Disco DeDisco f5ee83be0a bud page sea-btn cascade: live-invite window + accept-on-GET + glow handoff; my-buds tooltip clamp + row hover/lock — TDD
Fixes the Bill Bud invite cascade so the sea sub-btn actually lights + leads
to the bud's my_sea, and gives the My Buds row tooltip viewport clamping +
hover/lock styling.

SeaInvite.invitee_access_open (gameboard/models.py): new invitee-facing
access window — a non-terminal invite (PENDING/ACCEPTED) within 24h of being
proffered OR within 24h of the invitee's last gate token deposit. Re-arms on
each deposit; DECLINED/LEFT/EXPIRED stay shut. Distinct from is_expired
(which only models the PENDING lapse). 8 UTs.

bud_page (billboard/views.py): sea_btn_active / sea_first_draw_pending now key
on invitee_access_open across PENDING + ACCEPTED, not PENDING-only. Old design
darkened the btn the instant the user accepted, so they could never reach the
bud's sea from here post-accept — that was the red .fa-ban the user saw. ITs
updated: accepted-within-window now lights; added stale-accepted-dark +
recent-deposit-relights cases.

my_sea_visit (gameboard/views.py): accept-on-GET — a still-pending, non-expired
invite from the owner to the visitor is accepted implicitly on arrival (the
sea-btn cascade + @mailman post-attribution anchor both land here, so the click
IS the acceptance). Previously PENDING → 403, so the cascade dead-ended. ITs:
pending-invitee now auto-accepts (200); expired-pending still 403s; stranger
still 403s.

bud.html: burger → sea_btn glow-handoff machine (the my_sea.html cascade minus
the spread-modal stage) so the glow rides the affordance chain to the click
target; active sea click clears glow, preserves .active, navigates.

my-buds-tooltip.js: clamp the position:fixed #id_tooltip_portal to the viewport
on row-lock — same 1rem-inset shape as game-kit.js / sky-wheel.js / wallet.js
(measure after .active, clamp left, prefer above / flip below). Reset on clear.

_billboard.scss: .bud-entry hover + .row-locked highlight (rows aren't
.row-3col so the existing rule missed them) — fill --secUser, flip the
--terUser handle to --quiUser, trailing title to readable --priUser.

520 billboard+gameboard ITs/UTs green; affected sea-btn-cascade FT green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 11:36:25 -04:00
feat: import Minchiate Fiorentine 1860-1890 deck assets (98 PNGs, alpha-channel transparent bg) + naming convention v2 + pngquant optimization tooling. Public-domain 1860-1890 lithograph scans sourced from Wikimedia (single download series + trump 11 Il Gobbo individually-sourced from same era series); user removed white backgrounds in Photoshop to leave irregular card-shape with transparent canvas. Filenames v2-conformant per [[reference-card-image-naming-convention]] (revised from v1 of 2026-05-24): deck slug carries -1860-1890 publication-year suffix so future Minchiate Fiorentine variants from different publishers/eras coexist cleanly; courts use rank-number-prefix (batons-11-page not batons-page) for linear sort key; trumps carry both numeric rank AND italian-name suffix (trumps-01-papa-uno, trumps-11-il-gobbo) for forensic identification across variant decks the user plans to sell. Il Matto (unnumbered Fool in Minchiate tradition) assigned rank 00 to give it a sortable position. Five trump filenames had elided-apostrophe slugs restored from the download source (-lacqua-l-acqua etc.). Card-back at <deck-slug>-back.png sorts alphabetically before all suit categories — no separate card-back/ subdir needed. pngquant 2.17.0 installed at C:\Users\adamc\AppData\Local\Programs\pngquant\, added to user PATH (effective next session) for future deck imports; ran with --quality=65-85 --speed=1 --strip --skip-if-larger for 57.6% size reduction (86.6 MB → 36.7 MB total, 935 KB → 383 KB avg). Second pass at --quality=40-65 hit pngquant's floor (only 0.5% further reduction — re-quantizing an already-quantized image has little headroom). Il Gobbo from Wikimedia was a dimensional outlier (1426x2366 vs siblings ~620x1024) — resized via System.Drawing HighQualityBicubic to 620x1029 before optimization. Format32bppArgb alpha channel verified intact across samples after optimization pass. Visually validated by user: cards must fill entire screen before any pixelization visible. Sprint A precursor — DeckVariant.has_card_images toggle + image-rendering template branch per [[project-image-based-deck-face-rendering]] follows in subsequent commits, will consume these assets in 6 surfaces (my_sign, my_sea, both billboard applets, room, game_kit). Asset set also unblocks downstream Sprint C+B [[project-deck-segment-model]] (admin form will require image upload + enforce naming convention) and Sprint D [[project-card-deck-icon]] (uses -back.png as the deck-stack icon's repeating card-face). Future: when Sprint B's admin form ships, wire pngquant into an optimize_card_images management command so admin uploads auto-optimize on save. Gitignore line src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/ dropped — v1 staging dir deleted (was only ever the rename-staging set; superseded by v2-named optimized set). Total disk delta: +36.7 MB binary content. No code changes — pure asset + convention import
2026-05-24 22:39:21 -04:00
2026-01-13 20:58:25 -05:00
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