Files
python-tdd/src/static_src/scss/_card-deck.scss
Disco DeDisco dd99364b78 A.6 + A.7 billboard My Sign applet + gameboard My Sea applet image-rendering + applet-level FLIP-to-back — TDD. Sprints A.6 + A.7 of [[project-image-based-deck-face-rendering]]: rolls image-mode out to the two card-rendering applets (My Sign on /billboard/, My Sea on /gameboard/). Both reuse the shared .sig-stage-card.sig-stage-card--image SCSS contract via a comma-list selector extension covering the parallel container classes (.my-sign-applet-card.my-sign-applet-card--image + .my-sea-slot.my-sea-slot--image) — single source of truth for the contour-stroke drop-shadow chain + tray-card silhouette black depth shadow + .is-flipped-to-back visibility toggle + the --img-stroke-color arcana-keyed CSS prop. Templates branch server-side on card.deck_variant.has_card_images: image-mode renders <img class="sig-stage-card-img" src="{{ card.image_url }}"> w. the marker class + data-arcana-key attr; text mode keeps the existing fan-card-corner + fan-card-face scaffold unchanged. SCSS import-order quirk: _card-deck.scss imports BEFORE both _billboard.scss (which nests .my-sign-applet-card inside .my-sign-applet-body for container queries) and _gameboard.scss (which nests .my-sea-slot--filled.--gravity/--levity inside #id_applet_my_sea w. specificity 1,2,0). The shared top-level image-mode rule at 0,2,0 loses on bg/border/padding to those nested base rules, so each app's stylesheet gets a parallel &.--image { background: transparent; border: 0; padding: 0 } override inside its own nest. The filter-chain rules on .sig-stage-card-img (descendant selector inside the shared rule) DO win since the apps don't restyle that class — only the outer container needs the parallel override. Sprint A.6 bonus: applet-level FLIP btn for non-polarized image-equipped decks (Minchiate today). Mirrors the my_sign.html main page A.5-polish-2 FLIP-to-back contract — .my-sign-applet-flip-btn nested inside the .--image card so absolute positioning anchors to the card bounds; inline <script> IIFE (gated inside the sig-present {% with card %} scope to keep card in lexical reach + prevent the JS selector string leaking into the no-sig DOM where assertNotContains "my-sign-applet-card" ITs catch it) attaches a click handler that runs the same rotateY 0→90→0 animation, toggles .is-flipped-to-back at the halfway point, and clears data-flipping at end; SCSS .my-sign-applet-card[data-flipping] .my-sign-applet-flip-btn { opacity: 0; pointer-events: none } hides the btn mid-spin. Critical scope bug caught + fixed during browser verify: initial draft had the script BLOCK + its {% if card.deck_variant.has_card_images %} gate placed AFTER the {% endwith %} closing tag — card was out of scope at the {% if %} evaluation, Django treats undefined vars as empty string, the gate evaluated falsy, and the script NEVER rendered (the FLIP btn rendered fine since it was inside the with block, but no JS handler → click did nothing but the CSS depress animation). Fix: move {% endwith %} to AFTER the script gate so card is still in scope. 7 new ITs total: 2 in BillboardAppletMySignTest (image-equipped Minchiate renders --image class + img + correct asset URL + lacks text scaffold; Earthman keeps the text scaffold + lacks --image); 3 in BillboardMySignViewTest (data-deck-polarized attr present; back-img element renders for non-polarized image deck; polarized deck omits it); 1 in GameboardViewTest (image-equipped Minchiate slot renders --image + img + lacks text scaffold); plus regression coverage on the no-sig empty-state assertion that originally caught the script-scope bug (assertNotContains validates the script doesn't leak in the no-sig case). Tests: 6 new ITs green; 1306/1306 IT+UT total green (72s; +6 from bdf6a25's 1303 — minus 3 dups since some ITs were counted across both A.6 + A.5-polish-2 runs). Visual verify by user 2026-05-25 PM: stage card image renders cleanly; FLIP cycles to back image + back via animation; FLIP btn hides during 500ms spin; placeholder dim styling correctly distinguishes no-deck state
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:58:36 -04:00

2046 lines
77 KiB
SCSS
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// ─── Card deck primitives — fan cards + sig-select overlay ─────────────────────
//
// Shared card display classes (.fan-card, .fan-card-corner, .fan-card-face, .fan-nav)
// extracted from _game-kit.scss; sig-select overlay extracted from _room.scss.
// ── Shared stage-card polarity rules ─────────────────────────────────────────
//
// Used by .sea-stage-card (Sea Select polarity is fixed by the deck-stack the
// gamer drew from) and .fan-card[data-polarity="..."] (Game Kit fan, FLIP-able).
// Sets title/qualifier color uniformly across both upright and reversal slots;
// optionally inverts the card frame (bg ⇄ border) for levity polarity, and
// applies an optional text-shadow (Sea uses one for the deeper card-art look;
// Fan does not).
@mixin stage-card-polarity($titles-color, $text-shadow: null, $invert-frame: false) {
@if $invert-frame {
background: rgba(var(--secUser), 1);
border-color: rgba(var(--priUser), 1);
}
.fan-card-name,
.sig-qualifier-above,
.sig-qualifier-below,
.fan-card-reversal-name,
.fan-card-reversal-qualifier {
color: $titles-color;
@if $text-shadow { text-shadow: $text-shadow; }
}
}
// ── Shared stat-block contents ───────────────────────────────────────────────
//
// Used by .sig-stat-block (Sig Select), .sea-stat-block (Sea Select), and
// .fan-stage-block (Game Kit fan). The mixin emits the *inner* rules — stat-face
// padding/swap, stat-keywords, sig-info tooltip + header/title/type/effect/index.
// Each call site keeps its own outer rule (background, border, animation, button
// positioning + class hooks, visibility triggers).
@mixin stat-block-shared {
// SPIN / FYI buttons — pinned to the top-right edge
.spin-btn { position: absolute; top: -1rem; right: -1rem; margin: 0; z-index: 50; }
.fyi-btn { position: absolute; top: 1.25rem; right: -1rem; margin: 0; z-index: 50; }
// PRV / NXT — pinned to bottom corners; hidden by default. Sig + fan reveal
// them on .fyi-open (see each site's outer rule). Sea overrides to always
// visible (its FYI panel is permanent, not hover-toggled).
.fyi-prev, .fyi-next {
display: none;
position: absolute;
bottom: -1rem;
margin: 0;
z-index: 70;
}
.fyi-prev { left: -1rem; }
.fyi-next { right: -1rem; }
.stat-face {
display: none;
padding: calc(var(--sig-card-w, 120px) * 0.37)
calc(var(--sig-card-w, 120px) * 0.1)
calc(var(--sig-card-w, 120px) * 0.08);
}
.stat-face--upright { display: block; }
&.is-reversed {
opacity: 1;
.stat-face--upright { display: none; }
.stat-face--reversed { display: block; }
}
.stat-face-label {
font-size: calc(var(--sig-card-w, 120px) * 0.063);
text-transform: uppercase;
letter-spacing: 0.09em;
opacity: 0.7;
color: rgba(var(--terUser), 1);
margin: 0 0 calc(var(--sig-card-w, 120px) * 0.07);
}
.stat-keywords {
list-style: none;
padding: 0;
margin: 0;
li {
font-size: calc(var(--sig-card-w, 120px) * 0.083);
padding: calc(var(--sig-card-w, 120px) * 0.042) 0;
opacity: 1;
border-bottom: 0.05rem solid rgba(var(--terUser), 0.18);
&:last-child { border-bottom: none; }
}
}
// FYI tooltip — covers the entire stat block when open
.sig-info {
display: none;
position: absolute;
inset: 0;
z-index: 60;
background-color: rgba(var(--tooltip-bg), 0.6);
backdrop-filter: blur(6px);
border-radius: 0.4rem;
border: 0.1rem solid rgba(var(--priYl), 0.35);
padding: 0.75rem;
flex-direction: column;
gap: 0.4rem;
overflow-y: auto;
}
.sig-info-header { display: flex; flex-direction: column; gap: 0.1rem; }
.sig-info-title {
font-size: calc(var(--sig-card-w, 120px) * 0.093);
font-weight: 700;
margin: 0;
&--energies, &--operations { color: rgba(var(--quaUser), 1); }
}
.sig-info-type {
font-size: calc(var(--sig-card-w, 120px) * 0.058);
opacity: 0.7;
text-transform: uppercase;
letter-spacing: 0.05em;
flex-shrink: 0;
}
.sig-info-effect {
flex: 1;
font-size: calc(var(--sig-card-w, 120px) * 0.075);
margin: 0;
line-height: 1.55;
.card-ref { color: rgba(var(--terUser), 1); font-weight: 600; }
}
.sig-info-index {
font-size: calc(var(--sig-card-w, 120px) * 0.063);
opacity: 0.55;
}
}
// ── Tarot fan modal ──────────────────────────────────────────────────────────
#id_tarot_fan_dialog {
position: fixed;
inset: 0;
width: 100%;
height: 100%;
max-width: none;
max-height: none;
margin: 0;
padding: 0;
border: none;
background: rgba(0, 0, 0, 0.88);
overflow: hidden;
&::backdrop { display: none; } // Dialog IS the backdrop
}
.tarot-fan-wrap {
// Fan card dimensions + carousel layout — overrideable per breakpoint via
// @media rules. game-kit.js reads --fan-carousel-step at runtime so the JS
// transform stack stays in sync with the CSS-driven sizing.
--fan-card-w: 220px;
--fan-card-h: 340px;
--fan-stage-shift: 130px;
--fan-carousel-step: 200px;
position: relative;
width: 100%;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
perspective: 900px;
button {
box-shadow: none;
&:hover, &.active {
box-shadow: none;
}
}
}
.tarot-fan {
position: relative;
width: var(--fan-card-w);
height: var(--fan-card-h);
// Shift the whole carousel left so the focused card sits left-of-center,
// making symmetric room on the right for .fan-stage-block.
transform: translateX(calc(-1 * var(--fan-stage-shift)));
transition: transform 0.3s ease;
}
// ── Mobile breakpoints ───────────────────────────────────────────────────────
// Override the four geometry vars on .tarot-fan-wrap; everything downstream
// (.tarot-fan size, .fan-card size, carousel stride read by JS, .fan-stage-block
// width via --sig-card-w, stat-face / stat-keywords typography) scales from them.
// Portrait mobile — true phone widths (≤ 480px). Narrow desktop windows in
// portrait orientation stay on the desktop default.
@media (orientation: portrait) and (max-width: 480px) {
.tarot-fan-wrap {
--fan-card-w: 150px;
--fan-card-h: 230px;
--fan-stage-shift: 90px;
--fan-carousel-step: 130px;
}
}
// Landscape mobile — short viewport, fan needs to stay above the fold
@media (orientation: landscape) and (max-height: 500px) {
.tarot-fan-wrap {
--fan-card-w: 150px;
--fan-card-h: 235px;
--fan-stage-shift: 90px;
--fan-carousel-step: 130px;
}
}
// ── Fan stage block — symmetric right-of-focused-card stat panel ───────────
//
// Visual styling mirrors .sig-stat-block / .sea-stat-block (see Step-6 DRY note).
// Uses --sig-card-w: 220px so the cascaded font-size / padding calc() rules in
// the sea-stat-block block (which key off --sig-card-w) produce fan-card-sized
// typography. Animation/positioning is fan-specific (carousel symmetric slot,
// careen-out on nav, idle-reveal).
.fan-stage-block {
--sig-card-w: var(--fan-card-w);
position: absolute;
top: 50%;
left: 50%;
width: var(--sig-card-w);
height: calc(var(--sig-card-w) * 8 / 5);
// Fallback bg when no `.tarot-fan-wrap[data-polarity]` parent (test
// fixtures, etc.). Live polarity inversion lives in the parent rule
// below — `.tarot-fan-wrap[data-polarity=...] .fan-stage-block`.
background: rgba(var(--priUser), 1);
border-radius: 0.4rem;
border: 0.1rem solid rgba(var(--terUser), 0.15);
color: rgba(var(--secUser), 1);
z-index: 15;
// Symmetric counterpart to the carousel shift: stat block lives at +stage-shift
// from screen-center, mirroring the focused card at -stage-shift.
transform: translate(calc(-50% + var(--fan-stage-shift)), -50%) translateX(120vw);
opacity: 0;
pointer-events: none;
// Careen-out (default → no .is-revealed): swift exit, fade trails the slide
transition: transform 0.2s cubic-bezier(.5,0,.75,0),
opacity 0.2s ease 0.1s;
&.is-revealed {
transform: translate(calc(-50% + var(--fan-stage-shift)), -50%) translateX(0);
opacity: 1;
pointer-events: auto;
// Reveal: gentler ease-out, opacity leads slightly
transition: transform 0.6s ease-out,
opacity 0.5s ease-out 0.1s;
}
@include stat-block-shared;
&.fyi-open {
.sig-info { display: flex; }
.fyi-prev,
.fyi-next { display: inline-flex; }
}
}
// Fan-stage-block polarity inversion — sig convention applied to Game Kit
// (user-spec 2026-05-23). The active card's polarity is mirrored onto the
// shared `.tarot-fan-wrap` ancestor by `game-kit.js:_populateStage` and
// `_flipActive` so the stat block can pick up the opposite-polarity bg
// without JS having to touch the stat block directly.
.tarot-fan-wrap[data-polarity="gravity"] .fan-stage-block {
background: rgba(var(--secUser), 1);
border-color: rgba(var(--priUser), 0.15);
color: rgba(var(--priUser), 1);
.stat-face-label { color: rgba(var(--quiUser), 1); }
.stat-keywords li {
color: rgba(var(--priUser), 1);
border-bottom-color: rgba(var(--priUser), 0.18);
}
}
.tarot-fan-wrap[data-polarity="levity"] .fan-stage-block {
background: rgba(var(--priUser), 1);
border-color: rgba(var(--terUser), 0.15);
color: rgba(var(--secUser), 1);
.stat-face-label { color: rgba(var(--terUser), 1); }
.stat-keywords li {
color: rgba(var(--quiUser), 1);
border-bottom-color: rgba(var(--terUser), 0.18);
}
}
.fan-card {
position: absolute;
inset: 0;
width: var(--fan-card-w);
height: var(--fan-card-h);
border-radius: 0.75rem;
background: rgba(var(--priUser), 1);
border: 0.1rem solid rgba(var(--secUser), 0.4);
display: flex;
align-items: center;
justify-content: center;
transition: transform 0.25s ease, opacity 0.25s ease;
transform-style: preserve-3d;
&--active {
border-color: rgba(var(--secUser), 1);
box-shadow: 0 0 2rem rgba(var(--secUser), 0.3);
}
// SPIN — whole card rotates (carousel transform + rotate(180deg) is combined
// in JS via updateFan/spinBtn handler, since the inline transform owns the
// carousel layout). Inner spans swap opacity so the upright fades and the
// reversal pops — matches sig/sea pattern.
&.stage-card--reversed {
.fan-card-reversal-qualifier,
.fan-card-reversal-name { opacity: 1; }
.fan-card-name,
.sig-qualifier-above,
.sig-qualifier-below { opacity: 0.25; }
}
// FLIP — polarity-aware coloring. Default (no data-polarity) is gravity:
// priUser bg, secUser border. Levity inverts to secUser bg + priUser border.
&[data-polarity="levity"] {
@include stage-card-polarity(
$titles-color: rgba(var(--quiUser), 1),
$invert-frame: true,
);
.fan-card-corner { color: rgba(var(--priUser), 0.75); }
.fan-card-arcana,
.fan-card-name-group { color: rgba(var(--priUser), 0.85); }
}
// FLIP — animation runs via Element.animate() in JS (game-kit.js _flipActive)
// so the rotateY layer stacks on top of the carousel inline transform
// (translateX/rotateY/scale + optional SPIN rotate(180deg)).
.fan-card-corner { padding-top: 0.25rem; }
}
.fan-card-corner {
position: absolute;
display: flex;
flex-direction: column;
align-items: center;
gap: 0.15rem;
line-height: 1;
color: rgba(var(--secUser), 0.75);
padding-left: 0.5rem; // outer-edge breathing room; --br rotation makes this right-side
&--tl { top: 0.4rem; left: 0.4rem; }
&--br { bottom: 0.4rem; right: 0.4rem; transform: rotate(180deg); }
// Corner rank + suit icon scale with the card so they shrink on mobile
// breakpoints alongside .fan-card. 0.109 of card-width ≈ 24px @ 220px (the
// original 1.5rem default).
.fan-corner-rank {
font-size: calc(var(--fan-card-w, 220px) * 0.109);
font-weight: bold;
padding: 0.18rem 0;
}
// Icon always at the outer card edge regardless of rank width
i {
font-size: calc(var(--fan-card-w, 220px) * 0.109);
align-self: flex-start;
}
}
.fan-card-face {
// Padding + gaps scale with card width so they stay proportional on mobile.
padding: calc(var(--fan-card-w) * 0.057);
text-align: center;
display: flex;
flex-direction: column;
gap: calc(var(--fan-card-w) * 0.023);
// Face flips on SPIN; corners stay put because they live outside .fan-card-face
transition: transform 0.4s ease;
.fan-card-face-upright,
.fan-card-face-reversal {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: calc(var(--fan-card-w) * 0.007);
// Ghost-line: reserve at least two title-line-heights of vertical space
// on each face so emanation + reversal stay symmetric even when one
// side has a single-line title (e.g. trumps 69 reversal "Indulged
// Folly" vs upright "Losing Self-Importance, / Sublimating").
min-height: calc(var(--fan-card-w) * 0.21);
}
// Qualifier shares the name's typography — same line, different content.
// Sizes scale with --fan-card-w so they stay proportional on mobile.
// `text-wrap: balance` distributes lines evenly so a borderline-long title
// breaks at the natural midpoint instead of greedy first-fit (e.g. trump
// 9 wraps as "Erasing / Personal History," instead of "Erasing Personal /
// History,"). Base size lowered from 0.1 → 0.087 (~13%) so all the long
// titles (trumps 8/9/18/36/41 + Queen of Crowns) fit without per-card
// hacks and without asymmetry between upright (h3) and reversal (p).
.sig-qualifier-above,
.sig-qualifier-below,
.fan-card-reversal-qualifier,
.fan-card-reversal-name,
.fan-card-name {
font-size: calc(var(--fan-card-w) * 0.087);
font-weight: bold;
margin: 0;
color: rgba(var(--terUser), 1);
transition: opacity 0.2s;
text-wrap: balance;
}
// Reversal-face spans pre-rotated so they read forward once the card spins
// 180deg via .stage-card--reversed. Matches sig/sea convention (rotation +
// base opacity live on the inner spans, NOT the wrapping .fan-card-face-reversal
// div — otherwise the outer div's transform stacks with sig/sea's scoped rule
// and double-rotates back to upright).
.fan-card-reversal-qualifier,
.fan-card-reversal-name {
transform: rotate(180deg);
opacity: 0.25;
}
.fan-card-number { font-size: calc(var(--fan-card-w) * 0.043); }
.fan-card-name-group { font-size: calc(var(--fan-card-w) * 0.043); margin: 0; text-transform: uppercase; letter-spacing: 0.08em; color: rgba(var(--secUser), 1); }
.fan-card-arcana { font-size: calc(var(--fan-card-w) * 0.043); text-transform: uppercase; letter-spacing: 0.1em; color: rgba(var(--secUser), 1); }
.fan-card-correspondence { font-size: calc(var(--fan-card-w) * 0.04); font-style: italic; color: rgba(var(--secUser), 0.5); }
}
// FLIP button — invisible at rest, fades in when the user hovers/taps the wrap.
// Positioned at bottom-left of the focused card slot (carousel-shifted, so its
// translateX matches .tarot-fan's leftward shift).
.fan-flip-btn {
position: absolute;
z-index: 25;
top: 50%;
left: 50%;
transform: translate(calc(-50% - var(--fan-stage-shift) - var(--fan-card-w) / 2 + 1.5rem),
calc(-50% + var(--fan-card-h) / 2 - 1.5rem));
margin: 0;
opacity: 0;
pointer-events: none;
transition: opacity 0.3s ease;
}
// Reveal when the focused card OR the FLIP button itself is hovered. Without
// the `.fan-flip-btn:hover` clause the button (z-index 25, sitting on top of
// the card) steals :hover from the card the moment the cursor moves onto it,
// flipping :has() false, fading the button to opacity:0 + pointer-events:none,
// and letting the in-flight click pass through to the dialog backdrop (which
// closes the modal). Keeping the button in the trigger list pins it visible
// while the cursor is on it.
.tarot-fan-wrap:has(.fan-card--active:hover) .fan-flip-btn,
.tarot-fan-wrap:has(.fan-flip-btn:hover) .fan-flip-btn,
.tarot-fan-wrap.fan-touch-revealed .fan-flip-btn {
opacity: 1;
pointer-events: auto;
}
.tarot-fan-wrap:has(.fan-card[data-flipping]) .fan-flip-btn {
opacity: 0;
pointer-events: none;
}
.fan-nav {
position: absolute;
z-index: 20;
font-size: 3rem;
line-height: 1;
background: none;
border: none;
text-shadow: 0 0 1px rgba(0, 0, 0, 1);
color: rgba(var(--terUser), 0.6);
cursor: pointer;
padding: 1rem;
transition: color 0.15s;
pointer-events: auto;
outline: none;
box-shadow: none;
&:hover { color: rgba(var(--ninUser), 1); }
// Suppress browser focus ring on mouse/touch clicks; retain it for keyboard nav
&--prev { left: 1rem; }
&--next { right: 1rem; }
}
// ─── Sig Select overlay (SIG_SELECT phase) ────────────────────────────────────
//
// Two overlays (levity / gravity) run in parallel, one per polarity group.
// Layout mirrors the gatekeeper: dark Gaussian backdrop + centred modal.
// Inside the modal: upper stage (card preview) + lower mini card grid (no scroll).
html:has(.sig-backdrop) {
overflow: hidden;
}
.sig-backdrop {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.75);
backdrop-filter: blur(5px);
z-index: 100;
pointer-events: none;
}
.sig-overlay {
position: fixed;
inset: 0;
display: flex;
align-items: stretch;
justify-content: center;
z-index: 120;
pointer-events: none;
}
.sig-modal {
pointer-events: auto;
display: flex;
flex-direction: column;
width: 100%; // respects overlay padding-right set by JS
max-width: 420px;
max-height: 100%; // respects overlay padding-bottom set by JS
}
// ─── Stage ────────────────────────────────────────────────────────────────────
// flex: 1 — fills all space above the card grid; no background (backdrop blur).
// Row layout: preview card bottom-left, stat block fills the right.
// Card width is set by sizeSigCard() in room.js (smaller of 40% stage width or
// 80% stage height × 5/8) via --sig-card-w CSS variable — libsass can't handle
// container query units inside min().
.sig-stage {
flex: 1;
min-height: 0;
position: relative;
display: flex;
flex-direction: row;
align-items: flex-end;
padding-left: 1.5rem;
gap: 0.75rem;
// Preview card — width driven by JS via --sig-card-w; aspect-ratio derives height.
.sig-stage-card {
flex-shrink: 0;
width: var(--sig-card-w, 120px);
height: auto;
aspect-ratio: 5 / 8;
border-radius: 0.5rem;
background: rgba(var(--priUser), 1);
border: 0.15rem solid rgba(var(--secUser), 0.6);
display: flex;
flex-direction: column;
position: relative;
padding: 0.25rem;
overflow: hidden;
transition: transform 0.4s ease;
// game-kit sets .fan-card-corner { position: absolute; top/left offsets }
// so these just need display/font overrides; the corners land at the card edges.
// All font-sizes scale with --sig-card-w (ratio = original-rem × 16 / 120).
.fan-card-corner--tl {
display: flex;
flex-direction: column;
align-items: center;
line-height: 1.1;
gap: 0.1rem;
.fan-corner-rank { font-size: calc(var(--sig-card-w, 120px) * 0.133); font-weight: 700; }
i { font-size: calc(var(--sig-card-w, 120px) * 0.1); }
}
.fan-card-corner--br {
display: flex;
flex-direction: column;
align-items: center;
line-height: 1.1;
gap: 0.1rem;
.fan-corner-rank { font-size: calc(var(--sig-card-w, 120px) * 0.12); font-weight: 700; }
i { font-size: calc(var(--sig-card-w, 120px) * 0.1); }
}
.fan-card-face {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
padding: 0.25rem 0.15rem;
gap: 0.2rem;
.fan-card-face-upright { display: flex; flex-direction: column; align-items: center; gap: 0.15rem; }
.fan-card-face-reversal { display: flex; flex-direction: column; align-items: center; gap: 0.15rem; padding-top: 0.1rem; }
.fan-card-name-group { font-size: calc(var(--sig-card-w, 120px) * 0.073); opacity: 0.6; }
// Upright qualifier + name share sizing/weight/color with their reversed counterparts.
// text-wrap: balance distributes lines evenly so longer titles wrap symmetrically;
// base size 0.08 (was 0.093) gives long titles room to fit without per-card hacks.
.sig-qualifier-above,
.sig-qualifier-below,
.fan-card-reversal-qualifier { font-size: calc(var(--sig-card-w, 120px) * 0.08); font-weight: 600; color: rgba(var(--quiUser), 1); transition: opacity 0.2s; text-wrap: balance; }
.fan-card-name,
.fan-card-reversal-name { font-size: calc(var(--sig-card-w, 120px) * 0.08); font-weight: 600; color: rgba(var(--quiUser), 1); transition: opacity 0.2s; text-wrap: balance; }
.fan-card-arcana { font-size: calc(var(--sig-card-w, 120px) * 0.067); text-transform: uppercase; letter-spacing: 0.06em; opacity: 0.5; }
.fan-card-correspondence{ display: none; } // Minchiate equivalence shown in game-kit only
// Reversed face elements — pre-rotated so they read forward after card spins
.fan-card-reversal-qualifier,
.fan-card-reversal-name {
transform: rotate(180deg);
opacity: 0.25;
}
}
&.stage-card--reversed {
transform: rotate(180deg);
.fan-card-reversal-qualifier,
.fan-card-reversal-name { opacity: 1; }
.fan-card-name,
.sig-qualifier-above,
.sig-qualifier-below { opacity: 0.25; }
}
}
// Stat block — same dimensions as the preview card (width × 5:8 aspect).
// flex: 0 0 auto so it doesn't stretch to fill the stage; the rest of the
// stage row is simply empty, giving the card room to breathe.
.sig-stat-block {
flex: 0 0 auto;
width: var(--sig-card-w, 120px);
height: calc(var(--sig-card-w, 120px) * 8 / 5);
align-self: flex-end;
background: rgba(var(--priUser), 0.5);
border-radius: 0.4rem;
border: 0.1rem solid rgba(var(--terUser), 0.15);
display: none;
position: relative;
@include stat-block-shared;
}
&.sig-stage--frozen .sig-stat-block { display: block; }
// Unified .fyi-open class — opens the FYI panel + reveals PRV/NXT nav.
.sig-stat-block.fyi-open {
.sig-info { display: flex; }
.fyi-prev, .fyi-next { display: inline-flex; }
}
}
// Sprint A.3 / A.5 — image-rendering mode for decks w. DeckVariant.has_card_images=True
// (Minchiate Fiorentine 1860-1890 today; future image-equipped decks flip
// the flag to opt in). LIFTED OUT of the `.sig-stage` nest in A.5 polish so
// the same rule applies wherever `.sig-stage-card.sig-stage-card--image`
// renders — my_sign.html's stage card (inside .sig-stage), my_sea.html's
// central sig card (.sea-sig-card inside .sea-pos-core, NOT in .sig-stage),
// future surface drops. When `.sig-stage-card--image` is set (either by
// stage-card.js _setImageMode or server-side template branch), the text
// scaffold (fan-card-* + .fan-corner-rank text children) hides and an
// <img.sig-stage-card-img> renders inside the same shell. Card bg + border
// go away — the transparent PNG carries its own irregular outline; four
// cardinal-direction drop-shadows on the <img> render a stroke-like outline
// that FOLLOWS the alpha contour (user spec 2026-05-25 PM — NOT a rectangular
// border around the bounding box). Color is arcana-driven: `--quiUser` (cream)
// for minor + middle, `--terUser` (gold) for major per
// [[project-image-based-deck-face-rendering]]'s Q2 lock.
.sig-stage-card.sig-stage-card--image,
.my-sign-applet-card.my-sign-applet-card--image,
.my-sea-slot.my-sea-slot--image {
--img-stroke-color: rgba(var(--quiUser), 1);
background: transparent;
border: 0;
padding: 0;
overflow: visible;
&[data-arcana-key="MAJOR"] {
--img-stroke-color: rgba(var(--terUser), 1);
}
.fan-card-corner,
.fan-card-face,
.fan-corner-rank,
> i.fa-solid {
display: none;
}
.sig-stage-card-img,
.sig-stage-card-back-img {
display: block;
width: 100%;
height: 100%;
object-fit: contain;
// Filter chain (order matters — each drop-shadow operates on
// the prior result):
// 1-4: 4 cardinal-direction drop-shadows at 0.2rem (~3.2px)
// each → contour-following stroke. Combined apparent width
// ~6.4px. Bump to 8-direction stack if we ever go past
// ~0.5rem so curved edges stay even.
// 5: down-right black 1,1 offset 2px-blur drop-shadow
// matches the silhouette shadow `.tray-cell > img` carries
// (`_tray.scss:272`) — "lifted off the felt" depth cue.
// Comes AFTER the strokes so it traces the stroked
// silhouette, not just the original PNG alpha.
// Mobile-safe: filter on raster images works fine cross-browser
// (the [[feedback-mobile-svg-glow]] dead-end was specifically
// SVG glow, not raster drop-shadow).
filter:
drop-shadow( 0.2rem 0 0 var(--img-stroke-color))
drop-shadow(-0.2rem 0 0 var(--img-stroke-color))
drop-shadow( 0 0.2rem 0 var(--img-stroke-color))
drop-shadow( 0 -0.2rem 0 var(--img-stroke-color))
drop-shadow( 1px 1px 2px rgba(0, 0, 0, 1));
}
.sig-stage-card-back-img { display: none; } // shown only when flipped
// Sprint A.5 — FLIP-to-back behavior for non-polarized image-equipped
// decks (Minchiate today). When `.is-flipped-to-back` is toggled by
// my_sign's flip-btn handler, the front face img hides + the deck
// card-back img shows. Stat block + arcana-key stroke color stay put —
// FLIP is purely a visual reveal of the card's back, no polarity-cycle
// or content swap. User spec 2026-05-25 PM.
&.is-flipped-to-back {
.sig-stage-card-img { display: none; }
.sig-stage-card-back-img { display: block; }
}
}
// ─── My Sign picker — sizing + state-gated reveal ────────────────────────────
// Two-phase layout: landing (DRY 1-chair hex w. SCAN SIGN center) → picker
// (sig-card grid below an always-present stage frame). SAVE SIGN rides
// inside .my-sign-stage to its right, sig-select-style. FLIP btn + stat
// block hidden at rest; revealed by `.sig-stage--frozen` (added by JS on
// OK confirm, cleared by NVM). SPIN (orientation 180°) stays in
// `.sig-stat-block`; FLIP toggles polarity (data-polarity on .my-sign-page).
// .my-sign-page mirrors .room-page's flex-column-fill-aperture pattern so
// the DRY hex inside .my-sign-landing gets a non-zero #id_game_table size
// for room.js's scaleTable() to compute against. Without flex:1 + min-height:0
// the container chain collapses + the hex renders unscaled (200×231 inside
// a 360×320 scene, looking elongated/portrait).
.my-sign-page {
--sig-card-w: clamp(140px, 36vw, 220px);
flex: 1;
min-height: 0;
display: flex;
flex-direction: column;
position: relative;
}
// Saved-sig read-only state — page bg shifts to --duoUser so the now-
// hexless aperture reads as a distinct mode (mirrors how `.my-sea-page
// [data-phase="picker"]` swaps bg in `_gameboard.scss`). Keyed on the
// presence of `data-current-card-id` since that attribute renders only
// when the user has a saved significator. Stage card + stat block also
// center in the now-empty page aperture (default landing keeps stage
// natural-sized at the top above the hex; here there's no hex so the
// stage gets to grow + middle itself).
.my-sign-page[data-current-card-id] {
background-color: rgba(var(--duoUser), 1);
// Stage grows to fill the available column space + centres its card
// row both horizontally + vertically. Override `.sig-stage`'s default
// `align-items: flex-end` + `padding-left: 1.5rem` so card + stat
// block land truly centred.
.my-sign-stage {
flex: 1;
min-height: 0;
justify-content: center;
align-items: center;
padding-left: 0;
}
// `.sig-stat-block`'s default `align-self: flex-end` (line 599)
// overrides the parent's `align-items: center` on the cross axis,
// so the stat block was floating to the bottom of the stage while
// the card sat at vertical-centre. Force `center` here to keep the
// pair aligned in the centred row.
.sig-stat-block { align-self: center; }
// FLIP was positioned via `left: calc(1.5rem + 0.4rem)` (default
// rule below) assuming the card sat flush against the stage's
// padded-left edge — true on the picker's left-anchored layout but
// wrong here w. `justify-content: center` (the card moves to
// wherever the group's left edge lands).
// Re-derive FLIP's offsets from the centred geometry:
// group width = card + gap + stat = 2 * --sig-card-w + 0.75rem
// card's left edge (in stage) = (100% - group width) / 2
// card's bottom edge (in stage) = 50% - (cardHeight / 2)
// = 50% - --sig-card-w * 0.8
// (cardHeight = w × 8/5 = w × 1.6)
// The +0.4rem on each lands FLIP just inside the card's bottom-left
// corner, matching the picker-side positioning intent.
.my-sign-flip-btn {
left: calc((100% - 2 * var(--sig-card-w) - 0.75rem) / 2 + 0.4rem);
bottom: calc(50% - var(--sig-card-w) * 0.8 + 0.4rem);
}
// Landing collapses since the hex is server-side gone — just DEL is
// left + that's `position: absolute`. `position: static` here drops
// landing's positioning context so DEL walks up to `.my-sign-page`
// (already `position: relative`) + pins to the page corner.
.my-sign-landing {
flex: 0 0 auto;
min-height: 0;
position: static;
}
}
// Stage frame — fixed slice in picker phase, natural-sized on landing.
// The picker min-height reserves real estate so hover-preview cards don't
// shift adjacent layout; on landing the stage shrinks to its actual content
// (empty or saved-sig preview) so the DRY hex below gets fair vertical
// space. SAVE SIGN form is absolutely positioned (see below) so it stays
// pinned when the stat block reveals on OK confirm.
.my-sign-stage {
flex: 0 0 auto;
position: relative;
}
.my-sign-page[data-phase="picker"] .my-sign-stage {
min-height: calc(var(--sig-card-w, 140px) * 8 / 5 + 1.5rem);
}
// SAVE SIGN form — pinned to the bottom-right of the stage so it stays in
// place across hover/lock states (the stat block reveal would otherwise
// shove a flex-positioned btn around the stage row).
#id_save_sign_form {
position: absolute;
bottom: 0.75rem;
right: 1rem;
margin: 0;
z-index: 6;
}
// Landing phase — DRY hex container. flex:1 + min-height:0 propagates the
// available vertical space into .room-shell → #id_game_table → scaleTable().
.my-sign-landing {
flex: 1;
min-height: 0;
display: flex;
position: relative;
// SCAN SIGN btn — centered in the hex. Default .btn-primary text
// (0.875rem) scales tighter than the room's PICK SIGS btn font; this
// bumps it down a notch so the 2-line "SCAN/SIGN" label sits cleanly
// inside the 4rem circle without crowding the border.
#id_scan_sign_btn {
white-space: normal;
}
// DEL btn — destructive secondary action, only rendered when a sig
// is saved. Anchored bottom-right of the landing area so it doesn't
// compete w. the centered SCAN SIGN hex for visual weight. .btn-danger
// for the destructive treatment (mirrors post.html gear menu DEL).
.my-sign-clear-form {
position: absolute;
bottom: 0.75rem;
right: 1rem;
margin: 0;
}
}
// Hide SAVE SIGN on landing — the form only makes sense once the user
// has entered the picker. Saved-sig preview on landing is read-only.
.my-sign-page[data-phase="landing"] #id_save_sign_form {
display: none;
}
// Picker phase — bg matches the table hex's interior (--duoUser) so the
// transition from "hex face" → "card pile on felt" reads as a continuous
// surface rather than a context swap. Landing phase keeps the body bg.
.my-sign-page[data-phase="picker"] {
background: rgba(var(--duoUser), 1);
}
.my-sign-flip-btn {
position: absolute;
z-index: 25;
bottom: 0.4rem;
// .sig-stage has padding-left: 1.5rem; this offset places the btn just
// inside the stage card's bottom-left corner (the card sits flex-end /
// flex-start, anchored to the stage's left padding).
left: calc(1.5rem + 0.4rem);
margin: 0;
display: none;
}
// FLIP btn appears only when the stage is frozen (post-OK confirm). Hover-only
// previews don't reveal the polarity toggle — the user hasn't committed yet.
.my-sign-stage.sig-stage--frozen .my-sign-flip-btn {
display: inline-flex;
}
// Sprint A.5 — hide FLIP btn during the flip animation. `data-flipping="1"`
// is set on .sig-stage-card by _flipPolarityAnimated (polarized) AND
// _flipToBackAnimated (non-polarized) for the 500ms animation duration; CSS
// :has() selects the parent .my-sign-stage when any child carries that attr
// and zeros the btn so it doesn't visually interfere w. the rotateY mid-spin.
// Mirrors the tarot-fan view's pattern (`_card-deck.scss:459` —
// `.tarot-fan-wrap:has(.fan-card[data-flipping]) .fan-flip-btn`).
.my-sign-stage:has(.sig-stage-card[data-flipping]) .my-sign-flip-btn {
opacity: 0;
pointer-events: none;
}
// ─── Mini card grid ───────────────────────────────────────────────────────────
// flex: 0 0 auto — shrinks to card content; no background (backdrop blur).
// align-content: start prevents CSS grid from distributing extra height between rows.
.sig-deck-grid {
flex: 0 0 auto;
display: grid;
grid-template-columns: repeat(6, 1fr);
align-content: start;
gap: 2px;
padding: 4px;
overflow: hidden;
margin: 0 1rem 5rem 4rem;
}
.sig-card {
aspect-ratio: 5 / 8;
border-radius: 0.4rem;
background: rgba(var(--priUser), 0.97);
border: 1px solid rgba(var(--secUser), 0.3);
position: relative;
cursor: grab;
transition: border-color 0.15s, box-shadow 0.15s;
overflow: hidden;
// game-kit sets .fan-card-corner { position:absolute; top:0.4rem; left:0.4rem;
// padding-left:0.5rem }. Sig thumbnails reset position to dead-center; we
// also zero the inherited padding-left (it's there for game-kit fan corners
// that need outer-edge breathing room — at thumb size it nudges the rank +
// icon visibly off-center after the translate).
.fan-card-corner--tl {
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
padding-left: 0;
gap: 0; // game-kit has gap:0.15rem — too large at 0.5rem font-size
.fan-corner-rank { font-size: 1rem; font-weight: 700; }
i { font-size: 0.75rem; }
}
// OK / NVM overlay — appears on click (focused) or own reservation
.sig-card-actions {
position: absolute;
inset: 0;
display: none;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 3px;
background: rgba(var(--priUser), 0.92);
border-radius: inherit;
.sig-nvm-btn { display: none; }
}
&.sig-focused .sig-card-actions { display: flex; }
&.sig-reserved--own .sig-card-actions {
display: flex;
.sig-ok-btn { display: none; }
.sig-nvm-btn { display: flex; }
}
// Cursor strip — hangs below the card bottom edge; overflow: visible allows this.
.sig-card-cursors {
position: absolute;
bottom: -0.6rem;
left: 0;
right: 0;
display: flex;
justify-content: space-between;
padding: 0 2px;
}
// Rise above DOM-order siblings when a peer's cursor is active on this card.
// Without this, later cards in the grid paint over the overflowing cursor icons.
&:has(.sig-cursor.active) { z-index: 5; }
&:hover:not([data-reserved-by]) {
border-color: rgba(var(--secUser), 0.8);
box-shadow: 0 0 4px rgba(var(--secUser), 0.25);
}
&.sig-reserved {
cursor: not-allowed;
}
// Role-coloured reservation glow — border/shadow matches the reserving gamer's role.
// data-reserved-by is set by applyReservation() in sig-select.js.
// Own reservation also shows role colour (same as peers see), not a separate style.
&.sig-reserved {
&[data-reserved-by="PC"] { border-color: rgba(var(--priRd), 1); box-shadow: 0 0 0 2px rgba(var(--priRd), 1); }
&[data-reserved-by="NC"] { border-color: rgba(var(--priYl), 1); box-shadow: 0 0 0 2px rgba(var(--priYl), 1); }
&[data-reserved-by="EC"] { border-color: rgba(var(--priGn), 1); box-shadow: 0 0 0 2px rgba(var(--priGn), 1); }
&[data-reserved-by="SC"] { border-color: rgba(var(--priCy), 1); box-shadow: 0 0 0 2px rgba(var(--priCy), 1); }
&[data-reserved-by="AC"] { border-color: rgba(var(--priId), 1); box-shadow: 0 0 0 2px rgba(var(--priId), 1); }
&[data-reserved-by="BC"] { border-color: rgba(var(--priFs), 1); box-shadow: 0 0 0 2px rgba(var(--priFs), 1); }
}
&.sig-reserved--own {
cursor: grabbing;
}
}
// ─── Cursor anchors ───────────────────────────────────────────────────────────
//
// Three tiny dots along the bottom of each mini card, one per role in the group.
// Inactive: invisible. Active (another gamer is hovering): role-coloured dot.
// Position order is fixed per polarity (POLARITY_ROLES in sig-select.js):
// levity (PC / NC / SC) → left / mid / right
// gravity (BC / EC / AC) → left / mid / right
// In-card cursor elements — invisible anchors only.
// Visible icons are portaled to document root by applyHover() in sig-select.js.
.sig-cursor {
display: block;
font-size: 0; // zero-size: no layout impact, just carries .active class
color: transparent;
pointer-events: none;
}
// ─── Floating cursor portal ───────────────────────────────────────────────────
//
// sig-select.js creates these <i> elements inside #id_sig_cursor_portal, a
// position:fixed root-level container, so they escape all overflow/clip contexts.
// Positioned via getBoundingClientRect() on the card element.
#id_sig_cursor_portal {
position: fixed;
inset: 0;
pointer-events: none;
z-index: 200; // above sig-overlay (120), below tray (310)
overflow: visible;
}
.sig-cursor-float {
position: absolute;
font-size: 1.5rem;
line-height: 1;
transform: translateX(-50%); // centre on the x coordinate from JS
pointer-events: none;
}
// Role-specific colour + outline shadow + ninUser glow
.sig-cursor-float[data-role="PC"] {
color: rgba(var(--priRd), 1);
text-shadow: 2px 0 0 rgba(var(--priOr),1), -2px 0 0 rgba(var(--priOr),1),
0 2px 0 rgba(var(--priOr),1), 0 -2px 0 rgba(var(--priOr),1),
0 0 6px rgba(0, 0, 0, 0.5);
}
.sig-cursor-float[data-role="NC"] {
color: rgba(var(--priYl), 1);
text-shadow: 2px 0 0 rgba(var(--priLm),1), -2px 0 0 rgba(var(--priLm),1),
0 2px 0 rgba(var(--priLm),1), 0 -2px 0 rgba(var(--priLm),1),
0 0 6px rgba(0, 0, 0, 0.5);
}
.sig-cursor-float[data-role="EC"] {
color: rgba(var(--priGn), 1);
text-shadow: 2px 0 0 rgba(var(--priTk),1), -2px 0 0 rgba(var(--priTk),1),
0 2px 0 rgba(var(--priTk),1), 0 -2px 0 rgba(var(--priTk),1),
0 0 6px rgba(0, 0, 0, 0.5);
}
.sig-cursor-float[data-role="SC"] {
color: rgba(var(--priCy), 1);
text-shadow: 2px 0 0 rgba(var(--priBl),1), -2px 0 0 rgba(var(--priBl),1),
0 2px 0 rgba(var(--priBl),1), 0 -2px 0 rgba(var(--priBl),1),
0 0 6px rgba(0, 0, 0, 0.5);
}
.sig-cursor-float[data-role="AC"] {
color: rgba(var(--priId), 1);
text-shadow: 2px 0 0 rgba(var(--priVt),1), -2px 0 0 rgba(var(--priVt),1),
0 2px 0 rgba(var(--priVt),1), 0 -2px 0 rgba(var(--priVt),1),
0 0 6px rgba(0, 0, 0, 0.5);
}
.sig-cursor-float[data-role="BC"] {
color: rgba(var(--priFs), 1);
text-shadow: 2px 0 0 rgba(var(--priMe),1), -2px 0 0 rgba(var(--priMe),1),
0 2px 0 rgba(var(--priMe),1), 0 -2px 0 rgba(var(--priMe),1),
0 0 6px rgba(0, 0, 0, 0.5);
}
// ─── Polarity theming — card colour inversion ────────────────────────────────
//
// Gravity (Graven): --priUser bg / --secUser text — standard dark palette.
// Levity (Leavened): --secUser bg / --priUser text — inverted, lighter feel.
// Both mini-cards and the stage preview card follow the same rule.
// `.my-sign-page[data-polarity]` parallels `.sig-overlay[data-polarity]` —
// same polarity-themed colour rules apply to the standalone Game Sign picker.
// data-polarity lives on the page wrapper (not on .my-sign-stage) so descendant
// `.sig-card` (in the grid, sibling to the stage) inherits the rules.
// NOTE: `.my-sea-page[data-polarity="..."]` deliberately NOT in this shared
// selector list (was bitten 2026-05-21 by drawn-card stage bleed). My-sea's
// drawn cards open into the `.sea-stage` modal whose `.sig-stage-card.sea-
// stage-card` element has BOTH classes — so a `.my-sea-page[data-polarity]
// .sig-stage-card` rule (0,3,0) silently overrides the proper card-specific
// `.sea-stage--levity/--gravity .sea-stage-card` polarity (0,2,0), forcing
// every drawn card's stage to inherit the user's sig polarity. My-sea's own
// page polarity rules live below + target ONLY `.sea-sig-card` (the spread-
// center sig). See [[feedback-page-polarity-scope-trap]].
.sig-overlay[data-polarity="levity"],
.my-sign-page[data-polarity="levity"] {
// Mini card: inverted palette. game-kit sets explicit colours on .fan-card-name
// and .fan-card-corner that out-specifc the parent color, so re-target them here.
.sig-card {
background: rgba(var(--secUser), 0.97);
border-color: rgba(var(--priUser), 0.3);
color: rgba(var(--priUser), 1);
.fan-card-corner { color: rgba(var(--priUser), 0.75); }
.fan-card-name { color: rgba(var(--quiUser), 1); }
// OK / NVM overlay — must match the inverted card background
.sig-card-actions { background: rgba(var(--secUser), 0.92); }
}
// Stage preview card: same inversion + title colour.
// .fan-card-name-group and .fan-card-arcana have explicit color in the base
// .fan-card-face rule (specificity 0,2,0) — must re-target them here (0,3,0).
// Opacity dim is still applied by the nested sig-stage-card rule.
.sig-stage-card {
background: rgba(var(--secUser), 1);
border-color: rgba(var(--priUser), 0.6);
color: rgba(var(--priUser), 1);
.fan-card-corner { color: rgba(var(--priUser), 0.75); }
.fan-card-name-group{ color: rgba(var(--priUser), 1); }
.fan-card-name { color: rgba(var(--quiUser), 1); }
.fan-card-arcana { color: rgba(var(--priUser), 1); }
}
// Polarity title + qualifier text: --quiUser for levity (paired w. gravity's --terUser).
// All five selectors prefixed w. .sig-stage-card to match (or beat) the 0,4,0 specificity
// of the default `.sig-stage .sig-stage-card .fan-card-face .sig-qualifier-*` rule —
// without the prefix the polarity color loses the cascade on .sig-qualifier-*.
.sig-stage-card .fan-card-name,
.sig-stage-card .fan-card-reversal-name,
.sig-stage-card .fan-card-reversal-qualifier,
.sig-stage-card .sig-qualifier-above,
.sig-stage-card .sig-qualifier-below { color: rgba(var(--quiUser), 1); }
// Stat-face label: levity stat-block bg is --priUser (opposite of levity card's
// --secUser bg), so the label takes the gravity-card text color (--terUser) to
// stay legible against the dark stat-block.
.sig-stat-block .stat-face-label { color: rgba(var(--terUser), 1); }
// Upright + reversal title glow — levity. Drop-shadow is WHITE here (was 0,0,0
// at 0.55) because the inverted-frame levity card uses a light --secUser bg,
// so a dark drop shadow reads as harsh smudge under the --quiUser title text.
.sig-stage-card .fan-card-name,
.sig-stage-card .sig-qualifier-above,
.sig-stage-card .sig-qualifier-below,
.sig-stage-card .fan-card-reversal-name,
.sig-stage-card .fan-card-reversal-qualifier {
text-shadow: 0 1px 1px rgba(255,255,255,0.55), 0 0 0.55rem rgba(var(--ninUser), 0.7);
}
// card-ref spans inside the caution tooltip — must match the base rule's
// .sig-stat-block .sig-info-effect .card-ref specificity (0,3,0) to win.
.sig-info-effect .card-ref { color: rgba(var(--quiUser), 1); }
// Cursor colours live in .sig-cursor-float[data-role] rules (portal elements)
}
.sig-overlay[data-polarity="gravity"],
.my-sign-page[data-polarity="gravity"] {
// Stat block: invert priUser/secUser so gravity gets the same stark contrast as leavened cards
.sig-stat-block {
background: rgba(var(--secUser), 0.75);
color: rgba(var(--priUser), 1);
border-color: rgba(var(--priUser), 0.15);
}
// Caution tooltip: --tooltip-bg is black so priUser text (dark) would be invisible —
// override to secUser (light) so body text reads against the dark backdrop.
.sig-info { color: rgba(var(--secUser), 1); }
// Polarity title + qualifier text: --terUser for gravity (paired w. levity's --quiUser).
// All five selectors prefixed w. .sig-stage-card to meet the 0,4,0 specificity of the
// default `.sig-stage .sig-stage-card .fan-card-face .sig-qualifier-*` rule.
.sig-stage-card .fan-card-name,
.sig-stage-card .fan-card-reversal-name,
.sig-stage-card .fan-card-reversal-qualifier,
.sig-stage-card .sig-qualifier-above,
.sig-stage-card .sig-qualifier-below { color: rgba(var(--terUser), 1); }
// Stat-face label: gravity stat-block bg is --secUser (opposite of gravity card's
// --priUser bg), so the label takes the levity-card text color (--quiUser) to
// stay legible against the lighter stat-block.
.sig-stat-block .stat-face-label { color: rgba(var(--quiUser), 1); }
// Upright + reversal title glow — gravity
.sig-stage-card .fan-card-name,
.sig-stage-card .sig-qualifier-above,
.sig-stage-card .sig-qualifier-below,
.sig-stage-card .fan-card-reversal-name,
.sig-stage-card .fan-card-reversal-qualifier {
text-shadow: 1px 1px 0 rgba(0,0,0,1), 0 0 0.25rem rgba(var(--ninUser), 0.25);
}
// Cursor colours live in .sig-cursor-float[data-role] rules (portal elements)
}
// ── My-sea page polarity: scoped to `.sea-sig-card` only ──────────────────────
// The user's chosen sig (rendered as `.sig-stage-card.sea-sig-card` in the
// spread-center cell) is the ONLY element on my-sea whose colours track the
// page-level `data-polarity` (= `User.significator_reversed`). Drawn cards
// belong to their own polarity from the deck-stack they were pulled from +
// must NOT inherit the user's sig polarity — see big NOTE above the shared
// `.sig-overlay`/`.my-sign-page` block for the bleed trap that prompted this
// scoping (2026-05-21 bug).
//
// Gravity is the default rendering (`.sig-stage-card.sea-sig-card` base rule
// sets `background: --priUser, color: --secUser` at `_card-deck.scss:1379`)
// so we only need an override for the LEVITY case here — same idea as the
// `.sig-overlay[data-polarity="levity"] .sig-stage-card` block above.
.my-sea-page[data-polarity="levity"] .sig-stage-card.sea-sig-card {
background: rgba(var(--secUser), 1);
border-color: rgba(var(--priUser), 0.6);
color: rgba(var(--priUser), 1); // currentColor propagates to .fan-corner-rank + i
}
// ─── Sig select: landscape overrides ─────────────────────────────────────────
// Cascade (each step is a SUPERSET of the prior):
// narrow landscape → 6 cols × 2.5rem, row layout (stage beside grid)
// ≥ 900px → 9×2 grid of 3rem cards, column layout (stage above)
// ≥ 1400px → 18×1 row of 3rem cards (wide enough that 18×3rem
// + ~7rem modal margins clears even at rem=22)
// ≥ 1800px → 18×1 row of 5rem cards + doubled sidebar padding
// Grid margins reset to 0 — overlay padding handles all edge clearance.
@media (orientation: landscape) {
.sig-modal {
max-width: none;
flex-direction: row; // grid to the right, stage + card preview to the left
margin-left: 4rem;
margin-right: 3rem;
}
.sig-overlay .sig-stage {
min-width: 0; // allow shrinking in row layout; align-items:flex-end already set
}
// Scoped to .sig-overlay — the room sig-select modal has its own width
// budget. .my-sign-page gets its own breakpoints below (different col
// counts + thresholds tuned for the full content area).
.sig-overlay .sig-deck-grid {
grid-template-columns: repeat(6, 2.5rem);
margin: 0;
align-self: flex-end; // sit at the bottom of the modal row
}
}
@media (orientation: landscape) and (min-width: 900px) {
// Middling landscape: stacked layout (stage top, 9×2 grid bottom).
.sig-modal {
flex-direction: column;
align-items: stretch;
}
.sig-overlay .sig-stage {
min-width: auto;
align-self: stretch; // fill full modal width so JS sizeSigCard() gets correct stageWidth
margin-left: 3rem;
}
.sig-overlay .sig-deck-grid {
grid-template-columns: repeat(9, 3rem);
align-self: center;
}
}
@media (orientation: landscape) and (min-width: 1400px) {
// Wide landscape: 18-card single-row grid. 18×3rem + ~7rem modal margins
// clears the viewport here even at the fluid-rem ceiling (rem=22 → ~1376px).
.sig-overlay .sig-deck-grid {
grid-template-columns: repeat(18, 3rem);
}
}
@media (orientation: landscape) and (min-width: 1800px) {
// Sig overlay: clear doubled sidebars (8rem each instead of 4rem/6rem)
.sig-overlay { padding-left: 8rem; padding-right: 8rem; }
.sig-overlay .sig-stage {
align-self: stretch; // fill full modal width so JS sizeSigCard() gets correct stageWidth
margin-left: 3rem;
}
.sig-overlay .sig-deck-grid {
grid-template-columns: repeat(18, 5rem);
align-self: center;
}
// Room menu: base right: 0.5rem (same-specificity ID rule) overrides _applets.scss
// XL block because _card-deck.scss is imported after _applets.scss. Re-declare here to win the cascade.
#id_room_menu { right: 2.5rem; }
}
// ─── My Sign picker grid ────────────────────────────────────────────────────
// align-self:center horizontally centers the shrink-to-content grid in
// .my-sign-page's flex column; overflow:visible avoids the modal's hidden
// clip. Col counts ramp up at wider viewports — sig-select's breakpoints
// are tuned for the modal's width budget so we use our own thresholds that
// account for the navbar/footer sidebars (~5rem each) eating viewport width.
// Portrait: fixed rem cols (default repeat(6, 1fr) collapses to 0 width
// w. align-self:center because 1fr has no defined parent to fr against).
.my-sign-deck-grid {
align-self: center;
margin: 1rem auto;
overflow: visible;
grid-template-columns: repeat(6, 3rem);
}
@media (orientation: landscape) and (min-width: 900px) {
// Middling landscape: 9-card row × 2 (mirrors sig-select's middling step).
.my-sign-deck-grid {
grid-template-columns: repeat(9, 3rem);
}
}
@media (orientation: landscape) and (min-width: 1600px) {
// Wide landscape: 18-card single row. Bumped from sig-select's 1400px so
// 18×3rem + the doubled-sidebar margins (~10rem) still clears the viewport
// at the fluid-rem ceiling (rem=22 → 18×3rem=1188px + 220px margins = 1408,
// safe with 1600px floor).
.my-sign-deck-grid {
grid-template-columns: repeat(18, 3rem);
}
}
@media (orientation: landscape) and (min-width: 2200px) {
// XL landscape: 18×5rem. Bumped from sig-select's 1800px — 18×5rem=1980px
// at rem=22 needs ~2200px viewport after sidebar/footer clearance.
.my-sign-deck-grid {
grid-template-columns: repeat(18, 5rem);
}
}
// ── DRAW SEA overlay ─────────────────────────────────────────────────────────
// Mirrors .sky-* structure but with columns reversed:
// left = transparent (Celtic Cross card positions)
// right = rgba(--priUser) opaque (spread select)
.sea-backdrop {
display: none;
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.75);
backdrop-filter: blur(4px);
z-index: 200;
}
html.sea-open .sea-backdrop { display: block; }
.sea-overlay {
display: none;
position: fixed;
inset: 0;
z-index: 201;
overflow-y: auto;
align-items: center;
justify-content: center;
}
html.sea-open .sea-overlay { display: flex; }
.sea-modal-wrap {
position: relative;
width: 90vw;
max-width: 60rem;
max-height: 90vh;
margin: auto;
opacity: 0;
transform: translateY(1.5rem);
transition: opacity 0.25s, transform 0.25s;
}
html.sea-open .sea-modal-wrap {
opacity: 1;
transform: translateY(0);
}
.sea-modal {
border-radius: 0.5rem;
overflow: hidden;
width: 100%;
}
.sea-modal-header {
padding: 0.75rem 1.25rem;
background: rgba(var(--priUser), 1);
h2 { font-size: 1.4rem; margin: 0; }
p { margin: 0.2rem 0 0; font-size: 0.85rem; opacity: 0.8; }
}
.sea-modal-body {
display: flex;
min-height: 20rem;
}
// ── Cards column (transparent / left) ────────────────────────────────────────
.sea-cards-col {
flex: 1 1 55%;
display: flex;
align-items: center;
justify-content: center;
padding: 1.5rem;
}
.sea-cross {
display: grid;
grid-template-areas:
". crown . "
"leave core loom "
". lay . ";
grid-template-columns: 1fr 1fr 1fr;
grid-template-rows: auto auto auto;
gap: 0.5rem;
align-items: center;
justify-items: center;
}
.sea-crucifix-cell { display: flex; align-items: center; justify-content: center; }
.sea-pos-crown { grid-area: crown; }
.sea-pos-leave { grid-area: leave; }
.sea-pos-core { grid-area: core; }
.sea-pos-loom { grid-area: loom; }
.sea-pos-lay { grid-area: lay; }
$sea-card-w: 4rem;
$sea-card-h: 6.5rem;
.sea-card-slot {
width: $sea-card-w;
height: $sea-card-h;
background-color: rgba(var(--duoUser), 1);
border: 0.15rem dashed rgba(var(--terUser), 1);
box-shadow: 0 0 2px rgba(var(--priUser), 0.5);
border-radius: 0.3rem;
display: flex;
align-items: center;
justify-content: center;
font-size: 0.6rem;
color: rgba(var(--terUser), 0.6);
}
.sea-card-slot--crossing {
// Keep portrait dimensions; rotate(90deg) in .sea-pos-cross supplies the landscape visual.
// Swapping w/h here caused flex-shrink to squish the longer edge to fit the 4rem container.
width: $sea-card-w;
height: $sea-card-h;
}
.sea-card-slot--filled {
// Start invisible; transition to .sea-card-slot--visible on deposit
opacity: 0;
transition: opacity 1s ease;
border: 0.15rem solid transparent;
border-radius: 0.3rem;
flex-direction: column;
gap: 0.15rem;
.fan-corner-rank { font-size: 1.15rem; font-weight: 700; line-height: 1; }
i { font-size: 0.9rem; }
}
// Levity drawn card — secUser bg, priUser text + border (matches stage card polarity)
.sea-card-slot--filled.sea-card-slot--levity {
color: rgba(var(--priUser), 0.9);
background: rgba(var(--secUser), 1);
border-color: rgba(var(--priUser), 1);
}
// Gravity drawn card — priUser bg, secUser text + border
.sea-card-slot--filled.sea-card-slot--gravity {
color: rgba(var(--secUser), 0.9);
background: rgba(var(--priUser), 1);
border-color: rgba(var(--secUser), 0.6);
}
// Reversed — pre-rolled by sea_deck server-side. Rotate the whole slot
// (background + border + content) so the rank/icon stacking order also
// flips (rank-top + icon-bottom upright → icon-top + rank-bottom reversed),
// not just each character upside-down in place.
.sea-card-slot--reversed { transform: rotate(180deg); }
// Cross-position adds 90° already; reversed cross combines to 270°. Higher
// specificity than the .sea-pos-cross .sea-card-slot rule so it wins.
.sea-pos-cross .sea-card-slot--reversed { transform: rotate(270deg); }
// Long Roman numerals (≥ 5 chars: XVIII, XXIII, XXVIII, XXXIII, XXXVIII,
// XLIII, XLVIII) — squeeze horizontally via scaleX so they fit the slot
// without dropping font-size (height stays the same). Class added in
// _fillSlot when card.corner_rank.length >= 5. Slot-level reversed rotation
// already carries the rank along, so scaleX is the only inner transform
// regardless of reversal state.
.sea-card-slot--rank-long .fan-corner-rank {
display: inline-block;
transform: scaleX(0.7);
letter-spacing: -0.05em;
}
// Deposited — fully opaque by default; Cover/Cross are semi-transparent
.sea-card-slot--visible { opacity: 1; transition: opacity 1s ease, box-shadow 0.15s ease; }
@keyframes sea-cover-appear {
0% { opacity: 0; }
50% { opacity: 1; }
100% { opacity: 0.3; }
}
@keyframes sea-cross-appear {
0% { opacity: 0; }
50% { opacity: 1; }
100% { opacity: 0.15; }
}
.sea-pos-cover .sea-card-slot--visible { opacity: 0.3; animation: sea-cover-appear 2s ease; }
.sea-pos-cross .sea-card-slot--visible { opacity: 0.15; animation: sea-cross-appear 2s ease; }
// Hover: reveal fully (snappy)
.sea-pos-cover .sea-card-slot--visible:hover,
.sea-pos-cross .sea-card-slot--visible:hover { opacity: 1; transition: opacity 0.15s ease; }
// Focused (first tap): persist at opacity 1 + selection glow until modal opens
.sea-card-slot--focused {
opacity: 1 !important;
transition: opacity 0.15s ease, box-shadow 0.15s ease;
box-shadow: 0 0 0.5rem 0.25rem rgba(var(--ninUser), 0.35), 0 0 0.4rem rgba(0, 0, 0, 0.85);
}
// Cover + Cross — absolutely overlaid on the Sig card in .sea-pos-core
.sea-pos-core { position: relative; }
.sea-pos-cover,
.sea-pos-cross {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
pointer-events: none;
.sea-card-slot { pointer-events: auto; }
}
.sea-pos-cover { z-index: 3; } // above sig (z-index: 2)
.sea-pos-cross { z-index: 4; } // above cover
// Empty Cover/Cross slots — subtle dotted outline (no fill) so the
// underlying Sig card shows through. Hovering/touching reveals the
// full --duoUser mask, opaquing the slot + obscuring the Sig behind.
// Border + label dim to 0.25 alpha default; bounce to full on hover.
// The filled-slot hover behavior (opacity 0.3/0.15 → 1) at lines 1300-
// 1301 is untouched — this only restyles the EMPTY state.
.sea-pos-cover .sea-card-slot--empty,
.sea-pos-cross .sea-card-slot--empty {
background-color: transparent;
border-color: rgba(var(--terUser), 0.25);
box-shadow: none;
pointer-events: auto;
transition: background-color 0.15s ease, border-color 0.15s ease;
.sea-pos-label { opacity: 0.25; }
}
.sea-pos-cover .sea-card-slot--empty:hover,
.sea-pos-cross .sea-card-slot--empty:hover {
background-color: rgba(var(--duoUser), 1);
border-color: rgba(var(--terUser), 1);
.sea-pos-label { opacity: 0.6; }
}
.sea-pos-cross .sea-card-slot { transform: rotate(90deg); }
// Sig card in center slot — compact rank + icon display; tilted CCW so Cover slot peeks through
.sea-sig-card {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.2rem;
transform: rotate(-5deg);
position: relative;
z-index: 2;
// Corner-rank + suit-icon track `color` so the polarity rules below
// (which set `.sig-stage-card { color: ... }` to --priUser for levity)
// flip the contrast w. the card's bg. The default (gravity, --priUser
// bg) inherits --secUser from the `.sig-stage-card.sea-sig-card` rule
// below; the levity polarity rule overrides `.sig-stage-card { color }`
// to --priUser, which propagates down through currentColor.
.fan-corner-rank {
font-size: 1.2rem;
font-weight: 700;
line-height: 1;
color: currentColor;
opacity: 0.85;
}
i { font-size: 1rem; color: currentColor; opacity: 0.75; }
}
// .sig-stage-card is normally scoped inside .sig-stage — re-apply the card shell
// here so it renders correctly outside that context. Class-based selector so it
// also applies in the tray (.tray-sig-card .sig-stage-card.sea-sig-card).
.sig-stage-card.sea-sig-card {
flex-shrink: 0;
width: var(--sig-card-w, #{$sea-card-w});
height: auto;
aspect-ratio: 5 / 8;
border-radius: 0.5rem;
background: rgba(var(--priUser), 1);
border: 0.15rem solid rgba(var(--secUser), 0.6);
color: rgba(var(--secUser), 1); // default (gravity) text color; `[data-polarity="levity"] .sig-stage-card { color: --priUser }` overrides for levity. Corner-rank + suit-icon track currentColor.
display: flex;
flex-direction: column;
position: relative;
padding: 0.25rem;
overflow: hidden;
.fan-card-face {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
padding: 0.25rem 0.15rem;
.fan-card-name,
.sig-qualifier-above,
.sig-qualifier-below { font-size: 0.5rem; font-weight: 600; white-space: normal; word-break: break-word; line-height: 1.3; margin: 0; }
}
}
// ── Form column (priUser / opaque / right) ────────────────────────────────────
.sea-form-col {
flex: 0 0 auto;
width: 16rem;
display: flex;
flex-direction: column;
padding: 1.25rem;
background: rgba(var(--priUser), 1);
}
// Mobile: stack crucifix on top, form (select / stacks / LOCK HAND / DEL) below
@media (max-width: 600px) {
.sea-modal-body { flex-direction: column; }
.sea-cards-col { flex: 0 0 auto; padding: 1.25rem 1rem; }
.sea-form-col { width: 100%; }
}
.sea-form-main {
flex: 1;
overflow-y: auto;
}
.sea-field {
display: flex;
flex-direction: column;
gap: 0.35rem;
margin-bottom: 1rem;
label { font-size: 0.75rem; text-transform: uppercase; letter-spacing: 0.05em; opacity: 0.7; }
}
// Forthcoming-feature hint between SPREAD label and the combobox; rendered
// value comes from apps.epic.utils.stack_reversal_probability via the view
// context.
.sea-reversal-hint {
font-size: 0.7rem;
opacity: 0.55;
margin: -0.1rem 0 0;
font-style: italic;
}
// Custom combobox replacement for native <select>. See combobox.js for the
// expected markup; SCSS owns all visuals because the OS-native dropdown ignored
// option background/color anyway.
.sea-select {
position: relative;
cursor: pointer;
user-select: none;
background: rgba(var(--duoUser), 0.6);
border: 1px solid rgba(var(--terUser), 0.3);
border-radius: 0.3rem;
color: inherit;
padding: 0.4rem 0.5rem;
font-size: 0.85rem;
width: 100%;
max-width: 12.5rem;
outline: none;
&:focus-visible { box-shadow: 0 0 0 2px rgba(var(--terUser), 0.5); }
.sea-select-current {
display: block;
padding-right: 1.1rem; // room for the arrow
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.sea-select-arrow {
position: absolute;
right: 0.5rem;
top: 50%;
transform: translateY(-50%);
opacity: 0.6;
pointer-events: none;
font-size: 0.75rem;
}
.sea-select-list {
display: none;
list-style: none;
margin: 0.2rem 0 0;
padding: 0.15rem;
position: absolute;
top: 100%;
left: 0;
right: 0;
z-index: 100;
background: rgba(var(--undUser), 1);
border: 1px solid rgba(var(--terUser), 0.5);
border-radius: 0.3rem;
box-shadow: 0 0.5rem 1rem rgba(0, 0, 0, 0.4);
li[role="option"] {
padding: 0.4rem 0.5rem;
border-radius: 0.2rem;
color: rgba(var(--priUser), 1);
cursor: pointer;
transition: background 0.1s, color 0.1s;
}
// Hover + keyboard-focus + selected all share the inverted scheme so
// the visual feedback stays consistent regardless of input device.
li[role="option"]:hover,
li[role="option"].sea-select-option--focus,
li[role="option"][aria-selected="true"] {
background: rgba(var(--priUser), 1);
color: rgba(var(--secUser), 1);
}
}
&[aria-expanded="true"] {
.sea-select-list { display: block; }
.sea-select-arrow { transform: translateY(-50%) rotate(180deg); }
}
}
// Deck stacks — DECKS label + gravity + levity piles
.sea-stacks {
display: flex;
align-items: center;
gap: 0.75rem;
margin: 1rem 0;
}
.sea-stacks-label {
writing-mode: vertical-rl;
transform: rotate(180deg);
text-transform: uppercase;
// Fill the full card height ($sea-card-h: 6.5rem) with 5 letters
font-size: 1rem;
letter-spacing: 0.32em;
font-weight: 700;
opacity: 0.5;
white-space: nowrap;
flex-shrink: 0;
align-self: center;
}
.sea-deck-stack {
position: relative;
display: flex;
flex-direction: column;
align-items: center;
gap: 0.35rem;
cursor: pointer;
}
.sea-stack-face {
position: relative;
width: $sea-card-w;
height: $sea-card-h;
border-radius: 0.3rem;
border: 0.15rem solid;
display: flex;
align-items: center;
justify-content: center;
transition: box-shadow 0.15s;
z-index: 1; // sits above the name label
}
.sea-stack-ok {
position: absolute;
top: 50%;
left: 0;
right: 0;
margin: 0 auto;
transform: translateY(-50%);
z-index: 5;
}
.sea-deck-stack { gap: 0; } // remove gap so name slides under the face
.sea-stack-name {
font-size: 0.65rem;
letter-spacing: 0.08em;
text-transform: uppercase;
font-weight: 600;
opacity: 0.6;
// Pull top of label partially under the stack face
// margin-top: -0.1rem;
transform: scaleY(1.2);
transform-origin: top center;
z-index: 0;
}
.sea-deck-stack--gravity .sea-stack-name { color: rgba(var(--quaUser), 1); }
.sea-deck-stack--levity .sea-stack-name { color: rgba(var(--terUser), 1); }
// Deck backs — face-down pile colour identifies polarity
$_sea-shadow: 1px 2px 0 rgba(0,0,0,0.7), 0 4px 0 rgba(0,0,0,0.18), 2px 5px 5px rgba(0,0,0,0.5);
$_glow-levity: 0 0 0.8rem 0.15rem rgba(var(--ninUser), 0.6);
$_glow-gravity: 0 0 0.8rem 0.15rem rgba(var(--quaUser), 0.6);
.sea-deck-stack--levity .sea-stack-face {
background: rgba(var(--terUser), 0.88);
border-color: rgba(var(--ninUser), 0.65);
box-shadow: $_sea-shadow;
}
.sea-deck-stack--gravity .sea-stack-face {
background: rgba(var(--quiUser), 0.88);
border-color: rgba(var(--quaUser), 0.65);
box-shadow: $_sea-shadow;
}
// Glow on hover, :active, and while OK is showing (--active class set by JS)
.sea-deck-stack--levity:hover .sea-stack-face,
.sea-deck-stack--levity:active .sea-stack-face,
.sea-deck-stack--levity.sea-deck-stack--active .sea-stack-face { box-shadow: $_sea-shadow, $_glow-levity; }
.sea-deck-stack--gravity:hover .sea-stack-face,
.sea-deck-stack--gravity:active .sea-stack-face,
.sea-deck-stack--gravity.sea-deck-stack--active .sea-stack-face { box-shadow: $_sea-shadow, $_glow-gravity; }
// Form action row — LOCK HAND + DEL side by side at the bottom
.sea-form-actions {
display: flex;
gap: 0.5rem;
margin-top: auto;
padding-top: 0.75rem;
}
// NVM button — same positioning as .sky-modal-wrap > .btn-cancel
.sea-modal-wrap > .btn-cancel {
position: absolute;
top: -1rem;
right: -1rem;
z-index: 10;
}
// ── Sea stage — big card viewer ───────────────────────────────────────────────
.sea-stage {
position: fixed;
inset: 0;
z-index: 200;
display: flex;
align-items: center;
justify-content: center;
}
.sea-stage-backdrop {
position: absolute;
inset: 0;
cursor: pointer;
background: rgba(0, 0, 0, 0.3);
backdrop-filter: blur(4px);
}
.sea-stage-content {
// Card width drives the stage-card AND the stat block (which reuses
// --sig-card-w via the shared stat-block-shared mixin's calc rules).
// Override per breakpoint below to keep the stage from blowing up on small
// screens.
--sig-card-w: 180px;
position: relative;
z-index: 1;
display: flex;
flex-direction: row;
align-items: flex-end;
gap: 0.75rem;
padding: 1.5rem;
}
// Sea-stage mobile breakpoints — mirror the fan modal's portrait/landscape
// trigger thresholds so behavior across staging surfaces stays consistent.
@media (orientation: portrait) and (max-width: 480px) {
.sea-stage-content { --sig-card-w: 130px; }
}
@media (orientation: landscape) and (max-height: 500px) {
.sea-stage-content { --sig-card-w: 130px; }
}
// Stage card — size matches sig-select stage (--sig-card-w driven by inline style)
.sea-stage-card {
flex-shrink: 0;
width: var(--sig-card-w, 140px);
height: auto;
aspect-ratio: 5 / 8;
border-radius: 0.5rem;
background: rgba(var(--priUser), 1);
border: 0.15rem solid rgba(var(--secUser), 0.6);
display: flex;
flex-direction: column;
position: relative;
padding: 0.25rem;
overflow: hidden;
transform-style: preserve-3d;
transition: transform 0.4s ease;
// Flip-in animation when stage opens
&--shown {
animation: sea-flip-in 0.35s ease forwards;
}
.fan-card-corner--tl,
.fan-card-corner--br {
display: flex;
flex-direction: column;
align-items: center;
line-height: 1.1;
gap: 0.1rem;
.fan-corner-rank { font-size: calc(var(--sig-card-w, 140px) * 0.133); font-weight: 700; }
i { font-size: calc(var(--sig-card-w, 140px) * 0.1); }
}
.fan-card-face {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
padding: 0.25rem 0.15rem;
gap: 0.2rem;
.fan-card-face-upright { display: flex; flex-direction: column; align-items: center; gap: 0.15rem; }
.fan-card-face-reversal { display: flex; flex-direction: column; align-items: center; gap: 0.15rem; padding-top: 0.1rem; }
.fan-card-name-group { font-size: calc(var(--sig-card-w, 140px) * 0.073); opacity: 0.6; }
.sig-qualifier-above,
.sig-qualifier-below,
.fan-card-reversal-qualifier { font-size: calc(var(--sig-card-w, 140px) * 0.08); font-weight: 600; color: rgba(var(--quiUser), 1); transition: opacity 0.2s; text-wrap: balance; }
.fan-card-name,
.fan-card-reversal-name { font-size: calc(var(--sig-card-w, 140px) * 0.08); font-weight: 600; color: rgba(var(--quiUser), 1); transition: opacity 0.2s; text-wrap: balance; }
.fan-card-arcana { font-size: calc(var(--sig-card-w, 140px) * 0.067); text-transform: uppercase; letter-spacing: 0.06em; opacity: 0.5; }
.fan-card-reversal-qualifier,
.fan-card-reversal-name { transform: rotate(180deg); opacity: 0.25; }
}
&.stage-card--reversed {
transform: rotate(180deg);
.fan-card-reversal-qualifier,
.fan-card-reversal-name { opacity: 1; }
.fan-card-name,
.sig-qualifier-above,
.sig-qualifier-below { opacity: 0.25; }
}
}
@keyframes sea-flip-in {
0% { transform: perspective(600px) rotateY(-90deg) scale(0.4); opacity: 0; }
60% { transform: perspective(600px) rotateY(8deg) scale(1.03); opacity: 1; }
100% { transform: perspective(600px) rotateY(0deg) scale(1); opacity: 1; }
}
// Sea stage card title — polarity-specific colour + glow. Drop shadow polarity-split:
// levity card has a light --secUser bg so a dark drop reads as smudge under the
// --quiUser title; gravity card is dark --priUser bg so the dark drop reads clean.
$_sea-title-shadow-levity: 1px 1px 0 rgba(255,255,255,1), 0 0 0.25rem rgba(var(--ninUser), 0.25);
$_sea-title-shadow-gravity: 1px 1px 0 rgba(0,0,0,1), 0 0 0.25rem rgba(var(--ninUser), 0.25);
$_sea-title-els: '.fan-card-name, .sig-qualifier-above, .sig-qualifier-below, .fan-card-reversal-name, .fan-card-reversal-qualifier';
.sea-stage--levity .sea-stage-card {
@include stage-card-polarity(
$titles-color: rgba(var(--quiUser), 1),
$text-shadow: $_sea-title-shadow-levity,
$invert-frame: true,
);
color: rgba(var(--priUser), 1);
.fan-card-arcana,
.fan-card-corner { color: rgba(var(--priUser), 1); }
}
.sea-stage--gravity .sea-stage-card {
@include stage-card-polarity(
$titles-color: rgba(var(--terUser), 1),
$text-shadow: $_sea-title-shadow-gravity,
);
}
// Sea stat block — reuses sig-select stat-block sizing, scoped to sea-stage.
// `background` left blank here; the `.sea-stage--gravity` / `.sea-stage--
// levity` parent rules below set the polarity-aware bg (sig convention,
// user-spec 2026-05-23: stat block always carries the OPPOSITE-polarity
// color of its adjacent card — gravity card / secUser stat block, levity
// card / priUser stat block). Fallback `--priUser` 0.85 stays for any
// stray `.sea-stat-block` rendered outside the polarity-classed parent.
.sea-stage-content .sea-stat-block {
flex: 0 0 auto;
width: var(--sig-card-w, 140px);
height: calc(var(--sig-card-w, 140px) * 8 / 5);
background: rgba(var(--priUser), 0.85);
border-radius: 0.4rem;
border: 0.1rem solid rgba(var(--terUser), 0.15);
position: relative;
display: block;
@include stat-block-shared;
// PRV/NXT only appear once the FYI tooltip is open (matches sig + fan).
&.fyi-open {
.fyi-prev, .fyi-next { display: inline-flex; }
}
}
// Sea stat block — polarity inversion (sig convention applied to sea,
// user-spec 2026-05-23). The drawn card's polarity (set by SeaDeal at
// stage-open time via `.sea-stage--gravity` / `.sea-stage--levity` on
// the stage root) cascades to the stat block here. SPIN/face-swap is
// unchanged — `.is-reversed` still just toggles which face renders;
// it does NOT shift the bg (orientation is preview-only, polarity is
// the persisted axis that paints the surfaces).
.sea-stage--gravity .sea-stat-block {
background: rgba(var(--secUser), 0.85);
border-color: rgba(var(--priUser), 0.15);
.stat-face-label { color: rgba(var(--quiUser), 1); }
.stat-keywords li {
color: rgba(var(--priUser), 1);
border-bottom-color: rgba(var(--priUser), 0.18);
}
}
.sea-stage--levity .sea-stat-block {
background: rgba(var(--priUser), 0.85);
border-color: rgba(var(--terUser), 0.15);
.stat-face-label { color: rgba(var(--terUser), 1); }
.stat-keywords li {
color: rgba(var(--quiUser), 1);
border-bottom-color: rgba(var(--terUser), 0.18);
}
}
@media (orientation: landscape) {
html.sea-open body .container .navbar,
html.sea-open body #id_footer {
z-index: 90;
}
}