6799749edea81fc98004afb3897768d7c049d27d
712 Commits
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6799749ede |
my-sea voice: guard before NVM disconnects voice + harden mute (honor pre-stream mute) — TDD
Phase 4 of the my-sea voice batch (user-spec 2026-05-29). ── Voice-disconnect guard (item 6, the achievable slice) ── Every my-sea navigation is a full page reload, which tears the WebRTC mesh down — so voice can't literally persist across a reload without an SPA-style no-reload nav (a separate, larger refactor, deferred). What ships now: the gear-menu NVM warns before dropping the call. - _my_sea_gear.html: the NVM routes through an inline, dependency-free `mySeaGuardedNav(event, url)`. When voice is LIVE (VoiceRoom.localStream) AND the target leaves my_sea (`url` has no `/my-sea`), it pops the shared guard portal — "Leave the Sea? You'll disconnect from voice." — before navigating; confirm proceeds, dismiss stays. NVMs that stay within my_sea, or any nav with no live mic, go straight through. Covers all NVMs (owner my_sea, the gatekeeper, the spectator) since they all include this partial. ── Bug B: desktop mute (mute robustness) ── - voice-mesh.js: extracted `_applyMute()` and call it from join (post- getUserMedia) as well as toggleMute. On desktop the first join pops a mic- permission prompt; a mute toggled while that prompt is open used to be lost because the stream didn't exist yet — re-applying after it resolves makes the mute stick. Teardown resets `muted=false` so a rejoin starts clean. - voice-glow.js: setVoiceState now syncs the voice btn's own flags (.in-call / .muted / dataset.inCall) to the mesh truth, so a rejoin starts clean and the glow's DOM fallback can't get stuck "live". Tests: +5 VoiceMeshSpec mute specs (incl. the pre-stream-mute Bug-B case); +2 NVM-guard FTs (warn when live / pass through when not); 3 gear-NVM ITs updated for the mySeaGuardedNav markup. 286 gameboard ITs + 433 Jasmine specs green. Note: true cross-view voice persistence (no-reload within-my_sea nav) + the desktop-mute live confirmation remain to verify on staging w. Redis up. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b021d8017c |
my-sea voice: voice-btn glow/pulse state machine (sea-precedence, pulse-while-alone, 2x on 2nd party) — TDD
Phase 3 of the my-sea voice batch (user-spec 2026-05-29). A --quaUser/--ninUser
glow + pulse machine for the burger btn + its voice sub-btn, driven by the
voice sub-btn availability (voice_active) + the live mesh state.
- voice-mesh.js: VoiceRoom gains a state-change hook — setOnStateChange(cb) +
peerCount() + _notify({inCall, peerCount, muted}), fired on join, every peer
add/drop, mute toggle, and teardown. No behaviour change without a subscriber
(VoiceMeshSpec stays green).
- voice-glow.js (new): the glow machine. PRE-JOIN nudge — burger glows when the
fan is closed (sea draw-nudge keeps burger precedence; voice reclaims it once
the sea glow clears), voice sub-btn glows when the fan opens. LIVE — the glow
PULSES on whichever surface shows (voice sub-btn fan-open, burger fan-closed):
base 2s cadence while alone, doubled (.voice-pulse--fast) once a 2nd party
connects (equalizer stand-in; a true volume-reactive equalizer is a live-only
enhancement). Class writes are reconciled (idempotent) so the burger-class
MutationObserver doesn't feed back on itself.
- _burger.scss: .voice-glow + @keyframes voice-pulse + .voice-pulse(--fast).
- loaded on my_sea.html + my_sea_visit.html (after burger-btn.js).
- VoiceGlowSpec.js (18 specs) + registered in SpecRunner; MySeaSeatsSpec flare
window updated 1.5s → 2s (Phase 2 bump). 428 Jasmine specs green.
Live-verify on staging: the actual glow colours/cadence + the equalizer
upgrade (item 5) and disconnect states (item 7) land in later phases.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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7bd8e3256a |
my-sea spectator: render owner's draw as the identical interactive cross stage; owner seated in 1C when paid OR drawn — TDD
Phase 1 + 2 of the my-sea spectator/voice batch (user-spec 2026-05-29). ── Phase 1: spectator VIEW DRAW parity ── The visitor's VIEW DRAW rendered _my_sea_readonly_draw.html — a flat `.my-sea-scroll` strip that, out of its applet context, blew a single card up to fill the viewport. It now renders the SAME `.my-sea-cross` picker + `_sea_stage` modal the owner sees, populated from the owner's draw, read-only but fully interactive (click card → magnified stage, hover, SPIN, FYI). No FLIP / DEL / AUTO DRAW / deck-stacks / spread combobox — the visitor watches. - `_saved_by_position(saved_hand)` extracted as a shared helper (owner picker + spectator render build the IDENTICAL cross); my_sea refactored onto it. - my_sea_visit context gains `saved_by_position`, `label_by_position`, `default_spread`, and the OWNER's `sea_deck_data` (so sea.js resolves each clicked slot's full card face for the stage). - new `_my_sea_visit_cross.html` mirrors the owner cross + includes `_sea_stage` under `#id_sea_overlay`; my_sea_visit.html embeds the owner deck JSON + loads stage-card.js + sea.js + a trimmed seed IIFE (reconstructs SeaDeal's `_seaHand` from the filled slots so each card is clickable into the stage). - deletes the obsolete `_my_sea_readonly_draw.html`. ── Phase 2: owner 1C seating ── The owner is "seated" in 1C whenever committed to a draw cycle — paid for one (deposit reserved / paid-through credit) OR partially/completely drawn — not only once a card lands. Previously a paid-but-undrawn owner (the PAID DRAW landing) and the visitor's view of her showed the semi-opaque `.fa-ban` default. Seat 1C now carries persistent `.seated` + `.fa-circle-check` (sync on refresh; the one-shot flare just settles into it). - my_sea: new `seat1_seated = hand_non_empty or show_paid_draw`; my_sea.html seat 1C keys on it (class + data-seat-token + status icon). - my_sea_visit: `seat1_present = owner drawn OR owner paid` so the visitor sees the owner seated on the spectator hex under the same conditions. - seat flare bumped 1.5s → 2s (my-sea-seats.js GLOW_MS + _room.scss keyframe). Tests: +2 spectator-cross ITs, +1 spectator-cross FT (Phase 1); +4 owner-seat ITs, +2 visitor both-seated/owner-seated ITs, +1 owner-seating FT (Phase 2). 286 gameboard ITs/UTs green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1ac380dfc5 |
my-buds async add: insert new row before .applet-list-buffer, not after — keeps spacer last
`_appendBudEntry` queried `.bud-entry-buffer` (a class that doesn't exist — the shell renders `.applet-list-buffer`), so the lookup missed and the row fell through to appendChild, landing BELOW the trailing spacer <li> and leaving a visible gap between the list and the new bud. Query the real class so the new row inserts before the spacer. FT now asserts the buffer stays last-child. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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af8452f22d |
my-buds async add: render full row (anchor + the <Title> + data-tt-* attrs) so the appended entry's tooltip isn't empty — TDD
Adding a bud appended a stripped `@handle`-only <li> — no `applet-list-entry` class, no bud-page anchor, no ` the <Title>` span, no data-tt-* attrs — so the new row rendered without its title and its tooltip came up empty next to the server-rendered rows above it. - add_bud (billboard/views.py) — bud payload now carries `at_handle` (server- computed; the client can't replicate at_handle's truncate_email fallback for username-less buds) + `title` (active_title_display). IT asserts both. - _bud_add_panel.html `_appendBudEntry` — rebuilt to mirror _my_buds_item.html exactly: both classes, data-tt-title/description/email/shoptalk, the bud-name anchor into /billboard/buds/<id>/, and the trailing ` the <Title>`. New FT pins the regression: appended row carries the attrs + anchor + title and its portal populates non-empty on row-lock. AddBudViewTest + append FT green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3bf35ad539 |
remove dead my-sea invite accept/decline endpoints — acceptance is now implicit on bud-page sea-btn visit (accept-on-GET)
The @mailman Post's OK/BYE block + _invite_actions.html were dropped by the
bud-landing-page sprint; with accept-on-GET on my_sea_visit shipped in
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f5ee83be0a |
bud page sea-btn cascade: live-invite window + accept-on-GET + glow handoff; my-buds tooltip clamp + row hover/lock — TDD
Fixes the Bill Bud invite cascade so the sea sub-btn actually lights + leads to the bud's my_sea, and gives the My Buds row tooltip viewport clamping + hover/lock styling. SeaInvite.invitee_access_open (gameboard/models.py): new invitee-facing access window — a non-terminal invite (PENDING/ACCEPTED) within 24h of being proffered OR within 24h of the invitee's last gate token deposit. Re-arms on each deposit; DECLINED/LEFT/EXPIRED stay shut. Distinct from is_expired (which only models the PENDING lapse). 8 UTs. bud_page (billboard/views.py): sea_btn_active / sea_first_draw_pending now key on invitee_access_open across PENDING + ACCEPTED, not PENDING-only. Old design darkened the btn the instant the user accepted, so they could never reach the bud's sea from here post-accept — that was the red .fa-ban the user saw. ITs updated: accepted-within-window now lights; added stale-accepted-dark + recent-deposit-relights cases. my_sea_visit (gameboard/views.py): accept-on-GET — a still-pending, non-expired invite from the owner to the visitor is accepted implicitly on arrival (the sea-btn cascade + @mailman post-attribution anchor both land here, so the click IS the acceptance). Previously PENDING → 403, so the cascade dead-ended. ITs: pending-invitee now auto-accepts (200); expired-pending still 403s; stranger still 403s. bud.html: burger → sea_btn glow-handoff machine (the my_sea.html cascade minus the spread-modal stage) so the glow rides the affordance chain to the click target; active sea click clears glow, preserves .active, navigates. my-buds-tooltip.js: clamp the position:fixed #id_tooltip_portal to the viewport on row-lock — same 1rem-inset shape as game-kit.js / sky-wheel.js / wallet.js (measure after .active, clamp left, prefer above / flip below). Reset on clear. _billboard.scss: .bud-entry hover + .row-locked highlight (rows aren't .row-3col so the existing rule missed them) — fill --secUser, flip the --terUser handle to --quiUser, trailing title to readable --priUser. 520 billboard+gameboard ITs/UTs green; affected sea-btn-cascade FT green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d87f26003b |
CI: wrap test-two-browser-FTs commands in _retry_failed.sh
Pipeline #351 hit a NoSuchWindowException / browsing-context-discarded flake on the LAST channels FT (test_first_done_polarity_sees_other_group_settling_message) — typical cumulative-Firefox-memory-pressure failure on a multi-browser test run as the 22nd in its bucket. Test passes locally and in isolation; no code regression. The other two FT stages (test-FTs-room, test-FTs-non-room) already route through `_retry_failed.sh`, which parses Django's FAIL:/ERROR: lines from stdout and re-runs only the failed labels. Wrapping the three two-browser-FTs commands (two-browser / sequential / channels tags) in the same script gives the channels suite the same flake recovery without slowing the happy path (first-run-green short-circuits to exit 0). Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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b563e96f82 |
RWS deck: flip has_card_images=True to light up image-mode rendering — TDD
The 79 resized + pngquant'd RWS card-face PNGs at cards-faces/english/rider-waite-smith/ are now in place (commit
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1e1a0a5ab8 |
deck images: resize Minchiate + RWS to 700px height + re-pngquant; drop orphan MySeaInviteAcceptanceLogTest — TDD
Card art was loading slowly enough on fast networks that animations were firing on empty <img> objects. Photoshop pass dropped both decks to 700px height (~50% linear from Minchiate's prior 1024px and ~57% from RWS's prior 1646px), then pngquant `--quality=65-85 --speed=1 --strip --skip-if-larger` reclaimed the per-pixel bit-rate cost of the fresh PSD save: Minchiate: 36.5 MB → 19.1 MB (avg 381 KB → 199 KB) [-48%] RWS: 76.3 MB → 15.8 MB (avg 989 KB → 205 KB) [-79%] Combined: 112.8 MB → 35 MB across 177 cards [-69%] RWS dropped the most because it was previously at 960×1646 vs Minchiate's 615×1024 — the higher source resolution had more room to give up. 700px height @ ~420px width is still 2× Retina coverage for the Sea Stage modal (the largest display surface at ~350px wide on desktop). No code change needed — `TarotCard.image_url` resolves the same filenames; the swap is purely on-disk. Drop `MySeaInviteAcceptanceLogTest` (whole class, single test_invitee_sees_invite_line_with_ok_bye method) from functional_tests/test_game_my_sea.py — orphaned by the bud landing page sprint that removed `.invite-ok-btn` / `.invite-bye-btn` / `.invite-actions` from the @mailman invite Line unconditionally. The salvageable "invites you to" prose assertion is now covered by functional_tests/test_bill_mailman_invite_post.py::MailmanPostStructureTest plus apps/billboard/tests/integrated/test_mail.py::LogSeaInviteTest::test_prose_interpolates_owner_handle_and_default_possessive. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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6cc11924e3 |
bud landing page: /billboard/buds/<id>/ + my_buds tooltip portal + @mailman post-attribution anchor — TDD
Replaces the @mailman invite Line's inline OK/BYE block w. a dedicated per-bud surface. Three new FTs (test_bill_bud_page, test_bill_my_buds_tooltip, test_bill_mailman_invite_post — landed red 2026-05-27 PM) drive: per-bud landing page rendering 4-btn apparatus + shoptalk textarea + invite-cascade glow handoff; my-buds row tooltip portal w. .tt-title/.tt-description/.tt-email/.tt-shoptalk/.tt-milestone slots; mailman Brief surfacing on any authenticated page-load via context processor + base.html JSON-script.
Models: new `BudshipNote(user, bud, shoptalk[CharField max=160], edited_at)` w. unique_together — per-relation personal note about a bud, never visible to the bud. Lazy-created on first shoptalk save so absence of a row reads as 'never edited' (drives .tt-milestone slot presence).
URLs (billboard): `buds/<uuid:bud_id>/` (bud_page), `buds/<uuid:bud_id>/shoptalk` (save_bud_shoptalk), `buds/<uuid:bud_id>/delete` (delete_bud).
Views: bud_page auto-adds the bud on first visit (mirrors share_post implicit-add); resolves `pending_invite` as non-expired PENDING SeaInvite(owner=bud, invitee=request.user) → drives `sea_btn_active` + `sea_first_draw_pending` flags that _burger.html already reads on my_sea + room. my_buds enriches each bud w. `.shoptalk_text` + `.milestone_dt` so the row template can render data-tt-* attrs without an extra template tag.
mail.py: INVITE_TEMPLATE now interpolates `owner_id` into an `<a class="post-attribution" href="/billboard/buds/{owner_id}/">{handle}</a>` wrapper around the owner's handle. post.html's existing safe-filter branch (gated on author username == 'mailman') passes it through unescaped. Removed the {% if line.sea_invite %} include path — _invite_actions.html left in place for archival.
Templates: new bud.html (header + shoptalk form + apparatus + gear + burger fan + sea_btn nav inline JS); new _bud_gear.html (NVM→my_buds, DEL→guard portal "Delete this bud?" → POST delete_bud); new _bud_tooltip.html (portal w. .tt-* slots); _my_buds_item.html wraps `@handle` in an anchor to bud_page + carries data-tt-* attrs + " the {{ active_title_display }}"; my_buds.html includes the tooltip portal + loads my-buds-tooltip.js.
JS: new my-buds-tooltip.js binds row clicks → .row-locked + populates #id_tooltip_portal from data-tt-* attrs; anchor clicks pass through to navigate; .tt-milestone is removed from DOM (not just emptied) when never-edited so the FT can distinguish absent vs cleared-after-edit.
SCSS: extend landscape gear-btn rule + #id_*_menu rule w. `.bud-page` + `#id_bud_menu` (otherwise gear-btn collided w. bud-btn in landscape on bud.html). Bump active burger sub-btn z-index to 1 so click hit-test picks the active sub-btn during the 0.25s fan arc-out animation (otherwise a later-in-DOM inactive btn obscured the active target during transition).
Cross-page Brief surface: new `mail_brief_payload` context processor injects the user's oldest unread MAIL_ACCEPTANCE Brief into every authenticated response; base.html renders the JSON-script + auto-fires Brief.showBanner. Mark-read still rides view_post's existing GET unread-flip — no new endpoint.
Pre-existing MySeaInvitePostRenderTest (test_sea_invite_views.py) inverted to match the new contract: the .invite-actions sweep is unconditional (PENDING / ACCEPTED / DECLINED all carry prose only); pinned the post-attribution anchor + bud-page href in its place.
1518 ITs green (1475 app ITs + 43 sprint ITs), 23 sprint FTs green (5 my_buds tooltip + 13 bud page + 5 mailman invite post). Jasmine specs from sprint plan deferred — FT coverage of burger-glow / row-lock / portal-populate paths suffices and the textarea blur-POST flow isn't implemented in this sprint (form is server-action only, save-on-blur AJAX is a follow-on).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
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c41cf7ed36 |
coturn: activate [coturn] inventory host (turn.earthmanrpg.me + v4/v6)
Uncomment + fill the [coturn] group so the play has a host to target (empty group was the 'no hosts matched' / 'no hosts to target' error). Secret stays vault-only — deliberately omitted from the host line (host_vars override group_vars). Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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68239ac5d4 |
coturn: wire COTURN_* into app env template (gamearray.env.j2)
COTURN_SHARED_SECRET={{ coturn_secret }} (vault) + literal host/realm. Only the shared secret is sensitive; it must equal the coturn droplet's static-auth-secret. Host/realm are public.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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c9a61e5614 |
coturn: optional dual-stack TURN via guarded coturn_public_ip6
Set coturn_public_ip6 in inventory to advertise IPv6 relay candidates (2nd external-ip) AND emit matching v6 denied-peer-ip ranges (::1, fe80::/10, fc00::/7) for SSRF parity with the v4 lockdown. Unset → byte-identical pure-IPv4 config as before, so it's zero-risk opt-in. Droplet now has IPv6 on; this makes the conf dual-stack-ready. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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41217d5438 |
my-sea voice Phase C: WebRTC mesh signaling app + TURN endpoint + voice-btn wiring + coturn infra — TDD
Phase C (final) of the my-sea invite → spectator → voice blueprint. Self- hosted WebRTC mesh voice, built room-general but wired for my-sea only; epic 6-seat rooms reuse the same consumer later (key on Room.id). Media never touches the server — only signaling is relayed. Built from the blueprint's distilled spec (disco-voice-mesh.pdf unreadable in-env: no poppler/pypdf). - C1: new apps/voice/ — RoomVoiceConsumer (AsyncJsonWebsocketConsumer): signaling-only relay (room group voice.<room_id> + per-peer peer.<uuid>; hello→present handshake, offer/answer/ice routed by target/source, left on disconnect). room_id is a STRING kwarg (mysea-<owner_id> now). _can_join gates: mysea → owner OR present invitee (token deposited, not left); epic UUID → seated gamer (later). routing.py ws/voice/<str:room_id>/; asgi.py aggregates epic + voice urlpatterns under AuthMiddlewareStack. voice-mesh.js: VoiceRoom client (getUserMedia AEC/NS/AGC, mesh RTCPeerConnection, newcomer-offers handshake, tuneOpus SDP munge = inbandfec+dtx+40kbps cap, mute via getAudioTracks().enabled), lazy-loaded. - C2: apps/api VoiceTURNCredentialsAPI at /api/voice/turn-credentials/ — coturn use-auth-secret REST scheme: username=<expiry>:<user_id>, credential=base64(HMAC-SHA1(username, COTURN_SHARED_SECRET)) + stun/turn iceServers + ttl. Authenticated-only. 4 ITs (HMAC shape, auth gate). - C3: settings COTURN_SHARED_SECRET / COTURN_TURN_HOST / COTURN_REALM / COTURN_TTL env block. - C4: #id_voice_btn wiring — _burger.html renders .active + data-room-id when voice_active; burger-btn.js bindVoiceBtn (active click → lazy-load voice-mesh.js → join / toggle-mute; inactive → existing 2-pulse flash). my_sea (owner) + my_sea_visit (spectator) views compute voice_active (open 24h window) + voice_room_id=mysea-<owner_id>; spectator page now includes the burger. 4 voice-context ITs. - C5: infra/coturn.conf.j2 (use-auth-secret, the external-ip footgun, relay port range, TLS 5349, peer-IP lockdown) + infra/coturn-playbook.yaml (dedicated droplet, PySwiss-style split: install coturn, template conf, ufw 3478/5349/49152-65535, systemd enable) + [coturn] inventory placeholder. *** Manual ops step: provision the droplet + fill inventory before voice works on staging/prod; CI/local need none of it. *** - C6: 8 channels ITs (@tag channels) — connect/auth/_can_join gate (owner, present invitee, stranger, not-present, anon) + hello/present handshake + offer routing + left-on-disconnect. Scope-injected; TransactionTestCase. - JS: VoiceMeshSpec.js (tuneOpus) + voice-mesh.js registered in SpecRunner. 1440 IT/UT green; voice channels IT + full Jasmine + voice-btn FT green. Voice infra is code-complete — provision the coturn droplet to go live. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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d0c39b51b6 |
my-sea spectator Phase B: seat-2C occupancy + visitor token gate + one-shot seated glow + gear BYE — TDD
Phase B of the my-sea invite → spectator → voice blueprint. An ACCEPTED invitee can watch the owner's my-sea read-only, deposit a token to occupy seat 2C (opening a 24h voice window for Phase C), and BYE out. Owner's my_sea.html is left structurally intact — the spectator gets a dedicated, simpler my_sea_visit.html; the read-only draw reuses the existing `latest_draw_slots` payload (no picker surgery). - B1: my_sea_visit(owner_id) spectator view — 403 unless an ACCEPTED SeaInvite(owner, request.user); owner bounced to their own my_sea. Context forces owner-only controls off (sea_btn_active=False, read_only=True); renders the table hex (1C owner / 2C visitor) + owner draw read-only. - B2: visitor gate — my_sea_visit_gate reuses my_sea_gate.html w. a spectator branch (titles the OWNER's Sea, INSERT posts to the visitor endpoint, bud-panel suppressed, gear NVM→visit + BYE). Single-step my_sea_visit_insert_token selects+debits the visitor's token (same priority chain) and records token_deposited_at + a 24h voice_until on the SeaInvite → seat 2C present. Center btn flips GATE VIEW → VIEW DRAW. - B3: spectator gear BYE — my_sea_visit_leave sets status=LEFT, left_at, clears voice_until (frees 2C, ends voice), redirects /gameboard/. _my_sea_gear.html gains a `leave_url`-gated BYE below NVM (owner pages pass no leave_url, so unchanged). - B-seat: one-shot "seated" glow per user-spec 2026-05-27 — new shared apps/gameboard/my-sea-seats.js: on first view (localStorage-gated by a per-occupancy data-seat-token) an occupied seat flares --terUser + --ninUser glow ~1.5s then settles to full-opacity --secUser (.fa-ban already swapped to .fa-circle-check). _room.scss adds .seated / .seat-just-seated + the my-sea-seat-flare keyframes (mirrors the room's .active→.role-confirmed handoff). Wired on BOTH the spectator page (load) and the owner page (load + on the FREE DRAW seat-1 transition). MySeaSeatsSpec.js Jasmine spec covers the gating + timed class removal. - B5: MySeaSpectatorFlowTest FT — accept → visit → GATE VIEW → deposit → VIEW DRAW + seat 2C seated. URLs: my-sea/visit/<uuid:owner_id>/ (+ /gate/, /insert, /leave). 470 IT/UT green; spectator FT + full Jasmine suite green. Phase C (WebRTC mesh voice + coturn droplet) next — the 24h voice_until window set here drives it. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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fb8563eed2 |
my-sea bud-invite Phase A: SeaInvite model + @mailman log + OK/BYE accept/decline — TDD
Phase A of the my-sea invite → @mailman → spectator → voice blueprint (magical-dancing-quasar.md). Pure Django; no new infra this phase (the coturn droplet lands in Phase C5). Mirrors the @taxman ledger shape throughout. - A1: SeaInvite model (gameboard) — single source of truth for a my-sea invite (owner / invitee / status / timestamps + OneToOne FK to its @mailman Line). is_expired / voice_active / is_present / expires_at properties; 12 UTs. created_at uses default=timezone.now (MySeaDraw precedent) for testable 24h expiry; a token deposit makes the invite non-expiring per spec. - A2: reserved @mailman system user — get_or_create_mailman + "mailman" added to RESERVED_USERNAMES + seed migration lyric/0015. Email domain confirmed w. user as mailman@earthmanrpg.local (matches adman/taxman). - A3: billboard KIND_MAIL_ACCEPTANCE on Post + Brief; extends the post_save unsolicited-line guard (_SYSTEM_AUTHOR_POST_KINDS) + migration billboard/0009. - A4: apps/billboard/mail.py log_sea_invite — appends one interactive Line + invitee Brief on the invitee's "Acceptances & rejections" Post, links the Line back onto the SeaInvite; "Listen!—@owner invites you to {poss} drawing table" prose via at_handle + resolve_pronouns. Unregistered invitee no-ops. - A5: post.html renders OK .btn-confirm / BYE .btn-abandon (PENDING) or a status badge (ACCEPTED / DECLINED / LEFT / EXPIRED) from line.sea_invite.status via new _partials/_invite_actions.html; 'mailman' added to the system-author |safe + read-only-input + bud-panel-suppression branches. - A6: real my_sea_invite (replaces the coming-soon stub) — resolves recipient, dedups outstanding PENDING/ACCEPTED, creates SeaInvite + logs the @mailman line; new my_sea_invite_accept / my_sea_invite_decline endpoints (invitee-only, redirect back to the invite-log Post; accept links invitee FK + stamps accepted_at). 16 ITs. - A7: updated MySeaBudBtnInviteTest (stub→real invite) + new MySeaInviteAcceptanceLogTest FT (invitee opens their log Post, sees the line + OK/BYE). Both green. 457 IT/UT green. Phase B (invitee spectator seat-2 + visitor token gate) + Phase C (WebRTC mesh voice + coturn droplet) to follow. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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1c799d35ca |
room-stage FTs: realign 4 fails to new my-sea NVM + spread-modal + landscape kit-bag UX — TDD
CI #346 test-FTs-room had 4 consistent fails (failed on both the first run AND the retry, so real, not flakes). All 4 are test-side — the shipped features are correct; the FTs lagged behind deliberate UX changes + a race they never needed to depend on. test_game_my_sea.py - test_nvm_navigates_back_to_gameboard → renamed test_nvm_navigates_back_to_ my_sea_hex; asserts /gameboard/my-sea/$ now. NVM on the gatekeeper navigates to the table hex, not out to /gameboard/ (changed |
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c30b63cd5d |
burger Sea sub-btn: first-draw --priYl glow handoff (phase 3/3) — TDD
Final slice of the Sea sub-btn rollout (phase 1 = .active wiring 3ae85b9; phase 2 = modal extraction + CONT DRAW
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a39053d3f6 |
CI #345 fixes: bud-kit mutual exclusion test → portrait viewport; carte sign-gate-brief wait → wait_for_slow
Two CI #345 failures addressed: ## test_bud_active_fades_kit_btn (test_core_bud_btn.py) Real regression — earlier sprint scoped `html.bud-open #id_kit_btn { opacity: 0 }` to `@media (orientation: portrait)` (in `_bud.scss`) because in landscape kit_btn sits at the TOP of the right sidebar + bud_panel slides across the BOTTOM, no visual conflict. The default CI landscape viewport (1366x900) rendered the fade rule inert → the kit_btn stayed at opacity 1 → assertEqual(opacity, 0.0) failed. Fix: `BudKitMutualExclusionTest.setUp` now resizes to portrait (800x1200) so the fade rule actually fires. Both `test_bud_active_fades_kit_btn` + `test_kit_active_fades_bud_btn` now exercise the rule in the orientation where it lives. ## test_carte_blanche_equip_and_multi_slot_gatekeeper (test_trinket_carte_blanche.py) CI flake — the test waits up to 10s (`wait_for` default) for `.my-sea-sign-gate-brief` to appear after navigating to /gameboard/. Under CI contention the Brief's DOM-ready handler can land past 10s; CI #345 hit a NoSuchElement timeout. The screendump confirmed the Brief WAS in the DOM, just past the wait window. Fix: bump that one wait to `wait_for_slow` (60s ceiling). Same pattern used elsewhere (Jasmine spec runner, sig select countdown). ## Verification Both fixed tests green locally. No model / view / template touches. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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6fbeed78d8 |
burger Sea sub-btn: spread-form modal + relocated deck stacks + mid-draw CONT DRAW escape — TDD (phase 2/3)
Second slice of the Sea sub-btn rollout (phase 1 = .active wiring in 3ae85b9; phase 3 = --priYl glow handoff to come).
## Spread modal (#id_sea_spread_modal)
`templates/apps/gameboard/my_sea.html` — `.sea-form-col` (spread combobox + AUTO DRAW + DEL btns) now lives inside `<div id="id_sea_spread_modal" class="my-sea-spread-modal" hidden>`. Hidden by default; opens on #id_sea_btn click (per the inline `<script>` block). The deck stacks (`.sea-stacks` + `.sea-stacks-label`) are extracted to a new `.my-sea-stacks-wrap` sibling that stays visible on the page so the FLIP affordance remains usable while the modal is closed.
## Modal SCSS
`static_src/scss/_gameboard.scss`:
- `.my-sea-spread-modal` — position:fixed inset:0; z-index:320 (above all corner btns); pointer-events:none w. children opting back in. `&[hidden]` makes it explicit that the closed state stays display:none.
- `.my-sea-spread-modal__backdrop` — full-viewport semi-transparent w. backdrop-filter blur; pointer-events:auto so click-outside closes.
- `.my-sea-spread-modal__panel` — opaque card, border + shadow, max-width:90vw. `.sea-form-col` inside drops its fixed 16rem width + uses min-width.
- `.my-sea-stacks-wrap` — position:absolute bottom:4.5rem right:1rem (clear of bud/burger); z-index:5 (above .my-sea-cross, below modal).
## Modal JS
`templates/apps/gameboard/my_sea.html` — new inline `<script>` at the bottom owns:
- `#id_sea_btn` click → opens modal (guarded on `.active` so the burger-btn.js inactive-flash handler still runs for inactive sub-btns).
- Escape key → close.
- Backdrop click → close.
- `#id_guard_portal .guard-yes` click (delegated) → close. This is the key UX detail user-spec'd: AUTO DRAW + DEL both open a guard portal that positions itself against the visible action/del btn — closing the modal on the btn click itself would dump the portal at (0,0). Closing on guard OK instead means the portal positions correctly + the modal closes only when the action is confirmed. NVM (`.guard-no`) leaves the modal up so the user can retry.
Also `apps/epic/static/apps/epic/burger-btn.js` — delegated fan click now closes the burger fan when an ACTIVE sub-btn is clicked (was: no-op for active). The per-page sub-btn handler runs in target phase BEFORE the fan-bubble handler, so the action kicks off w. a clean visual.
Client-side `.active` sync: server renders sea_btn inactive on the landing page (show_picker=False there). The DRAW SEA → picker transition is client-side (no re-render), so the IIFE in my_sea.html now flips `seaBtn.classList.add('active')` at the same SEAT_ANIM_MS moment data-phase swaps to 'picker'. Sea_btn stays `.active` for the rest of the picker phase, INCLUDING after hand_complete — DEL + GATE VIEW both live inside the modal + the user needs them accessible (earlier iteration deactivated on hand_complete; reverted on user feedback).
## Mid-draw NVM → CONT DRAW (apps/gameboard/views.py + my_sea.html)
Earlier iteration's gear-menu NVM nav-backed to `/gameboard/my-sea/` mid-draw, but the server's `hand_non_empty` branch re-rendered the picker on the next GET — looping the user right back into the spread. New `?phase=landing` escape hatch:
- `views.py`: `force_landing = request.GET.get('phase') == 'landing'`; `show_picker = (hand_non_empty or (phase_param and show_paid_draw)) and not force_landing`. New context var `show_cont_draw = force_landing and active_draw and not active_draw.is_hand_complete`.
- `my_sea.html` landing: new `{% if show_cont_draw %} CONT DRAW {% elif show_paid_draw %} ... ` branch on the table-center action-btn. CONT DRAW is an `<a href="{% url 'my_sea' %}">` (plain navigation, no `?phase=landing` so the next GET falls through to the hand_non_empty picker branch).
- `my_sea.html` gear include: picker phase passes `nvm_url={% url 'my_sea' %}?phase=landing` so the gear NVM exits to the landing-with-CONT-DRAW state instead of looping back into the picker.
## Tests
`apps/gameboard/tests/integrated/test_views.py` — 4 ITs added/updated:
- `test_sea_btn_stays_active_when_hand_complete` (replaced the prior "returns to inactive" assertion — sea_btn now stays active per user spec).
- `test_gear_nvm_navs_to_my_sea_landing_on_picker_phase` (updated URL to include `?phase=landing`).
- `test_force_landing_renders_cont_draw_btn_mid_draw` (NEW) — verifies CONT DRAW renders + FREE DRAW absent.
- `test_force_landing_hides_cont_draw_when_no_active_draw` (NEW) — regression guard: sig'd user w. no draw still sees FREE DRAW.
- `test_force_landing_hides_cont_draw_when_hand_complete` (NEW) — CONT DRAW absent for completed hands.
`functional_tests/test_game_my_sea.py` — new module-level `_open_spread_modal(test)` helper + applied to 7 tests that touch in-modal selectors (combobox / action_btn / del):
- `MySeaSpreadFormTest.test_picking_spread_swaps_data_spread_and_position_visibility`
- `MySeaSpreadFormTest.test_per_spread_position_labels_render_and_update`
- `MySeaCardDrawTest.test_action_btn_transitions_to_gate_view_on_hand_complete` (also: close modal before manual FLIP draws, use innerText for hidden-element text checks)
- `MySeaCardDrawTest.test_auto_drawn_slots_can_reopen_stage_modal_on_click`
- `MySeaCardDrawTest.test_form_col_renders_decks_lock_hand_del_and_reversal_pct`
- `MySeaLockHandTest.test_del_click_opens_shared_guard_portal`
- `MySeaLockHandTest.test_del_confirm_clears_hand_and_returns_to_gate_view_landing`
JS .click() is used inside `_open_spread_modal` (not Selenium .click) because the fan sub-btns spend ~0.25s mid-animation stacked at the burger centre — Selenium would hit a click-intercept by whichever sub-btn is z-topmost during the transform.
## Verification
All 1370 IT+UT green (+5 new MySeaViewTest, +1 from earlier phase 1 carry-over). 7 updated FTs green when re-run together.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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3ae85b962b |
burger sea sub-btn: wire .active = show_picker and not hand_complete (phase 1/3) — TDD
First slice of the "Sea sub-btn opens the spread modal" feature push.
## Server (apps/gameboard/views.py)
`my_sea` view now passes `sea_btn_active = show_picker and not hand_complete` in context. Picker phase w. cards still to draw → True; landing / sign-gate / hand-complete states → False. The condition mirrors the AUTO-DRAW-vs-GATE-VIEW state machine — sea_btn lights up exactly when AUTO DRAW is the live action btn, returns to inactive at the same moment AUTO DRAW becomes GATE VIEW + the deck FLIP gains .btn-disabled.
## Template (_partials/_burger.html)
`#id_sea_btn` conditionally renders the `.active` class:
```
<button id="id_sea_btn" type="button" class="burger-fan-btn{% if sea_btn_active %} active{% endif %}" ...>
```
Per the burger sub-btn CSS that landed in
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5cade51d03 |
my-sea gear NVM: gatekeeper + picker nav-back to table hex instead of ejecting to gameboard — TDD
User-spec'd 2026-05-26: the gear menu's NVM was always nav-backing to /gameboard/ from every my-sea state, which ejects the user one step further than they want when bailing on the gatekeeper or the spread/crucifix picker. Both should nav-back to the my-sea TABLE HEX (the landing) — one step back, not all the way out.
## templates/apps/gameboard/_partials/_my_sea_gear.html
Now takes an optional `nvm_url` context variable; falls back to `{% url 'gameboard' %}` when unset. The onclick handler reads `{{ nvm_url }}` so callers can override per-page.
## templates/apps/gameboard/my_sea.html
```
{% if show_picker %}{% url 'my_sea' as nvm_url %}{% endif %}
{% include "apps/gameboard/_partials/_my_sea_gear.html" %}
```
Picker phase → nvm_url = my_sea landing (table hex). Sign-gate + landing phases fall through to the default (gameboard) — landing's NVM = "back out of my-sea entirely", which is the existing behaviour.
## templates/apps/gameboard/my_sea_gate.html
```
{% url 'my_sea' as nvm_url %}
{% include "apps/gameboard/_partials/_my_sea_gear.html" %}
```
Gatekeeper unconditionally nav-backs to the my-sea landing.
## Tests
`apps/gameboard/tests/integrated/test_views.py`:
- `MySeaViewTest.test_gear_nvm_navs_to_gameboard_on_landing_phase` — landing NVM still goes to /gameboard/ (regression guard).
- `MySeaViewTest.test_gear_nvm_navs_to_my_sea_landing_on_picker_phase` — picker NVM goes to /gameboard/my-sea/ (seeds a non-empty hand to trigger show_picker per views.py:277's `hand_non_empty or (phase_param and show_paid_draw)` logic).
- `MySeaGateViewTest.test_gear_nvm_navs_to_my_sea_landing_not_gameboard` — gatekeeper NVM goes to /gameboard/my-sea/ (and explicitly NOT /gameboard/).
## Verification
All 1364 IT+UT green. No FTs assert the gear-menu NVM target URL (per pre-change grep) so no test fixes required there.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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ca960d1d43 |
my_sea.html: persist burger + bud btns across all 3 phases — TDD
Bud + burger now render unconditionally on /gameboard/my-sea/ alongside the always-on gear-btn (was sprint-6c) + base-html kit-btn. Persists through sign-gate, landing, and picker phases so the user can reach the cross-cutting menu / invite affordance from every state. ## templates/apps/gameboard/my_sea.html 3 new includes/scripts placed at the bottom of `<div class="my-sea-page">` alongside the existing `_my_sea_gear.html`: - `_my_sea_bud_panel.html` — bud btn + slide-out (POSTs to `my_sea_invite` stub, same shape as on my_sea_gate.html) - `_burger.html` — burger btn + fan of 5 sub-btns - `<script src="...burger-btn.js">` — the delegated click + flash handler All unconditional (outside the if/else nesting that branches on user_has_sig / show_picker), so they survive every phase transition. ## apps/gameboard/tests/integrated/test_views.py 3 new ITs on MySeaViewTest — one per phase: - `test_my_sea_renders_bud_btn_and_burger_in_sign_gate_phase` (no significator) - `test_my_sea_renders_bud_btn_and_burger_in_landing_phase` (significator set, no draw) - `test_my_sea_renders_bud_btn_and_burger_in_picker_phase` (significator + empty MySeaDraw row + ?phase=picker) Each asserts both `id="id_bud_btn"` + `id="id_burger_btn"`. Sign-gate phase also asserts burger-btn.js loaded. ## Verification All 215 gameboard IT+UT green (+3 new). No JS / model touches; pure template additions. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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894d65fd6b |
burger sub-btns: opacity-0.6 inactive default + 2-pulse --priRd flash w. fa-ban swap on click — TDD
Adds the active/inactive distinction to the 5 burger fan sub-btns. Default state is INACTIVE (opacity 0.6, real icon visible); active conditions get wired one-by-one in later sprints as each surface matures.
## Markup (templates/apps/gameboard/_partials/_burger.html)
Each sub-btn now renders BOTH icons:
- `<i class="fa-solid fa-<real> burger-fan-icon--on">` (sky/earth/sea/voice/text)
- `<i class="fa-solid fa-ban burger-fan-icon--off">`
CSS keeps the real icon visible by default in both .active + inactive states. The fa-ban only surfaces during the .flash-inactive pulse below (icon swap is tied to the pulse class, not to inactive state per se — user-spec'd).
## SCSS (static_src/scss/_burger.scss)
- `#id_burger_btn.active ~ ... .burger-fan-btn.active { opacity: 1 }` — active sub-btn fully visible.
- `#id_burger_btn.active ~ ... .burger-fan-btn:not(.active) { opacity: 0.6 }` — inactive default.
- `.burger-fan-icon--on / --off` stacked absolute-position so the swap doesn't shift the layout box.
- `.burger-fan-btn.flash-inactive` — adds --priRd border + glow (box-shadow modeled on sig-select's SAVE SIG countdown but lighter), AND swaps to fa-ban via `.burger-fan-icon--on { display: none } / --off { display: inline-block }`.
The `#id_burger_btn` itself (the trigger btn) is explicitly NOT subject to inactive/active opacity treatment — only the sub-btns.
## JS (apps/epic/static/apps/epic/burger-btn.js)
Delegated click handler on `#id_burger_fan`: any `.burger-fan-btn` click that DOESN'T carry `.active` runs `_flashInactive(subBtn)` — 2 pulses, 180ms ON / 120ms OFF (tighter than sig-select's 600ms cadence per user spec). Active sub-btns will route to their per-feature handlers in later sprints; for now they no-op.
## Tests
- `apps/epic/tests/integrated/test_views.py::RoomBurgerBtnRenderTest::test_each_sub_btn_renders_dual_icon_for_inactive_flash_swap` — asserts `burger-fan-icon--on` + `--off` appear 5 times each (one per sub-btn). fa-ban itself isn't counted directly — `_table_positions.html` also renders fa-ban for non-starter seats — but the burger-fan-icon classes are unique to the fan.
- `static_src/tests/BurgerSpec.js` — 5 new specs under `describe("inactive sub-btn flash")`:
- adds .flash-inactive on click
- removes after ~180ms (first ON window)
- re-adds after ~480ms (second ON window during the 2nd pulse)
- settles back to default after ~800ms (full 2-pulse cycle)
- does NOT flash when sub-btn carries .active
Uses `jasmine.clock()` for deterministic timing. Mirror-copied to `static/tests/BurgerSpec.js` for the Jasmine FT runner.
## Verification
1358 IT+UT green. Jasmine FT runs all specs (incl. the 5 new flash specs) green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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6809681e5a |
my_sea_gate burger; _bud_apparatus shared shell; CI #344 tray-anchor fix — TDD
Continuation of the burger sprint into the my-sea gatekeeper + a couple companion cleanups the visual + CI runs surfaced.
## my_sea_gate.html burger
`templates/apps/gameboard/_partials/_room_burger.html` → `_burger.html` (git mv) — now lives at a non-room-scoped path since it's reused across templates. Updated room.html's include path.
`templates/apps/gameboard/my_sea_gate.html` — includes `_burger.html` + loads `burger-btn.js`. Burger renders unconditionally on the my-sea gatekeeper, same affordance as the room gatekeeper.
`apps/gameboard/tests/integrated/test_views.py::MySeaGateViewTest` — new `test_gate_view_renders_burger_btn_and_fan` IT asserts burger_btn + burger_fan + 5 sub-btns w. correct ids + burger-btn.js loaded on `/gameboard/my-sea/gate/`.
## Burger fade rule reinstated
`static_src/scss/_burger.scss` — `html.bud-open #id_burger_btn { opacity: 0; pointer-events: none; }` reinstated, scoped to landscape only. User-confirmed: even after the z-index drop the burger needs to disappear when bud_panel is open in landscape (panel + bud_ok races vs. burger pointer-events). Portrait keeps burger visible since the panel sits BELOW the burger w. no overlap.
## "friend@example.com" → "bud@example.com" placeholder
Renamed in 4 bud-panel templates + the FT asserting it:
- `templates/apps/gameboard/_partials/_my_sea_bud_panel.html`
- `templates/apps/billboard/_partials/_bud_panel.html`
- `templates/apps/billboard/_partials/_bud_invite_panel.html`
- `templates/apps/billboard/_partials/_bud_add_panel.html`
- `functional_tests/test_core_sharing.py`
"bud" matches the broader naming convention (bud_btn, my-buds, share-w.-a-bud, etc.) — `friend` was an outlier.
## _bud_apparatus.html shared shell refactor
New `templates/apps/billboard/_partials/_bud_apparatus.html` — single shared markup partial for the four bud-btn use cases. Contains btn + panel + input + OK + (optional) suggestions div + bud-btn.js script. Each of the 4 specific partials becomes a thin wrapper that `{% include %}`s the shell + renders its own `<script>bindBudBtn({...})</script>` block w. per-use-case submitUrl / onSuccess / duplicateTargetSelector.
Context vars accepted by the shell:
- `aria_label` — string for #id_bud_btn aria-label
- `sharer_name` — optional; renders `data-sharer-name=` on #id_bud_panel (post-share only)
- `include_suggestions` — bool; renders suggestions div + autocomplete script (false on my_buds where the pool == request.user.buds == nothing useful to suggest)
Per-call wrappers are now ~10-50 lines instead of 30-120 lines of duplicate markup. Behaviour is identical; only DRY-ed up.
## CI #344 tray-anchor regression fix
`apps/epic/static/apps/epic/tray.js` — `_computeBounds` in landscape used `id_gear_btn || id_kit_btn` as the bottom anchor (wrap height = anchor.top). After the burger sprint relocated kit_btn to the TOP of the right sidebar (top:0.5rem), kit_btn.top ≈ 8px → wrap.height collapsed to 8px → tray couldn't slide → `test_dragging_tray_btn_down_opens_tray_in_landscape` failed.
Fix: anchor fallback chain is now `id_burger_btn || id_bud_btn` (the new bottom-anchored btns) → `window.innerHeight - 3.5rem` reserved fallback (for pages that have neither). Burger renders unconditionally on room.html so the SIG_SELECT tray test now finds its anchor + lays out the wrap correctly.
## Verification
- IT+UT 1357 green (+1 from MySeaGateViewTest burger).
- Jasmine specs green.
- `test_dragging_tray_btn_down_opens_tray_in_landscape` green (was the CI #344 failure).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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03feaee9f2 |
burger z-index drop 318→314 to match .gear-btn; FT base dismiss_brief_if_present helper — TDD
Follow-up to
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3ca986fb45 |
room.html burger btn + 5-fan; universal landscape btn refactor; kit_bag_dialog vertical bar — TDD
Major feature push staging room.html for sprint A.8 — adds the burger btn + fan-of-five sub-btns affordance, then rotates the whole landscape btn layout to make room for it. The landscape refactor is universal (not .room-page-scoped) so every page that hosts these btns reads consistently.
## Burger btn + fan-of-five (room.html only)
`templates/apps/gameboard/_partials/_room_burger.html` (NEW) — `#id_burger_btn` (.fa-burger) + `#id_burger_fan` containing 5 sub-btns: `#id_voice_btn` (headset), `#id_sky_btn` (cloud), `#id_earth_btn` (earth-americas), `#id_sea_btn` (bridge-water), `#id_text_btn` (keyboard). Pure scaffolding — no click handlers in this sprint; wire-up lands later as each surface matures.
`apps/epic/static/apps/epic/burger-btn.js` (NEW) — toggle `.active` on click; Escape + click-outside close; opening burger auto-closes the kit dialog (`#id_kit_bag_dialog`) + the bud slide-out panel (`html.bud-open`) by dispatching a click to the owning btn (routes through that btn's own toggle/close path — no fetch on close). `bindBurger()` returns an `AbortController` so test code (+ any future re-bind callers) can detach all listeners cleanly via `ac.abort()`.
`static_src/scss/_burger.scss` (NEW) — burger sits parallel to gear-above-kit but on the bud-side. Portrait: bottom:4.2rem; left:0.5rem (above #id_bud_btn). Landscape: bottom:0.5rem; right:4.2rem (to the LEFT of #id_bud_btn). Fan is a CSS radial menu w. each sub-btn's `--angle = --base + --i * 30deg`. Portrait `--base: 0deg` (arc 12→4 o'clock), landscape `--base: -90deg` (arc 9→1 o'clock). Sub-btn radius `--r: 7.75rem`. Indices: voice=0, sky=1, earth=2, sea=3, text=4 (user-spec'd clockwise order).
room.html includes the partial + the script; the burger renders unconditionally regardless of `gate_status` / `table_status`.
## Universal landscape btn refactor
Sprint replaces the prior centred-in-sidebar landscape arrangement w. a kit-at-top + bud-at-bottom + gear/burger as horizontal partners. Applies to every page in landscape (was scoped to .room-page in the first iteration).
`_game-kit.scss` — kit_btn landscape moves to top:0.5rem; right:0.5rem (was bottom:0.5rem centred in sidebar). The 0.5rem right literal (not the calc((--sidebar-w - 3rem)/2)=1rem) produces a 0.7rem edge-to-edge gap w. gear at right:4.2rem — matching the portrait gear-above-kit gap exactly.
`_bud.scss` — bud_btn landscape moves to bottom:0.5rem; right:0.5rem (was top:0.5rem centred in sidebar). Same 0.5rem literal as kit_btn. bud_panel #id_recipient relocates to bottom:0.5rem (was top:0.5rem) + transform-origin flips to right center. .bud-suggestions rise upward from above the panel (bottom:4rem) instead of dropping from below.
`_applets.scss` — .gear-btn landscape moves to top:0.5rem; right:4.2rem (was centred bottom:3.95rem). All applet menus anchor at top:2.6rem; right:4.2rem (beneath the gear's leftward arc) extending DOWN-LEFT into the viewport. #id_room_menu joins the shared portrait position list (was bespoke in _room.scss).
`_room.scss` — bespoke #id_room_menu rule deleted entirely. The menu now inherits %applet-menu + the shared portrait position list — same chrome + behaviour as #id_post_menu / #id_billscroll_menu. Earlier iteration tried flex-direction:row in landscape; reverted per user request — "lose all scss specificity" wins.
`_card-deck.scss` — obsolete `#id_room_menu { right: 2.5rem; }` override in the XL+landscape block deleted. Was a same-specificity hack to beat _applets.scss's old centred position; no longer needed w. the consolidated rule.
## kit_bag_dialog vertical bar in landscape
`_game-kit.scss` — when open in landscape, dialog covers the right sidebar (top:0; bottom:0; right:0; width: var(--sidebar-w)). Slides in from off-viewport right by animating max-width 0 → var(--sidebar-w). Opaque bg (rgba(--priUser, 1) — was 0.97). z-index: 319 (above burger at 318) so it lands in front of the burger btn when open. Top-edge border → left-edge border.
Inner content flips to `flex-direction: column-reverse` so DOM order Deck→Dice→Trinket→Tokens paints visually bottom→top. .kit-bag-section also column-reverse → icon row above label. .kit-bag-label drops vertical-rl + the rotate(180deg) scaleX(1.3) transform, reads horizontally. .kit-bag-row--scroll flips to column + overflow-y for the Tokens scrollable row.
`game-kit.js attachTooltip()` — 2-axis tooltip clamp matching sky-wheel.js + wallet.js's pattern. Horizontal: left edge stays within [1rem, viewport-ttW-1rem]. Vertical: prefer ABOVE the element; flip BELOW when tooltip is too tall to fit above (e.g. landscape kit bar w. Tokens row near top). Resets top/bottom on mouseleave so next show measures fresh.
## Tests
`apps/epic/tests/integrated/test_views.py` (+1 class, 6 ITs) — RoomBurgerBtnRenderTest: burger_btn renders, fan container renders, 5 sub-btns w. correct ids, icons match spec, burger-btn.js loaded, burger persists thru table_status.
`static_src/tests/BurgerSpec.js` (NEW, 19 Jasmine specs) — bindBurger() returns AbortController; click toggle; Escape close; click-outside close; opening burger closes kit dialog + bud panel when set; AbortController teardown removes listeners.
All 1356 IT+UT green (+6 new from RoomBurgerBtnRenderTest, was 1350). Jasmine suite green (was 220-something specs, +19 BurgerSpec).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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3ad372bc36 |
FT fix CI #342: seed log_tax_debit in test_saved_draw_renders_brief_banner — @taxman ledger sprint left the FT stale
CI pipeline #342 surfaced two errors, both on the same selector failure path:
1. `test_saved_draw_renders_brief_banner_with_next_free_draw_timestamp` (test_game_my_sea.py:1233) — DEFINITELY caused by my @taxman ledger sprint (
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c84b3ba9f3 |
.btn font-family: explicit Segoe UI / system-ui stack — kills the Firefox UA-default inheritance trap
User reported the Firefox inspector "consistently said Georgia but renders sans-serif" on .btn-primary buttons (CONT GAME, OK, etc.). Root cause: Firefox's UA stylesheet sets a hard font-family on `<button>` elements that overrides any inherited body font, but the inspector's computed-style panel reports the inherited value (Georgia from `body`) and silently masks the UA override. On Windows that UA default is Segoe UI — which the user had grown accustomed to. Fix: explicit `font-family: "Segoe UI", system-ui, sans-serif;` on `.btn` in `_button-pad.scss:11`. Three benefits: - Inspector + render now agree (no more "lies about Georgia"). - Cross-OS uniformity: Windows → Segoe UI, macOS w. Office → Segoe UI, otherwise system-ui → San Francisco, Linux → OS UI font, last-ditch sans-serif. - Kills the `<a class="btn">` vs `<button class="btn">` typeface split flagged in [[feedback-btn-vs-anchor-font-family]] (anchors used to render serif via inheritance, buttons sans-serif via UA default — both now render Segoe regardless of element). Memory update: `feedback_btn_vs_anchor_font_family.md` rewritten — the "prefer <button> over <a> for typeface consistency" rule is OBSOLETE; element choice is now purely semantic (button for actions, anchor for navigation, form for POSTs). The iter-6b form-wrap SCSS-pin trap stays valid + carries over. No tests needed — pure visual / cross-OS rendering change. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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4ddc0f810c |
sprint A.8 gatekeeper: token deposit ↔ withdraw redact-pair on the room scroll — TDD
User-spec 2026-05-26 sprint A.8 push into room.html — first thread: symmetric "redact-and-replace" logging in the gatekeeper, mirroring how Sig Select already does it for embody/disembody. The deposit path already recorded SLOT_FILLED on the room scroll, but the return/release paths emitted nothing — so the user could withdraw a token without any provenance trail. Now every state transition records a new GameEvent AND marks its most-recent unretracted counterpart as `data.retracted=True`, which the existing scroll template renders strikethrough + Redact-tagged.
Drama (apps/drama/models.py):
- Unified withdraw prose. SLOT_RETURNED + SLOT_RELEASED now both render as "withdraws {poss} {token} from slot {#}." (mirrors SLOT_FILLED's "deposits a {token} for slot {#} (expires in N days).") so the redact-pair reads as a clean visual mirror in the scroll. Token-display + slot-number fields match the deposit event's shape. The verb distinction stays in the data layer (SLOT_RETURNED = full token return, SLOT_RELEASED = per-slot CARTE release without surrendering the CARTE itself); the prose collapses to one shape so the user sees consistency.
Epic views (apps/epic/views.py):
- New `_retract_prior_event(room, actor, verbs, slot_number=None)` helper centralizes the redact-pair pattern that was inlined three times in sig_ready. Takes a verb tuple so a deposit can retract either SLOT_RETURNED or SLOT_RELEASED (both represent a withdraw of the slot in question). No-op if no matching unretracted prior exists. Slot-number filter via `data__slot_number` so multiple deposits from the same actor (different slots) don't shadow each other.
- `confirm_token` (deposit) — both paths (CARTE per-slot + non-CARTE confirmation) now call _retract_prior_event(SLOT_RETURNED|SLOT_RELEASED) before recording the new SLOT_FILLED. Re-deposit after a withdraw strikes the prior withdraw entry.
- `return_token` (CARTE full return) — snapshots the affected slot_numbers BEFORE the bulk update so each gets its own retract + SLOT_RETURNED record. Per-slot symmetry confirmed w. user: a 6-slot CARTE return produces 6 new "withdraws" entries + the corresponding 6 deposits become strikethrough.
- `return_token` (non-CARTE single-slot return) — emits SLOT_RETURNED + retracts prior SLOT_FILLED only when the slot was FILLED (was_filled guard); a RESERVED→EMPTY cancel never recorded a SLOT_FILLED, so no redact-pair fires.
- `release_slot` (per-slot CARTE release without surrendering CARTE) — emits SLOT_RELEASED + retracts the prior SLOT_FILLED on that slot.
Tests:
- `apps/drama/tests/integrated/test_models.py`: two existing prose UTs updated to assert the new unified withdraw shape (token + slot + pronoun) instead of the legacy "withdraws from the gate" / "releases slot N" wordings.
- `apps/epic/tests/integrated/test_token_redact_pair.py` (NEW, 10 ITs):
- `TokenWithdrawRedactPairTest` (4) — non-CARTE return emits SLOT_RETURNED, retracts prior SLOT_FILLED, renders w. unified prose, NO entry for RESERVED-only cancels.
- `TokenRedepositAfterWithdrawTest` (2) — confirm_token after a prior withdraw retracts the prior SLOT_RETURNED and the new SLOT_FILLED starts unretracted.
- `CarteFullReturnPerSlotRedactPairTest` (2) — 3-slot CARTE return emits 3 SLOT_RETURNED entries (one per slot); each slot's prior SLOT_FILLED gets retracted.
- `ReleaseSlotRedactPairTest` (2) — per-slot release emits SLOT_RELEASED + retracts that slot's SLOT_FILLED.
Existing scroll template (`templates/core/_partials/_scroll.html`) needs no change — `event.struck` already drives `data-label="{redact|frame}"` + the `.struck` strikethrough class. CSS already in place in `_billboard.scss:430-433`. The Frame/Redact filter checkbox in `templates/apps/billboard/scroll.html` already toggles visibility per label w. localStorage persistence per room.
Pre-existing in `git status`, bundled per project commit-everything rule:
- `static_src/scss/_button-pad.scss` — single blank-line whitespace tweak (no semantic change).
All 1350 IT+UT green (1340 before + 10 new).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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c0f4711589 |
my_sea AUTO DRAW: flash FLIP btn per-card for monodecks too — fall back to --single stack
User-spec 2026-05-26 PM: "AUTO DRAW on my_sea.html, when featuring gravity and levity decks, displays the FLIP .btn-reveal atop each card just before the next dealt card appears in the next card slot. Can you update the monodeck AUTO DRAW animation sequence to feature this FLIP .btn-reveal every time the AUTO DRAW runs here too?"
`placeNext` (inside `_autoDraw` in the my_sea.html inline IIFE) was querying `.sea-deck-stack--levity` / `.sea-deck-stack--gravity` only — polarized decks (Earthman) render those stacks + flash their FLIP btn between dealt cards via `_showOk(stack)`. Monodecks (Minchiate, RWS) render only `.sea-deck-stack--single`, so the polarity-keyed query returned null and the per-card FLIP-flash never fired.
One-line fix: `|| picker.querySelector(".sea-deck-stack--single")` fallback after the polarity-keyed query. `_showOk` + `_hideOk` already operate uniformly on whatever stack is passed in (the `.sea-stack-ok` btn renders identically in both template branches), so no other changes needed.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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c745d2453f |
my_sign main: extend sea_stage FLIP corner-swap fix — SPIN-click now hides + reanchors FLIP to visual bottom-left
Whack-a-mole follow-up to
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bf79963fec |
@taxman ledger polish: My Posts applet preview uses Line.display_text; tax debits read "My Sea's …" not "my_sea.html …" — TDD
Two cleanups for the @taxman ledger sprint (
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f44a282007 |
@taxman Debits & credits ledger + NVM-persistent FREE/PAID DRAW Briefs — TDD
User-spec 2026-05-26 for /gameboard/my-sea/. The transient "Free draw locked" Brief that re-appeared on every page load is replaced by a server-driven Brief whose NVM dismissal persists per-cycle, AND every spend now lands a permanent line on a new @taxman-authored "Debits & credits" Post (so the info goes somewhere instead of vanishing on dismiss). Same NVM-persistence treatment for the new PAID DRAW Brief. Lyric: - RESERVED_USERNAMES adds "taxman"; get_or_create_taxman() parallels get_or_create_adman() (username=taxman, email=taxman@earthmanrpg.local, unusable password, searchable=False). - New nullable User.{free,paid}_draw_brief_dismissed_at DateTimeFields — anchor stamps for the NVM-persistence semantics. Cleared by my_sea_lock (free) / my_sea_paid_draw (paid) on each fresh spend so the new cycle re-opens the Brief surface. - Migration 0014_brief_dismissal_fields adds the fields + RunPython seeds @taxman (mirror of 0003_seed_adman). Billboard: - Post.KIND_TAX_LEDGER + TAX_LEDGER_POST_TITLE = "Debits & credits"; Brief.KIND_TAX_LEDGER for routing. - _delete_unsolicited_admin_post_lines extended via _SYSTEM_AUTHOR_POST_KINDS tuple — TAX_LEDGER joins NOTE_UNLOCK in the post_save guard that nukes any Line w.o. admin_solicited=True. - Brief.to_banner_dict adds dismiss_url slot (empty by default; populated by the gameboard view for TAX_LEDGER briefs) + uses line.display_text instead of line.text so the prefix is stripped on the banner too. - Line.display_text property — strips the leading "[iso-timestamp] " prefix that log_tax_debit bakes into TAX_LEDGER Lines (the prefix exists ONLY to satisfy unique_together = (post, text) on repeat-slug spends; the per-Brief + per-Line created_at slots already render the user-facing moment). Identity for non-tax Lines. - view_post / delete_post / abandon_post guards extended to treat TAX_LEDGER like NOTE_UNLOCK (POST forbidden, can't delete, can't bye). - Migration 0008_tax_ledger_kind registers the new choices on Post.kind + Brief.kind. Billboard tax module (new apps/billboard/tax.py): - TAX_DEBIT_TEMPLATES — canonical body text per slug, with FREE DRAW / PAID DRAW / GATE VIEW button-labels wrapped in .btn-pri-name spans: - free_draw_locked → "Look!—my_sea.html [FREE DRAW] is locked. Next free draw available 24h from the production of this log." - paid_draw_locked → "Look!—my_sea.html [PAID DRAW] is locked. Another may be unlocked by depositing a Token in [GATE VIEW]." - log_tax_debit(user, slug) — get-or-creates the user's TAX_LEDGER Post, appends a timestamp-prefixed Line authored by @taxman w. admin_solicited=True, spawns a Brief. Returns (post, line, brief). Gameboard: - my_sea_lock first-card-of-cycle branch calls log_tax_debit(user, "free_draw_locked") + clears free_draw_brief_dismissed_at. Response now includes free_draw_brief_payload (Brief.to_banner_dict w. dismiss_url populated) so the picker IIFE can surface the new Brief in-place w.o. a page reload — same affordance the prior _showFreeDrawLockedBrief provided, w. server-authored copy + NVM-persistence. - my_sea_paid_draw after paid_through_at stamp calls log_tax_debit(user, "paid_draw_locked") + clears paid_draw_brief_dismissed_at. Next-page-load surfaces the new Brief via the context payload. - New my_sea_dismiss_free_draw_brief + my_sea_dismiss_paid_draw_brief POST endpoints stamp the matching User anchor field; return 204. URLs at /gameboard/my-sea/brief/{free,paid}-draw/dismiss. - my_sea view's context computes {free,paid}_draw_brief_payload via the new _tax_brief_payload(user, slug_marker, dismissed_at, dismiss_url) helper — returns the latest TAX_LEDGER Brief's to_banner_dict IF (dismissal anchor is None OR anchor < brief.created_at). Slug discrimination via line__text__contains="FREE DRAW" / "PAID DRAW" (kept the Brief schema flat — only two markers today, non-overlapping wordings). Frontend (apps/dashboard/static/apps/dashboard/note.js): - Brief.showBanner NVM handler now fires a fire-and-forget POST to brief.dismiss_url (if present) before removing the banner. Persistent-NVM kinds (TAX_LEDGER) supply it; transient kinds leave the field empty + the handler no-ops to the existing dismiss-only behavior. CSRF token pulled from the csrftoken cookie. SCSS (static_src/scss/_billboard.scss): - .post-line--system .post-line-text .btn-pri-name — inline emphasis (color: --quaUser, font-weight: 700, font-style: normal) on canonical .btn-primary button labels referenced in @taxman ledger prose. User-spec 2026-05-26 mid-flight clarification: log surface only, not the actual buttons. Templates: - templates/apps/gameboard/my_sea.html: replaces the inline _showFreeDrawLockedBrief({{ next_free_draw_at|date:'c' }}) invocation w. two {% if *_brief_payload %} blocks that json_script the payload + dispatch via a new _showTaxBrief(payload, bannerClass) helper. _postLock updated to call _showFreeDrawLockedBrief(body.free_draw_brief_payload) so freshly-emitted Briefs surface in-place w.o. a reload (same affordance as before, w. server payload). - templates/apps/billboard/post.html: readonly-textarea / system-author-styling / bud-panel-suppression branches all extended to cover post.kind == 'tax_ledger' (parallel to existing 'note_unlock' cases). Line-text rendering uses line.display_text (strips the iso prefix) + treats @taxman the same as @adman (allow HTML rendering for the system-author safe text — required so the .btn-pri-name spans aren't escaped). Tests: UTs (apps/billboard/tests/integrated/test_tax.py — 11 specs): - log_tax_debit creates Post/Line/Brief w. correct kind + author + admin_solicited. - Both slug templates produce expected text (assertions tolerant of inline .btn-pri-name span HTML). - Two spends share one Post w. two distinct Lines (timestamp prefix keeps unique_together happy). - Unknown slug raises KeyError. - post_save guard nukes unsolicited Lines on TAX_LEDGER Posts; solicited Lines survive. - "taxman" is reserved (case-insensitive); get_or_create_taxman idempotent. ITs (apps/gameboard/tests/integrated/test_tax_briefs.py — 13 specs): - my_sea_lock first-card creates TAX_LEDGER Post + Line + Brief; mid-cycle upserts do NOT emit extra debits; clears free_draw_brief_dismissed_at. - my_sea_paid_draw commit creates a separate TAX_LEDGER entry; clears paid_draw_brief_dismissed_at. - Dismiss endpoints stamp the matching User anchor; reject GET (405); require login (302). - my_sea context: *_brief_payload is None until first spend; populated after; suppressed after NVM-dismiss; returns after cycle reset. Existing ITs adjusted (apps/gameboard/tests/integrated/test_views.py): - test_view_triggers_brief_banner_when_active_draw_exists + test_empty_hand_brief_banner_still_triggered + test_view_does_not_trigger_brief_banner_without_active_draw — assertions retargeted from window._showFreeDrawLockedBrief(" to id="id_free_draw_brief_payload" (the new json_script payload tag). - test_brief_next_free_draw_at_uses_user_anchor_not_paid_row — switched from HTML-substring assertion against the rendered ISO (now absent from the page) to a direct response.context["next_free_draw_at"] comparison. Same underlying invariant; cleaner assertion shape. FT (functional_tests/test_bill_post_debits_credits.py — 1 spec): - After two seeded debits, /billboard/post/<uuid>/ renders the "Debits & credits" title, both Line bodies (FREE DRAW + PAID DRAW), @taxman attribution, readonly input w. "No response needed at this time" placeholder, AND verifies the "[iso] " prefix is stripped from display. All 1340 IT+UT green; new FT green; existing FTs unaffected by these changes. Pending follow-up (recorded for next sprint): Per user 2026-05-26 in-flight ask: refactor @adman concerns into apps/billboard/ad.py (paralleling the new apps/billboard/tax.py) — extract Note.grant_if_new's billboard-side concerns (Post/Line/Brief creation, prose templates) out of apps/drama/models.py into the same shape log_tax_debit now follows. Notated for after this sprint lands. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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7f6c0c2883 |
FT fix CI #340: re-seed Earthman deck in GameboardNavigationTest setUp — TransactionTestCase flush trap
`test_game_kit_panel_shows_token_inventory` (a133a9c's polish-9 FT fix) was looking for `id_kit_earthman_deck` in the Game Kit applet. CI #340 surfaced that the selector wasn't rendering — same `TransactionTestCase` migration-seed flush trap documented in `feedback_transactiontestcase_flush.md`: 1. `LiveServerTestCase` derives from `TransactionTestCase` → DB flushed between tests → migration-seeded `DeckVariant(slug="earthman")` row vanishes. 2. `apps/lyric/models.py:537`'s `DeckVariant.objects.filter(slug="earthman").first()` returns None in the post_save signal → `unlocked_decks.add(earthman)` silently skipped. 3. Gameboard view passes `request.user.unlocked_decks.all()` as `deck_variants` → empty → applet partial falls through to `{% empty %}` `id_kit_card_deck` placeholder instead of the per-deck `id_kit_{{ deck.short_key }}_deck` element the FT expects. Fix mirrors the 14+ other FTs already using this helper: call `_seed_earthman_sig_pile()` in `setUp` before `create_pre_authenticated_session` fires the signal. The helper is `get_or_create`-based + idempotent. Selector itself was NOT renamed — `short_key = slug.split('-')[0]` still yields `"earthman"` from slug `"earthman"`, so `id_kit_earthman_deck` is correct. Verified locally: the test runs green w. the seed call in place. Pre-existing in `git status`, bundled per project commit-everything rule: - `src/.coveragerc` — add `*/delete_stale_my_sea_draws.py` to coverage omit list (one-off management script doesn't need coverage measurement) Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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de9c97a2f8 |
sea_stage reversed-card open: slow auto-rotate-in + FLIP-btn corner-swap — TDD
User spec 2026-05-26 for the sea_stage modal (shared by my_sea.html today, room.html SEA SELECT later): 1. **Reversed card opens rightside-up, then slowly auto-rotates 180°.** Preserves the original text-card legibility convention (modal opens w. upright frame + dimmed upright title + highlighted upside-down reversal title) but adds a JS-driven 0.8s rotate-in (2× the SPIN transition's 0.4s) that lands the card upside-down. Stat-block still gets `.is-reversed` immediately so the REVERSAL label is highlighted from the first frame. `_populate` no longer slaps `.stage-card--reversed` on the card up front; `_showStage` schedules `_autoRotateToReversed` 400ms post-flip-in (past the 0.35s `sea-flip-in` keyframe + buffer). Auto-rotate mirrors the SPIN-click pattern — strip the flip-in keyframe class, force reflow, inline-override `transition-duration` to 0.8s, then toggle `.stage-card--reversed` so the static `transition: transform` lerps the rotation. Timers tracked on module-level handles so dismiss-mid-rotate + reopen-mid-rotate cancel cleanly w.o. stacking handlers (cleared in `_populate`, `_hideStage`, `_testInit`). 2. **FLIP btn always lands at visual bottom-left, regardless of reversal.** Previously the in-card btn rode along w. the 180° rotation, ending top-right (user-flagged as wrong: "the game_kit.html carousel already handles this perfectly—FLIP only ever appears bottom-left, regardless of reversal"). The fan-flip-btn pulls this off by being a SIBLING of `.tarot-fan-wrap` (lives outside any rotating card) — sea_stage's btn sits INSIDE `.sea-stage-card` along w. my_sign / my_sign-applet's shared DOM, so restructuring out wasn't an option. Solved via CSS counter-positioning instead: `.sea-stage-card.stage-card--reversed .sea-stage-flip-btn` re-anchors to card-local top-right + counter-rotates 180° on the btn itself, landing it at visual bottom-left w. upright label. Companion `[data-spinning]` attr (joined to the existing flip-btn-mid-flip selector chain) hides the btn during the rotation window so it never jumps visibly between corners. Set by both `_autoRotateToReversed` (0.8s window) + the SPIN click handler (0.4s window). TDD coverage — `SeaDealSpec.js` gets a new describe block w. jasmine.clock-driven specs: - `reversed-card open` × 6: `is-reversed` set immediately on stat-block; `.stage-card--reversed` NOT set immediately on card; `data-spinning` NOT set pre-flip-in; both set after 500ms; both cleared (well, `.stage-card--reversed` persists) after 1400ms; upright cards don't trigger auto-rotate at all - `SPIN click hides FLIP via [data-spinning]` × 2: set on click; cleared after 500ms Files: - `apps/epic/static/apps/epic/sea.js` — `_populate` defers `.stage-card--reversed` + clears in-flight rotate state; `_showStage` schedules `_autoRotateToReversed` for reversed cards; SPIN handler sets `data-spinning` for the SPIN_MS window; `_hideStage` + `_testInit` clear rotate timers + spin attr; new module-level timer handles + duration constants - `static_src/scss/_card-deck.scss` — `.sea-stage-card.stage-card--reversed .sea-stage-flip-btn` counter-positioning rule (bottom→top, left→right, transform: rotate(180deg)); `[data-spinning]` joined to the unified flip-btn mid-rotate-hide selector chain - `static_src/tests/SeaDealSpec.js` + `static/tests/SeaDealSpec.js` — new describe blocks for the two new behaviors Jasmine FT green. User-verified visually on `/gameboard/my-sea/` w. an upside-down reversed-card open: "Visually verified just now in my_sea.html, very nicely done". Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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a133a9c1c3 |
FT fixes for polish-9 spec changes — CI #338 surfaced 4 stale assertions; sig-gate Brief race exposed by removing implicit wait
CI pipeline #338 caught 4 FT failures cascading from yesterday's polish-9 + applet realignment commits ( |
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652cef09c0 |
image tree refactor: cards-faces/<family>/<variant>/ + RWS deck import (78 cards + back, renamed + pngquant'd)
Two related sub-changes, bundled because the new image_url path structure has to land in the same commit as the actual file relocations to keep `manage.py runserver` resolvable at every revision. **(1) `DeckVariant.variant_dir_slug` + image-path tree restructure** — `apps/epic/models.py`. New `variant_dir_slug` property on DeckVariant returns the subdirectory name under `cards-faces/<family>/` for this deck's images. Mapping locked in 2026-05-26: - earthman family → "default" (single-canonical today, locks the variant tier now so future Earthman editions slot in at `earthman/<variant>/` w.o. a path migration) - slug startswith "tarot-" → strips that prefix (RWS slug `tarot-rider-waite-smith` → `rider-waite-smith`; "tarot-" is redundant under family=english) - otherwise → uses slug as-is (italian/minchiate-fiorentine-1860-1890) Both `DeckVariant.back_image_url` + `TarotCard.image_url` updated from `cards-faces/<slug>/<filename>` to `cards-faces/<family>/<variant_dir_slug>/<filename>`. Flat → 2-tier tree groups by tarot tradition (italian/english/playing/earthman) rather than scattering 20+ deck dirs at the top level — payoff is most visible when adding multi-variant decks within a family (e.g., future RWS Centennial Edition, Pamela-A pristine scans, both land alongside the original at `english/<variant>/`). Why this naming over alternatives the user considered: - `western-tarot/` — too broad (Italian Minchiate is also western tarot, defeats the partition) - `hermetic-dawn/` — too narrow (RWS lineage but doesn't generalize to pre-GD Marseille or non-RWS English decks) - `english/` — matches the existing `DeckVariant.FAMILY_CHOICES` field verbatim (source of truth, no new enum) No tests assert on `image_url` paths (only on `image_filename` — the bare PNG names, which are unchanged). No JS references `cards-faces/` directly — sea.js + stage-card.js + utils.py all consume `image_url` server-rendered. **(2) Minchiate Fiorentine 1860-1890 dir move** — 98 PNGs relocated from `cards-faces/minchiate-fiorentine-1860-1890/` to `cards-faces/italian/minchiate-fiorentine-1860-1890/`. Initially used `git mv source/ italian/` which Windows-flattened the move (files landed directly in italian/ instead of the nested variant subdir) — recovered by creating the variant subdir explicitly + `git mv *.png variant/`. Worth remembering for future deck imports: on Windows, `git mv dir/ existing_parent_dir/` does NOT auto-nest when the destination has existing entries. **(3) RWS deck import** — 78 card images + 1 card-back PNG, dropped into `cards-faces/english/rider-waite-smith/`. Source: Wikipedia Commons (Public domain, attributable to Pamela Colman Smith). All scraped at 960px width per the size-vs-quality tradeoff conversation (matches the contour-stroke filter chain's largest CSS-display surface w. retina headroom; full-resolution 2100×3600 was 11.68MB/card → would balloon the page weight). Filename normalization via one-shot `d:/tmp/rename_rws.py`: - Wikipedia patterns: `960px-Ace_of_Cups_(Rider-Waite_Smith_tarot_deck).png` → `tarot-rider-waite-smith-cups-01.png` - Trumps: `960px-The_Fool_(...)` → `tarot-rider-waite-smith-majors-00-the-fool.png` (English family uses "majors" not "trumps" per `_TRUMP_CATEGORY_BY_FAMILY` mapping) - Courts: `Page/Knight/Queen/King_of_<Suit>` → ranks 11/12/13/14 w. court-name suffix (e.g., `-cups-13-queen.png`) - Special: Aces of Pentacles + Aces of Swords Wikipedia-named as "One_of_..." instead of "Ace_of_..." (RANK_BY_WORD dict handles both) - Special: "Wheel_of_Fortune" major initially matched the MINOR_RE regex (Wheel + of + Fortune); fixed by adding both-rank-and-suit-in-known-vocab guard so non-real-suit "of" patterns fall through to MAJOR_RE - Card back: `Waite-Smith_Tarot_Roses_and_Lilies.png` → `tarot-rider-waite-smith-back.png` Also: Queen of Cups was missing from the initial Wikipedia batch (caught by per-suit count audit: cups=13, others=14); user grabbed + dropped it in separately, scripted rename was rerun for that single file. pngquant pass: `--quality=65-85 --speed=1 --strip --skip-if-larger --ext=.png --force` — 219MB → 76MB across the 78 cards (~65% reduction, ~975 KB/card average). Queen-of-Cups single-file pass: 2.4MB → 856KB. Tests: 834/834 green across epic + gameboard + billboard (and 181/181 epic-isolated post-rename + collectstatic). collectstatic recopied all 176 PNGs (98 minchiate + 78 RWS) into the build dir; manifest hashes refresh. Tomorrow: A.8 room.html sprint can now proceed w. RWS image-equipped (`has_card_images=True`) the same way Minchiate already does — image-mode SCSS already in place from A.5-A.7 polish. Future Shop applet entries: user mentioned a few decks slated as exclusively-purchasable via wallet shop (paid-only deck variants). Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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955bdc7f67 |
polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (
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9cdd2cda68 |
Sky-wheel Aspected / Unaspected mini-portal — new #id_mini_tooltip_portal for the sky tooltip's DON|DOFF apparatus + dashboard My Sky applet parity + styling polish.
User-spec 2026-05-25 PM ("To the #id_sky_tooltip, whenever it has a DON|DOFF apparatus, we should add a #id_mini_tooltip_portal except, instead of Equipped|Unequipped, this would feature an Aspected|Unaspected toggle"). Mirrors the game-kit / wallet Equipped-Unequipped micro-tooltip pattern — text-swaps "Aspected" / "Unaspected" tied to sky-wheel's `_aspectsVisible` state.
**(1) `sky-wheel.js`** — 3 new helpers (`_updateAspectMiniPortal` / `_showAspectMiniPortal` / `_hideAspectMiniPortal` / `_positionAspectMiniPortal`) + element cache (`_miniPortalEl`) + 5 integration points (cache in `_injectTooltipControls`; show in `_activatePlanet` + `_activateAngle`; hide in `_activateElement` + `_activateSign` + `_activateHouse` + `_closeTooltip`; text-swap in `_updateAspectToggleUI`). State derives from existing `_aspectsVisible` global — single source of truth, no parallel tracking. Only the planets + angles rings show the apparatus (per existing UX); the elements/signs/houses rings hide it w. the rest of the DON/DOFF buttons.
**(2) Positioning** — mirrors `gameboard.js:285-287`'s right-anchored pattern (was left-aligned + 6px gap in the first draft): pin mini-portal RIGHT edge to main tooltip's right edge, 4px below the tooltip's bottom. Text width changes grow/shrink leftward — same visual logic the Game Kit's Equipped/Unequipped already uses.
**(3) z-index** — set to 150 inline via JS for the sky surface (default `#id_mini_tooltip_portal { z-index: 9999 }` from `_gameboard.scss` is universal — too high for the sky tooltip's PRV/NXT buttons, which inherit the tooltip's z-index 200 stacking context). User-reported "make sure its z-index falls behind the NXT button, as now it's in front of PRV". The sky tooltip body itself sits at z-index 200; mini-portal at 150 falls below it where they overlap (they don't — the mini sits below the tooltip body) but lets the absolutely-positioned PRV/NXT btns inside the tooltip render on top.
**(4) Styling** — bumped `#id_mini_tooltip_portal` font-size 0.8em → 0.95em + added `padding: 0.35rem 0.75rem` + `border-radius: 0.3rem` per user-spec "a bit bigger both in dimensions and font-size". Universal change (affects game-kit + wallet mini-portals too) — visually closer to the main tooltip's text scale w/o approaching it.
**(5) Dashboard parity** — `dashboard/home.html` gains the same `<div id="id_mini_tooltip_portal" class="token-tooltip token-tooltip--mini">` scaffold so the My Sky applet (`_applet-my-sky.html`) picks it up. Without this, the applet's sky-wheel rendered the main tooltip but the mini-portal `getElementById` would return null. Now both the standalone /dashboard/sky/ page + the dashboard's My Sky applet host the same mini-portal scaffold; sky-wheel.js caches whichever one is present on init.
Tests: 1314/1314 IT+UT total green (76s; pure SCSS + JS + template changes, no test surface — no new conditional or template branch to test directly). Visual verify on /dashboard/sky/: Saturn planet tooltip opens w. DON visible + "Unaspected" mini-portal below-right; click DON → text swaps to "Aspected" + aspect lines draw on wheel; click DOFF → swaps back.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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c4bbac0938 |
A.7.5-polish-7 h2 3-letter suffix spacing — Sky/Sea/Kit use space-around instead of space-between so the trio doesn't park letters at slot edges. User-reported 2026-05-25 PM: "These three 3-letter titles—Sky, Sea, and Kit—take up way too much space" — the default justify-content: space-between on the suffix word-span (_base.scss:248-253) put the first + last letter flush against the slot's edges + left a yawning gap mid-span ("S E A" reads as a stretched-apart trio).
**Fix** (length-keyed via data attr — extensible to other lengths):
1. `base.html` h2 letter-splitter script adds `span.dataset.letters = String(text.length)` to every word-span as it splits. Length surfaces as `data-letters="3"` / `"4"` / etc. on the DOM.
2. `_base.scss`'s h2 block gets a new `> span[data-letters="3"] { justify-content: space-around; }` override AFTER the default `> span` rule. `space-around` puts equal padding on both sides of each letter, clustering the trio inside the slot rather than splaying it.
Surfaces affected (any suffix == 3 letters): Game Sky, Game Sea, Game Kit, Dash Sky — basically every page whose `{% block header_text %}` renders a 3-char suffix tail. Other lengths (Sign / Note / Post / Board / Wallet etc.) unaffected — they keep the default `space-between` because the larger letter count fills the slot naturally w/o looking stretched.
**Why length-keyed selector over class-naming**: future expansion. If a 2-letter title ever lands (hypothetical AP / WR), the same selector pattern (`[data-letters="2"]`) bolts in w/o needing a new class taxonomy. The data attr is universal + readable in DevTools. The same hook also opens up `[data-letters]` font-size scaling later if needed.
**No regression risk for prefix word**: prefixes are always 4-letter (BILL / DASH / GAME etc. per the `_base.scss` comment at line 222: "First word (always 4 letters)") so `[data-letters="3"]` never matches them; default `space-between` continues for prefix. Verified across all `{% block header_text %}` consumers — none use a 3-letter prefix.
Tests: 1314/1314 IT+UT total green (74s; pure SCSS + 1-line JS data-attr addition, no test surface). Visual verify pending user confirmation but the change is contained: the new rule is additive at higher specificity (`> span[data-letters="3"]` = 0,0,2,0 vs `> span` = 0,0,0,1 child combinator) + only justifies-content differently; nothing else cascades.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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d10ef94161 |
A.7.5-polish-6-fix applet FLIP-btn hover-reveal — drop leftover _billboard.scss rule whose ID-context cascaded above the hover-reveal. User-reported 2026-05-25 PM after polish-6 (b308115): "still not seeing it on My Sign applet, but looks good everywhere else". DOM inspection confirmed the btn was present + opacity:0 at rest as expected, but real-hover never flipped it to opacity:1.
Root cause: polish-5 (
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b308115fcf |
A.7.5-polish-6 FLIP btn everywhere — applet gate dropped + sea_stage modal gets FLIP. User-spec 2026-05-25 PM ("If it's interfering to have bespoke rules, just allow the FLIP btn everywhere, including in my_sea.html") follow-up to polish-5 (1e2041e).
**(1) `_applet-my-sign.html`** — FLIP btn moved OUTSIDE the `{% if card.deck_variant.has_card_images %}` + nested `{% if not card.deck_variant.is_polarized %}` gates. Now renders as a direct child of `.my-sign-applet-card` for ALL cards regardless of mode/polarity. Back-img element stays gated (back-img is meaningless for polarized decks or text-mode — would render an empty src). JS handler in the same template ungated too (was wrapped in matching `{% if %}` blocks); now always wires + gracefully no-ops on click when no `.sig-stage-card-back-img` sibling exists. Card-element selector broadened from `.my-sign-applet-card--image` (image-mode only) to `.my-sign-applet-card` (any mode).
**(2) `_sea_stage.html`** — added `<img class="sig-stage-card-back-img">` (gated on `request.user.equipped_deck.has_card_images and not is_polarized` — same condition as my_sign.html's main page back-img) + `<button class="sea-stage-flip-btn">` (unconditional). Both nested INSIDE the `.sig-stage-card.sea-stage-card` for card-relative positioning. Multi-user gameroom is a known limitation here — the back-img src is the room viewer's deck-back, not the drawing gamer's, which is wrong when different gamers' decks have different backs. Parked for a future multi-user polish pass (called out in template comment).
**(3) `_card-deck.scss`** — extended the polish-5 shared FLIP-btn rule trio (positioning + hover-reveal + mid-flip-hide) to include `.sea-stage-flip-btn` across all 3 declarations. Now all 4 surfaces (my_sign main / applet / sea_stage / fan carousel) share the same opacity-0-default + hover-reveal + display:none-mid-flip behavior — single source of truth.
**(4) `sea.js`** — added FLIP btn click handler in the init() function next to the existing SPIN/FYI handlers. Mirrors the `_flipToBackAnimated` shape from my_sign.html / _applet-my-sign.html: rotateY 0→90→0 over 500ms, toggle `.is-flipped-to-back` at midpoint, `[data-flipping]` attr for SCSS mid-flip-hide. Same defensive no-op pattern as the applet — bails when no `.sig-stage-card-back-img` sibling exists. Behavior for polarized text-mode decks (no back-img rendered): click is a no-op. Polarized image-mode (future Earthman art): also no-op since back-img is server-gated to non-polarized. Non-polarized image-mode (Minchiate today): flips between front + back.
**Why ungate the FLIP btn rendering rather than render it conditionally per surface:** user-spec was "just allow the FLIP btn everywhere" + the prior bespoke per-surface gating was causing both visual quirks (missing FLIP btn in applet earlier) + maintenance complexity. The unified "always render, JS picks behavior by sibling existence" pattern eliminates the per-surface conditional templates. The btn is always visible-on-hover, always click-handles cleanly, gracefully no-ops where it has nothing to flip to — minimal surprise, maximal consistency.
**JS handlers not unified into a shared module** (yet): each of the 3 surfaces (my_sign main inline script, applet inline script, sea.js init()) carries its own copy of the ~15-line FLIP-to-back animate-and-toggle dance. Could be DRY'd into a `StageCard.flipToBack(card, btn)` helper at some point, but the call sites differ enough in setup (different parent DOM selectors, different surrounding state — frozen-gate for my_sign, no gate for applet/sea_stage) that the helper would mostly be the animate+setTimeout block. Deferred — flagged in [[project-image-based-deck-face-rendering]] follow-ups if it accretes.
Tests: 1314/1314 IT+UT total green (71s). No new tests — JS handler change is pure DOM augmentation; template changes just relax server-side gates (no new conditionals to test). Visual verify 2026-05-25 PM via Claudezilla on /billboard/: applet FLIP btn present (opacity:0 at rest, hover-reveals); shared `.my-sign-applet-card:hover .my-sign-applet-flip-btn` CSS rule confirmed in computed stylesheet; my_sign main page FLIP behavior unchanged (still works per user 2026-05-25 PM "Works well in my_sign.html tho").
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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1e2041ed9f |
A.7.5-polish-5 DRY _stat_face.html partial + FLIP-btn SCSS unification + my_sign FLIP DOM move-into-card + universal hover-reveal + instant mid-flip vanish + sea-stage-card image-mode bg fix + multi-line comment syntax cleanup. User-spec 2026-05-25 PM bundle of 5 cleanup threads atop polish-4 (4554c71).
**(1) `_stat_face.html` partial** — extracted to `templates/core/_partials/_stat_face.html` per user 2026-05-25 PM: "Why are there so many individual instances of this feature? Couldn't we call the same DRY partial for each?". One partial covers all 4 stat-block surfaces (sig-stat-block / sea-stat-block / fan-stage-block / my-sign-applet-stat-block) — ~80 lines of duplicated markup collapse to 7 `{% include %}` sites (3 surfaces × 2 faces + applet × 1 face). Args: `face_modifier` (required: "upright"|"reversed"), `label_text` (required: "Emanation"|"Reversal"), `card` (optional TarotCard for applet's server-render path), `keywords_ul_id` (optional id attr on the keyword `<ul>` — sea_stage + fan need `id_sea_stat_upright/reversed` + `id_fan_stat_upright/reversed` for stage-card.js's `populateKeywords` surface-specific selector overrides). The `.stat-face` wrapper that the partial introduces is a no-op for the applet — applet's bespoke `.my-sign-applet-stat-block` rule doesn't `@include stat-block-shared` so `.stat-face` inherits no padding / display-none from the shared mixin.
**(2) FLIP-btn `@mixin flip-btn-base` + `%flip-btn-revealed` + `%flip-btn-mid-flip` primitives** — `_card-deck.scss` head per user 2026-05-25 PM: "unify the many disparate calculations we use for when we allow that FLIP btn to appear and where it appears". Each surface's flip-btn declaration now `@include`s the base (position absolute + zero margin + hidden default opacity 0 + 0.3s transition) and `@extend`s `%flip-btn-revealed` on its surface-specific reveal trigger + `%flip-btn-mid-flip` on its surface-specific `[data-flipping]` selector chain. ~30 lines of duplication collapsed to 6 lines of mixin/placeholder + 3 `@include` + 4 `@extend` calls.
**(3) my_sign FLIP btn moved INSIDE `.sig-stage-card`** + `.my-sign-flip-btn` + `.my-sign-applet-flip-btn` share one positioning rule (`bottom: 0.6rem; left: 0.6rem`) — was a sibling under `.my-sign-stage` positioned via stage-padding-relative `calc(1.5rem + 0.4rem)`. Polish-5 nests it INSIDE the card so positioning is naturally card-relative + the separate `.my-sign-page[data-current-card-id]` centered-mode geometric override (re-deriving offsets from the centred-row layout) is DROPPED entirely. The applet was already inside-card positioned; same `bottom: 0.6rem; left: 0.6rem` rule combines both surfaces in a single `_card-deck.scss` declaration. The applet's `_billboard.scss` flip-btn rule is now just a shim `@include` + `@extend` (the positioning got DRY'd up to the shared rule).
**(4) Hover-reveal everywhere** + instant mid-flip vanish — user-spec 2026-05-25 PM: "The .btn-reveal behavior here should now (1) disappear much earlier, so no independent ease-in/-out logic needed on clicking FLIP; (2) calculate its position more dynamically; be mirrored in the gameboard's My Sign applet. In all places does the hover-to-reveal-FLIP-.btn-reveal effect abate while the card is finishing a FLIP". my_sign main flipped from `display: none → display: inline-flex` (frozen-gated) to opacity-based hover-reveal on `.sig-stage-card:hover` (still gated by `.sig-stage--frozen`). Applet flipped from always-visible to opacity-based hover-reveal on `.my-sign-applet-card:hover`. Fan kept its existing hover-reveal. Mid-flip-hide changed from `opacity: 0 + pointer-events: none` (faded out over the 0.3s transition, which competed w. the click) to `display: none` — INSTANT vanish, no ease-out animation. All 3 surfaces consolidated into one combined `[data-flipping] -> flip-btn` selector list extending `%flip-btn-mid-flip`. The `:has(.flip-btn:hover)` self-pin clause (already present on fan) added to my_sign + applet too — keeps the btn visible while the cursor is on it, otherwise the btn (z-index 25, on top of the card) steals `:hover` from the card the moment the cursor moves onto it + retracts the reveal mid-click.
**(5) `.sea-stage--levity .sea-stage-card` image-mode bg fix** — user-reported 2026-05-25 PM: "the card preview stage in my_sea.html still sports the old card bg (the --secUser here) behind the card img (with the --quiUser box-shadow border)". Same source-order collision pattern as the sea-sig-card fix in polish-4: `.sea-stage--levity .sea-stage-card`'s `@include stage-card-polarity($invert-frame: true)` sets `background: rgba(var(--secUser), 1) + border-color: rgba(var(--priUser), 1)` at specificity 0,2,0 — matches the shared `.sig-stage-card.sig-stage-card--image` comma-list rule's specificity but source-loses to it (levity rule lives at line 2150, comma-list at line 705). Fix: add a `&.sig-stage-card--image { background: transparent; border: 0; }` nested override (0,3,0 specificity) — re-states the transparency under the levity polarity branch so image-mode drawn cards (Minchiate today) don't show a beige card-shape behind the PNG art. The gravity branch was already fine (its mixin call doesn't pass `$invert-frame`).
**(6) Multi-line `{# #}` comment syntax cleanup** — user-spotted 2026-05-25 PM after my polish-5 partial extraction caused visible comment text to leak into rendered HTML on 4 templates (per [[feedback-django-multiline-comments]] / [[feedback-django-comments-single-line-only]] traps the user has flagged before). All multi-line block comments I added in this polish converted to `{% comment %}...{% endcomment %}` form — covers the `_stat_face.html` partial header + 4 template include sites (my_sign.html × 2 blocks, _applet-my-sign.html, _sea_stage.html, game_kit.html).
Tests: 1314/1314 IT+UT total green (72s). No new tests — existing chip-presence + image-mode ITs from polish-4 still pass through the partial extraction. Visual verify 2026-05-25 PM via Claudezilla: my_sign main page (Queen of Coins) renders cleanly via partial w. card+stat-block; applet renders cleanly w. server-filled chip + title; carousel + sea_stage modal work via JS-populated partial includes; my_sign FLIP btn moved into card + hover-reveals + vanishes instantly on FLIP click; sea-stage-card no longer shows --secUser bg behind image-mode PNG art under levity. DRY partial extraction was held out of polish-4 as user-requested separate concern: "hold it for a separate commit, but fold the FLIP btn unification into it as the styling cleanup part" — done.
**Follow-up parked for next sprint**: user-flagged 2026-05-25 PM "If it's interfering to have bespoke rules, just allow the FLIP btn everywhere, including in my_sea.html". This needs (a) dropping the `not card.deck_variant.is_polarized` server-render gate in the applet template, (b) adding a FLIP btn + back-img element to the `_sea_stage.html` modal scaffold, (c) wiring a JS handler in sea.js (currently has no FLIP behavior for drawn-card stage). Out of scope for the polish-5 commit since it's template + JS scope; will pick up as polish-6 or a fresh sprint.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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a03d0b0cac |
Papa Quattro pngquant pass — 980k → 339k (-65% / 641k saved). User-suggested 2026-05-25 PM after the bg-trim re-export grew the file: "if it is higher res, we should strip it like we did yesterday". Same flags as the 0add163 import batch: pngquant --quality=65-85 --speed=1 --strip --skip-if-larger. Resulting file is now smaller than the pre-trim version (378k) too — the user's editor had re-saved w/o pngquant's aggressive quantization; this restores the optimized baseline.
`--skip-if-larger` is a no-op safety net (pngquant won't write if its output would be larger than the input), so re-running this command on any future asset edit is non-destructive. Worth wiring into the eventual admin upload pipeline per the
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9d33cda139 |
Papa Quattro trump asset re-export — user trimmed leftover background pixels they'd neglected to remove from the original scan (per user 2026-05-25 PM). File grew 378402 → 980335 bytes — the bg trim itself shrinks visible content but the user's editor likely re-saved w. less-aggressive PNG compression than the original pngquant run; consider a re-pngquant pass before prod if asset-size becomes a concern.
Per `git-commit` skill convention: commit-everything-at-once is the default. This asset swap was inadvertently held back from polish-4 (
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4554c71aed |
A.7.5-polish-4 stat-block chip restructure + top-pin + CSS-transition SPIN + sea-sig-card image-mode bg fix + title --quaUser unification — TDD. Mid-session 2026-05-25 PM bundle of 5 user-spec'd polish threads atop the polish-3 alpha bump (1839a37):
(1) **Card title color unified to --quaUser** — shared `stat-block-shared` mixin's `.stat-face-title` was `--quiUser` (cream-purple) for non-major arcana, but the My Sign applet's bespoke override at `_billboard.scss:642` had it as `--quaUser` (bright yellow-gold). User-observed inconsistency 2026-05-25 PM: "only the My Sign applet has --quaUser as a font color; the rest are --quiUser. Let's change the latter to match the former". Mixin default flipped — applet's bespoke override stays (was always --quaUser, the new universal value).
(2) **Stat-face top-pin** — `.stat-face` top padding collapsed from `0.37 * card-w` (which mid-vertically centered the arcana label) to `0.1 * card-w` (uniform w. bottom) so the chip + EMANATION/REVERSAL header pin at the actual top edge + title/arcana/keywords cascade DOWN naturally. User-spec 2026-05-25 PM: "pin the number/alphanumeric at the top and the rest of the content cascades down from it, instead of pinning the arcana type in the center and stacking the rest of the content atop it".
(3) **Chip layout restructured** — header is now a 2-row vertical stack (was a 1-row flex w. chip-pill + label inline). Row 1: `.stat-chip-rank` on its OWN line (room for long Roman numerals like XXVIII without squeezing the label). Row 2: `.stat-chip-tag` flex-row holding `<i class="stat-chip-icon">` + `<p class="stat-face-label">` — the icon is always 1 char so it never crowds the label. Border-bottom on the whole `.stat-face-header` (0.05rem solid --secUser at 0.4 alpha) underscores both rows as one header unit, replacing the prior per-`.stat-face-label` `text-decoration: underline` (dropped). Per user spec 2026-05-25 PM: "allow EMANATION/REVERSAL to remain inline with the <i> el below the alphanumeric, which will more predictably only ever be one character long. Then we should extend the underline as a thin line underscoring them both (not merely underlined text)". Template-side: 4 stat-block surfaces (`my_sign.html` / `_applet-my-sign.html` / `_sea_stage.html` / `game_kit.html`) updated to the new 2-row HTML structure — `.stat-face-chip` wrapper dropped entirely; rank is a direct child of header; icon + label live in `.stat-chip-tag`. 4 ITs adjusted to match the new DOM.
(4) **SPIN animation restored for image-mode via CSS transition** — A.7.5 had gated the 180° card rotation behind `!.fan-card--image` (per the prior "monodecks shouldn't have polarity" spec), leaving image-mode cards static on SPIN while only the stat-block face toggled. User-spec 2026-05-25 PM: "reintroduce the SPIN animation". First attempt used a layered `Element.animate(0→180→0)` keyframe; user reported "card rotates back the other way even quicker". Second attempt continued past 180° to 360° for single-direction spin; user reported "now it does three! Upside down, rightside up, and upside down again!" — root cause was the layered `Element.animate` racing the existing `.fan-card { transition: transform 0.18s ease-out }` set in updateFan, producing double/triple-firing. User suggestion 2026-05-25 PM: "Why can't we just resort to the CSS transition". Final fix: drop the special-case image-mode `Element.animate` block entirely; image-mode + text-mode now share the same SPIN handler — toggle `.stage-card--reversed` + set inline `style.transform` w. the rotate(180deg) appended. The existing CSS transition handles the rotation in a single mechanism, no layering. Persistent state via `.stage-card--reversed` continues to be read by `updateFan()` so post-SPIN nav re-renders the rotation correctly.
(5) **sea-sig-card image-mode bg artifact fix** — User-reported 2026-05-25 PM: "Looks like we still have an artifact card bg behind this version of the card preview img in my_sea.html". The central sig card in `my_sea.html`'s picker was showing a beige card-shape behind the transparent-PNG art. Root cause: `.sig-stage-card.sea-sig-card` (`_card-deck.scss:1684`, specificity 0,2,0) matches the shared `.sig-stage-card.sig-stage-card--image` comma-list rule's specificity exactly but appears LATER in source order — so its `background: rgba(var(--priUser), 1)` + `border: 0.15rem solid ...` + `padding: 0.25rem` overrode the image-mode rule's `background: transparent; border: 0; padding: 0`. Fix: add a `&.sig-stage-card--image { background: transparent; border: 0; padding: 0; }` override INSIDE the bespoke rule (specificity 0,3,0 — wins both source-order against the comma-list AND beats the levity-polarity rule at line 1299). Parallel override added to `.my-sea-page[data-polarity="levity"] .sig-stage-card.sea-sig-card` (0,3,0) for the same reason — under levity the polarity rule re-clothes the sea-sig-card w. --secUser bg even in image mode; the nested `&.sig-stage-card--image` override at 0,4,0 wins. Other 3 image-mode surfaces audited: `.my-sea-slot` + `.sea-card-slot` + `.fan-card` base rules are 0,1,0 and lose to the 0,2,0 comma-list naturally; no parallel fix needed for them.
Tests: 1314/1314 IT+UT total green (73s). 4 ITs updated to match the new chip DOM structure (`.stat-face-chip` wrapper dropped; rank now direct child of header; icon + label inside `.stat-chip-tag`): BillboardMySignViewTest.test_stat_block_renders_rank_suit_chip_per_face + BillboardAppletMySignTest.test_applet_stat_block_renders_server_side_chip + MySeaViewTest.test_sea_stage_stat_block_renders_rank_suit_chip_per_face + GameKitViewTest.test_fan_stage_block_renders_rank_suit_chip_per_face. Visual verify 2026-05-25 PM via Claudezilla: chip restructure renders correctly across game_kit carousel (XXVIII Il Capricorno + Il Matto trumps); sea-sig-card bg artifact gone (computed bg `rgba(0, 0, 0, 0)`, border 0, padding 0); SPIN animation smooth in both image-mode + text-mode. No FT runs per [[feedback-ft-run-discipline]]. DRY partial split for the duplicated stat-face header markup deferred to a follow-up commit per user request 2026-05-25 PM ("hold it for a separate commit").
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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b1c6833956 |
Sky wheel .nw-rx badge — .shop-badge parity for retrograde planets. User-spec 2026-05-25 PM: "Can you help me give a similar badge to .nw-rx as to that by the stack of ×5 Tithe Tokens in wallet.html's Shop applet? One commensurately scaled to the planet, and containing the Rx symbol where it already is, slightly overlapping its planet and along the same degree as it". Mirrors the wallet Shop applet's .shop-badge ×N quantity chip: --secUser disc + --priUser glyph + bold weight.
**Implementation** (SVG, not CSS-positioned since `.nw-rx` is an SVG `<text>` child of `.nw-planet-group`): adds a new `<circle class="nw-rx-badge">` to `_drawPlanets` in `sky-wheel.js` BEFORE the existing `.nw-rx <text>` so the text stacks on top of the disc. Both share the same center coords + animate together via a shared `attrTween` on the planet's degree interpolation. Geometry tuned to the user's "commensurately scaled / slightly overlapping" spec: `RX_OFFSET = R.planetR + _r * 0.07` (radial position along the same angle as the planet — keeps badge on the same degree per the user's "along the same degree as it"); `r = _r * 0.035` (70% of the planet circle radius — "commensurately scaled"). Net: badge center sits `_r * 0.07` outside the planet center; badge edge intrudes `~_r * 0.015` past the planet edge — a thin overlap rather than a flush tangent. Glyph font-size bumped from `_r * 0.040 → _r * 0.045` to read better inside the larger disc.
**SCSS** (`_sky.scss`): new `.nw-rx-badge { fill: rgba(var(--secUser), 1); stroke: rgba(var(--priUser), 0.6); stroke-width: 0.5px; }` — light disc w. a thin dark outline to separate it from same-color planet-element rings (gold-greens, etc.) when an Rx planet lands on a matching-color band. `.nw-rx` glyph rule simplified: `fill --priUser`, drops the prior `stroke --priUser` (now unnecessary — the disc gives the glyph its own clean substrate), gains `font-weight: 900` to match the `.shop-badge` text weight contract.
**Why a new SVG element rather than reusing the existing `<text>`'s background**: SVG `<text>` doesn't support `background-color` directly; the canonical pattern is a sibling `<rect>` or `<circle>` underneath. Picked `<circle>` to match the round `.shop-badge` chrome (1.5rem rounded square ≈ disc at the rendered size).
Tests: 198/198 gameboard ITs+UTs green (23s; no test surface — pure SVG render + SCSS change). Visual verify 2026-05-25 PM via Claudezilla on `/dashboard/sky/`: Pluto + Jupiter + Saturn (today's retrograde planets) all carry the cream-disc Rx badge w. dark `R` glyph, slightly overlapping their planet circles along the same angle. No Jasmine spec run — the change is pure DOM-shape augmentation w/o behavioral logic.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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1839a375fe |
A.7.5-polish-3 stat-block alpha unification (1.0) — supersedes polish-2's 0.5. User-reverted 2026-05-25 PM: "please undo that and set all of them to the higher opacity that My Sign just had". The 0.5 unification from polish-2 (efcef15) made all 4 stat-blocks too washed-out against the page bg bleed; user wants them fully opaque matching the My Sign applet's original gravity-state appearance (= rgba(var(--priUser), 1)). Forward edit rather than git revert since the polarity-bg + label-color collapses from earlier polish commits stay in place — only the alpha changes.
**5 sites bumped from 0.5 → 1.0** (mirrors the polish-2 site list): - `.sig-stat-block` default (the my_sign main + sig-overlay reference) - `.sea-stage-content .sea-stat-block` (no-polarity fallback) - `.sea-stage--gravity .sea-stat-block, .sea-stage--levity .sea-stat-block` (polarity-classed rule that actually applies in practice) - `.tarot-fan-wrap[data-polarity="gravity"] .fan-stage-block, .tarot-fan-wrap[data-polarity="levity"] .fan-stage-block` - `.my-sign-applet-stat-block` default Net: every stat-block surface now renders `rgba(50, 30, 95)` (--priUser at full alpha) regardless of polarity. Visually identical chrome across my_sign main / applet / sea_stage modal / Game Kit fan stage — no more translucent leak of the page bg through the panel. Tests: 1314/1314 IT+UT total green (74s; pure alpha-channel SCSS, no test surface). Visual verify 2026-05-25 PM: applet stat-block now `rgb(50, 30, 95)` (full opacity), matching its original gravity state the user references as canonical. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |