aperture architecture: lift the page-locking foundation (html/body/.container overflow:hidden + flex-column + min-height:0; .row flex-shrink:0) from 5 per-page SCSS files into _base.scss — was opt-in per page via `body.page-billboard` / `page-dashboard` / `page-gameboard` / `page-sky` / `page-wallet` etc., with 5 near-identical `html:has(body.page-X) { overflow: hidden }` + `body.page-X { … }` blocks duplicating the same rules; any page that forgot to set `page_class` in its view context (e.g. `epic.tarot_deck` — never set) rendered without the aperture, letting applet borders + titles clip past the fixed navbar/footer sidebars at narrower viewports; foundation now universal, page-specific overrides stay scoped — gameboard keeps `.container { overflow: clip }` (Firefox seat-tooltip scroll-anchoring quirk) + billboard/dashboard/gameboard keep `.row { margin-bottom: -1rem }` (h2-row tightening); page_class context vars + body class hooks preserved (FTs at test_bud_btn.py:370 / :379 still assert on them); regression gate: 60 layout-sensitive FTs (billboard, my_buds, bud_btn, applet_my_posts, dashboard, wallet, gameboard, layout_and_styling, jasmine) + 43 room FTs (gatekeeper_bud_btn, room_gatekeeper, room_sky_select, sharing) all green
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 17:16:12 -04:00
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// Aperture foundation (html/body/.container overflow + flex-column) lives
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// universally in _base.scss. Gameboard's only divergence: `overflow: clip`
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// on .container instead of `hidden` — `clip` prevents the seat tooltip
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// scroll-anchoring quirk Firefox triggers under overflow:hidden. The
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// `.row { margin-bottom: -1rem }` pull mirrors the billboard/dashboard
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// h2-row tightening.
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2026-03-09 21:52:54 -04:00
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body.page-gameboard {
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.container {
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2026-03-16 00:07:52 -04:00
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overflow: clip;
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2026-03-09 21:52:54 -04:00
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}
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.row {
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margin-bottom: -1rem;
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}
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}
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.gameboard-page {
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flex: 1;
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min-width: 425px;
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overflow: hidden;
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display: flex;
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flex-direction: column;
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position: relative;
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}
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@media (max-width: 550px) {
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.gameboard-page {
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min-width: 0;
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overflow: hidden;
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}
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}
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@media (min-width: 738px) {
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.gameboard-page {
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min-width: 666px;
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}
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2026-03-11 00:58:24 -04:00
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body.page-gameboard .container {
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overflow: visible;
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}
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2026-03-09 21:52:54 -04:00
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}
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2026-04-06 01:30:31 -04:00
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@media (orientation: landscape) {
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2026-03-23 01:06:14 -04:00
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// Restore clip in landscape — overrides the >738px overflow:visible above,
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// preventing the gameboard applets from bleeding into the footer sidebar.
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body.page-gameboard .container {
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overflow: clip;
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}
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// Reset the 666px min-width so gameboard-page shrinks to fit within the
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// sidebar-bounded container rather than overflowing into the footer sidebar.
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.gameboard-page {
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min-width: 0;
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}
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}
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2026-03-09 23:48:20 -04:00
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#id_applet_game_kit {
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display: flex;
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flex-direction: column;
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#id_game_kit {
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flex: 1;
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position: relative;
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2026-03-09 21:52:54 -04:00
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display: flex;
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2026-03-09 23:48:20 -04:00
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flex-direction: row;
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2026-03-24 22:25:25 -04:00
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flex-wrap: wrap;
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2026-03-09 23:48:20 -04:00
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align-items: center;
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fix: shop tooltip price flex-pinned right (cross-file `#id_tooltip_portal .tt-title { display: block }` was clobbering the flex h4) + My Sign page collapses to read-only card+stat-block when sig is saved + My Sign applet card gets proper 5:8 shell + Game Kit row space-evenly. Five visual polish items batched.
(1) **Shop tooltip price right-align — root-cause fix.** Earlier today's `feat: shop tooltip price moves to the title row` (commit e90f10f) left `.tt-price` visually adjacent to the name instead of pinned right despite `<h4 class="tt-title">` carrying flex+space-between in `_tooltips.scss:38-46`'s `.token-tooltip, .tt { h4 { ... } }` block. **The bug was in a totally unrelated file**: `_palette-picker.scss:88-95` opens `#id_tooltip_portal { .tt-title, .tt-description, .tt-date, .tt-lock { display: block; } }` for the palette swatch tooltip — `#id_tooltip_portal .tt-title` has specificity **1,1,0** which beats `.token-tooltip h4`'s **0,1,1**, ID wins regardless of source order. The palette tooltip's h4 only carries a text node (no flex children) so `block` vs `flex` looked identical for that surface + the rule sat there as quiet defensive scaffolding for months. The wallet Shop's two-`<span>` h4 finally exercised it. Fix: drop `.tt-title` from the palette override list (left `.tt-description`/`.tt-date`/`.tt-lock` alone — those are `<p>` siblings, already block, redundant but harmless). Also keeps `margin-left: auto !important` on `.tt-price` (today's earlier failed-first-attempt fix) — now redundant w. the flex parent's space-between but documents intent + survives any future flex-direction tweak. Generalizable trap: an ID-scoped child rule in any consumer's SCSS file can silently override shared base rules for every consumer of that portal.
(2) **Game Kit row space-evenly.** `#id_game_kit` in `_gameboard.scss:61-72` was `justify-content: center` + `gap: 0.75rem` so 7 trinket icons clumped left-of-center. Switched to `justify-content: space-evenly` (no gap) — matches the established convention in `.token-row` (`_wallet-tokens.scss:46`) + `.shop-grid` (`_wallet-tokens.scss:92`) which both space-evenly the wallet's parallel rows. Items now spread across the applet width same as the wallet's tokens row + shop row.
(3) **My Sign page collapses to read-only when sig is committed.** Per user spec — once a sig is saved, the SCAN SIGN btn + table hex + chair are meaningless (you can't draw a new sig until you DEL the current one) so the landing renders only the saved-sig preview on the stage + the DEL btn pinned bottom-right. `my_sign.html:91-110` wraps the `.room-shell > .room-table > ... > #id_scan_sign_btn + .table-seat` chain in `{% if not current_significator %}`. `.my-sign-clear-form` stays unconditional (its own `{% if current_significator %}` block) — its `position: absolute; bottom: 0.75rem; right: 1rem` against the now-empty `.my-sign-landing` (which keeps `position: relative` from `_card-deck.scss:671`) lands the DEL in the same bottom-right corner whether the hex is present or not.
(4) **Stat block reveals next to saved-sig preview on landing.** `_populateStage(savedCardEl)` on init was filling the stage card data but `.sig-stat-block` stayed `display: none` because only `.sig-stage--frozen` (added by JS on OK-confirm in picker phase) reveals it via `_card-deck.scss:609`'s `&.sig-stage--frozen .sig-stat-block { display: block; }`. Added `stage.classList.add('sig-stage--frozen');` after the saved-sig `_populateStage` call at `my_sign.html:386`. Stat block now sits flex-row-adjacent to the stage card (stage's `flex-direction: row` + `gap: 0.75rem` from `_card-deck.scss:505-508` does the layout work) — emanation keywords + SPIN + FYI all visible alongside the saved card.
(5) **My Sign applet card — proper 5:8 card shell.** The applet's `<div class="my-sign-applet-card">` markup (corner-rank top-left + name) was rendering bg-less + collapsed to the applet's top-left corner because **no SCSS rule existed** for `.my-sign-applet-card` / `.my-sign-applet-body` / `.my-sign-applet-empty`. Added `#id_applet_my_sign` block at `_billboard.scss:434+` — scaled-down clone of `.sig-stage-card`'s shape language: `--applet-card-w: 5rem` knob drives all child sizing via the same calc-fractions used by `.sig-stage-card`'s `--sig-card-w`, 5:8 aspect-ratio, `--priUser` bg, `--secUser` border, corner-rank absolute top-left, `.fan-card-name` flex-centered, `&.stage-card--reversed { transform: rotate(180deg); }` for the reversed-sig case. `.my-sign-applet-body` flex-centers the card in the 4×6 applet aperture; `.my-sign-applet-empty` flex-centers the 'No sign chosen yet.' empty state. Layered visually consistent w. the room sig-select card + Shop tiles.
(6) **Misc visual cleanup bundled in.** `#id_scan_sign_btn` in `_card-deck.scss:677` lost its `font-size: 0.75rem` + `line-height: 1.1` overrides — the default `.btn-primary` sizing scales fine w. the 4rem circle now that the SCAN/SIGN wordmark fits cleanly w. just `white-space: normal`. `.tt-buy-btn` lost `line-height: 1.1` in `_wallet-tokens.scss:156` — Shop microbutton renders cleanly w. the default.
**TDD coverage**: `test_landing_previews_saved_sig_on_stage` in `test_bill_my_sign.py` rewritten to match the new contract (stage frozen → stat block visible, no SCAN SIGN btn, no `.table-hex` when sig is saved); other 28 my-sign FTs unaffected (they exercise the no-sig path which still renders the hex + SCAN SIGN). 3 traps caught + linked in memory: [[feedback-cross-file-id-scoped-override]] (this commit's #1), the pre-existing [[feedback-margin-auto-needs-flex-parent]] (correctly predicted today's bug — `!important` ladder was a tell to audit the parent's cascade), [[feedback-scss-import-order-specificity]] (related but different: same-specificity source order; this one was specificity-driven w. source order irrelevant).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 12:42:03 -04:00
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justify-content: space-evenly;
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2026-03-09 23:48:20 -04:00
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overflow-x: visible;
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scrollbar-width: none;
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&::-webkit-scrollbar { display: none; }
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2026-03-09 22:42:30 -04:00
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2026-03-09 23:48:20 -04:00
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.token { position: static; }
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2026-03-09 22:42:30 -04:00
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2026-04-15 22:39:01 -04:00
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.token:hover .token-tooltip,
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.token:hover .tt { display: none; } // JS portal handles show/hide
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2026-03-09 23:48:20 -04:00
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.token,
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.kit-item { font-size: 1.5rem; }
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.kit-item { opacity: 0.6; }
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A.4 cont.: deck back-image renders inside card-stack icon + kit-bag dialog Deck section adopts the icon + size+pattern polish — TDD. Three follow-up improvements after user browser-verified A.4's first cut: (1) image-equipped decks (Minchiate today, future Earthman) now render the deck's actual <deck-slug>-back.png as the card-stack icon's visible faces instead of the placeholder --priUser solid fill — feels like a real deck, not a generic stand-in. (2) The kit-bag dialog Deck section (`#id_kit_bag_dialog .kit-bag-deck`) gets the same new card-stack icon (was still showing the old fa-regular fa-id-badge), with `(×2)` tooltip decoration on polarized decks for consistency w. the gameboard applet. (3) Visual polish: icon bumped 1.5× (1.5rem → 2.25rem width; 2.4rem → 3.6rem height, 5:8 aspect preserved); SVG <pattern> switched from `patternUnits=userSpaceOnUse` (which painted the image at fixed user-space coordinates and let the rect slide out from under it on hover, reading as "low opacity" to the user) to `patternUnits=objectBoundingBox + patternContentUnits=objectBoundingBox` (transform-aware — image tracks the rect through rest-state offsets + hover fan-out). New `DeckVariant.back_image_url` property mirrors A.2's `TarotCard.image_url` pattern: returns full static-asset URL for `<deck-slug>-back.png` when has_card_images=True, else empty string. Template partial `_deck_stack_icon.html` extended w. conditional `<defs><pattern>` block that renders only when `deck.has_card_images` is true; each of the 3 card rects then carries an inline `style="fill: url(#deck-back-<short_key>)"` overriding the SCSS default `fill: rgba(--priUser, 1)` (inline style beats CSS, the only way to opt out of the cascade default per-element). When no deck is passed (kit-bag placeholder branch) or deck has no images (Earthman + RWS), the partial falls through to the placeholder fill — single template handles both modes. `_kit_bag_panel.html` Deck section: equipped-deck branch swaps `<i class="fa-regular fa-id-badge">` for `{% include _deck_stack_icon.html with deck=equipped_deck %}` + adds `(×2)` span in --terUser for `equipped_deck.is_polarized`; placeholder branch swaps for the same include without `deck=` so the partial's conditional falls through. SCSS reorg: lifted the `.deck-stack-icon` base rules out of the `#id_applet_game_kit` nest (they were scoped to gameboard's Game Kit applet only) into top-level scope so the same SCSS applies in the kit-bag dialog context too. Hover/active/focus trigger selector list broadened to cover `.deck-stack-icon` itself + `.token.deck-variant` wrapper + `.kit-bag-deck` wrapper. 4 new ITs total: 2 in `GameboardViewTest` (image-equipped Minchiate's <pattern> defines + inline fill style on all 3 rects + asset URL ref; non-image Earthman has NEITHER pattern nor inline fill); 2 in `dashboard.KitBagViewTest` (kit-bag Deck section renders svg.deck-stack-icon + lacks fa-id-badge; polarized equipped deck tooltip carries .tt-x2 — element-presence assertion since literal "×2" character had encoding issues in the dashboard test file vs the gameboard one, which is fine since the template-side rendering of the literal × is exercised by the parent template). Tests: 4 new green; 1297/1297 IT+UT total green (69s; +4 from A.4's 1293). Visual verify pending: refresh /gameboard/ → Minchiate icon should show 3 stacked Minchiate card-backs at 1.5× size, fan out on hover w. back image tracking; refresh kit-bag dialog → same icon visible in Deck section w. (×2) on Earthman tooltip
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:01:05 -04:00
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}
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}
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// Sprint A.4 — card-deck stack icon (.deck-stack-icon) replaces the
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// fa-regular fa-id-badge wherever a deck appears in icon form: gameboard's
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// .token.deck-variant, kit-bag dialog's .kit-bag-deck, future room.html pile
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// + deck-bag. Lifted out of the #id_applet_game_kit nest so the base sizing
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// + rest-state SCSS applies in any deck-icon context. 3 stacked card-back
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// rects, 5° CW rest tilt; see [[project-card-deck-icon]] for the design rules.
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// When the deck has card-images, the rect fills are overridden inline w. an
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// SVG <pattern> referencing the deck's <deck-slug>-back.png; otherwise the
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// placeholder `fill: rgba(--priUser, 1)` shows through.
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.deck-stack-icon {
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display: inline-block;
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// 2026-05-25 PM user spec: 1.5× the prior fa-id-badge visual weight
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// since the icon is no longer constrained to placeholder-icon dimensions
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// (now a meaningful first-class deck visualization).
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width: 2.25rem; // 1.5rem × 1.5
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height: 3.6rem; // 1.5× while preserving 5:8 tarot card aspect
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color: rgba(var(--terUser), 1); // stroke color via currentColor
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overflow: visible; // fan-out exceeds the viewBox bounds
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filter: drop-shadow(0.08rem 0.08rem 0.15rem rgba(0, 0, 0, 0.6));
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.deck-stack-icon__stack {
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transform: rotate(5deg);
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transform-origin: 50% 50%;
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transform-box: fill-box;
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transition: transform 0.25s ease;
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}
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A.4 card-deck stack icon + game_kit applet's Card Decks polarization (×2) tooltip decoration — TDD. Sprint A.4 of [[project-image-based-deck-face-rendering]] (folded down from the originally-standalone Sprint D per [[project-card-deck-icon]] 2026-05-25 PM scope-fold). Replaces the `<i class="fa-regular fa-id-badge">` placeholder on `.token.deck-variant` in the gameboard's Game Kit applet w. a new inline SVG card-stack icon: 3 rect children (rx=2.5, 20×32 viewport units inside a 32×48 viewBox to land 5:8 tarot card aspect), stacked tightly at rest w. ±0.4px vertical micro-offsets (suggests stack depth without separating cards visually), whole stack rotated 5° clockwise via `.deck-stack-icon__stack` group transform. On `:hover` / `:active` / `:focus` of the parent `.token.deck-variant`, cards 2 + 3 fan out symmetrically — card 2 translates (-5px, -2px) + rotates -12°, card 3 translates (+5px, -2px) + rotates +12° — card 1 stays put on top. Fan-out CSS pseudo-classes match the existing JS-portal tooltip trigger so the splay animation + tooltip-appearance co-activate as user spec'd. Placeholder card-back design: solid `--priUser` fill + `currentColor` stroke (= `--terUser`); detailed Earthman planet-impact illustration deferred to a future art-asset commit (the SVG structure is ready to receive richer fills + pattern elements without re-jigging the stack/fan transforms). Drop-shadow for "lifted off the felt" depth cue: `0.08rem 0.08rem 0.15rem rgba(0, 0, 0, 0.6)` — softer than the my-sign-stage card's tray-card-style 1,1 black silhouette since the icon is small + always on a felt background. SVG itself uses `overflow: visible` so the fan-out exceeds the viewBox bounds; `transform-box: fill-box` + `transform-origin: 50% 50%` ensure rotation centers on each card's own geometric center (not the viewBox center). New `_deck_stack_icon.html` partial in `templates/apps/gameboard/_partials/` keeps the SVG markup DRY for the future room.html pile + deck-bag rollouts (per [[project-card-deck-icon]] "other surfaces deferred to later sprints"). New `.tt-x2` style in `%tt-token-fields` placeholder mixin — `--terUser` color + font-weight 600 — appended inline in `.tt-description` for `is_polarized=True` decks (Earthman today): "106-card Tarot deck (×2)" where the (×2) signals "double-polarized = 6 segments = fills 2× as many seats" per [[project-card-deck-icon]]'s decoration rule. Non-polarized decks (Tarot RWS, future Minchiate) render the description without the suffix. 3 new ITs in `GameboardViewTest`: SVG card-stack renders w. 3 rect children + fa-id-badge gone; polarized Earthman tooltip carries `.tt-x2` w. "×2" content; non-polarized RWS tooltip lacks `.tt-x2`. Out of scope this commit: the dedicated /game-kit/ page's `.gk-deck-card` rectangles (different template — `_game_kit_sections.html`) keep their fa-id-badge for now; folding them into the new icon happens in a follow-up "Card Decks rectangle teardown" sprint per user spec ("by the time we finish A.8 the dynamically shaped rectangles around the deck <i> els and their names will be no more"). Tests: 3 new ITs green; 27/27 GameboardViewTest class green; 1293/1293 IT+UT total green (68s; +3 from A.3-polish's 1290). Visual verify pending: browser refresh expected to show the stacked-3-card icon w. 5° rest tilt, fan-out on hover, tooltip + (×2) decoration on Earthman
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 00:40:10 -04:00
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A.4 cont.: deck back-image renders inside card-stack icon + kit-bag dialog Deck section adopts the icon + size+pattern polish — TDD. Three follow-up improvements after user browser-verified A.4's first cut: (1) image-equipped decks (Minchiate today, future Earthman) now render the deck's actual <deck-slug>-back.png as the card-stack icon's visible faces instead of the placeholder --priUser solid fill — feels like a real deck, not a generic stand-in. (2) The kit-bag dialog Deck section (`#id_kit_bag_dialog .kit-bag-deck`) gets the same new card-stack icon (was still showing the old fa-regular fa-id-badge), with `(×2)` tooltip decoration on polarized decks for consistency w. the gameboard applet. (3) Visual polish: icon bumped 1.5× (1.5rem → 2.25rem width; 2.4rem → 3.6rem height, 5:8 aspect preserved); SVG <pattern> switched from `patternUnits=userSpaceOnUse` (which painted the image at fixed user-space coordinates and let the rect slide out from under it on hover, reading as "low opacity" to the user) to `patternUnits=objectBoundingBox + patternContentUnits=objectBoundingBox` (transform-aware — image tracks the rect through rest-state offsets + hover fan-out). New `DeckVariant.back_image_url` property mirrors A.2's `TarotCard.image_url` pattern: returns full static-asset URL for `<deck-slug>-back.png` when has_card_images=True, else empty string. Template partial `_deck_stack_icon.html` extended w. conditional `<defs><pattern>` block that renders only when `deck.has_card_images` is true; each of the 3 card rects then carries an inline `style="fill: url(#deck-back-<short_key>)"` overriding the SCSS default `fill: rgba(--priUser, 1)` (inline style beats CSS, the only way to opt out of the cascade default per-element). When no deck is passed (kit-bag placeholder branch) or deck has no images (Earthman + RWS), the partial falls through to the placeholder fill — single template handles both modes. `_kit_bag_panel.html` Deck section: equipped-deck branch swaps `<i class="fa-regular fa-id-badge">` for `{% include _deck_stack_icon.html with deck=equipped_deck %}` + adds `(×2)` span in --terUser for `equipped_deck.is_polarized`; placeholder branch swaps for the same include without `deck=` so the partial's conditional falls through. SCSS reorg: lifted the `.deck-stack-icon` base rules out of the `#id_applet_game_kit` nest (they were scoped to gameboard's Game Kit applet only) into top-level scope so the same SCSS applies in the kit-bag dialog context too. Hover/active/focus trigger selector list broadened to cover `.deck-stack-icon` itself + `.token.deck-variant` wrapper + `.kit-bag-deck` wrapper. 4 new ITs total: 2 in `GameboardViewTest` (image-equipped Minchiate's <pattern> defines + inline fill style on all 3 rects + asset URL ref; non-image Earthman has NEITHER pattern nor inline fill); 2 in `dashboard.KitBagViewTest` (kit-bag Deck section renders svg.deck-stack-icon + lacks fa-id-badge; polarized equipped deck tooltip carries .tt-x2 — element-presence assertion since literal "×2" character had encoding issues in the dashboard test file vs the gameboard one, which is fine since the template-side rendering of the literal × is exercised by the parent template). Tests: 4 new green; 1297/1297 IT+UT total green (69s; +4 from A.4's 1293). Visual verify pending: refresh /gameboard/ → Minchiate icon should show 3 stacked Minchiate card-backs at 1.5× size, fan out on hover w. back image tracking; refresh kit-bag dialog → same icon visible in Deck section w. (×2) on Earthman tooltip
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:01:05 -04:00
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.deck-stack-icon__card {
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fill: rgba(var(--priUser), 1);
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stroke: currentColor;
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stroke-width: 1;
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transform-origin: 50% 50%;
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transform-box: fill-box;
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transition: transform 0.25s ease;
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2026-03-09 22:42:30 -04:00
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}
|
A.4 cont.: deck back-image renders inside card-stack icon + kit-bag dialog Deck section adopts the icon + size+pattern polish — TDD. Three follow-up improvements after user browser-verified A.4's first cut: (1) image-equipped decks (Minchiate today, future Earthman) now render the deck's actual <deck-slug>-back.png as the card-stack icon's visible faces instead of the placeholder --priUser solid fill — feels like a real deck, not a generic stand-in. (2) The kit-bag dialog Deck section (`#id_kit_bag_dialog .kit-bag-deck`) gets the same new card-stack icon (was still showing the old fa-regular fa-id-badge), with `(×2)` tooltip decoration on polarized decks for consistency w. the gameboard applet. (3) Visual polish: icon bumped 1.5× (1.5rem → 2.25rem width; 2.4rem → 3.6rem height, 5:8 aspect preserved); SVG <pattern> switched from `patternUnits=userSpaceOnUse` (which painted the image at fixed user-space coordinates and let the rect slide out from under it on hover, reading as "low opacity" to the user) to `patternUnits=objectBoundingBox + patternContentUnits=objectBoundingBox` (transform-aware — image tracks the rect through rest-state offsets + hover fan-out). New `DeckVariant.back_image_url` property mirrors A.2's `TarotCard.image_url` pattern: returns full static-asset URL for `<deck-slug>-back.png` when has_card_images=True, else empty string. Template partial `_deck_stack_icon.html` extended w. conditional `<defs><pattern>` block that renders only when `deck.has_card_images` is true; each of the 3 card rects then carries an inline `style="fill: url(#deck-back-<short_key>)"` overriding the SCSS default `fill: rgba(--priUser, 1)` (inline style beats CSS, the only way to opt out of the cascade default per-element). When no deck is passed (kit-bag placeholder branch) or deck has no images (Earthman + RWS), the partial falls through to the placeholder fill — single template handles both modes. `_kit_bag_panel.html` Deck section: equipped-deck branch swaps `<i class="fa-regular fa-id-badge">` for `{% include _deck_stack_icon.html with deck=equipped_deck %}` + adds `(×2)` span in --terUser for `equipped_deck.is_polarized`; placeholder branch swaps for the same include without `deck=` so the partial's conditional falls through. SCSS reorg: lifted the `.deck-stack-icon` base rules out of the `#id_applet_game_kit` nest (they were scoped to gameboard's Game Kit applet only) into top-level scope so the same SCSS applies in the kit-bag dialog context too. Hover/active/focus trigger selector list broadened to cover `.deck-stack-icon` itself + `.token.deck-variant` wrapper + `.kit-bag-deck` wrapper. 4 new ITs total: 2 in `GameboardViewTest` (image-equipped Minchiate's <pattern> defines + inline fill style on all 3 rects + asset URL ref; non-image Earthman has NEITHER pattern nor inline fill); 2 in `dashboard.KitBagViewTest` (kit-bag Deck section renders svg.deck-stack-icon + lacks fa-id-badge; polarized equipped deck tooltip carries .tt-x2 — element-presence assertion since literal "×2" character had encoding issues in the dashboard test file vs the gameboard one, which is fine since the template-side rendering of the literal × is exercised by the parent template). Tests: 4 new green; 1297/1297 IT+UT total green (69s; +4 from A.4's 1293). Visual verify pending: refresh /gameboard/ → Minchiate icon should show 3 stacked Minchiate card-backs at 1.5× size, fan out on hover w. back image tracking; refresh kit-bag dialog → same icon visible in Deck section w. (×2) on Earthman tooltip
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:01:05 -04:00
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// Rest: tightly stacked w. tiny vertical offsets (suggests stack
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// depth without separating the cards visually).
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.deck-stack-icon__card--1 { transform: translateY(-0.4px); }
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.deck-stack-icon__card--3 { transform: translateY( 0.4px); }
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}
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2026-05-25 01:07:24 -04:00
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// Sprint A.4 — fan-out trigger is wrapper-only (NOT self-triggered on the
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// SVG itself) so placeholder-mode icons inside .kit-bag-placeholder stay
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// static + dim like the empty dice slot. Real-deck wrappers (.token.deck-
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// variant on gameboard, .kit-bag-deck in kit-bag dialog, future room.html
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// pile + deck-bag) drive the splay; cards 2 + 3 fan out from under card 1,
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// card 1 stays put. Tooltip portal is wired to the same `.token:hover` /
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// `.kit-bag-deck:hover` triggers via JS so splay + tooltip-appearance
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// co-activate.
|
A.4 cont.: deck back-image renders inside card-stack icon + kit-bag dialog Deck section adopts the icon + size+pattern polish — TDD. Three follow-up improvements after user browser-verified A.4's first cut: (1) image-equipped decks (Minchiate today, future Earthman) now render the deck's actual <deck-slug>-back.png as the card-stack icon's visible faces instead of the placeholder --priUser solid fill — feels like a real deck, not a generic stand-in. (2) The kit-bag dialog Deck section (`#id_kit_bag_dialog .kit-bag-deck`) gets the same new card-stack icon (was still showing the old fa-regular fa-id-badge), with `(×2)` tooltip decoration on polarized decks for consistency w. the gameboard applet. (3) Visual polish: icon bumped 1.5× (1.5rem → 2.25rem width; 2.4rem → 3.6rem height, 5:8 aspect preserved); SVG <pattern> switched from `patternUnits=userSpaceOnUse` (which painted the image at fixed user-space coordinates and let the rect slide out from under it on hover, reading as "low opacity" to the user) to `patternUnits=objectBoundingBox + patternContentUnits=objectBoundingBox` (transform-aware — image tracks the rect through rest-state offsets + hover fan-out). New `DeckVariant.back_image_url` property mirrors A.2's `TarotCard.image_url` pattern: returns full static-asset URL for `<deck-slug>-back.png` when has_card_images=True, else empty string. Template partial `_deck_stack_icon.html` extended w. conditional `<defs><pattern>` block that renders only when `deck.has_card_images` is true; each of the 3 card rects then carries an inline `style="fill: url(#deck-back-<short_key>)"` overriding the SCSS default `fill: rgba(--priUser, 1)` (inline style beats CSS, the only way to opt out of the cascade default per-element). When no deck is passed (kit-bag placeholder branch) or deck has no images (Earthman + RWS), the partial falls through to the placeholder fill — single template handles both modes. `_kit_bag_panel.html` Deck section: equipped-deck branch swaps `<i class="fa-regular fa-id-badge">` for `{% include _deck_stack_icon.html with deck=equipped_deck %}` + adds `(×2)` span in --terUser for `equipped_deck.is_polarized`; placeholder branch swaps for the same include without `deck=` so the partial's conditional falls through. SCSS reorg: lifted the `.deck-stack-icon` base rules out of the `#id_applet_game_kit` nest (they were scoped to gameboard's Game Kit applet only) into top-level scope so the same SCSS applies in the kit-bag dialog context too. Hover/active/focus trigger selector list broadened to cover `.deck-stack-icon` itself + `.token.deck-variant` wrapper + `.kit-bag-deck` wrapper. 4 new ITs total: 2 in `GameboardViewTest` (image-equipped Minchiate's <pattern> defines + inline fill style on all 3 rects + asset URL ref; non-image Earthman has NEITHER pattern nor inline fill); 2 in `dashboard.KitBagViewTest` (kit-bag Deck section renders svg.deck-stack-icon + lacks fa-id-badge; polarized equipped deck tooltip carries .tt-x2 — element-presence assertion since literal "×2" character had encoding issues in the dashboard test file vs the gameboard one, which is fine since the template-side rendering of the literal × is exercised by the parent template). Tests: 4 new green; 1297/1297 IT+UT total green (69s; +4 from A.4's 1293). Visual verify pending: refresh /gameboard/ → Minchiate icon should show 3 stacked Minchiate card-backs at 1.5× size, fan out on hover w. back image tracking; refresh kit-bag dialog → same icon visible in Deck section w. (×2) on Earthman tooltip
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:01:05 -04:00
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.token.deck-variant:hover .deck-stack-icon,
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.token.deck-variant:active .deck-stack-icon,
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.token.deck-variant:focus .deck-stack-icon,
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.kit-bag-deck:hover .deck-stack-icon,
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.kit-bag-deck:active .deck-stack-icon,
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.kit-bag-deck:focus .deck-stack-icon {
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.deck-stack-icon__card--2 { transform: translate(-5px, -2px) rotate(-12deg); }
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.deck-stack-icon__card--3 { transform: translate( 5px, -2px) rotate( 12deg); }
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2026-03-09 22:42:30 -04:00
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}
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2026-05-25 01:07:24 -04:00
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// Sprint A.4 — placeholder-mode dim styling. When the icon is inside a
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// .kit-bag-placeholder (no deck equipped) or game_kit applet's empty-state
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// .kit-item (no decks unlocked), color + fill drop to `--quaUser` at 0.3
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// alpha to match the existing empty-slot treatment (`.kit-bag-placeholder`
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// at `_game-kit.scss:143`, `.kit-item { opacity: 0.6 }` here). No animation
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// since the wrapper isn't in the splay-trigger list above.
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.kit-bag-placeholder .deck-stack-icon,
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.kit-item .deck-stack-icon {
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color: rgba(var(--quaUser), 0.15);
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.deck-stack-icon__card { fill: rgba(var(--quiUser), 0.15); }
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}
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2026-05-12 22:48:32 -04:00
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#id_applet_new_game {
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2026-03-09 22:42:30 -04:00
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display: flex;
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flex-direction: column;
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2026-03-09 21:52:54 -04:00
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}
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2026-03-14 00:34:07 -04:00
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#id_applet_my_games {
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2026-05-12 22:48:32 -04:00
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display: flex;
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flex-direction: column;
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2026-03-14 00:34:07 -04:00
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2026-05-12 22:48:32 -04:00
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.applet-list {
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flex: 1;
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padding-top: 0.25rem;
|
2026-03-14 00:34:07 -04:00
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}
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}
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2026-03-09 23:48:20 -04:00
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#id_tooltip_portal {
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position: fixed;
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z-index: 9999;
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2026-04-16 00:14:47 -04:00
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padding: 0.75rem 1.5rem;
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2026-04-21 15:46:30 -04:00
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@extend %tt-token-fields;
|
2026-04-16 00:14:47 -04:00
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.tt-equip-btns {
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position: absolute;
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left: -1rem;
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top: -1rem;
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display: flex;
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flex-direction: column;
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gap: 0.25rem;
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z-index: 1;
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.btn { margin: 0; }
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}
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2026-05-03 21:18:09 -04:00
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// Tray sig-card tooltip (Phase 2) — PRV / NXT btns pinned to the bottom
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// corners of the portal, 1rem outside the panel so the btn centres land
|
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|
// exactly on the corners. The shared @stat-block-shared mixin in
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// _card-deck.scss already does this for fan / sig / sea contexts; the
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// portal isn't covered by that mixin so we re-state the rules here.
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|
.fyi-prev,
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.fyi-next {
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display: inline-flex;
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position: absolute;
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bottom: -1rem;
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margin: 0;
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z-index: 70;
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}
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.fyi-prev { left: -1rem; }
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.fyi-next { right: -1rem; }
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2026-03-09 23:48:20 -04:00
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&.active { display: block; }
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}
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2026-03-16 00:07:52 -04:00
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|
#id_mini_tooltip_portal {
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position: fixed;
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|
z-index: 9999;
|
Sky-wheel Aspected / Unaspected mini-portal — new `#id_mini_tooltip_portal` for the sky tooltip's DON|DOFF apparatus + dashboard My Sky applet parity + styling polish.
User-spec 2026-05-25 PM ("To the #id_sky_tooltip, whenever it has a DON|DOFF apparatus, we should add a #id_mini_tooltip_portal except, instead of Equipped|Unequipped, this would feature an Aspected|Unaspected toggle"). Mirrors the game-kit / wallet Equipped-Unequipped micro-tooltip pattern — text-swaps "Aspected" / "Unaspected" tied to sky-wheel's `_aspectsVisible` state.
**(1) `sky-wheel.js`** — 3 new helpers (`_updateAspectMiniPortal` / `_showAspectMiniPortal` / `_hideAspectMiniPortal` / `_positionAspectMiniPortal`) + element cache (`_miniPortalEl`) + 5 integration points (cache in `_injectTooltipControls`; show in `_activatePlanet` + `_activateAngle`; hide in `_activateElement` + `_activateSign` + `_activateHouse` + `_closeTooltip`; text-swap in `_updateAspectToggleUI`). State derives from existing `_aspectsVisible` global — single source of truth, no parallel tracking. Only the planets + angles rings show the apparatus (per existing UX); the elements/signs/houses rings hide it w. the rest of the DON/DOFF buttons.
**(2) Positioning** — mirrors `gameboard.js:285-287`'s right-anchored pattern (was left-aligned + 6px gap in the first draft): pin mini-portal RIGHT edge to main tooltip's right edge, 4px below the tooltip's bottom. Text width changes grow/shrink leftward — same visual logic the Game Kit's Equipped/Unequipped already uses.
**(3) z-index** — set to 150 inline via JS for the sky surface (default `#id_mini_tooltip_portal { z-index: 9999 }` from `_gameboard.scss` is universal — too high for the sky tooltip's PRV/NXT buttons, which inherit the tooltip's z-index 200 stacking context). User-reported "make sure its z-index falls behind the NXT button, as now it's in front of PRV". The sky tooltip body itself sits at z-index 200; mini-portal at 150 falls below it where they overlap (they don't — the mini sits below the tooltip body) but lets the absolutely-positioned PRV/NXT btns inside the tooltip render on top.
**(4) Styling** — bumped `#id_mini_tooltip_portal` font-size 0.8em → 0.95em + added `padding: 0.35rem 0.75rem` + `border-radius: 0.3rem` per user-spec "a bit bigger both in dimensions and font-size". Universal change (affects game-kit + wallet mini-portals too) — visually closer to the main tooltip's text scale w/o approaching it.
**(5) Dashboard parity** — `dashboard/home.html` gains the same `<div id="id_mini_tooltip_portal" class="token-tooltip token-tooltip--mini">` scaffold so the My Sky applet (`_applet-my-sky.html`) picks it up. Without this, the applet's sky-wheel rendered the main tooltip but the mini-portal `getElementById` would return null. Now both the standalone /dashboard/sky/ page + the dashboard's My Sky applet host the same mini-portal scaffold; sky-wheel.js caches whichever one is present on init.
Tests: 1314/1314 IT+UT total green (76s; pure SCSS + JS + template changes, no test surface — no new conditional or template branch to test directly). Visual verify on /dashboard/sky/: Saturn planet tooltip opens w. DON visible + "Unaspected" mini-portal below-right; click DON → text swaps to "Aspected" + aspect lines draw on wheel; click DOFF → swaps back.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 22:31:52 -04:00
|
|
|
|
// Polish-8 — bumped from font-size 0.8em → 0.95em + added padding to
|
|
|
|
|
|
// give the mini-portal a bit more presence per user-spec "a bit bigger
|
|
|
|
|
|
// both in dimensions and font-size". Visually closer to the main
|
|
|
|
|
|
// tooltip's text scale w/o approaching it — still clearly subordinate.
|
|
|
|
|
|
font-size: 0.95em;
|
2026-03-16 00:07:52 -04:00
|
|
|
|
font-style: italic;
|
Sky-wheel Aspected / Unaspected mini-portal — new `#id_mini_tooltip_portal` for the sky tooltip's DON|DOFF apparatus + dashboard My Sky applet parity + styling polish.
User-spec 2026-05-25 PM ("To the #id_sky_tooltip, whenever it has a DON|DOFF apparatus, we should add a #id_mini_tooltip_portal except, instead of Equipped|Unequipped, this would feature an Aspected|Unaspected toggle"). Mirrors the game-kit / wallet Equipped-Unequipped micro-tooltip pattern — text-swaps "Aspected" / "Unaspected" tied to sky-wheel's `_aspectsVisible` state.
**(1) `sky-wheel.js`** — 3 new helpers (`_updateAspectMiniPortal` / `_showAspectMiniPortal` / `_hideAspectMiniPortal` / `_positionAspectMiniPortal`) + element cache (`_miniPortalEl`) + 5 integration points (cache in `_injectTooltipControls`; show in `_activatePlanet` + `_activateAngle`; hide in `_activateElement` + `_activateSign` + `_activateHouse` + `_closeTooltip`; text-swap in `_updateAspectToggleUI`). State derives from existing `_aspectsVisible` global — single source of truth, no parallel tracking. Only the planets + angles rings show the apparatus (per existing UX); the elements/signs/houses rings hide it w. the rest of the DON/DOFF buttons.
**(2) Positioning** — mirrors `gameboard.js:285-287`'s right-anchored pattern (was left-aligned + 6px gap in the first draft): pin mini-portal RIGHT edge to main tooltip's right edge, 4px below the tooltip's bottom. Text width changes grow/shrink leftward — same visual logic the Game Kit's Equipped/Unequipped already uses.
**(3) z-index** — set to 150 inline via JS for the sky surface (default `#id_mini_tooltip_portal { z-index: 9999 }` from `_gameboard.scss` is universal — too high for the sky tooltip's PRV/NXT buttons, which inherit the tooltip's z-index 200 stacking context). User-reported "make sure its z-index falls behind the NXT button, as now it's in front of PRV". The sky tooltip body itself sits at z-index 200; mini-portal at 150 falls below it where they overlap (they don't — the mini sits below the tooltip body) but lets the absolutely-positioned PRV/NXT btns inside the tooltip render on top.
**(4) Styling** — bumped `#id_mini_tooltip_portal` font-size 0.8em → 0.95em + added `padding: 0.35rem 0.75rem` + `border-radius: 0.3rem` per user-spec "a bit bigger both in dimensions and font-size". Universal change (affects game-kit + wallet mini-portals too) — visually closer to the main tooltip's text scale w/o approaching it.
**(5) Dashboard parity** — `dashboard/home.html` gains the same `<div id="id_mini_tooltip_portal" class="token-tooltip token-tooltip--mini">` scaffold so the My Sky applet (`_applet-my-sky.html`) picks it up. Without this, the applet's sky-wheel rendered the main tooltip but the mini-portal `getElementById` would return null. Now both the standalone /dashboard/sky/ page + the dashboard's My Sky applet host the same mini-portal scaffold; sky-wheel.js caches whichever one is present on init.
Tests: 1314/1314 IT+UT total green (76s; pure SCSS + JS + template changes, no test surface — no new conditional or template branch to test directly). Visual verify on /dashboard/sky/: Saturn planet tooltip opens w. DON visible + "Unaspected" mini-portal below-right; click DON → text swaps to "Aspected" + aspect lines draw on wheel; click DOFF → swaps back.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 22:31:52 -04:00
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padding: 0.35rem 0.75rem;
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border-radius: 0.3rem;
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2026-03-16 00:07:52 -04:00
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width: fit-content;
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white-space: nowrap;
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text-align: right;
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&.active { display: block; }
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}
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2026-03-09 21:52:54 -04:00
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@media (max-height: 500px) {
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body.page-gameboard {
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.container {
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.row {
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padding: 0.25rem 0;
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.col-lg-6 h2 {
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margin-bottom: 0.5rem;
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}
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}
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}
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}
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}
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2026-05-19 01:38:55 -04:00
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// ─── My Sea sign-gate ────────────────────────────────────────────────────────
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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// REMOVED 2026-05-22 — refactored to a Brief banner. The no-sig nudge now
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// fires via `Brief.showBanner` from `_my_sea_sign_gate_brief.html`, which
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// portals a `.note-banner.my-sea-sign-gate-brief` to the page h2 (gaussian-
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// glass shell, FYI → /billboard/my-sign/, NVM dismisses). All the inline
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// `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` styling
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// dropped — `.note-banner` rules in `_note.scss:11` cover positioning,
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// shell, + button placement DRYly.
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2026-05-19 15:15:37 -04:00
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// ─── My Sea DRAW SEA landing ─────────────────────────────────────────────────
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// Sprint 5 iter 1 of [[project-my-sea-roadmap]]. When a user has a saved
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// significator (gate passed), /gameboard/my-sea/ renders this landing
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// screen: DRY table hex w. 6 chair seats labeled 1C-6C + central DRAW
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// SEA btn. Mirrors my-sign's `.my-sign-page` + `.my-sign-landing`
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// structure — same room-shell chain so room.js's scaleTable() can size
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// the hex; same flex setup so the container chain propagates real
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// height down for the scale calc.
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.my-sea-page {
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flex: 1;
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min-height: 0;
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display: flex;
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flex-direction: column;
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position: relative;
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}
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.my-sea-landing {
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flex: 1;
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min-height: 0;
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display: flex;
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2026-05-19 15:48:07 -04:00
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// FREE DRAW btn — centered in the hex, mirrors SCAN SIGN's 2-line
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// font sizing so "FREE/DRAW" sits cleanly inside the 4rem circle.
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2026-05-19 15:15:37 -04:00
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#id_draw_sea_btn {
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white-space: normal;
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}
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2026-05-19 15:48:07 -04:00
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// Chair-position labels (1C-6C). Mirrors the room's `.seat-role-
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// label` grid placement (col 2, row 1 by default; flips to col 1
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// for left-side seats 3/4/5 so the label sits closest to the hex)
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// but uses a role-free class name — my-sea is the solo draw flow,
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// no role-pick phase, so the room's role-grammar doesn't apply.
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.table-seat .seat-position-label {
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grid-column: 2;
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grid-row: 1;
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2026-05-19 15:15:37 -04:00
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font-size: 0.8rem;
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font-weight: 600;
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2026-05-19 15:48:07 -04:00
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letter-spacing: 0.05em;
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color: rgba(var(--secUser), 1);
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}
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.table-seat[data-slot="3"] .seat-position-label,
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.table-seat[data-slot="4"] .seat-position-label,
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.table-seat[data-slot="5"] .seat-position-label {
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grid-column: 1;
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}
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2026-05-30 00:04:04 -04:00
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// NOTE: the steady seated-chair look is owned by `_room.scss`'s
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// `.table-seat.seated .fa-chair` (--secUser, no glow) — the one-shot
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// --terUser/--ninUser flare is the transient `.seat-just-seated`
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// animation (my-sea-seat-flare, 2s forwards). An earlier `.my-sea-landing`
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// override here forced the seated chair to PERMANENT --terUser + glow,
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// which snapped back after the flare settled (it out-specified the
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// _room.scss settle) — removed 2026-05-29 so a seated chair eases in then
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// rests at opaque --secUser as spec'd.
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2026-05-19 15:15:37 -04:00
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}
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2026-05-19 16:06:14 -04:00
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// Picker phase bg — `--duoUser` matches the table hex's interior so
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// the landing→picker swap reads as a continuous surface (parallels
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// `.my-sign-page[data-phase="picker"]` in _card-deck.scss line 704).
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.my-sea-page[data-phase="picker"] {
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background: rgba(var(--duoUser), 1);
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}
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My Sea iter 4c: drop LOCK HAND → AUTO DRAW + GATE VIEW; quota committed at first card draw (irrevocable); DEL clears hand but preserves row as quota tracker; per-placement /lock POST upsert; lazy stale-row cleanup; sig polarity + .btn-disabled → ×; landing aperture bg revert to --priUser — Sprint 5 iter 4c of My Sea roadmap — TDD
Major refactor of the iter-4b skeleton ahead of Sprint 6's token costs. Iter 4b's LOCK HAND model let users freely DEL + LOCK in a loop, bypassing the 1/day quota; iter 4c closes that loophole by committing quota at first-card-draw (manual via FLIP OR auto via AUTO DRAW) + preserving the MySeaDraw row through DEL so the 24h clock keeps running.
## Server
`MySeaDraw` now plays double-duty: hand storage AND 24h quota tracker.
- `HAND_SIZE_BY_SPREAD` module dict maps each spread slug to its expected hand size (mirrors DRAW_ORDER in JS).
- `is_hand_complete` / `is_hand_empty` props drive view branching + template button states.
- `delete_stale()` classmethod hard-deletes rows older than FREE_DRAW_COOLDOWN_HOURS. Called lazily from `active_draw_for` on every view access (rides user traffic; no scheduler needed) + via the new `delete_stale_my_sea_draws` management command (cron backstop).
- `active_draw_for` prunes user's stale rows before lookup — auto-cleanup at the 24h mark per user spec ("sink 'em all at the 24hr mark and reinstate the FREE DRAW btn").
`my_sea_lock` is now a true upsert:
- First POST creates the row (quota commit).
- Subsequent POSTs UPDATE the existing row's hand (per-placement cadence — server stays current so navigate-away mid-draw still persists).
- Spread-mismatch (attempted spread switch within quota window) → 409.
- Empty/malformed hand → 400.
- Response carries `{ok, next_free_draw_at, hand_complete}` for JS state transitions.
`my_sea_delete` no longer deletes the row — clears the `hand` JSON only. `created_at` preserved so landing renders GATE VIEW (not FREE DRAW) until the row expires. Idempotent.
`my_sea_gate` new stub view — returns 404 for now; lets the template wire up GATE VIEW button URLs in advance. Sprint 6 will replace this w. the gatekeeper token-deposit UX.
`my_sea` view branches:
1. No sig → sign-gate
2. Active draw + non-empty hand (mid or complete) → picker phase w. saved hand
3. Active draw + empty hand (post-DEL) → landing phase w. GATE VIEW btn
4. No active draw → landing phase w. FREE DRAW btn
## Template + UX
- Picker form col: removed LOCK HAND. Replaced w. `#id_sea_action_btn` — same DOM node, label + behavior keyed on `data-state`:
- `auto-draw` → label "AUTO DRAW"; click opens shared guard portal ("Auto deal cards?"); OK → fill remaining slots client-side + single-POST commit to server (per user spec: "commit all six draws in the same POST" so navigate-away mid-animation still persists).
- `gate-view` → label "GATE VIEW"; click navigates to /gameboard/my-sea/gate/ (Sprint 6).
- JS transitions auto-draw → gate-view automatically when the hand fills (via FLIP or AUTO DRAW completion).
- DEL btn: server-renders `.btn-disabled` pre-completion (per spec, the 1/day quota commits at first-card-draw — can't be refunded by an early DEL). JS removes `.btn-disabled` on hand completion. Post-completion click opens the shared guard portal; CONFIRM POSTs the delete endpoint (which clears hand server-side) + reloads to GATE VIEW landing.
- Deck stacks remain click-responsive post-completion so the user sees the disabled-FLIP feedback (signalling "no more draws"); the FLIP click is gated on `_locked` flag.
- Landing: primary nav btn is FREE DRAW (no active draw) or GATE VIEW (active draw exists w. empty hand). Both render as `<button>` (not `<a>`) so the typography matches across states — `<a>`'s UA-default serif typeface was bleeding into GATE VIEW under iter 4b polish.
## Other polish bundled
- **Sig polarity rendered in picker** — added `.my-sea-page[data-polarity]` to the existing `.sig-overlay[data-polarity]` + `.my-sign-page[data-polarity]` selector list in `_card-deck.scss`. Template wires `data-polarity` on the page wrapper based on `significator_reversed`. Previously the picker's center sig card was always gravity-themed regardless of the user's actual sig polarity.
- **`.btn-disabled` → × overlay** — universal CSS rule: any `.btn-disabled` button reads as × regardless of its native inner text/icons (DEL → ×, FLIP → ×, etc.). Hides inner content via `visibility: hidden` on children + paints × via `::before` pseudo-element. Templates that already render `×` explicitly (don/doff toggle pairs) get the pseudo overlay on top of their hidden inner ×; no double-× regression.
- **Landing aperture bg → `--priUser`** — explicit override on `.my-sea-page[data-phase="landing"]` so any bf-cache / stale-CSS state can't leak the picker-phase `--duoUser` green bg onto a landing render. Per user spec (2026-05-20): "Keep --duoUser on the hex, not on the aperture bg."
- **Dynamic combobox state** — `aria-selected` + `.sea-select-current` visible label both branch on `default_spread` (previously hardcoded SAO). Matters when the saved spread is non-SAO (e.g., Celtic Cross resumed mid-draw).
## Test coverage
- ITs (1100 IT/UT green in 57s):
- `MySeaDrawModelTest` — `is_hand_complete`, `is_hand_empty`, `delete_stale`, lazy cleanup in `active_draw_for`.
- `MySeaLockHandViewTest` — upsert same-row (rewrote 409 test), spread-mismatch 409, hand_complete flag in response.
- `MySeaDeleteDrawViewTest` — clears hand but preserves row (rewrote "deletes row" test).
- `MySeaViewWithSavedDrawTest` — picker w. complete hand renders GATE VIEW state.
- `MySeaViewWithEmptyHandTest` (new) — empty-hand post-DEL renders landing w. GATE VIEW btn, no FREE DRAW.
- `MySeaViewWithPartialHandTest` (new) — partial-hand renders picker w. AUTO DRAW + DEL btn-disabled.
- `MySeaGateStubViewTest` (new) — 404 stub + login required.
- FTs (35 my_sea FTs green in 5m):
- Iter-4b `test_del_confirm_clears_saved_draw_and_returns_to_landing` rewrote → `test_del_confirm_clears_hand_and_returns_to_gate_view_landing` (row preserved, landing renders GATE VIEW).
- Iter-4a `test_lock_hand_enables_when_sao_hand_is_complete` → `test_action_btn_transitions_to_gate_view_on_hand_complete`.
- Iter-4a `test_del_click_resets_hand_and_disables_lock_hand` → `test_del_btn_is_disabled_until_hand_complete`.
- Iter-4a `test_lock_hand_click_disables_further_interaction` → `test_hand_completion_locks_picker_state` (no LOCK HAND click; transition is automatic).
- Iter-4a `test_first_draw_locks_spread_combobox` trimmed — DEL no longer unlocks (DEL is `.btn-disabled` pre-completion).
- Iter-4a `test_form_col_renders_decks_lock_hand_del_and_reversal_pct` → action btn + DEL btn-disabled assertions.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 01:34:03 -04:00
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// Landing phase bg — explicit `--priUser` revert per user spec
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// (2026-05-20). The hex INTERIOR is `--duoUser` (set on `.table-hex`
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// in _room.scss); the aperture AROUND the hex should be the default
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// body color. Defensive override so any bf-cache / stale-CSS state
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// can't leak the picker-phase green bg onto a landing render.
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.my-sea-page[data-phase="landing"] {
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background: rgba(var(--priUser), 1);
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}
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My Sea iter 6a: gatekeeper page + INSERT/REFUND/PAID DRAW endpoints + MySeaDraw deposit fields + `_select_my_sea_token` / `debit_my_sea_token` helpers (CARTE blocked, COIN 24h cooldown not 7-day) + Sprint 6 FT skeleton — Sprint 5 iter 6a of My Sea roadmap — TDD
First of three Sprint 6 commits per [[sprint-my-sea-iter-6-plan]]. Replaces the iter-4c 404 stub at `/gameboard/my-sea/gate/` w. a real token-deposit-to-redraw UI. Iter 6b will wire the navbar GATE VIEW swap + landing PAID DRAW state + seat-1 persistence; iter 6c will land the bud-btn stub.
## Server
`MySeaDraw` gains two fields: `deposit_token_id` (int, nullable) + `deposit_reserved_at` (datetime, nullable). Migration 0002. The row plays triple duty now: hand storage + 24h quota tracker + deposit reservation slot.
`_select_my_sea_token(user)` mirrors `apps.epic.models.select_token` priority (PASS > COIN > FREE > TITHE) w. two adaptations:
- CARTE excluded outright (door-spell trinket, not valid for my-sea draws).
- COIN cooldown-respecting: filters out COINs w. `next_ready_at > now`. Standard `select_token` doesn't apply this filter — room logic unchanged.
`debit_my_sea_token(user, token)` is the my-sea variant of `apps.epic.models.debit_token`:
- CARTE → ValueError (defensive; caller validates upstream).
- COIN: `next_ready_at = now + 24h` (not 7-day room cycle) + unequip from kit if equipped.
- PASS: no consumption (auto-admit, unlimited redraws).
- FREE / TITHE: deleted.
`my_sea_gate` view replaces the 404 stub. Renders the gatekeeper template w. branching on `deposit_reserved` (token reserved on row vs not).
`my_sea_insert_token` POST: picks a token via `_select_my_sea_token` + sets `deposit_token_id + deposit_reserved_at`. Creates the row if missing (so a fresh user can deposit without first using their free draw). Idempotent w.r.t. an already-reserved deposit.
`my_sea_refund_token` POST: clears deposit fields. Token isn't consumed at INSERT (refund-aware design), so this is purely a row update — no inventory side effects.
`my_sea_paid_draw` POST: commits via `debit_my_sea_token` + resets row (hand=[], created_at=now, deposit fields cleared). Redirects to `/gameboard/my-sea/` for a fresh quota cycle.
## Template + UX
`apps/gameboard/my_sea_gate.html` (new) — per user spec 2026-05-20, the gatekeeper is a darkened-modal-over-`--duoUser` bg matching the room gatekeeper's chrome (`.gate-backdrop` + `.gate-overlay` + `.gate-modal`). No hex / chair-seats — those live on the my-sea picker page itself; the gatekeeper is a transient in-flight UI for token deposit.
Coin-slot rails (mirrors room's `.token-slot`):
- Pre-deposit: form-wrapped `.token-rails` button → POSTs to `my_sea_insert_token`. Coin-panel labels read INSERT TOKEN TO PLAY.
- Post-deposit: rails inert (no form); `.token-return-btn` form → POSTs to `my_sea_refund_token`. Coin-panel labels swap to PUSH TO RETURN.
- Post-deposit: PAID DRAW btn (`#id_my_sea_paid_draw_btn`, `.btn-primary`) → POSTs to `my_sea_paid_draw`. Mirrors the room's PICK ROLES btn shape.
SCSS minimal — page bg `rgba(--duoUser, 1)` on `.my-sea-page[data-phase="gate"]`; everything else reuses the room gatekeeper's existing rules.
## FT skeleton
Per user TDD directive (2026-05-20: "Also via TDD so if we run out we're adhering to FT-described behavior"), wrote the FULL Sprint 6 FT skeleton up front (covers iter 6a + 6b + 6c). Five new FT classes in `test_game_my_sea.py`:
- `MySeaGatekeeperPageTest` (5 tests) — iter 6a; pre-deposit / INSERT / REFUND / PAID DRAW paths.
- `MySeaLandingPaidDrawTest` (1 test) — iter 6b; landing renders PAID DRAW btn when deposit reserved (red until iter 6b lands).
- `MySeaNavbarGateViewTest` (1 test) — iter 6b; navbar GATE VIEW swap (red until iter 6b).
- `MySeaSeatOnePersistenceTest` (2 tests) — iter 6b; seat 1 banned for fresh user + empty-hand active draw (red until iter 6b).
- `MySeaBudBtnStubTest` (2 tests) — iter 6c; panel opens + OK shows coming-soon Brief (red until iter 6c).
## ITs (iter 6a — 22 new + 153 total green)
- `MySeaGateViewTest` (4) — view branching pre/post deposit.
- `MySeaInsertTokenViewTest` (4) — row creation, existing row, idempotency, GET=405.
- `MySeaRefundTokenViewTest` (3) — clears fields, no token consumption, idempotent.
- `MySeaPaidDrawViewTest` (6) — FREE consumed, COIN cooldown + unequip, PASS no-op, hand reset, created_at reset, redirect.
- `SelectMySeaTokenTest` (3) — CARTE excluded, COIN cooldown excluded, PASS priority for staff.
- `DebitMySeaTokenTest` (4) — CARTE ValueError, FREE/TITHE consumed, PASS preserved.
## Trap caught
Existing User `post_save` signal auto-creates COIN + FREE tokens (`apps.lyric.models:309`). Sprint 6 ITs that assert "user has only the token I seeded" must `self.user.tokens.all().delete()` after User.create. Without it, `_select_my_sea_token` returns the auto-COIN instead of None for the CARTE-excluded test. Worth a future feedback memory if it bites again.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 02:29:08 -04:00
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// Sprint 6 iter 6a — gatekeeper page bg + modal chrome. The page bg
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// is uniform `--duoUser` (matches the hex interior on landing /
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// picker so the visual transitions read as a continuous surface);
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// the `.gate-overlay`/`.gate-modal` rules in `_room.scss` already
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// give us the darkened Gaussian-glass modal centered over it. No hex
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// or chair-seats on this page — the gatekeeper is a transient in-
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// flight UI per user spec 2026-05-20.
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.my-sea-page[data-phase="gate"] {
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background: rgba(var(--duoUser), 1);
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flex: 1;
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min-height: 0;
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}
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2026-05-29 22:42:00 -04:00
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// Spectator (bud-sea) draw wrapper — `display: contents` makes it layout-
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// transparent so its `.my-sea-picker` child becomes a direct flex item of
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// `.my-sea-page` and fills/centres EXACTLY like the owner's picker, with no
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// separate visit-only sizing rules (DRY). VIEW DRAW toggles its display + the
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// page's data-phase, so the cross rides the shared picker felt + layout.
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.my-sea-visit-draw {
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display: contents;
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}
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2026-05-19 15:15:37 -04:00
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.my-sea-picker {
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flex: 1;
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min-height: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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My Sea form col + SPREAD dropdown w. 3-card/6-card section dividers — Sprint 5 iter 3 of My Sea roadmap — TDD
Picker phase form col: SPREAD combobox w. 6 spread options under 2 horizontal section dividers ("3-card spreads" / "6-card spreads"), reversal-% caption, GRAVITY + LEVITY deck swatches, LOCK HAND + DEL btns. Default = Situation, Action, Outcome (a 3-card spread). Selecting a 6-card spread (Celtic Cross Waite-Smith or Escape Velocity) swaps `.my-sea-cross[data-spread-shape]` from `three-card` to `six-card` — revealing the crown / lay / cross cells that the default 3-card variants hide.
Naming correction (user-locked): the spread itself is a "three-card spread" not a "three-card cross" — "cross" stays scoped to the Celtic Cross variants (6-card spreads). CSS class `.my-sea-cross` carries grid-container semantics regardless of which spread shape is active; the spread-vs-cross distinction lives at the spread-name layer only.
- **View** (gameboard/views.py): `my_sea` adds `default_spread = "situation-action-outcome"` + `reversals_pct = 25` context keys.
- **Template** (my_sea.html): renders all 7 cross cells (crown/leave/core+cover+cross/loom/lay) unconditionally + adds `data-spread-shape="three-card"` to `.my-sea-cross`. Form col DRY-reuses gameroom `_sea_overlay.html`'s `.sea-form-col` shape — `.sea-form-main` w. `.sea-field` (SPREAD label + reversal hint + custom combobox) + `.sea-stacks` (GRAVITY + LEVITY swatches) + `.sea-form-actions` (LOCK HAND + DEL). 6 options + 2 dividers in the combobox `<ul>`; dividers are `role="presentation"` so `combobox.js` skips them naturally. Inline IIFE listens for the hidden `<input id="id_sea_spread">`'s `change` event + sets `.my-sea-cross`'s `data-spread-shape` based on whether the value is in `['waite-smith', 'escape-velocity']`. No new combobox.js wiring — the existing module's `change`-bubbling contract feeds straight in.
- **SCSS** (_gameboard.scss):
- `.my-sea-cross[data-spread-shape="three-card"]` — single-row `"leave core loom"` grid + `display: none` on crown/lay/cross.
- `.my-sea-cross[data-spread-shape="six-card"]` — inherits the gameroom `.sea-cross`'s 3×3 grid + reveals all cells.
- `.sea-select-divider` — section header style mirrors `.kit-bag-label`'s small-uppercase-underlined-letter-spaced --quaUser/0.75 treatment but HORIZONTAL (kit-bag uses `writing-mode: vertical-rl`; dropdown menus are flat). `pointer-events: none` belt-and-braces against accidental click/hover.
- `.my-sea-form-col` — width-constrains the form col so the picker's cross + form sit side-by-side.
**Iter-2 contract updated** (cells in DOM, hidden via CSS for 3-card default):
- FT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_hides_six_card_only_positions_by_default` — asserts the 3 cells are in the DOM but `is_displayed() == False` so iter-3's spread switch can reveal them via CSS without re-rendering.
- IT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_renders_six_card_only_positions_for_spread_switch` — assertContains the classes (server now renders them unconditionally).
**Tests**:
- 4 FTs in new `MySeaSpreadFormTest`: combobox renders 6 options + 2 dividers w. correct labels, default is Situation/Action/Outcome (hidden input value + visible current-label span + cross's data-spread-shape), picking Celtic Cross flips data-spread-shape to six-card + reveals crown/lay/cross, form col carries DECKS swatches + LOCK HAND + DEL + reversal-% caption. Combobox `<li>` options are inside `aria-expanded='false'` listbox → use `get_attribute("textContent")` not `.text` (which returns "" for Selenium-hidden elements).
- 7 ITs in new `MySeaSpreadFormTemplateTest`: default_spread + reversals_pct context keys, all 6 options + both labels render, 2 dividers render w. expected text, default option carries aria-selected="true", cross's initial data-spread-shape="three-card", form col DECKS + buttons + reversal hint render.
Tests: 32/32 FT green across test_bill_my_sign + test_game_my_sea; 1048/1048 IT/UT green in 52s.
Card-draw mechanics (clicking a deck swatch deposits a card into the next empty slot; LOCK HAND commits the draw) defer to iter 4 — this iter ships the spread-selection + layout-shape switch UI; the buttons are stubs (LOCK HAND starts disabled, DEL is a placeholder).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 17:23:25 -04:00
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gap: 1rem;
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2026-05-20 11:52:17 -04:00
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// Portrait — stack the cross spread above the form col (mirrors the
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// gameroom SEA SELECT modal's `@media (max-width: 600px)` stack
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// pattern in `_card-deck.scss`). Landscape keeps the side-by-side
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// layout since horizontal real-estate is the abundant axis there.
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// User-spec 2026-05-20.
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@media (orientation: portrait) {
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flex-direction: column;
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}
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2026-05-19 15:15:37 -04:00
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}
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2026-05-19 16:06:14 -04:00
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2026-05-19 19:38:53 -04:00
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// .my-sea-cross renders all 6 surrounding positions (crown/leave/lay/
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// loom + cover/cross overlaid on core) unconditionally. The SPREAD
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// dropdown sets `data-spread="<name>"` on this element; per-spread
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// rules below hide the positions each spread doesn't use. Inherits
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// the 3×3 `grid-template-areas` from _card-deck.scss line 1189-1200
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// so visible cells land in their canonical positions; hidden cells
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// just leave their grid slots empty.
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//
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// Per-spread position subsets — user-locked 2026-05-19:
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// PPF: leave (1) cover (2) loom (3) — horizontal middle row
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// SAO: lay (1) cover (2) crown (3) — vertical center column
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// MBS: crown (1) lay (2) loom (3) — T-shape (crown + lay vertical, loom right)
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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// DOS: loom (1) cross (2) crown (3) — loom right · cross overlay · crown above
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2026-05-19 19:38:53 -04:00
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// CC variants: all 6 positions (Waite-Smith / Escape Velocity differ in DRAW ORDER only,
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// not in position visibility).
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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// Bump grid gap on my-sea (gameroom .sea-cross stays at 0.5rem since
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// gameroom slots have no per-position labels). The vertical leave/loom
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// labels need ~1.5rem of horizontal clearance from adjacent cells, and
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// the horizontal crown/cover/lay/cross labels need ~1rem of vertical
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// clearance so they don't overlap into the next row.
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.my-sea-cross {
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gap: 1rem !important;
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}
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2026-05-19 19:38:53 -04:00
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.my-sea-cross[data-spread="past-present-future"] {
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My Sea form col + SPREAD dropdown w. 3-card/6-card section dividers — Sprint 5 iter 3 of My Sea roadmap — TDD
Picker phase form col: SPREAD combobox w. 6 spread options under 2 horizontal section dividers ("3-card spreads" / "6-card spreads"), reversal-% caption, GRAVITY + LEVITY deck swatches, LOCK HAND + DEL btns. Default = Situation, Action, Outcome (a 3-card spread). Selecting a 6-card spread (Celtic Cross Waite-Smith or Escape Velocity) swaps `.my-sea-cross[data-spread-shape]` from `three-card` to `six-card` — revealing the crown / lay / cross cells that the default 3-card variants hide.
Naming correction (user-locked): the spread itself is a "three-card spread" not a "three-card cross" — "cross" stays scoped to the Celtic Cross variants (6-card spreads). CSS class `.my-sea-cross` carries grid-container semantics regardless of which spread shape is active; the spread-vs-cross distinction lives at the spread-name layer only.
- **View** (gameboard/views.py): `my_sea` adds `default_spread = "situation-action-outcome"` + `reversals_pct = 25` context keys.
- **Template** (my_sea.html): renders all 7 cross cells (crown/leave/core+cover+cross/loom/lay) unconditionally + adds `data-spread-shape="three-card"` to `.my-sea-cross`. Form col DRY-reuses gameroom `_sea_overlay.html`'s `.sea-form-col` shape — `.sea-form-main` w. `.sea-field` (SPREAD label + reversal hint + custom combobox) + `.sea-stacks` (GRAVITY + LEVITY swatches) + `.sea-form-actions` (LOCK HAND + DEL). 6 options + 2 dividers in the combobox `<ul>`; dividers are `role="presentation"` so `combobox.js` skips them naturally. Inline IIFE listens for the hidden `<input id="id_sea_spread">`'s `change` event + sets `.my-sea-cross`'s `data-spread-shape` based on whether the value is in `['waite-smith', 'escape-velocity']`. No new combobox.js wiring — the existing module's `change`-bubbling contract feeds straight in.
- **SCSS** (_gameboard.scss):
- `.my-sea-cross[data-spread-shape="three-card"]` — single-row `"leave core loom"` grid + `display: none` on crown/lay/cross.
- `.my-sea-cross[data-spread-shape="six-card"]` — inherits the gameroom `.sea-cross`'s 3×3 grid + reveals all cells.
- `.sea-select-divider` — section header style mirrors `.kit-bag-label`'s small-uppercase-underlined-letter-spaced --quaUser/0.75 treatment but HORIZONTAL (kit-bag uses `writing-mode: vertical-rl`; dropdown menus are flat). `pointer-events: none` belt-and-braces against accidental click/hover.
- `.my-sea-form-col` — width-constrains the form col so the picker's cross + form sit side-by-side.
**Iter-2 contract updated** (cells in DOM, hidden via CSS for 3-card default):
- FT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_hides_six_card_only_positions_by_default` — asserts the 3 cells are in the DOM but `is_displayed() == False` so iter-3's spread switch can reveal them via CSS without re-rendering.
- IT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_renders_six_card_only_positions_for_spread_switch` — assertContains the classes (server now renders them unconditionally).
**Tests**:
- 4 FTs in new `MySeaSpreadFormTest`: combobox renders 6 options + 2 dividers w. correct labels, default is Situation/Action/Outcome (hidden input value + visible current-label span + cross's data-spread-shape), picking Celtic Cross flips data-spread-shape to six-card + reveals crown/lay/cross, form col carries DECKS swatches + LOCK HAND + DEL + reversal-% caption. Combobox `<li>` options are inside `aria-expanded='false'` listbox → use `get_attribute("textContent")` not `.text` (which returns "" for Selenium-hidden elements).
- 7 ITs in new `MySeaSpreadFormTemplateTest`: default_spread + reversals_pct context keys, all 6 options + both labels render, 2 dividers render w. expected text, default option carries aria-selected="true", cross's initial data-spread-shape="three-card", form col DECKS + buttons + reversal hint render.
Tests: 32/32 FT green across test_bill_my_sign + test_game_my_sea; 1048/1048 IT/UT green in 52s.
Card-draw mechanics (clicking a deck swatch deposits a card into the next empty slot; LOCK HAND commits the draw) defer to iter 4 — this iter ships the spread-selection + layout-shape switch UI; the buttons are stubs (LOCK HAND starts disabled, DEL is a placeholder).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 17:23:25 -04:00
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.sea-pos-crown,
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2026-05-19 19:38:53 -04:00
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.sea-pos-cross,
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.sea-pos-lay { display: none; }
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}
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.my-sea-cross[data-spread="situation-action-outcome"] {
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.sea-pos-leave,
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.sea-pos-loom,
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.sea-pos-cross { display: none; }
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}
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.my-sea-cross[data-spread="mind-body-spirit"] {
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.sea-pos-leave,
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.sea-pos-cover,
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My Sea form col + SPREAD dropdown w. 3-card/6-card section dividers — Sprint 5 iter 3 of My Sea roadmap — TDD
Picker phase form col: SPREAD combobox w. 6 spread options under 2 horizontal section dividers ("3-card spreads" / "6-card spreads"), reversal-% caption, GRAVITY + LEVITY deck swatches, LOCK HAND + DEL btns. Default = Situation, Action, Outcome (a 3-card spread). Selecting a 6-card spread (Celtic Cross Waite-Smith or Escape Velocity) swaps `.my-sea-cross[data-spread-shape]` from `three-card` to `six-card` — revealing the crown / lay / cross cells that the default 3-card variants hide.
Naming correction (user-locked): the spread itself is a "three-card spread" not a "three-card cross" — "cross" stays scoped to the Celtic Cross variants (6-card spreads). CSS class `.my-sea-cross` carries grid-container semantics regardless of which spread shape is active; the spread-vs-cross distinction lives at the spread-name layer only.
- **View** (gameboard/views.py): `my_sea` adds `default_spread = "situation-action-outcome"` + `reversals_pct = 25` context keys.
- **Template** (my_sea.html): renders all 7 cross cells (crown/leave/core+cover+cross/loom/lay) unconditionally + adds `data-spread-shape="three-card"` to `.my-sea-cross`. Form col DRY-reuses gameroom `_sea_overlay.html`'s `.sea-form-col` shape — `.sea-form-main` w. `.sea-field` (SPREAD label + reversal hint + custom combobox) + `.sea-stacks` (GRAVITY + LEVITY swatches) + `.sea-form-actions` (LOCK HAND + DEL). 6 options + 2 dividers in the combobox `<ul>`; dividers are `role="presentation"` so `combobox.js` skips them naturally. Inline IIFE listens for the hidden `<input id="id_sea_spread">`'s `change` event + sets `.my-sea-cross`'s `data-spread-shape` based on whether the value is in `['waite-smith', 'escape-velocity']`. No new combobox.js wiring — the existing module's `change`-bubbling contract feeds straight in.
- **SCSS** (_gameboard.scss):
- `.my-sea-cross[data-spread-shape="three-card"]` — single-row `"leave core loom"` grid + `display: none` on crown/lay/cross.
- `.my-sea-cross[data-spread-shape="six-card"]` — inherits the gameroom `.sea-cross`'s 3×3 grid + reveals all cells.
- `.sea-select-divider` — section header style mirrors `.kit-bag-label`'s small-uppercase-underlined-letter-spaced --quaUser/0.75 treatment but HORIZONTAL (kit-bag uses `writing-mode: vertical-rl`; dropdown menus are flat). `pointer-events: none` belt-and-braces against accidental click/hover.
- `.my-sea-form-col` — width-constrains the form col so the picker's cross + form sit side-by-side.
**Iter-2 contract updated** (cells in DOM, hidden via CSS for 3-card default):
- FT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_hides_six_card_only_positions_by_default` — asserts the 3 cells are in the DOM but `is_displayed() == False` so iter-3's spread switch can reveal them via CSS without re-rendering.
- IT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_renders_six_card_only_positions_for_spread_switch` — assertContains the classes (server now renders them unconditionally).
**Tests**:
- 4 FTs in new `MySeaSpreadFormTest`: combobox renders 6 options + 2 dividers w. correct labels, default is Situation/Action/Outcome (hidden input value + visible current-label span + cross's data-spread-shape), picking Celtic Cross flips data-spread-shape to six-card + reveals crown/lay/cross, form col carries DECKS swatches + LOCK HAND + DEL + reversal-% caption. Combobox `<li>` options are inside `aria-expanded='false'` listbox → use `get_attribute("textContent")` not `.text` (which returns "" for Selenium-hidden elements).
- 7 ITs in new `MySeaSpreadFormTemplateTest`: default_spread + reversals_pct context keys, all 6 options + both labels render, 2 dividers render w. expected text, default option carries aria-selected="true", cross's initial data-spread-shape="three-card", form col DECKS + buttons + reversal hint render.
Tests: 32/32 FT green across test_bill_my_sign + test_game_my_sea; 1048/1048 IT/UT green in 52s.
Card-draw mechanics (clicking a deck swatch deposits a card into the next empty slot; LOCK HAND commits the draw) defer to iter 4 — this iter ships the spread-selection + layout-shape switch UI; the buttons are stubs (LOCK HAND starts disabled, DEL is a placeholder).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 17:23:25 -04:00
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.sea-pos-cross { display: none; }
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}
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2026-05-19 19:38:53 -04:00
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.my-sea-cross[data-spread="desire-obstacle-solution"] {
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.sea-pos-leave,
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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.sea-pos-cover,
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2026-05-19 19:38:53 -04:00
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.sea-pos-lay { display: none; }
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}
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// Celtic Cross variants (waite-smith / escape-velocity) — all positions
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// visible by default. No `display: none` overrides needed.
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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// Position-name caption — re-appropriates the GRAVITY/LEVITY
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// `.sea-stack-name` typographic look (_card-deck.scss line 1557):
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// small uppercase letter-spaced w. a subtle scaleY stretch,
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// --terUser ink at 0.6 opacity. No polarity coloring — these are
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// spread-position labels, not deck identifiers.
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//
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// Labels live OUTSIDE the .sea-card-slot (sibling, inside the crucifix
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// cell or the cover/cross wrapper) so they survive SeaDeal._fillSlot's
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// `slot.innerHTML = …` clobber on draw. Each label is absolute-
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// positioned to nearly touch the slot's nearest border per the user-
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// locked spec:
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// crown / cover — above top border
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// lay / cross — below bottom border
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// leave — left of left border, rotated 90° CCW
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// loom — right of right border, rotated 90° CW
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2026-05-19 19:38:53 -04:00
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.sea-pos-label {
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font-size: 0.65rem;
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letter-spacing: 0.08em;
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text-transform: uppercase;
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font-weight: 600;
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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opacity: 1;
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my-sea spectate: live spread-sync + owner seat-ring push + visit caption fix — TDD
Three fixes to the my-sea spectator (bud-sea), all flowing over the existing
`mysea_<owner>` spectate consumer:
VISIT CAPTIONS (.sea-pos-label) — two bugs left every CROWN/COVER/… caption
blank on my_sea_visit:
- empty-hand: `label_by_position` was built from `latest_draw_slots`, which
returns [] when the owner's hand is empty (only a significator placed) — so
an owner mid-setup showed no captions, while her OWN my_sea (whose JS seeds
labels from the POSITION_LABELS constant) showed them. Now the view pulls
captions straight from POSITION_LABELS[spread], drawn-cards-independent.
- `--seciUser` typo (used once, never defined) → invalid colour dropped → the
labels inherited the body colour, contrasting on some palettes but blending
into the felt on others (read as "missing"). → `--secUser`.
SPREAD-SYNC — the owner's live draw pushed only the hand, not the spread, so a
post-DEL spread switch landed the new cards into the OLD spread's cells (the
asymmetry the user hit: owner on desire-obstacle-solution, visitor still laid
out as escape-velocity). The spread now rides each `sea_draw` broadcast;
`_applySpread` re-sets `data-spread` (CSS keys cell visibility off it),
re-captions from a server-sourced POSITION_LABELS json_script, + clears stale
fills before `_applyHand` repopulates against the right layout.
OWNER-SIDE LIVE SEAT PUSH — the owner's my_sea now subscribes to her own
spectate WS for `sea_seats`, so visitors arriving (deposit → 2C-6C) / leaving
(BYE) appear without a refresh, same broadcast the spectators get. The visit
page's inline `_renderSeats` is hoisted into my-sea-seats.js as the shared
`mySeaRenderSeats(seats, myToken)` (+ `mySeaConnectSeatRing`); each page passes
its own self-token (owner page passes '' — her 1C isn't --self server-side).
Coverage:
- ITs: MySeaVisitEmptyHandLabelsTest (captions present + rendered for an empty
hand); MySeaLockHandViewTest broadcast test asserts the spread arg; spectate
consumer test asserts the hand+spread relay (channels).
- Jasmine: 6 new MySeaSeatsSpec cases for mySeaRenderSeats (per-seat rebuild,
--self by token, owner-page no-self, no-duplicate re-render, one-shot flare).
- Live-verified in Firefox: captions paint khaki on the brown palette; a
desire-obstacle-solution sync flips data-spread + relabels Solution/Obstacle/
Desire + hides leave/cover/lay.
[[feedback-jsonfield-exclude-sqlite-null]] not implicated; spread map is a plain
dict lookup. 304 gameboard ITs + Jasmine green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 00:35:18 -04:00
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color: rgba(var(--secUser), 1);
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A.6 + A.7 billboard My Sign applet + gameboard My Sea applet image-rendering + applet-level FLIP-to-back — TDD. Sprints A.6 + A.7 of [[project-image-based-deck-face-rendering]]: rolls image-mode out to the two card-rendering applets (My Sign on /billboard/, My Sea on /gameboard/). Both reuse the shared `.sig-stage-card.sig-stage-card--image` SCSS contract via a comma-list selector extension covering the parallel container classes (`.my-sign-applet-card.my-sign-applet-card--image` + `.my-sea-slot.my-sea-slot--image`) — single source of truth for the contour-stroke drop-shadow chain + tray-card silhouette black depth shadow + .is-flipped-to-back visibility toggle + the `--img-stroke-color` arcana-keyed CSS prop. Templates branch server-side on `card.deck_variant.has_card_images`: image-mode renders `<img class="sig-stage-card-img" src="{{ card.image_url }}">` w. the marker class + `data-arcana-key` attr; text mode keeps the existing fan-card-corner + fan-card-face scaffold unchanged. SCSS import-order quirk: `_card-deck.scss` imports BEFORE both `_billboard.scss` (which nests `.my-sign-applet-card` inside `.my-sign-applet-body` for container queries) and `_gameboard.scss` (which nests `.my-sea-slot--filled.--gravity/--levity` inside `#id_applet_my_sea` w. specificity 1,2,0). The shared top-level image-mode rule at 0,2,0 loses on bg/border/padding to those nested base rules, so each app's stylesheet gets a parallel `&.--image { background: transparent; border: 0; padding: 0 }` override inside its own nest. The filter-chain rules on `.sig-stage-card-img` (descendant selector inside the shared rule) DO win since the apps don't restyle that class — only the outer container needs the parallel override. Sprint A.6 bonus: applet-level FLIP btn for non-polarized image-equipped decks (Minchiate today). Mirrors the my_sign.html main page A.5-polish-2 FLIP-to-back contract — `.my-sign-applet-flip-btn` nested inside the .--image card so absolute positioning anchors to the card bounds; inline `<script>` IIFE (gated inside the sig-present {% with card %} scope to keep `card` in lexical reach + prevent the JS selector string leaking into the no-sig DOM where `assertNotContains "my-sign-applet-card"` ITs catch it) attaches a click handler that runs the same rotateY 0→90→0 animation, toggles `.is-flipped-to-back` at the halfway point, and clears `data-flipping` at end; SCSS `.my-sign-applet-card[data-flipping] .my-sign-applet-flip-btn { opacity: 0; pointer-events: none }` hides the btn mid-spin. Critical scope bug caught + fixed during browser verify: initial draft had the script BLOCK + its `{% if card.deck_variant.has_card_images %}` gate placed AFTER the `{% endwith %}` closing tag — `card` was out of scope at the `{% if %}` evaluation, Django treats undefined vars as empty string, the gate evaluated falsy, and the script NEVER rendered (the FLIP btn rendered fine since it was inside the with block, but no JS handler → click did nothing but the CSS depress animation). Fix: move `{% endwith %}` to AFTER the script gate so `card` is still in scope. 7 new ITs total: 2 in `BillboardAppletMySignTest` (image-equipped Minchiate renders `--image` class + img + correct asset URL + lacks text scaffold; Earthman keeps the text scaffold + lacks `--image`); 3 in `BillboardMySignViewTest` (data-deck-polarized attr present; back-img element renders for non-polarized image deck; polarized deck omits it); 1 in `GameboardViewTest` (image-equipped Minchiate slot renders `--image` + img + lacks text scaffold); plus regression coverage on the no-sig empty-state assertion that originally caught the script-scope bug (assertNotContains validates the script doesn't leak in the no-sig case). Tests: 6 new ITs green; 1306/1306 IT+UT total green (72s; +6 from bdf6a25's 1303 — minus 3 dups since some ITs were counted across both A.6 + A.5-polish-2 runs). Visual verify by user 2026-05-25 PM: stage card image renders cleanly; FLIP cycles to back image + back via animation; FLIP btn hides during 500ms spin; placeholder dim styling correctly distinguishes no-deck state
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:58:36 -04:00
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text-shadow: 0 0 0.25rem rgba(var(--priUser), 1);
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2026-05-19 19:38:53 -04:00
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text-align: center;
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pointer-events: none;
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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white-space: nowrap;
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position: absolute;
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polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (9cdd2cd). A.8 room.html sprint deferred per user — waiting on image scraping for RWS + future decks so the room can apply the image-mode pattern uniformly w.o. straddling text-mode fallback for unequippable Earthman Shabby Cardstock.
**(1) Game Kit + My Wallet applet realignment** — user spec "this isn't a place for tokens" / "only equippables should be there". Game Kit applet (/gameboard/, _applet-game-kit.html) drops the Free Token block — only PASS/BAND/CARTE/COIN trinkets + decks + dice remain. Free + Tithe tokens MOVED to the My Wallet applet on /dashboard/ (_applet-wallet.html rewrite). All trinkets COPIED into Wallet w. same .tt tooltip + DON/DOFF wiring so the user can equip from either surface. Stacked free/tithe icons (single icon per type) carry a .shop-badge ×N count (fa-coins for free, fa-piggy-bank for tithe — the latter standardized from outlier fa-hand-holding-dollar, now matching wallet / kit_bag / shop seed / FTs). Writs placeholder gets the same .token + .tt chrome ("Base currency unit ; Earned at the gate, spent in the shop"). 99+ cap on all badges. home_page view in apps/dashboard/views.py now passes pass/band/carte/coin + free/tithe tokens + counts + equipped_trinket_id. gameboard.js loaded on dashboard for the hover-portal tooltip system; #id_game_kit wrapper added (uses display: contents to stay transparent to the section-grid layout). Standalone game_kit.html page (_game_kit_sections.html) also reorganized — trinkets/tokens/decks each use bare .token icons w. centered flex row + 2rem gap, 1.5rem font-size to match gameboard sizing. id_game_kit outer wrapper data attrs (equipped-id, equipped-deck-id, in-use-deck-ids) feed buildMiniContent() for Equipped/Not Equipped/In-Use status.
**(2) My Sea label + shadow polish (my_sea.html Cross + applet)** — user spec "labels appear below and beneath the card, w. the card's shadow obscuring the very top of the label" per the GRAVITY/LEVITY .sea-stack-name pattern. .sea-pos-label repositioning: CROWN + COVER ABOVE slot (bottom: 100%; translate(-50%, -0.4rem)), LAY + CROSS BELOW slot (top: 100%; translate(-50%, 0.3rem)), LEAVE + LOOM increased breathing room (translate -0.4rem LEFT / 0.4rem RIGHT — was 0.1rem overlap). CROWN cell translateY(-0.5rem) UP + LAY cell translateY(0.5rem) DOWN for COVER/CROSS label breathing room. Filled-card downward shadow chain (1px 2px 0 black, 0 4px 0 black-faint, 2px 5px 5px black-blur) scoped to .my-sea-cross .sea-card-slot--filled only — empty dashed placeholders stay shadowless per user spec ("only the cards that replace [slots] should [have shadows]"). Four rotation-correction overrides for box-shadow rotating w. element transform: base (0deg), reversed (180deg sign-flip), cross (90deg matrix rotation → 2px -1px), cross+reversed (270deg → -2px 1px). Saved here for future reference since the matrix derivation is non-obvious: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ − b·sin θ, a·sin θ + b·cos θ); solving for unrotated offsets that produce screen-down-right post-rotation gives the 4 chains. My Sea applet .my-sea-slot-label (z-index 0, margin-top 0.15rem) + .my-sea-slot--filled shadow + reversed-variant shadow inversion all mirror the page treatment.
**(3) DEL btn + FLIP btn state machine** — user spec: DEL un-disables as soon as ANY card drawn (was gated on hand_complete) ; FLIP btn .btn-disabled + text swap to × once hand complete. _setComplete(on) toggles FLIP btn class + label (parity w. DEL convention: × disabled / word active) ; new _setHasDrawn(on) helper extracted (was bundled in _setComplete). Wired into 4 transitions: (a) manual deposit _filled === 1, (b) initial page-load seed when _filled > 0, (c) AUTO DRAW path post-POST (CRITICAL FIX — was missing, only manual deposit synced DEL even though server already committed all cards on AUTO DRAW), (d) _resetHand spread-switch reset. Template DEL btn gates on saved_by_position (any draw); FLIP btn gates on hand_complete. Test test_partial_hand_del_btn_carries_btn_disabled inverted to test_partial_hand_del_btn_is_enabled per the new spec.
**(4) Sig-change MySeaDraw RESET (cooldown loophole closure)** — user-reported revenue-stream loophole 2026-05-26: switching sig used to re-open the FREE DRAW gate + forfeit any paid-draw credit, because apps/gameboard/views.py:266's `in_cooldown = active_draw is not None` keyed entirely off the MySeaDraw row's existence (NOT off User.last_free_draw_at, which is the cooldown TIMER but doesn't drive the in_cooldown decision). Initial draft DELETED the row on sig change — turned out too aggressive: lost both the cooldown anchor (created_at via the active_draw check) AND the paid-state fields (deposit_token_id, paid_through_at). FIX: save_sign on actual sig change `.update(hand=[], significator_id=new, significator_reversed=new)` — preserves cooldown + paid revenue, just resets the hand + sig snapshot. clear_sign left untouched (sig-cleared user can't draw anyway per my_sea_lock's no_significator guard; row sits dormant until re-pick routes through save_sign's reset). Guarded w. sig_changed so re-saving the same sig is a no-op. User.last_free_draw_at was always safe — User-level field, only ever set in my_sea_lock, never cleared (user confirmed the Brief shows 11:59pm consistently). Subtle architectural note for future: the in_cooldown decision being row-existence-based rather than timestamp-based is the load-bearing implicit dependency this loophole exposed; any refactor that delete()s the row needs to either flip in_cooldown to consult last_free_draw_at OR preserve the row as we did here.
**(5) Kit-bag DOFF async refresh** — user-reported 2026-05-26: deck disappears entirely from kit-bag on first DOFF; only manual page refresh restores the placeholder. Root cause: _syncKitBagDialog() in gameboard.js did card.querySelector('i') for the placeholder icon — worked for trinket/token cards (single FA <i>) but BROKE for image-equipped decks whose card-stack icon is <svg class="deck-stack-icon"> (no <i> to copy → empty placeholder div). DROP the client-side optimization, route both DOFF paths thru _refreshKitDialog() (symmetric w. DON). Single source of truth = server-rendered _kit_bag_panel.html's placeholder branch (re-renders _deck_stack_icon.html w.o. the deck arg for the empty-fill SVG).
**(6) Sky-wheel planet circle shadow** — user spec "tight 1px 1px black shadow at opacity 0.7 on planet circle groups in all sky locations". Base `filter: drop-shadow(1px 1px 0 rgba(0,0,0,0.7))` on .nw-planet-group so planet badges lift off the wheel rings on /dashboard/sky/ + My Sky applet + any future surface. Hover/active state chains shadow + glow ("drop-shadow ... ; drop-shadow(0 0 5px primary-lm)") since CSS filter REPLACES rather than APPENDS — shadow has to be re-stated on the hover rule to persist during interaction. Elements/signs/houses groups keep their glow-only hover (the request was planet-specific).
**(7) TarotCard suit_icon + Fiorentine additive numerals** — (a) suit_icon property pre-checks for major arcana trump 0 → fa-hat-cowboy-side (Fool/Nomad/Matto archetype) and trump 1 → fa-hat-wizard (Magician/Schizo/Bagatto archetype), pinned BEFORE the self.icon branch so even a deck seed supplying a different icon for these ranks normalizes to the convention. Earthman's seed already aligns; Minchiate (empty icon field) used to fall thru to fa-hand-dots. (b) _to_roman() adds _FIORENTINE_ADDITIVE_NUMERALS = {4:'IIII', 19:'XVIIII', 24:'XXIIII', 29:'XXVIIII', 34:'XXXIIII', 39:'XXXVIIII'} pre-check — locked-in 6-exception list per user-corrected spec (initial draft used universal additive form, user clarified "no, only these specific ones, e.g. trump 9 still prints IX + trump 14 still prints XIV per the actual Minchiate deck art"). +2 regression tests: additive overrides + non-overridden subtractive (9=IX, 14=XIV, 44=XLIV, 49=XLIX).
**(8) Gear menu NVM font fix** — _my_sea_gear.html's NVM btn changed from <a class="btn"> to <button onclick="location.href=..."> per [[feedback-btn-vs-anchor-font-family]] (anchor inherits body serif font; button stays sans-serif by browser default). Brief's NVM uses <button> + reads correctly — this matches it.
**(9) Image-mode slot transparency overrides** — 3 surfaces got `overflow: visible` (base overflow: hidden was clipping the contour-stroke filter chain) + transparent bg/border re-states for image-equipped Minchiate cards on (a) .my-sea-cross .sea-card-slot--filled + image variant, (b) .sig-stage-card.sea-sig-card.sig-stage-card--image base + levity-polarity nested override, (c) .sea-deck-stack--single .sea-stack-face:has(.sea-stack-face-img) (using :has() to key off the conditional back-img child). Followup to A.7.5-polish-* sprint — those surfaces' image-mode bg overrides didn't include overflow.
Tests: 1336/1336 IT+UT total green (was 1322 before the session). No FT runs per [[feedback-ft-run-discipline]]; visual verify ongoing by user across the session via Firefox reload.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:18:51 -04:00
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// z-index 0 (was 2) — labels sit BEHIND the slot so the slot's
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// downward shadow can visually obscure the label's top edge per the
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// .sea-stack-name "tuck under" treatment (user spec 2026-05-26).
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z-index: 0;
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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}
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// Cells need `position: relative` so absolute label children anchor
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// to them. `.sea-pos-core` already has `position: relative` per the
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// existing rule in _card-deck.scss line 1311; the other crucifix
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// cells need it added.
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.my-sea-cross .sea-crucifix-cell { position: relative; }
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polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (9cdd2cd). A.8 room.html sprint deferred per user — waiting on image scraping for RWS + future decks so the room can apply the image-mode pattern uniformly w.o. straddling text-mode fallback for unequippable Earthman Shabby Cardstock.
**(1) Game Kit + My Wallet applet realignment** — user spec "this isn't a place for tokens" / "only equippables should be there". Game Kit applet (/gameboard/, _applet-game-kit.html) drops the Free Token block — only PASS/BAND/CARTE/COIN trinkets + decks + dice remain. Free + Tithe tokens MOVED to the My Wallet applet on /dashboard/ (_applet-wallet.html rewrite). All trinkets COPIED into Wallet w. same .tt tooltip + DON/DOFF wiring so the user can equip from either surface. Stacked free/tithe icons (single icon per type) carry a .shop-badge ×N count (fa-coins for free, fa-piggy-bank for tithe — the latter standardized from outlier fa-hand-holding-dollar, now matching wallet / kit_bag / shop seed / FTs). Writs placeholder gets the same .token + .tt chrome ("Base currency unit ; Earned at the gate, spent in the shop"). 99+ cap on all badges. home_page view in apps/dashboard/views.py now passes pass/band/carte/coin + free/tithe tokens + counts + equipped_trinket_id. gameboard.js loaded on dashboard for the hover-portal tooltip system; #id_game_kit wrapper added (uses display: contents to stay transparent to the section-grid layout). Standalone game_kit.html page (_game_kit_sections.html) also reorganized — trinkets/tokens/decks each use bare .token icons w. centered flex row + 2rem gap, 1.5rem font-size to match gameboard sizing. id_game_kit outer wrapper data attrs (equipped-id, equipped-deck-id, in-use-deck-ids) feed buildMiniContent() for Equipped/Not Equipped/In-Use status.
**(2) My Sea label + shadow polish (my_sea.html Cross + applet)** — user spec "labels appear below and beneath the card, w. the card's shadow obscuring the very top of the label" per the GRAVITY/LEVITY .sea-stack-name pattern. .sea-pos-label repositioning: CROWN + COVER ABOVE slot (bottom: 100%; translate(-50%, -0.4rem)), LAY + CROSS BELOW slot (top: 100%; translate(-50%, 0.3rem)), LEAVE + LOOM increased breathing room (translate -0.4rem LEFT / 0.4rem RIGHT — was 0.1rem overlap). CROWN cell translateY(-0.5rem) UP + LAY cell translateY(0.5rem) DOWN for COVER/CROSS label breathing room. Filled-card downward shadow chain (1px 2px 0 black, 0 4px 0 black-faint, 2px 5px 5px black-blur) scoped to .my-sea-cross .sea-card-slot--filled only — empty dashed placeholders stay shadowless per user spec ("only the cards that replace [slots] should [have shadows]"). Four rotation-correction overrides for box-shadow rotating w. element transform: base (0deg), reversed (180deg sign-flip), cross (90deg matrix rotation → 2px -1px), cross+reversed (270deg → -2px 1px). Saved here for future reference since the matrix derivation is non-obvious: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ − b·sin θ, a·sin θ + b·cos θ); solving for unrotated offsets that produce screen-down-right post-rotation gives the 4 chains. My Sea applet .my-sea-slot-label (z-index 0, margin-top 0.15rem) + .my-sea-slot--filled shadow + reversed-variant shadow inversion all mirror the page treatment.
**(3) DEL btn + FLIP btn state machine** — user spec: DEL un-disables as soon as ANY card drawn (was gated on hand_complete) ; FLIP btn .btn-disabled + text swap to × once hand complete. _setComplete(on) toggles FLIP btn class + label (parity w. DEL convention: × disabled / word active) ; new _setHasDrawn(on) helper extracted (was bundled in _setComplete). Wired into 4 transitions: (a) manual deposit _filled === 1, (b) initial page-load seed when _filled > 0, (c) AUTO DRAW path post-POST (CRITICAL FIX — was missing, only manual deposit synced DEL even though server already committed all cards on AUTO DRAW), (d) _resetHand spread-switch reset. Template DEL btn gates on saved_by_position (any draw); FLIP btn gates on hand_complete. Test test_partial_hand_del_btn_carries_btn_disabled inverted to test_partial_hand_del_btn_is_enabled per the new spec.
**(4) Sig-change MySeaDraw RESET (cooldown loophole closure)** — user-reported revenue-stream loophole 2026-05-26: switching sig used to re-open the FREE DRAW gate + forfeit any paid-draw credit, because apps/gameboard/views.py:266's `in_cooldown = active_draw is not None` keyed entirely off the MySeaDraw row's existence (NOT off User.last_free_draw_at, which is the cooldown TIMER but doesn't drive the in_cooldown decision). Initial draft DELETED the row on sig change — turned out too aggressive: lost both the cooldown anchor (created_at via the active_draw check) AND the paid-state fields (deposit_token_id, paid_through_at). FIX: save_sign on actual sig change `.update(hand=[], significator_id=new, significator_reversed=new)` — preserves cooldown + paid revenue, just resets the hand + sig snapshot. clear_sign left untouched (sig-cleared user can't draw anyway per my_sea_lock's no_significator guard; row sits dormant until re-pick routes through save_sign's reset). Guarded w. sig_changed so re-saving the same sig is a no-op. User.last_free_draw_at was always safe — User-level field, only ever set in my_sea_lock, never cleared (user confirmed the Brief shows 11:59pm consistently). Subtle architectural note for future: the in_cooldown decision being row-existence-based rather than timestamp-based is the load-bearing implicit dependency this loophole exposed; any refactor that delete()s the row needs to either flip in_cooldown to consult last_free_draw_at OR preserve the row as we did here.
**(5) Kit-bag DOFF async refresh** — user-reported 2026-05-26: deck disappears entirely from kit-bag on first DOFF; only manual page refresh restores the placeholder. Root cause: _syncKitBagDialog() in gameboard.js did card.querySelector('i') for the placeholder icon — worked for trinket/token cards (single FA <i>) but BROKE for image-equipped decks whose card-stack icon is <svg class="deck-stack-icon"> (no <i> to copy → empty placeholder div). DROP the client-side optimization, route both DOFF paths thru _refreshKitDialog() (symmetric w. DON). Single source of truth = server-rendered _kit_bag_panel.html's placeholder branch (re-renders _deck_stack_icon.html w.o. the deck arg for the empty-fill SVG).
**(6) Sky-wheel planet circle shadow** — user spec "tight 1px 1px black shadow at opacity 0.7 on planet circle groups in all sky locations". Base `filter: drop-shadow(1px 1px 0 rgba(0,0,0,0.7))` on .nw-planet-group so planet badges lift off the wheel rings on /dashboard/sky/ + My Sky applet + any future surface. Hover/active state chains shadow + glow ("drop-shadow ... ; drop-shadow(0 0 5px primary-lm)") since CSS filter REPLACES rather than APPENDS — shadow has to be re-stated on the hover rule to persist during interaction. Elements/signs/houses groups keep their glow-only hover (the request was planet-specific).
**(7) TarotCard suit_icon + Fiorentine additive numerals** — (a) suit_icon property pre-checks for major arcana trump 0 → fa-hat-cowboy-side (Fool/Nomad/Matto archetype) and trump 1 → fa-hat-wizard (Magician/Schizo/Bagatto archetype), pinned BEFORE the self.icon branch so even a deck seed supplying a different icon for these ranks normalizes to the convention. Earthman's seed already aligns; Minchiate (empty icon field) used to fall thru to fa-hand-dots. (b) _to_roman() adds _FIORENTINE_ADDITIVE_NUMERALS = {4:'IIII', 19:'XVIIII', 24:'XXIIII', 29:'XXVIIII', 34:'XXXIIII', 39:'XXXVIIII'} pre-check — locked-in 6-exception list per user-corrected spec (initial draft used universal additive form, user clarified "no, only these specific ones, e.g. trump 9 still prints IX + trump 14 still prints XIV per the actual Minchiate deck art"). +2 regression tests: additive overrides + non-overridden subtractive (9=IX, 14=XIV, 44=XLIV, 49=XLIX).
**(8) Gear menu NVM font fix** — _my_sea_gear.html's NVM btn changed from <a class="btn"> to <button onclick="location.href=..."> per [[feedback-btn-vs-anchor-font-family]] (anchor inherits body serif font; button stays sans-serif by browser default). Brief's NVM uses <button> + reads correctly — this matches it.
**(9) Image-mode slot transparency overrides** — 3 surfaces got `overflow: visible` (base overflow: hidden was clipping the contour-stroke filter chain) + transparent bg/border re-states for image-equipped Minchiate cards on (a) .my-sea-cross .sea-card-slot--filled + image variant, (b) .sig-stage-card.sea-sig-card.sig-stage-card--image base + levity-polarity nested override, (c) .sea-deck-stack--single .sea-stack-face:has(.sea-stack-face-img) (using :has() to key off the conditional back-img child). Followup to A.7.5-polish-* sprint — those surfaces' image-mode bg overrides didn't include overflow.
Tests: 1336/1336 IT+UT total green (was 1322 before the session). No FT runs per [[feedback-ft-run-discipline]]; visual verify ongoing by user across the session via Firefox reload.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:18:51 -04:00
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// CROWN + COVER labels — ABOVE the slot per user spec 2026-05-26.
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// Cross convention: crown is at the top + cover is the central card
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// being covered, so their labels belong above. `bottom: 100%` anchors
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// label's bottom edge to slot's top; `-0.4rem` translate-Y pushes it
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// further away so the labels read clearly w. breathing room.
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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.sea-pos-crown > .sea-pos-label,
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.sea-pos-cover > .sea-pos-label {
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bottom: 100%;
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left: 50%;
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polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (9cdd2cd). A.8 room.html sprint deferred per user — waiting on image scraping for RWS + future decks so the room can apply the image-mode pattern uniformly w.o. straddling text-mode fallback for unequippable Earthman Shabby Cardstock.
**(1) Game Kit + My Wallet applet realignment** — user spec "this isn't a place for tokens" / "only equippables should be there". Game Kit applet (/gameboard/, _applet-game-kit.html) drops the Free Token block — only PASS/BAND/CARTE/COIN trinkets + decks + dice remain. Free + Tithe tokens MOVED to the My Wallet applet on /dashboard/ (_applet-wallet.html rewrite). All trinkets COPIED into Wallet w. same .tt tooltip + DON/DOFF wiring so the user can equip from either surface. Stacked free/tithe icons (single icon per type) carry a .shop-badge ×N count (fa-coins for free, fa-piggy-bank for tithe — the latter standardized from outlier fa-hand-holding-dollar, now matching wallet / kit_bag / shop seed / FTs). Writs placeholder gets the same .token + .tt chrome ("Base currency unit ; Earned at the gate, spent in the shop"). 99+ cap on all badges. home_page view in apps/dashboard/views.py now passes pass/band/carte/coin + free/tithe tokens + counts + equipped_trinket_id. gameboard.js loaded on dashboard for the hover-portal tooltip system; #id_game_kit wrapper added (uses display: contents to stay transparent to the section-grid layout). Standalone game_kit.html page (_game_kit_sections.html) also reorganized — trinkets/tokens/decks each use bare .token icons w. centered flex row + 2rem gap, 1.5rem font-size to match gameboard sizing. id_game_kit outer wrapper data attrs (equipped-id, equipped-deck-id, in-use-deck-ids) feed buildMiniContent() for Equipped/Not Equipped/In-Use status.
**(2) My Sea label + shadow polish (my_sea.html Cross + applet)** — user spec "labels appear below and beneath the card, w. the card's shadow obscuring the very top of the label" per the GRAVITY/LEVITY .sea-stack-name pattern. .sea-pos-label repositioning: CROWN + COVER ABOVE slot (bottom: 100%; translate(-50%, -0.4rem)), LAY + CROSS BELOW slot (top: 100%; translate(-50%, 0.3rem)), LEAVE + LOOM increased breathing room (translate -0.4rem LEFT / 0.4rem RIGHT — was 0.1rem overlap). CROWN cell translateY(-0.5rem) UP + LAY cell translateY(0.5rem) DOWN for COVER/CROSS label breathing room. Filled-card downward shadow chain (1px 2px 0 black, 0 4px 0 black-faint, 2px 5px 5px black-blur) scoped to .my-sea-cross .sea-card-slot--filled only — empty dashed placeholders stay shadowless per user spec ("only the cards that replace [slots] should [have shadows]"). Four rotation-correction overrides for box-shadow rotating w. element transform: base (0deg), reversed (180deg sign-flip), cross (90deg matrix rotation → 2px -1px), cross+reversed (270deg → -2px 1px). Saved here for future reference since the matrix derivation is non-obvious: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ − b·sin θ, a·sin θ + b·cos θ); solving for unrotated offsets that produce screen-down-right post-rotation gives the 4 chains. My Sea applet .my-sea-slot-label (z-index 0, margin-top 0.15rem) + .my-sea-slot--filled shadow + reversed-variant shadow inversion all mirror the page treatment.
**(3) DEL btn + FLIP btn state machine** — user spec: DEL un-disables as soon as ANY card drawn (was gated on hand_complete) ; FLIP btn .btn-disabled + text swap to × once hand complete. _setComplete(on) toggles FLIP btn class + label (parity w. DEL convention: × disabled / word active) ; new _setHasDrawn(on) helper extracted (was bundled in _setComplete). Wired into 4 transitions: (a) manual deposit _filled === 1, (b) initial page-load seed when _filled > 0, (c) AUTO DRAW path post-POST (CRITICAL FIX — was missing, only manual deposit synced DEL even though server already committed all cards on AUTO DRAW), (d) _resetHand spread-switch reset. Template DEL btn gates on saved_by_position (any draw); FLIP btn gates on hand_complete. Test test_partial_hand_del_btn_carries_btn_disabled inverted to test_partial_hand_del_btn_is_enabled per the new spec.
**(4) Sig-change MySeaDraw RESET (cooldown loophole closure)** — user-reported revenue-stream loophole 2026-05-26: switching sig used to re-open the FREE DRAW gate + forfeit any paid-draw credit, because apps/gameboard/views.py:266's `in_cooldown = active_draw is not None` keyed entirely off the MySeaDraw row's existence (NOT off User.last_free_draw_at, which is the cooldown TIMER but doesn't drive the in_cooldown decision). Initial draft DELETED the row on sig change — turned out too aggressive: lost both the cooldown anchor (created_at via the active_draw check) AND the paid-state fields (deposit_token_id, paid_through_at). FIX: save_sign on actual sig change `.update(hand=[], significator_id=new, significator_reversed=new)` — preserves cooldown + paid revenue, just resets the hand + sig snapshot. clear_sign left untouched (sig-cleared user can't draw anyway per my_sea_lock's no_significator guard; row sits dormant until re-pick routes through save_sign's reset). Guarded w. sig_changed so re-saving the same sig is a no-op. User.last_free_draw_at was always safe — User-level field, only ever set in my_sea_lock, never cleared (user confirmed the Brief shows 11:59pm consistently). Subtle architectural note for future: the in_cooldown decision being row-existence-based rather than timestamp-based is the load-bearing implicit dependency this loophole exposed; any refactor that delete()s the row needs to either flip in_cooldown to consult last_free_draw_at OR preserve the row as we did here.
**(5) Kit-bag DOFF async refresh** — user-reported 2026-05-26: deck disappears entirely from kit-bag on first DOFF; only manual page refresh restores the placeholder. Root cause: _syncKitBagDialog() in gameboard.js did card.querySelector('i') for the placeholder icon — worked for trinket/token cards (single FA <i>) but BROKE for image-equipped decks whose card-stack icon is <svg class="deck-stack-icon"> (no <i> to copy → empty placeholder div). DROP the client-side optimization, route both DOFF paths thru _refreshKitDialog() (symmetric w. DON). Single source of truth = server-rendered _kit_bag_panel.html's placeholder branch (re-renders _deck_stack_icon.html w.o. the deck arg for the empty-fill SVG).
**(6) Sky-wheel planet circle shadow** — user spec "tight 1px 1px black shadow at opacity 0.7 on planet circle groups in all sky locations". Base `filter: drop-shadow(1px 1px 0 rgba(0,0,0,0.7))` on .nw-planet-group so planet badges lift off the wheel rings on /dashboard/sky/ + My Sky applet + any future surface. Hover/active state chains shadow + glow ("drop-shadow ... ; drop-shadow(0 0 5px primary-lm)") since CSS filter REPLACES rather than APPENDS — shadow has to be re-stated on the hover rule to persist during interaction. Elements/signs/houses groups keep their glow-only hover (the request was planet-specific).
**(7) TarotCard suit_icon + Fiorentine additive numerals** — (a) suit_icon property pre-checks for major arcana trump 0 → fa-hat-cowboy-side (Fool/Nomad/Matto archetype) and trump 1 → fa-hat-wizard (Magician/Schizo/Bagatto archetype), pinned BEFORE the self.icon branch so even a deck seed supplying a different icon for these ranks normalizes to the convention. Earthman's seed already aligns; Minchiate (empty icon field) used to fall thru to fa-hand-dots. (b) _to_roman() adds _FIORENTINE_ADDITIVE_NUMERALS = {4:'IIII', 19:'XVIIII', 24:'XXIIII', 29:'XXVIIII', 34:'XXXIIII', 39:'XXXVIIII'} pre-check — locked-in 6-exception list per user-corrected spec (initial draft used universal additive form, user clarified "no, only these specific ones, e.g. trump 9 still prints IX + trump 14 still prints XIV per the actual Minchiate deck art"). +2 regression tests: additive overrides + non-overridden subtractive (9=IX, 14=XIV, 44=XLIV, 49=XLIX).
**(8) Gear menu NVM font fix** — _my_sea_gear.html's NVM btn changed from <a class="btn"> to <button onclick="location.href=..."> per [[feedback-btn-vs-anchor-font-family]] (anchor inherits body serif font; button stays sans-serif by browser default). Brief's NVM uses <button> + reads correctly — this matches it.
**(9) Image-mode slot transparency overrides** — 3 surfaces got `overflow: visible` (base overflow: hidden was clipping the contour-stroke filter chain) + transparent bg/border re-states for image-equipped Minchiate cards on (a) .my-sea-cross .sea-card-slot--filled + image variant, (b) .sig-stage-card.sea-sig-card.sig-stage-card--image base + levity-polarity nested override, (c) .sea-deck-stack--single .sea-stack-face:has(.sea-stack-face-img) (using :has() to key off the conditional back-img child). Followup to A.7.5-polish-* sprint — those surfaces' image-mode bg overrides didn't include overflow.
Tests: 1336/1336 IT+UT total green (was 1322 before the session). No FT runs per [[feedback-ft-run-discipline]]; visual verify ongoing by user across the session via Firefox reload.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:18:51 -04:00
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transform: translate(-50%, -0.4rem) scaleY(1.2);
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}
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// LAY + CROSS labels — BELOW the slot. `0.3rem` translate-Y pushes each
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// label a bit further from its slot's bottom edge than the prior tuck-
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// under (which crowded the label up against the slot's border). The
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// filled-card shadow (added below to `.sea-card-slot--filled`, NOT the
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// empty slot per user clarification 2026-05-26) extends 0.25rem downward
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// via the `$_sea-shadow` chain — covers the label's top edge w/o the
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// label having to physically overlap the card's border-box.
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.sea-pos-lay > .sea-pos-label,
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.sea-pos-cross > .sea-pos-label {
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top: 100%;
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left: 50%;
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transform: translate(-50%, 0.3rem) scaleY(1.2);
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}
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// Breathing room around COVER + CROSS labels — bump CROWN cell UP by
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// 0.5rem + LAY cell DOWN by 0.5rem so the COVER label (below the central
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// sig card) + CROSS label (also in the central row) have vertical space
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// w/o colliding into the crown's slot from above or the lay's slot from
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// below. Translate (not margin) so the surrounding grid layout doesn't
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// reflow — cells stay in their grid-areas but visually shift.
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.my-sea-cross .sea-pos-crown { transform: translateY(-0.5rem); }
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.my-sea-cross .sea-pos-lay { transform: translateY( 0.5rem); }
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// Filled-card downward shadow — only on the my-sea Cross page (NOT the
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// picker or other surfaces using `.sea-card-slot`), and only the FILLED
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// variant (the dashed empty slot stays shadowless per user clarification
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// 2026-05-26: "the slots themselves should not have box-shadows ... only
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// the cards that replace them should"). Mirrors `.sea-stack-face`'s
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// `$_sea-shadow` chain in `_card-deck.scss:1976` (the GRAVITY/LEVITY deck
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// stacks): solid-black 1px×2px offset shadow + a softer 4px-down spread +
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// a 2px×5px blurred falloff. The image-mode slot still keeps its filter-
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// chain contour-stroke + 1px depth shadow from `_card-deck.scss:837` — the
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// box-shadow layers cleanly over it for a richer depth read.
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.my-sea-cross .sea-card-slot--filled {
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box-shadow:
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1px 2px 0 rgba(0, 0, 0, 0.7),
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0 4px 0 rgba(0, 0, 0, 0.18),
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2px 5px 5px rgba(0, 0, 0, 0.5);
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position: relative;
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z-index: 1;
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}
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// Rotated-card shadow corrections — `box-shadow` rotates w. the element's
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// `transform`, so any rotated card's down-right shadow rotates to a wrong
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// direction. Each rotation case needs its offsets pre-inverted so the
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// post-rotation render still reads down-right.
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//
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// Derivation: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ −
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// b·sin θ, a·sin θ + b·cos θ). To get screen (1, 2) after rotation, solve
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// for unrotated (a, b). Below shows the result for each rotation in play:
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// • 180° (reversed, `.sea-card-slot--reversed` at _card-deck:1616):
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// (1, 2) → (−1, −2). Flip all signs.
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// • 90° (cross, `.sea-pos-cross .sea-card-slot` at _card-deck:1705):
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// (1, 2) → (2, −1). Swap + negate y.
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// • 270° (cross + reversed at _card-deck:1620): (1, 2) → (−2, 1).
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//
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// Specificity ladder: base filled (0,2,0) < reversed-only (0,3,0) = cross-
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// only (0,3,0) < cross+reversed (0,4,0). For a card matching multiple, the
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// most-specific rule wins; cross-only + reversed-only tie at (0,3,0) but
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// only one matches per card (cross OR non-cross), so no source-order trap.
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.my-sea-cross .sea-card-slot--filled.sea-card-slot--reversed {
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box-shadow:
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-1px -2px 0 rgba(0, 0, 0, 0.7),
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0 -4px 0 rgba(0, 0, 0, 0.18),
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-2px -5px 5px rgba(0, 0, 0, 0.5);
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}
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.my-sea-cross .sea-pos-cross .sea-card-slot--filled {
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box-shadow:
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2px -1px 0 rgba(0, 0, 0, 0.7),
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4px 0 0 rgba(0, 0, 0, 0.18),
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5px -2px 5px rgba(0, 0, 0, 0.5);
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}
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.my-sea-cross .sea-pos-cross .sea-card-slot--filled.sea-card-slot--reversed {
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box-shadow:
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-2px 1px 0 rgba(0, 0, 0, 0.7),
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-4px 0 0 rgba(0, 0, 0, 0.18),
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-5px 2px 5px rgba(0, 0, 0, 0.5);
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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}
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// Cover + cross labels dim w. their slots — they sit on top of the
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// sig card so a vivid label would compete w. the sig at idle. Default
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polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (9cdd2cd). A.8 room.html sprint deferred per user — waiting on image scraping for RWS + future decks so the room can apply the image-mode pattern uniformly w.o. straddling text-mode fallback for unequippable Earthman Shabby Cardstock.
**(1) Game Kit + My Wallet applet realignment** — user spec "this isn't a place for tokens" / "only equippables should be there". Game Kit applet (/gameboard/, _applet-game-kit.html) drops the Free Token block — only PASS/BAND/CARTE/COIN trinkets + decks + dice remain. Free + Tithe tokens MOVED to the My Wallet applet on /dashboard/ (_applet-wallet.html rewrite). All trinkets COPIED into Wallet w. same .tt tooltip + DON/DOFF wiring so the user can equip from either surface. Stacked free/tithe icons (single icon per type) carry a .shop-badge ×N count (fa-coins for free, fa-piggy-bank for tithe — the latter standardized from outlier fa-hand-holding-dollar, now matching wallet / kit_bag / shop seed / FTs). Writs placeholder gets the same .token + .tt chrome ("Base currency unit ; Earned at the gate, spent in the shop"). 99+ cap on all badges. home_page view in apps/dashboard/views.py now passes pass/band/carte/coin + free/tithe tokens + counts + equipped_trinket_id. gameboard.js loaded on dashboard for the hover-portal tooltip system; #id_game_kit wrapper added (uses display: contents to stay transparent to the section-grid layout). Standalone game_kit.html page (_game_kit_sections.html) also reorganized — trinkets/tokens/decks each use bare .token icons w. centered flex row + 2rem gap, 1.5rem font-size to match gameboard sizing. id_game_kit outer wrapper data attrs (equipped-id, equipped-deck-id, in-use-deck-ids) feed buildMiniContent() for Equipped/Not Equipped/In-Use status.
**(2) My Sea label + shadow polish (my_sea.html Cross + applet)** — user spec "labels appear below and beneath the card, w. the card's shadow obscuring the very top of the label" per the GRAVITY/LEVITY .sea-stack-name pattern. .sea-pos-label repositioning: CROWN + COVER ABOVE slot (bottom: 100%; translate(-50%, -0.4rem)), LAY + CROSS BELOW slot (top: 100%; translate(-50%, 0.3rem)), LEAVE + LOOM increased breathing room (translate -0.4rem LEFT / 0.4rem RIGHT — was 0.1rem overlap). CROWN cell translateY(-0.5rem) UP + LAY cell translateY(0.5rem) DOWN for COVER/CROSS label breathing room. Filled-card downward shadow chain (1px 2px 0 black, 0 4px 0 black-faint, 2px 5px 5px black-blur) scoped to .my-sea-cross .sea-card-slot--filled only — empty dashed placeholders stay shadowless per user spec ("only the cards that replace [slots] should [have shadows]"). Four rotation-correction overrides for box-shadow rotating w. element transform: base (0deg), reversed (180deg sign-flip), cross (90deg matrix rotation → 2px -1px), cross+reversed (270deg → -2px 1px). Saved here for future reference since the matrix derivation is non-obvious: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ − b·sin θ, a·sin θ + b·cos θ); solving for unrotated offsets that produce screen-down-right post-rotation gives the 4 chains. My Sea applet .my-sea-slot-label (z-index 0, margin-top 0.15rem) + .my-sea-slot--filled shadow + reversed-variant shadow inversion all mirror the page treatment.
**(3) DEL btn + FLIP btn state machine** — user spec: DEL un-disables as soon as ANY card drawn (was gated on hand_complete) ; FLIP btn .btn-disabled + text swap to × once hand complete. _setComplete(on) toggles FLIP btn class + label (parity w. DEL convention: × disabled / word active) ; new _setHasDrawn(on) helper extracted (was bundled in _setComplete). Wired into 4 transitions: (a) manual deposit _filled === 1, (b) initial page-load seed when _filled > 0, (c) AUTO DRAW path post-POST (CRITICAL FIX — was missing, only manual deposit synced DEL even though server already committed all cards on AUTO DRAW), (d) _resetHand spread-switch reset. Template DEL btn gates on saved_by_position (any draw); FLIP btn gates on hand_complete. Test test_partial_hand_del_btn_carries_btn_disabled inverted to test_partial_hand_del_btn_is_enabled per the new spec.
**(4) Sig-change MySeaDraw RESET (cooldown loophole closure)** — user-reported revenue-stream loophole 2026-05-26: switching sig used to re-open the FREE DRAW gate + forfeit any paid-draw credit, because apps/gameboard/views.py:266's `in_cooldown = active_draw is not None` keyed entirely off the MySeaDraw row's existence (NOT off User.last_free_draw_at, which is the cooldown TIMER but doesn't drive the in_cooldown decision). Initial draft DELETED the row on sig change — turned out too aggressive: lost both the cooldown anchor (created_at via the active_draw check) AND the paid-state fields (deposit_token_id, paid_through_at). FIX: save_sign on actual sig change `.update(hand=[], significator_id=new, significator_reversed=new)` — preserves cooldown + paid revenue, just resets the hand + sig snapshot. clear_sign left untouched (sig-cleared user can't draw anyway per my_sea_lock's no_significator guard; row sits dormant until re-pick routes through save_sign's reset). Guarded w. sig_changed so re-saving the same sig is a no-op. User.last_free_draw_at was always safe — User-level field, only ever set in my_sea_lock, never cleared (user confirmed the Brief shows 11:59pm consistently). Subtle architectural note for future: the in_cooldown decision being row-existence-based rather than timestamp-based is the load-bearing implicit dependency this loophole exposed; any refactor that delete()s the row needs to either flip in_cooldown to consult last_free_draw_at OR preserve the row as we did here.
**(5) Kit-bag DOFF async refresh** — user-reported 2026-05-26: deck disappears entirely from kit-bag on first DOFF; only manual page refresh restores the placeholder. Root cause: _syncKitBagDialog() in gameboard.js did card.querySelector('i') for the placeholder icon — worked for trinket/token cards (single FA <i>) but BROKE for image-equipped decks whose card-stack icon is <svg class="deck-stack-icon"> (no <i> to copy → empty placeholder div). DROP the client-side optimization, route both DOFF paths thru _refreshKitDialog() (symmetric w. DON). Single source of truth = server-rendered _kit_bag_panel.html's placeholder branch (re-renders _deck_stack_icon.html w.o. the deck arg for the empty-fill SVG).
**(6) Sky-wheel planet circle shadow** — user spec "tight 1px 1px black shadow at opacity 0.7 on planet circle groups in all sky locations". Base `filter: drop-shadow(1px 1px 0 rgba(0,0,0,0.7))` on .nw-planet-group so planet badges lift off the wheel rings on /dashboard/sky/ + My Sky applet + any future surface. Hover/active state chains shadow + glow ("drop-shadow ... ; drop-shadow(0 0 5px primary-lm)") since CSS filter REPLACES rather than APPENDS — shadow has to be re-stated on the hover rule to persist during interaction. Elements/signs/houses groups keep their glow-only hover (the request was planet-specific).
**(7) TarotCard suit_icon + Fiorentine additive numerals** — (a) suit_icon property pre-checks for major arcana trump 0 → fa-hat-cowboy-side (Fool/Nomad/Matto archetype) and trump 1 → fa-hat-wizard (Magician/Schizo/Bagatto archetype), pinned BEFORE the self.icon branch so even a deck seed supplying a different icon for these ranks normalizes to the convention. Earthman's seed already aligns; Minchiate (empty icon field) used to fall thru to fa-hand-dots. (b) _to_roman() adds _FIORENTINE_ADDITIVE_NUMERALS = {4:'IIII', 19:'XVIIII', 24:'XXIIII', 29:'XXVIIII', 34:'XXXIIII', 39:'XXXVIIII'} pre-check — locked-in 6-exception list per user-corrected spec (initial draft used universal additive form, user clarified "no, only these specific ones, e.g. trump 9 still prints IX + trump 14 still prints XIV per the actual Minchiate deck art"). +2 regression tests: additive overrides + non-overridden subtractive (9=IX, 14=XIV, 44=XLIV, 49=XLIX).
**(8) Gear menu NVM font fix** — _my_sea_gear.html's NVM btn changed from <a class="btn"> to <button onclick="location.href=..."> per [[feedback-btn-vs-anchor-font-family]] (anchor inherits body serif font; button stays sans-serif by browser default). Brief's NVM uses <button> + reads correctly — this matches it.
**(9) Image-mode slot transparency overrides** — 3 surfaces got `overflow: visible` (base overflow: hidden was clipping the contour-stroke filter chain) + transparent bg/border re-states for image-equipped Minchiate cards on (a) .my-sea-cross .sea-card-slot--filled + image variant, (b) .sig-stage-card.sea-sig-card.sig-stage-card--image base + levity-polarity nested override, (c) .sea-deck-stack--single .sea-stack-face:has(.sea-stack-face-img) (using :has() to key off the conditional back-img child). Followup to A.7.5-polish-* sprint — those surfaces' image-mode bg overrides didn't include overflow.
Tests: 1336/1336 IT+UT total green (was 1322 before the session). No FT runs per [[feedback-ft-run-discipline]]; visual verify ongoing by user across the session via Firefox reload.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:18:51 -04:00
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// 0.5 opacity matches the slot's faint dotted-outline at idle; the
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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// parent's :hover state (propagated up when the inside `.sea-card-
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polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (9cdd2cd). A.8 room.html sprint deferred per user — waiting on image scraping for RWS + future decks so the room can apply the image-mode pattern uniformly w.o. straddling text-mode fallback for unequippable Earthman Shabby Cardstock.
**(1) Game Kit + My Wallet applet realignment** — user spec "this isn't a place for tokens" / "only equippables should be there". Game Kit applet (/gameboard/, _applet-game-kit.html) drops the Free Token block — only PASS/BAND/CARTE/COIN trinkets + decks + dice remain. Free + Tithe tokens MOVED to the My Wallet applet on /dashboard/ (_applet-wallet.html rewrite). All trinkets COPIED into Wallet w. same .tt tooltip + DON/DOFF wiring so the user can equip from either surface. Stacked free/tithe icons (single icon per type) carry a .shop-badge ×N count (fa-coins for free, fa-piggy-bank for tithe — the latter standardized from outlier fa-hand-holding-dollar, now matching wallet / kit_bag / shop seed / FTs). Writs placeholder gets the same .token + .tt chrome ("Base currency unit ; Earned at the gate, spent in the shop"). 99+ cap on all badges. home_page view in apps/dashboard/views.py now passes pass/band/carte/coin + free/tithe tokens + counts + equipped_trinket_id. gameboard.js loaded on dashboard for the hover-portal tooltip system; #id_game_kit wrapper added (uses display: contents to stay transparent to the section-grid layout). Standalone game_kit.html page (_game_kit_sections.html) also reorganized — trinkets/tokens/decks each use bare .token icons w. centered flex row + 2rem gap, 1.5rem font-size to match gameboard sizing. id_game_kit outer wrapper data attrs (equipped-id, equipped-deck-id, in-use-deck-ids) feed buildMiniContent() for Equipped/Not Equipped/In-Use status.
**(2) My Sea label + shadow polish (my_sea.html Cross + applet)** — user spec "labels appear below and beneath the card, w. the card's shadow obscuring the very top of the label" per the GRAVITY/LEVITY .sea-stack-name pattern. .sea-pos-label repositioning: CROWN + COVER ABOVE slot (bottom: 100%; translate(-50%, -0.4rem)), LAY + CROSS BELOW slot (top: 100%; translate(-50%, 0.3rem)), LEAVE + LOOM increased breathing room (translate -0.4rem LEFT / 0.4rem RIGHT — was 0.1rem overlap). CROWN cell translateY(-0.5rem) UP + LAY cell translateY(0.5rem) DOWN for COVER/CROSS label breathing room. Filled-card downward shadow chain (1px 2px 0 black, 0 4px 0 black-faint, 2px 5px 5px black-blur) scoped to .my-sea-cross .sea-card-slot--filled only — empty dashed placeholders stay shadowless per user spec ("only the cards that replace [slots] should [have shadows]"). Four rotation-correction overrides for box-shadow rotating w. element transform: base (0deg), reversed (180deg sign-flip), cross (90deg matrix rotation → 2px -1px), cross+reversed (270deg → -2px 1px). Saved here for future reference since the matrix derivation is non-obvious: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ − b·sin θ, a·sin θ + b·cos θ); solving for unrotated offsets that produce screen-down-right post-rotation gives the 4 chains. My Sea applet .my-sea-slot-label (z-index 0, margin-top 0.15rem) + .my-sea-slot--filled shadow + reversed-variant shadow inversion all mirror the page treatment.
**(3) DEL btn + FLIP btn state machine** — user spec: DEL un-disables as soon as ANY card drawn (was gated on hand_complete) ; FLIP btn .btn-disabled + text swap to × once hand complete. _setComplete(on) toggles FLIP btn class + label (parity w. DEL convention: × disabled / word active) ; new _setHasDrawn(on) helper extracted (was bundled in _setComplete). Wired into 4 transitions: (a) manual deposit _filled === 1, (b) initial page-load seed when _filled > 0, (c) AUTO DRAW path post-POST (CRITICAL FIX — was missing, only manual deposit synced DEL even though server already committed all cards on AUTO DRAW), (d) _resetHand spread-switch reset. Template DEL btn gates on saved_by_position (any draw); FLIP btn gates on hand_complete. Test test_partial_hand_del_btn_carries_btn_disabled inverted to test_partial_hand_del_btn_is_enabled per the new spec.
**(4) Sig-change MySeaDraw RESET (cooldown loophole closure)** — user-reported revenue-stream loophole 2026-05-26: switching sig used to re-open the FREE DRAW gate + forfeit any paid-draw credit, because apps/gameboard/views.py:266's `in_cooldown = active_draw is not None` keyed entirely off the MySeaDraw row's existence (NOT off User.last_free_draw_at, which is the cooldown TIMER but doesn't drive the in_cooldown decision). Initial draft DELETED the row on sig change — turned out too aggressive: lost both the cooldown anchor (created_at via the active_draw check) AND the paid-state fields (deposit_token_id, paid_through_at). FIX: save_sign on actual sig change `.update(hand=[], significator_id=new, significator_reversed=new)` — preserves cooldown + paid revenue, just resets the hand + sig snapshot. clear_sign left untouched (sig-cleared user can't draw anyway per my_sea_lock's no_significator guard; row sits dormant until re-pick routes through save_sign's reset). Guarded w. sig_changed so re-saving the same sig is a no-op. User.last_free_draw_at was always safe — User-level field, only ever set in my_sea_lock, never cleared (user confirmed the Brief shows 11:59pm consistently). Subtle architectural note for future: the in_cooldown decision being row-existence-based rather than timestamp-based is the load-bearing implicit dependency this loophole exposed; any refactor that delete()s the row needs to either flip in_cooldown to consult last_free_draw_at OR preserve the row as we did here.
**(5) Kit-bag DOFF async refresh** — user-reported 2026-05-26: deck disappears entirely from kit-bag on first DOFF; only manual page refresh restores the placeholder. Root cause: _syncKitBagDialog() in gameboard.js did card.querySelector('i') for the placeholder icon — worked for trinket/token cards (single FA <i>) but BROKE for image-equipped decks whose card-stack icon is <svg class="deck-stack-icon"> (no <i> to copy → empty placeholder div). DROP the client-side optimization, route both DOFF paths thru _refreshKitDialog() (symmetric w. DON). Single source of truth = server-rendered _kit_bag_panel.html's placeholder branch (re-renders _deck_stack_icon.html w.o. the deck arg for the empty-fill SVG).
**(6) Sky-wheel planet circle shadow** — user spec "tight 1px 1px black shadow at opacity 0.7 on planet circle groups in all sky locations". Base `filter: drop-shadow(1px 1px 0 rgba(0,0,0,0.7))` on .nw-planet-group so planet badges lift off the wheel rings on /dashboard/sky/ + My Sky applet + any future surface. Hover/active state chains shadow + glow ("drop-shadow ... ; drop-shadow(0 0 5px primary-lm)") since CSS filter REPLACES rather than APPENDS — shadow has to be re-stated on the hover rule to persist during interaction. Elements/signs/houses groups keep their glow-only hover (the request was planet-specific).
**(7) TarotCard suit_icon + Fiorentine additive numerals** — (a) suit_icon property pre-checks for major arcana trump 0 → fa-hat-cowboy-side (Fool/Nomad/Matto archetype) and trump 1 → fa-hat-wizard (Magician/Schizo/Bagatto archetype), pinned BEFORE the self.icon branch so even a deck seed supplying a different icon for these ranks normalizes to the convention. Earthman's seed already aligns; Minchiate (empty icon field) used to fall thru to fa-hand-dots. (b) _to_roman() adds _FIORENTINE_ADDITIVE_NUMERALS = {4:'IIII', 19:'XVIIII', 24:'XXIIII', 29:'XXVIIII', 34:'XXXIIII', 39:'XXXVIIII'} pre-check — locked-in 6-exception list per user-corrected spec (initial draft used universal additive form, user clarified "no, only these specific ones, e.g. trump 9 still prints IX + trump 14 still prints XIV per the actual Minchiate deck art"). +2 regression tests: additive overrides + non-overridden subtractive (9=IX, 14=XIV, 44=XLIV, 49=XLIX).
**(8) Gear menu NVM font fix** — _my_sea_gear.html's NVM btn changed from <a class="btn"> to <button onclick="location.href=..."> per [[feedback-btn-vs-anchor-font-family]] (anchor inherits body serif font; button stays sans-serif by browser default). Brief's NVM uses <button> + reads correctly — this matches it.
**(9) Image-mode slot transparency overrides** — 3 surfaces got `overflow: visible` (base overflow: hidden was clipping the contour-stroke filter chain) + transparent bg/border re-states for image-equipped Minchiate cards on (a) .my-sea-cross .sea-card-slot--filled + image variant, (b) .sig-stage-card.sea-sig-card.sig-stage-card--image base + levity-polarity nested override, (c) .sea-deck-stack--single .sea-stack-face:has(.sea-stack-face-img) (using :has() to key off the conditional back-img child). Followup to A.7.5-polish-* sprint — those surfaces' image-mode bg overrides didn't include overflow.
Tests: 1336/1336 IT+UT total green (was 1322 before the session). No FT runs per [[feedback-ft-run-discipline]]; visual verify ongoing by user across the session via Firefox reload.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:18:51 -04:00
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// slot:hover` fires per CSS hover-ancestor rules) boosts to full.
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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.sea-pos-cover > .sea-pos-label,
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.sea-pos-cross > .sea-pos-label {
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opacity: 0.5;
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transition: opacity 0.15s ease;
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}
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.sea-pos-cover:hover > .sea-pos-label,
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.sea-pos-cross:hover > .sea-pos-label {
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opacity: 1;
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}
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// Left of left border, rotated 90° CCW — text reads bottom-to-top.
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// `writing-mode: vertical-rl` puts text top-to-bottom (CW); a 180°
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// rotation flips it to read bottom-to-top (CCW), satisfying the user-
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// locked "Leave: counterclockwise" spec.
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//
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// `scaleX(1.2)` (instead of the horizontal labels' scaleY) widens the
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// character column (perpendicular to text-flow) — for vertical-rl
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// labels, that's the visible "width" the user noticed had been lost
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// at this angle. Without it, the rotated labels look squat.
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.sea-pos-leave > .sea-pos-label {
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right: 100%;
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top: 50%;
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writing-mode: vertical-rl;
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polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (9cdd2cd). A.8 room.html sprint deferred per user — waiting on image scraping for RWS + future decks so the room can apply the image-mode pattern uniformly w.o. straddling text-mode fallback for unequippable Earthman Shabby Cardstock.
**(1) Game Kit + My Wallet applet realignment** — user spec "this isn't a place for tokens" / "only equippables should be there". Game Kit applet (/gameboard/, _applet-game-kit.html) drops the Free Token block — only PASS/BAND/CARTE/COIN trinkets + decks + dice remain. Free + Tithe tokens MOVED to the My Wallet applet on /dashboard/ (_applet-wallet.html rewrite). All trinkets COPIED into Wallet w. same .tt tooltip + DON/DOFF wiring so the user can equip from either surface. Stacked free/tithe icons (single icon per type) carry a .shop-badge ×N count (fa-coins for free, fa-piggy-bank for tithe — the latter standardized from outlier fa-hand-holding-dollar, now matching wallet / kit_bag / shop seed / FTs). Writs placeholder gets the same .token + .tt chrome ("Base currency unit ; Earned at the gate, spent in the shop"). 99+ cap on all badges. home_page view in apps/dashboard/views.py now passes pass/band/carte/coin + free/tithe tokens + counts + equipped_trinket_id. gameboard.js loaded on dashboard for the hover-portal tooltip system; #id_game_kit wrapper added (uses display: contents to stay transparent to the section-grid layout). Standalone game_kit.html page (_game_kit_sections.html) also reorganized — trinkets/tokens/decks each use bare .token icons w. centered flex row + 2rem gap, 1.5rem font-size to match gameboard sizing. id_game_kit outer wrapper data attrs (equipped-id, equipped-deck-id, in-use-deck-ids) feed buildMiniContent() for Equipped/Not Equipped/In-Use status.
**(2) My Sea label + shadow polish (my_sea.html Cross + applet)** — user spec "labels appear below and beneath the card, w. the card's shadow obscuring the very top of the label" per the GRAVITY/LEVITY .sea-stack-name pattern. .sea-pos-label repositioning: CROWN + COVER ABOVE slot (bottom: 100%; translate(-50%, -0.4rem)), LAY + CROSS BELOW slot (top: 100%; translate(-50%, 0.3rem)), LEAVE + LOOM increased breathing room (translate -0.4rem LEFT / 0.4rem RIGHT — was 0.1rem overlap). CROWN cell translateY(-0.5rem) UP + LAY cell translateY(0.5rem) DOWN for COVER/CROSS label breathing room. Filled-card downward shadow chain (1px 2px 0 black, 0 4px 0 black-faint, 2px 5px 5px black-blur) scoped to .my-sea-cross .sea-card-slot--filled only — empty dashed placeholders stay shadowless per user spec ("only the cards that replace [slots] should [have shadows]"). Four rotation-correction overrides for box-shadow rotating w. element transform: base (0deg), reversed (180deg sign-flip), cross (90deg matrix rotation → 2px -1px), cross+reversed (270deg → -2px 1px). Saved here for future reference since the matrix derivation is non-obvious: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ − b·sin θ, a·sin θ + b·cos θ); solving for unrotated offsets that produce screen-down-right post-rotation gives the 4 chains. My Sea applet .my-sea-slot-label (z-index 0, margin-top 0.15rem) + .my-sea-slot--filled shadow + reversed-variant shadow inversion all mirror the page treatment.
**(3) DEL btn + FLIP btn state machine** — user spec: DEL un-disables as soon as ANY card drawn (was gated on hand_complete) ; FLIP btn .btn-disabled + text swap to × once hand complete. _setComplete(on) toggles FLIP btn class + label (parity w. DEL convention: × disabled / word active) ; new _setHasDrawn(on) helper extracted (was bundled in _setComplete). Wired into 4 transitions: (a) manual deposit _filled === 1, (b) initial page-load seed when _filled > 0, (c) AUTO DRAW path post-POST (CRITICAL FIX — was missing, only manual deposit synced DEL even though server already committed all cards on AUTO DRAW), (d) _resetHand spread-switch reset. Template DEL btn gates on saved_by_position (any draw); FLIP btn gates on hand_complete. Test test_partial_hand_del_btn_carries_btn_disabled inverted to test_partial_hand_del_btn_is_enabled per the new spec.
**(4) Sig-change MySeaDraw RESET (cooldown loophole closure)** — user-reported revenue-stream loophole 2026-05-26: switching sig used to re-open the FREE DRAW gate + forfeit any paid-draw credit, because apps/gameboard/views.py:266's `in_cooldown = active_draw is not None` keyed entirely off the MySeaDraw row's existence (NOT off User.last_free_draw_at, which is the cooldown TIMER but doesn't drive the in_cooldown decision). Initial draft DELETED the row on sig change — turned out too aggressive: lost both the cooldown anchor (created_at via the active_draw check) AND the paid-state fields (deposit_token_id, paid_through_at). FIX: save_sign on actual sig change `.update(hand=[], significator_id=new, significator_reversed=new)` — preserves cooldown + paid revenue, just resets the hand + sig snapshot. clear_sign left untouched (sig-cleared user can't draw anyway per my_sea_lock's no_significator guard; row sits dormant until re-pick routes through save_sign's reset). Guarded w. sig_changed so re-saving the same sig is a no-op. User.last_free_draw_at was always safe — User-level field, only ever set in my_sea_lock, never cleared (user confirmed the Brief shows 11:59pm consistently). Subtle architectural note for future: the in_cooldown decision being row-existence-based rather than timestamp-based is the load-bearing implicit dependency this loophole exposed; any refactor that delete()s the row needs to either flip in_cooldown to consult last_free_draw_at OR preserve the row as we did here.
**(5) Kit-bag DOFF async refresh** — user-reported 2026-05-26: deck disappears entirely from kit-bag on first DOFF; only manual page refresh restores the placeholder. Root cause: _syncKitBagDialog() in gameboard.js did card.querySelector('i') for the placeholder icon — worked for trinket/token cards (single FA <i>) but BROKE for image-equipped decks whose card-stack icon is <svg class="deck-stack-icon"> (no <i> to copy → empty placeholder div). DROP the client-side optimization, route both DOFF paths thru _refreshKitDialog() (symmetric w. DON). Single source of truth = server-rendered _kit_bag_panel.html's placeholder branch (re-renders _deck_stack_icon.html w.o. the deck arg for the empty-fill SVG).
**(6) Sky-wheel planet circle shadow** — user spec "tight 1px 1px black shadow at opacity 0.7 on planet circle groups in all sky locations". Base `filter: drop-shadow(1px 1px 0 rgba(0,0,0,0.7))` on .nw-planet-group so planet badges lift off the wheel rings on /dashboard/sky/ + My Sky applet + any future surface. Hover/active state chains shadow + glow ("drop-shadow ... ; drop-shadow(0 0 5px primary-lm)") since CSS filter REPLACES rather than APPENDS — shadow has to be re-stated on the hover rule to persist during interaction. Elements/signs/houses groups keep their glow-only hover (the request was planet-specific).
**(7) TarotCard suit_icon + Fiorentine additive numerals** — (a) suit_icon property pre-checks for major arcana trump 0 → fa-hat-cowboy-side (Fool/Nomad/Matto archetype) and trump 1 → fa-hat-wizard (Magician/Schizo/Bagatto archetype), pinned BEFORE the self.icon branch so even a deck seed supplying a different icon for these ranks normalizes to the convention. Earthman's seed already aligns; Minchiate (empty icon field) used to fall thru to fa-hand-dots. (b) _to_roman() adds _FIORENTINE_ADDITIVE_NUMERALS = {4:'IIII', 19:'XVIIII', 24:'XXIIII', 29:'XXVIIII', 34:'XXXIIII', 39:'XXXVIIII'} pre-check — locked-in 6-exception list per user-corrected spec (initial draft used universal additive form, user clarified "no, only these specific ones, e.g. trump 9 still prints IX + trump 14 still prints XIV per the actual Minchiate deck art"). +2 regression tests: additive overrides + non-overridden subtractive (9=IX, 14=XIV, 44=XLIV, 49=XLIX).
**(8) Gear menu NVM font fix** — _my_sea_gear.html's NVM btn changed from <a class="btn"> to <button onclick="location.href=..."> per [[feedback-btn-vs-anchor-font-family]] (anchor inherits body serif font; button stays sans-serif by browser default). Brief's NVM uses <button> + reads correctly — this matches it.
**(9) Image-mode slot transparency overrides** — 3 surfaces got `overflow: visible` (base overflow: hidden was clipping the contour-stroke filter chain) + transparent bg/border re-states for image-equipped Minchiate cards on (a) .my-sea-cross .sea-card-slot--filled + image variant, (b) .sig-stage-card.sea-sig-card.sig-stage-card--image base + levity-polarity nested override, (c) .sea-deck-stack--single .sea-stack-face:has(.sea-stack-face-img) (using :has() to key off the conditional back-img child). Followup to A.7.5-polish-* sprint — those surfaces' image-mode bg overrides didn't include overflow.
Tests: 1336/1336 IT+UT total green (was 1322 before the session). No FT runs per [[feedback-ft-run-discipline]]; visual verify ongoing by user across the session via Firefox reload.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:18:51 -04:00
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// User spec 2026-05-26: parity w. CROWN/LAY's ~0.4rem breathing room.
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// Was `0.1rem` overlap (tuck-under); now `-0.4rem` pulls the label
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// further LEFT, AWAY from the slot's left edge so it reads cleanly w/o
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// colliding into the slot's border-radius zone.
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transform: translate(-0.3rem, -50%) rotate(180deg) scaleX(1.2);
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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}
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// Right of right border, rotated 90° CW — text reads top-to-bottom.
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// Native `writing-mode: vertical-rl` direction; no extra rotation.
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.sea-pos-loom > .sea-pos-label {
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left: 100%;
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top: 50%;
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writing-mode: vertical-rl;
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polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (9cdd2cd). A.8 room.html sprint deferred per user — waiting on image scraping for RWS + future decks so the room can apply the image-mode pattern uniformly w.o. straddling text-mode fallback for unequippable Earthman Shabby Cardstock.
**(1) Game Kit + My Wallet applet realignment** — user spec "this isn't a place for tokens" / "only equippables should be there". Game Kit applet (/gameboard/, _applet-game-kit.html) drops the Free Token block — only PASS/BAND/CARTE/COIN trinkets + decks + dice remain. Free + Tithe tokens MOVED to the My Wallet applet on /dashboard/ (_applet-wallet.html rewrite). All trinkets COPIED into Wallet w. same .tt tooltip + DON/DOFF wiring so the user can equip from either surface. Stacked free/tithe icons (single icon per type) carry a .shop-badge ×N count (fa-coins for free, fa-piggy-bank for tithe — the latter standardized from outlier fa-hand-holding-dollar, now matching wallet / kit_bag / shop seed / FTs). Writs placeholder gets the same .token + .tt chrome ("Base currency unit ; Earned at the gate, spent in the shop"). 99+ cap on all badges. home_page view in apps/dashboard/views.py now passes pass/band/carte/coin + free/tithe tokens + counts + equipped_trinket_id. gameboard.js loaded on dashboard for the hover-portal tooltip system; #id_game_kit wrapper added (uses display: contents to stay transparent to the section-grid layout). Standalone game_kit.html page (_game_kit_sections.html) also reorganized — trinkets/tokens/decks each use bare .token icons w. centered flex row + 2rem gap, 1.5rem font-size to match gameboard sizing. id_game_kit outer wrapper data attrs (equipped-id, equipped-deck-id, in-use-deck-ids) feed buildMiniContent() for Equipped/Not Equipped/In-Use status.
**(2) My Sea label + shadow polish (my_sea.html Cross + applet)** — user spec "labels appear below and beneath the card, w. the card's shadow obscuring the very top of the label" per the GRAVITY/LEVITY .sea-stack-name pattern. .sea-pos-label repositioning: CROWN + COVER ABOVE slot (bottom: 100%; translate(-50%, -0.4rem)), LAY + CROSS BELOW slot (top: 100%; translate(-50%, 0.3rem)), LEAVE + LOOM increased breathing room (translate -0.4rem LEFT / 0.4rem RIGHT — was 0.1rem overlap). CROWN cell translateY(-0.5rem) UP + LAY cell translateY(0.5rem) DOWN for COVER/CROSS label breathing room. Filled-card downward shadow chain (1px 2px 0 black, 0 4px 0 black-faint, 2px 5px 5px black-blur) scoped to .my-sea-cross .sea-card-slot--filled only — empty dashed placeholders stay shadowless per user spec ("only the cards that replace [slots] should [have shadows]"). Four rotation-correction overrides for box-shadow rotating w. element transform: base (0deg), reversed (180deg sign-flip), cross (90deg matrix rotation → 2px -1px), cross+reversed (270deg → -2px 1px). Saved here for future reference since the matrix derivation is non-obvious: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ − b·sin θ, a·sin θ + b·cos θ); solving for unrotated offsets that produce screen-down-right post-rotation gives the 4 chains. My Sea applet .my-sea-slot-label (z-index 0, margin-top 0.15rem) + .my-sea-slot--filled shadow + reversed-variant shadow inversion all mirror the page treatment.
**(3) DEL btn + FLIP btn state machine** — user spec: DEL un-disables as soon as ANY card drawn (was gated on hand_complete) ; FLIP btn .btn-disabled + text swap to × once hand complete. _setComplete(on) toggles FLIP btn class + label (parity w. DEL convention: × disabled / word active) ; new _setHasDrawn(on) helper extracted (was bundled in _setComplete). Wired into 4 transitions: (a) manual deposit _filled === 1, (b) initial page-load seed when _filled > 0, (c) AUTO DRAW path post-POST (CRITICAL FIX — was missing, only manual deposit synced DEL even though server already committed all cards on AUTO DRAW), (d) _resetHand spread-switch reset. Template DEL btn gates on saved_by_position (any draw); FLIP btn gates on hand_complete. Test test_partial_hand_del_btn_carries_btn_disabled inverted to test_partial_hand_del_btn_is_enabled per the new spec.
**(4) Sig-change MySeaDraw RESET (cooldown loophole closure)** — user-reported revenue-stream loophole 2026-05-26: switching sig used to re-open the FREE DRAW gate + forfeit any paid-draw credit, because apps/gameboard/views.py:266's `in_cooldown = active_draw is not None` keyed entirely off the MySeaDraw row's existence (NOT off User.last_free_draw_at, which is the cooldown TIMER but doesn't drive the in_cooldown decision). Initial draft DELETED the row on sig change — turned out too aggressive: lost both the cooldown anchor (created_at via the active_draw check) AND the paid-state fields (deposit_token_id, paid_through_at). FIX: save_sign on actual sig change `.update(hand=[], significator_id=new, significator_reversed=new)` — preserves cooldown + paid revenue, just resets the hand + sig snapshot. clear_sign left untouched (sig-cleared user can't draw anyway per my_sea_lock's no_significator guard; row sits dormant until re-pick routes through save_sign's reset). Guarded w. sig_changed so re-saving the same sig is a no-op. User.last_free_draw_at was always safe — User-level field, only ever set in my_sea_lock, never cleared (user confirmed the Brief shows 11:59pm consistently). Subtle architectural note for future: the in_cooldown decision being row-existence-based rather than timestamp-based is the load-bearing implicit dependency this loophole exposed; any refactor that delete()s the row needs to either flip in_cooldown to consult last_free_draw_at OR preserve the row as we did here.
**(5) Kit-bag DOFF async refresh** — user-reported 2026-05-26: deck disappears entirely from kit-bag on first DOFF; only manual page refresh restores the placeholder. Root cause: _syncKitBagDialog() in gameboard.js did card.querySelector('i') for the placeholder icon — worked for trinket/token cards (single FA <i>) but BROKE for image-equipped decks whose card-stack icon is <svg class="deck-stack-icon"> (no <i> to copy → empty placeholder div). DROP the client-side optimization, route both DOFF paths thru _refreshKitDialog() (symmetric w. DON). Single source of truth = server-rendered _kit_bag_panel.html's placeholder branch (re-renders _deck_stack_icon.html w.o. the deck arg for the empty-fill SVG).
**(6) Sky-wheel planet circle shadow** — user spec "tight 1px 1px black shadow at opacity 0.7 on planet circle groups in all sky locations". Base `filter: drop-shadow(1px 1px 0 rgba(0,0,0,0.7))` on .nw-planet-group so planet badges lift off the wheel rings on /dashboard/sky/ + My Sky applet + any future surface. Hover/active state chains shadow + glow ("drop-shadow ... ; drop-shadow(0 0 5px primary-lm)") since CSS filter REPLACES rather than APPENDS — shadow has to be re-stated on the hover rule to persist during interaction. Elements/signs/houses groups keep their glow-only hover (the request was planet-specific).
**(7) TarotCard suit_icon + Fiorentine additive numerals** — (a) suit_icon property pre-checks for major arcana trump 0 → fa-hat-cowboy-side (Fool/Nomad/Matto archetype) and trump 1 → fa-hat-wizard (Magician/Schizo/Bagatto archetype), pinned BEFORE the self.icon branch so even a deck seed supplying a different icon for these ranks normalizes to the convention. Earthman's seed already aligns; Minchiate (empty icon field) used to fall thru to fa-hand-dots. (b) _to_roman() adds _FIORENTINE_ADDITIVE_NUMERALS = {4:'IIII', 19:'XVIIII', 24:'XXIIII', 29:'XXVIIII', 34:'XXXIIII', 39:'XXXVIIII'} pre-check — locked-in 6-exception list per user-corrected spec (initial draft used universal additive form, user clarified "no, only these specific ones, e.g. trump 9 still prints IX + trump 14 still prints XIV per the actual Minchiate deck art"). +2 regression tests: additive overrides + non-overridden subtractive (9=IX, 14=XIV, 44=XLIV, 49=XLIX).
**(8) Gear menu NVM font fix** — _my_sea_gear.html's NVM btn changed from <a class="btn"> to <button onclick="location.href=..."> per [[feedback-btn-vs-anchor-font-family]] (anchor inherits body serif font; button stays sans-serif by browser default). Brief's NVM uses <button> + reads correctly — this matches it.
**(9) Image-mode slot transparency overrides** — 3 surfaces got `overflow: visible` (base overflow: hidden was clipping the contour-stroke filter chain) + transparent bg/border re-states for image-equipped Minchiate cards on (a) .my-sea-cross .sea-card-slot--filled + image variant, (b) .sig-stage-card.sea-sig-card.sig-stage-card--image base + levity-polarity nested override, (c) .sea-deck-stack--single .sea-stack-face:has(.sea-stack-face-img) (using :has() to key off the conditional back-img child). Followup to A.7.5-polish-* sprint — those surfaces' image-mode bg overrides didn't include overflow.
Tests: 1336/1336 IT+UT total green (was 1322 before the session). No FT runs per [[feedback-ft-run-discipline]]; visual verify ongoing by user across the session via Firefox reload.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:18:51 -04:00
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// User spec 2026-05-26: same `0.4rem` AWAY distance as LEAVE (mirrored).
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transform: translate(0.3rem, -50%) scaleX(1.2);
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My Sea form col + SPREAD dropdown w. 3-card/6-card section dividers — Sprint 5 iter 3 of My Sea roadmap — TDD
Picker phase form col: SPREAD combobox w. 6 spread options under 2 horizontal section dividers ("3-card spreads" / "6-card spreads"), reversal-% caption, GRAVITY + LEVITY deck swatches, LOCK HAND + DEL btns. Default = Situation, Action, Outcome (a 3-card spread). Selecting a 6-card spread (Celtic Cross Waite-Smith or Escape Velocity) swaps `.my-sea-cross[data-spread-shape]` from `three-card` to `six-card` — revealing the crown / lay / cross cells that the default 3-card variants hide.
Naming correction (user-locked): the spread itself is a "three-card spread" not a "three-card cross" — "cross" stays scoped to the Celtic Cross variants (6-card spreads). CSS class `.my-sea-cross` carries grid-container semantics regardless of which spread shape is active; the spread-vs-cross distinction lives at the spread-name layer only.
- **View** (gameboard/views.py): `my_sea` adds `default_spread = "situation-action-outcome"` + `reversals_pct = 25` context keys.
- **Template** (my_sea.html): renders all 7 cross cells (crown/leave/core+cover+cross/loom/lay) unconditionally + adds `data-spread-shape="three-card"` to `.my-sea-cross`. Form col DRY-reuses gameroom `_sea_overlay.html`'s `.sea-form-col` shape — `.sea-form-main` w. `.sea-field` (SPREAD label + reversal hint + custom combobox) + `.sea-stacks` (GRAVITY + LEVITY swatches) + `.sea-form-actions` (LOCK HAND + DEL). 6 options + 2 dividers in the combobox `<ul>`; dividers are `role="presentation"` so `combobox.js` skips them naturally. Inline IIFE listens for the hidden `<input id="id_sea_spread">`'s `change` event + sets `.my-sea-cross`'s `data-spread-shape` based on whether the value is in `['waite-smith', 'escape-velocity']`. No new combobox.js wiring — the existing module's `change`-bubbling contract feeds straight in.
- **SCSS** (_gameboard.scss):
- `.my-sea-cross[data-spread-shape="three-card"]` — single-row `"leave core loom"` grid + `display: none` on crown/lay/cross.
- `.my-sea-cross[data-spread-shape="six-card"]` — inherits the gameroom `.sea-cross`'s 3×3 grid + reveals all cells.
- `.sea-select-divider` — section header style mirrors `.kit-bag-label`'s small-uppercase-underlined-letter-spaced --quaUser/0.75 treatment but HORIZONTAL (kit-bag uses `writing-mode: vertical-rl`; dropdown menus are flat). `pointer-events: none` belt-and-braces against accidental click/hover.
- `.my-sea-form-col` — width-constrains the form col so the picker's cross + form sit side-by-side.
**Iter-2 contract updated** (cells in DOM, hidden via CSS for 3-card default):
- FT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_hides_six_card_only_positions_by_default` — asserts the 3 cells are in the DOM but `is_displayed() == False` so iter-3's spread switch can reveal them via CSS without re-rendering.
- IT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_renders_six_card_only_positions_for_spread_switch` — assertContains the classes (server now renders them unconditionally).
**Tests**:
- 4 FTs in new `MySeaSpreadFormTest`: combobox renders 6 options + 2 dividers w. correct labels, default is Situation/Action/Outcome (hidden input value + visible current-label span + cross's data-spread-shape), picking Celtic Cross flips data-spread-shape to six-card + reveals crown/lay/cross, form col carries DECKS swatches + LOCK HAND + DEL + reversal-% caption. Combobox `<li>` options are inside `aria-expanded='false'` listbox → use `get_attribute("textContent")` not `.text` (which returns "" for Selenium-hidden elements).
- 7 ITs in new `MySeaSpreadFormTemplateTest`: default_spread + reversals_pct context keys, all 6 options + both labels render, 2 dividers render w. expected text, default option carries aria-selected="true", cross's initial data-spread-shape="three-card", form col DECKS + buttons + reversal hint render.
Tests: 32/32 FT green across test_bill_my_sign + test_game_my_sea; 1048/1048 IT/UT green in 52s.
Card-draw mechanics (clicking a deck swatch deposits a card into the next empty slot; LOCK HAND commits the draw) defer to iter 4 — this iter ships the spread-selection + layout-shape switch UI; the buttons are stubs (LOCK HAND starts disabled, DEL is a placeholder).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 17:23:25 -04:00
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}
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// Section dividers inside the SPREAD combobox — labels "3-card spreads"
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// / "6-card spreads" separating the option groups. Styled to echo the
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// `.kit-bag-label` treatment (small uppercase underlined letter-spaced
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// --quaUser) but horizontal rather than vertical (kit-bag uses writing-
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// mode: vertical-rl; this is a flat dropdown).
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.sea-select-list .sea-select-divider {
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font-size: 0.55rem;
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text-transform: uppercase;
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text-decoration: underline;
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letter-spacing: 0.12em;
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color: rgba(var(--quaUser), 0.75);
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padding: 0.4rem 0.6rem 0.2rem;
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pointer-events: none; // not selectable; combobox.js skips it
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// (no role=option), but belt-and-braces
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// against accidental hover/click styles.
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list-style: none;
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}
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// Form col on my-sea — same DRY treatment as the gameroom sea-overlay
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// `.sea-form-col` (handled in _card-deck.scss) but sits next to the
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// picker's cross on a `--duoUser` page. Just constrain the width so it
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// doesn't fight the cross for horizontal space.
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.my-sea-form-col {
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flex: 0 0 16rem;
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max-width: 16rem;
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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// Portal the SPREAD dropdown out of `.sea-form-main`'s overflow
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// clip — by default the gameroom's `.sea-form-main { overflow-y:
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// auto }` (from _card-deck.scss:1424) keeps the modal contents
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// scrollable, but for my-sea's much shorter form the dropdown gets
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// clipped instead of overlaying the LOCK HAND / DEL btns below.
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// Setting overflow visible here lets the absolute-positioned
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// `.sea-select-list` extend past the form area + sit "above
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// everything else" via its existing z-index: 100.
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.sea-form-main {
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overflow: visible;
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}
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2026-05-20 12:02:07 -04:00
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// Portrait — split the form into two columns. LEFT carries the
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// SPREAD field (label + reversal hint + combobox) above the action
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// btns (AUTO DRAW / GATE VIEW + DEL); RIGHT carries the DECKS
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// section (label + GRAVITY/LEVITY stacks) spanning both rows.
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// Without this rearrange, on a phone-portrait viewport the stacked
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// form col runs off the bottom of the viewport — DECKS lives above
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// the action btns + everything below the fold (user-spec
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// 2026-05-21). `.sea-form-main` uses `display: contents` so its
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// `.sea-field` + `.sea-stacks` children act as direct grid items of
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// the form col despite the intermediate wrapper in the DOM.
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//
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// Selector chains `.sea-form-col.my-sea-form-col` to win against
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// `_card-deck.scss`'s base `.sea-form-col { display: flex; flex-
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// direction: column }` (same 1-class specificity; card-deck loads
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// AFTER gameboard in `core.scss`, so source order would otherwise
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// overrule my-sea's grid). Chained 2-class selector pulls
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// specificity ahead regardless of source order.
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@media (orientation: portrait) {
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&.sea-form-col {
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flex: 0 0 auto;
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max-width: none;
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width: 100%;
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display: grid;
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grid-template-columns: 1fr 1fr;
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grid-template-areas:
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"field stacks"
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"actions stacks";
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column-gap: 1rem;
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row-gap: 0.5rem;
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align-items: start;
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.sea-form-main { display: contents; }
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.sea-field { grid-area: field; margin-bottom: 0; }
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.sea-stacks { grid-area: stacks; margin: 0; justify-content: center; }
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.sea-form-actions { grid-area: actions; align-self: end; padding-top: 0; }
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}
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}
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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// Bump the dropdown z-index well above the picker's stacking ints
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// (cover z:3, cross z:4, modal stage z:9999 only opens on draw
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// anyway). 1000 sits above any in-page layer the user might be
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// interacting w. when they open the SPREAD picker.
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.sea-select-list {
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z-index: 1000;
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}
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2026-05-20 12:04:51 -04:00
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// Portrait — open the SPREAD dropdown UPWARD instead of downward.
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// The portrait form col sits at the bottom of the viewport (below
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// the cross spread) w. the navbar/footer pinned beneath it, so the
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// default `top: 100%` dropdown extends BELOW the visible aperture
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// + the user can't scroll to it. Flipping to `bottom: 100%` makes
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// the list grow upward into the abundant green aperture above.
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// Chained `&.sea-form-col` to beat card-deck's later-loaded base
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// (per [[feedback-scss-import-order-specificity]]).
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@media (orientation: portrait) {
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&.sea-form-col .sea-select .sea-select-list {
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top: auto;
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bottom: 100%;
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margin: 0 0 0.2rem;
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}
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}
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2026-05-19 16:06:14 -04:00
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}
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My Sea client-side card draw + DEL + LOCK HAND visual lock — Sprint 5 iter 4a of My Sea roadmap — TDD
Two-step deposit flow lifted from gameroom sea.js's `_fillSlot`: click a polarity stack → FLIP btn appears on the active stack → click FLIP → top card pops from that polarity's pile and deposits into `DRAW_ORDER[currentSpread][_filled]`. Per-spread hand-size completion (3 for any three-card spread, 6 for Celtic Cross variants) flips LOCK HAND from disabled to enabled. DEL fully resets — every filled slot reverts to `.sea-card-slot--empty` w. its `.sea-pos-label` re-rendered, piles re-clone from the immutable server payload, LOCK HAND re-disables. Switching spreads mid-draw triggers the same reset (position-subset + draw-order both change). LOCK HAND click visually locks the picker (`.my-sea-picker--locked` + `.btn-disabled` on stacks/DEL/itself) — server persistence defers to iter 4b.
**Card source**: new `_my_sea_deck_data(user)` helper in `apps/gameboard/views.py` mirrors the gameroom `epic.views.sea_deck` JSON contract — same `_card_dict` shape (id/name/arcana/suit/number/corner_rank/suit_icon/name_group/name_title/qualifiers/reversed). Differences from the room version per spec lock:
- No `room` context; excludes only the **current user's significator** (no other seated gamers).
- Backup-deck fallthrough: `user.equipped_deck or DeckVariant.filter(slug='earthman').first()` — mirrors `personal_sig_cards`, keeps the no-deck-equipped path working.
- Reversal probability hardcoded at 0.25 per the iter 3 spec lock. (Future per-user config will share a helper w. the gameroom's `stack_reversal_probability`.)
Deck data flows in via `{{ sea_deck_data|json_script:"id_my_sea_deck" }}` — Django's built-in script-tag JSON embedder. JS reads `id_my_sea_deck`'s textContent on init + maintains `_levityPile` / `_gravityPile` working copies that shift one card per deposit. DEL re-clones from the immutable initial payload rather than re-fetching (server is stateless wrt this client-side dealing — same shuffle survives DEL).
`.my-sea-picker--locked` SCSS: `.sea-deck-stack.btn-disabled` gets `pointer-events: none; opacity: 0.5` per [[feedback_btn_disabled_pointer_events]] convention. Hand state freezes; only iter 4b's LOCK HAND POST can mutate the persisted state from there.
**FTs** (9 in new `MySeaCardDrawTest`, using a `_draw_one(picker, polarity)` helper that clicks the stack + waits for the FLIP btn to surface + clicks FLIP):
- deck JSON embedded w. two polarity halves, disjoint card ids;
- user significator excluded from both halves;
- first LEVITY draw lands in SAO's first slot (`.sea-pos-lay`) w. `.sea-card-slot--filled.sea-card-slot--levity` + corner_rank inside;
- second draw (GRAVITY) lands in SAO's second slot (`.sea-pos-cover`) w. polarity reflected;
- 3 draws complete the SAO hand → LOCK HAND `disabled` attribute drops;
- DEL resets every filled slot, LOCK HAND re-disables;
- LOCK HAND click adds `.my-sea-picker--locked` + `.btn-disabled` on the stacks;
- switching to MBS mid-draw wipes the in-progress hand.
**ITs** (6 in new `MySeaDeckDataViewTest`):
- context `sea_deck_data` has `levity` + `gravity` keys, both lists;
- user significator absent from both halves;
- halves are disjoint sets of card ids;
- card dicts carry `id` / `corner_rank` / `suit_icon` / `reversed` (bool); shape matches gameroom contract;
- template embeds via `<script id="id_my_sea_deck" type="application/json">`;
- no-equipped-deck users get the Earthman backup pile (not empty).
Tests: 41/41 FT green across test_bill_my_sign + test_game_my_sea; 1055/1055 IT/UT green in 53s.
**Deferred to iter 4b** (server persistence):
- `MySeaDraw` model (FK to user, spread name, JSON field for hand layout, created_at);
- LOCK HAND POST endpoint → commits the hand to the DB;
- 1/24h FREE DRAW quota check + the eventual FREE DRAW → DRAW SEA btn-label swap;
- Sig stage card full populate (name/qualifier/keywords/FYI/SPIN/FLIP) — currently corner rank + suit icon only.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 20:02:20 -04:00
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// LOCK HAND post-commit visual-lock: dim everything that mutates the
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// hand. `.btn-disabled` is the project's existing soft-disabled
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// treatment per [[feedback_btn_disabled_pointer_events]] — pointer-
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// events:none + opacity reduction. The deck stacks aren't buttons
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// themselves so we apply the class manually + the rule below ensures
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// they stop responding to clicks.
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.my-sea-picker--locked {
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.sea-deck-stack.btn-disabled {
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pointer-events: none;
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opacity: 0.5;
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cursor: default;
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}
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}
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My Sea iter-4a follow-up batch: modal port + draw polish + label positioning + Major Arcana fix — TDD
User-driven bug-squash + UX-polish cycle on top of iter 4a (ca2a62f). All 14 fixes ship behind the same iter-4a banner since they close the substage's UX gaps without expanding scope to iter 4b's persistence layer.
SeaDeal modal port — extracted apps/gameboard/_partials/_sea_stage.html shared by gameroom + my-sea; aliased .my-sea-picker w. id=id_sea_overlay so SeaDeal.init() finds it; FLIP click → SeaDeal.openStage delegation instead of bare _fillSlot. Fixes the user-reported 'thumbnail disappears' bug — slot was landing at opacity 0 (.--filled w.o .--visible) because SeaDeal's _hideStage (which adds --visible on modal dismiss) was never running. 3 new FTs cover the modal flow.
Spread lock + DEL reshuffle — _lockSpread/_unlockSpread toggle .sea-select--locked class on the combobox; first deposit locks, _resetHand unlocks. _reshuffleDeck Fisher-Yates over combined piles + re-rolls 25% reversal axis on DEL so successive DELs don't re-deal the same hand. Verified Claudezilla: 3 DEL cycles produced distinct lay cards (150 → 114 → 155).
Cover/cross empty slots — subtle dotted outline (transparent bg + 0.25 alpha border) w. --duoUser mask reveal on hover/touch. Per the user spec; rule lives in _card-deck.scss (shared between gameroom + my-sea). Plus matching label-opacity (0.25 idle → 0.6 hover) via CSS :hover ancestor propagation.
DOS spec — Solution moved from cover → crown per user correction. DRAW_ORDER ['loom', 'cross', 'crown']; POSITION_LABELS {loom: Desire, cross: Obstacle, crown: Solution}; SCSS hide list flipped from [leave, crown, lay] → [leave, cover, lay]; FT/IT assertions updated.
SAO → DOS soft-reload bug — Firefox autofill on hidden input restored the previous-session DOS value, tripping combobox.js's change-event guard. Fix: autocomplete=off + force-sync hidden.value from server-rendered aria-selected option in init. Captured as feedback_firefox_autofill_hidden_inputs (generalizable trap).
.sea-pos-label outside .sea-card-slot — moved label to be a sibling of the slot in the cell, so SeaDeal innerHTML clobber on draw doesn't erase it. Per-position absolute positioning touching slot borders: crown/cover above (translate -50%, 0.1rem, scaleY 1.2); lay/cross below (translate -50%, -0.1rem, scaleY 1.2); leave left, CCW (writing-mode vertical-rl + rotate 180deg + scaleX 1.2); loom right, CW (writing-mode vertical-rl + scaleX 1.2). scaleX for rotated labels (not scaleY) — perpendicular to text-flow is the visible-width direction after rotation. .my-sea-cross gap bumped to 1.75rem for label clearance.
Escape Velocity label swaps — POSITION_LABELS for escape-velocity: {crown: Crown, leave: Lay, cover: Cover, cross: Cross, loom: Loom, lay: Leave}. Replaces the Waite-Smith Behind/Beneath/Before per user spec.
SPREAD dropdown portal — .my-sea-form-col .sea-form-main { overflow: visible } + .sea-select-list { z-index: 1000 } so the dropdown extends past the form-main scroll area + sits above the picker stacking ints. Gameroom .sea-form-main still scrolls (only my-sea opts out).
Major Arcana polarity-split rendering — added 9 missing _card_dict keys to my-sea's _my_sea_deck_data to match gameroom epic.views.sea_deck's contract: levity_emanation, gravity_emanation, levity_reversal, gravity_reversal, italic_word, keywords_upright, keywords_reversed, energies, operations. Without these StageCard.populateCard falls through to plain name_title for trumps 19-21 + cards 48-49. Iter 4b cleanup candidate: extract apps.epic.utils.card_dict() to DRY the now-identical helpers.
Tests deferred — user explicitly belayed FT runs during the bug-fix substage. Iter 4b will re-establish a green sweep before its commit lands.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 22:02:27 -04:00
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// SPREAD combobox lock — applied after the first deposit so the user
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// can't switch spread mid-draw + scramble the in-progress hand's
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// position-to-card mapping. DEL releases the lock by removing this
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// class. Same `pointer-events: none` treatment as `.btn-disabled` per
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// [[feedback_btn_disabled_pointer_events]].
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.sea-select.sea-select--locked {
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pointer-events: none;
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opacity: 0.5;
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cursor: default;
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}
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My Sea iter 4b: MySeaDraw persistence + LOCK HAND POST + DEL guard + Brief banner; rewrite obsolete spread-switch FT; fix bud-panel CI race on gatekeeper FT — Sprint 5 iter 4b of My Sea roadmap — TDD
Iter 4b lands server persistence of the iter-4a client-side hand. New MySeaDraw model (FK user, spread, hand JSONField in draw order, sig snapshot, created_at) w. 1/24h quota window; new endpoints /gameboard/my-sea/lock (POST, 409 on quota-active, 400 on partial hand) + /gameboard/my-sea/delete (POST, idempotent). LOCK HAND now collects the in-progress hand from DOM, POSTs, and on success un-hides a Brief banner inline (no page reload — preserves iter-4a FT picker refs). DEL post-LOCK opens #id_my_sea_del_portal w. uniform 'Are you sure?' copy; CONFIRM POSTs delete + reloads to landing. Brief banner carries the next-free-draw timestamp + a NVM dismiss. Saved-draw render bypasses the sign-gate via _resolve_sig (sig snapshot on the draw is used even if user.significator was cleared later) + bypasses the landing phase (the saved hand IS what the user came to see). Per-position slot rendering extracted to _my_sea_slot.html. DRY follow-up: card_dict() extracted to apps.epic.utils — gameroom sea_deck + my-sea _my_sea_deck_data now share one source of truth (prevents drift like the iter-4a-follow-up Major Arcana fix from recurring).
Pipeline #316 fixes bundled: (a) functional_tests.test_game_my_sea.MySeaCardDrawTest.test_switching_spread_resets_in_progress_hand was obsoleted by the iter-4a follow-up's spread-lock-after-first-draw — the test premise (mid-draw spread switching resets hand) no longer matches behavior (switching is blocked outright). Rewrote as test_first_draw_locks_spread_combobox, which pins .sea-select--locked after first draw + verifies DEL releases it. (b) functional_tests.test_game_room_gatekeeper.GatekeeperTest.test_second_gamer_drops_token_into_open_slot failed in CI on ElementNotInteractableException when clicking #id_bud_panel .btn.btn-confirm — the bud panel's scaleX(0)→scaleX(1) 0.2s CSS transition wasn't settled by click-time, so Selenium read scroll-into-view against a near-zero-width target. Added a wait_for on getBoundingClientRect().width > 100 so the click waits for the animation to finish. Local passes consistently; CI was 1+ frame slower than the implicit 'find element' wait.
Tests: 1085 IT/UT green in 55s; 35 my_sea FTs green in 5m; new ITs in MySeaDrawModelTest (8), MySeaLockHandViewTest (7), MySeaDeleteDrawViewTest (5), MySeaViewWithSavedDrawTest (9); new FTs in MySeaLockHandTest (5).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 23:54:00 -04:00
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2026-05-27 00:39:46 -04:00
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// Third hop of the first-draw glow handoff (see _burger.scss for the
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// full chain). .sea-select gets a --terUser border + --ninUser glow but
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// NOT the font-color change — its current spread text reads normally.
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.sea-select.glow-handoff {
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border-color: rgba(var(--terUser), 1);
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box-shadow:
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0 0 0.5rem 0.1rem rgba(var(--ninUser), 0.75),
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0 0 1.2rem 0.3rem rgba(var(--ninUser), 0.35);
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}
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burger Sea sub-btn: spread-form modal + relocated deck stacks + mid-draw CONT DRAW escape — TDD (phase 2/3)
Second slice of the Sea sub-btn rollout (phase 1 = .active wiring in 3ae85b9; phase 3 = --priYl glow handoff to come).
## Spread modal (#id_sea_spread_modal)
`templates/apps/gameboard/my_sea.html` — `.sea-form-col` (spread combobox + AUTO DRAW + DEL btns) now lives inside `<div id="id_sea_spread_modal" class="my-sea-spread-modal" hidden>`. Hidden by default; opens on #id_sea_btn click (per the inline `<script>` block). The deck stacks (`.sea-stacks` + `.sea-stacks-label`) are extracted to a new `.my-sea-stacks-wrap` sibling that stays visible on the page so the FLIP affordance remains usable while the modal is closed.
## Modal SCSS
`static_src/scss/_gameboard.scss`:
- `.my-sea-spread-modal` — position:fixed inset:0; z-index:320 (above all corner btns); pointer-events:none w. children opting back in. `&[hidden]` makes it explicit that the closed state stays display:none.
- `.my-sea-spread-modal__backdrop` — full-viewport semi-transparent w. backdrop-filter blur; pointer-events:auto so click-outside closes.
- `.my-sea-spread-modal__panel` — opaque card, border + shadow, max-width:90vw. `.sea-form-col` inside drops its fixed 16rem width + uses min-width.
- `.my-sea-stacks-wrap` — position:absolute bottom:4.5rem right:1rem (clear of bud/burger); z-index:5 (above .my-sea-cross, below modal).
## Modal JS
`templates/apps/gameboard/my_sea.html` — new inline `<script>` at the bottom owns:
- `#id_sea_btn` click → opens modal (guarded on `.active` so the burger-btn.js inactive-flash handler still runs for inactive sub-btns).
- Escape key → close.
- Backdrop click → close.
- `#id_guard_portal .guard-yes` click (delegated) → close. This is the key UX detail user-spec'd: AUTO DRAW + DEL both open a guard portal that positions itself against the visible action/del btn — closing the modal on the btn click itself would dump the portal at (0,0). Closing on guard OK instead means the portal positions correctly + the modal closes only when the action is confirmed. NVM (`.guard-no`) leaves the modal up so the user can retry.
Also `apps/epic/static/apps/epic/burger-btn.js` — delegated fan click now closes the burger fan when an ACTIVE sub-btn is clicked (was: no-op for active). The per-page sub-btn handler runs in target phase BEFORE the fan-bubble handler, so the action kicks off w. a clean visual.
Client-side `.active` sync: server renders sea_btn inactive on the landing page (show_picker=False there). The DRAW SEA → picker transition is client-side (no re-render), so the IIFE in my_sea.html now flips `seaBtn.classList.add('active')` at the same SEAT_ANIM_MS moment data-phase swaps to 'picker'. Sea_btn stays `.active` for the rest of the picker phase, INCLUDING after hand_complete — DEL + GATE VIEW both live inside the modal + the user needs them accessible (earlier iteration deactivated on hand_complete; reverted on user feedback).
## Mid-draw NVM → CONT DRAW (apps/gameboard/views.py + my_sea.html)
Earlier iteration's gear-menu NVM nav-backed to `/gameboard/my-sea/` mid-draw, but the server's `hand_non_empty` branch re-rendered the picker on the next GET — looping the user right back into the spread. New `?phase=landing` escape hatch:
- `views.py`: `force_landing = request.GET.get('phase') == 'landing'`; `show_picker = (hand_non_empty or (phase_param and show_paid_draw)) and not force_landing`. New context var `show_cont_draw = force_landing and active_draw and not active_draw.is_hand_complete`.
- `my_sea.html` landing: new `{% if show_cont_draw %} CONT DRAW {% elif show_paid_draw %} ... ` branch on the table-center action-btn. CONT DRAW is an `<a href="{% url 'my_sea' %}">` (plain navigation, no `?phase=landing` so the next GET falls through to the hand_non_empty picker branch).
- `my_sea.html` gear include: picker phase passes `nvm_url={% url 'my_sea' %}?phase=landing` so the gear NVM exits to the landing-with-CONT-DRAW state instead of looping back into the picker.
## Tests
`apps/gameboard/tests/integrated/test_views.py` — 4 ITs added/updated:
- `test_sea_btn_stays_active_when_hand_complete` (replaced the prior "returns to inactive" assertion — sea_btn now stays active per user spec).
- `test_gear_nvm_navs_to_my_sea_landing_on_picker_phase` (updated URL to include `?phase=landing`).
- `test_force_landing_renders_cont_draw_btn_mid_draw` (NEW) — verifies CONT DRAW renders + FREE DRAW absent.
- `test_force_landing_hides_cont_draw_when_no_active_draw` (NEW) — regression guard: sig'd user w. no draw still sees FREE DRAW.
- `test_force_landing_hides_cont_draw_when_hand_complete` (NEW) — CONT DRAW absent for completed hands.
`functional_tests/test_game_my_sea.py` — new module-level `_open_spread_modal(test)` helper + applied to 7 tests that touch in-modal selectors (combobox / action_btn / del):
- `MySeaSpreadFormTest.test_picking_spread_swaps_data_spread_and_position_visibility`
- `MySeaSpreadFormTest.test_per_spread_position_labels_render_and_update`
- `MySeaCardDrawTest.test_action_btn_transitions_to_gate_view_on_hand_complete` (also: close modal before manual FLIP draws, use innerText for hidden-element text checks)
- `MySeaCardDrawTest.test_auto_drawn_slots_can_reopen_stage_modal_on_click`
- `MySeaCardDrawTest.test_form_col_renders_decks_lock_hand_del_and_reversal_pct`
- `MySeaLockHandTest.test_del_click_opens_shared_guard_portal`
- `MySeaLockHandTest.test_del_confirm_clears_hand_and_returns_to_gate_view_landing`
JS .click() is used inside `_open_spread_modal` (not Selenium .click) because the fan sub-btns spend ~0.25s mid-animation stacked at the burger centre — Selenium would hit a click-intercept by whichever sub-btn is z-topmost during the transform.
## Verification
All 1370 IT+UT green (+5 new MySeaViewTest, +1 from earlier phase 1 carry-over). 7 updated FTs green when re-run together.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-27 00:15:30 -04:00
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// ── My Sea spread modal (Phase 2 of the burger Sea sub-btn rollout) ──
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//
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// Holds the .sea-form-col chrome (spread combobox + AUTO DRAW + DEL).
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// Hidden by default via the `hidden` attribute; JS removes the attr to
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// open. Backdrop is click-to-dismiss, Escape also closes (handlers in
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// the inline <script> at the bottom of my_sea.html).
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.my-sea-spread-modal {
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position: fixed;
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inset: 0;
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z-index: 320; // above burger (314), kit (318), bud (318), dialog (316)
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display: flex;
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align-items: center;
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justify-content: center;
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pointer-events: none; // children re-enable
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&[hidden] {
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// `hidden` attr would already display:none — kept explicit so
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// any later cascade still respects the closed state.
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display: none;
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}
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&__backdrop {
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position: absolute;
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inset: 0;
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background: rgba(0, 0, 0, 0.55);
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backdrop-filter: blur(0.25rem);
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pointer-events: auto;
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}
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&__panel {
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position: relative;
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z-index: 1;
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background: rgba(var(--priUser), 1);
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border: 0.15rem solid rgba(var(--secUser), 1);
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border-radius: 0.75rem;
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box-shadow:
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0 0 1rem rgba(var(--secUser), 0.5),
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0.15rem 0.15rem 0.5rem rgba(0, 0, 0, 0.5);
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padding: 1.25rem;
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pointer-events: auto;
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max-width: 90vw;
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.sea-form-col {
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// Already-styled .sea-form-col container handles internal layout.
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// Drop the fixed width inside the modal — modal panel sizes to
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// content + the form is the content.
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width: auto;
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min-width: 16rem;
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}
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}
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}
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// ── Relocated deck-stacks (Phase 2) ──────────────────────────────────
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//
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// .sea-stacks was a child of .sea-form-col; now lives on the page in
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// .my-sea-stacks-wrap so it stays visible when the spread modal is
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// closed. Pin to the bottom-right of the aperture (above the bud +
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// burger btns, below the modal).
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.my-sea-stacks-wrap {
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position: absolute;
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bottom: 4.5rem; // clear of the bud/burger pair at bottom
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right: 1rem;
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z-index: 5; // above .my-sea-cross, below modal (320)
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pointer-events: auto;
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}
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2026-05-29 23:01:21 -04:00
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// Spectator (bud-sea) deck stack — the VISITOR's own deck, pinned TOP-LEFT
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// (across the table from the owner, who deals bottom-right). FLIP renders
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// disabled server-side (read-only). For a dubbodeck the Gravity/Levity
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// `.sea-stack-name` flips ABOVE the face + upside-down, signalling that
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// someone across the table is dealing. (user-spec 2026-05-29)
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.my-sea-stacks-wrap.my-sea-stacks-wrap--visit {
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top: 1rem;
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left: 1rem;
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bottom: auto;
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right: auto;
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// Name above the face (DOM order is face → name) + rotated 180°.
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.sea-deck-stack { flex-direction: column-reverse; }
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.sea-stack-name {
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transform: scaleY(1.2) rotate(180deg);
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transform-origin: center;
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}
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my-sea deck-stack + spread-card glow: unify hover-reveal / click-persist + --ninUser halo — TDD
Unify the glow/FLIP interaction across the owner picker (my_sea) + the read-only
spectator (my_sea_visit), then carry the same selection halo onto the spread
cards + deck-stack faces.
DECK STACK (user-spec 2026-05-30) — the owner revealed the FLIP only on click
(persisted) but never on hover; the spectator revealed it on hover but never
persisted. Now BOTH do both:
- `.sea-stack-ok` reveal is a single shared rule in _card-deck.scss — opacity
fades in on hover/focus (ephemeral) OR via the JS-set `.sea-deck-stack--active`
class (click-persist, same class the face-glow rides). The owner's inline
`display` toggling is gone (`_showOk`/`_hideOk` just flip `--active`); the
spectator's hover-only override in _gameboard.scss is removed.
- Interactivity stays gated on `--active`, NOT hover: hover is a purely VISUAL
preview (matching the spectator's disabled FLIP). This preserves the owner's
two-step deal — were the FLIP click-through on hover, a single stack-click
would land on the centred FLIP + deal early (caught by the draw FT).
- Spectator persist wired in my_sea_visit.html (click a stack → `--active`,
click elsewhere clears); its FLIP stays `.btn-disabled` (read-only).
SPREAD CARDS — the same hover-glow + active-persist now on EVERY spread card,
building on the cover/cross rules. The prior `.sea-card-slot--focused` glow
(0-1-0) was silently overridden by the filled-card drop-shadow ladder (up to
0-4-0) and never rendered (verified live); `!important` (consistent w. the
existing `opacity:1 !important` there) makes the halo win on hover + focus. The
halo is symmetric (rotation-invariant). No colour change — box-shadow only.
DECK FACE HALO — the levity + gravity stack glows now mirror the card halo's
tuned geometry (0.5rem blur / 0.5rem spread / 0.3 alpha), each in its own
polarity colour (--ninUser / --quaUser); single keeps its own tone.
Verified live in Firefox: deck FLIP persists on click + fades on hover; the card
halo wins over the drop-shadow on hover/focus across crown/cover/(reversed-)cross;
levity/gravity deck glows match the card halo. Draw FTs green (single-draw, hand-
completion, AUTO DRAW, auto-drawn-slot reopen) — the two-step deal + card focus
survive the display→opacity switch.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 01:11:39 -04:00
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// FLIP reveal (hover-fade + click-persist) is now the SHARED `.sea-stack-ok`
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// behaviour in _card-deck.scss — unified with the owner picker per user-spec
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// 2026-05-30, so the visitor's prior hover-only override is gone. The
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// spectator's click-persist (`.sea-deck-stack--active`) is wired in
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// my_sea_visit.html (the read-only FLIP stays disabled throughout).
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2026-05-29 23:01:21 -04:00
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}
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My Sea iter 4b: MySeaDraw persistence + LOCK HAND POST + DEL guard + Brief banner; rewrite obsolete spread-switch FT; fix bud-panel CI race on gatekeeper FT — Sprint 5 iter 4b of My Sea roadmap — TDD
Iter 4b lands server persistence of the iter-4a client-side hand. New MySeaDraw model (FK user, spread, hand JSONField in draw order, sig snapshot, created_at) w. 1/24h quota window; new endpoints /gameboard/my-sea/lock (POST, 409 on quota-active, 400 on partial hand) + /gameboard/my-sea/delete (POST, idempotent). LOCK HAND now collects the in-progress hand from DOM, POSTs, and on success un-hides a Brief banner inline (no page reload — preserves iter-4a FT picker refs). DEL post-LOCK opens #id_my_sea_del_portal w. uniform 'Are you sure?' copy; CONFIRM POSTs delete + reloads to landing. Brief banner carries the next-free-draw timestamp + a NVM dismiss. Saved-draw render bypasses the sign-gate via _resolve_sig (sig snapshot on the draw is used even if user.significator was cleared later) + bypasses the landing phase (the saved hand IS what the user came to see). Per-position slot rendering extracted to _my_sea_slot.html. DRY follow-up: card_dict() extracted to apps.epic.utils — gameroom sea_deck + my-sea _my_sea_deck_data now share one source of truth (prevents drift like the iter-4a-follow-up Major Arcana fix from recurring).
Pipeline #316 fixes bundled: (a) functional_tests.test_game_my_sea.MySeaCardDrawTest.test_switching_spread_resets_in_progress_hand was obsoleted by the iter-4a follow-up's spread-lock-after-first-draw — the test premise (mid-draw spread switching resets hand) no longer matches behavior (switching is blocked outright). Rewrote as test_first_draw_locks_spread_combobox, which pins .sea-select--locked after first draw + verifies DEL releases it. (b) functional_tests.test_game_room_gatekeeper.GatekeeperTest.test_second_gamer_drops_token_into_open_slot failed in CI on ElementNotInteractableException when clicking #id_bud_panel .btn.btn-confirm — the bud panel's scaleX(0)→scaleX(1) 0.2s CSS transition wasn't settled by click-time, so Selenium read scroll-into-view against a near-zero-width target. Added a wait_for on getBoundingClientRect().width > 100 so the click waits for the animation to finish. Local passes consistently; CI was 1+ frame slower than the implicit 'find element' wait.
Tests: 1085 IT/UT green in 55s; 35 my_sea FTs green in 5m; new ITs in MySeaDrawModelTest (8), MySeaLockHandViewTest (7), MySeaDeleteDrawViewTest (5), MySeaViewWithSavedDrawTest (9); new FTs in MySeaLockHandTest (5).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 23:54:00 -04:00
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// ── Iter 4b: Brief banner + DEL guard portal ─────────────────────────────────
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My Sea iter 4b polish: Brief banner uses standard portaled `.note-banner` (Gaussian glass atop h2); next-free-draw datetime in dedicated `<time>` slot (not "Invalid Date"); DEL guard reuses shared `#id_guard_portal` from base.html — TDD
UX refactor on top of iter 4b (b76d3c5) per user direction:
(1) Brief banner — replaced custom `.my-sea-brief` markup + SCSS w. a call to `Brief.showBanner` from note.js. Now matches the my-notes / my-sign default-deck-warning Briefs exactly: standard `.note-banner` portaled atop the h2 w. Gaussian-glass backdrop-filter blur. Tagged `.my-sea-locked-banner` for FT disambiguation only — no visual override.
(2) Brief timestamp — fix for "Invalid Date" rendering in note.js's `<time class="note-banner__timestamp">` slot. Previously passed `created_at: ''` to `Brief.showBanner` → `new Date('')` returns Invalid Date → `toLocaleDateString` renders "Invalid Date". Now passes the next-free-draw ISO timestamp as `created_at` (server emits via `|date:'c'`). After Brief.showBanner returns, the `_showFreeDrawLockedBrief` JS overwrites the rendered text w. the more detailed `D, M j @ g:i A` format ("Wed, May 20 @ 11:57 PM") — leaves the ISO `datetime=` attribute intact for accessibility. The `line_text` no longer carries the timestamp inline (it's redundant w. the dedicated slot).
(3) DEL guard portal — replaced custom `#id_my_sea_del_portal` fullscreen modal + `.my-sea-del-portal` SCSS w. a call to `window.showGuard` from base.html, targeting the shared `#id_guard_portal`. Same Gaussian-glass tooltip the room gear-menu DEL flow uses: no backdrop, positioned above the anchor button, standard `.btn-confirm OK` + `.btn-cancel NVM` pair. Bundled a non-breaking `options.yesLabel` extension to `show()` in base.html for future destructive flows that need a custom YES label (defaults to 'OK', resets on dismiss/confirm) — my-sea doesn't use it per user direction (the `.btn-confirm` class implies "OK"; destructive intent belongs on the trigger button, which is `.btn-danger DEL`).
Tests: 30 iter-4b ITs (model + lock + delete + saved-draw view branches) + 5 iter-4b FTs all green; IT/FT assertions updated to target the shared portal markup (`#id_guard_portal.active`, `.guard-yes`, `.guard-no`, `.note-banner.my-sea-locked-banner`).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 00:12:52 -04:00
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// Both reuse shared chrome: the Brief is `.note-banner` from note.js
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// (portaled atop h2 w. Gaussian glass); the DEL guard is `#id_guard_portal`
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// from base.html (the same one the room gear-menu DEL uses, positioned
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// above the anchor button w. Gaussian glass + no backdrop). The picker IIFE
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// invokes it via `window.showGuard(delBtn, "Are you sure?", confirmFn,
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// null, {yesLabel: "DEL"})`. No my-sea-specific SCSS needed.
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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// ── My Sea applet (billboard-style gameboard applet) ─────────────────────────
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// The applet at `_applet-my-sea.html` lists the active draw's slots in
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// DRAW_ORDER — drawn cards filled + empty slots placeholder'd, each
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// w. a label caption tucked tight against the slot's bottom edge.
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// Horizontal-scroll mirrors the Palettes applet (`.palette` in
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// `_palette-picker.scss:1`): row of fixed-size items + `overflow-x:
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// auto`, so 6-card spreads scroll while 3-card spreads fit. Slots use
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// the same `.sig-stage-card` layout language as the my_sign.html stage
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// card (corner-tl + face w. name + corner-br) at applet scale —
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// container queries on `.my-sea-scroll` lift `--slot-w` to fill the
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// scroll's vertical aperture (minus label) so cards span the whole
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// applet height per user spec 2026-05-22.
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#id_applet_my_sea {
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display: flex;
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flex-direction: column;
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// Anchor for #id_applet_sky_delete_btn's absolute centering.
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position: relative;
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background-color: rgba(var(--duoUser), 1) !important;
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h2 {
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flex-shrink: 0;
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background-color: rgba(var(--priUser), 1);
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box-shadow: rgba(0, 0, 0, 1) !important;
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}
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.my-sea-scroll {
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flex: 1;
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min-height: 0;
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display: flex;
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flex-direction: row;
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align-items: stretch;
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gap: 0.75rem;
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padding: 0.25rem 0.5rem 0.5rem;
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overflow-x: auto;
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overflow-y: hidden;
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scroll-snap-type: x mandatory;
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-webkit-overflow-scrolling: touch;
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container-type: size;
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}
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.my-sea-slot-wrap {
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flex: 0 0 auto;
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display: flex;
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flex-direction: column;
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align-items: center;
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scroll-snap-align: start;
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height: 100%;
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// No gap — the label sits directly against the slot's bottom
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// border per user spec ("tighter [...] practically overlapping").
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// Slight negative margin pulls the label baseline up into the
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// slot's border line so the two visually merge.
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}
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// Slot shell — 5:8 card, sized to fill the wrap's height minus the
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// label row. `--slot-w` resolves via container queries: 100cqi-cap
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// when the scroll is wide-but-shallow, 100cqh*5/8 = 62.5cqh - tiny-
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// label-reservation otherwise. The `- 1rem` carves out the label
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// row + tight gap so the card doesn't overshoot the applet floor.
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.my-sea-slot {
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--slot-w: min(100cqi, calc((100cqh - 1rem) * 5 / 8));
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width: var(--slot-w);
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aspect-ratio: 5 / 8;
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border-radius: 0.4rem;
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border: 0.12rem solid rgba(var(--secUser), 0.6);
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padding: 0.35rem;
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position: relative;
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display: flex;
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flex-direction: column;
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overflow: hidden;
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flex: 0 0 auto;
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.fan-card-corner--tl,
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.fan-card-corner--br {
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display: flex;
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flex-direction: column;
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align-items: center;
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line-height: 1.05;
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gap: 0.05rem;
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position: absolute;
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.fan-corner-rank {
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font-size: calc(var(--slot-w) * 0.16);
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font-weight: 700;
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}
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i { font-size: calc(var(--slot-w) * 0.13); }
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}
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.fan-card-corner--tl { top: 0.25rem; left: 0.3rem; }
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.fan-card-corner--br {
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bottom: 0.25rem; right: 0.3rem;
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transform: rotate(180deg);
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}
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fix: significator_reversed=polarity bug + Pattern B name-swap rendering + qualifier-aware applet faces + sticky PAID DRAW + cooldown anchor on User + stat-block polarity unification across Sig/Sea/Fan/applets
Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).
**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].
**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).
**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].
**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).
**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].
**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.
**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.
**Files** (every uncommitted file folded in — session work + pre-existing modifications):
Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.
Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.
JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.
Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.
SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.
Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 15:06:35 -04:00
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// `gap: 0` so qualifier sits directly above the title at the
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// title's own line-height (no flex gap between them); `.fan-card-
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// arcana` carries its own margin-top to restore breathing room
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// between title block and arcana label.
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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fix: significator_reversed=polarity bug + Pattern B name-swap rendering + qualifier-aware applet faces + sticky PAID DRAW + cooldown anchor on User + stat-block polarity unification across Sig/Sea/Fan/applets
Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).
**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].
**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).
**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].
**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).
**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].
**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.
**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.
**Files** (every uncommitted file folded in — session work + pre-existing modifications):
Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.
Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.
JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.
Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.
SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.
Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 15:06:35 -04:00
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gap: 0;
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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fix: significator_reversed=polarity bug + Pattern B name-swap rendering + qualifier-aware applet faces + sticky PAID DRAW + cooldown anchor on User + stat-block polarity unification across Sig/Sea/Fan/applets
Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).
**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].
**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).
**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].
**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).
**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].
**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.
**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.
**Files** (every uncommitted file folded in — session work + pre-existing modifications):
Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.
Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.
JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.
Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.
SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.
Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 15:06:35 -04:00
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// Qualifier + title share the same typography (per `_card-deck.scss`
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// convention at lines 568-572 / 1821-1823) — both bold, same size,
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// same wrap, same line-height. Color inherits from the slot's
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// polarity-driven `color:` (set on `--gravity` / `--levity`).
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.fan-card-qualifier,
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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.fan-card-name {
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margin: 0;
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font-size: calc(var(--slot-w) * 0.105);
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font-weight: 700;
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line-height: 1.15;
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text-wrap: balance;
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}
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fix: significator_reversed=polarity bug + Pattern B name-swap rendering + qualifier-aware applet faces + sticky PAID DRAW + cooldown anchor on User + stat-block polarity unification across Sig/Sea/Fan/applets
Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).
**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].
**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).
**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].
**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).
**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].
**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.
**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.
**Files** (every uncommitted file folded in — session work + pre-existing modifications):
Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.
Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.
JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.
Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.
SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.
Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 15:06:35 -04:00
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.fan-card-qualifier:empty { display: none; }
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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.fan-card-arcana {
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fix: significator_reversed=polarity bug + Pattern B name-swap rendering + qualifier-aware applet faces + sticky PAID DRAW + cooldown anchor on User + stat-block polarity unification across Sig/Sea/Fan/applets
Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).
**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].
**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).
**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].
**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).
**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].
**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.
**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.
**Files** (every uncommitted file folded in — session work + pre-existing modifications):
Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.
Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.
JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.
Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.
SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.
Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 15:06:35 -04:00
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margin: calc(var(--slot-w) * 0.05) 0 0;
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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font-size: calc(var(--slot-w) * 0.07);
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text-transform: uppercase;
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letter-spacing: 0.06em;
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opacity: 0.6;
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}
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}
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// Filled slot polarity — mirrors `.sea-card-slot--gravity` / `--levity`
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// in `_card-deck.scss:1332-1341`. Gravity = priUser bg + quiUser text;
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fix: significator_reversed=polarity bug + Pattern B name-swap rendering + qualifier-aware applet faces + sticky PAID DRAW + cooldown anchor on User + stat-block polarity unification across Sig/Sea/Fan/applets
Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).
**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].
**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).
**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].
**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).
**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].
**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.
**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.
**Files** (every uncommitted file folded in — session work + pre-existing modifications):
Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.
Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.
JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.
Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.
SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.
Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 15:06:35 -04:00
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// levity = inverted (secUser bg + priUser text). `.fan-card-name`,
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// `.fan-card-qualifier`, `.fan-card-corner` + `.fan-card-arcana` all
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// pin `color: inherit` so they pick up the slot's polarity color
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// uniformly — the global `.fan-card-face .fan-card-name { color:
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// --terUser }` rule in `_card-deck.scss:376-383` loads AFTER gameboard
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// (per `core.scss` import order) and otherwise wins at matching 0,2,0
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// specificity, stranding the title at --terUser while the qualifier
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// inherits the slot color. Explicit `inherit` here at 0,3,0 beats it.
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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.my-sea-slot--filled.my-sea-slot--gravity {
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background: rgba(var(--priUser), 1);
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color: rgba(var(--quiUser), 1);
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border-color: rgba(var(--secUser), 0.6);
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fix: significator_reversed=polarity bug + Pattern B name-swap rendering + qualifier-aware applet faces + sticky PAID DRAW + cooldown anchor on User + stat-block polarity unification across Sig/Sea/Fan/applets
Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).
**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].
**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).
**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].
**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).
**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].
**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.
**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.
**Files** (every uncommitted file folded in — session work + pre-existing modifications):
Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.
Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.
JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.
Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.
SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.
Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 15:06:35 -04:00
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.fan-card-corner { color: inherit; }
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.fan-card-qualifier { color: inherit; }
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.fan-card-name { color: inherit; }
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.fan-card-arcana { color: inherit; opacity: 0.6; }
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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.my-sea-slot--filled.my-sea-slot--levity {
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background: rgba(var(--secUser), 1);
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color: rgba(var(--priUser), 1);
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border-color: rgba(var(--priUser), 1);
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fix: significator_reversed=polarity bug + Pattern B name-swap rendering + qualifier-aware applet faces + sticky PAID DRAW + cooldown anchor on User + stat-block polarity unification across Sig/Sea/Fan/applets
Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).
**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].
**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).
**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].
**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).
**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].
**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.
**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.
**Files** (every uncommitted file folded in — session work + pre-existing modifications):
Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.
Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.
JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.
Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.
SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.
Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 15:06:35 -04:00
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.fan-card-corner { color: inherit; }
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.fan-card-qualifier { color: inherit; }
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.fan-card-name { color: inherit; }
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.fan-card-arcana { color: inherit; opacity: 0.7; }
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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.my-sea-slot--filled.my-sea-slot--reversed { transform: rotate(180deg); }
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A.6 + A.7 billboard My Sign applet + gameboard My Sea applet image-rendering + applet-level FLIP-to-back — TDD. Sprints A.6 + A.7 of [[project-image-based-deck-face-rendering]]: rolls image-mode out to the two card-rendering applets (My Sign on /billboard/, My Sea on /gameboard/). Both reuse the shared `.sig-stage-card.sig-stage-card--image` SCSS contract via a comma-list selector extension covering the parallel container classes (`.my-sign-applet-card.my-sign-applet-card--image` + `.my-sea-slot.my-sea-slot--image`) — single source of truth for the contour-stroke drop-shadow chain + tray-card silhouette black depth shadow + .is-flipped-to-back visibility toggle + the `--img-stroke-color` arcana-keyed CSS prop. Templates branch server-side on `card.deck_variant.has_card_images`: image-mode renders `<img class="sig-stage-card-img" src="{{ card.image_url }}">` w. the marker class + `data-arcana-key` attr; text mode keeps the existing fan-card-corner + fan-card-face scaffold unchanged. SCSS import-order quirk: `_card-deck.scss` imports BEFORE both `_billboard.scss` (which nests `.my-sign-applet-card` inside `.my-sign-applet-body` for container queries) and `_gameboard.scss` (which nests `.my-sea-slot--filled.--gravity/--levity` inside `#id_applet_my_sea` w. specificity 1,2,0). The shared top-level image-mode rule at 0,2,0 loses on bg/border/padding to those nested base rules, so each app's stylesheet gets a parallel `&.--image { background: transparent; border: 0; padding: 0 }` override inside its own nest. The filter-chain rules on `.sig-stage-card-img` (descendant selector inside the shared rule) DO win since the apps don't restyle that class — only the outer container needs the parallel override. Sprint A.6 bonus: applet-level FLIP btn for non-polarized image-equipped decks (Minchiate today). Mirrors the my_sign.html main page A.5-polish-2 FLIP-to-back contract — `.my-sign-applet-flip-btn` nested inside the .--image card so absolute positioning anchors to the card bounds; inline `<script>` IIFE (gated inside the sig-present {% with card %} scope to keep `card` in lexical reach + prevent the JS selector string leaking into the no-sig DOM where `assertNotContains "my-sign-applet-card"` ITs catch it) attaches a click handler that runs the same rotateY 0→90→0 animation, toggles `.is-flipped-to-back` at the halfway point, and clears `data-flipping` at end; SCSS `.my-sign-applet-card[data-flipping] .my-sign-applet-flip-btn { opacity: 0; pointer-events: none }` hides the btn mid-spin. Critical scope bug caught + fixed during browser verify: initial draft had the script BLOCK + its `{% if card.deck_variant.has_card_images %}` gate placed AFTER the `{% endwith %}` closing tag — `card` was out of scope at the `{% if %}` evaluation, Django treats undefined vars as empty string, the gate evaluated falsy, and the script NEVER rendered (the FLIP btn rendered fine since it was inside the with block, but no JS handler → click did nothing but the CSS depress animation). Fix: move `{% endwith %}` to AFTER the script gate so `card` is still in scope. 7 new ITs total: 2 in `BillboardAppletMySignTest` (image-equipped Minchiate renders `--image` class + img + correct asset URL + lacks text scaffold; Earthman keeps the text scaffold + lacks `--image`); 3 in `BillboardMySignViewTest` (data-deck-polarized attr present; back-img element renders for non-polarized image deck; polarized deck omits it); 1 in `GameboardViewTest` (image-equipped Minchiate slot renders `--image` + img + lacks text scaffold); plus regression coverage on the no-sig empty-state assertion that originally caught the script-scope bug (assertNotContains validates the script doesn't leak in the no-sig case). Tests: 6 new ITs green; 1306/1306 IT+UT total green (72s; +6 from bdf6a25's 1303 — minus 3 dups since some ITs were counted across both A.6 + A.5-polish-2 runs). Visual verify by user 2026-05-25 PM: stage card image renders cleanly; FLIP cycles to back image + back via animation; FLIP btn hides during 500ms spin; placeholder dim styling correctly distinguishes no-deck state
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:58:36 -04:00
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// Sprint A.7 — image-mode slot override. `_card-deck.scss` imports
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// after `_gameboard.scss`, but the polarity rules above (`.my-sea-slot--
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// filled.my-sea-slot--gravity` / `--levity`) are nested inside
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// `#id_applet_my_sea` (specificity 1,2,0) and beat the top-level shared
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// `.my-sea-slot.my-sea-slot--image` rule (0,2,0) on bg + border + color.
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// Re-state the transparency here at matching nested specificity so the
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// PNG card-back is unobstructed. Filter-chain / contour-stroke / depth
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// shadow on `.sig-stage-card-img` still come from the shared rule (no
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// collision — different selector target).
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polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (9cdd2cd). A.8 room.html sprint deferred per user — waiting on image scraping for RWS + future decks so the room can apply the image-mode pattern uniformly w.o. straddling text-mode fallback for unequippable Earthman Shabby Cardstock.
**(1) Game Kit + My Wallet applet realignment** — user spec "this isn't a place for tokens" / "only equippables should be there". Game Kit applet (/gameboard/, _applet-game-kit.html) drops the Free Token block — only PASS/BAND/CARTE/COIN trinkets + decks + dice remain. Free + Tithe tokens MOVED to the My Wallet applet on /dashboard/ (_applet-wallet.html rewrite). All trinkets COPIED into Wallet w. same .tt tooltip + DON/DOFF wiring so the user can equip from either surface. Stacked free/tithe icons (single icon per type) carry a .shop-badge ×N count (fa-coins for free, fa-piggy-bank for tithe — the latter standardized from outlier fa-hand-holding-dollar, now matching wallet / kit_bag / shop seed / FTs). Writs placeholder gets the same .token + .tt chrome ("Base currency unit ; Earned at the gate, spent in the shop"). 99+ cap on all badges. home_page view in apps/dashboard/views.py now passes pass/band/carte/coin + free/tithe tokens + counts + equipped_trinket_id. gameboard.js loaded on dashboard for the hover-portal tooltip system; #id_game_kit wrapper added (uses display: contents to stay transparent to the section-grid layout). Standalone game_kit.html page (_game_kit_sections.html) also reorganized — trinkets/tokens/decks each use bare .token icons w. centered flex row + 2rem gap, 1.5rem font-size to match gameboard sizing. id_game_kit outer wrapper data attrs (equipped-id, equipped-deck-id, in-use-deck-ids) feed buildMiniContent() for Equipped/Not Equipped/In-Use status.
**(2) My Sea label + shadow polish (my_sea.html Cross + applet)** — user spec "labels appear below and beneath the card, w. the card's shadow obscuring the very top of the label" per the GRAVITY/LEVITY .sea-stack-name pattern. .sea-pos-label repositioning: CROWN + COVER ABOVE slot (bottom: 100%; translate(-50%, -0.4rem)), LAY + CROSS BELOW slot (top: 100%; translate(-50%, 0.3rem)), LEAVE + LOOM increased breathing room (translate -0.4rem LEFT / 0.4rem RIGHT — was 0.1rem overlap). CROWN cell translateY(-0.5rem) UP + LAY cell translateY(0.5rem) DOWN for COVER/CROSS label breathing room. Filled-card downward shadow chain (1px 2px 0 black, 0 4px 0 black-faint, 2px 5px 5px black-blur) scoped to .my-sea-cross .sea-card-slot--filled only — empty dashed placeholders stay shadowless per user spec ("only the cards that replace [slots] should [have shadows]"). Four rotation-correction overrides for box-shadow rotating w. element transform: base (0deg), reversed (180deg sign-flip), cross (90deg matrix rotation → 2px -1px), cross+reversed (270deg → -2px 1px). Saved here for future reference since the matrix derivation is non-obvious: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ − b·sin θ, a·sin θ + b·cos θ); solving for unrotated offsets that produce screen-down-right post-rotation gives the 4 chains. My Sea applet .my-sea-slot-label (z-index 0, margin-top 0.15rem) + .my-sea-slot--filled shadow + reversed-variant shadow inversion all mirror the page treatment.
**(3) DEL btn + FLIP btn state machine** — user spec: DEL un-disables as soon as ANY card drawn (was gated on hand_complete) ; FLIP btn .btn-disabled + text swap to × once hand complete. _setComplete(on) toggles FLIP btn class + label (parity w. DEL convention: × disabled / word active) ; new _setHasDrawn(on) helper extracted (was bundled in _setComplete). Wired into 4 transitions: (a) manual deposit _filled === 1, (b) initial page-load seed when _filled > 0, (c) AUTO DRAW path post-POST (CRITICAL FIX — was missing, only manual deposit synced DEL even though server already committed all cards on AUTO DRAW), (d) _resetHand spread-switch reset. Template DEL btn gates on saved_by_position (any draw); FLIP btn gates on hand_complete. Test test_partial_hand_del_btn_carries_btn_disabled inverted to test_partial_hand_del_btn_is_enabled per the new spec.
**(4) Sig-change MySeaDraw RESET (cooldown loophole closure)** — user-reported revenue-stream loophole 2026-05-26: switching sig used to re-open the FREE DRAW gate + forfeit any paid-draw credit, because apps/gameboard/views.py:266's `in_cooldown = active_draw is not None` keyed entirely off the MySeaDraw row's existence (NOT off User.last_free_draw_at, which is the cooldown TIMER but doesn't drive the in_cooldown decision). Initial draft DELETED the row on sig change — turned out too aggressive: lost both the cooldown anchor (created_at via the active_draw check) AND the paid-state fields (deposit_token_id, paid_through_at). FIX: save_sign on actual sig change `.update(hand=[], significator_id=new, significator_reversed=new)` — preserves cooldown + paid revenue, just resets the hand + sig snapshot. clear_sign left untouched (sig-cleared user can't draw anyway per my_sea_lock's no_significator guard; row sits dormant until re-pick routes through save_sign's reset). Guarded w. sig_changed so re-saving the same sig is a no-op. User.last_free_draw_at was always safe — User-level field, only ever set in my_sea_lock, never cleared (user confirmed the Brief shows 11:59pm consistently). Subtle architectural note for future: the in_cooldown decision being row-existence-based rather than timestamp-based is the load-bearing implicit dependency this loophole exposed; any refactor that delete()s the row needs to either flip in_cooldown to consult last_free_draw_at OR preserve the row as we did here.
**(5) Kit-bag DOFF async refresh** — user-reported 2026-05-26: deck disappears entirely from kit-bag on first DOFF; only manual page refresh restores the placeholder. Root cause: _syncKitBagDialog() in gameboard.js did card.querySelector('i') for the placeholder icon — worked for trinket/token cards (single FA <i>) but BROKE for image-equipped decks whose card-stack icon is <svg class="deck-stack-icon"> (no <i> to copy → empty placeholder div). DROP the client-side optimization, route both DOFF paths thru _refreshKitDialog() (symmetric w. DON). Single source of truth = server-rendered _kit_bag_panel.html's placeholder branch (re-renders _deck_stack_icon.html w.o. the deck arg for the empty-fill SVG).
**(6) Sky-wheel planet circle shadow** — user spec "tight 1px 1px black shadow at opacity 0.7 on planet circle groups in all sky locations". Base `filter: drop-shadow(1px 1px 0 rgba(0,0,0,0.7))` on .nw-planet-group so planet badges lift off the wheel rings on /dashboard/sky/ + My Sky applet + any future surface. Hover/active state chains shadow + glow ("drop-shadow ... ; drop-shadow(0 0 5px primary-lm)") since CSS filter REPLACES rather than APPENDS — shadow has to be re-stated on the hover rule to persist during interaction. Elements/signs/houses groups keep their glow-only hover (the request was planet-specific).
**(7) TarotCard suit_icon + Fiorentine additive numerals** — (a) suit_icon property pre-checks for major arcana trump 0 → fa-hat-cowboy-side (Fool/Nomad/Matto archetype) and trump 1 → fa-hat-wizard (Magician/Schizo/Bagatto archetype), pinned BEFORE the self.icon branch so even a deck seed supplying a different icon for these ranks normalizes to the convention. Earthman's seed already aligns; Minchiate (empty icon field) used to fall thru to fa-hand-dots. (b) _to_roman() adds _FIORENTINE_ADDITIVE_NUMERALS = {4:'IIII', 19:'XVIIII', 24:'XXIIII', 29:'XXVIIII', 34:'XXXIIII', 39:'XXXVIIII'} pre-check — locked-in 6-exception list per user-corrected spec (initial draft used universal additive form, user clarified "no, only these specific ones, e.g. trump 9 still prints IX + trump 14 still prints XIV per the actual Minchiate deck art"). +2 regression tests: additive overrides + non-overridden subtractive (9=IX, 14=XIV, 44=XLIV, 49=XLIX).
**(8) Gear menu NVM font fix** — _my_sea_gear.html's NVM btn changed from <a class="btn"> to <button onclick="location.href=..."> per [[feedback-btn-vs-anchor-font-family]] (anchor inherits body serif font; button stays sans-serif by browser default). Brief's NVM uses <button> + reads correctly — this matches it.
**(9) Image-mode slot transparency overrides** — 3 surfaces got `overflow: visible` (base overflow: hidden was clipping the contour-stroke filter chain) + transparent bg/border re-states for image-equipped Minchiate cards on (a) .my-sea-cross .sea-card-slot--filled + image variant, (b) .sig-stage-card.sea-sig-card.sig-stage-card--image base + levity-polarity nested override, (c) .sea-deck-stack--single .sea-stack-face:has(.sea-stack-face-img) (using :has() to key off the conditional back-img child). Followup to A.7.5-polish-* sprint — those surfaces' image-mode bg overrides didn't include overflow.
Tests: 1336/1336 IT+UT total green (was 1322 before the session). No FT runs per [[feedback-ft-run-discipline]]; visual verify ongoing by user across the session via Firefox reload.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:18:51 -04:00
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//
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// `overflow: visible` is critical — the base `.my-sea-slot` rule above
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// sets `overflow: hidden` at (1,1,0) which BEATS the shared image-mode
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// rule's `overflow: visible` at (0,2,0) on the ID axis. Without re-
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// stating here, the fourfold contour-stroke drop-shadows get clipped
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// by the slot bounding box → reads as a uniform rectangular frame
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// around the image, defeating the "stroke follows alpha contour"
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// illusion. See [[feedback-scss-id-context-specificity-trap]].
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A.6 + A.7 billboard My Sign applet + gameboard My Sea applet image-rendering + applet-level FLIP-to-back — TDD. Sprints A.6 + A.7 of [[project-image-based-deck-face-rendering]]: rolls image-mode out to the two card-rendering applets (My Sign on /billboard/, My Sea on /gameboard/). Both reuse the shared `.sig-stage-card.sig-stage-card--image` SCSS contract via a comma-list selector extension covering the parallel container classes (`.my-sign-applet-card.my-sign-applet-card--image` + `.my-sea-slot.my-sea-slot--image`) — single source of truth for the contour-stroke drop-shadow chain + tray-card silhouette black depth shadow + .is-flipped-to-back visibility toggle + the `--img-stroke-color` arcana-keyed CSS prop. Templates branch server-side on `card.deck_variant.has_card_images`: image-mode renders `<img class="sig-stage-card-img" src="{{ card.image_url }}">` w. the marker class + `data-arcana-key` attr; text mode keeps the existing fan-card-corner + fan-card-face scaffold unchanged. SCSS import-order quirk: `_card-deck.scss` imports BEFORE both `_billboard.scss` (which nests `.my-sign-applet-card` inside `.my-sign-applet-body` for container queries) and `_gameboard.scss` (which nests `.my-sea-slot--filled.--gravity/--levity` inside `#id_applet_my_sea` w. specificity 1,2,0). The shared top-level image-mode rule at 0,2,0 loses on bg/border/padding to those nested base rules, so each app's stylesheet gets a parallel `&.--image { background: transparent; border: 0; padding: 0 }` override inside its own nest. The filter-chain rules on `.sig-stage-card-img` (descendant selector inside the shared rule) DO win since the apps don't restyle that class — only the outer container needs the parallel override. Sprint A.6 bonus: applet-level FLIP btn for non-polarized image-equipped decks (Minchiate today). Mirrors the my_sign.html main page A.5-polish-2 FLIP-to-back contract — `.my-sign-applet-flip-btn` nested inside the .--image card so absolute positioning anchors to the card bounds; inline `<script>` IIFE (gated inside the sig-present {% with card %} scope to keep `card` in lexical reach + prevent the JS selector string leaking into the no-sig DOM where `assertNotContains "my-sign-applet-card"` ITs catch it) attaches a click handler that runs the same rotateY 0→90→0 animation, toggles `.is-flipped-to-back` at the halfway point, and clears `data-flipping` at end; SCSS `.my-sign-applet-card[data-flipping] .my-sign-applet-flip-btn { opacity: 0; pointer-events: none }` hides the btn mid-spin. Critical scope bug caught + fixed during browser verify: initial draft had the script BLOCK + its `{% if card.deck_variant.has_card_images %}` gate placed AFTER the `{% endwith %}` closing tag — `card` was out of scope at the `{% if %}` evaluation, Django treats undefined vars as empty string, the gate evaluated falsy, and the script NEVER rendered (the FLIP btn rendered fine since it was inside the with block, but no JS handler → click did nothing but the CSS depress animation). Fix: move `{% endwith %}` to AFTER the script gate so `card` is still in scope. 7 new ITs total: 2 in `BillboardAppletMySignTest` (image-equipped Minchiate renders `--image` class + img + correct asset URL + lacks text scaffold; Earthman keeps the text scaffold + lacks `--image`); 3 in `BillboardMySignViewTest` (data-deck-polarized attr present; back-img element renders for non-polarized image deck; polarized deck omits it); 1 in `GameboardViewTest` (image-equipped Minchiate slot renders `--image` + img + lacks text scaffold); plus regression coverage on the no-sig empty-state assertion that originally caught the script-scope bug (assertNotContains validates the script doesn't leak in the no-sig case). Tests: 6 new ITs green; 1306/1306 IT+UT total green (72s; +6 from bdf6a25's 1303 — minus 3 dups since some ITs were counted across both A.6 + A.5-polish-2 runs). Visual verify by user 2026-05-25 PM: stage card image renders cleanly; FLIP cycles to back image + back via animation; FLIP btn hides during 500ms spin; placeholder dim styling correctly distinguishes no-deck state
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:58:36 -04:00
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.my-sea-slot--filled.my-sea-slot--image {
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background: transparent;
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border: 0;
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padding: 0;
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polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (9cdd2cd). A.8 room.html sprint deferred per user — waiting on image scraping for RWS + future decks so the room can apply the image-mode pattern uniformly w.o. straddling text-mode fallback for unequippable Earthman Shabby Cardstock.
**(1) Game Kit + My Wallet applet realignment** — user spec "this isn't a place for tokens" / "only equippables should be there". Game Kit applet (/gameboard/, _applet-game-kit.html) drops the Free Token block — only PASS/BAND/CARTE/COIN trinkets + decks + dice remain. Free + Tithe tokens MOVED to the My Wallet applet on /dashboard/ (_applet-wallet.html rewrite). All trinkets COPIED into Wallet w. same .tt tooltip + DON/DOFF wiring so the user can equip from either surface. Stacked free/tithe icons (single icon per type) carry a .shop-badge ×N count (fa-coins for free, fa-piggy-bank for tithe — the latter standardized from outlier fa-hand-holding-dollar, now matching wallet / kit_bag / shop seed / FTs). Writs placeholder gets the same .token + .tt chrome ("Base currency unit ; Earned at the gate, spent in the shop"). 99+ cap on all badges. home_page view in apps/dashboard/views.py now passes pass/band/carte/coin + free/tithe tokens + counts + equipped_trinket_id. gameboard.js loaded on dashboard for the hover-portal tooltip system; #id_game_kit wrapper added (uses display: contents to stay transparent to the section-grid layout). Standalone game_kit.html page (_game_kit_sections.html) also reorganized — trinkets/tokens/decks each use bare .token icons w. centered flex row + 2rem gap, 1.5rem font-size to match gameboard sizing. id_game_kit outer wrapper data attrs (equipped-id, equipped-deck-id, in-use-deck-ids) feed buildMiniContent() for Equipped/Not Equipped/In-Use status.
**(2) My Sea label + shadow polish (my_sea.html Cross + applet)** — user spec "labels appear below and beneath the card, w. the card's shadow obscuring the very top of the label" per the GRAVITY/LEVITY .sea-stack-name pattern. .sea-pos-label repositioning: CROWN + COVER ABOVE slot (bottom: 100%; translate(-50%, -0.4rem)), LAY + CROSS BELOW slot (top: 100%; translate(-50%, 0.3rem)), LEAVE + LOOM increased breathing room (translate -0.4rem LEFT / 0.4rem RIGHT — was 0.1rem overlap). CROWN cell translateY(-0.5rem) UP + LAY cell translateY(0.5rem) DOWN for COVER/CROSS label breathing room. Filled-card downward shadow chain (1px 2px 0 black, 0 4px 0 black-faint, 2px 5px 5px black-blur) scoped to .my-sea-cross .sea-card-slot--filled only — empty dashed placeholders stay shadowless per user spec ("only the cards that replace [slots] should [have shadows]"). Four rotation-correction overrides for box-shadow rotating w. element transform: base (0deg), reversed (180deg sign-flip), cross (90deg matrix rotation → 2px -1px), cross+reversed (270deg → -2px 1px). Saved here for future reference since the matrix derivation is non-obvious: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ − b·sin θ, a·sin θ + b·cos θ); solving for unrotated offsets that produce screen-down-right post-rotation gives the 4 chains. My Sea applet .my-sea-slot-label (z-index 0, margin-top 0.15rem) + .my-sea-slot--filled shadow + reversed-variant shadow inversion all mirror the page treatment.
**(3) DEL btn + FLIP btn state machine** — user spec: DEL un-disables as soon as ANY card drawn (was gated on hand_complete) ; FLIP btn .btn-disabled + text swap to × once hand complete. _setComplete(on) toggles FLIP btn class + label (parity w. DEL convention: × disabled / word active) ; new _setHasDrawn(on) helper extracted (was bundled in _setComplete). Wired into 4 transitions: (a) manual deposit _filled === 1, (b) initial page-load seed when _filled > 0, (c) AUTO DRAW path post-POST (CRITICAL FIX — was missing, only manual deposit synced DEL even though server already committed all cards on AUTO DRAW), (d) _resetHand spread-switch reset. Template DEL btn gates on saved_by_position (any draw); FLIP btn gates on hand_complete. Test test_partial_hand_del_btn_carries_btn_disabled inverted to test_partial_hand_del_btn_is_enabled per the new spec.
**(4) Sig-change MySeaDraw RESET (cooldown loophole closure)** — user-reported revenue-stream loophole 2026-05-26: switching sig used to re-open the FREE DRAW gate + forfeit any paid-draw credit, because apps/gameboard/views.py:266's `in_cooldown = active_draw is not None` keyed entirely off the MySeaDraw row's existence (NOT off User.last_free_draw_at, which is the cooldown TIMER but doesn't drive the in_cooldown decision). Initial draft DELETED the row on sig change — turned out too aggressive: lost both the cooldown anchor (created_at via the active_draw check) AND the paid-state fields (deposit_token_id, paid_through_at). FIX: save_sign on actual sig change `.update(hand=[], significator_id=new, significator_reversed=new)` — preserves cooldown + paid revenue, just resets the hand + sig snapshot. clear_sign left untouched (sig-cleared user can't draw anyway per my_sea_lock's no_significator guard; row sits dormant until re-pick routes through save_sign's reset). Guarded w. sig_changed so re-saving the same sig is a no-op. User.last_free_draw_at was always safe — User-level field, only ever set in my_sea_lock, never cleared (user confirmed the Brief shows 11:59pm consistently). Subtle architectural note for future: the in_cooldown decision being row-existence-based rather than timestamp-based is the load-bearing implicit dependency this loophole exposed; any refactor that delete()s the row needs to either flip in_cooldown to consult last_free_draw_at OR preserve the row as we did here.
**(5) Kit-bag DOFF async refresh** — user-reported 2026-05-26: deck disappears entirely from kit-bag on first DOFF; only manual page refresh restores the placeholder. Root cause: _syncKitBagDialog() in gameboard.js did card.querySelector('i') for the placeholder icon — worked for trinket/token cards (single FA <i>) but BROKE for image-equipped decks whose card-stack icon is <svg class="deck-stack-icon"> (no <i> to copy → empty placeholder div). DROP the client-side optimization, route both DOFF paths thru _refreshKitDialog() (symmetric w. DON). Single source of truth = server-rendered _kit_bag_panel.html's placeholder branch (re-renders _deck_stack_icon.html w.o. the deck arg for the empty-fill SVG).
**(6) Sky-wheel planet circle shadow** — user spec "tight 1px 1px black shadow at opacity 0.7 on planet circle groups in all sky locations". Base `filter: drop-shadow(1px 1px 0 rgba(0,0,0,0.7))` on .nw-planet-group so planet badges lift off the wheel rings on /dashboard/sky/ + My Sky applet + any future surface. Hover/active state chains shadow + glow ("drop-shadow ... ; drop-shadow(0 0 5px primary-lm)") since CSS filter REPLACES rather than APPENDS — shadow has to be re-stated on the hover rule to persist during interaction. Elements/signs/houses groups keep their glow-only hover (the request was planet-specific).
**(7) TarotCard suit_icon + Fiorentine additive numerals** — (a) suit_icon property pre-checks for major arcana trump 0 → fa-hat-cowboy-side (Fool/Nomad/Matto archetype) and trump 1 → fa-hat-wizard (Magician/Schizo/Bagatto archetype), pinned BEFORE the self.icon branch so even a deck seed supplying a different icon for these ranks normalizes to the convention. Earthman's seed already aligns; Minchiate (empty icon field) used to fall thru to fa-hand-dots. (b) _to_roman() adds _FIORENTINE_ADDITIVE_NUMERALS = {4:'IIII', 19:'XVIIII', 24:'XXIIII', 29:'XXVIIII', 34:'XXXIIII', 39:'XXXVIIII'} pre-check — locked-in 6-exception list per user-corrected spec (initial draft used universal additive form, user clarified "no, only these specific ones, e.g. trump 9 still prints IX + trump 14 still prints XIV per the actual Minchiate deck art"). +2 regression tests: additive overrides + non-overridden subtractive (9=IX, 14=XIV, 44=XLIV, 49=XLIX).
**(8) Gear menu NVM font fix** — _my_sea_gear.html's NVM btn changed from <a class="btn"> to <button onclick="location.href=..."> per [[feedback-btn-vs-anchor-font-family]] (anchor inherits body serif font; button stays sans-serif by browser default). Brief's NVM uses <button> + reads correctly — this matches it.
**(9) Image-mode slot transparency overrides** — 3 surfaces got `overflow: visible` (base overflow: hidden was clipping the contour-stroke filter chain) + transparent bg/border re-states for image-equipped Minchiate cards on (a) .my-sea-cross .sea-card-slot--filled + image variant, (b) .sig-stage-card.sea-sig-card.sig-stage-card--image base + levity-polarity nested override, (c) .sea-deck-stack--single .sea-stack-face:has(.sea-stack-face-img) (using :has() to key off the conditional back-img child). Followup to A.7.5-polish-* sprint — those surfaces' image-mode bg overrides didn't include overflow.
Tests: 1336/1336 IT+UT total green (was 1322 before the session). No FT runs per [[feedback-ft-run-discipline]]; visual verify ongoing by user across the session via Firefox reload.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:18:51 -04:00
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overflow: visible;
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A.6 + A.7 billboard My Sign applet + gameboard My Sea applet image-rendering + applet-level FLIP-to-back — TDD. Sprints A.6 + A.7 of [[project-image-based-deck-face-rendering]]: rolls image-mode out to the two card-rendering applets (My Sign on /billboard/, My Sea on /gameboard/). Both reuse the shared `.sig-stage-card.sig-stage-card--image` SCSS contract via a comma-list selector extension covering the parallel container classes (`.my-sign-applet-card.my-sign-applet-card--image` + `.my-sea-slot.my-sea-slot--image`) — single source of truth for the contour-stroke drop-shadow chain + tray-card silhouette black depth shadow + .is-flipped-to-back visibility toggle + the `--img-stroke-color` arcana-keyed CSS prop. Templates branch server-side on `card.deck_variant.has_card_images`: image-mode renders `<img class="sig-stage-card-img" src="{{ card.image_url }}">` w. the marker class + `data-arcana-key` attr; text mode keeps the existing fan-card-corner + fan-card-face scaffold unchanged. SCSS import-order quirk: `_card-deck.scss` imports BEFORE both `_billboard.scss` (which nests `.my-sign-applet-card` inside `.my-sign-applet-body` for container queries) and `_gameboard.scss` (which nests `.my-sea-slot--filled.--gravity/--levity` inside `#id_applet_my_sea` w. specificity 1,2,0). The shared top-level image-mode rule at 0,2,0 loses on bg/border/padding to those nested base rules, so each app's stylesheet gets a parallel `&.--image { background: transparent; border: 0; padding: 0 }` override inside its own nest. The filter-chain rules on `.sig-stage-card-img` (descendant selector inside the shared rule) DO win since the apps don't restyle that class — only the outer container needs the parallel override. Sprint A.6 bonus: applet-level FLIP btn for non-polarized image-equipped decks (Minchiate today). Mirrors the my_sign.html main page A.5-polish-2 FLIP-to-back contract — `.my-sign-applet-flip-btn` nested inside the .--image card so absolute positioning anchors to the card bounds; inline `<script>` IIFE (gated inside the sig-present {% with card %} scope to keep `card` in lexical reach + prevent the JS selector string leaking into the no-sig DOM where `assertNotContains "my-sign-applet-card"` ITs catch it) attaches a click handler that runs the same rotateY 0→90→0 animation, toggles `.is-flipped-to-back` at the halfway point, and clears `data-flipping` at end; SCSS `.my-sign-applet-card[data-flipping] .my-sign-applet-flip-btn { opacity: 0; pointer-events: none }` hides the btn mid-spin. Critical scope bug caught + fixed during browser verify: initial draft had the script BLOCK + its `{% if card.deck_variant.has_card_images %}` gate placed AFTER the `{% endwith %}` closing tag — `card` was out of scope at the `{% if %}` evaluation, Django treats undefined vars as empty string, the gate evaluated falsy, and the script NEVER rendered (the FLIP btn rendered fine since it was inside the with block, but no JS handler → click did nothing but the CSS depress animation). Fix: move `{% endwith %}` to AFTER the script gate so `card` is still in scope. 7 new ITs total: 2 in `BillboardAppletMySignTest` (image-equipped Minchiate renders `--image` class + img + correct asset URL + lacks text scaffold; Earthman keeps the text scaffold + lacks `--image`); 3 in `BillboardMySignViewTest` (data-deck-polarized attr present; back-img element renders for non-polarized image deck; polarized deck omits it); 1 in `GameboardViewTest` (image-equipped Minchiate slot renders `--image` + img + lacks text scaffold); plus regression coverage on the no-sig empty-state assertion that originally caught the script-scope bug (assertNotContains validates the script doesn't leak in the no-sig case). Tests: 6 new ITs green; 1306/1306 IT+UT total green (72s; +6 from bdf6a25's 1303 — minus 3 dups since some ITs were counted across both A.6 + A.5-polish-2 runs). Visual verify by user 2026-05-25 PM: stage card image renders cleanly; FLIP cycles to back image + back via animation; FLIP btn hides during 500ms spin; placeholder dim styling correctly distinguishes no-deck state
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:58:36 -04:00
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}
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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// Empty slot — matches the my_sea.html picker's empty `.sea-card-
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// slot` style (`_card-deck.scss:1299-1303`): 0.15rem DASHED border in
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// --terUser at full opacity, --duoUser fill. Same width + dash
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// frequency as the picker so the applet reads as a true "miniature"
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// of the picker rather than a cousin w. different dotting cadence.
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// `!important` on the three border properties: the base `.my-sea-
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// slot` border shorthand sits at the same (1,1,0) specificity, so
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// belt-and-suspenders the override.
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.my-sea-slot--empty {
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background-color: rgba(var(--duoUser), 1);
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border-style: dashed !important;
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border-color: rgba(var(--terUser), 1) !important;
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border-width: 0.15rem !important;
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}
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polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (9cdd2cd). A.8 room.html sprint deferred per user — waiting on image scraping for RWS + future decks so the room can apply the image-mode pattern uniformly w.o. straddling text-mode fallback for unequippable Earthman Shabby Cardstock.
**(1) Game Kit + My Wallet applet realignment** — user spec "this isn't a place for tokens" / "only equippables should be there". Game Kit applet (/gameboard/, _applet-game-kit.html) drops the Free Token block — only PASS/BAND/CARTE/COIN trinkets + decks + dice remain. Free + Tithe tokens MOVED to the My Wallet applet on /dashboard/ (_applet-wallet.html rewrite). All trinkets COPIED into Wallet w. same .tt tooltip + DON/DOFF wiring so the user can equip from either surface. Stacked free/tithe icons (single icon per type) carry a .shop-badge ×N count (fa-coins for free, fa-piggy-bank for tithe — the latter standardized from outlier fa-hand-holding-dollar, now matching wallet / kit_bag / shop seed / FTs). Writs placeholder gets the same .token + .tt chrome ("Base currency unit ; Earned at the gate, spent in the shop"). 99+ cap on all badges. home_page view in apps/dashboard/views.py now passes pass/band/carte/coin + free/tithe tokens + counts + equipped_trinket_id. gameboard.js loaded on dashboard for the hover-portal tooltip system; #id_game_kit wrapper added (uses display: contents to stay transparent to the section-grid layout). Standalone game_kit.html page (_game_kit_sections.html) also reorganized — trinkets/tokens/decks each use bare .token icons w. centered flex row + 2rem gap, 1.5rem font-size to match gameboard sizing. id_game_kit outer wrapper data attrs (equipped-id, equipped-deck-id, in-use-deck-ids) feed buildMiniContent() for Equipped/Not Equipped/In-Use status.
**(2) My Sea label + shadow polish (my_sea.html Cross + applet)** — user spec "labels appear below and beneath the card, w. the card's shadow obscuring the very top of the label" per the GRAVITY/LEVITY .sea-stack-name pattern. .sea-pos-label repositioning: CROWN + COVER ABOVE slot (bottom: 100%; translate(-50%, -0.4rem)), LAY + CROSS BELOW slot (top: 100%; translate(-50%, 0.3rem)), LEAVE + LOOM increased breathing room (translate -0.4rem LEFT / 0.4rem RIGHT — was 0.1rem overlap). CROWN cell translateY(-0.5rem) UP + LAY cell translateY(0.5rem) DOWN for COVER/CROSS label breathing room. Filled-card downward shadow chain (1px 2px 0 black, 0 4px 0 black-faint, 2px 5px 5px black-blur) scoped to .my-sea-cross .sea-card-slot--filled only — empty dashed placeholders stay shadowless per user spec ("only the cards that replace [slots] should [have shadows]"). Four rotation-correction overrides for box-shadow rotating w. element transform: base (0deg), reversed (180deg sign-flip), cross (90deg matrix rotation → 2px -1px), cross+reversed (270deg → -2px 1px). Saved here for future reference since the matrix derivation is non-obvious: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ − b·sin θ, a·sin θ + b·cos θ); solving for unrotated offsets that produce screen-down-right post-rotation gives the 4 chains. My Sea applet .my-sea-slot-label (z-index 0, margin-top 0.15rem) + .my-sea-slot--filled shadow + reversed-variant shadow inversion all mirror the page treatment.
**(3) DEL btn + FLIP btn state machine** — user spec: DEL un-disables as soon as ANY card drawn (was gated on hand_complete) ; FLIP btn .btn-disabled + text swap to × once hand complete. _setComplete(on) toggles FLIP btn class + label (parity w. DEL convention: × disabled / word active) ; new _setHasDrawn(on) helper extracted (was bundled in _setComplete). Wired into 4 transitions: (a) manual deposit _filled === 1, (b) initial page-load seed when _filled > 0, (c) AUTO DRAW path post-POST (CRITICAL FIX — was missing, only manual deposit synced DEL even though server already committed all cards on AUTO DRAW), (d) _resetHand spread-switch reset. Template DEL btn gates on saved_by_position (any draw); FLIP btn gates on hand_complete. Test test_partial_hand_del_btn_carries_btn_disabled inverted to test_partial_hand_del_btn_is_enabled per the new spec.
**(4) Sig-change MySeaDraw RESET (cooldown loophole closure)** — user-reported revenue-stream loophole 2026-05-26: switching sig used to re-open the FREE DRAW gate + forfeit any paid-draw credit, because apps/gameboard/views.py:266's `in_cooldown = active_draw is not None` keyed entirely off the MySeaDraw row's existence (NOT off User.last_free_draw_at, which is the cooldown TIMER but doesn't drive the in_cooldown decision). Initial draft DELETED the row on sig change — turned out too aggressive: lost both the cooldown anchor (created_at via the active_draw check) AND the paid-state fields (deposit_token_id, paid_through_at). FIX: save_sign on actual sig change `.update(hand=[], significator_id=new, significator_reversed=new)` — preserves cooldown + paid revenue, just resets the hand + sig snapshot. clear_sign left untouched (sig-cleared user can't draw anyway per my_sea_lock's no_significator guard; row sits dormant until re-pick routes through save_sign's reset). Guarded w. sig_changed so re-saving the same sig is a no-op. User.last_free_draw_at was always safe — User-level field, only ever set in my_sea_lock, never cleared (user confirmed the Brief shows 11:59pm consistently). Subtle architectural note for future: the in_cooldown decision being row-existence-based rather than timestamp-based is the load-bearing implicit dependency this loophole exposed; any refactor that delete()s the row needs to either flip in_cooldown to consult last_free_draw_at OR preserve the row as we did here.
**(5) Kit-bag DOFF async refresh** — user-reported 2026-05-26: deck disappears entirely from kit-bag on first DOFF; only manual page refresh restores the placeholder. Root cause: _syncKitBagDialog() in gameboard.js did card.querySelector('i') for the placeholder icon — worked for trinket/token cards (single FA <i>) but BROKE for image-equipped decks whose card-stack icon is <svg class="deck-stack-icon"> (no <i> to copy → empty placeholder div). DROP the client-side optimization, route both DOFF paths thru _refreshKitDialog() (symmetric w. DON). Single source of truth = server-rendered _kit_bag_panel.html's placeholder branch (re-renders _deck_stack_icon.html w.o. the deck arg for the empty-fill SVG).
**(6) Sky-wheel planet circle shadow** — user spec "tight 1px 1px black shadow at opacity 0.7 on planet circle groups in all sky locations". Base `filter: drop-shadow(1px 1px 0 rgba(0,0,0,0.7))` on .nw-planet-group so planet badges lift off the wheel rings on /dashboard/sky/ + My Sky applet + any future surface. Hover/active state chains shadow + glow ("drop-shadow ... ; drop-shadow(0 0 5px primary-lm)") since CSS filter REPLACES rather than APPENDS — shadow has to be re-stated on the hover rule to persist during interaction. Elements/signs/houses groups keep their glow-only hover (the request was planet-specific).
**(7) TarotCard suit_icon + Fiorentine additive numerals** — (a) suit_icon property pre-checks for major arcana trump 0 → fa-hat-cowboy-side (Fool/Nomad/Matto archetype) and trump 1 → fa-hat-wizard (Magician/Schizo/Bagatto archetype), pinned BEFORE the self.icon branch so even a deck seed supplying a different icon for these ranks normalizes to the convention. Earthman's seed already aligns; Minchiate (empty icon field) used to fall thru to fa-hand-dots. (b) _to_roman() adds _FIORENTINE_ADDITIVE_NUMERALS = {4:'IIII', 19:'XVIIII', 24:'XXIIII', 29:'XXVIIII', 34:'XXXIIII', 39:'XXXVIIII'} pre-check — locked-in 6-exception list per user-corrected spec (initial draft used universal additive form, user clarified "no, only these specific ones, e.g. trump 9 still prints IX + trump 14 still prints XIV per the actual Minchiate deck art"). +2 regression tests: additive overrides + non-overridden subtractive (9=IX, 14=XIV, 44=XLIV, 49=XLIX).
**(8) Gear menu NVM font fix** — _my_sea_gear.html's NVM btn changed from <a class="btn"> to <button onclick="location.href=..."> per [[feedback-btn-vs-anchor-font-family]] (anchor inherits body serif font; button stays sans-serif by browser default). Brief's NVM uses <button> + reads correctly — this matches it.
**(9) Image-mode slot transparency overrides** — 3 surfaces got `overflow: visible` (base overflow: hidden was clipping the contour-stroke filter chain) + transparent bg/border re-states for image-equipped Minchiate cards on (a) .my-sea-cross .sea-card-slot--filled + image variant, (b) .sig-stage-card.sea-sig-card.sig-stage-card--image base + levity-polarity nested override, (c) .sea-deck-stack--single .sea-stack-face:has(.sea-stack-face-img) (using :has() to key off the conditional back-img child). Followup to A.7.5-polish-* sprint — those surfaces' image-mode bg overrides didn't include overflow.
Tests: 1336/1336 IT+UT total green (was 1322 before the session). No FT runs per [[feedback-ft-run-discipline]]; visual verify ongoing by user across the session via Firefox reload.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:18:51 -04:00
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// Label — sibling of the slot inside the wrap, sits BELOW the slot.
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// User spec 2026-05-26: parity w. my_sea.html's `.sea-pos-lay` label
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// treatment — label tucked just below the slot w. the filled card's
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// downward shadow (added below to `.my-sea-slot--filled`) obscuring
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// the label's top edge. Empty dashed slots stay shadowless so the
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// label sits cleanly below them.
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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.my-sea-slot-label {
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fix: significator_reversed=polarity bug + Pattern B name-swap rendering + qualifier-aware applet faces + sticky PAID DRAW + cooldown anchor on User + stat-block polarity unification across Sig/Sea/Fan/applets
Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).
**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].
**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).
**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].
**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).
**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].
**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.
**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.
**Files** (every uncommitted file folded in — session work + pre-existing modifications):
Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.
Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.
JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.
Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.
SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.
Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 15:06:35 -04:00
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position: relative;
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polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (9cdd2cd). A.8 room.html sprint deferred per user — waiting on image scraping for RWS + future decks so the room can apply the image-mode pattern uniformly w.o. straddling text-mode fallback for unequippable Earthman Shabby Cardstock.
**(1) Game Kit + My Wallet applet realignment** — user spec "this isn't a place for tokens" / "only equippables should be there". Game Kit applet (/gameboard/, _applet-game-kit.html) drops the Free Token block — only PASS/BAND/CARTE/COIN trinkets + decks + dice remain. Free + Tithe tokens MOVED to the My Wallet applet on /dashboard/ (_applet-wallet.html rewrite). All trinkets COPIED into Wallet w. same .tt tooltip + DON/DOFF wiring so the user can equip from either surface. Stacked free/tithe icons (single icon per type) carry a .shop-badge ×N count (fa-coins for free, fa-piggy-bank for tithe — the latter standardized from outlier fa-hand-holding-dollar, now matching wallet / kit_bag / shop seed / FTs). Writs placeholder gets the same .token + .tt chrome ("Base currency unit ; Earned at the gate, spent in the shop"). 99+ cap on all badges. home_page view in apps/dashboard/views.py now passes pass/band/carte/coin + free/tithe tokens + counts + equipped_trinket_id. gameboard.js loaded on dashboard for the hover-portal tooltip system; #id_game_kit wrapper added (uses display: contents to stay transparent to the section-grid layout). Standalone game_kit.html page (_game_kit_sections.html) also reorganized — trinkets/tokens/decks each use bare .token icons w. centered flex row + 2rem gap, 1.5rem font-size to match gameboard sizing. id_game_kit outer wrapper data attrs (equipped-id, equipped-deck-id, in-use-deck-ids) feed buildMiniContent() for Equipped/Not Equipped/In-Use status.
**(2) My Sea label + shadow polish (my_sea.html Cross + applet)** — user spec "labels appear below and beneath the card, w. the card's shadow obscuring the very top of the label" per the GRAVITY/LEVITY .sea-stack-name pattern. .sea-pos-label repositioning: CROWN + COVER ABOVE slot (bottom: 100%; translate(-50%, -0.4rem)), LAY + CROSS BELOW slot (top: 100%; translate(-50%, 0.3rem)), LEAVE + LOOM increased breathing room (translate -0.4rem LEFT / 0.4rem RIGHT — was 0.1rem overlap). CROWN cell translateY(-0.5rem) UP + LAY cell translateY(0.5rem) DOWN for COVER/CROSS label breathing room. Filled-card downward shadow chain (1px 2px 0 black, 0 4px 0 black-faint, 2px 5px 5px black-blur) scoped to .my-sea-cross .sea-card-slot--filled only — empty dashed placeholders stay shadowless per user spec ("only the cards that replace [slots] should [have shadows]"). Four rotation-correction overrides for box-shadow rotating w. element transform: base (0deg), reversed (180deg sign-flip), cross (90deg matrix rotation → 2px -1px), cross+reversed (270deg → -2px 1px). Saved here for future reference since the matrix derivation is non-obvious: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ − b·sin θ, a·sin θ + b·cos θ); solving for unrotated offsets that produce screen-down-right post-rotation gives the 4 chains. My Sea applet .my-sea-slot-label (z-index 0, margin-top 0.15rem) + .my-sea-slot--filled shadow + reversed-variant shadow inversion all mirror the page treatment.
**(3) DEL btn + FLIP btn state machine** — user spec: DEL un-disables as soon as ANY card drawn (was gated on hand_complete) ; FLIP btn .btn-disabled + text swap to × once hand complete. _setComplete(on) toggles FLIP btn class + label (parity w. DEL convention: × disabled / word active) ; new _setHasDrawn(on) helper extracted (was bundled in _setComplete). Wired into 4 transitions: (a) manual deposit _filled === 1, (b) initial page-load seed when _filled > 0, (c) AUTO DRAW path post-POST (CRITICAL FIX — was missing, only manual deposit synced DEL even though server already committed all cards on AUTO DRAW), (d) _resetHand spread-switch reset. Template DEL btn gates on saved_by_position (any draw); FLIP btn gates on hand_complete. Test test_partial_hand_del_btn_carries_btn_disabled inverted to test_partial_hand_del_btn_is_enabled per the new spec.
**(4) Sig-change MySeaDraw RESET (cooldown loophole closure)** — user-reported revenue-stream loophole 2026-05-26: switching sig used to re-open the FREE DRAW gate + forfeit any paid-draw credit, because apps/gameboard/views.py:266's `in_cooldown = active_draw is not None` keyed entirely off the MySeaDraw row's existence (NOT off User.last_free_draw_at, which is the cooldown TIMER but doesn't drive the in_cooldown decision). Initial draft DELETED the row on sig change — turned out too aggressive: lost both the cooldown anchor (created_at via the active_draw check) AND the paid-state fields (deposit_token_id, paid_through_at). FIX: save_sign on actual sig change `.update(hand=[], significator_id=new, significator_reversed=new)` — preserves cooldown + paid revenue, just resets the hand + sig snapshot. clear_sign left untouched (sig-cleared user can't draw anyway per my_sea_lock's no_significator guard; row sits dormant until re-pick routes through save_sign's reset). Guarded w. sig_changed so re-saving the same sig is a no-op. User.last_free_draw_at was always safe — User-level field, only ever set in my_sea_lock, never cleared (user confirmed the Brief shows 11:59pm consistently). Subtle architectural note for future: the in_cooldown decision being row-existence-based rather than timestamp-based is the load-bearing implicit dependency this loophole exposed; any refactor that delete()s the row needs to either flip in_cooldown to consult last_free_draw_at OR preserve the row as we did here.
**(5) Kit-bag DOFF async refresh** — user-reported 2026-05-26: deck disappears entirely from kit-bag on first DOFF; only manual page refresh restores the placeholder. Root cause: _syncKitBagDialog() in gameboard.js did card.querySelector('i') for the placeholder icon — worked for trinket/token cards (single FA <i>) but BROKE for image-equipped decks whose card-stack icon is <svg class="deck-stack-icon"> (no <i> to copy → empty placeholder div). DROP the client-side optimization, route both DOFF paths thru _refreshKitDialog() (symmetric w. DON). Single source of truth = server-rendered _kit_bag_panel.html's placeholder branch (re-renders _deck_stack_icon.html w.o. the deck arg for the empty-fill SVG).
**(6) Sky-wheel planet circle shadow** — user spec "tight 1px 1px black shadow at opacity 0.7 on planet circle groups in all sky locations". Base `filter: drop-shadow(1px 1px 0 rgba(0,0,0,0.7))` on .nw-planet-group so planet badges lift off the wheel rings on /dashboard/sky/ + My Sky applet + any future surface. Hover/active state chains shadow + glow ("drop-shadow ... ; drop-shadow(0 0 5px primary-lm)") since CSS filter REPLACES rather than APPENDS — shadow has to be re-stated on the hover rule to persist during interaction. Elements/signs/houses groups keep their glow-only hover (the request was planet-specific).
**(7) TarotCard suit_icon + Fiorentine additive numerals** — (a) suit_icon property pre-checks for major arcana trump 0 → fa-hat-cowboy-side (Fool/Nomad/Matto archetype) and trump 1 → fa-hat-wizard (Magician/Schizo/Bagatto archetype), pinned BEFORE the self.icon branch so even a deck seed supplying a different icon for these ranks normalizes to the convention. Earthman's seed already aligns; Minchiate (empty icon field) used to fall thru to fa-hand-dots. (b) _to_roman() adds _FIORENTINE_ADDITIVE_NUMERALS = {4:'IIII', 19:'XVIIII', 24:'XXIIII', 29:'XXVIIII', 34:'XXXIIII', 39:'XXXVIIII'} pre-check — locked-in 6-exception list per user-corrected spec (initial draft used universal additive form, user clarified "no, only these specific ones, e.g. trump 9 still prints IX + trump 14 still prints XIV per the actual Minchiate deck art"). +2 regression tests: additive overrides + non-overridden subtractive (9=IX, 14=XIV, 44=XLIV, 49=XLIX).
**(8) Gear menu NVM font fix** — _my_sea_gear.html's NVM btn changed from <a class="btn"> to <button onclick="location.href=..."> per [[feedback-btn-vs-anchor-font-family]] (anchor inherits body serif font; button stays sans-serif by browser default). Brief's NVM uses <button> + reads correctly — this matches it.
**(9) Image-mode slot transparency overrides** — 3 surfaces got `overflow: visible` (base overflow: hidden was clipping the contour-stroke filter chain) + transparent bg/border re-states for image-equipped Minchiate cards on (a) .my-sea-cross .sea-card-slot--filled + image variant, (b) .sig-stage-card.sea-sig-card.sig-stage-card--image base + levity-polarity nested override, (c) .sea-deck-stack--single .sea-stack-face:has(.sea-stack-face-img) (using :has() to key off the conditional back-img child). Followup to A.7.5-polish-* sprint — those surfaces' image-mode bg overrides didn't include overflow.
Tests: 1336/1336 IT+UT total green (was 1322 before the session). No FT runs per [[feedback-ft-run-discipline]]; visual verify ongoing by user across the session via Firefox reload.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:18:51 -04:00
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// z-index 0 (was 2) — slot's shadow lives on top + casts over the
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// label's top edge; the label is behind the slot in stacking order.
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z-index: 0;
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// Small gap (was `-0.05rem` flush margin) so the label doesn't
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// glue to the slot's bottom border on the empty-slot case where
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// there's no shadow to bridge the visual gap.
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margin-top: 0.15rem;
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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padding: 0 0.2rem;
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font-size: 0.65rem;
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font-weight: 600;
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letter-spacing: 0.08em;
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text-transform: uppercase;
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color: rgba(var(--secUser), 0.85);
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A.6 + A.7 billboard My Sign applet + gameboard My Sea applet image-rendering + applet-level FLIP-to-back — TDD. Sprints A.6 + A.7 of [[project-image-based-deck-face-rendering]]: rolls image-mode out to the two card-rendering applets (My Sign on /billboard/, My Sea on /gameboard/). Both reuse the shared `.sig-stage-card.sig-stage-card--image` SCSS contract via a comma-list selector extension covering the parallel container classes (`.my-sign-applet-card.my-sign-applet-card--image` + `.my-sea-slot.my-sea-slot--image`) — single source of truth for the contour-stroke drop-shadow chain + tray-card silhouette black depth shadow + .is-flipped-to-back visibility toggle + the `--img-stroke-color` arcana-keyed CSS prop. Templates branch server-side on `card.deck_variant.has_card_images`: image-mode renders `<img class="sig-stage-card-img" src="{{ card.image_url }}">` w. the marker class + `data-arcana-key` attr; text mode keeps the existing fan-card-corner + fan-card-face scaffold unchanged. SCSS import-order quirk: `_card-deck.scss` imports BEFORE both `_billboard.scss` (which nests `.my-sign-applet-card` inside `.my-sign-applet-body` for container queries) and `_gameboard.scss` (which nests `.my-sea-slot--filled.--gravity/--levity` inside `#id_applet_my_sea` w. specificity 1,2,0). The shared top-level image-mode rule at 0,2,0 loses on bg/border/padding to those nested base rules, so each app's stylesheet gets a parallel `&.--image { background: transparent; border: 0; padding: 0 }` override inside its own nest. The filter-chain rules on `.sig-stage-card-img` (descendant selector inside the shared rule) DO win since the apps don't restyle that class — only the outer container needs the parallel override. Sprint A.6 bonus: applet-level FLIP btn for non-polarized image-equipped decks (Minchiate today). Mirrors the my_sign.html main page A.5-polish-2 FLIP-to-back contract — `.my-sign-applet-flip-btn` nested inside the .--image card so absolute positioning anchors to the card bounds; inline `<script>` IIFE (gated inside the sig-present {% with card %} scope to keep `card` in lexical reach + prevent the JS selector string leaking into the no-sig DOM where `assertNotContains "my-sign-applet-card"` ITs catch it) attaches a click handler that runs the same rotateY 0→90→0 animation, toggles `.is-flipped-to-back` at the halfway point, and clears `data-flipping` at end; SCSS `.my-sign-applet-card[data-flipping] .my-sign-applet-flip-btn { opacity: 0; pointer-events: none }` hides the btn mid-spin. Critical scope bug caught + fixed during browser verify: initial draft had the script BLOCK + its `{% if card.deck_variant.has_card_images %}` gate placed AFTER the `{% endwith %}` closing tag — `card` was out of scope at the `{% if %}` evaluation, Django treats undefined vars as empty string, the gate evaluated falsy, and the script NEVER rendered (the FLIP btn rendered fine since it was inside the with block, but no JS handler → click did nothing but the CSS depress animation). Fix: move `{% endwith %}` to AFTER the script gate so `card` is still in scope. 7 new ITs total: 2 in `BillboardAppletMySignTest` (image-equipped Minchiate renders `--image` class + img + correct asset URL + lacks text scaffold; Earthman keeps the text scaffold + lacks `--image`); 3 in `BillboardMySignViewTest` (data-deck-polarized attr present; back-img element renders for non-polarized image deck; polarized deck omits it); 1 in `GameboardViewTest` (image-equipped Minchiate slot renders `--image` + img + lacks text scaffold); plus regression coverage on the no-sig empty-state assertion that originally caught the script-scope bug (assertNotContains validates the script doesn't leak in the no-sig case). Tests: 6 new ITs green; 1306/1306 IT+UT total green (72s; +6 from bdf6a25's 1303 — minus 3 dups since some ITs were counted across both A.6 + A.5-polish-2 runs). Visual verify by user 2026-05-25 PM: stage card image renders cleanly; FLIP cycles to back image + back via animation; FLIP btn hides during 500ms spin; placeholder dim styling correctly distinguishes no-deck state
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:58:36 -04:00
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text-shadow: 0 0 0.25rem rgba(var(--priUser), 1);
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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fix: significator_reversed=polarity bug + Pattern B name-swap rendering + qualifier-aware applet faces + sticky PAID DRAW + cooldown anchor on User + stat-block polarity unification across Sig/Sea/Fan/applets
Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).
**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].
**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).
**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].
**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).
**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].
**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.
**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.
**Files** (every uncommitted file folded in — session work + pre-existing modifications):
Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.
Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.
JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.
Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.
SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.
Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 15:06:35 -04:00
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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polish + bugfix session — wallet/Game Kit applet realign; my_sea label/shadow polish; DEL/FLIP state machine; sig-change cooldown loophole closure; sky-wheel planet shadow; Fiorentine additive numerals; kit-bag DOFF async refresh — TDD
End-of-session bundle 2026-05-26 covering ~10 distinct threads atop the A.7.5-polish-8 sky-wheel mini-portal commit (9cdd2cd). A.8 room.html sprint deferred per user — waiting on image scraping for RWS + future decks so the room can apply the image-mode pattern uniformly w.o. straddling text-mode fallback for unequippable Earthman Shabby Cardstock.
**(1) Game Kit + My Wallet applet realignment** — user spec "this isn't a place for tokens" / "only equippables should be there". Game Kit applet (/gameboard/, _applet-game-kit.html) drops the Free Token block — only PASS/BAND/CARTE/COIN trinkets + decks + dice remain. Free + Tithe tokens MOVED to the My Wallet applet on /dashboard/ (_applet-wallet.html rewrite). All trinkets COPIED into Wallet w. same .tt tooltip + DON/DOFF wiring so the user can equip from either surface. Stacked free/tithe icons (single icon per type) carry a .shop-badge ×N count (fa-coins for free, fa-piggy-bank for tithe — the latter standardized from outlier fa-hand-holding-dollar, now matching wallet / kit_bag / shop seed / FTs). Writs placeholder gets the same .token + .tt chrome ("Base currency unit ; Earned at the gate, spent in the shop"). 99+ cap on all badges. home_page view in apps/dashboard/views.py now passes pass/band/carte/coin + free/tithe tokens + counts + equipped_trinket_id. gameboard.js loaded on dashboard for the hover-portal tooltip system; #id_game_kit wrapper added (uses display: contents to stay transparent to the section-grid layout). Standalone game_kit.html page (_game_kit_sections.html) also reorganized — trinkets/tokens/decks each use bare .token icons w. centered flex row + 2rem gap, 1.5rem font-size to match gameboard sizing. id_game_kit outer wrapper data attrs (equipped-id, equipped-deck-id, in-use-deck-ids) feed buildMiniContent() for Equipped/Not Equipped/In-Use status.
**(2) My Sea label + shadow polish (my_sea.html Cross + applet)** — user spec "labels appear below and beneath the card, w. the card's shadow obscuring the very top of the label" per the GRAVITY/LEVITY .sea-stack-name pattern. .sea-pos-label repositioning: CROWN + COVER ABOVE slot (bottom: 100%; translate(-50%, -0.4rem)), LAY + CROSS BELOW slot (top: 100%; translate(-50%, 0.3rem)), LEAVE + LOOM increased breathing room (translate -0.4rem LEFT / 0.4rem RIGHT — was 0.1rem overlap). CROWN cell translateY(-0.5rem) UP + LAY cell translateY(0.5rem) DOWN for COVER/CROSS label breathing room. Filled-card downward shadow chain (1px 2px 0 black, 0 4px 0 black-faint, 2px 5px 5px black-blur) scoped to .my-sea-cross .sea-card-slot--filled only — empty dashed placeholders stay shadowless per user spec ("only the cards that replace [slots] should [have shadows]"). Four rotation-correction overrides for box-shadow rotating w. element transform: base (0deg), reversed (180deg sign-flip), cross (90deg matrix rotation → 2px -1px), cross+reversed (270deg → -2px 1px). Saved here for future reference since the matrix derivation is non-obvious: CSS rotate(θ) CW maps offset (a, b) → screen (a·cos θ − b·sin θ, a·sin θ + b·cos θ); solving for unrotated offsets that produce screen-down-right post-rotation gives the 4 chains. My Sea applet .my-sea-slot-label (z-index 0, margin-top 0.15rem) + .my-sea-slot--filled shadow + reversed-variant shadow inversion all mirror the page treatment.
**(3) DEL btn + FLIP btn state machine** — user spec: DEL un-disables as soon as ANY card drawn (was gated on hand_complete) ; FLIP btn .btn-disabled + text swap to × once hand complete. _setComplete(on) toggles FLIP btn class + label (parity w. DEL convention: × disabled / word active) ; new _setHasDrawn(on) helper extracted (was bundled in _setComplete). Wired into 4 transitions: (a) manual deposit _filled === 1, (b) initial page-load seed when _filled > 0, (c) AUTO DRAW path post-POST (CRITICAL FIX — was missing, only manual deposit synced DEL even though server already committed all cards on AUTO DRAW), (d) _resetHand spread-switch reset. Template DEL btn gates on saved_by_position (any draw); FLIP btn gates on hand_complete. Test test_partial_hand_del_btn_carries_btn_disabled inverted to test_partial_hand_del_btn_is_enabled per the new spec.
**(4) Sig-change MySeaDraw RESET (cooldown loophole closure)** — user-reported revenue-stream loophole 2026-05-26: switching sig used to re-open the FREE DRAW gate + forfeit any paid-draw credit, because apps/gameboard/views.py:266's `in_cooldown = active_draw is not None` keyed entirely off the MySeaDraw row's existence (NOT off User.last_free_draw_at, which is the cooldown TIMER but doesn't drive the in_cooldown decision). Initial draft DELETED the row on sig change — turned out too aggressive: lost both the cooldown anchor (created_at via the active_draw check) AND the paid-state fields (deposit_token_id, paid_through_at). FIX: save_sign on actual sig change `.update(hand=[], significator_id=new, significator_reversed=new)` — preserves cooldown + paid revenue, just resets the hand + sig snapshot. clear_sign left untouched (sig-cleared user can't draw anyway per my_sea_lock's no_significator guard; row sits dormant until re-pick routes through save_sign's reset). Guarded w. sig_changed so re-saving the same sig is a no-op. User.last_free_draw_at was always safe — User-level field, only ever set in my_sea_lock, never cleared (user confirmed the Brief shows 11:59pm consistently). Subtle architectural note for future: the in_cooldown decision being row-existence-based rather than timestamp-based is the load-bearing implicit dependency this loophole exposed; any refactor that delete()s the row needs to either flip in_cooldown to consult last_free_draw_at OR preserve the row as we did here.
**(5) Kit-bag DOFF async refresh** — user-reported 2026-05-26: deck disappears entirely from kit-bag on first DOFF; only manual page refresh restores the placeholder. Root cause: _syncKitBagDialog() in gameboard.js did card.querySelector('i') for the placeholder icon — worked for trinket/token cards (single FA <i>) but BROKE for image-equipped decks whose card-stack icon is <svg class="deck-stack-icon"> (no <i> to copy → empty placeholder div). DROP the client-side optimization, route both DOFF paths thru _refreshKitDialog() (symmetric w. DON). Single source of truth = server-rendered _kit_bag_panel.html's placeholder branch (re-renders _deck_stack_icon.html w.o. the deck arg for the empty-fill SVG).
**(6) Sky-wheel planet circle shadow** — user spec "tight 1px 1px black shadow at opacity 0.7 on planet circle groups in all sky locations". Base `filter: drop-shadow(1px 1px 0 rgba(0,0,0,0.7))` on .nw-planet-group so planet badges lift off the wheel rings on /dashboard/sky/ + My Sky applet + any future surface. Hover/active state chains shadow + glow ("drop-shadow ... ; drop-shadow(0 0 5px primary-lm)") since CSS filter REPLACES rather than APPENDS — shadow has to be re-stated on the hover rule to persist during interaction. Elements/signs/houses groups keep their glow-only hover (the request was planet-specific).
**(7) TarotCard suit_icon + Fiorentine additive numerals** — (a) suit_icon property pre-checks for major arcana trump 0 → fa-hat-cowboy-side (Fool/Nomad/Matto archetype) and trump 1 → fa-hat-wizard (Magician/Schizo/Bagatto archetype), pinned BEFORE the self.icon branch so even a deck seed supplying a different icon for these ranks normalizes to the convention. Earthman's seed already aligns; Minchiate (empty icon field) used to fall thru to fa-hand-dots. (b) _to_roman() adds _FIORENTINE_ADDITIVE_NUMERALS = {4:'IIII', 19:'XVIIII', 24:'XXIIII', 29:'XXVIIII', 34:'XXXIIII', 39:'XXXVIIII'} pre-check — locked-in 6-exception list per user-corrected spec (initial draft used universal additive form, user clarified "no, only these specific ones, e.g. trump 9 still prints IX + trump 14 still prints XIV per the actual Minchiate deck art"). +2 regression tests: additive overrides + non-overridden subtractive (9=IX, 14=XIV, 44=XLIV, 49=XLIX).
**(8) Gear menu NVM font fix** — _my_sea_gear.html's NVM btn changed from <a class="btn"> to <button onclick="location.href=..."> per [[feedback-btn-vs-anchor-font-family]] (anchor inherits body serif font; button stays sans-serif by browser default). Brief's NVM uses <button> + reads correctly — this matches it.
**(9) Image-mode slot transparency overrides** — 3 surfaces got `overflow: visible` (base overflow: hidden was clipping the contour-stroke filter chain) + transparent bg/border re-states for image-equipped Minchiate cards on (a) .my-sea-cross .sea-card-slot--filled + image variant, (b) .sig-stage-card.sea-sig-card.sig-stage-card--image base + levity-polarity nested override, (c) .sea-deck-stack--single .sea-stack-face:has(.sea-stack-face-img) (using :has() to key off the conditional back-img child). Followup to A.7.5-polish-* sprint — those surfaces' image-mode bg overrides didn't include overflow.
Tests: 1336/1336 IT+UT total green (was 1322 before the session). No FT runs per [[feedback-ft-run-discipline]]; visual verify ongoing by user across the session via Firefox reload.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 01:18:51 -04:00
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// Filled-card downward shadow — applet parity w. my_sea.html's
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// `.my-sea-cross .sea-card-slot--filled` rule. Empty dashed slots
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// stay shadowless (per user clarification 2026-05-26: only the cards
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// that replace the slots should carry a shadow).
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.my-sea-slot--filled {
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box-shadow:
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1px 2px 0 rgba(0, 0, 0, 0.7),
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0 4px 0 rgba(0, 0, 0, 0.18),
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2px 5px 5px rgba(0, 0, 0, 0.5);
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position: relative;
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z-index: 1;
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}
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// Reversed-card shadow inversion — parity w. my_sea.html's
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// `.sea-card-slot--reversed` override below. The applet's `.my-sea-
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// slot--reversed` (line 843) also adds `rotate(180deg)` which flips the
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// shadow up-left; invert ALL offsets so post-rotation it reads down-
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// right. See [[feedback-css-transform-rotates-box-shadow]] (or similar
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// future-note) for the gotcha.
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.my-sea-slot--filled.my-sea-slot--reversed {
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box-shadow:
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-1px -2px 0 rgba(0, 0, 0, 0.7),
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0 -4px 0 rgba(0, 0, 0, 0.18),
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-2px -5px 5px rgba(0, 0, 0, 0.5);
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}
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feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).
(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.
(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.
(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.
(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.
(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.
**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.
**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:19:34 -04:00
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// `.my-sea-slot-label--empty` intentionally has NO per-state recolor
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// — the empty-state label keeps the same `--secUser` ink as the
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// filled-slot label per user spec 2026-05-22 (pins position identity
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// Cover/Cross/etc. across the row regardless of fill state).
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// Previously dimmed to --terUser to echo the dashed border tone —
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// but that broke title cohesion when most slots were empty.
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// No-draws empty state — centred italic, mirrors the Brief / applet-
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// list-entry--empty pattern in `_billboard.scss:29-38`.
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.my-sea-empty {
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flex: 1;
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display: flex;
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align-items: center;
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justify-content: center;
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text-align: center;
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font-style: italic;
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opacity: 0.6;
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margin: 0;
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}
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}
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