my-sea: seated chairs settle to --secUser; owner sees all seated members; gear menu column; visit hex scales — TDD
Four my-sea / my_sea_visit fixes from user feedback. 1. Seated-chair snap-back: `.my-sea-landing .table-seat.seated .fa-chair` forced PERMANENT --terUser + --ninUser glow, out-specifying _room.scss's --secUser settle — so a seated chair eased in (the .seat-just-seated flare) then SNAPPED back to the glow. Removed it; the steady look is now the _room.scss --secUser as spec'd. The viewer's --self marker moves off the chair onto the position label so the chair can rest at --secUser. 2. Owner multi-seat: my_sea.html's landing rendered a hardcoded 1C-only seat loop, so the owner only ever saw herself even after refresh. It now renders the shared `_my_sea_seats(request.user)` ring — owner 1C + present visitors 2C-6C — the same list the spectator + broadcasts use. (Live owner-side push is a follow-on; this fixes the on-refresh case.) 3. Gear sea menu: NVM + BYE laid out in a ROW because the BYE form is display:contents + applets.js force-sets the menu to display:block on open (can't flex the menu itself). Wrap them in the shared `.menu-btns` flex container and override it to a COLUMN in portrait / ROW in landscape (DRY — same container the room/applet menus use). 4. Visit hex scale: my_sea_visit didn't load room.js, so scaleTable() never ran and the table-hex rendered unscaled (unlike the owner's my_sea). Load room.js on the visit page too. 62 gameboard ITs (gear NVM + owner-seat + visit) green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -39,18 +39,23 @@ window.mySeaGuardedNav = window.mySeaGuardedNav || function (e, url) {
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};
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</script>
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<div id="id_my_sea_menu" style="display:none">
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<button type="button" class="btn btn-cancel" onclick="mySeaGuardedNav(event, '{{ nvm_url }}')">NVM</button>
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{# Spectator-only BYE (Phase B) — drops presence (status=LEFT, frees seat #}
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{# 2C, kills voice). Rendered below NVM only when the caller passes a #}
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{# `leave_url`; the owner's pages never do, so their menu is unchanged. #}
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{% if leave_url %}
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<form method="POST" action="{{ leave_url }}" style="display:contents">
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{% csrf_token %}
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{# BYE is an explicit leave — forget the room so the destination page #}
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{# (and any return to my_sea) doesn't auto-rejoin the dropped call. #}
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<button type="submit" id="id_my_sea_bye_btn" class="btn btn-abandon"
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onclick="if(window.mySeaVoiceForget)window.mySeaVoiceForget()">BYE</button>
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</form>
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{% endif %}
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{# `.menu-btns` is the flex container the shared %applet-menu styles — #}
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{# column in portrait / row in landscape (the menu itself can't be flexed #}
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{# since applets.js force-sets display:block on open). #}
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<div class="menu-btns">
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<button type="button" class="btn btn-cancel" onclick="mySeaGuardedNav(event, '{{ nvm_url }}')">NVM</button>
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{# Spectator-only BYE (Phase B) — drops presence (status=LEFT, frees seat #}
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{# 2C, kills voice). Rendered below NVM only when the caller passes a #}
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{# `leave_url`; the owner's pages never do, so their menu is unchanged. #}
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{% if leave_url %}
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<form method="POST" action="{{ leave_url }}" style="display:contents">
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{% csrf_token %}
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{# BYE is an explicit leave — forget the room so the destination page #}
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{# (and any return to my_sea) doesn't auto-rejoin the dropped call. #}
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<button type="submit" id="id_my_sea_bye_btn" class="btn btn-abandon"
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onclick="if(window.mySeaVoiceForget)window.mySeaVoiceForget()">BYE</button>
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</form>
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{% endif %}
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</div>
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</div>
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{% include "apps/applets/_partials/_gear.html" with menu_id="id_my_sea_menu" %}
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@@ -86,19 +86,26 @@
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</div>
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</div>
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</div>
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{% for n in "123456" %}
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{# Chair-position labels (1C-6C). No roles in #}
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{# my-sea (this is the solo draw flow); using #}
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{# `.seat-position-label` instead of the room's #}
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{# `.seat-role-label` to keep the no-role #}
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{# semantics clean. `.position-status-icon` + #}
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{# `.fa-ban` are unchanged — already role- #}
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{# agnostic in _room.scss. #}
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<div class="table-seat{% if n == '1' and seat1_seated %} seated{% endif %}" data-slot="{{ n }}"{% if n == '1' and seat1_seated %} data-seat-token="owner-{{ request.user.id }}-{{ active_draw.id }}"{% endif %}>
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<i class="fa-solid fa-chair"></i>
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<span class="seat-position-label">{{ n }}C</span>
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<i class="position-status-icon fa-solid {% if n == '1' and seat1_seated %}fa-circle-check{% else %}fa-ban{% endif %}"></i>
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</div>
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{# Owner 1C + present visitors 2C-6C — the shared #}
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{# `_my_sea_seats` ring, so the owner sees who's #}
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{# seated at her table, not just herself. The FREE #}
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{# DRAW client-side transition still targets #}
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{# `.table-seat[data-slot="1"]`. `.position-status- #}
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{# icon` / `.fa-ban` are role-agnostic in _room.scss. #}
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{% for seat in seats %}
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{% if seat.present %}
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<div class="table-seat seated" data-slot="{{ seat.n }}" data-seat-token="{{ seat.token }}">
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<i class="fa-solid fa-chair"></i>
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<span class="seat-position-label">{{ seat.label }}</span>
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<i class="position-status-icon fa-solid fa-circle-check"></i>
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</div>
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{% else %}
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<div class="table-seat" data-slot="{{ seat.n }}">
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<i class="fa-solid fa-chair"></i>
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<span class="seat-position-label">{{ seat.label }}</span>
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<i class="position-status-icon fa-solid fa-ban"></i>
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</div>
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{% endif %}
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{% endfor %}
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</div>
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</div>
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@@ -81,6 +81,10 @@
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{% endblock content %}
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{% block scripts %}
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{# room.js's scaleTable() fits the table-hex scene to the aperture — #}
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{# same as the owner's my_sea (which loads it too); without it the visit #}
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{# hex renders unscaled. #}
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<script src="{% static 'apps/epic/room.js' %}"></script>
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<script src="{% static 'apps/gameboard/my-sea-seats.js' %}"></script>
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<script src="{% static 'apps/epic/burger-btn.js' %}"></script>
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{# Voice-affordance glow/pulse machine — keys on the voice sub-btn's #}
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