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python-tdd/src/apps/epic/models.py
Disco DeDisco 92df686d80
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fix: significator_reversed=polarity bug + Pattern B name-swap rendering + qualifier-aware applet faces + sticky PAID DRAW + cooldown anchor on User + stat-block polarity unification across Sig/Sea/Fan/applets
Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).

**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].

**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).

**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].

**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).

**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].

**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.

**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.

**Files** (every uncommitted file folded in — session work + pre-existing modifications):

Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.

Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.

JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.

Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.

SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.

Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 15:06:35 -04:00

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import random
import uuid
from datetime import timedelta
from django.db import models
from django.db.models import UniqueConstraint
from django.db.models.signals import post_save
from django.dispatch import receiver
from django.conf import settings
from django.utils import timezone
from apps.lyric.models import Token
class Room(models.Model):
GATHERING = "GATHERING"
OPEN = "OPEN"
RENEWAL_DUE = "RENEWAL_DUE"
GATE_STATUS_CHOICES = [
(GATHERING, "GATHERING GAMERS"),
(OPEN, "Open"),
(RENEWAL_DUE, "Renewal Due"),
]
PRIVATE = "PRIVATE"
PUBLIC = "PUBLIC"
INVITE_ONLY = "INVITE ONLY"
VISIBILITY_CHOICES = [
(PRIVATE, "Private"),
(PUBLIC, "Public"),
(INVITE_ONLY, "Invite Only"),
]
ROLE_SELECT = "ROLE_SELECT"
SIG_SELECT = "SIG_SELECT"
SKY_SELECT = "SKY_SELECT"
IN_GAME = "IN_GAME"
TABLE_STATUS_CHOICES = [
(ROLE_SELECT, "Role Select"),
(SIG_SELECT, "Significator Select"),
(SKY_SELECT, "Sky Select"),
(IN_GAME, "In Game"),
]
id = models.UUIDField(primary_key=True, default=uuid.uuid4, editable=False)
name = models.CharField(max_length=200)
owner = models.ForeignKey(
settings.AUTH_USER_MODEL, on_delete=models.CASCADE, related_name="owned_rooms"
)
visibility = models.CharField(max_length=20, choices=VISIBILITY_CHOICES, default=PRIVATE)
gate_status = models.CharField(max_length=20, choices=GATE_STATUS_CHOICES, default=GATHERING)
table_status = models.CharField(
max_length=20, choices=TABLE_STATUS_CHOICES, null=True, blank=True
)
sig_select_started_at = models.DateTimeField(null=True, blank=True)
renewal_period = models.DurationField(null=True, blank=True, default=timedelta(days=7))
created_at = models.DateTimeField(auto_now_add=True)
board_state = models.JSONField(default=dict)
seed_count = models.IntegerField(default=12)
class GateSlot(models.Model):
EMPTY = "EMPTY"
RESERVED = "RESERVED"
FILLED = "FILLED"
STATUS_CHOICES = [
(EMPTY, "Empty"),
(RESERVED, "Reserved"),
(FILLED, "Filled"),
]
room = models.ForeignKey(Room, on_delete=models.CASCADE, related_name="gate_slots")
slot_number = models.IntegerField()
gamer = models.ForeignKey(
settings.AUTH_USER_MODEL, null=True, blank=True,
on_delete=models.SET_NULL, related_name="gate_slots"
)
funded_by = models.ForeignKey(
settings.AUTH_USER_MODEL, null=True, blank=True,
on_delete=models.SET_NULL, related_name="funded_slots"
)
status = models.CharField(max_length=10, choices=STATUS_CHOICES, default=EMPTY)
reserved_at = models.DateTimeField(null=True, blank=True)
filled_at = models.DateTimeField(null=True, blank=True)
debited_token_type = models.CharField(max_length=8, null=True, blank=True)
debited_token_expires_at = models.DateTimeField(null=True, blank=True)
class RoomInvite(models.Model):
PENDING = "PENDING"
ACCEPTED = "ACCEPTED"
DECLINED = "DECLINED"
STATUS_CHOICES = [
(PENDING, "Pending"),
(ACCEPTED, "Accepted"),
(DECLINED, "Declined"),
]
room = models.ForeignKey(Room, on_delete=models.CASCADE, related_name="invites")
inviter = models.ForeignKey(
settings.AUTH_USER_MODEL, on_delete=models.CASCADE, related_name="sent_invites"
)
invitee_email = models.EmailField()
status = models.CharField(max_length=10, choices=STATUS_CHOICES, default=PENDING)
created_at = models.DateTimeField(auto_now_add=True)
@receiver(post_save, sender=Room)
def create_gate_slots(sender, instance, created, **kwargs):
if created:
for i in range(1, 7):
GateSlot.objects.create(room=instance, slot_number=i)
def select_token(user):
"""Pick a token for `drop_token`'s rails-click flow (no explicit
kit-bag choice). Equip-gated: trinkets (PASS/BAND/COIN) must be DON-ed
to fire; CARTE is opt-in only (kit-bag click sets a `token_id` POST
param that bypasses this picker). No equipped trinket OR equipped
trinket invalid for this gate → fall back to FREE (FEFO) → TITHE → None.
Bug 2026-05-21 fix: previous flat-priority chain (PASS → BAND → COIN
→ FREE → TITHE, regardless of equip state) silently consumed a DOFFed
COIN — user saw nothing change in the wallet ("free for all" symptom).
Equip slot now gates trinket use entirely. See [[feedback-equip-slot-
gates-trinket-use]] for the rationale.
"""
# Query the trinket fresh from the user's tokens (not via the cached
# FK descriptor) — defensive against stale Token state from earlier
# in the request lifecycle + cheap filter on the owned-set so a
# dangling FK to a deleted token resolves to None instead of crashing.
if user.equipped_trinket_id is not None:
trinket = user.tokens.filter(pk=user.equipped_trinket_id).first()
else:
trinket = None
if trinket is not None:
if trinket.token_type == Token.PASS and user.is_staff:
return trinket
if trinket.token_type == Token.BAND:
return trinket
if trinket.token_type == Token.COIN and trinket.current_room_id is None:
return trinket
# CARTE excluded — opt-in via explicit kit-bag click; idle CARTE-
# holders get FREE/TITHE fallback.
free = user.tokens.filter(
token_type=Token.FREE,
expires_at__gt=timezone.now(),
).order_by("expires_at").first()
if free:
return free
return user.tokens.filter(token_type=Token.TITHE).first()
def debit_token(user, slot, token):
slot.debited_token_type = token.token_type
if token.token_type == Token.COIN:
token.current_room = slot.room
period = slot.room.renewal_period or timedelta(days=7)
token.next_ready_at = timezone.now() + period
token.save()
# Parity w. CARTE's drop_token unequip: a deposited COIN is committed
# elsewhere & can't be re-used as the active trinket until the deposit
# is released, so clear `equipped_trinket` to drop it out of the Kit
# Bag's Trinket slot. PASS stays equipped (auto-admits, never deposits).
if user.equipped_trinket_id == token.pk:
user.equipped_trinket = None
user.save(update_fields=["equipped_trinket"])
elif token.token_type == Token.CARTE:
pass # current_room already set in drop_token; token not consumed
elif token.token_type not in (Token.PASS, Token.BAND):
slot.debited_token_expires_at = token.expires_at
token.delete()
slot.gamer = user
slot.status = GateSlot.FILLED
slot.filled_at = timezone.now()
slot.save()
room = slot.room
if not room.gate_slots.filter(status=GateSlot.EMPTY).exists():
room.gate_status = Room.OPEN
room.save()
SIG_SEAT_ORDER = ["PC", "NC", "EC", "SC", "AC", "BC"]
class TableSeat(models.Model):
PC = "PC"
BC = "BC"
SC = "SC"
AC = "AC"
NC = "NC"
EC = "EC"
ROLE_CHOICES = [
(PC, "Player"),
(BC, "Builder"),
(SC, "Shepherd"),
(AC, "Alchemist"),
(NC, "Narrator"),
(EC, "Economist"),
]
PARTNER_MAP = {PC: BC, BC: PC, SC: AC, AC: SC, NC: EC, EC: NC}
room = models.ForeignKey(Room, on_delete=models.CASCADE, related_name="table_seats")
gamer = models.ForeignKey(
settings.AUTH_USER_MODEL, null=True, blank=True,
on_delete=models.SET_NULL, related_name="table_seats"
)
slot_number = models.IntegerField()
role = models.CharField(max_length=2, choices=ROLE_CHOICES, null=True, blank=True)
role_revealed = models.BooleanField(default=False)
seat_position = models.IntegerField(null=True, blank=True)
significator = models.ForeignKey(
"TarotCard", null=True, blank=True,
on_delete=models.SET_NULL, related_name="significator_seats",
)
deck_variant = models.ForeignKey(
"DeckVariant", null=True, blank=True,
on_delete=models.SET_NULL, related_name="active_seats",
)
class DeckVariant(models.Model):
"""A named deck variant, e.g. Earthman (108 cards) or Fiorentine Minchiate (78 cards)."""
name = models.CharField(max_length=100, unique=True)
slug = models.SlugField(unique=True)
card_count = models.IntegerField()
description = models.TextField(blank=True)
is_default = models.BooleanField(default=False)
@property
def short_key(self):
"""First dash-separated word of slug — used as an HTML id component."""
return self.slug.split('-')[0]
def __str__(self):
return f"{self.name} ({self.card_count} cards)"
class TarotCard(models.Model):
MAJOR = "MAJOR"
MINOR = "MINOR" # pip cards (numbers 1-10)
MIDDLE = "MIDDLE" # Earthman court cards (M/J/Q/K, numbers 11-14)
ARCANA_CHOICES = [
(MAJOR, "Major Arcana"),
(MINOR, "Minor Arcana"),
(MIDDLE, "Middle Arcana"),
]
WANDS = "WANDS"
CUPS = "CUPS"
SWORDS = "SWORDS"
PENTACLES = "PENTACLES" # Fiorentine 4th suit
CROWNS = "CROWNS" # Earthman 4th suit
BRANDS = "BRANDS" # Earthman Wands
GRAILS = "GRAILS" # Earthman Cups
BLADES = "BLADES" # Earthman Swords
SUIT_CHOICES = [
(WANDS, "Wands"),
(CUPS, "Cups"),
(SWORDS, "Swords"),
(PENTACLES, "Pentacles"),
(CROWNS, "Crowns"),
(BRANDS, "Brands"),
(GRAILS, "Grails"),
(BLADES, "Blades"),
]
deck_variant = models.ForeignKey(
DeckVariant, null=True, blank=True,
on_delete=models.CASCADE, related_name="cards",
)
name = models.CharField(max_length=200)
arcana = models.CharField(max_length=6, choices=ARCANA_CHOICES)
suit = models.CharField(max_length=10, choices=SUIT_CHOICES, null=True, blank=True)
icon = models.CharField(max_length=50, blank=True, default='') # FA icon override (e.g. major arcana)
number = models.IntegerField() # 021 major (Fiorentine); 049 major (Earthman); 114 minor
slug = models.SlugField(max_length=120)
correspondence = models.CharField(max_length=200, blank=True) # Tarot / Minchiate equivalent
group = models.CharField(max_length=100, blank=True) # Earthman major grouping
reversal_qualifier = models.CharField(max_length=200, blank=True, default='') # polysemous (cf [[feedback-reversal-qualifier-dual-role]]): on non-Majors w. no polarity qualifier it's the reversal-face qualifier (e.g. "Vacant"); on Majors w. polarity qualifiers it's the NAME-SWAP for the reversal face (e.g. "Patrilineage" for card 34). `applet_face()` routes on `arcana`.
reversal_drops_qualifier = models.BooleanField(default=False) # Pattern B' cards (16-18): reversal face shows the name swap ALONE, no qualifier. Pattern B (default False): polarity qualifier persists on the reversal face.
levity_qualifier = models.CharField(max_length=100, blank=True, default='')
gravity_qualifier = models.CharField(max_length=100, blank=True, default='')
levity_emanation = models.CharField(max_length=200, blank=True, default='') # polarity-split upright (cards 48-49)
gravity_emanation = models.CharField(max_length=200, blank=True, default='')
levity_reversal = models.CharField(max_length=200, blank=True, default='') # polarity-split reversal (card 48)
gravity_reversal = models.CharField(max_length=200, blank=True, default='')
italic_word = models.CharField(max_length=50, blank=True, default='') # word(s) inside any title slot to wrap in <em> at render time (e.g. "Stalking" for trumps 19-21)
energies = models.JSONField(default=list) # list of {type, effect} dicts — Energy interactions
operations = models.JSONField(default=list) # list of {type, effect} dicts — Operation interactions
keywords_upright = models.JSONField(default=list)
keywords_reversed = models.JSONField(default=list)
cautions = models.JSONField(default=list)
class Meta:
ordering = ["deck_variant", "arcana", "suit", "number"]
unique_together = [("deck_variant", "slug")]
@staticmethod
def _to_roman(n):
if n == 0:
return '0'
val = [50, 40, 10, 9, 5, 4, 1]
syms = ['L','XL','X','IX','V','IV','I']
result = ''
for v, s in zip(val, syms):
while n >= v:
result += s
n -= v
return result
@property
def corner_rank(self):
if self.arcana == self.MAJOR:
return self._to_roman(self.number)
court = {11: 'M', 12: 'J', 13: 'Q', 14: 'K'}
if self.number in court:
return court[self.number]
return 'A' if self.number == 1 else str(self.number)
def emanation_for(self, polarity):
"""Return the upright title for a given polarity ('levity' or 'gravity').
Falls back to name_title (group prefix stripped) for cards without a
polarity split."""
if polarity == 'levity' and self.levity_emanation:
return self.levity_emanation
if polarity == 'gravity' and self.gravity_emanation:
return self.gravity_emanation
return self.name_title
def reversal_for(self, polarity):
"""Return the reversed title for a given polarity.
Falls back to reversal_qualifier (blank = same as emanation_for)."""
if polarity == 'levity' and self.levity_reversal:
return self.levity_reversal
if polarity == 'gravity' and self.gravity_reversal:
return self.gravity_reversal
return self.reversal_qualifier or self.emanation_for(polarity)
def applet_face(self, polarity='gravity', reversed=False):
"""Return the rendering payload for a card face in the My Sign /
My Sea applets — mirrors `populateCard` in `stage-card.js`. Four
patterns:
- **Polarity-split FULL title** (cards 19-21, 48-49): single-line
title from `emanation_for` / `reversal_for`; qualifier blank.
- **Pattern B — Major w. polarity qualifier + reversal name-swap**
(cards 2-5, 10-15, 22-35, 41): `reversal_qualifier` carries the
REVERSAL-face NAME (e.g. "Patrilineage" for card 34). Polarity
qualifier persists across both faces. Renders: `<reversal_qual>,`
/ `<polarity_qualifier>` on the reversal face.
- **Pattern B' — Major w. name-swap that DROPS qualifier on
reversal** (cards 16-18 — Realms): same as Pattern B but the
reversal face renders only the name (e.g. "Shame"), no
qualifier. Marked via `reversal_drops_qualifier=True`.
- **Non-Major (middle / minor)**: qualifier ABOVE title; reversal
face uses `reversal_qualifier` as the QUALIFIER (NOT a name
swap) — e.g. "Queen of Crowns" stays as the title, "Vacant"
renders as the reversal qualifier.
Returns a 3-key dict:
{
"title": str, # title (w. trailing comma for Major+qual)
"qualifier": str, # qualifier text (may be blank)
"qualifier_first": bool, # True ⇒ qualifier above title; False ⇒ below
}
"""
is_major = (self.arcana == self.MAJOR)
if reversed:
override = (self.levity_reversal if polarity == 'levity'
else self.gravity_reversal)
if override:
return {"title": override, "qualifier": "", "qualifier_first": False}
polarity_qualifier = (
self.levity_qualifier if polarity == 'levity'
else self.gravity_qualifier
)
# Pattern B / B' — Major w. both polarity qualifier + reversal
# name-swap. `reversal_qualifier` is the SWAPPED NAME (not a
# qualifier) for these Majors. See `reversal_qualifier` field
# docstring + [[feedback-reversal-qualifier-dual-role]].
if is_major and self.reversal_qualifier and polarity_qualifier:
if self.reversal_drops_qualifier:
# Pattern B' (16-18): single-line reversal name.
return {"title": self.reversal_qualifier,
"qualifier": "", "qualifier_first": False}
# Pattern B (2-5, 10-15, 22-35, 41): swapped name + polarity
# qualifier carried across both faces.
return {"title": self.reversal_qualifier + ",",
"qualifier": polarity_qualifier,
"qualifier_first": False}
# Non-Major OR Major-without-polarity-qualifier: reversal_
# qualifier is the qualifier (Pattern A / fallback).
qualifier = self.reversal_qualifier or polarity_qualifier
else:
override = (self.levity_emanation if polarity == 'levity'
else self.gravity_emanation)
if override:
return {"title": override, "qualifier": "", "qualifier_first": False}
qualifier = (self.levity_qualifier if polarity == 'levity'
else self.gravity_qualifier)
title = self.name_title
if is_major and qualifier:
return {"title": title + ",", "qualifier": qualifier,
"qualifier_first": False}
return {"title": title, "qualifier": qualifier, "qualifier_first": True}
@property
def name_group(self):
"""Returns 'Group N:' prefix if the name contains ': ', else ''."""
if ': ' in self.name:
return self.name.split(': ', 1)[0] + ':'
return ''
@property
def name_title(self):
"""Returns the title after 'Group N: ', or the full name if no colon."""
if ': ' in self.name:
return self.name.split(': ', 1)[1]
return self.name
@property
def title_squeeze_class(self):
"""No-op kept for template compatibility. Title fit is now handled by
a smaller base `font-size` on `.fan-card-name`/`.fan-card-reversal-*`
plus `text-wrap: balance` (see `_card-deck.scss`) — every long-title
card fits naturally without per-card CSS hacks."""
return ''
@property
def suit_icon(self):
if self.icon:
return self.icon
if self.arcana == self.MAJOR:
return ''
return {
self.WANDS: 'fa-wand-sparkles',
self.CUPS: 'fa-trophy',
self.SWORDS: 'fa-gun',
self.PENTACLES: 'fa-star',
self.CROWNS: 'fa-crown',
self.BRANDS: 'fa-wand-sparkles',
self.GRAILS: 'fa-trophy',
self.BLADES: 'fa-gun',
}.get(self.suit, '')
@property
def cautions_json(self):
import json
return json.dumps(self.cautions)
@property
def energies_json(self):
import json
return json.dumps(self.energies)
@property
def operations_json(self):
import json
return json.dumps(self.operations)
def __str__(self):
return self.name
class TarotDeck(models.Model):
"""One shuffled deck per room, scoped to the founder's chosen DeckVariant."""
room = models.OneToOneField(Room, on_delete=models.CASCADE, related_name="tarot_deck")
deck_variant = models.ForeignKey(
DeckVariant, null=True, blank=True,
on_delete=models.SET_NULL, related_name="active_decks",
)
drawn_card_ids = models.JSONField(default=list)
created_at = models.DateTimeField(auto_now_add=True)
@property
def remaining_count(self):
total = self.deck_variant.card_count if self.deck_variant else 0
return total - len(self.drawn_card_ids)
def draw(self, n=1):
"""Draw n cards at random. Returns list of (TarotCard, reversed: bool) tuples."""
available = list(
TarotCard.objects.filter(deck_variant=self.deck_variant)
.exclude(id__in=self.drawn_card_ids)
)
if len(available) < n:
raise ValueError(
f"Not enough cards remaining: {len(available)} available, {n} requested"
)
drawn = random.sample(available, n)
self.drawn_card_ids = self.drawn_card_ids + [card.id for card in drawn]
self.save(update_fields=["drawn_card_ids"])
return [(card, random.choice([True, False])) for card in drawn]
def shuffle(self):
"""Reset the deck so all variant cards are available again."""
self.drawn_card_ids = []
self.save(update_fields=["drawn_card_ids"])
# ── SigReservation — provisional card hold during SIG_SELECT ──────────────────
class SigReservation(models.Model):
LEVITY = 'levity'
GRAVITY = 'gravity'
POLARITY_CHOICES = [(LEVITY, 'Levity'), (GRAVITY, 'Gravity')]
room = models.ForeignKey(Room, on_delete=models.CASCADE, related_name='sig_reservations')
gamer = models.ForeignKey(
settings.AUTH_USER_MODEL, on_delete=models.CASCADE, related_name='sig_reservations'
)
seat = models.ForeignKey(
'TableSeat', null=True, blank=True,
on_delete=models.SET_NULL, related_name='sig_reservation',
)
card = models.ForeignKey(
'TarotCard', on_delete=models.CASCADE, related_name='sig_reservations'
)
role = models.CharField(max_length=2)
polarity = models.CharField(max_length=7, choices=POLARITY_CHOICES)
reserved_at = models.DateTimeField(auto_now_add=True)
ready = models.BooleanField(default=False)
countdown_remaining = models.IntegerField(null=True, blank=True)
class Meta:
constraints = [
UniqueConstraint(
fields=['room', 'gamer'],
name='one_sig_reservation_per_gamer_per_room',
),
UniqueConstraint(
fields=['room', 'card', 'polarity'],
name='one_reservation_per_card_per_polarity_per_room',
),
]
# ── Significator deck helpers ─────────────────────────────────────────────────
def _room_deck_variant(room):
"""Return the DeckVariant in use for this room.
Looks up the deck committed to any TableSeat in the room (all seats share the
same deck per game). Falls back to the room owner's equipped_deck for rooms
created before deck contribution was wired.
"""
seat = room.table_seats.filter(deck_variant__isnull=False).first()
if seat:
return seat.deck_variant
return room.owner.equipped_deck
def sig_deck_cards(room):
"""Return 36 TarotCard objects forming the Significator deck (18 unique × 2).
PC/BC pair → BRANDS/WANDS + CROWNS Middle Arcana court cards (1114): 8 unique
SC/AC pair → BLADES/SWORDS + GRAILS/CUPS Middle Arcana court cards (1114): 8 unique
NC/EC pair → MAJOR arcana numbers 0 and 1: 2 unique
Total: 18 unique × 2 (levity + gravity piles) = 36 cards.
"""
deck_variant = _room_deck_variant(room)
if deck_variant is None:
return []
wands_crowns = list(TarotCard.objects.filter(
deck_variant=deck_variant,
arcana=TarotCard.MIDDLE,
suit__in=[TarotCard.WANDS, TarotCard.BRANDS, TarotCard.CROWNS],
number__in=[11, 12, 13, 14],
))
swords_cups = list(TarotCard.objects.filter(
deck_variant=deck_variant,
arcana=TarotCard.MIDDLE,
suit__in=[TarotCard.SWORDS, TarotCard.BLADES, TarotCard.CUPS, TarotCard.GRAILS],
number__in=[11, 12, 13, 14],
))
major = list(TarotCard.objects.filter(
deck_variant=deck_variant,
arcana=TarotCard.MAJOR,
number__in=[0, 1],
))
unique_cards = wands_crowns + swords_cups + major # 18 unique
return unique_cards + unique_cards # × 2 = 36
def _sig_unique_cards_for_deck(deck_variant):
"""Return the 18 unique TarotCards forming one sig pile for the given
deck variant. Shared between room sig-select (called via _sig_unique_cards
after room → deck_variant lookup) and the solo My Sig picker (called
via personal_sig_cards from User.equipped_deck)."""
if deck_variant is None:
return []
wands_crowns = list(TarotCard.objects.filter(
deck_variant=deck_variant,
arcana=TarotCard.MIDDLE,
suit__in=[TarotCard.WANDS, TarotCard.BRANDS, TarotCard.CROWNS],
number__in=[11, 12, 13, 14],
))
swords_cups = list(TarotCard.objects.filter(
deck_variant=deck_variant,
arcana=TarotCard.MIDDLE,
suit__in=[TarotCard.SWORDS, TarotCard.BLADES, TarotCard.CUPS, TarotCard.GRAILS],
number__in=[11, 12, 13, 14],
))
major = list(TarotCard.objects.filter(
deck_variant=deck_variant,
arcana=TarotCard.MAJOR,
number__in=[0, 1],
))
return wands_crowns + swords_cups + major
def _sig_unique_cards(room):
"""Return the 18 unique TarotCard objects that form one sig pile."""
return _sig_unique_cards_for_deck(_room_deck_variant(room))
def personal_sig_cards(user):
"""Solo equivalent of levity_sig_cards / gravity_sig_cards — uses
User.equipped_deck instead of room.deck_variant. For the Game Sign
picker at /billboard/my-sign/. Same 18-card pile (16 middle arcana +
Major 0 + 1), filtered by the user's Note unlocks (Schizo/Nomad lines).
Fallback: if the user has no equipped_deck (e.g. their only deck is
in-use as a TableSeat.deck_variant in an active room), fall back to
the Earthman deck. The picker UI labels this "Earthman [Shabby
Paperboard]" via a Brief banner — the cards are identical, the deck
identity is just a UX framing for "temporary, doesn't belong to your
Game Kit inventory"."""
deck = user.equipped_deck or DeckVariant.objects.filter(slug="earthman").first()
return _filter_major_unlocks(_sig_unique_cards_for_deck(deck), user)
def _filter_major_unlocks(cards, user):
"""Remove Nomad (0) and Schizo (1) unless the user has the matching Note unlock."""
if user is None or not user.is_authenticated:
return [c for c in cards if c.arcana != TarotCard.MAJOR]
earned = set(user.notes.values_list("slug", flat=True))
return [
c for c in cards
if c.arcana != TarotCard.MAJOR
or (c.number == 0 and earned & {"nomad", "super-nomad"})
or (c.number == 1 and earned & {"schizo", "super-schizo"})
]
def levity_sig_cards(room, user=None):
"""Cards available to the levity group (PC/NC/SC), filtered by user's Note unlocks."""
return _filter_major_unlocks(_sig_unique_cards(room), user)
def gravity_sig_cards(room, user=None):
"""Cards available to the gravity group (BC/EC/AC), filtered by user's Note unlocks."""
return _filter_major_unlocks(_sig_unique_cards(room), user)
def sig_seat_order(room):
"""Return TableSeats in canonical PC→NC→EC→SC→AC→BC order."""
_order = {r: i for i, r in enumerate(SIG_SEAT_ORDER)}
seats = list(room.table_seats.all())
return sorted(seats, key=lambda s: _order.get(s.role, 99))
def active_sig_seat(room):
"""Return the first seat without a significator in canonical order, or None."""
for seat in sig_seat_order(room):
if seat.significator_id is None:
return seat
return None
# ── Astrological reference tables (seeded, never user-edited) ─────────────────
class Sign(models.Model):
FIRE = 'Fire'
EARTH = 'Earth'
AIR = 'Air'
WATER = 'Water'
ELEMENT_CHOICES = [(e, e) for e in (FIRE, EARTH, AIR, WATER)]
CARDINAL = 'Cardinal'
FIXED = 'Fixed'
MUTABLE = 'Mutable'
MODALITY_CHOICES = [(m, m) for m in (CARDINAL, FIXED, MUTABLE)]
name = models.CharField(max_length=20, unique=True)
symbol = models.CharField(max_length=5) # ♈ ♉ … ♓
element = models.CharField(max_length=5, choices=ELEMENT_CHOICES)
modality = models.CharField(max_length=8, choices=MODALITY_CHOICES)
order = models.PositiveSmallIntegerField(unique=True) # 011, Aries first
start_degree = models.FloatField() # 0, 30, 60 … 330
class Meta:
ordering = ['order']
def __str__(self):
return self.name
class Planet(models.Model):
name = models.CharField(max_length=20, unique=True)
symbol = models.CharField(max_length=5) # ☉ ☽ ☿ ♀ ♂ ♃ ♄ ♅ ♆ ♇
order = models.PositiveSmallIntegerField(unique=True) # 09, Sun first
class Meta:
ordering = ['order']
def __str__(self):
return self.name
class AspectType(models.Model):
name = models.CharField(max_length=20, unique=True)
symbol = models.CharField(max_length=5) # ☌ ⚹ □ △ ☍
angle = models.PositiveSmallIntegerField() # 0, 60, 90, 120, 180
orb = models.FloatField() # max allowed orb in degrees
class Meta:
ordering = ['angle']
def __str__(self):
return self.name
class HouseLabel(models.Model):
"""Life-area label for each of the 12 astrological houses (distinctions)."""
number = models.PositiveSmallIntegerField(unique=True) # 112
name = models.CharField(max_length=30)
keywords = models.CharField(max_length=100, blank=True)
class Meta:
ordering = ['number']
def __str__(self):
return f"{self.number}: {self.name}"
# ── Character ─────────────────────────────────────────────────────────────────
class Character(models.Model):
"""A gamer's player-character for one seat in one game session.
Lifecycle:
- Created (draft) when gamer opens CAST SKY overlay.
- confirmed_at set on confirm → locked.
- retired_at set on retirement → archived (seat may hold a new Character).
Active character for a seat: confirmed_at__isnull=False, retired_at__isnull=True.
"""
PORPHYRY = 'O'
PLACIDUS = 'P'
KOCH = 'K'
WHOLE = 'W'
HOUSE_SYSTEM_CHOICES = [
(PORPHYRY, 'Porphyry'),
(PLACIDUS, 'Placidus'),
(KOCH, 'Koch'),
(WHOLE, 'Whole Sign'),
]
# ── seat relationship ─────────────────────────────────────────────────
seat = models.ForeignKey(
TableSeat, on_delete=models.CASCADE, related_name='characters',
)
# ── significator (set at CAST SKY) ────────────────────────────────────
significator = models.ForeignKey(
TarotCard, null=True, blank=True,
on_delete=models.SET_NULL, related_name='character_significators',
)
# ── sky input (what the gamer entered) ─────────────────────────────
birth_dt = models.DateTimeField(null=True, blank=True) # UTC
birth_lat = models.DecimalField(max_digits=9, decimal_places=6, null=True, blank=True)
birth_lon = models.DecimalField(max_digits=9, decimal_places=6, null=True, blank=True)
birth_place = models.CharField(max_length=200, blank=True) # display string only
house_system = models.CharField(
max_length=1, choices=HOUSE_SYSTEM_CHOICES, default=PORPHYRY,
)
# ── computed sky snapshot (full PySwiss response) ───────────────────
chart_data = models.JSONField(null=True, blank=True)
# ── celtic cross spread (added at DRAW SEA) ───────────────────────────
celtic_cross = models.JSONField(null=True, blank=True)
# ── lifecycle ─────────────────────────────────────────────────────────
created_at = models.DateTimeField(auto_now_add=True)
confirmed_at = models.DateTimeField(null=True, blank=True)
retired_at = models.DateTimeField(null=True, blank=True)
class Meta:
ordering = ['-created_at']
def __str__(self):
status = 'confirmed' if self.confirmed_at else 'draft'
return f"Character(seat={self.seat_id}, {status})"
@property
def is_confirmed(self):
return self.confirmed_at is not None
@property
def is_active(self):
return self.confirmed_at is not None and self.retired_at is None