Disco DeDisco 559bdc2de7 My Sign picker: stage visible on load, FYI panel, SPIN/FLIP split w. perspective-flip animation — Sprint 4a-cont
User-driven polish on the Sprint 4a picker so it's usable parity-w-room-sig-select (per the Schizo-screenshot reference). My initial pass collapsed SPIN + FLIP into one button — user clarified the correct architecture: **SPIN** stays in the `.sig-stat-block` (room pattern, btn-reverse, toggles orientation 180° + reveals reversal_qualifier), while **FLIP** lives at the bottom-left of the stage card as a `.btn-reveal` (game-kit fan carousel pattern, toggles polarity gravity↔levity w. a horizontal-perspective Y-axis rotation animation). Gravity is the default upright polarity per user — significator_reversed=False → gravity, True → levity ; **template changes** (my_sign.html): (a) `.sig-stage-card` no longer carries inline `display:none` — stage frame visible on page load, before any card click; (b) `.sig-stage` carries `.sig-stage--frozen` modifier from the start so the stat-block shows alongside the stage card (room CSS gates `.sig-stat-block { display: block }` behind this class); (c) stat-block btn relabeled "FLIP" → "SPIN" + restored to btn-reverse / orientation-toggle semantics; (d) new `<button class="btn btn-reveal my-sign-flip-btn">FLIP</button>` outside the stat-block at .sig-stage scope, positioned absolute via new SCSS (bottom-left of stage card, mirroring game_kit.html's #id_fan_flip placement); (e) FYI btn + `_sig_fyi_panel.html` partial included alongside SPIN in stat-block — pinned w. id_my_sign_fyi_panel; (f) all 18 card data-* attrs filled (data-levity-qualifier / data-gravity-qualifier / data-levity-emanation / data-gravity-emanation / data-levity-reversal / data-gravity-reversal / data-energies / data-operations / data-italic-word / data-correspondence) so StageCard.populateCard has everything it needs to render qualifiers + reversal-face text per polarity; (g) data-polarity on .my-sign-stage drives populator polarity arg + (future) polarity-themed styling, initialised from `current_significator_reversed` (False=gravity, True=levity) ; **JS changes** (inline script in my_sign.html, includes apps/epic/stage-card.js): (a) on card click → StageCard.fromDataset → populateCard(stageCard, card, _polarity()) + populateKeywords on stat-block + buildInfoData/renderFyi on FYI panel + sig-focused class on grid cell; (b) FYI btn click toggles `.fyi-open` on stat-block (room pattern — CSS reveals the .sig-info panel + PRV/NXT); (c) PRV/NXT cycle thru _fyiData; (d) SPIN click toggles `.stage-card--reversed` + `.is-reversed` on stat-block (orientation, preview-only — not persisted); (e) FLIP click runs `_flipPolarityAnimated()` — 500ms Y-axis rotateY(90deg) midpoint animation lifted from game-kit.js's `_flipActive`, swaps polarity at offset 0.5 so the new face shows through the 2nd half-rotation, preserves SPIN orientation by including ' rotate(180deg)' in both keyframes when stage-card--reversed is on, in-flight `dataset.flipping` flag prevents re-triggering mid-animation; (f) on-load: if user has a saved sig (`.my-sign-page[data-current-card-id]`), find that grid card + auto-select it so stage shows the persisted choice ; **SCSS** (_card-deck.scss): new `.my-sign-flip-btn` rule positioning the btn absolute z-index:25 bottom:0.4rem left:calc(1.5rem + 0.4rem) — accounts for .sig-stage's padding-left:1.5rem so the btn lands at the visual bottom-left of the stage card; .btn-reveal styling (magenta/cyan) inherited from existing _button-pad.scss; no animation SCSS (the 500ms rotateY is in JS via element.animate()) ; **deferred**: `.sig-overlay[data-polarity="levity"]` / `[data-polarity="gravity"]` themed color overrides at _card-deck.scss:805-885 are scoped to `.sig-overlay` and won't apply to `.my-sign-stage[data-polarity]` until those selectors are extended (or duplicated under a .my-sign-stage sibling). User flagged the visual delta but the picker is functionally complete w.o the polarity-themed colors — followup sub-sprint ; **regression**: 7 FTs in test_bill_my_sign green in 57s; no IT/UT changes needed (only template + SCSS). User-pre-staged rootvars.scss tweak picked up

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 23:58:39 -04:00
2026-01-13 20:58:25 -05:00
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