- core/urls.py: replace `path('lyric/', …)` with second `path('dashboard/', include('apps.lyric.urls'))` alongside existing dashboard mount; no path-name collision (lyric paths: send_login_email, login, logout, dev-login/<key>/)
- IT test URL strings flipped /lyric/ → /dashboard/ (test_views.py)
- setup_sig_session + setup_sea_session pre-auth URL builders updated
- CLAUDE.md doc note updated
- Templates use unnamespaced `{% url 'logout' %}` / `{% url 'send_login_email' %}` so they auto-resolve; no template edits needed
- /admin/lyric/user/ admin URL untouched (driven by app_label, not URL conf)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
127 lines
5.2 KiB
Python
127 lines
5.2 KiB
Python
"""
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Management command for manual multi-user sig-select testing.
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Creates (or reuses) a room with all 6 gate slots filled, roles assigned,
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deck contributions wired, and table_status=SIG_SELECT. Prints one pre-auth
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URL per gamer so you can paste them into 6 Firefox Multi-Account Container tabs.
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Deck contribution by role pair (same segment, levity vs gravity pole):
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PC & BC → Brands + Crowns (levity / gravity)
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SC & AC → Blades + Grails (levity / gravity)
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NC & EC → Trumps (levity / gravity)
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Usage:
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python src/manage.py setup_sig_session
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python src/manage.py setup_sig_session --base-url http://localhost:8000
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python src/manage.py setup_sig_session --room <uuid> # reuse existing room
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"""
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from django.contrib.auth import BACKEND_SESSION_KEY, HASH_SESSION_KEY, SESSION_KEY
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from django.contrib.sessions.backends.db import SessionStore
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from django.core.management.base import BaseCommand
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from apps.drama.models import Note
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from apps.epic.models import DeckVariant, GateSlot, Room, TableSeat
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from apps.lyric.models import User
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GAMERS = [
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("founder@test.io", "discoman"),
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("amigo@test.io", "amigo"),
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("bud@test.io", "bud"),
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("pal@test.io", "pal"),
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("dude@test.io", "dude"),
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("bro@test.io", "bro"),
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]
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ROLES = ["PC", "NC", "EC", "SC", "AC", "BC"]
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def _make_session(user):
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session = SessionStore()
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session[SESSION_KEY] = str(user.pk)
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session[BACKEND_SESSION_KEY] = "apps.lyric.authentication.PasswordlessAuthenticationBackend"
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session[HASH_SESSION_KEY] = user.get_session_auth_hash()
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session.save()
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return session.session_key
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class Command(BaseCommand):
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help = "Set up a SIG_SELECT room and print pre-auth URLs for all six gamers"
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def add_arguments(self, parser):
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parser.add_argument("--base-url", default="http://localhost:8000")
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parser.add_argument("--room", default=None, help="UUID of an existing room to reuse")
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def handle(self, *args, **options):
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base_url = options["base_url"].rstrip("/")
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earthman = DeckVariant.objects.get(slug="earthman")
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# ── Users ────────────────────────────────────────────────────────────
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users = []
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for email, _ in GAMERS:
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user, _ = User.objects.get_or_create(email=email)
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user.is_staff = True
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user.is_superuser = True
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# Deck will be assigned to seat below; ensure it's in unlocked_decks
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# but leave equipped_deck=None (seat assignment owns it)
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user.equipped_deck = None
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user.save()
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user.unlocked_decks.add(earthman)
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Note.grant_if_new(user, "super-schizo")
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Note.grant_if_new(user, "super-nomad")
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users.append(user)
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# ── Room ─────────────────────────────────────────────────────────────
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if options["room"]:
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room = Room.objects.get(pk=options["room"])
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else:
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room = Room.objects.create(
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name="Sig Select Test Room",
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owner=users[0],
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visibility=Room.PUBLIC,
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)
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# ── Gate slots ───────────────────────────────────────────────────────
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for i, user in enumerate(users, start=1):
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slot = room.gate_slots.get(slot_number=i)
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slot.gamer = user
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slot.status = GateSlot.FILLED
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slot.save()
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room.gate_status = Room.OPEN
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room.save()
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# ── Table seats + roles + deck contributions ─────────────────────────
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# PC/NC/SC → levity pole; BC/EC/AC → gravity pole.
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# Each role pair shares a deck segment:
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# PC & BC → Brands + Crowns
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# SC & AC → Blades + Grails
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# NC & EC → Trumps
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for i, (user, role) in enumerate(zip(users, ROLES), start=1):
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TableSeat.objects.update_or_create(
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room=room, slot_number=i,
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defaults={
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"gamer": user,
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"role": role,
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"role_revealed": True,
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"deck_variant": earthman,
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},
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)
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room.table_status = Room.SIG_SELECT
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room.save()
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# ── Print URLs ───────────────────────────────────────────────────────
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room_path = f"/gameboard/room/{room.pk}/"
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self.stdout.write(f"\nRoom: {base_url}{room_path}\n")
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self.stdout.write(f"{'Container':<12} {'Email':<22} {'Role':<6} URL")
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self.stdout.write("─" * 100)
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for (email, container), user, role in zip(GAMERS, users, ROLES):
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session_key = _make_session(user)
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url = f"{base_url}/dashboard/dev-login/{session_key}/?next={room_path}"
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self.stdout.write(f"{container:<12} {email:<22} {role:<6} {url}")
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self.stdout.write("")
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