Files
python-tdd/src/templates/apps/gameboard/room.html

89 lines
4.6 KiB
HTML

{% extends "core/base.html" %}
{% load static %}
{% block title_text %}Gameboard{% endblock title_text %}
{% block header_text %}<span>Game</span>room{% endblock header_text %}
{% block content %}
<div class="room-page" data-room-id="{{ room.id }}"
{% if room.table_status %}data-select-role-url="{% url 'epic:select_role' room.id %}"{% endif %}>
<div class="room-shell">
<div id="id_game_table" class="room-table">
{% if room.table_status == "ROLE_SELECT" %}
<div id="id_pick_sigs_wrap"{% if starter_roles|length < 6 %} style="display:none"{% endif %}>
<form method="POST" action="{% url 'epic:pick_sigs' room.id %}">
{% csrf_token %}
<button id="id_pick_sigs_btn" type="submit" class="btn btn-primary btn-xl">PICK<br>SIGS</button>
</form>
</div>
{% endif %}
<div class="room-table-scene">
<div class="table-hex-border">
<div class="table-hex">
<div class="table-center">
{% if room.table_status == "ROLE_SELECT" %}
{% if card_stack_state %}
<div class="card-stack" data-state="{{ card_stack_state }}"
data-starter-roles="{{ starter_roles|join:',' }}"
data-user-slots="{{ user_slots|join:',' }}"
data-active-slot="{{ active_slot }}">
{% if card_stack_state == "ineligible" %}
<i class="fa-solid fa-ban"></i>
{% endif %}
</div>
{% endif %}
{% endif %}
</div>
</div>
</div>
{# Seats — fa-chair layout persists from ROLE_SELECT through SIG_SELECT #}
{% for pos in gate_positions %}
<div class="table-seat{% if pos.role_label in starter_roles %} role-confirmed{% endif %}"
data-slot="{{ pos.slot.slot_number }}" data-role="{{ pos.role_label }}">
<i class="fa-solid fa-chair"></i>
<span class="seat-role-label">{{ pos.role_label }}</span>
{% if pos.role_label in starter_roles %}
<i class="position-status-icon fa-solid fa-circle-check"></i>
{% else %}
<i class="position-status-icon fa-solid fa-ban"></i>
{% endif %}
</div>
{% endfor %}
</div>
</div>
</div>
{# Sig Select overlay — only shown to seated gamers in this polarity #}
{% if room.table_status == "SIG_SELECT" and user_polarity %}
{% include "apps/gameboard/_partials/_sig_select_overlay.html" %}
{% endif %}
{% if room.gate_status != "RENEWAL_DUE" and room.table_status != "SIG_SELECT" %}
{% include "apps/gameboard/_partials/_table_positions.html" %}
{% endif %}
{% if not room.table_status and room.gate_status != "RENEWAL_DUE" %}
{% include "apps/gameboard/_partials/_gatekeeper.html" %}
{% endif %}
{% if room.table_status %}
<div id="id_tray_wrap"{% if room.table_status == "ROLE_SELECT" and starter_roles|length < 6 %} class="role-select-phase"{% endif %}>
<div id="id_tray_handle">
<div id="id_tray_grip"></div>
<button id="id_tray_btn" aria-label="Open seat tray">
<i class="fa-solid fa-dice-d20"></i>
</button>
</div>
<div id="id_tray" style="display:none"><div id="id_tray_grid">{% for i in "12345678" %}<div class="tray-cell"></div>{% endfor %}</div></div>
</div>
{% endif %}
{% include "apps/gameboard/_partials/_room_gear.html" %}
</div>
{% endblock content %}
{% block scripts %}
<script src="{% static 'apps/epic/room.js' %}"></script>
<script src="{% static 'apps/epic/gatekeeper.js' %}"></script>
<script src="{% static 'apps/epic/role-select.js' %}"></script>
<script src="{% static 'apps/epic/sig-select.js' %}"></script>
<script src="{% static 'apps/epic/tray.js' %}"></script>
{% endblock scripts %}