SIG SELECT: read qualifiers from model fields; drop hardcoded Leavened/Graven
- _sig_select_overlay.html: add data-levity-qualifier + data-gravity-qualifier to sig card elements so JS can read per-card values - sig-select.js: derive qualifier from cardEl.dataset instead of hardcoded string - _sea_overlay.html: use my_tray_sig.levity_qualifier / gravity_qualifier; collapse MIDDLE/MAJOR/else branches → MAJOR vs rest (all non-major show qualifier above name; empty qualifier renders empty <p>) - views.py: SIG READY event display uses card qualifier fields directly; removes separate MIDDLE / MAJOR / else branches Earthman courts now show Elevated/Graven; pips show Relieving/Grieving; Nomad and Popes show Enlightened/Engraven. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -118,7 +118,9 @@ var SigSelect = (function () {
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stageCard.querySelector('.fan-card-arcana').textContent = arcana;
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stageCard.querySelector('.fan-card-correspondence').textContent = ''; // shown in game-kit only
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var qualifier = userPolarity === 'levity' ? 'Leavened' : 'Graven';
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var qualifier = userPolarity === 'levity'
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? (cardEl.dataset.levityQualifier || '')
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: (cardEl.dataset.gravityQualifier || '');
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var isMajor = arcana.toLowerCase().indexOf('major') !== -1;
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// Major arcana: qualifier sits below the title — append comma so it reads as a subtitle.
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stageCard.querySelector('.fan-card-name').textContent = isMajor ? title + ',' : title;
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@@ -756,15 +756,11 @@ def sig_ready(request, room_id):
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reservation.ready = True
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reservation.save(update_fields=["ready"])
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card = reservation.card
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if card and card.arcana == TarotCard.MIDDLE:
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_pol_prefix = "Leavened" if reservation.polarity == SigReservation.LEVITY else "Graven"
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_card_display = f"{_pol_prefix} {card.name_title}"
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elif card and card.arcana == TarotCard.MAJOR:
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_base = card.name_title.removeprefix("The ")
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_pol_suffix = "of Light" if reservation.polarity == SigReservation.LEVITY else "from the Grave"
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_card_display = f"{_base} {_pol_suffix}"
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if card:
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_qual = card.levity_qualifier if reservation.polarity == SigReservation.LEVITY else card.gravity_qualifier
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_card_display = f"{_qual} {card.name_title}" if _qual else card.name_title
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else:
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_card_display = card.name_title if card else "a card"
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_card_display = "a card"
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record(room, GameEvent.SIG_READY, actor=request.user,
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card_name=_card_display,
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corner_rank=card.corner_rank if card else "",
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