2026-03-13 00:31:17 -04:00
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{% extends "core/base.html" %}
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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{% load static %}
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2026-03-13 00:31:17 -04:00
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2026-03-14 00:10:40 -04:00
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{% block title_text %}Gameboard{% endblock title_text %}
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{% block header_text %}<span>Game</span>room{% endblock header_text %}
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2026-03-13 00:31:17 -04:00
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{% block content %}
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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<div class="room-page" data-room-id="{{ room.id }}"
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{% if room.table_status %}data-select-role-url="{% url 'epic:select_role' room.id %}"{% endif %}>
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2026-03-13 00:31:17 -04:00
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<div class="room-shell">
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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<div id="id_game_table" class="room-table">
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2026-04-04 14:51:49 -04:00
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{% if room.table_status == "ROLE_SELECT" %}
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<div id="id_pick_sigs_wrap"{% if starter_roles|length < 6 %} style="display:none"{% endif %}>
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<form method="POST" action="{% url 'epic:pick_sigs' room.id %}">
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{% csrf_token %}
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2026-04-04 15:05:55 -04:00
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<button id="id_pick_sigs_btn" type="submit" class="btn btn-primary btn-xl">PICK<br>SIGS</button>
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2026-04-04 14:51:49 -04:00
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</form>
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</div>
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{% endif %}
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2026-04-01 23:24:17 -04:00
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<div class="room-table-scene">
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<div class="table-hex-border">
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<div class="table-hex">
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<div class="table-center">
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2026-04-04 14:33:35 -04:00
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{% if room.table_status == "ROLE_SELECT" %}
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2026-04-04 14:51:49 -04:00
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{% if card_stack_state %}
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2026-04-04 14:33:35 -04:00
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<div class="card-stack" data-state="{{ card_stack_state }}"
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data-starter-roles="{{ starter_roles|join:',' }}"
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data-user-slots="{{ user_slots|join:',' }}"
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data-active-slot="{{ active_slot }}">
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{% if card_stack_state == "ineligible" %}
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<i class="fa-solid fa-ban"></i>
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{% endif %}
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</div>
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{% endif %}
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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{% endif %}
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</div>
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2026-04-01 23:24:17 -04:00
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</div>
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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</div>
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2026-04-05 22:01:23 -04:00
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{# Seats — fa-chair layout persists from ROLE_SELECT through SIG_SELECT #}
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2026-03-31 00:01:04 -04:00
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{% for pos in gate_positions %}
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<div class="table-seat{% if pos.role_label in starter_roles %} role-confirmed{% endif %}"
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data-slot="{{ pos.slot.slot_number }}" data-role="{{ pos.role_label }}">
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<i class="fa-solid fa-chair"></i>
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<span class="seat-role-label">{{ pos.role_label }}</span>
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{% if pos.role_label in starter_roles %}
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<i class="position-status-icon fa-solid fa-circle-check"></i>
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{% else %}
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<i class="position-status-icon fa-solid fa-ban"></i>
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{% endif %}
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2026-03-25 01:50:06 -04:00
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</div>
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{% endfor %}
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2026-04-01 23:24:17 -04:00
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</div>
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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</div>
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2026-03-13 00:31:17 -04:00
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</div>
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2026-04-05 22:01:23 -04:00
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{# Sig Select overlay — only shown to seated gamers in this polarity #}
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{% if room.table_status == "SIG_SELECT" and user_polarity %}
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{% include "apps/gameboard/_partials/_sig_select_overlay.html" %}
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2026-03-25 01:50:06 -04:00
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{% endif %}
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2026-03-31 00:01:04 -04:00
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{% if room.gate_status != "RENEWAL_DUE" and room.table_status != "SIG_SELECT" %}
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{% include "apps/gameboard/_partials/_table_positions.html" %}
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{% endif %}
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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{% if not room.table_status and room.gate_status != "RENEWAL_DUE" %}
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2026-03-14 00:34:07 -04:00
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{% include "apps/gameboard/_partials/_gatekeeper.html" %}
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{% endif %}
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2026-03-31 00:01:04 -04:00
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{% if room.table_status %}
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2026-04-05 01:14:31 -04:00
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<div id="id_tray_wrap"{% if room.table_status == "ROLE_SELECT" and starter_roles|length < 6 %} class="role-select-phase"{% endif %}>
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2026-03-28 18:52:46 -04:00
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<div id="id_tray_handle">
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<div id="id_tray_grip"></div>
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<button id="id_tray_btn" aria-label="Open seat tray">
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<i class="fa-solid fa-dice-d20"></i>
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</button>
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</div>
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2026-03-29 13:36:44 -04:00
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<div id="id_tray" style="display:none"><div id="id_tray_grid">{% for i in "12345678" %}<div class="tray-cell"></div>{% endfor %}</div></div>
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2026-03-28 18:52:46 -04:00
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</div>
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2026-03-31 00:01:04 -04:00
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{% endif %}
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2026-03-14 00:10:40 -04:00
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{% include "apps/gameboard/_partials/_room_gear.html" %}
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2026-03-13 00:31:17 -04:00
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</div>
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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{% endblock content %}
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{% block scripts %}
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<script src="{% static 'apps/epic/room.js' %}"></script>
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<script src="{% static 'apps/epic/gatekeeper.js' %}"></script>
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<script src="{% static 'apps/epic/role-select.js' %}"></script>
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2026-03-25 11:03:53 -04:00
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<script src="{% static 'apps/epic/sig-select.js' %}"></script>
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2026-03-28 18:52:46 -04:00
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<script src="{% static 'apps/epic/tray.js' %}"></script>
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2026-04-05 22:01:23 -04:00
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{% endblock scripts %}
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