""" Management command for manual multi-user sig-select testing. Creates (or reuses) a room with all 6 gate slots filled, roles assigned, deck contributions wired, and table_status=SIG_SELECT. Prints one pre-auth URL per gamer so you can paste them into 6 Firefox Multi-Account Container tabs. Deck contribution by role pair (same segment, levity vs gravity pole): PC & BC → Brands + Crowns (levity / gravity) SC & AC → Blades + Grails (levity / gravity) NC & EC → Trumps (levity / gravity) Usage: python src/manage.py setup_sig_session python src/manage.py setup_sig_session --base-url http://localhost:8000 python src/manage.py setup_sig_session --room # reuse existing room """ from django.contrib.auth import BACKEND_SESSION_KEY, HASH_SESSION_KEY, SESSION_KEY from django.contrib.sessions.backends.db import SessionStore from django.core.management.base import BaseCommand from apps.drama.models import Note from apps.epic.models import DeckVariant, GateSlot, Room, TableSeat from apps.lyric.models import User GAMERS = [ ("founder@test.io", "discoman"), ("amigo@test.io", "amigo"), ("bud@test.io", "bud"), ("pal@test.io", "pal"), ("dude@test.io", "dude"), ("bro@test.io", "bro"), ] ROLES = ["PC", "NC", "EC", "SC", "AC", "BC"] def _make_session(user): session = SessionStore() session[SESSION_KEY] = str(user.pk) session[BACKEND_SESSION_KEY] = "apps.lyric.authentication.PasswordlessAuthenticationBackend" session[HASH_SESSION_KEY] = user.get_session_auth_hash() session.save() return session.session_key class Command(BaseCommand): help = "Set up a SIG_SELECT room and print pre-auth URLs for all six gamers" def add_arguments(self, parser): parser.add_argument("--base-url", default="http://localhost:8000") parser.add_argument("--room", default=None, help="UUID of an existing room to reuse") def handle(self, *args, **options): base_url = options["base_url"].rstrip("/") earthman = DeckVariant.objects.get(slug="earthman") # ── Users ──────────────────────────────────────────────────────────── users = [] for email, _ in GAMERS: user, _ = User.objects.get_or_create(email=email) user.is_staff = True user.is_superuser = True # Deck will be assigned to seat below; ensure it's in unlocked_decks # but leave equipped_deck=None (seat assignment owns it) user.equipped_deck = None user.save() user.unlocked_decks.add(earthman) Note.grant_if_new(user, "super-schizo") Note.grant_if_new(user, "super-nomad") users.append(user) # ── Room ───────────────────────────────────────────────────────────── if options["room"]: room = Room.objects.get(pk=options["room"]) else: room = Room.objects.create( name="Sig Select Test Room", owner=users[0], visibility=Room.PUBLIC, ) # ── Gate slots ─────────────────────────────────────────────────────── for i, user in enumerate(users, start=1): slot = room.gate_slots.get(slot_number=i) slot.gamer = user slot.status = GateSlot.FILLED slot.save() room.gate_status = Room.OPEN room.save() # ── Table seats + roles + deck contributions ───────────────────────── # PC/NC/SC → levity pole; BC/EC/AC → gravity pole. # Each role pair shares a deck segment: # PC & BC → Brands + Crowns # SC & AC → Blades + Grails # NC & EC → Trumps for i, (user, role) in enumerate(zip(users, ROLES), start=1): TableSeat.objects.update_or_create( room=room, slot_number=i, defaults={ "gamer": user, "role": role, "role_revealed": True, "deck_variant": earthman, }, ) room.table_status = Room.SIG_SELECT room.save() # ── Print URLs ─────────────────────────────────────────────────────── room_path = f"/gameboard/room/{room.pk}/" self.stdout.write(f"\nRoom: {base_url}{room_path}\n") self.stdout.write(f"{'Container':<12} {'Email':<22} {'Role':<6} URL") self.stdout.write("─" * 100) for (email, container), user, role in zip(GAMERS, users, ROLES): session_key = _make_session(user) url = f"{base_url}/dashboard/dev-login/{session_key}/?next={room_path}" self.stdout.write(f"{container:<12} {email:<22} {role:<6} {url}") self.stdout.write("")