Disco DeDisco 6799749ede my-sea voice: guard before NVM disconnects voice + harden mute (honor pre-stream mute) — TDD
Phase 4 of the my-sea voice batch (user-spec 2026-05-29).

── Voice-disconnect guard (item 6, the achievable slice) ──
Every my-sea navigation is a full page reload, which tears the WebRTC mesh
down — so voice can't literally persist across a reload without an SPA-style
no-reload nav (a separate, larger refactor, deferred). What ships now: the
gear-menu NVM warns before dropping the call.

- _my_sea_gear.html: the NVM routes through an inline, dependency-free
  `mySeaGuardedNav(event, url)`. When voice is LIVE (VoiceRoom.localStream) AND
  the target leaves my_sea (`url` has no `/my-sea`), it pops the shared guard
  portal — "Leave the Sea? You'll disconnect from voice." — before navigating;
  confirm proceeds, dismiss stays. NVMs that stay within my_sea, or any nav
  with no live mic, go straight through. Covers all NVMs (owner my_sea, the
  gatekeeper, the spectator) since they all include this partial.

── Bug B: desktop mute (mute robustness) ──
- voice-mesh.js: extracted `_applyMute()` and call it from join (post-
  getUserMedia) as well as toggleMute. On desktop the first join pops a mic-
  permission prompt; a mute toggled while that prompt is open used to be lost
  because the stream didn't exist yet — re-applying after it resolves makes the
  mute stick. Teardown resets `muted=false` so a rejoin starts clean.
- voice-glow.js: setVoiceState now syncs the voice btn's own flags
  (.in-call / .muted / dataset.inCall) to the mesh truth, so a rejoin starts
  clean and the glow's DOM fallback can't get stuck "live".

Tests: +5 VoiceMeshSpec mute specs (incl. the pre-stream-mute Bug-B case);
+2 NVM-guard FTs (warn when live / pass through when not); 3 gear-NVM ITs
updated for the mySeaGuardedNav markup. 286 gameboard ITs + 433 Jasmine specs
green.

Note: true cross-view voice persistence (no-reload within-my_sea nav) + the
desktop-mute live confirmation remain to verify on staging w. Redis up.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 21:22:21 -04:00
feat: import Minchiate Fiorentine 1860-1890 deck assets (98 PNGs, alpha-channel transparent bg) + naming convention v2 + pngquant optimization tooling. Public-domain 1860-1890 lithograph scans sourced from Wikimedia (single download series + trump 11 Il Gobbo individually-sourced from same era series); user removed white backgrounds in Photoshop to leave irregular card-shape with transparent canvas. Filenames v2-conformant per [[reference-card-image-naming-convention]] (revised from v1 of 2026-05-24): deck slug carries -1860-1890 publication-year suffix so future Minchiate Fiorentine variants from different publishers/eras coexist cleanly; courts use rank-number-prefix (batons-11-page not batons-page) for linear sort key; trumps carry both numeric rank AND italian-name suffix (trumps-01-papa-uno, trumps-11-il-gobbo) for forensic identification across variant decks the user plans to sell. Il Matto (unnumbered Fool in Minchiate tradition) assigned rank 00 to give it a sortable position. Five trump filenames had elided-apostrophe slugs restored from the download source (-lacqua-l-acqua etc.). Card-back at <deck-slug>-back.png sorts alphabetically before all suit categories — no separate card-back/ subdir needed. pngquant 2.17.0 installed at C:\Users\adamc\AppData\Local\Programs\pngquant\, added to user PATH (effective next session) for future deck imports; ran with --quality=65-85 --speed=1 --strip --skip-if-larger for 57.6% size reduction (86.6 MB → 36.7 MB total, 935 KB → 383 KB avg). Second pass at --quality=40-65 hit pngquant's floor (only 0.5% further reduction — re-quantizing an already-quantized image has little headroom). Il Gobbo from Wikimedia was a dimensional outlier (1426x2366 vs siblings ~620x1024) — resized via System.Drawing HighQualityBicubic to 620x1029 before optimization. Format32bppArgb alpha channel verified intact across samples after optimization pass. Visually validated by user: cards must fill entire screen before any pixelization visible. Sprint A precursor — DeckVariant.has_card_images toggle + image-rendering template branch per [[project-image-based-deck-face-rendering]] follows in subsequent commits, will consume these assets in 6 surfaces (my_sign, my_sea, both billboard applets, room, game_kit). Asset set also unblocks downstream Sprint C+B [[project-deck-segment-model]] (admin form will require image upload + enforce naming convention) and Sprint D [[project-card-deck-icon]] (uses -back.png as the deck-stack icon's repeating card-face). Future: when Sprint B's admin form ships, wire pngquant into an optimize_card_images management command so admin uploads auto-optimize on save. Gitignore line src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/ dropped — v1 staging dir deleted (was only ever the rename-staging set; superseded by v2-named optimized set). Total disk delta: +36.7 MB binary content. No code changes — pure asset + convention import
2026-05-24 22:39:21 -04:00
2026-01-13 20:58:25 -05:00
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