d8377b57bc7fd9269ba9e276ccaf3b21e947a8cf
The image-card contour stroke is 4 chained `drop-shadow()`s; each re-rasterizes the already-downscaled card (408→~64px), so on a ROTATED card the compounded re-sampling reads as BLUR. It's NOT the angle — even the 5° significator blurs, while the 90° cross blurs hardest; the upright COVER (same filter, no rotation) + the unrotated preview modal stay crisp. Verified live (dpr 1): a lone depth drop-shadow on a rotated card is crisp, the 4-shadow chain is not. Fix: the rotated image cards (`.sea-sig-card` -5° + `.sea-pos-cross .sea-card-slot` 90°/270°) drop the contour chain, keeping only the depth drop-shadow → crisp. Upright cards keep the full contour. Zeroing `--img-stroke-w` wouldn't help (the blur is the chained-shadow re-rasterization, not the stroke offset). RWS's contour was a redundant double-frame over its printed border anyway, so its rotated cards lose nothing visible. Verified in Firefox: the enlarged 5° significator renders crisp (sharp title + edges) with depth + printed border intact. Code architected by Disco DeDisco <discodedisco@outlook.com> Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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