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python-tdd/src/templates
Disco DeDisco b9bb73db69 A.4 card-deck stack icon + game_kit applet's Card Decks polarization (×2) tooltip decoration — TDD. Sprint A.4 of [[project-image-based-deck-face-rendering]] (folded down from the originally-standalone Sprint D per [[project-card-deck-icon]] 2026-05-25 PM scope-fold). Replaces the <i class="fa-regular fa-id-badge"> placeholder on .token.deck-variant in the gameboard's Game Kit applet w. a new inline SVG card-stack icon: 3 rect children (rx=2.5, 20×32 viewport units inside a 32×48 viewBox to land 5:8 tarot card aspect), stacked tightly at rest w. ±0.4px vertical micro-offsets (suggests stack depth without separating cards visually), whole stack rotated 5° clockwise via .deck-stack-icon__stack group transform. On :hover / :active / :focus of the parent .token.deck-variant, cards 2 + 3 fan out symmetrically — card 2 translates (-5px, -2px) + rotates -12°, card 3 translates (+5px, -2px) + rotates +12° — card 1 stays put on top. Fan-out CSS pseudo-classes match the existing JS-portal tooltip trigger so the splay animation + tooltip-appearance co-activate as user spec'd. Placeholder card-back design: solid --priUser fill + currentColor stroke (= --terUser); detailed Earthman planet-impact illustration deferred to a future art-asset commit (the SVG structure is ready to receive richer fills + pattern elements without re-jigging the stack/fan transforms). Drop-shadow for "lifted off the felt" depth cue: 0.08rem 0.08rem 0.15rem rgba(0, 0, 0, 0.6) — softer than the my-sign-stage card's tray-card-style 1,1 black silhouette since the icon is small + always on a felt background. SVG itself uses overflow: visible so the fan-out exceeds the viewBox bounds; transform-box: fill-box + transform-origin: 50% 50% ensure rotation centers on each card's own geometric center (not the viewBox center). New _deck_stack_icon.html partial in templates/apps/gameboard/_partials/ keeps the SVG markup DRY for the future room.html pile + deck-bag rollouts (per [[project-card-deck-icon]] "other surfaces deferred to later sprints"). New .tt-x2 style in %tt-token-fields placeholder mixin — --terUser color + font-weight 600 — appended inline in .tt-description for is_polarized=True decks (Earthman today): "106-card Tarot deck (×2)" where the (×2) signals "double-polarized = 6 segments = fills 2× as many seats" per [[project-card-deck-icon]]'s decoration rule. Non-polarized decks (Tarot RWS, future Minchiate) render the description without the suffix. 3 new ITs in GameboardViewTest: SVG card-stack renders w. 3 rect children + fa-id-badge gone; polarized Earthman tooltip carries .tt-x2 w. "×2" content; non-polarized RWS tooltip lacks .tt-x2. Out of scope this commit: the dedicated /game-kit/ page's .gk-deck-card rectangles (different template — _game_kit_sections.html) keep their fa-id-badge for now; folding them into the new icon happens in a follow-up "Card Decks rectangle teardown" sprint per user spec ("by the time we finish A.8 the dynamically shaped rectangles around the deck <i> els and their names will be no more"). Tests: 3 new ITs green; 27/27 GameboardViewTest class green; 1293/1293 IT+UT total green (68s; +3 from A.3-polish's 1290). Visual verify pending: browser refresh expected to show the stacked-3-card icon w. 5° rest tilt, fan-out on hover, tooltip + (×2) decoration on Earthman
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 00:40:10 -04:00
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A.4 card-deck stack icon + game_kit applet's Card Decks polarization (×2) tooltip decoration — TDD. Sprint A.4 of [[project-image-based-deck-face-rendering]] (folded down from the originally-standalone Sprint D per [[project-card-deck-icon]] 2026-05-25 PM scope-fold). Replaces the <i class="fa-regular fa-id-badge"> placeholder on .token.deck-variant in the gameboard's Game Kit applet w. a new inline SVG card-stack icon: 3 rect children (rx=2.5, 20×32 viewport units inside a 32×48 viewBox to land 5:8 tarot card aspect), stacked tightly at rest w. ±0.4px vertical micro-offsets (suggests stack depth without separating cards visually), whole stack rotated 5° clockwise via .deck-stack-icon__stack group transform. On :hover / :active / :focus of the parent .token.deck-variant, cards 2 + 3 fan out symmetrically — card 2 translates (-5px, -2px) + rotates -12°, card 3 translates (+5px, -2px) + rotates +12° — card 1 stays put on top. Fan-out CSS pseudo-classes match the existing JS-portal tooltip trigger so the splay animation + tooltip-appearance co-activate as user spec'd. Placeholder card-back design: solid --priUser fill + currentColor stroke (= --terUser); detailed Earthman planet-impact illustration deferred to a future art-asset commit (the SVG structure is ready to receive richer fills + pattern elements without re-jigging the stack/fan transforms). Drop-shadow for "lifted off the felt" depth cue: 0.08rem 0.08rem 0.15rem rgba(0, 0, 0, 0.6) — softer than the my-sign-stage card's tray-card-style 1,1 black silhouette since the icon is small + always on a felt background. SVG itself uses overflow: visible so the fan-out exceeds the viewBox bounds; transform-box: fill-box + transform-origin: 50% 50% ensure rotation centers on each card's own geometric center (not the viewBox center). New _deck_stack_icon.html partial in templates/apps/gameboard/_partials/ keeps the SVG markup DRY for the future room.html pile + deck-bag rollouts (per [[project-card-deck-icon]] "other surfaces deferred to later sprints"). New .tt-x2 style in %tt-token-fields placeholder mixin — --terUser color + font-weight 600 — appended inline in .tt-description for is_polarized=True decks (Earthman today): "106-card Tarot deck (×2)" where the (×2) signals "double-polarized = 6 segments = fills 2× as many seats" per [[project-card-deck-icon]]'s decoration rule. Non-polarized decks (Tarot RWS, future Minchiate) render the description without the suffix. 3 new ITs in GameboardViewTest: SVG card-stack renders w. 3 rect children + fa-id-badge gone; polarized Earthman tooltip carries .tt-x2 w. "×2" content; non-polarized RWS tooltip lacks .tt-x2. Out of scope this commit: the dedicated /game-kit/ page's .gk-deck-card rectangles (different template — _game_kit_sections.html) keep their fa-id-badge for now; folding them into the new icon happens in a follow-up "Card Decks rectangle teardown" sprint per user spec ("by the time we finish A.8 the dynamically shaped rectangles around the deck <i> els and their names will be no more"). Tests: 3 new ITs green; 27/27 GameboardViewTest class green; 1293/1293 IT+UT total green (68s; +3 from A.3-polish's 1290). Visual verify pending: browser refresh expected to show the stacked-3-card icon w. 5° rest tilt, fan-out on hover, tooltip + (×2) decoration on Earthman
2026-05-25 00:40:10 -04:00
feat: Token.BAND (Wristband) — non-admin variant of PASS, admin-awarded via Django admin to any user (NOT auto-granted on signal, NO is_staff coupling, NO model-layer guard). Mirrors PASS at runtime — fills 1 gate slot, never consumed, stays equipped, no current_room tie, no expiry, no In-Use microtooltip — but separates the policy concerns so PASS stays a deliberate staff-only trinket while BAND becomes the regular-user version (promotional / play-reward / staging give-away). Tooltip prose: name "Wristband", desc "Admit All Entry" (shared w. PASS — phrasing reflects the never-depleted lifetime, not multi-slot semantics), shoptalk "Unlimited free entry (BYOB)", expiry "no expiry". fa-ring icon across all 4 surfaces (Game Kit applet #id_kit_wristband between PASS + CARTE, gk-trinkets section, kit-bag dialog Trinket slot, wallet PASS→BAND→COIN elif chain). Priority chain — PASS → BAND → COIN → FREE → TITHE — wired identically into both apps.epic.models.select_token (room gatekeeper) + apps.gameboard.models._select_my_sea_token (my-sea gatekeeper); BAND wins over consumables for any holder while PASS still wins for staff who happen to hold both. debit_token + debit_my_sea_token treat BAND same as PASS: slot marked FILLED w. debited_token_type=BAND, token row preserved, current_room untouched, equipped_trinket unchanged. View contexts (gameboard, toggle_game_applets, _game_kit_context, wallet, toggle_wallet_applets) pass a band key — universal lookup, NO is_staff filter. Migration lyric/0007_alter_token_token_type — choices-only AlterField. TDD — 5 FTs in test_trinket_wristband.py (test_band_not_auto_equipped_after_award, test_band_tooltip_renders_full_prose, test_band_uses_fa_ring_icon, test_equipped_band_shows_equipped_mini_tooltip, test_equipped_band_shows_doff_active_don_disabled); 4 tooltip UTs (BandTokenTooltipTest); 5 model ITs (BandTokenAdminAwardTest — no-auto-grant for non-staff + staff, admin-can-award to either branch, not-auto-equipped); 2 priority-chain ITs (test_returns_band_when_held_and_no_pass, test_pass_still_wins_over_band_for_staff); 1 debit IT (test_debit_band_does_not_consume_or_unequip). 1145 IT/UT + 5 FT green. A boost-pass / promo-band w. richer semantics (multi-slot admit, time-window, etc.) lands as YET-ANOTHER token_type later — keep BAND the minimal "PASS minus admin gate" trinket so the policy axis stays clean. Captured in [[sprint-band-trinket-may21]] alongside the standing auto-commit rule [[feedback-auto-commit-after-build]]
2026-05-21 12:33:09 -04:00