877e0f544a7d5cecd3e057b3b49b727254a213aa
Four my-sea / my_sea_visit fixes from user feedback. 1. Seated-chair snap-back: `.my-sea-landing .table-seat.seated .fa-chair` forced PERMANENT --terUser + --ninUser glow, out-specifying _room.scss's --secUser settle — so a seated chair eased in (the .seat-just-seated flare) then SNAPPED back to the glow. Removed it; the steady look is now the _room.scss --secUser as spec'd. The viewer's --self marker moves off the chair onto the position label so the chair can rest at --secUser. 2. Owner multi-seat: my_sea.html's landing rendered a hardcoded 1C-only seat loop, so the owner only ever saw herself even after refresh. It now renders the shared `_my_sea_seats(request.user)` ring — owner 1C + present visitors 2C-6C — the same list the spectator + broadcasts use. (Live owner-side push is a follow-on; this fixes the on-refresh case.) 3. Gear sea menu: NVM + BYE laid out in a ROW because the BYE form is display:contents + applets.js force-sets the menu to display:block on open (can't flex the menu itself). Wrap them in the shared `.menu-btns` flex container and override it to a COLUMN in portrait / ROW in landscape (DRY — same container the room/applet menus use). 4. Visit hex scale: my_sea_visit didn't load room.js, so scaleTable() never ran and the table-hex rendered unscaled (unlike the owner's my_sea). Load room.js on the visit page too. 62 gameboard ITs (gear NVM + owner-seat + visit) green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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