my-sea: seated chairs settle to --secUser; owner sees all seated members; gear menu column; visit hex scales — TDD
Four my-sea / my_sea_visit fixes from user feedback. 1. Seated-chair snap-back: `.my-sea-landing .table-seat.seated .fa-chair` forced PERMANENT --terUser + --ninUser glow, out-specifying _room.scss's --secUser settle — so a seated chair eased in (the .seat-just-seated flare) then SNAPPED back to the glow. Removed it; the steady look is now the _room.scss --secUser as spec'd. The viewer's --self marker moves off the chair onto the position label so the chair can rest at --secUser. 2. Owner multi-seat: my_sea.html's landing rendered a hardcoded 1C-only seat loop, so the owner only ever saw herself even after refresh. It now renders the shared `_my_sea_seats(request.user)` ring — owner 1C + present visitors 2C-6C — the same list the spectator + broadcasts use. (Live owner-side push is a follow-on; this fixes the on-refresh case.) 3. Gear sea menu: NVM + BYE laid out in a ROW because the BYE form is display:contents + applets.js force-sets the menu to display:block on open (can't flex the menu itself). Wrap them in the shared `.menu-btns` flex container and override it to a COLUMN in portrait / ROW in landscape (DRY — same container the room/applet menus use). 4. Visit hex scale: my_sea_visit didn't load room.js, so scaleTable() never ran and the table-hex rendered unscaled (unlike the owner's my_sea). Load room.js on the visit page too. 62 gameboard ITs (gear NVM + owner-seat + visit) green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -386,6 +386,9 @@ def my_sea(request):
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# `.fa-circle-check` on the landing's 1C chair (user-spec 2026-05-29);
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# a DEL'd row at GATE VIEW (empty hand, no paid credit) reads unseated.
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"seat1_seated": hand_non_empty or show_paid_draw,
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# The owner's landing hex shows present visitors too (2C-6C), not just
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# 1C — the same `_my_sea_seats` ring the spectator + broadcast use.
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"seats": _my_sea_seats(request.user),
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"show_picker": show_picker,
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"show_cont_draw": show_cont_draw,
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# Sub-btn .active flag for the burger fan — Sea sub-btn lights up
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@@ -86,6 +86,16 @@
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#id_billboard_applet_menu { @extend %applet-menu; }
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#id_billscroll_menu { @extend %applet-menu; }
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#id_my_sea_menu { @extend %applet-menu; }
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// My-Sea gear menu — stack its btns (NVM + BYE) in a COLUMN in portrait,
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// matching the room gear menu's vertical feel; flips to a ROW in landscape
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// (handled in the landscape block below). The menu itself can't be flexed —
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// applets.js force-sets inline `display: block` on open — so this overrides
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// the shared `%applet-menu .menu-btns` row to a column (margin-top reset since
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// the My-Sea menu has nothing above the btns). 2026-05-30.
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#id_my_sea_menu .menu-btns {
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flex-direction: column;
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margin-top: 0;
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}
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#id_bud_menu { @extend %applet-menu; }
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// Page-level gear buttons — fixed to viewport bottom-right
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@@ -163,6 +173,10 @@
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bottom: auto;
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left: auto;
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}
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// Landscape: the My-Sea gear menu lays its btns out in a ROW (space is
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// tight vertically), reverting the portrait column above.
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#id_my_sea_menu .menu-btns { flex-direction: row; }
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}
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// ── Applet box visual shell (reusable outside the grid) ────
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@@ -293,19 +293,14 @@ body.page-gameboard {
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grid-column: 1;
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}
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// Seated chair (post-FREE DRAW). Visual transition mirrors
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// `.table-seat.active .fa-chair` from _room.scss line 626 —
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// --terUser color + --ninUser drop-shadow glow — but uses a stable
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// `.seated` class (semantically distinct from `.active`: active =
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// current turn in a multi-user room; seated = draw-locked occupant
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// in this solo-flow). _room.scss line 596 makes the colour change
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// a 0.6s ease transition so the chair animates rather than snaps.
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// Status icon (.position-status-icon) colour swap fa-ban red →
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// fa-circle-check green is handled by _room.scss lines 615-616.
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.table-seat.seated .fa-chair {
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color: rgba(var(--terUser), 1);
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filter: drop-shadow(0 0 4px rgba(var(--ninUser), 1));
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}
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// NOTE: the steady seated-chair look is owned by `_room.scss`'s
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// `.table-seat.seated .fa-chair` (--secUser, no glow) — the one-shot
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// --terUser/--ninUser flare is the transient `.seat-just-seated`
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// animation (my-sea-seat-flare, 2s forwards). An earlier `.my-sea-landing`
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// override here forced the seated chair to PERMANENT --terUser + glow,
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// which snapped back after the flare settled (it out-specified the
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// _room.scss settle) — removed 2026-05-29 so a seated chair eases in then
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// rests at opaque --secUser as spec'd.
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}
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// Picker phase bg — `--duoUser` matches the table hex's interior so
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@@ -640,9 +640,11 @@ html:has(.gate-backdrop) .position-strip .gate-slot button { pointer-events: aut
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&.seat-just-seated .fa-chair {
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animation: my-sea-seat-flare 2s ease forwards;
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}
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// The viewer's own occupied seat on the multi-seat spectator hex — a
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// subtle --terUser tint so they can pick themselves out of 2C–6C.
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&.table-seat--self .fa-chair {
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// The viewer's own occupied seat on the multi-seat spectator hex — tint
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// the position LABEL (2C…) --terUser so they can pick themselves out,
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// WITHOUT recolouring the chair (which must rest at the steady --secUser
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// seated look, not the flare colour). 2026-05-29.
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&.table-seat--self .seat-position-label {
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color: rgba(var(--terUser), 1);
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}
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@@ -39,18 +39,23 @@ window.mySeaGuardedNav = window.mySeaGuardedNav || function (e, url) {
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};
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</script>
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<div id="id_my_sea_menu" style="display:none">
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<button type="button" class="btn btn-cancel" onclick="mySeaGuardedNav(event, '{{ nvm_url }}')">NVM</button>
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{# Spectator-only BYE (Phase B) — drops presence (status=LEFT, frees seat #}
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{# 2C, kills voice). Rendered below NVM only when the caller passes a #}
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{# `leave_url`; the owner's pages never do, so their menu is unchanged. #}
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{% if leave_url %}
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<form method="POST" action="{{ leave_url }}" style="display:contents">
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{% csrf_token %}
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{# BYE is an explicit leave — forget the room so the destination page #}
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{# (and any return to my_sea) doesn't auto-rejoin the dropped call. #}
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<button type="submit" id="id_my_sea_bye_btn" class="btn btn-abandon"
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onclick="if(window.mySeaVoiceForget)window.mySeaVoiceForget()">BYE</button>
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</form>
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{% endif %}
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{# `.menu-btns` is the flex container the shared %applet-menu styles — #}
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{# column in portrait / row in landscape (the menu itself can't be flexed #}
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{# since applets.js force-sets display:block on open). #}
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<div class="menu-btns">
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<button type="button" class="btn btn-cancel" onclick="mySeaGuardedNav(event, '{{ nvm_url }}')">NVM</button>
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{# Spectator-only BYE (Phase B) — drops presence (status=LEFT, frees seat #}
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{# 2C, kills voice). Rendered below NVM only when the caller passes a #}
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{# `leave_url`; the owner's pages never do, so their menu is unchanged. #}
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{% if leave_url %}
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<form method="POST" action="{{ leave_url }}" style="display:contents">
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{% csrf_token %}
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{# BYE is an explicit leave — forget the room so the destination page #}
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{# (and any return to my_sea) doesn't auto-rejoin the dropped call. #}
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<button type="submit" id="id_my_sea_bye_btn" class="btn btn-abandon"
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onclick="if(window.mySeaVoiceForget)window.mySeaVoiceForget()">BYE</button>
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</form>
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{% endif %}
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</div>
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</div>
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{% include "apps/applets/_partials/_gear.html" with menu_id="id_my_sea_menu" %}
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@@ -86,19 +86,26 @@
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</div>
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</div>
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</div>
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{% for n in "123456" %}
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{# Chair-position labels (1C-6C). No roles in #}
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{# my-sea (this is the solo draw flow); using #}
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{# `.seat-position-label` instead of the room's #}
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{# `.seat-role-label` to keep the no-role #}
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{# semantics clean. `.position-status-icon` + #}
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{# `.fa-ban` are unchanged — already role- #}
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{# agnostic in _room.scss. #}
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<div class="table-seat{% if n == '1' and seat1_seated %} seated{% endif %}" data-slot="{{ n }}"{% if n == '1' and seat1_seated %} data-seat-token="owner-{{ request.user.id }}-{{ active_draw.id }}"{% endif %}>
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<i class="fa-solid fa-chair"></i>
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<span class="seat-position-label">{{ n }}C</span>
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<i class="position-status-icon fa-solid {% if n == '1' and seat1_seated %}fa-circle-check{% else %}fa-ban{% endif %}"></i>
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</div>
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{# Owner 1C + present visitors 2C-6C — the shared #}
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{# `_my_sea_seats` ring, so the owner sees who's #}
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{# seated at her table, not just herself. The FREE #}
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{# DRAW client-side transition still targets #}
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{# `.table-seat[data-slot="1"]`. `.position-status- #}
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{# icon` / `.fa-ban` are role-agnostic in _room.scss. #}
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{% for seat in seats %}
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{% if seat.present %}
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<div class="table-seat seated" data-slot="{{ seat.n }}" data-seat-token="{{ seat.token }}">
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<i class="fa-solid fa-chair"></i>
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<span class="seat-position-label">{{ seat.label }}</span>
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<i class="position-status-icon fa-solid fa-circle-check"></i>
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</div>
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{% else %}
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<div class="table-seat" data-slot="{{ seat.n }}">
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<i class="fa-solid fa-chair"></i>
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<span class="seat-position-label">{{ seat.label }}</span>
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<i class="position-status-icon fa-solid fa-ban"></i>
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</div>
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{% endif %}
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{% endfor %}
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</div>
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</div>
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@@ -81,6 +81,10 @@
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{% endblock content %}
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{% block scripts %}
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{# room.js's scaleTable() fits the table-hex scene to the aperture — #}
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{# same as the owner's my_sea (which loads it too); without it the visit #}
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{# hex renders unscaled. #}
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<script src="{% static 'apps/epic/room.js' %}"></script>
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<script src="{% static 'apps/gameboard/my-sea-seats.js' %}"></script>
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<script src="{% static 'apps/epic/burger-btn.js' %}"></script>
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{# Voice-affordance glow/pulse machine — keys on the voice sub-btn's #}
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