My Sea client-side card draw + DEL + LOCK HAND visual lock — Sprint 5 iter 4a of My Sea roadmap — TDD

Two-step deposit flow lifted from gameroom sea.js's `_fillSlot`: click a polarity stack → FLIP btn appears on the active stack → click FLIP → top card pops from that polarity's pile and deposits into `DRAW_ORDER[currentSpread][_filled]`. Per-spread hand-size completion (3 for any three-card spread, 6 for Celtic Cross variants) flips LOCK HAND from disabled to enabled. DEL fully resets — every filled slot reverts to `.sea-card-slot--empty` w. its `.sea-pos-label` re-rendered, piles re-clone from the immutable server payload, LOCK HAND re-disables. Switching spreads mid-draw triggers the same reset (position-subset + draw-order both change). LOCK HAND click visually locks the picker (`.my-sea-picker--locked` + `.btn-disabled` on stacks/DEL/itself) — server persistence defers to iter 4b.

**Card source**: new `_my_sea_deck_data(user)` helper in `apps/gameboard/views.py` mirrors the gameroom `epic.views.sea_deck` JSON contract — same `_card_dict` shape (id/name/arcana/suit/number/corner_rank/suit_icon/name_group/name_title/qualifiers/reversed). Differences from the room version per spec lock:

- No `room` context; excludes only the **current user's significator** (no other seated gamers).
- Backup-deck fallthrough: `user.equipped_deck or DeckVariant.filter(slug='earthman').first()` — mirrors `personal_sig_cards`, keeps the no-deck-equipped path working.
- Reversal probability hardcoded at 0.25 per the iter 3 spec lock. (Future per-user config will share a helper w. the gameroom's `stack_reversal_probability`.)

Deck data flows in via `{{ sea_deck_data|json_script:"id_my_sea_deck" }}` — Django's built-in script-tag JSON embedder. JS reads `id_my_sea_deck`'s textContent on init + maintains `_levityPile` / `_gravityPile` working copies that shift one card per deposit. DEL re-clones from the immutable initial payload rather than re-fetching (server is stateless wrt this client-side dealing — same shuffle survives DEL).

`.my-sea-picker--locked` SCSS: `.sea-deck-stack.btn-disabled` gets `pointer-events: none; opacity: 0.5` per [[feedback_btn_disabled_pointer_events]] convention. Hand state freezes; only iter 4b's LOCK HAND POST can mutate the persisted state from there.

**FTs** (9 in new `MySeaCardDrawTest`, using a `_draw_one(picker, polarity)` helper that clicks the stack + waits for the FLIP btn to surface + clicks FLIP):
- deck JSON embedded w. two polarity halves, disjoint card ids;
- user significator excluded from both halves;
- first LEVITY draw lands in SAO's first slot (`.sea-pos-lay`) w. `.sea-card-slot--filled.sea-card-slot--levity` + corner_rank inside;
- second draw (GRAVITY) lands in SAO's second slot (`.sea-pos-cover`) w. polarity reflected;
- 3 draws complete the SAO hand → LOCK HAND `disabled` attribute drops;
- DEL resets every filled slot, LOCK HAND re-disables;
- LOCK HAND click adds `.my-sea-picker--locked` + `.btn-disabled` on the stacks;
- switching to MBS mid-draw wipes the in-progress hand.

**ITs** (6 in new `MySeaDeckDataViewTest`):
- context `sea_deck_data` has `levity` + `gravity` keys, both lists;
- user significator absent from both halves;
- halves are disjoint sets of card ids;
- card dicts carry `id` / `corner_rank` / `suit_icon` / `reversed` (bool); shape matches gameroom contract;
- template embeds via `<script id="id_my_sea_deck" type="application/json">`;
- no-equipped-deck users get the Earthman backup pile (not empty).

Tests: 41/41 FT green across test_bill_my_sign + test_game_my_sea; 1055/1055 IT/UT green in 53s.

**Deferred to iter 4b** (server persistence):
- `MySeaDraw` model (FK to user, spread name, JSON field for hand layout, created_at);
- LOCK HAND POST endpoint → commits the hand to the DB;
- 1/24h FREE DRAW quota check + the eventual FREE DRAW → DRAW SEA btn-label swap;
- Sig stage card full populate (name/qualifier/keywords/FYI/SPIN/FLIP) — currently corner rank + suit icon only.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-19 20:02:20 -04:00
parent f154d660bd
commit ca2a62fd84
5 changed files with 538 additions and 6 deletions

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@@ -726,3 +726,74 @@ class MySeaSpreadFormTemplateTest(TestCase):
self.assertIn('id="id_sea_del"', html)
self.assertIn("sea-reversal-hint", html)
self.assertIn("25% reversals", html)
class MySeaDeckDataViewTest(TestCase):
"""Sprint 5 iter 4a — view-level deck-data contract. `my_sea` view
embeds a shuffled deck (levity + gravity halves, current user's
significator excluded, reversal pre-rolled at ~25%) as JSON via
the `sea_deck_data` context key + `{{ ...|json_script }}` filter
in the template."""
def setUp(self):
from apps.epic.models import personal_sig_cards
self.user = User.objects.create(email="deck@test.io")
self.client.force_login(self.user)
self.target = personal_sig_cards(self.user)[0]
self.user.significator = self.target
self.user.save(update_fields=["significator"])
def test_context_sea_deck_data_has_two_polarity_halves(self):
response = self.client.get(reverse("my_sea"))
deck = response.context["sea_deck_data"]
self.assertIn("levity", deck)
self.assertIn("gravity", deck)
self.assertIsInstance(deck["levity"], list)
self.assertIsInstance(deck["gravity"], list)
def test_deck_data_excludes_user_significator(self):
response = self.client.get(reverse("my_sea"))
deck = response.context["sea_deck_data"]
all_ids = (
{c["id"] for c in deck["levity"]}
| {c["id"] for c in deck["gravity"]}
)
self.assertNotIn(self.target.id, all_ids)
def test_deck_data_halves_are_disjoint(self):
response = self.client.get(reverse("my_sea"))
deck = response.context["sea_deck_data"]
levity_ids = {c["id"] for c in deck["levity"]}
gravity_ids = {c["id"] for c in deck["gravity"]}
self.assertEqual(levity_ids & gravity_ids, set())
def test_deck_data_cards_carry_corner_rank_suit_icon_and_reversed(self):
# Card dict shape mirrors the gameroom `sea_deck` endpoint so
# iter 4b's persistence/render path can reuse the JSON contract.
response = self.client.get(reverse("my_sea"))
deck = response.context["sea_deck_data"]
any_card = (deck["levity"] + deck["gravity"])[0]
for key in ("id", "corner_rank", "suit_icon", "reversed"):
with self.subTest(key=key):
self.assertIn(key, any_card)
self.assertIsInstance(any_card["reversed"], bool)
def test_template_embeds_deck_as_json_script(self):
# Embed mechanism: `{{ sea_deck_data|json_script:"id_my_sea_deck" }}`
# gives a `<script type="application/json" id="id_my_sea_deck">`.
response = self.client.get(reverse("my_sea"))
self.assertContains(
response,
'<script id="id_my_sea_deck" type="application/json">',
)
def test_deck_data_empty_when_user_has_no_equipped_deck(self):
# Backup-deck branch: per [[sprint-my-sign-picker-may18h]] follow-
# up, no-deck users still proceed via Earthman. So deck_data falls
# back to Earthman, NOT empty. (Earthman seed is migration-loaded
# in this TestCase context.)
self.user.equipped_deck = None
self.user.save(update_fields=["equipped_deck"])
response = self.client.get(reverse("my_sea"))
deck = response.context["sea_deck_data"]
self.assertGreater(len(deck["levity"]) + len(deck["gravity"]), 0)

View File

@@ -198,10 +198,66 @@ def my_sea(request):
# is a placeholder UI value pending the per-user setting.
"default_spread": "situation-action-outcome",
"reversals_pct": 25,
# Sprint 5 iter 4a — shuffled deck (levity + gravity halves, sig
# excluded) for the client-side card-draw mechanic. Embedded in
# the template via `{{ sea_deck_data|json_script:"..." }}`; JS
# reads on init + maintains the in-progress hand state client-
# side. Persistence (LOCK HAND → POST) lands in iter 4b.
"sea_deck_data": _my_sea_deck_data(request.user) if user_has_sig else {"levity": [], "gravity": []},
"page_class": "page-gameboard page-my-sea",
})
def _my_sea_deck_data(user):
"""Build the shuffled deck (levity + gravity halves) for the my-sea
picker's card-draw mechanic. Mirrors the gameroom `epic.views.sea_
deck` endpoint's card_dict shape so iter 4b's render/persist path
can reuse the same JSON contract.
Differences from the room version:
- No `room` context — exclude only the current user's significator
(no other seated gamers to worry about).
- Backup-deck fallthrough: if the user's `equipped_deck` is None,
fall back to Earthman (mirrors `personal_sig_cards`).
- Reversal probability hardcoded to 0.25 per the iter 3 spec lock;
future per-user config rides on the shared `stack_reversal_
probability` helper.
"""
import random
from apps.epic.models import DeckVariant, TarotCard
deck = user.equipped_deck or DeckVariant.objects.filter(slug="earthman").first()
if not deck:
return {"levity": [], "gravity": []}
available = list(TarotCard.objects.filter(deck_variant=deck))
if user.significator_id:
available = [c for c in available if c.id != user.significator_id]
random.shuffle(available)
mid = len(available) // 2
reversal_prob = 0.25
def _card_dict(c):
return {
"id": c.id,
"name": c.name,
"arcana": c.arcana,
"suit": c.suit,
"number": c.number,
"corner_rank": c.corner_rank,
"suit_icon": c.suit_icon,
"name_group": c.name_group,
"name_title": c.name_title,
"levity_qualifier": c.levity_qualifier,
"gravity_qualifier": c.gravity_qualifier,
"reversal_qualifier": c.reversal_qualifier,
"reversed": random.random() < reversal_prob,
}
return {
"levity": [_card_dict(c) for c in available[:mid]],
"gravity": [_card_dict(c) for c in available[mid:]],
}
@login_required(login_url="/")
def tarot_fan(request, deck_id):
from apps.epic.models import TarotCard

View File

@@ -636,6 +636,232 @@ class MySeaSpreadFormTest(FunctionalTest):
)
return el
class MySeaCardDrawTest(FunctionalTest):
"""Sprint 5 iter 4a — client-side card-draw mechanics on the picker
phase. Server embeds the deck (gravity + levity halves, user's sig
excluded) as JSON; clicking GRAVITY/LEVITY swatch shows FLIP; FLIP
deposits the next card into the next DRAW_ORDER slot for the active
spread. DEL fully resets the in-progress hand. LOCK HAND enables
when the hand is complete + click locks down further interaction.
Switching spreads also resets the hand (the position-subset changes).
Server-side persistence (committing the locked hand to a MySeaDraw
model) defers to iter 4b."""
def setUp(self):
super().setUp()
_seed_earthman_sig_pile()
_seed_gameboard_applets()
self.email = "draw@test.io"
self.gamer = User.objects.create(email=self.email)
self.target_card = _assign_sig(self.gamer)
def _enter_picker_phase(self):
self.create_pre_authenticated_session(self.email)
self.browser.get(self.live_server_url + "/gameboard/my-sea/")
btn = self.wait_for(
lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_draw_sea_btn")
)
btn.click()
return self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, ".my-sea-page[data-phase='picker']"
)
)
def _draw_one(self, picker, polarity):
"""Click a polarity swatch + the FLIP btn that appears →
deposits a card. `polarity` is `'levity'` or `'gravity'`."""
stack = picker.find_element(
By.CSS_SELECTOR, f".sea-deck-stack--{polarity}"
)
stack.click()
flip = self.wait_for(
lambda: stack.find_element(By.CSS_SELECTOR, ".sea-stack-ok")
)
# FLIP btn becomes visible after the stack click; wait for it.
self.wait_for(lambda: self.assertTrue(flip.is_displayed()))
flip.click()
# ── Test 1 ───────────────────────────────────────────────────────────────
def test_deck_data_embedded_with_two_polarity_halves(self):
"""Server-side renders the shuffled deck (levity + gravity
halves, sig excluded) inside `<script type="application/json"
id="id_my_sea_deck">`. Client-side JS reads on init."""
import json as _json
picker = self._enter_picker_phase()
data_el = picker.find_element(By.CSS_SELECTOR, "#id_my_sea_deck")
deck = _json.loads(data_el.get_attribute("textContent"))
self.assertIn("levity", deck)
self.assertIn("gravity", deck)
self.assertIsInstance(deck["levity"], list)
self.assertIsInstance(deck["gravity"], list)
# Both halves should be non-empty (16 court cards in the seed,
# minus 1 sig → 15 cards split ~7/8).
self.assertGreater(len(deck["levity"]) + len(deck["gravity"]), 0)
# No card appears in both halves.
levity_ids = {c["id"] for c in deck["levity"]}
gravity_ids = {c["id"] for c in deck["gravity"]}
self.assertEqual(levity_ids & gravity_ids, set())
# ── Test 2 ───────────────────────────────────────────────────────────────
def test_user_significator_excluded_from_drawn_deck(self):
"""The user's significator (pinned in `.sea-pos-core`) must NOT
appear in the gravity or levity deck halves — would otherwise
let the same card show up twice in the layout."""
import json as _json
picker = self._enter_picker_phase()
data_el = picker.find_element(By.CSS_SELECTOR, "#id_my_sea_deck")
deck = _json.loads(data_el.get_attribute("textContent"))
all_ids = {c["id"] for c in deck["levity"]} | {c["id"] for c in deck["gravity"]}
self.assertNotIn(self.target_card.id, all_ids)
# ── Test 3 ───────────────────────────────────────────────────────────────
def test_levity_click_then_flip_deposits_card_into_first_sao_slot(self):
"""Default spread = SAO; first slot = `.sea-pos-lay` per the
DRAW_ORDER spec. Clicking LEVITY → FLIP → the first drawn card
lands in lay's `.sea-card-slot` w. `--filled` + `--levity`
classes + corner_rank text content from the deck card."""
picker = self._enter_picker_phase()
self._draw_one(picker, "levity")
slot = self.wait_for(
lambda: picker.find_element(
By.CSS_SELECTOR,
".sea-pos-lay .sea-card-slot.sea-card-slot--filled",
)
)
self.assertIn("sea-card-slot--levity", slot.get_attribute("class"))
# Card has a corner-rank rendered inside.
slot.find_element(By.CSS_SELECTOR, ".fan-corner-rank")
# Slot has a data-card-id attribute set to the deposited card's id.
self.assertTrue(slot.get_attribute("data-card-id"))
# ── Test 4 ───────────────────────────────────────────────────────────────
def test_two_draws_fill_first_two_slots_in_draw_order(self):
"""SAO draw order = lay → cover → crown. Second draw lands in
`.sea-pos-cover` regardless of polarity. Polarity of each
slot reflects which swatch was clicked."""
picker = self._enter_picker_phase()
self._draw_one(picker, "levity")
self._draw_one(picker, "gravity")
# First slot (lay) — levity
lay = picker.find_element(
By.CSS_SELECTOR, ".sea-pos-lay .sea-card-slot.sea-card-slot--filled"
)
self.assertIn("sea-card-slot--levity", lay.get_attribute("class"))
# Second slot (cover) — gravity
cover = picker.find_element(
By.CSS_SELECTOR, ".sea-pos-cover .sea-card-slot.sea-card-slot--filled"
)
self.assertIn("sea-card-slot--gravity", cover.get_attribute("class"))
# ── Test 5 ───────────────────────────────────────────────────────────────
def test_lock_hand_enables_when_sao_hand_is_complete(self):
"""LOCK HAND starts disabled; flips to enabled once all 3 SAO
positions are drawn (hand-size = 3 for any three-card spread)."""
picker = self._enter_picker_phase()
lock = picker.find_element(By.CSS_SELECTOR, "#id_sea_lock_hand")
self.assertEqual(lock.get_attribute("disabled"), "true")
self._draw_one(picker, "levity")
self._draw_one(picker, "levity")
# Two draws — still disabled.
self.assertEqual(lock.get_attribute("disabled"), "true")
self._draw_one(picker, "gravity")
# Third draw completes the SAO hand — LOCK HAND enables.
self.wait_for(
lambda: self.assertIsNone(lock.get_attribute("disabled"))
)
# ── Test 6 ───────────────────────────────────────────────────────────────
def test_del_click_resets_hand_and_disables_lock_hand(self):
"""DEL fully resets — every filled slot returns to `--empty`,
labels re-render, _filled counter zeros, LOCK HAND disables."""
picker = self._enter_picker_phase()
self._draw_one(picker, "levity")
self._draw_one(picker, "gravity")
self.assertEqual(
len(picker.find_elements(
By.CSS_SELECTOR, ".sea-card-slot.sea-card-slot--filled"
)),
2,
)
delbtn = picker.find_element(By.CSS_SELECTOR, "#id_sea_del")
delbtn.click()
self.wait_for(
lambda: self.assertEqual(
len(picker.find_elements(
By.CSS_SELECTOR, ".sea-card-slot.sea-card-slot--filled"
)),
0,
)
)
lock = picker.find_element(By.CSS_SELECTOR, "#id_sea_lock_hand")
self.assertEqual(lock.get_attribute("disabled"), "true")
# ── Test 7 ───────────────────────────────────────────────────────────────
def test_lock_hand_click_disables_further_interaction(self):
"""After LOCK HAND fires, deck swatches + DEL btn + LOCK HAND
itself all carry the `.btn-disabled` class so the hand can't
be mutated further. Persistence (POST to a server endpoint)
defers to iter 4b — this test pins only the visual lock."""
picker = self._enter_picker_phase()
self._draw_one(picker, "levity")
self._draw_one(picker, "levity")
self._draw_one(picker, "gravity")
lock = picker.find_element(By.CSS_SELECTOR, "#id_sea_lock_hand")
self.wait_for(
lambda: self.assertIsNone(lock.get_attribute("disabled"))
)
lock.click()
# Picker carries a .my-sea-picker--locked class after LOCK HAND.
self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, ".my-sea-picker.my-sea-picker--locked"
)
)
# Swatches no longer respond — clicking them does nothing.
gravity_stack = picker.find_element(
By.CSS_SELECTOR, ".sea-deck-stack--gravity"
)
self.assertIn("btn-disabled", gravity_stack.get_attribute("class"))
# ── Test 8 ───────────────────────────────────────────────────────────────
def test_switching_spread_resets_in_progress_hand(self):
"""Picking a different spread on the combobox mid-draw resets
the hand — different spreads use different position subsets +
different hand-sizes, so an in-progress hand can't carry over."""
picker = self._enter_picker_phase()
self._draw_one(picker, "levity")
self.assertEqual(
len(picker.find_elements(
By.CSS_SELECTOR, ".sea-card-slot.sea-card-slot--filled"
)),
1,
)
combo = picker.find_element(By.CSS_SELECTOR, "[data-combobox]")
combo.click()
picker.find_element(
By.CSS_SELECTOR,
".sea-select-list [role='option'][data-value='mind-body-spirit']",
).click()
self.wait_for(
lambda: self.assertEqual(
len(picker.find_elements(
By.CSS_SELECTOR, ".sea-card-slot.sea-card-slot--filled"
)),
0,
)
)
# ── Test 4 ───────────────────────────────────────────────────────────────
def test_form_col_renders_decks_lock_hand_del_and_reversal_pct(self):

View File

@@ -371,3 +371,17 @@ body.page-gameboard {
flex: 0 0 16rem;
max-width: 16rem;
}
// LOCK HAND post-commit visual-lock: dim everything that mutates the
// hand. `.btn-disabled` is the project's existing soft-disabled
// treatment per [[feedback_btn_disabled_pointer_events]] — pointer-
// events:none + opacity reduction. The deck stacks aren't buttons
// themselves so we apply the class manually + the rule below ensures
// they stop responding to clicks.
.my-sea-picker--locked {
.sea-deck-stack.btn-disabled {
pointer-events: none;
opacity: 0.5;
cursor: default;
}
}

View File

@@ -181,6 +181,10 @@
</div>
</div>
</div>
{# Sprint 5 iter 4a — shuffled deck (levity + gravity halves, #}
{# sig excluded) embedded as JSON; JS reads on init and #}
{# pops from the relevant pile on each deposit. #}
{{ sea_deck_data|json_script:"id_my_sea_deck" }}
<script src="{% static 'apps/epic/combobox.js' %}"></script>
<script>
(function () {
@@ -190,9 +194,6 @@
// specific order. The Celtic Cross variants share position
// labels (Crown/Beneath/Cover/Cross/Before/Behind — gameroom
// vocabulary) but differ in draw order.
//
// DRAW_ORDER feeds iter 4's deck-click-deposit logic; for
// iter 3 it's just baked-in metadata.
var DRAW_ORDER = {
'past-present-future': ['leave', 'cover', 'loom'],
'situation-action-outcome': ['lay', 'cover', 'crown'],
@@ -211,7 +212,162 @@
};
var hidden = document.getElementById('id_sea_spread');
var cross = document.querySelector('.my-sea-cross');
if (!hidden || !cross) return;
var picker = document.querySelector('.my-sea-picker');
var lockBtn= document.getElementById('id_sea_lock_hand');
var delBtn = document.getElementById('id_sea_del');
var deckEl = document.getElementById('id_my_sea_deck');
if (!hidden || !cross || !picker) return;
// ── Deck state ──────────────────────────────────────────
// `_deckData` is the immutable initial payload from the
// server; `_levityPile` + `_gravityPile` are working
// copies that pop one card per deposit. DEL re-clones
// from `_deckData` rather than re-fetching.
var _deckData = { levity: [], gravity: [] };
try { _deckData = JSON.parse((deckEl && deckEl.textContent) || '{}'); } catch (e) {}
var _levityPile = (_deckData.levity || []).slice();
var _gravityPile = (_deckData.gravity || []).slice();
var _filled = 0;
var _activeStack = null;
var _locked = false;
function _currentOrder() {
return DRAW_ORDER[hidden.value] || [];
}
function _hideOk() {
if (_activeStack) {
var ok = _activeStack.querySelector('.sea-stack-ok');
if (ok) ok.style.display = 'none';
_activeStack.classList.remove('sea-deck-stack--active');
_activeStack = null;
}
}
function _showOk(stack) {
_hideOk();
_activeStack = stack;
stack.classList.add('sea-deck-stack--active');
var ok = stack.querySelector('.sea-stack-ok');
if (ok) ok.style.display = '';
}
function _fillSlot(positionName, card, isLevity) {
// Lifted from gameroom sea.js's `_fillSlot`: strip
// .--empty + the position label, layer .--filled +
// polarity classes, set corner-rank + suit-icon.
var cell = cross.querySelector('.sea-pos-' + positionName);
if (!cell) return;
var slot = cell.querySelector('.sea-card-slot');
if (!slot) return;
slot.classList.remove('sea-card-slot--empty');
slot.classList.add('sea-card-slot--filled');
slot.classList.add(isLevity ? 'sea-card-slot--levity' : 'sea-card-slot--gravity');
if (card.reversed) slot.classList.add('sea-card-slot--reversed');
slot.dataset.cardId = String(card.id);
slot.dataset.posKey = positionName;
slot.innerHTML =
'<span class="fan-corner-rank">' + (card.corner_rank || '') + '</span>' +
(card.suit_icon ? '<i class="fa-solid ' + card.suit_icon + '"></i>' : '');
}
function _emptySlot(cell) {
// DEL restores each filled slot to its initial empty
// state w. the .sea-pos-label re-rendered inside.
var slot = cell.querySelector('.sea-card-slot');
if (!slot) return;
slot.className = slot.className
.split(' ')
.filter(function (c) {
return !/^sea-card-slot--(filled|visible|focused|levity|gravity|reversed|rank-long)$/.test(c);
})
.join(' ');
slot.classList.add('sea-card-slot--empty');
delete slot.dataset.cardId;
delete slot.dataset.posKey;
var posName = '';
cell.classList.forEach(function (cls) {
var m = /^sea-pos-(.+)$/.exec(cls);
if (m && m[1] !== 'core' && m[1] !== 'label') posName = m[1];
});
var labels = POSITION_LABELS[hidden.value] || {};
slot.innerHTML =
'<span class="sea-pos-label" data-position="' + posName + '">' +
(labels[posName] || '') +
'</span>';
}
function _resetHand() {
_filled = 0;
_hideOk();
cross.querySelectorAll(
'.sea-crucifix-cell.sea-pos-crown, ' +
'.sea-crucifix-cell.sea-pos-leave, ' +
'.sea-crucifix-cell.sea-pos-loom, ' +
'.sea-crucifix-cell.sea-pos-lay, ' +
'.sea-pos-cover, .sea-pos-cross'
).forEach(_emptySlot);
_levityPile = (_deckData.levity || []).slice();
_gravityPile = (_deckData.gravity || []).slice();
if (lockBtn) lockBtn.disabled = true;
}
function _setLocked(on) {
_locked = on;
picker.classList.toggle('my-sea-picker--locked', on);
[picker.querySelector('.sea-deck-stack--levity'),
picker.querySelector('.sea-deck-stack--gravity'),
delBtn, lockBtn].forEach(function (el) {
if (!el) return;
el.classList.toggle('btn-disabled', on);
});
_hideOk();
}
// ── Deck-stack click → show FLIP → click FLIP → deposit ─
picker.querySelectorAll('.sea-deck-stack').forEach(function (stack) {
stack.addEventListener('click', function (e) {
if (_locked) return;
e.stopPropagation();
if (_activeStack === stack) _hideOk();
else _showOk(stack);
});
var ok = stack.querySelector('.sea-stack-ok');
if (ok) {
ok.style.display = 'none';
ok.addEventListener('click', function (e) {
if (_locked) return;
e.stopPropagation();
var isLevity = stack.classList.contains('sea-deck-stack--levity');
var pile = isLevity ? _levityPile : _gravityPile;
var card = pile.length ? pile.shift() : null;
var order = _currentOrder();
var posName = order[_filled];
if (card && posName) {
_fillSlot(posName, card, isLevity);
_filled++;
if (lockBtn) lockBtn.disabled = (_filled < order.length);
}
_hideOk();
});
}
});
// Click elsewhere inside the picker dismisses the FLIP btn.
picker.addEventListener('click', _hideOk);
if (delBtn) {
delBtn.addEventListener('click', function () {
if (_locked) return;
_resetHand();
});
}
if (lockBtn) {
lockBtn.addEventListener('click', function () {
if (lockBtn.disabled) return;
_setLocked(true);
});
}
function syncLabels(spread) {
var labels = POSITION_LABELS[spread] || {};
cross.querySelectorAll('.sea-pos-label').forEach(function (el) {
@@ -222,10 +378,19 @@
function sync() {
cross.setAttribute('data-spread', hidden.value);
syncLabels(hidden.value);
// Spread switch invalidates any in-progress hand —
// position-subset + draw-order both change. Reset.
_resetHand();
}
hidden.addEventListener('change', sync);
sync();
// Exposed for iter 4 (deck-click-deposit reads DRAW_ORDER).
// Initial state — labels already server-rendered for the
// default spread; we just zero the hand counter + ensure
// LOCK HAND starts disabled.
_filled = 0;
if (lockBtn) lockBtn.disabled = true;
// Exposed for iter 4b / future surfaces.
window._mySeaDrawOrder = DRAW_ORDER;
}());
</script>