Disco DeDisco b9bb73db69 A.4 card-deck stack icon + game_kit applet's Card Decks polarization (×2) tooltip decoration — TDD. Sprint A.4 of [[project-image-based-deck-face-rendering]] (folded down from the originally-standalone Sprint D per [[project-card-deck-icon]] 2026-05-25 PM scope-fold). Replaces the <i class="fa-regular fa-id-badge"> placeholder on .token.deck-variant in the gameboard's Game Kit applet w. a new inline SVG card-stack icon: 3 rect children (rx=2.5, 20×32 viewport units inside a 32×48 viewBox to land 5:8 tarot card aspect), stacked tightly at rest w. ±0.4px vertical micro-offsets (suggests stack depth without separating cards visually), whole stack rotated 5° clockwise via .deck-stack-icon__stack group transform. On :hover / :active / :focus of the parent .token.deck-variant, cards 2 + 3 fan out symmetrically — card 2 translates (-5px, -2px) + rotates -12°, card 3 translates (+5px, -2px) + rotates +12° — card 1 stays put on top. Fan-out CSS pseudo-classes match the existing JS-portal tooltip trigger so the splay animation + tooltip-appearance co-activate as user spec'd. Placeholder card-back design: solid --priUser fill + currentColor stroke (= --terUser); detailed Earthman planet-impact illustration deferred to a future art-asset commit (the SVG structure is ready to receive richer fills + pattern elements without re-jigging the stack/fan transforms). Drop-shadow for "lifted off the felt" depth cue: 0.08rem 0.08rem 0.15rem rgba(0, 0, 0, 0.6) — softer than the my-sign-stage card's tray-card-style 1,1 black silhouette since the icon is small + always on a felt background. SVG itself uses overflow: visible so the fan-out exceeds the viewBox bounds; transform-box: fill-box + transform-origin: 50% 50% ensure rotation centers on each card's own geometric center (not the viewBox center). New _deck_stack_icon.html partial in templates/apps/gameboard/_partials/ keeps the SVG markup DRY for the future room.html pile + deck-bag rollouts (per [[project-card-deck-icon]] "other surfaces deferred to later sprints"). New .tt-x2 style in %tt-token-fields placeholder mixin — --terUser color + font-weight 600 — appended inline in .tt-description for is_polarized=True decks (Earthman today): "106-card Tarot deck (×2)" where the (×2) signals "double-polarized = 6 segments = fills 2× as many seats" per [[project-card-deck-icon]]'s decoration rule. Non-polarized decks (Tarot RWS, future Minchiate) render the description without the suffix. 3 new ITs in GameboardViewTest: SVG card-stack renders w. 3 rect children + fa-id-badge gone; polarized Earthman tooltip carries .tt-x2 w. "×2" content; non-polarized RWS tooltip lacks .tt-x2. Out of scope this commit: the dedicated /game-kit/ page's .gk-deck-card rectangles (different template — _game_kit_sections.html) keep their fa-id-badge for now; folding them into the new icon happens in a follow-up "Card Decks rectangle teardown" sprint per user spec ("by the time we finish A.8 the dynamically shaped rectangles around the deck <i> els and their names will be no more"). Tests: 3 new ITs green; 27/27 GameboardViewTest class green; 1293/1293 IT+UT total green (68s; +3 from A.3-polish's 1290). Visual verify pending: browser refresh expected to show the stacked-3-card icon w. 5° rest tilt, fan-out on hover, tooltip + (×2) decoration on Earthman
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 00:40:10 -04:00
A.4 card-deck stack icon + game_kit applet's Card Decks polarization (×2) tooltip decoration — TDD. Sprint A.4 of [[project-image-based-deck-face-rendering]] (folded down from the originally-standalone Sprint D per [[project-card-deck-icon]] 2026-05-25 PM scope-fold). Replaces the <i class="fa-regular fa-id-badge"> placeholder on .token.deck-variant in the gameboard's Game Kit applet w. a new inline SVG card-stack icon: 3 rect children (rx=2.5, 20×32 viewport units inside a 32×48 viewBox to land 5:8 tarot card aspect), stacked tightly at rest w. ±0.4px vertical micro-offsets (suggests stack depth without separating cards visually), whole stack rotated 5° clockwise via .deck-stack-icon__stack group transform. On :hover / :active / :focus of the parent .token.deck-variant, cards 2 + 3 fan out symmetrically — card 2 translates (-5px, -2px) + rotates -12°, card 3 translates (+5px, -2px) + rotates +12° — card 1 stays put on top. Fan-out CSS pseudo-classes match the existing JS-portal tooltip trigger so the splay animation + tooltip-appearance co-activate as user spec'd. Placeholder card-back design: solid --priUser fill + currentColor stroke (= --terUser); detailed Earthman planet-impact illustration deferred to a future art-asset commit (the SVG structure is ready to receive richer fills + pattern elements without re-jigging the stack/fan transforms). Drop-shadow for "lifted off the felt" depth cue: 0.08rem 0.08rem 0.15rem rgba(0, 0, 0, 0.6) — softer than the my-sign-stage card's tray-card-style 1,1 black silhouette since the icon is small + always on a felt background. SVG itself uses overflow: visible so the fan-out exceeds the viewBox bounds; transform-box: fill-box + transform-origin: 50% 50% ensure rotation centers on each card's own geometric center (not the viewBox center). New _deck_stack_icon.html partial in templates/apps/gameboard/_partials/ keeps the SVG markup DRY for the future room.html pile + deck-bag rollouts (per [[project-card-deck-icon]] "other surfaces deferred to later sprints"). New .tt-x2 style in %tt-token-fields placeholder mixin — --terUser color + font-weight 600 — appended inline in .tt-description for is_polarized=True decks (Earthman today): "106-card Tarot deck (×2)" where the (×2) signals "double-polarized = 6 segments = fills 2× as many seats" per [[project-card-deck-icon]]'s decoration rule. Non-polarized decks (Tarot RWS, future Minchiate) render the description without the suffix. 3 new ITs in GameboardViewTest: SVG card-stack renders w. 3 rect children + fa-id-badge gone; polarized Earthman tooltip carries .tt-x2 w. "×2" content; non-polarized RWS tooltip lacks .tt-x2. Out of scope this commit: the dedicated /game-kit/ page's .gk-deck-card rectangles (different template — _game_kit_sections.html) keep their fa-id-badge for now; folding them into the new icon happens in a follow-up "Card Decks rectangle teardown" sprint per user spec ("by the time we finish A.8 the dynamically shaped rectangles around the deck <i> els and their names will be no more"). Tests: 3 new ITs green; 27/27 GameboardViewTest class green; 1293/1293 IT+UT total green (68s; +3 from A.3-polish's 1290). Visual verify pending: browser refresh expected to show the stacked-3-card icon w. 5° rest tilt, fan-out on hover, tooltip + (×2) decoration on Earthman
2026-05-25 00:40:10 -04:00
feat: import Minchiate Fiorentine 1860-1890 deck assets (98 PNGs, alpha-channel transparent bg) + naming convention v2 + pngquant optimization tooling. Public-domain 1860-1890 lithograph scans sourced from Wikimedia (single download series + trump 11 Il Gobbo individually-sourced from same era series); user removed white backgrounds in Photoshop to leave irregular card-shape with transparent canvas. Filenames v2-conformant per [[reference-card-image-naming-convention]] (revised from v1 of 2026-05-24): deck slug carries -1860-1890 publication-year suffix so future Minchiate Fiorentine variants from different publishers/eras coexist cleanly; courts use rank-number-prefix (batons-11-page not batons-page) for linear sort key; trumps carry both numeric rank AND italian-name suffix (trumps-01-papa-uno, trumps-11-il-gobbo) for forensic identification across variant decks the user plans to sell. Il Matto (unnumbered Fool in Minchiate tradition) assigned rank 00 to give it a sortable position. Five trump filenames had elided-apostrophe slugs restored from the download source (-lacqua-l-acqua etc.). Card-back at <deck-slug>-back.png sorts alphabetically before all suit categories — no separate card-back/ subdir needed. pngquant 2.17.0 installed at C:\Users\adamc\AppData\Local\Programs\pngquant\, added to user PATH (effective next session) for future deck imports; ran with --quality=65-85 --speed=1 --strip --skip-if-larger for 57.6% size reduction (86.6 MB → 36.7 MB total, 935 KB → 383 KB avg). Second pass at --quality=40-65 hit pngquant's floor (only 0.5% further reduction — re-quantizing an already-quantized image has little headroom). Il Gobbo from Wikimedia was a dimensional outlier (1426x2366 vs siblings ~620x1024) — resized via System.Drawing HighQualityBicubic to 620x1029 before optimization. Format32bppArgb alpha channel verified intact across samples after optimization pass. Visually validated by user: cards must fill entire screen before any pixelization visible. Sprint A precursor — DeckVariant.has_card_images toggle + image-rendering template branch per [[project-image-based-deck-face-rendering]] follows in subsequent commits, will consume these assets in 6 surfaces (my_sign, my_sea, both billboard applets, room, game_kit). Asset set also unblocks downstream Sprint C+B [[project-deck-segment-model]] (admin form will require image upload + enforce naming convention) and Sprint D [[project-card-deck-icon]] (uses -back.png as the deck-stack icon's repeating card-face). Future: when Sprint B's admin form ships, wire pngquant into an optimize_card_images management command so admin uploads auto-optimize on save. Gitignore line src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/ dropped — v1 staging dir deleted (was only ever the rename-staging set; superseded by v2-named optimized set). Total disk delta: +36.7 MB binary content. No code changes — pure asset + convention import
2026-05-24 22:39:21 -04:00
2026-01-13 20:58:25 -05:00
Description
No description provided
155 MiB
Languages
Python 45%
JavaScript 37.6%
HTML 9%
SCSS 8.2%
Jinja 0.1%