ca960d1d4361a17a0b50099065d2decfccc0d4ff
Bud + burger now render unconditionally on /gameboard/my-sea/ alongside the always-on gear-btn (was sprint-6c) + base-html kit-btn. Persists through sign-gate, landing, and picker phases so the user can reach the cross-cutting menu / invite affordance from every state. ## templates/apps/gameboard/my_sea.html 3 new includes/scripts placed at the bottom of `<div class="my-sea-page">` alongside the existing `_my_sea_gear.html`: - `_my_sea_bud_panel.html` — bud btn + slide-out (POSTs to `my_sea_invite` stub, same shape as on my_sea_gate.html) - `_burger.html` — burger btn + fan of 5 sub-btns - `<script src="...burger-btn.js">` — the delegated click + flash handler All unconditional (outside the if/else nesting that branches on user_has_sig / show_picker), so they survive every phase transition. ## apps/gameboard/tests/integrated/test_views.py 3 new ITs on MySeaViewTest — one per phase: - `test_my_sea_renders_bud_btn_and_burger_in_sign_gate_phase` (no significator) - `test_my_sea_renders_bud_btn_and_burger_in_landing_phase` (significator set, no draw) - `test_my_sea_renders_bud_btn_and_burger_in_picker_phase` (significator + empty MySeaDraw row + ?phase=picker) Each asserts both `id="id_bud_btn"` + `id="id_burger_btn"`. Sign-gate phase also asserts burger-btn.js loaded. ## Verification All 215 gameboard IT+UT green (+3 new). No JS / model touches; pure template additions. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Description
No description provided
Languages
Python
45%
JavaScript
37.6%
HTML
9%
SCSS
8.2%
Jinja
0.1%