallet_row(self):
response = self.client.get("/dashboard/wallet/")
html = response.content.decode()
shop_pos = html.find('id="id_wallet_shop"')
balances_pos = html.find('id="id_wallet_balances"')
tokens_pos = html.find('id_writs_balance') # inside balances applet
# Shop's id_wallet_shop appears before Balances' id_wallet_balances
self.assertGreater(shop_pos, 0)
self.assertGreater(balances_pos, 0)
self.assertLess(shop_pos, balances_pos)
self.assertLess(shop_pos, tokens_pos)
def test_shop_applet_first_in_context_list(self):
"""View-context shape pin: `applets` is a list ordered Shop-first."""
response = self.client.get("/dashboard/wallet/")
slugs = [e["applet"].slug for e in response.context["applets"]]
self.assertEqual(slugs[0], "wallet-shop")
class WalletPassTokenVisibilityTest(TestCase):
"""PASS is admin-only — the model guard blocks bogus rows from existing
for non-staff users, but defend the wallet surface too so a future
code path that bypasses the model (eg. raw SQL backfill) doesn't
silently leak the trinket into a non-admin's view."""
def test_pass_token_in_context_for_staff(self):
user = User.objects.create(email="staff@test.io", is_staff=True)
self.client.force_login(user)
response = self.client.get("/dashboard/wallet/")
self.assertIsNotNone(response.context["pass_token"])
def test_pass_token_absent_for_non_staff(self):
user = User.objects.create(email="reg@test.io")
self.client.force_login(user)
response = self.client.get("/dashboard/wallet/")
self.assertIsNone(response.context["pass_token"])
def test_pass_token_absent_in_htmx_toggle_partial_for_non_staff(self):
Applet.objects.get_or_create(
slug="wallet-tokens",
defaults={"name": "Wallet Tokens", "grid_cols": 3, "grid_rows": 3, "context": "wallet"},
)
user = User.objects.create(email="reg2@test.io")
self.client.force_login(user)
response = self.client.post(
"/dashboard/wallet/toggle-applets",
{"applets": ["wallet-tokens"]},
HTTP_HX_REQUEST="true",
)
self.assertIsNone(response.context["pass_token"])
class WalletViewAppletContextTest(TestCase):

View File

@@ -10,6 +10,9 @@ urlpatterns = [
path('wallet/toggle-applets', views.toggle_wallet_applets, name='toggle_wallet_applets'),
path('wallet/setup-intent', views.setup_intent, name='setup_intent'),
path('wallet/save-payment-method', views.save_payment_method, name='save_payment_method'),
path('wallet/shop/buy', views.shop_buy, name='shop_buy'),
path('wallet/shop/confirm', views.shop_confirm, name='shop_confirm'),
path('wallet/shop/claim', views.shop_claim_free, name='shop_claim_free'),
path('kit-bag/', views.kit_bag, name='kit_bag'),
path('sky/', views.sky_view, name='sky'),
path('sky/preview', views.sky_preview, name='sky_preview'),

View File

@@ -13,12 +13,13 @@ from django.http import HttpResponse, HttpResponseForbidden, HttpResponseRedirec
from django.shortcuts import redirect, render
from django.urls import reverse
from django.utils import timezone
from django.views.decorators.csrf import ensure_csrf_cookie
from django.views.decorators.csrf import csrf_exempt, ensure_csrf_cookie
from apps.applets.utils import applet_context, apply_applet_toggle
from apps.drama.models import Note
from apps.epic.models import DeckVariant
from apps.epic.utils import _compute_distinctions
from apps.lyric.models import PaymentMethod, Token, User, Wallet, is_reserved_username
from apps.lyric.models import PaymentMethod, Purchase, ShopItem, Token, User, Wallet, is_reserved_username
APPLET_ORDER = ["wallet", "username", "palette"]
@@ -93,6 +94,27 @@ def home_page(request):
}
if request.user.is_authenticated:
context["applets"] = applet_context(request.user, "dashboard")
# My Wallet applet — show all trinkets (PASS/BAND/CARTE/COIN) + stacked
# Free + Tithe tokens (badge count) + Writs placeholder. Trinkets COPY
# the Game Kit applet's tooltip + DON/DOFF wiring so the user can equip
# from either surface; Free + Tithe tokens MOVED off the Game Kit applet
# since they aren't equippable (user spec 2026-05-25 PM).
user = request.user
free_tokens = list(user.tokens.filter(
token_type=Token.FREE, expires_at__gt=timezone.now()
).order_by("expires_at"))
tithe_tokens = list(user.tokens.filter(token_type=Token.TITHE))
context.update({
"coin": user.tokens.filter(token_type=Token.COIN).first(),
"pass_token": user.tokens.filter(token_type=Token.PASS).first() if user.is_staff else None,
"band": user.tokens.filter(token_type=Token.BAND).first(),
"carte": user.tokens.filter(token_type=Token.CARTE).first(),
"free_tokens": free_tokens,
"tithe_tokens": tithe_tokens,
"free_count": len(free_tokens),
"tithe_count": len(tithe_tokens),
"equipped_trinket_id": user.equipped_trinket_id,
})
return render(request, "apps/dashboard/home.html", context)
@@ -155,6 +177,30 @@ def toggle_applets(request):
})
return redirect("home")
def _shop_items_for(user):
"""Decorate the active ShopItem catalog w. per-user availability so the
template can render `.btn-disabled` + 'Already owned' microtooltip
for `max_owned`-capped items the user already holds. Items are returned
in `display_order` ASC (matches the seeded `tithe-1` < `tithe-5` < `band-1`)."""
items = []
for item in ShopItem.objects.filter(active=True).order_by("display_order", "slug"):
item.available = item.is_available_for(user)
items.append(item)
return items
def _free_decks_for(user):
"""Decorate the free-in-shop DeckVariant catalog (RWS + Fiorentine) w. a
per-user `.owned` flag so the Shop applet renders a FREE ITEM btn for
decks the user hasn't claimed + an 'Already owned' pill for ones already
in `unlocked_decks`. Ordered by name for a stable render."""
unlocked_ids = set(user.unlocked_decks.values_list("pk", flat=True))
decks = list(DeckVariant.objects.filter(free_in_shop=True).order_by("name"))
for deck in decks:
deck.owned = deck.pk in unlocked_ids
return decks
@login_required(login_url="/")
@ensure_csrf_cookie
def wallet(request):
@@ -162,10 +208,18 @@ def wallet(request):
token_type=Token.FREE, expires_at__gt=timezone.now()
).order_by("expires_at"))
tithe_tokens = list(request.user.tokens.filter(token_type=Token.TITHE))
shop_items = _shop_items_for(request.user)
default_pm = request.user.payment_methods.order_by("-pk").first()
return render(request, "apps/dashboard/wallet.html", {
"wallet": request.user.wallet,
"pass_token": request.user.tokens.filter(token_type=Token.PASS).first(),
"pass_token": request.user.tokens.filter(token_type=Token.PASS).first() if request.user.is_staff else None,
"band": request.user.tokens.filter(token_type=Token.BAND).first(),
"coin": request.user.tokens.filter(token_type=Token.COIN).first(),
"carte": request.user.tokens.filter(token_type=Token.CARTE).first(),
"shop_items": shop_items,
"free_decks": _free_decks_for(request.user),
"default_payment_method_id": default_pm.stripe_pm_id if default_pm else "",
"stripe_publishable_key": settings.STRIPE_PUBLISHABLE_KEY,
"free_tokens": free_tokens,
"tithe_tokens": tithe_tokens,
"free_count": len(free_tokens),
@@ -197,11 +251,18 @@ def toggle_wallet_applets(request):
checked = request.POST.getlist("applets")
apply_applet_toggle(request.user, "wallet", checked)
if request.headers.get("HX-Request"):
default_pm = request.user.payment_methods.order_by("-pk").first()
return render(request, "apps/wallet/_partials/_applets.html", {
"applets": applet_context(request.user, "wallet"),
"wallet": request.user.wallet,
"pass_token": request.user.tokens.filter(token_type=Token.PASS).first(),
"pass_token": request.user.tokens.filter(token_type=Token.PASS).first() if request.user.is_staff else None,
"band": request.user.tokens.filter(token_type=Token.BAND).first(),
"coin": request.user.tokens.filter(token_type=Token.COIN).first(),
"carte": request.user.tokens.filter(token_type=Token.CARTE).first(),
"shop_items": _shop_items_for(request.user),
"free_decks": _free_decks_for(request.user),
"default_payment_method_id": default_pm.stripe_pm_id if default_pm else "",
"stripe_publishable_key": settings.STRIPE_PUBLISHABLE_KEY,
"free_tokens": list(request.user.tokens.filter(token_type=Token.FREE)),
"tithe_tokens": list(request.user.tokens.filter(token_type=Token.TITHE)),
})
@@ -236,6 +297,166 @@ def save_payment_method(request):
return JsonResponse({"last4": pm.card.last4, "brand": pm.card.brand})
# ── Shop: PaymentIntent flow ─────────────────────────────────────────────────
# Three endpoints split fulfillment responsibility:
# /shop/buy creates a Purchase (PENDING) + a Stripe PaymentIntent.
# Returns client_secret so Stripe.js can confirmCardPayment
# (handles 3DS natively).
# /shop/confirm sync follow-up after Stripe.js confirms client-side. Pulls
# PI status from Stripe; if SUCCEEDED, calls Purchase.fulfill()
# immediately (faster UX than waiting for the webhook round-trip).
# /stripe/webhook async fulfillment from Stripe's webhook delivery. Same
# Purchase.fulfill() call — whichever (confirm or webhook)
# lands first wins; the other becomes a no-op via fulfill()'s
# idempotent guard.
#
# Decisions locked 2026-05-21 in [[project-wallet-shop-expansion]]:
# * Webhook is THE authoritative source for fulfillment (resilient to 3DS,
# network drops, browser closes during checkout).
# * Confirm endpoint is a UX-speedup belt-and-suspenders; never required.
# * Webhook idempotency via Purchase.fulfill()'s status==SUCCEEDED guard.
# * No STRIPE_LIVE_MODE setting — env-var swap is all that's needed.
@login_required(login_url="/")
def shop_buy(request):
"""Create a Stripe PaymentIntent + a PENDING Purchase row.
Body: `shop_item_slug` (form-encoded).
Returns: 200 `{client_secret, purchase_id}` on success;
402 if the user has no saved PaymentMethod;
404 if the slug doesn't match an active ShopItem;
409 if the item's max_owned cap is reached for this user.
"""
stripe.api_key = settings.STRIPE_SECRET_KEY
slug = request.POST.get("shop_item_slug", "")
item = ShopItem.objects.filter(slug=slug, active=True).first()
if item is None:
return HttpResponse(status=404)
if not item.is_available_for(request.user):
return HttpResponse(status=409)
pm = request.user.payment_methods.order_by("-pk").first()
if pm is None:
return HttpResponse(status=402)
intent = stripe.PaymentIntent.create(
amount=item.price_cents,
currency="usd",
customer=request.user.stripe_customer_id,
payment_method=pm.stripe_pm_id,
# `automatic_payment_methods` so Stripe.js picks the right confirm
# method (cards, wallets, etc.) without us hard-coding payment-method-
# type plumbing. `allow_redirects=never` keeps the 3DS challenge in
# the same window — Stripe.js handles the modal natively.
automatic_payment_methods={"enabled": True, "allow_redirects": "never"},
metadata={
# Webhook handler looks up the Purchase by this on
# `payment_intent.succeeded`. Belt-and-suspenders w. looking up
# by `stripe_payment_intent_id` (also unique).
"purchase_id": "_pending_", # overwritten after Purchase.save() below
},
)
purchase = Purchase.objects.create(
user=request.user,
shop_item=item,
stripe_payment_intent_id=intent.id,
amount_cents=item.price_cents,
granted_writs=item.granted_writs,
)
# Now we have purchase.pk — backfill the metadata on the PI so the
# webhook handler can resolve back to it.
stripe.PaymentIntent.modify(
intent.id, metadata={"purchase_id": str(purchase.pk)},
)
return JsonResponse({
"client_secret": intent.client_secret,
"purchase_id": purchase.pk,
})
@login_required(login_url="/")
def shop_confirm(request):
"""Sync follow-up after Stripe.js confirms client-side. Polls the PI
once + fulfills if SUCCEEDED. Idempotent w. the webhook handler via
`Purchase.fulfill()`'s status guard.
Body: `purchase_id` (form-encoded).
Returns: 200 always (sync fulfillment is best-effort; webhook is
authoritative). 404 if the purchase doesn't belong to this user.
"""
stripe.api_key = settings.STRIPE_SECRET_KEY
purchase_id = request.POST.get("purchase_id")
purchase = Purchase.objects.filter(
pk=purchase_id, user=request.user,
).first()
if purchase is None:
return HttpResponse(status=404)
if purchase.status != Purchase.SUCCEEDED:
intent = stripe.PaymentIntent.retrieve(purchase.stripe_payment_intent_id)
if intent.status == "succeeded":
purchase.fulfill()
return JsonResponse({"status": purchase.status})
@login_required(login_url="/")
def shop_claim_free(request):
"""Claim a free ($0) deck from the Shop applet — adds the DeckVariant to
the user's `unlocked_decks` so it renders in the Game Kit applet. No
Stripe, no Purchase row (free decks aren't paid goods).
Body: `deck_slug` (form-encoded).
Returns: 200 `{owned: true, deck_name}` on claim or re-claim (M2M add is
idempotent); 404 if the slug isn't a `free_in_shop` deck — the
`free_in_shop` filter is the guard that stops this $0 endpoint
from unlocking paid/auto-granted decks (eg Earthman).
"""
slug = request.POST.get("deck_slug", "")
deck = DeckVariant.objects.filter(slug=slug, free_in_shop=True).first()
if deck is None:
return HttpResponse(status=404)
request.user.unlocked_decks.add(deck)
return JsonResponse({"owned": True, "deck_name": deck.name})
@csrf_exempt
def stripe_webhook(request):
"""Stripe webhook listener. Verifies signature against
`STRIPE_WEBHOOK_SECRET`; on `payment_intent.succeeded` calls
`Purchase.fulfill()` (idempotent w. `/shop/confirm`).
Always returns 2xx (even on unknown event types or already-fulfilled
purchases) — Stripe retries on 5xx, which would just deliver the same
event repeatedly. 4xx is reserved for signature mismatch (a genuine
auth failure that Stripe should NOT retry).
"""
stripe.api_key = settings.STRIPE_SECRET_KEY
payload = request.body
sig_header = request.headers.get("Stripe-Signature", "")
try:
event = stripe.Webhook.construct_event(
payload, sig_header, settings.STRIPE_WEBHOOK_SECRET,
)
except (ValueError, Exception) as e:
# ValueError = invalid payload; SignatureVerificationError = bad sig.
# Either way, refuse — Stripe will alert if it can't deliver.
if isinstance(e, ValueError) or "Signature" in type(e).__name__:
return HttpResponse(status=400)
raise
if event["type"] == "payment_intent.succeeded":
intent = event["data"]["object"]
purchase_id = intent.get("metadata", {}).get("purchase_id")
purchase = None
if purchase_id and purchase_id.isdigit():
purchase = Purchase.objects.filter(pk=int(purchase_id)).first()
# Fall-back lookup by PI ID in case metadata's missing for any reason.
if purchase is None:
purchase = Purchase.objects.filter(
stripe_payment_intent_id=intent.get("id", ""),
).first()
if purchase is not None:
purchase.fulfill()
return HttpResponse(status=200)
# ── My Sky (personal natal chart) ────────────────────────────────────────────
def _sky_preview_data(request):

View File

@@ -71,10 +71,23 @@ class GameEvent(models.Model):
return f"deposits a {token} for slot {slot} (expires in {days} days)."
if self.verb == self.SLOT_RESERVED:
return "reserves a seat"
if self.verb == self.SLOT_RETURNED:
return "withdraws from the gate"
if self.verb == self.SLOT_RELEASED:
return f"releases slot {d.get('slot_number', '?')}"
if self.verb in (self.SLOT_RETURNED, self.SLOT_RELEASED):
# Symmetric counterpart to SLOT_FILLED's "deposits a {token} for
# slot {#} …" — same shape so the redact-pair (strikethrough on
# the prior deposit, new withdraw entry below it) reads as a
# mirror image in the room scroll. User-spec 2026-05-26 sprint
# A.8. SLOT_RETURNED + SLOT_RELEASED both render w. this prose;
# the verb distinction stays in the data layer (different paths
# trigger them — full token return vs. per-slot CARTE release).
_token_names = {
"coin": "Coin-on-a-String", "Free": "Free Token",
"tithe": "Tithe Token", "pass": "Backstage Pass", "carte": "Carte Blanche",
}
code = d.get("token_type", "token")
token = d.get("token_display") or _token_names.get(code, code)
slot = d.get("slot_number", "?")
_, _, poss = _actor_pronouns(self.actor)
return f"withdraws {poss} {token} from slot {slot}."
if self.verb == self.ROOM_CREATED:
# First scroll log on a fresh room — system-authored greeting
# (actor=None upstream). Format intentionally drops the actor

View File

@@ -181,13 +181,33 @@ class GameEventModelTest(TestCase):
event = record(self.room, GameEvent.SLOT_RESERVED, actor=self.user)
self.assertEqual(event.to_prose(), "reserves a seat")
def test_slot_returned_prose(self):
event = record(self.room, GameEvent.SLOT_RETURNED, actor=self.user)
self.assertEqual(event.to_prose(), "withdraws from the gate")
def test_slot_returned_prose_includes_token_and_slot(self):
# Sprint A.8 (2026-05-26): SLOT_RETURNED now mirrors SLOT_FILLED's
# shape — symmetric redact-pair on the scroll. Data fields match
# the deposit event so the prose reads as a clean mirror.
event = record(
self.room, GameEvent.SLOT_RETURNED, actor=self.user,
slot_number=2, token_type="coin",
token_display="Coin-on-a-String",
)
prose = event.to_prose()
self.assertIn("withdraws", prose)
self.assertIn("Coin-on-a-String", prose)
self.assertIn("slot 2", prose)
def test_slot_released_prose_includes_slot_number(self):
event = record(self.room, GameEvent.SLOT_RELEASED, actor=self.user, slot_number=3)
self.assertIn("slot 3", event.to_prose())
def test_slot_released_prose_uses_unified_withdraw_shape(self):
# SLOT_RELEASED (per-slot CARTE release) shares the unified
# withdraw prose w. SLOT_RETURNED — same visual mirror of the
# deposit. The verb distinction stays in the data layer.
event = record(
self.room, GameEvent.SLOT_RELEASED, actor=self.user,
slot_number=3, token_type="carte",
token_display="Carte Blanche",
)
prose = event.to_prose()
self.assertIn("withdraws", prose)
self.assertIn("Carte Blanche", prose)
self.assertIn("slot 3", prose)
def test_invite_sent_prose(self):
event = record(self.room, GameEvent.INVITE_SENT, actor=self.user)

View File

@@ -0,0 +1,35 @@
"""Auto-BYE gamers whose room seat token cost lapsed past the renewal grace.
The lazy `_expire_lapsed_seats` inside the room view / gatekeeper /
gate-view already frees lapsed seats on every access; this command is the
cron backstop for rooms nobody reopens — a mid-game table left idle past
the grace window (filled_at + 2*renewal_period) would otherwise keep its
stuck seats forever. Mirrors `delete_stale_my_sea_draws`. No flags;
idempotent.
Usage:
python manage.py expire_lapsed_room_seats
"""
from django.core.management.base import BaseCommand
from apps.epic.models import GateSlot, Room
from apps.epic.views import _expire_lapsed_seats
class Command(BaseCommand):
help = "Free room seats whose token cost lapsed past the renewal grace."
def handle(self, *args, **options):
rooms = Room.objects.filter(
gate_slots__status=GateSlot.FILLED,
gate_slots__filled_at__isnull=False,
).distinct()
freed = 0
for room in rooms:
before = room.gate_slots.filter(status=GateSlot.FILLED).count()
_expire_lapsed_seats(room)
if room.gate_slots.filter(status=GateSlot.FILLED).count() < before:
freed += 1
self.stdout.write(self.style.SUCCESS(
f"Freed lapsed seats in {freed} room{'s' if freed != 1 else ''}."
))

View File

@@ -0,0 +1,18 @@
# Generated by Django 6.0 on 2026-05-23 18:44
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('epic', '0008_blades_reversal_fickle'),
]
operations = [
migrations.AddField(
model_name='tarotcard',
name='reversal_drops_qualifier',
field=models.BooleanField(default=False),
),
]

View File

@@ -0,0 +1,37 @@
"""Cards 16-18 (Realms — Disco Inferno / Torre Terrestre / Fantasia Celestia)
have a reversal NAME swap (`reversal_qualifier` field carrying "Shame" /
"Guilt" / "Anxiety") but per user-spec 2026-05-23 the reversal face renders
the name ALONE, with NO polarity qualifier appended. Set
`reversal_drops_qualifier=True` so `TarotCard.applet_face()` knows to drop
the polarity qualifier on the reversal face. See [[feedback-reversal-
qualifier-dual-role]] for the broader Pattern B vs Pattern B' distinction.
"""
from django.db import migrations
REVERSAL_DROPS_QUALIFIER_NUMBERS = [16, 17, 18]
def set_flag(apps, schema_editor):
TarotCard = apps.get_model("epic", "TarotCard")
TarotCard.objects.filter(
arcana="MAJOR", number__in=REVERSAL_DROPS_QUALIFIER_NUMBERS,
).update(reversal_drops_qualifier=True)
def clear_flag(apps, schema_editor):
TarotCard = apps.get_model("epic", "TarotCard")
TarotCard.objects.filter(
arcana="MAJOR", number__in=REVERSAL_DROPS_QUALIFIER_NUMBERS,
).update(reversal_drops_qualifier=False)
class Migration(migrations.Migration):
dependencies = [
("epic", "0009_reversal_drops_qualifier"),
]
operations = [
migrations.RunPython(set_flag, reverse_code=clear_flag),
]

View File

@@ -0,0 +1,33 @@
# Generated by Django 6.0 on 2026-05-25 03:15
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('epic', '0010_set_reversal_drops_qualifier_realms'),
]
operations = [
migrations.AddField(
model_name='deckvariant',
name='family',
field=models.CharField(choices=[('earthman', 'Earthman'), ('italian', 'Italian / Minchiate'), ('english', 'English Tarot'), ('playing', 'Playing card')], default='earthman', max_length=10),
),
migrations.AddField(
model_name='deckvariant',
name='has_card_images',
field=models.BooleanField(default=True),
),
migrations.AddField(
model_name='deckvariant',
name='is_polarized',
field=models.BooleanField(default=False),
),
migrations.AlterField(
model_name='tarotcard',
name='suit',
field=models.CharField(blank=True, choices=[('BRANDS', 'Brands'), ('CROWNS', 'Crowns'), ('GRAILS', 'Grails'), ('BLADES', 'Blades')], max_length=10, null=True),
),
]

View File

@@ -0,0 +1,70 @@
"""Sprint A.0 data migration.
The existing `fiorentine-minchiate` DeckVariant is actually 78-card Rider-Waite-Smith
Tarot (22 majors numbered 0-21 with RWS names + 56 minors in WANDS/CUPS/SWORDS/PENTACLES).
Rename to its true identity, set the new schema fields (family / has_card_images /
is_polarized), and revocab card suits to the canonical Earthman vocabulary that
SUIT_CHOICES now requires. Earthman gets its new-field values set too. FKs remain
intact since slug-only changes don't break referential integrity.
The actual Minchiate Fiorentine deck (97 cards, 1860-1890 publication, image set
already imported per [[reference-card-image-naming-convention]]) is seeded in
Sprint A.1's follow-up migration.
"""
from django.db import migrations
SUIT_REVOCAB = {
"WANDS": "BRANDS",
"CUPS": "GRAILS",
"SWORDS": "BLADES",
"PENTACLES": "CROWNS",
}
def forward(apps, schema_editor):
DeckVariant = apps.get_model("epic", "DeckVariant")
TarotCard = apps.get_model("epic", "TarotCard")
# Earthman: set new-field values explicitly (default=True for has_card_images
# would have left it True after the schema migration — wrong for Earthman).
DeckVariant.objects.filter(slug="earthman").update(
family="earthman", has_card_images=False, is_polarized=True,
)
# fiorentine-minchiate → RWS Tarot rename + new-field values.
rws = DeckVariant.objects.filter(slug="fiorentine-minchiate").first()
if rws:
rws.slug = "tarot-rider-waite-smith"
rws.name = "Tarot (Rider-Waite-Smith)"
rws.family = "english"
rws.has_card_images = False
rws.is_polarized = False
rws.save()
# Revocab the 56 minor cards' suits to canonical Earthman vocab.
for old_suit, new_suit in SUIT_REVOCAB.items():
TarotCard.objects.filter(deck_variant=rws, suit=old_suit).update(
suit=new_suit,
)
def backward(apps, schema_editor):
DeckVariant = apps.get_model("epic", "DeckVariant")
TarotCard = apps.get_model("epic", "TarotCard")
rws = DeckVariant.objects.filter(slug="tarot-rider-waite-smith").first()
if rws:
for new_suit, old_suit in {v: k for k, v in SUIT_REVOCAB.items()}.items():
TarotCard.objects.filter(deck_variant=rws, suit=new_suit).update(
suit=old_suit,
)
rws.slug = "fiorentine-minchiate"
rws.name = "Fiorentine Minchiate"
rws.save()
class Migration(migrations.Migration):
dependencies = [
("epic", "0011_deckvariant_family_deckvariant_has_card_images_and_more"),
]
operations = [migrations.RunPython(forward, backward)]

View File

@@ -0,0 +1,137 @@
"""Sprint A.1 — seed the Minchiate Fiorentine (1860-1890) deck.
97 cards: 40 numbered trumps + Il Matto (rank 0, unnumbered Fool) + 56 minors
(4 suits × 14 cards: pip 1-10, page 11, knight 12, queen 13, king 14).
Names are stored in Italian-display form (Italian for trumps; English-rank +
Italian-suit hybrid for minors — "Page of Batons", "King of Coins"). The
canonical SUIT enum stays Earthman vocab (BRANDS/GRAILS/BLADES/CROWNS) per the
2026-05-25 lock; Sprint A.2's `display_suit_name` property handles the
canonical→display translation.
Correspondences cite the RWS Tarot equivalent where one exists (16 trumps map
cleanly; the 5 popes, 4 theological+cardinal virtues, 4 elements, and 12
zodiac trumps don't have RWS parallels — left blank).
Keywords intentionally left empty for now; admin form (Sprint B) will enrich.
"""
from django.db import migrations
TRUMPS = [
# (number, name, slug, correspondence)
(0, "Il Matto", "il-matto", "The Fool"),
(1, "Papa Uno", "papa-uno", ""),
(2, "Papa Due", "papa-due", ""),
(3, "Papa Tre", "papa-tre", ""),
(4, "Papa Quattro", "papa-quattro", ""),
(5, "Papa Cinque", "papa-cinque", ""),
(6, "La Temperanza", "la-temperanza", "Temperance"),
(7, "La Forza", "la-forza", "Strength"),
(8, "La Giustizia", "la-giustizia", "Justice"),
(9, "La Ruota della Fortuna", "la-ruota-della-fortuna", "Wheel of Fortune"),
(10, "Il Carro", "il-carro", "The Chariot"),
(11, "Il Gobbo", "il-gobbo", "The Hermit"),
(12, "L'Impiccato", "l-impiccato", "The Hanged Man"),
(13, "La Morte", "la-morte", "Death"),
(14, "Il Diavolo", "il-diavolo", "The Devil"),
(15, "La Casa del Diavolo", "la-casa-del-diavolo", "The Tower"),
(16, "La Speranza", "la-speranza", ""), # Hope — theological virtue
(17, "La Prudenza", "la-prudenza", ""), # Prudence — cardinal virtue
(18, "La Fede", "la-fede", ""), # Faith
(19, "La Carita", "la-carita", ""), # Charity
(20, "Il Fuoco", "il-fuoco", ""), # Fire — element
(21, "L'Acqua", "l-acqua", ""), # Water
(22, "La Terra", "la-terra", ""), # Earth
(23, "L'Aria", "l-aria", ""), # Air
(24, "La Bilancia", "la-bilancia", ""), # Libra — zodiac
(25, "La Vergine", "la-vergine", ""), # Virgo
(26, "Il Scorpione", "il-scorpione", ""), # Scorpio
(27, "L'Ariete", "l-ariete", ""), # Aries
(28, "Il Capricorno", "il-capricorno", ""), # Capricorn
(29, "Il Sagittario", "il-sagittario", ""), # Sagittarius
(30, "Il Cancro", "il-cancro", ""), # Cancer
(31, "I Pesci", "i-pesci", ""), # Pisces
(32, "L'Acquario", "l-acquario", ""), # Aquarius
(33, "Il Leone", "il-leone", ""), # Leo
(34, "Il Toro", "il-toro", ""), # Taurus
(35, "I Gemelli", "i-gemelli", ""), # Gemini
(36, "La Stella", "la-stella", "The Star"),
(37, "La Luna", "la-luna", "The Moon"),
(38, "Il Sole", "il-sole", "The Sun"),
(39, "Il Mondo", "il-mondo", "The World"),
(40, "Le Trombe", "le-trombe", "Judgement"),
]
# Canonical Earthman suit enum → Italian-family display name (also used as slug stem).
SUIT_DISPLAY = {
"BRANDS": "Batons",
"GRAILS": "Cups",
"BLADES": "Swords",
"CROWNS": "Coins",
}
PIP_NAMES = {1: "Ace", 2: "Two", 3: "Three", 4: "Four", 5: "Five",
6: "Six", 7: "Seven", 8: "Eight", 9: "Nine", 10: "Ten"}
COURT_NAMES = {11: "Page", 12: "Knight", 13: "Queen", 14: "King"}
def forward(apps, schema_editor):
DeckVariant = apps.get_model("epic", "DeckVariant")
TarotCard = apps.get_model("epic", "TarotCard")
deck = DeckVariant.objects.create(
name="Minchiate Fiorentine (18601890)",
slug="minchiate-fiorentine-1860-1890",
card_count=97,
is_default=False,
family="italian",
has_card_images=True,
is_polarized=False,
description=(
"97-card Minchiate Fiorentine deck from the Baragioli-era 1860-1890 "
"Florence lithograph series. Five popes, four theological/cardinal "
"virtues, four elements, twelve zodiac signs, plus the standard "
"trump iconography and Il Matto."
),
)
# 41 trumps (incl. Il Matto at rank 0).
for number, name, slug, correspondence in TRUMPS:
TarotCard.objects.create(
deck_variant=deck,
arcana="MAJOR",
suit=None,
number=number,
name=name,
slug=slug,
correspondence=correspondence,
)
# 56 minors: 4 suits × 14 cards.
for canonical_suit, display in SUIT_DISPLAY.items():
for n in range(1, 15):
rank_word = PIP_NAMES.get(n) or COURT_NAMES[n]
TarotCard.objects.create(
deck_variant=deck,
arcana="MINOR",
suit=canonical_suit,
number=n,
name=f"{rank_word} of {display}",
slug=f"{rank_word.lower()}-of-{display.lower()}",
)
def backward(apps, schema_editor):
DeckVariant = apps.get_model("epic", "DeckVariant")
TarotCard = apps.get_model("epic", "TarotCard")
deck = DeckVariant.objects.filter(slug="minchiate-fiorentine-1860-1890").first()
if deck:
TarotCard.objects.filter(deck_variant=deck).delete()
deck.delete()
class Migration(migrations.Migration):
dependencies = [
("epic", "0012_rws_rename_and_suit_revocab"),
]
operations = [migrations.RunPython(forward, backward)]

View File

@@ -0,0 +1,35 @@
"""Flip RWS `has_card_images` to True now that the 79 RWS card-face PNGs are
installed + resized + pngquant'd at `cards-faces/english/rider-waite-smith/`.
Light up the existing image-mode rendering branches (already shipped for
Minchiate) for the RWS deck too — the card face becomes the image; the text
metadata moves to the adjacent stat block; the deck-stack icon uses the
RWS card-back PNG instead of the generic SCSS placeholder rect-fill.
`is_polarized` stays False (set by 0012). RWS was always a monodeck — flip-to-
back FLIP renders the card-back image instead of cycling gravity/levity halves.
The is_default flag stays False (Earthman remains the default-equipped deck for
new users); explicit equip via Game Kit is required to put RWS on the table.
"""
from django.db import migrations
def forward(apps, schema_editor):
DeckVariant = apps.get_model("epic", "DeckVariant")
DeckVariant.objects.filter(slug="tarot-rider-waite-smith").update(
has_card_images=True,
)
def backward(apps, schema_editor):
DeckVariant = apps.get_model("epic", "DeckVariant")
DeckVariant.objects.filter(slug="tarot-rider-waite-smith").update(
has_card_images=False,
)
class Migration(migrations.Migration):
dependencies = [
("epic", "0013_seed_minchiate_fiorentine_1860_1890"),
]
operations = [migrations.RunPython(forward, backward)]

View File

@@ -0,0 +1,18 @@
# Generated by Django 6.0 on 2026-05-30 18:39
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('epic', '0014_rws_has_card_images_true'),
]
operations = [
migrations.AddField(
model_name='deckvariant',
name='free_in_shop',
field=models.BooleanField(default=False),
),
]

View File

@@ -0,0 +1,31 @@
"""Mark RWS + Minchiate Fiorentine as free-in-shop ($0) decks.
These two stock decks are offered free in the wallet Shop applet — a one-
click claim adds them to a user's `unlocked_decks` (no Stripe). Earthman is
deliberately left False: it's auto-granted at signup, not shopped.
"""
from django.db import migrations
FREE_SLUGS = ("tarot-rider-waite-smith", "minchiate-fiorentine-1860-1890")
def set_free_in_shop(apps, schema_editor):
DeckVariant = apps.get_model("epic", "DeckVariant")
DeckVariant.objects.filter(slug__in=FREE_SLUGS).update(free_in_shop=True)
def unset_free_in_shop(apps, schema_editor):
DeckVariant = apps.get_model("epic", "DeckVariant")
DeckVariant.objects.filter(slug__in=FREE_SLUGS).update(free_in_shop=False)
class Migration(migrations.Migration):
dependencies = [
("epic", "0015_deckvariant_free_in_shop"),
]
operations = [
migrations.RunPython(set_free_in_shop, unset_free_in_shop),
]

View File

@@ -85,6 +85,52 @@ class GateSlot(models.Model):
debited_token_type = models.CharField(max_length=8, null=True, blank=True)
debited_token_expires_at = models.DateTimeField(null=True, blank=True)
# ── Seat-occupancy / renewal clock (sprint 2026-05-31) ────────────────
# A filled seat's token cost is "current" for one renewal span after
# `filled_at`, then sits in a renewal-grace span of equal length before
# auto-BYE. Uniform across token types (no exceptions) — keyed on
# `filled_at` only; the per-token `debit_token` rules are untouched. A
# NULL `filled_at` (ORM fixtures / RESERVED slots) reads current /
# never-expired so nothing built without a fill timestamp gets evicted.
@property
def renewal_span(self):
return self.room.renewal_period or timedelta(days=7)
@property
def cost_current_until(self):
"""End of the cost-current window [A, A+S). None if not filled."""
if self.filled_at is None:
return None
return self.filled_at + self.renewal_span
@property
def grace_expires_at(self):
"""End of the renewal-grace window [A+S, A+2S) — the auto-BYE
threshold. None if not filled."""
if self.filled_at is None:
return None
return self.filled_at + 2 * self.renewal_span
@property
def cost_current(self):
"""True in [A, A+S). NULL filled_at → True (never-filled / fixtures)."""
until = self.cost_current_until
return until is None or timezone.now() < until
@property
def in_renewal_grace(self):
"""True in [A+S, A+2S) — cost lapsed but the seat is still held for
renewal. False before the span and after grace expires."""
if self.filled_at is None:
return False
return self.cost_current_until <= timezone.now() < self.grace_expires_at
@property
def grace_expired(self):
"""True at/after A+2S — past renewal grace, eligible for auto-BYE."""
exp = self.grace_expires_at
return exp is not None and timezone.now() >= exp
class RoomInvite(models.Model):
PENDING = "PENDING"
@@ -113,13 +159,35 @@ def create_gate_slots(sender, instance, created, **kwargs):
def select_token(user):
if user.is_staff:
pass_token = user.tokens.filter(token_type=Token.PASS).first()
if pass_token:
return pass_token
coin = user.tokens.filter(token_type=Token.COIN, current_room__isnull=True).first()
if coin:
return coin
"""Pick a token for `drop_token`'s rails-click flow (no explicit
kit-bag choice). Equip-gated: trinkets (PASS/BAND/COIN) must be DON-ed
to fire; CARTE is opt-in only (kit-bag click sets a `token_id` POST
param that bypasses this picker). No equipped trinket OR equipped
trinket invalid for this gate → fall back to FREE (FEFO) → TITHE → None.
Bug 2026-05-21 fix: previous flat-priority chain (PASS → BAND → COIN
→ FREE → TITHE, regardless of equip state) silently consumed a DOFFed
COIN — user saw nothing change in the wallet ("free for all" symptom).
Equip slot now gates trinket use entirely. See [[feedback-equip-slot-
gates-trinket-use]] for the rationale.
"""
# Query the trinket fresh from the user's tokens (not via the cached
# FK descriptor) — defensive against stale Token state from earlier
# in the request lifecycle + cheap filter on the owned-set so a
# dangling FK to a deleted token resolves to None instead of crashing.
if user.equipped_trinket_id is not None:
trinket = user.tokens.filter(pk=user.equipped_trinket_id).first()
else:
trinket = None
if trinket is not None:
if trinket.token_type == Token.PASS and user.is_staff:
return trinket
if trinket.token_type == Token.BAND:
return trinket
if trinket.token_type == Token.COIN and trinket.current_room_id is None:
return trinket
# CARTE excluded — opt-in via explicit kit-bag click; idle CARTE-
# holders get FREE/TITHE fallback.
free = user.tokens.filter(
token_type=Token.FREE,
expires_at__gt=timezone.now(),
@@ -145,7 +213,7 @@ def debit_token(user, slot, token):
user.save(update_fields=["equipped_trinket"])
elif token.token_type == Token.CARTE:
pass # current_room already set in drop_token; token not consumed
elif token.token_type != Token.PASS:
elif token.token_type not in (Token.PASS, Token.BAND):
slot.debited_token_expires_at = token.expires_at
token.delete()
slot.gamer = user
@@ -199,13 +267,98 @@ class TableSeat(models.Model):
class DeckVariant(models.Model):
"""A named deck variant, e.g. Earthman (108 cards) or Fiorentine Minchiate (78 cards)."""
"""A named deck variant, e.g. Earthman or Tarot (Rider-Waite-Smith)."""
EARTHMAN = "earthman"
ITALIAN = "italian"
ENGLISH = "english"
PLAYING = "playing"
FAMILY_CHOICES = [
(EARTHMAN, "Earthman"),
(ITALIAN, "Italian / Minchiate"),
(ENGLISH, "English Tarot"),
(PLAYING, "Playing card"),
]
# Per-family translation tables: canonical SUIT enum (Earthman vocab) →
# family-authentic display slug used in image filenames + UI labels.
# See [[reference-card-image-naming-convention]] v2.
_SUIT_SLUG_BY_FAMILY = {
EARTHMAN: {"BRANDS": "brands", "CROWNS": "crowns", "GRAILS": "grails", "BLADES": "blades"},
ITALIAN: {"BRANDS": "batons", "CROWNS": "coins", "GRAILS": "cups", "BLADES": "swords"},
ENGLISH: {"BRANDS": "wands", "CROWNS": "pentacles", "GRAILS": "cups", "BLADES": "swords"},
PLAYING: {"BRANDS": "clubs", "CROWNS": "diamonds", "GRAILS": "hearts", "BLADES": "spades"},
}
_TRUMP_CATEGORY_BY_FAMILY = {
EARTHMAN: "trumps",
ITALIAN: "trumps",
ENGLISH: "majors",
PLAYING: None, # 52-card decks: no trump category (jokers handled separately)
}
name = models.CharField(max_length=100, unique=True)
slug = models.SlugField(unique=True)
card_count = models.IntegerField()
description = models.TextField(blank=True)
is_default = models.BooleanField(default=False)
family = models.CharField(max_length=10, choices=FAMILY_CHOICES, default=EARTHMAN)
has_card_images = models.BooleanField(default=True)
is_polarized = models.BooleanField(default=False)
# When True, this deck is offered FREE ($0) in the wallet Shop applet —
# a one-click claim adds it to the user's `unlocked_decks` (no Stripe).
# Seeded True for RWS + Minchiate Fiorentine; Earthman stays False (it's
# auto-granted at signup, not shopped). See migration 0016.
free_in_shop = models.BooleanField(default=False)
@property
def variant_dir_slug(self):
"""Subdirectory under `cards-faces/<family>/` for this deck's images.
Strips family-implied prefixes from `slug` (e.g., RWS slug is
`tarot-rider-waite-smith` but lives at `english/rider-waite-smith/` —
the "tarot-" is redundant under family=english). Earthman is special-
cased to "default" per user-locked spec 2026-05-26: even though it's
currently a single canonical deck, we lock in the variant tier now
so future Earthman editions slot in alongside as `earthman/<variant>/`
w.o. a path migration.
Mapping today:
earthman / earthman → earthman/default
italian / minchiate-... → italian/minchiate-fiorentine-1860-1890
english / tarot-rws → english/rider-waite-smith (strip "tarot-")
"""
if self.family == self.EARTHMAN:
return "default"
if self.slug.startswith("tarot-"):
return self.slug[len("tarot-"):]
return self.slug
@property
def back_image_url(self):
"""Full static-asset URL for this deck's card-back image, or empty
string if the deck has no images (legacy text-only mode). Sprint A.4
— consumed by the card-stack icon SVG to render the actual deck back
as the visible card-stack rect-fills instead of the placeholder
`--priUser` solid color."""
if not self.has_card_images:
return ""
from django.templatetags.static import static
return static(
f"apps/epic/images/cards-faces/{self.family}/{self.variant_dir_slug}/{self.slug}-back.png"
)
def suit_slug(self, canonical_suit):
"""Map canonical SUIT enum → family-authentic filename slug.
e.g. ('italian', 'BRANDS') → 'batons'."""
return self._SUIT_SLUG_BY_FAMILY[self.family][canonical_suit]
def suit_display(self, canonical_suit):
"""User-facing capitalized suit label, e.g. ('italian', 'BRANDS') → 'Batons'."""
return self.suit_slug(canonical_suit).capitalize()
@property
def trump_category(self):
"""Filename-slug category for trump cards in this family."""
return self._TRUMP_CATEGORY_BY_FAMILY[self.family]
@property
def short_key(self):
@@ -226,23 +379,18 @@ class TarotCard(models.Model):
(MIDDLE, "Middle Arcana"),
]
WANDS = "WANDS"
CUPS = "CUPS"
SWORDS = "SWORDS"
PENTACLES = "PENTACLES" # Fiorentine 4th suit
CROWNS = "CROWNS" # Earthman 4th suit
BRANDS = "BRANDS" # Earthman Wands
GRAILS = "GRAILS" # Earthman Cups
BLADES = "BLADES" # Earthman Swords
# Canonical SUIT_CHOICES = Earthman vocabulary (2026-05-25 lock).
# Per-family display + filename slug mapping lives in image_filename /
# display_suit_name properties driven by DeckVariant.family.
BRANDS = "BRANDS"
CROWNS = "CROWNS"
GRAILS = "GRAILS"
BLADES = "BLADES"
SUIT_CHOICES = [
(WANDS, "Wands"),
(CUPS, "Cups"),
(SWORDS, "Swords"),
(PENTACLES, "Pentacles"),
(CROWNS, "Crowns"),
(BRANDS, "Brands"),
(GRAILS, "Grails"),
(BLADES, "Blades"),
(BRANDS, "Brands"),
(CROWNS, "Crowns"),
(GRAILS, "Grails"),
(BLADES, "Blades"),
]
deck_variant = models.ForeignKey(
@@ -257,7 +405,8 @@ class TarotCard(models.Model):
slug = models.SlugField(max_length=120)
correspondence = models.CharField(max_length=200, blank=True) # Tarot / Minchiate equivalent
group = models.CharField(max_length=100, blank=True) # Earthman major grouping
reversal_qualifier = models.CharField(max_length=200, blank=True, default='') # reversal-axis qualifier (e.g. "Nervous"); polarity-shared; blank = falls back to current polarity's qualifier
reversal_qualifier = models.CharField(max_length=200, blank=True, default='') # polysemous (cf [[feedback-reversal-qualifier-dual-role]]): on non-Majors w. no polarity qualifier it's the reversal-face qualifier (e.g. "Vacant"); on Majors w. polarity qualifiers it's the NAME-SWAP for the reversal face (e.g. "Patrilineage" for card 34). `applet_face()` routes on `arcana`.
reversal_drops_qualifier = models.BooleanField(default=False) # Pattern B' cards (16-18): reversal face shows the name swap ALONE, no qualifier. Pattern B (default False): polarity qualifier persists on the reversal face.
levity_qualifier = models.CharField(max_length=100, blank=True, default='')
gravity_qualifier = models.CharField(max_length=100, blank=True, default='')
levity_emanation = models.CharField(max_length=200, blank=True, default='') # polarity-split upright (cards 48-49)
@@ -275,10 +424,27 @@ class TarotCard(models.Model):
ordering = ["deck_variant", "arcana", "suit", "number"]
unique_together = [("deck_variant", "slug")]
# Per-trump overrides for Fiorentine Minchiate fidelity — the historical
# deck art uses additive numerals at these specific ranks only (NOT every
# 4/9 ending; e.g. trump 9 = IX, trump 14 = XIV stay subtractive per the
# actual printed cards). Earthman's 0-49 trumps inherit the same mapping
# for visual consistency w. the Fiorentine deck. Other ranks fall through
# to the standard subtractive `_to_roman` algorithm.
_FIORENTINE_ADDITIVE_NUMERALS = {
4: 'IIII',
19: 'XVIIII',
24: 'XXIIII',
29: 'XXVIIII',
34: 'XXXIIII',
39: 'XXXVIIII',
}
@staticmethod
def _to_roman(n):
if n == 0:
return '0'
if n in TarotCard._FIORENTINE_ADDITIVE_NUMERALS:
return TarotCard._FIORENTINE_ADDITIVE_NUMERALS[n]
val = [50, 40, 10, 9, 5, 4, 1]
syms = ['L','XL','X','IX','V','IV','I']
result = ''
@@ -316,6 +482,75 @@ class TarotCard(models.Model):
return self.gravity_reversal
return self.reversal_qualifier or self.emanation_for(polarity)
def applet_face(self, polarity='gravity', reversed=False):
"""Return the rendering payload for a card face in the My Sign /
My Sea applets — mirrors `populateCard` in `stage-card.js`. Four
patterns:
- **Polarity-split FULL title** (cards 19-21, 48-49): single-line
title from `emanation_for` / `reversal_for`; qualifier blank.
- **Pattern B — Major w. polarity qualifier + reversal name-swap**
(cards 2-5, 10-15, 22-35, 41): `reversal_qualifier` carries the
REVERSAL-face NAME (e.g. "Patrilineage" for card 34). Polarity
qualifier persists across both faces. Renders: `<reversal_qual>,`
/ `<polarity_qualifier>` on the reversal face.
- **Pattern B' — Major w. name-swap that DROPS qualifier on
reversal** (cards 16-18 — Realms): same as Pattern B but the
reversal face renders only the name (e.g. "Shame"), no
qualifier. Marked via `reversal_drops_qualifier=True`.
- **Non-Major (middle / minor)**: qualifier ABOVE title; reversal
face uses `reversal_qualifier` as the QUALIFIER (NOT a name
swap) — e.g. "Queen of Crowns" stays as the title, "Vacant"
renders as the reversal qualifier.
Returns a 3-key dict:
{
"title": str, # title (w. trailing comma for Major+qual)
"qualifier": str, # qualifier text (may be blank)
"qualifier_first": bool, # True ⇒ qualifier above title; False ⇒ below
}
"""
is_major = (self.arcana == self.MAJOR)
if reversed:
override = (self.levity_reversal if polarity == 'levity'
else self.gravity_reversal)
if override:
return {"title": override, "qualifier": "", "qualifier_first": False}
polarity_qualifier = (
self.levity_qualifier if polarity == 'levity'
else self.gravity_qualifier
)
# Pattern B / B' — Major w. both polarity qualifier + reversal
# name-swap. `reversal_qualifier` is the SWAPPED NAME (not a
# qualifier) for these Majors. See `reversal_qualifier` field
# docstring + [[feedback-reversal-qualifier-dual-role]].
if is_major and self.reversal_qualifier and polarity_qualifier:
if self.reversal_drops_qualifier:
# Pattern B' (16-18): single-line reversal name.
return {"title": self.reversal_qualifier,
"qualifier": "", "qualifier_first": False}
# Pattern B (2-5, 10-15, 22-35, 41): swapped name + polarity
# qualifier carried across both faces.
return {"title": self.reversal_qualifier + ",",
"qualifier": polarity_qualifier,
"qualifier_first": False}
# Non-Major OR Major-without-polarity-qualifier: reversal_
# qualifier is the qualifier (Pattern A / fallback).
qualifier = self.reversal_qualifier or polarity_qualifier
else:
override = (self.levity_emanation if polarity == 'levity'
else self.gravity_emanation)
if override:
return {"title": override, "qualifier": "", "qualifier_first": False}
qualifier = (self.levity_qualifier if polarity == 'levity'
else self.gravity_qualifier)
title = self.name_title
if is_major and qualifier:
return {"title": title + ",", "qualifier": qualifier,
"qualifier_first": False}
return {"title": title, "qualifier": qualifier, "qualifier_first": True}
@property
def name_group(self):
"""Returns 'Group N:' prefix if the name contains ': ', else ''."""
@@ -340,21 +575,83 @@ class TarotCard(models.Model):
@property
def suit_icon(self):
if self.arcana == self.MAJOR:
# Trump 0 (Fool / Nomad / Matto) + trump 1 (Magician / Schizo /
# Bagatto) carry universal symbol overrides — cowboy-hat-side for
# the wanderer/fool archetype, wizard-hat for the magus archetype.
# Pinned BEFORE the `self.icon` branch so even a deck seed that
# supplies a different icon for these two ranks gets normalized
# to the convention (Earthman's seed already aligns; Minchiate's
# empty icon field used to fall through to fa-hand-dots).
if self.number == 0:
return 'fa-hat-cowboy-side'
if self.number == 1:
return 'fa-hat-wizard'
if self.icon:
return self.icon
if self.arcana == self.MAJOR:
return ''
# Sprint A.7.5 — trumps default to fa-hand-dots so the chip (and
# any text-mode corner) always has a symbol below the rank. Per-
# card overrides still win via the `self.icon` branch above (the
# Earthman seed sets `icon="fa-hand-dots"` explicitly for trumps
# 2+, which was the only place this fallback used to live; trumps
# 2+ Minchiate trumps still pick it up for free here).
return 'fa-hand-dots'
return {
self.WANDS: 'fa-wand-sparkles',
self.CUPS: 'fa-trophy',
self.SWORDS: 'fa-gun',
self.PENTACLES: 'fa-star',
self.CROWNS: 'fa-crown',
self.BRANDS: 'fa-wand-sparkles',
self.GRAILS: 'fa-trophy',
self.BLADES: 'fa-gun',
self.BRANDS: 'fa-wand-sparkles',
self.CROWNS: 'fa-crown',
self.GRAILS: 'fa-trophy',
self.BLADES: 'fa-gun',
}.get(self.suit, '')
# Tarot-family courts: rank 11=page, 12=knight, 13=queen, 14=king. Playing
# family (3 courts: jack/queen/king at ranks 11-13) handled separately when
# a playing deck is seeded — Sprint A.2 covers tarot families only.
_COURT_NAME_BY_RANK = {11: "page", 12: "knight", 13: "queen", 14: "king"}
@property
def image_filename(self):
"""v2-convention filename per [[reference-card-image-naming-convention]].
Always derives a path; the template decides whether to actually render
an <img> based on `deck_variant.has_card_images`."""
deck = self.deck_variant
if self.arcana == self.MAJOR:
return f"{deck.slug}-{deck.trump_category}-{self.number:02d}-{self.slug}.png"
# MINOR or MIDDLE: <deck-slug>-<suit-slug>-<NN>[-<court>].png
suit_slug = deck.suit_slug(self.suit)
rank = f"{self.number:02d}"
court = self._COURT_NAME_BY_RANK.get(self.number)
if court:
return f"{deck.slug}-{suit_slug}-{rank}-{court}.png"
return f"{deck.slug}-{suit_slug}-{rank}.png"
@property
def display_suit_name(self):
"""Family-authentic capitalized suit label (e.g. 'Batons' for italian
BRANDS, 'Pentacles' for english CROWNS). Empty for major arcana."""
if not self.suit:
return ""
return self.deck_variant.suit_display(self.suit)
@property
def image_url(self):
"""Full static-asset URL for the card image, or empty string if the
deck has no images (legacy text-only mode). Constructed via Django's
`static` helper so STATIC_URL prefix + manifest-versioning (when
WhiteNoise compressed manifest is active) flow through.
Path structure: `cards-faces/<family>/<variant_dir_slug>/<filename>`
per the family-grouped tree convention (user spec 2026-05-26). See
`DeckVariant.variant_dir_slug` for the variant subdir mapping.
"""
if not self.deck_variant.has_card_images:
return ""
from django.templatetags.static import static
deck = self.deck_variant
return static(
f"apps/epic/images/cards-faces/{deck.family}/{deck.variant_dir_slug}/{self.image_filename}"
)
@property
def cautions_json(self):
import json
@@ -466,52 +763,37 @@ def _room_deck_variant(room):
def sig_deck_cards(room):
"""Return 36 TarotCard objects forming the Significator deck (18 unique × 2).
PC/BC pair → BRANDS/WANDS + CROWNS Middle Arcana court cards (1114): 8 unique
SC/AC pair → BLADES/SWORDS + GRAILS/CUPS Middle Arcana court cards (1114): 8 unique
NC/EC pair → MAJOR arcana numbers 0 and 1: 2 unique
PC/BC pair → BRANDS + CROWNS Middle Arcana court cards (1114): 8 unique
SC/AC pair → BLADES + GRAILS Middle Arcana court cards (1114): 8 unique
NC/EC pair → MAJOR arcana numbers 0 and 1: 2 unique
Total: 18 unique × 2 (levity + gravity piles) = 36 cards.
"""
deck_variant = _room_deck_variant(room)
if deck_variant is None:
return []
wands_crowns = list(TarotCard.objects.filter(
deck_variant=deck_variant,
arcana=TarotCard.MIDDLE,
suit__in=[TarotCard.WANDS, TarotCard.BRANDS, TarotCard.CROWNS],
number__in=[11, 12, 13, 14],
))
swords_cups = list(TarotCard.objects.filter(
deck_variant=deck_variant,
arcana=TarotCard.MIDDLE,
suit__in=[TarotCard.SWORDS, TarotCard.BLADES, TarotCard.CUPS, TarotCard.GRAILS],
number__in=[11, 12, 13, 14],
))
major = list(TarotCard.objects.filter(
deck_variant=deck_variant,
arcana=TarotCard.MAJOR,
number__in=[0, 1],
))
unique_cards = wands_crowns + swords_cups + major # 18 unique
unique_cards = _sig_unique_cards_for_deck(_room_deck_variant(room))
return unique_cards + unique_cards # × 2 = 36
def _sig_unique_cards_for_deck(deck_variant):
"""Return the 18 unique TarotCards forming one sig pile for the given
deck variant. Shared between room sig-select (called via _sig_unique_cards
after room → deck_variant lookup) and the solo My Sig picker (called
via personal_sig_cards from User.equipped_deck)."""
after room → deck_variant lookup) and the solo My Sign picker (called
via personal_sig_cards from User.equipped_deck).
"Court cards" are recognized by rank (11=Page, 12=Knight, 13=Queen,
14=King) regardless of arcana classification: Earthman classifies its
courts as MIDDLE arcana, but other tarot families (Minchiate Fiorentine,
RWS) classify them as MINOR. Including both classifications gives every
deck the symmetric 18-card pile (16 courts × 4 suits + 2 majors at
numbers 0/1) instead of letting non-Earthman decks fall to 2 cards just
because they don't use the MIDDLE classification. Cross-deck eligibility
is NOT segment-limited — all 4 suits' courts qualify per user spec
2026-05-25.
"""
if deck_variant is None:
return []
wands_crowns = list(TarotCard.objects.filter(
courts = list(TarotCard.objects.filter(
deck_variant=deck_variant,
arcana=TarotCard.MIDDLE,
suit__in=[TarotCard.WANDS, TarotCard.BRANDS, TarotCard.CROWNS],
number__in=[11, 12, 13, 14],
))
swords_cups = list(TarotCard.objects.filter(
deck_variant=deck_variant,
arcana=TarotCard.MIDDLE,
suit__in=[TarotCard.SWORDS, TarotCard.BLADES, TarotCard.CUPS, TarotCard.GRAILS],
arcana__in=[TarotCard.MIDDLE, TarotCard.MINOR],
suit__in=[TarotCard.BRANDS, TarotCard.CROWNS, TarotCard.BLADES, TarotCard.GRAILS],
number__in=[11, 12, 13, 14],
))
major = list(TarotCard.objects.filter(
@@ -519,7 +801,7 @@ def _sig_unique_cards_for_deck(deck_variant):
arcana=TarotCard.MAJOR,
number__in=[0, 1],
))
return wands_crowns + swords_cups + major
return courts + major
def _sig_unique_cards(room):

View File

@@ -0,0 +1,303 @@
// Burger btn + 5-fan menu on room.html. Pure scaffolding for now —
// sub-btns have no click handlers in this sprint. Behaviour owned here:
// • Toggle #id_burger_btn.active on click.
// • Closing burger via re-click / Escape / click-outside.
// • Opening burger auto-closes the kit dialog (#id_kit_bag_dialog) and
// the bud slide-out panel (html.bud-open) if either is open —
// dispatched by clicking the owning btn, which routes through that
// btn's own toggle/close path (no fetch on close).
//
// bindBurger() returns an AbortController so test code (and any future
// re-bind callers) can detach all listeners cleanly via ac.abort().
(function () {
'use strict';
function bindBurger() {
var btn = document.getElementById('id_burger_btn');
var fan = document.getElementById('id_burger_fan');
if (!btn || !fan) return null;
var ac = new AbortController();
var sig = ac.signal;
function _isOpen() {
return btn.classList.contains('active');
}
function _closeKit() {
var dialog = document.getElementById('id_kit_bag_dialog');
var kitBtn = document.getElementById('id_kit_btn');
if (dialog && dialog.hasAttribute('open') && kitBtn) {
kitBtn.click();
}
}
function _closeBud() {
var budBtn = document.getElementById('id_bud_btn');
if (document.documentElement.classList.contains('bud-open') && budBtn) {
budBtn.click();
}
}
function _open() {
_closeKit();
_closeBud();
btn.classList.add('active');
btn.setAttribute('aria-expanded', 'true');
fan.setAttribute('aria-hidden', 'false');
}
function _close() {
btn.classList.remove('active');
btn.setAttribute('aria-expanded', 'false');
fan.setAttribute('aria-hidden', 'true');
}
// 2 pulses, ~180ms ON / 120ms OFF — tighter cadence than
// sig-select's countdown glow (600ms), but same shape.
function _flashInactive(subBtn) {
var pulses = 2;
var onMs = 180;
var offMs = 120;
function pulse(remaining) {
if (remaining <= 0) return;
subBtn.classList.add('flash-inactive');
setTimeout(function () {
subBtn.classList.remove('flash-inactive');
setTimeout(function () {
pulse(remaining - 1);
}, offMs);
}, onMs);
}
pulse(pulses);
}
btn.addEventListener('click', function (e) {
e.stopPropagation();
if (_isOpen()) _close();
else _open();
}, { signal: sig });
// Delegated click on the fan:
// • INACTIVE sub-btn → flash the --priRd glow twice (no real action
// bound yet for that surface).
// • ACTIVE sub-btn → close the burger fan so the surface's own
// handler (page-level direct listener on the sub-btn) takes over
// w. a clean visual. The per-page handler fires BEFORE this
// delegated one (target-phase before bubble-up), so the action
// already kicked off by the time we close.
fan.addEventListener('click', function (e) {
e.stopPropagation();
var subBtn = e.target.closest('.burger-fan-btn');
if (!subBtn) return;
if (subBtn.classList.contains('active')) {
_close();
} else {
_flashInactive(subBtn);
}
}, { signal: sig });
document.addEventListener('keydown', function (e) {
if (e.key === 'Escape' && _isOpen()) _close();
}, { signal: sig });
document.addEventListener('click', function (e) {
if (!_isOpen()) return;
if (btn.contains(e.target)) return;
if (fan.contains(e.target)) return;
_close();
}, { signal: sig });
return ac;
}
window.bindBurger = bindBurger;
// Voice sub-btn (Phase C of the my-sea invite/voice sprint). Direct
// listener on #id_voice_btn: an ACTIVE click lazy-loads voice-mesh.js
// then joins the mesh (first click) or toggles mute (subsequent). An
// INACTIVE click is left to the delegated fan handler's 2-pulse flash.
// No stopPropagation on active — the delegated handler then closes the
// fan (its existing .active behaviour).
// Voice persistence across my_sea reloads (2026-05-29): we remember the
// active room in sessionStorage so the next my_sea page silently re-joins
// the mesh (mic permission persists for the session → no prompt). True
// no-reload nav would need an SPA refactor of the draw IIFEs; this gets the
// same user-visible result (a brief reconnect, not seamless) with no risk
// to those flows. The flag is cleared only on an EXPLICIT leave (BYE /
// NVM-disconnect guard) or a failed join, never on an in-my_sea reload.
var VOICE_ROOM_KEY = 'mysea-voice-room';
function _rememberVoiceRoom(id) {
try { sessionStorage.setItem(VOICE_ROOM_KEY, id); } catch (e) {}
}
function _forgetVoiceRoom() {
try { sessionStorage.removeItem(VOICE_ROOM_KEY); } catch (e) {}
}
function _rememberedVoiceRoom() {
try { return sessionStorage.getItem(VOICE_ROOM_KEY); } catch (e) { return null; }
}
// BYE + the NVM-disconnect guard call this on an explicit leave.
window.mySeaVoiceForget = _forgetVoiceRoom;
// ── Mute persistence + 3-min auto-disconnect (user-spec 2026-05-30) ─────
// The mute is stored server-side (User.voice_muted_at) so it SURVIVES in-sea
// nav/refresh — the voice auto-rejoin re-applies it. A mute held for
// MUTE_MAX_MS auto-disconnects the user from voice (+ clears the field). The
// window anchors to the persisted timestamp, so it spans navigations instead
// of resetting on each page.
var MUTE_MAX_MS = 180000; // 3 minutes
var _muteTimer = null;
function _voiceCsrf() {
var m = document.cookie.match(/(?:^|; )csrftoken=([^;]+)/);
return m ? decodeURIComponent(m[1]) : '';
}
// Persist (or clear) the caller's mute server-side. Best-effort — voice
// still works locally if the POST fails; only cross-nav persistence is lost.
function _persistMute(muted) {
try {
fetch('/voice/mute', {
method: 'POST',
credentials: 'same-origin',
headers: { 'Content-Type': 'application/json', 'X-CSRFToken': _voiceCsrf() },
body: JSON.stringify({ muted: !!muted }),
}).catch(function () {});
} catch (e) {}
}
// ms remaining before the 3-min auto-disconnect, given the mute's start (ms)
// + now (ms). <= 0 means already elapsed. Pure — exposed for unit testing.
function muteRemainingMs(mutedAtMs, nowMs) {
return MUTE_MAX_MS - (nowMs - mutedAtMs);
}
window._muteRemainingMs = muteRemainingMs;
function _clearMuteTimer() {
if (_muteTimer) { clearTimeout(_muteTimer); _muteTimer = null; }
}
// Arm the auto-disconnect for the mute that began at `mutedAtMs` (ms). Fires
// `onFire` after the remaining window (next tick if already elapsed).
function _armMuteTimer(mutedAtMs, onFire) {
_clearMuteTimer();
var remaining = muteRemainingMs(mutedAtMs, Date.now());
_muteTimer = setTimeout(onFire, remaining > 0 ? remaining : 0);
}
// Surface a join failure to the user instead of failing silently — most
// often the secure-context block (INSECURE_CONTEXT) when the dev server is
// reached over plain HTTP from a phone. Prefers the Brief banner; falls
// back to console.
function _voiceJoinFailed(vbtn, e) {
vbtn.classList.remove('in-call');
delete vbtn.dataset.inCall; // let the next click retry the join
_forgetVoiceRoom(); // don't auto-rejoin a context that can't talk
var msg = (e && e.code === 'INSECURE_CONTEXT')
? 'Voice needs HTTPS (or localhost) — your browser blocked the mic here.'
: 'Couldnt start voice — mic unavailable or permission denied.';
if (window.Brief && typeof window.Brief.showBanner === 'function') {
window.Brief.showBanner({
title: 'Voice', line_text: msg, kind: 'NUDGE',
post_url: '', created_at: '',
});
} else if (window.console && console.warn) {
console.warn('[voice] ' + msg, e || '');
}
}
function bindVoiceBtn() {
var vbtn = document.getElementById('id_voice_btn');
if (!vbtn) return;
var roomId = vbtn.getAttribute('data-room-id');
// Persisted mute timestamp (server-rendered) — present iff the user was
// muted when this page loaded. Drives the auto-rejoin's mute + window.
var mutedAtAttr = vbtn.getAttribute('data-voice-muted-at');
var persistedMutedAtMs = mutedAtAttr ? Date.parse(mutedAtAttr) : NaN;
var hasPersistedMute = !isNaN(persistedMutedAtMs);
// VoiceRoom is lazy-loaded on first use (mesh injected on demand).
function withVoiceRoom(cb) {
if (window.VoiceRoom) { cb(); return; }
var s = document.createElement('script');
s.src = '/static/apps/voice/voice-mesh.js';
s.onload = cb;
document.head.appendChild(s);
}
// 3-min muted timeout fired: leave voice, forget the room (no rejoin),
// clear the muted UI + the server field.
function _muteAutoDisconnect() {
_clearMuteTimer();
if (window.VoiceRoom && window.VoiceRoom.leave) window.VoiceRoom.leave();
_forgetVoiceRoom();
_persistMute(false);
vbtn.classList.remove('muted', 'in-call');
delete vbtn.dataset.inCall;
}
function startCall() {
if (!window.VoiceRoom || vbtn.dataset.inCall) return;
vbtn.dataset.inCall = '1';
vbtn.classList.add('in-call');
_rememberVoiceRoom(roomId);
var p = window.VoiceRoom.join(roomId);
if (p && typeof p.catch === 'function') {
p.catch(function (e) { _voiceJoinFailed(vbtn, e); });
}
}
vbtn.addEventListener('click', function () {
if (!vbtn.classList.contains('active')) return; // → delegated flash
if (!roomId) return;
withVoiceRoom(function () {
if (!window.VoiceRoom) return;
if (!vbtn.dataset.inCall) {
// Fresh MANUAL join → start unmuted; clear any stale persisted
// mute (e.g. muted, then closed the tab, last session).
_clearMuteTimer();
_persistMute(false);
startCall();
} else {
var muted = window.VoiceRoom.toggleMute();
vbtn.classList.toggle('muted', muted);
_persistMute(muted);
if (muted) _armMuteTimer(Date.now(), _muteAutoDisconnect);
else _clearMuteTimer();
}
});
});
// Auto-rejoin: were we in THIS room before the navigation, and is voice
// still available on this page? Silently re-join so the call survives an
// in-sea reload (GATE VIEW / NVM / draw nav) — CARRYING the mute state.
if (roomId && vbtn.classList.contains('active')
&& _rememberedVoiceRoom() === roomId) {
if (hasPersistedMute && muteRemainingMs(persistedMutedAtMs, Date.now()) <= 0) {
// The 3-min mute window already elapsed (muted across a long
// idle / nav) → honour the auto-disconnect: don't rejoin, clear.
_forgetVoiceRoom();
_persistMute(false);
vbtn.classList.remove('muted');
} else {
withVoiceRoom(function () {
if (hasPersistedMute && window.VoiceRoom.setMuted) {
window.VoiceRoom.setMuted(true); // honoured post-getUserMedia
vbtn.classList.add('muted');
_armMuteTimer(persistedMutedAtMs, _muteAutoDisconnect);
}
startCall();
});
}
}
}
window.bindVoiceBtn = bindVoiceBtn;
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', function () {
bindBurger();
bindVoiceBtn();
});
} else {
bindBurger();
bindVoiceBtn();
}
}());

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