Phase 3 of the room GATE VIEW + seat-renewal sprint. When the viewer's own FILLED gate-slot cost has lapsed (filled_at past the cost-current window), the center hex shows a GATE VIEW button (→ room gate-view) instead of the phase affordances, so they must renew before advancing. - _role_select_context: adds viewer_cost_current / viewer_in_grace from the viewer's FILLED slot (no slot → current, defensive) - room.html: the ROLE card-stack renders OUTSIDE the cost gate (the gamer's own role pick survives the renewal grace — deposit privilege); GATE VIEW supersedes the rest of .table-center; #id_pick_sigs_wrap (SCAN SIGS, advancing the whole table) is gated on viewer_cost_current; the SIG/SKY/SEA overlays are gated too (they embed their trigger-btn ids in JS, so they must not render alongside GATE VIEW) - per user-spec: only the ROLE pick stays in grace; SCAN SIGS + every later phase get GATE VIEW Tests: RoomCenterSupersessionTest (9) — GATE VIEW supersedes sig overlay / CAST SKY / DRAW SEA / SCAN SIGS when lapsed, normal buttons when current; RoomRoleStackGraceTest (1) — card-stack (eligible) kept alongside GATE VIEW when lapsed. 838 epic+gameboard ITs green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
1469 lines
59 KiB
Python
1469 lines
59 KiB
Python
import json
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import zoneinfo
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from datetime import datetime, timedelta
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import requests as http_requests
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from asgiref.sync import async_to_sync
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from channels.layers import get_channel_layer
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from django.conf import settings
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from django.contrib.auth.decorators import login_required
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from django.db import transaction
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from django.http import HttpResponse, HttpResponseForbidden, JsonResponse
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from django.shortcuts import redirect, render
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from django.utils import timezone
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from apps.drama.models import GameEvent, record
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from django.db.models import Case, IntegerField, Value, When
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from apps.epic.models import (
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Character,
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GateSlot, Room, RoomInvite, SIG_SEAT_ORDER, SigReservation, TableSeat,
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TarotCard, TarotDeck,
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active_sig_seat, debit_token, levity_sig_cards, gravity_sig_cards,
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select_token, sig_deck_cards,
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)
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from apps.epic.utils import _compute_distinctions, _planet_house, card_dict, stack_reversal_probability, top_capacitors
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from apps.lyric.models import Token
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RESERVE_TIMEOUT = timedelta(seconds=60)
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def _retract_prior_event(room, actor, verbs, slot_number=None):
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"""Mark the most-recent unretracted GameEvent for `actor` on `room`
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matching one of `verbs` (and optional `slot_number`) as retracted.
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Drives the symmetric redact-pair pattern in the room scroll: every
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state transition (deposit ↔ withdraw, sig-ready ↔ sig-unready) sets
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`data.retracted=True` on its counterpart's prior entry, which the
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scroll template renders strikethrough + Redact-tagged.
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`verbs` is a list/tuple — e.g. when a deposit lands, retract the
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prior SLOT_RETURNED *or* SLOT_RELEASED for the same slot (both
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represent a withdraw of the slot in question). No-op if no matching
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unretracted prior exists. Sprint A.8 user-spec 2026-05-26."""
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qs = room.events.filter(actor=actor, verb__in=verbs)
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if slot_number is not None:
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qs = qs.filter(data__slot_number=slot_number)
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prior = qs.last()
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if prior and not prior.data.get("retracted"):
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prior.data["retracted"] = True
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prior.save(update_fields=["data"])
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def _notify_gate_update(room_id):
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async_to_sync(get_channel_layer().group_send)(
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f'room_{room_id}',
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{'type': 'gate_update'},
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)
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def _notify_turn_changed(room_id):
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active_seat = TableSeat.objects.filter(
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room_id=room_id, role__isnull=True
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).order_by("slot_number").first()
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active_slot = active_seat.slot_number if active_seat else None
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starter_roles = list(
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TableSeat.objects.filter(room_id=room_id, role__isnull=False)
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.values_list("role", flat=True)
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)
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async_to_sync(get_channel_layer().group_send)(
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f'room_{room_id}',
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{'type': 'turn_changed', 'active_slot': active_slot, 'starter_roles': starter_roles},
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)
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def _notify_all_roles_filled(room_id):
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async_to_sync(get_channel_layer().group_send)(
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f'room_{room_id}',
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{'type': 'all_roles_filled'},
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)
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def _notify_sig_select_started(room_id):
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async_to_sync(get_channel_layer().group_send)(
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f'room_{room_id}',
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{'type': 'sig_select_started'},
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)
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def _notify_role_select_start(room_id):
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slot_order = list(
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GateSlot.objects.filter(room_id=room_id, status=GateSlot.FILLED)
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.order_by("slot_number")
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.values_list("slot_number", flat=True)
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)
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async_to_sync(get_channel_layer().group_send)(
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f'room_{room_id}',
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{'type': 'role_select_start', 'slot_order': slot_order},
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)
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def _notify_sig_selected(room_id, card_id, role, deck_type='levity'):
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async_to_sync(get_channel_layer().group_send)(
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f'room_{room_id}',
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{'type': 'sig_selected', 'card_id': str(card_id), 'role': role, 'deck_type': deck_type},
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)
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_LEVITY_ROLES = {'PC', 'NC', 'SC'}
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_GRAVITY_ROLES = {'BC', 'EC', 'AC'}
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def _notify_sig_reserved(room_id, card_id, role, reserved):
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"""Broadcast a sig_reserved event to the matching polarity cursor group."""
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polarity = 'levity' if role in _LEVITY_ROLES else 'gravity'
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async_to_sync(get_channel_layer().group_send)(
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f'cursors_{room_id}_{polarity}',
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{'type': 'sig_reserved', 'card_id': str(card_id) if card_id else None,
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'role': role, 'reserved': reserved},
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)
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def _notify_countdown_start(room_id, polarity, *, seconds):
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async_to_sync(get_channel_layer().group_send)(
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f'cursors_{room_id}_{polarity}',
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{'type': 'countdown_start', 'polarity': polarity, 'seconds': seconds},
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)
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def _notify_countdown_cancel(room_id, polarity, *, seconds_remaining):
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async_to_sync(get_channel_layer().group_send)(
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f'cursors_{room_id}_{polarity}',
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{'type': 'countdown_cancel', 'polarity': polarity, 'seconds_remaining': seconds_remaining},
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)
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def _notify_polarity_room_done(room_id, polarity):
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async_to_sync(get_channel_layer().group_send)(
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f'room_{room_id}',
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{'type': 'polarity_room_done', 'polarity': polarity},
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)
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def _notify_pick_sky_available(room_id):
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async_to_sync(get_channel_layer().group_send)(
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f'room_{room_id}',
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{'type': 'pick_sky_available'},
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)
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def _notify_sky_confirmed(room_id, seat_role):
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async_to_sync(get_channel_layer().group_send)(
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f'room_{room_id}',
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{'type': 'sky_confirmed', 'seat_role': seat_role},
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)
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SLOT_ROLE_LABELS = {1: "PC", 2: "NC", 3: "EC", 4: "SC", 5: "AC", 6: "BC"}
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_SIG_SEAT_ORDERING = Case(
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*[When(role=r, then=Value(i)) for i, r in enumerate(SIG_SEAT_ORDER)],
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default=Value(99),
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output_field=IntegerField(),
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)
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def _canonical_user_seat(room, user):
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"""Return the user's seat whose role comes first in PC→NC→EC→SC→AC→BC order.
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In normal play (one user = one seat) this is equivalent to .first().
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For Carte Blanche (one user = all seats) it returns the PC seat, ensuring
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sig-select cursor placement is seat-based, not position/slot-based.
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"""
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return room.table_seats.filter(gamer=user).order_by(_SIG_SEAT_ORDERING).first()
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_ROLE_SCRAWL_NAMES = {
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"PC": "Player", "NC": "Narrator", "EC": "Economist",
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"SC": "Shepherd", "AC": "Alchemist", "BC": "Builder",
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}
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def _gate_positions(room):
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"""Return list of dicts [{slot, role_label, role_assigned}] for _table_positions.html."""
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# Circles disappear in turn order (slot 1 first, slot 2 second, …) regardless
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# of which role each gamer chose — so use count, not role matching.
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assigned_count = room.table_seats.exclude(role__isnull=True).count()
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return [
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{
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"slot": slot,
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"role_label": SLOT_ROLE_LABELS.get(slot.slot_number, ""),
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"role_assigned": slot.slot_number <= assigned_count,
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}
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for slot in room.gate_slots.order_by("slot_number")
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]
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def _expire_reserved_slots(room):
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cutoff = timezone.now() - RESERVE_TIMEOUT
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room.gate_slots.filter(
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status=GateSlot.RESERVED,
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reserved_at__lt=cutoff,
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).update(status=GateSlot.EMPTY, gamer=None, reserved_at=None)
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def _gate_context(room, user):
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_expire_reserved_slots(room)
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slots = room.gate_slots.order_by("slot_number")
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pending_slot = slots.filter(status=GateSlot.RESERVED).first()
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user_reserved_slot = None
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user_filled_slot = None
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carte_token = None
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carte_slots_claimed = 0
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carte_nvm_slot_number = None
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carte_next_slot_number = None
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if user.is_authenticated:
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user_reserved_slot = slots.filter(gamer=user, status=GateSlot.RESERVED).first()
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user_filled_slot = slots.filter(gamer=user, status=GateSlot.FILLED).first()
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carte_token = user.tokens.filter(
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token_type=Token.CARTE, current_room=room
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).first()
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if carte_token:
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carte_slots_claimed = carte_token.slots_claimed
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# NVM shown on the highest-numbered slot this user filled via CARTE
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nvm_slot = slots.filter(
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debited_token_type=Token.CARTE, gamer=user, status=GateSlot.FILLED
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).order_by("-slot_number").first()
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if nvm_slot:
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carte_nvm_slot_number = nvm_slot.slot_number
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# Only the very next empty slot gets an OK button
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next_slot = slots.filter(status=GateSlot.EMPTY).order_by("slot_number").first()
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if next_slot:
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carte_next_slot_number = next_slot.slot_number
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carte_active = carte_token is not None
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eligible = (
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user.is_authenticated
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and pending_slot is None
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and user_reserved_slot is None
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and user_filled_slot is None
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and not carte_active
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)
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token_depleted = eligible and select_token(user) is None
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can_drop = eligible and not token_depleted
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is_last_slot = (
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user_reserved_slot is not None
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and slots.filter(status=GateSlot.EMPTY).count() == 0
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)
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user_can_reject = user_reserved_slot is not None or user_filled_slot is not None or carte_active
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return {
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"slots": slots,
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"pending_slot": pending_slot,
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"user_reserved_slot": user_reserved_slot,
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"user_filled_slot": user_filled_slot,
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"can_drop": can_drop,
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"token_depleted": token_depleted,
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"is_last_slot": is_last_slot,
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"user_can_reject": user_can_reject,
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"carte_active": carte_active,
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"carte_slots_claimed": carte_slots_claimed,
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"carte_nvm_slot_number": carte_nvm_slot_number,
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"carte_next_slot_number": carte_next_slot_number,
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"gate_positions": _gate_positions(room),
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"starter_roles": [],
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}
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def _role_select_context(room, user):
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user_seat = None
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active_seat = None
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unassigned = room.table_seats.filter(role__isnull=True).order_by("slot_number")
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if unassigned.exists():
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# Normal path — TableSeats present
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active_seat = unassigned.first()
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user_seat = None
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if user.is_authenticated:
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user_seat = room.table_seats.filter(gamer=user, role__isnull=True).order_by("slot_number").first()
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if user_seat and user_seat.slot_number == active_seat.slot_number:
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card_stack_state = "eligible"
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else:
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card_stack_state = "ineligible"
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else:
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# Fallback — no TableSeats yet; use GateSlot drop order
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active_slot = room.gate_slots.filter(
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status=GateSlot.FILLED
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).order_by("slot_number").first()
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if active_slot is None:
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card_stack_state = None
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elif user.is_authenticated and active_slot.gamer == user:
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card_stack_state = "eligible"
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else:
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card_stack_state = "ineligible"
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starter_roles = list(
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room.table_seats.exclude(role__isnull=True).values_list("role", flat=True)
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)
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if len(starter_roles) == 6:
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card_stack_state = None
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_action_order = {r: i for i, r in enumerate(["PC", "NC", "EC", "SC", "AC", "BC"])}
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assigned_seats = (
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sorted(
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room.table_seats.filter(gamer=user, role__isnull=False),
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key=lambda s: _action_order.get(s.role, 99),
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)
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if user.is_authenticated else []
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)
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active_slot = active_seat.slot_number if active_seat else None
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_my_role = assigned_seats[0].role if assigned_seats else None
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# `equipped_deck_id` gates the JS role-select guard (role-select.js L165).
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# Falls back to ANY of the user's seats in this room w. deck_variant set
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# — covers the CARTE multi-seat return path where the first role-pick
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# cleared `user.equipped_deck` (the deck is committed to seats, but still
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# "in play"). Without this, a CARTE user navigating away + back gets
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# "Equip card deck before Role select" wrongly fired. See [[sprint-carte-
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# role-select-return-may18]] / commit-TBD for the bug trail.
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role_select_deck_id = (
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user.equipped_deck_id if user.is_authenticated else None
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)
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if user.is_authenticated and not role_select_deck_id:
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seat_w_deck = room.table_seats.filter(
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gamer=user, deck_variant__isnull=False,
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).order_by("slot_number").first()
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if seat_w_deck:
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role_select_deck_id = seat_w_deck.deck_variant_id
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ctx = {
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"card_stack_state": card_stack_state,
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"equipped_deck_id": role_select_deck_id,
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"starter_roles": starter_roles,
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"assigned_seats": assigned_seats,
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"my_tray_role": _my_role,
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"my_tray_role_tooltip": (
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{
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"title": _ROLE_SCRAWL_NAMES.get(_my_role, ""),
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"description": "[Placeholder description]",
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}
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if _my_role else None
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),
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"my_tray_scrawl_static_path": (
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f"apps/epic/icons/cards-roles/starter-role-{_ROLE_SCRAWL_NAMES[_my_role]}.svg"
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if _my_role else None
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),
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"user_seat": user_seat,
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"user_slots": list(
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room.table_seats.filter(gamer=user, role__isnull=True)
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.order_by("slot_number")
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.values_list("slot_number", flat=True)
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) if user.is_authenticated else [],
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"active_slot": active_slot,
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"gate_positions": _gate_positions(room),
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"slots": room.gate_slots.order_by("slot_number"),
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}
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# Viewer's seat token-cost state — drives the center-hex GATE VIEW
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# supersession (room.html). When the viewer's FILLED slot's cost has
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# lapsed (filled_at past the cost-current window), GATE VIEW replaces
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# SCAN SIGS / CAST SKY / DRAW SEA / the sig overlay; the gamer's own
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# ROLE card-stack pick survives the renewal grace. No filled slot →
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# treated as current (defensive — non-seated viewers see the normal UI).
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viewer_slot = (
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room.gate_slots.filter(gamer=user, status=GateSlot.FILLED).first()
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if user.is_authenticated else None
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)
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ctx["viewer_cost_current"] = viewer_slot.cost_current if viewer_slot else True
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ctx["viewer_in_grace"] = viewer_slot.in_renewal_grace if viewer_slot else False
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# Tray cell 2: sig card (set once polarity group confirms)
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_canonical_seat = _canonical_user_seat(room, user) if user.is_authenticated else None
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ctx["my_tray_sig"] = _canonical_seat.significator if _canonical_seat else None
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if room.table_status == Room.SIG_SELECT:
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user_seat = _canonical_user_seat(room, user) if user.is_authenticated else None
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user_role = user_seat.role if user_seat else None
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user_polarity = None
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if user_role in _LEVITY_ROLES:
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user_polarity = 'levity'
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elif user_role in _GRAVITY_ROLES:
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user_polarity = 'gravity'
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user_reservation = SigReservation.objects.filter(
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room=room, gamer=user
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).first() if user.is_authenticated else None
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ctx["user_seat"] = user_seat
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ctx["user_polarity"] = user_polarity
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ctx["user_ready"] = bool(user_reservation and user_reservation.ready)
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ctx["sig_reserve_url"] = f"/gameboard/room/{room.id}/sig-reserve"
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# Has this gamer's polarity already had significators assigned?
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# (Other polarity still in progress — stay in SIG_SELECT but skip the overlay.)
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if user_polarity:
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_polarity_roles = _LEVITY_ROLES if user_polarity == 'levity' else _GRAVITY_ROLES
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ctx["polarity_done"] = not room.table_seats.filter(
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role__in=_polarity_roles, significator__isnull=True
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).exists()
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else:
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ctx["polarity_done"] = False
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# Pre-load existing reservations for this polarity so JS can restore
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# grabbed state on page load/refresh. Keyed by str(card_id) → role.
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if user_polarity:
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polarity_const = SigReservation.LEVITY if user_polarity == 'levity' else SigReservation.GRAVITY
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reservations = {
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str(res.card_id): res.role
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for res in room.sig_reservations.filter(polarity=polarity_const)
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}
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else:
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reservations = {}
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ctx["sig_reservations_json"] = json.dumps(reservations)
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if user_polarity == 'levity':
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ctx["sig_cards"] = levity_sig_cards(room, user)
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elif user_polarity == 'gravity':
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ctx["sig_cards"] = gravity_sig_cards(room, user)
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else:
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ctx["sig_cards"] = []
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if room.table_status == Room.SKY_SELECT:
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user_role = _canonical_seat.role if _canonical_seat else None
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user_polarity = None
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if user_role in _LEVITY_ROLES:
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user_polarity = 'levity'
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|
elif user_role in _GRAVITY_ROLES:
|
|
user_polarity = 'gravity'
|
|
ctx["user_polarity"] = user_polarity
|
|
confirmed_char = (
|
|
Character.objects.filter(
|
|
seat=_canonical_seat,
|
|
confirmed_at__isnull=False,
|
|
retired_at__isnull=True,
|
|
).first()
|
|
if _canonical_seat else None
|
|
)
|
|
sky_confirmed = confirmed_char is not None
|
|
ctx["sky_confirmed"] = sky_confirmed
|
|
ctx["user_seat_role"] = _canonical_seat.role if _canonical_seat else ''
|
|
if sky_confirmed:
|
|
# Fall back to seat.significator for Characters created before the sync was added
|
|
ctx["my_tray_sig"] = confirmed_char.significator or _canonical_seat.significator
|
|
|
|
return ctx
|
|
|
|
|
|
@login_required
|
|
def create_room(request):
|
|
if request.method == "POST":
|
|
name = request.POST.get("name", "").strip()
|
|
if name:
|
|
room = Room.objects.create(name=name, owner=request.user)
|
|
# System-authored welcome (actor=None) — first scroll log
|
|
# on every room. Renders via GameEvent.to_prose as
|
|
# "Welcome to <name>!" with no actor prefix.
|
|
record(room, GameEvent.ROOM_CREATED)
|
|
return redirect("epic:gatekeeper", room_id=room.id)
|
|
return redirect("/gameboard/")
|
|
|
|
|
|
def gatekeeper(request, room_id):
|
|
room = Room.objects.get(id=room_id)
|
|
if room.table_status:
|
|
return redirect("epic:room", room_id=room_id)
|
|
ctx = _gate_context(room, request.user)
|
|
ctx["room"] = room
|
|
ctx["page_class"] = "page-gameboard"
|
|
return render(request, "apps/gameboard/room.html", ctx)
|
|
|
|
|
|
def room_view(request, room_id):
|
|
room = Room.objects.get(id=room_id)
|
|
ctx = _role_select_context(room, request.user)
|
|
ctx["room"] = room
|
|
# `page-room` drives the navbar GATE VIEW swap (mirrors my-sea's
|
|
# `page-my-sea`) so the table page reaches the renewal gate-view instead
|
|
# of a self-referential CONT GAME. The bare gameboard listing stays
|
|
# `page-gameboard` (no page-room) → keeps CONT GAME.
|
|
ctx["page_class"] = "page-gameboard page-room"
|
|
# Reversal-rate hint label under DRAW SEA's SPREAD select — same helper as
|
|
# sea_partial so the value tracks any future per-user override automatically.
|
|
ctx["stack_reversal_pct"] = int(round(stack_reversal_probability(request.user, room) * 100))
|
|
return render(request, "apps/gameboard/room.html", ctx)
|
|
|
|
|
|
@login_required
|
|
def room_gate(request, room_id):
|
|
"""Room renewal gate-view — reachable mid-game (unlike `gatekeeper`,
|
|
which redirects to the table once `table_status` is set). GATE VIEW
|
|
(navbar + center supersession) routes here. Reuses the gatekeeper's
|
|
token-slot modal: when the viewer's seat cost is current the roles
|
|
panel shows CONT GAME (→ table hex, same target as the gear NVM) and
|
|
the status reads "<n> Token(s) Deposited"; when the cost has lapsed the
|
|
rails go active to RENEW and the status reads "Please Deposit Token"
|
|
(no CONT GAME until the cost is satisfied again). The seat circle +
|
|
time-remaining live on the table hex / next-sprint user-seat tooltips,
|
|
so they're intentionally absent here (user-spec 2026-05-31)."""
|
|
room = Room.objects.get(id=room_id)
|
|
user_slot = room.gate_slots.filter(
|
|
gamer=request.user, status=GateSlot.FILLED
|
|
).first()
|
|
return render(request, "apps/gameboard/room_gate.html", {
|
|
"room": room,
|
|
"cost_current": user_slot.cost_current if user_slot else True,
|
|
"deposited_count": room.gate_slots.filter(status=GateSlot.FILLED).count(),
|
|
"page_class": "page-gameboard page-room page-room-gate",
|
|
})
|
|
|
|
|
|
@login_required
|
|
def renew_token(request, room_id):
|
|
"""Renew the viewer's seat — re-deposit a token into their already-FILLED
|
|
slot, resetting `filled_at=now` (via `debit_token`) so the cost-current
|
|
window restarts. Distinct from `confirm_token` (which transitions a
|
|
RESERVED slot); renewal is a FILLED→FILLED refresh of an occupied seat.
|
|
402 when the user is token-depleted; no-op redirect when the user holds
|
|
no filled slot (e.g. already auto-BYE'd out of the room)."""
|
|
if request.method != "POST":
|
|
return redirect("epic:room_gate", room_id=room_id)
|
|
room = Room.objects.get(id=room_id)
|
|
slot = room.gate_slots.filter(
|
|
gamer=request.user, status=GateSlot.FILLED
|
|
).first()
|
|
if slot is None:
|
|
return redirect("epic:room_gate", room_id=room_id)
|
|
token_id = request.POST.get("token_id")
|
|
token = (request.user.tokens.filter(id=token_id).first()
|
|
if token_id else select_token(request.user))
|
|
if token is None:
|
|
return HttpResponse(status=402)
|
|
debit_token(request.user, slot, token) # resets filled_at=now → A=now
|
|
record(room, GameEvent.SLOT_FILLED, actor=request.user,
|
|
slot_number=slot.slot_number, token_type=token.token_type,
|
|
token_display=token.get_token_type_display(),
|
|
renewal_days=(room.renewal_period.days if room.renewal_period else 7))
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:room_gate", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def drop_token(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
token_id = request.POST.get("token_id")
|
|
if token_id:
|
|
token = request.user.tokens.filter(id=token_id).first()
|
|
else:
|
|
token = select_token(request.user)
|
|
if token is None:
|
|
return HttpResponse(status=402)
|
|
if token.token_type == Token.CARTE:
|
|
# CARTE enters the machine without reserving a slot — all slots
|
|
# become individually claimable via .drop-token-btn
|
|
if token.current_room_id and token.current_room_id != room.id:
|
|
return HttpResponse(status=409)
|
|
token.current_room = room
|
|
token.save()
|
|
if request.user.equipped_trinket_id == token.pk:
|
|
request.user.equipped_trinket = None
|
|
request.user.save(update_fields=["equipped_trinket"])
|
|
request.session["kit_token_id"] = str(token.id)
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
if room.gate_slots.filter(status=GateSlot.RESERVED).exists():
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
if room.gate_slots.filter(gamer=request.user, status=GateSlot.FILLED).exists():
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
slot = room.gate_slots.filter(
|
|
status=GateSlot.EMPTY
|
|
).order_by("slot_number").first()
|
|
if slot:
|
|
slot.gamer = request.user
|
|
slot.status = GateSlot.RESERVED
|
|
slot.reserved_at = timezone.now()
|
|
slot.save()
|
|
request.session["kit_token_id"] = str(token.id)
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def confirm_token(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
slot_number = request.POST.get("slot_number")
|
|
if slot_number:
|
|
# CARTE per-slot fill: directly fill the requested slot
|
|
carte = request.user.tokens.filter(
|
|
token_type=Token.CARTE, current_room=room
|
|
).first()
|
|
if carte:
|
|
slot = room.gate_slots.filter(
|
|
slot_number=slot_number, status=GateSlot.EMPTY
|
|
).first()
|
|
if slot:
|
|
debit_token(request.user, slot, carte)
|
|
# slots_claimed is the high-water mark — advance if beyond current
|
|
if int(slot_number) > carte.slots_claimed:
|
|
carte.slots_claimed = int(slot_number)
|
|
carte.save()
|
|
# Redact-pair: a re-deposit on this slot strikes the most-
|
|
# recent unretracted withdraw entry for this slot (user-
|
|
# spec 2026-05-26 — symmetric mirror of the sig embody/
|
|
# disembody pattern).
|
|
_retract_prior_event(
|
|
room, request.user,
|
|
(GameEvent.SLOT_RETURNED, GameEvent.SLOT_RELEASED),
|
|
slot_number=int(slot_number),
|
|
)
|
|
record(room, GameEvent.SLOT_FILLED, actor=request.user,
|
|
slot_number=int(slot_number), token_type=Token.CARTE,
|
|
token_display=carte.get_token_type_display(),
|
|
renewal_days=(room.renewal_period.days if room.renewal_period else 7))
|
|
_notify_gate_update(room_id)
|
|
else:
|
|
slot = room.gate_slots.filter(
|
|
gamer=request.user, status=GateSlot.RESERVED
|
|
).first()
|
|
if slot:
|
|
token_id = request.session.pop("kit_token_id", None)
|
|
token = None
|
|
if token_id:
|
|
token = request.user.tokens.filter(id=token_id).first()
|
|
if not token:
|
|
token = select_token(request.user)
|
|
if token:
|
|
debit_token(request.user, slot, token)
|
|
# Redact-pair: re-deposit on this slot strikes the prior
|
|
# unretracted withdraw entry for this slot (sprint A.8).
|
|
_retract_prior_event(
|
|
room, request.user,
|
|
(GameEvent.SLOT_RETURNED, GameEvent.SLOT_RELEASED),
|
|
slot_number=slot.slot_number,
|
|
)
|
|
record(room, GameEvent.SLOT_FILLED, actor=request.user,
|
|
slot_number=slot.slot_number, token_type=token.token_type,
|
|
token_display=token.get_token_type_display(),
|
|
renewal_days=(room.renewal_period.days if room.renewal_period else 7))
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def return_token(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
# CARTE full return: reset token + all CARTE-debited slots. Snapshot
|
|
# the slot numbers BEFORE the bulk update so we can emit a per-slot
|
|
# withdraw + redact pair (one entry per slot was deposited, so one
|
|
# entry per slot is withdrawn — symmetric mirror per user-spec
|
|
# 2026-05-26 sprint A.8).
|
|
carte = request.user.tokens.filter(
|
|
token_type=Token.CARTE, current_room=room
|
|
).first()
|
|
if carte:
|
|
carte_slot_numbers = list(
|
|
room.gate_slots.filter(
|
|
debited_token_type=Token.CARTE, gamer=request.user,
|
|
).values_list("slot_number", flat=True)
|
|
)
|
|
room.gate_slots.filter(
|
|
debited_token_type=Token.CARTE, gamer=request.user
|
|
).update(
|
|
gamer=None, status=GateSlot.EMPTY, filled_at=None,
|
|
debited_token_type=None, debited_token_expires_at=None,
|
|
)
|
|
carte.current_room = None
|
|
carte.slots_claimed = 0
|
|
carte.save()
|
|
request.session.pop("kit_token_id", None)
|
|
for n in carte_slot_numbers:
|
|
_retract_prior_event(
|
|
room, request.user, (GameEvent.SLOT_FILLED,), slot_number=n,
|
|
)
|
|
record(room, GameEvent.SLOT_RETURNED, actor=request.user,
|
|
slot_number=n, token_type=Token.CARTE,
|
|
token_display=carte.get_token_type_display())
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
slot = room.gate_slots.filter(
|
|
gamer=request.user,
|
|
status__in=[GateSlot.RESERVED, GateSlot.FILLED],
|
|
).first()
|
|
if slot:
|
|
# Snapshot token-type + slot-number BEFORE the slot reset so the
|
|
# log entry carries the right payload.
|
|
withdraw_token_type = slot.debited_token_type
|
|
withdraw_slot_number = slot.slot_number
|
|
if slot.status == GateSlot.FILLED:
|
|
if slot.debited_token_type == Token.COIN:
|
|
coin = request.user.tokens.filter(
|
|
token_type=Token.COIN, current_room=room
|
|
).first()
|
|
if coin:
|
|
coin.current_room = None
|
|
coin.next_ready_at = None
|
|
coin.save()
|
|
elif slot.debited_token_type in (Token.FREE, Token.TITHE):
|
|
Token.objects.create(
|
|
user=request.user,
|
|
token_type=slot.debited_token_type,
|
|
expires_at=slot.debited_token_expires_at,
|
|
)
|
|
request.session.pop("kit_token_id", None)
|
|
was_filled = slot.status == GateSlot.FILLED
|
|
slot.gamer = None
|
|
slot.status = GateSlot.EMPTY
|
|
slot.reserved_at = None
|
|
slot.filled_at = None
|
|
slot.debited_token_type = None
|
|
slot.debited_token_expires_at = None
|
|
slot.save()
|
|
# Only emit a withdraw entry when a deposit was actually undone
|
|
# (FILLED → EMPTY). RESERVED → EMPTY is a pre-confirm cancel
|
|
# that never recorded a SLOT_FILLED, so no redact-pair fires.
|
|
if was_filled and withdraw_token_type:
|
|
_retract_prior_event(
|
|
room, request.user, (GameEvent.SLOT_FILLED,),
|
|
slot_number=withdraw_slot_number,
|
|
)
|
|
token_display = dict(Token.TOKEN_TYPE_CHOICES).get(
|
|
withdraw_token_type, withdraw_token_type,
|
|
)
|
|
record(room, GameEvent.SLOT_RETURNED, actor=request.user,
|
|
slot_number=withdraw_slot_number,
|
|
token_type=withdraw_token_type,
|
|
token_display=token_display)
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def release_slot(request, room_id):
|
|
"""Un-fill a single CARTE-claimed slot without returning the CARTE itself.
|
|
|
|
Emits a SLOT_RELEASED event (renders w. the unified withdraw prose,
|
|
shape-matched to the deposit) and retracts the corresponding prior
|
|
SLOT_FILLED so the room scroll renders the redact-pair per user-spec
|
|
2026-05-26 (sprint A.8).
|
|
"""
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
slot_number = request.POST.get("slot_number")
|
|
if slot_number:
|
|
slot = room.gate_slots.filter(
|
|
slot_number=slot_number,
|
|
debited_token_type=Token.CARTE,
|
|
gamer=request.user,
|
|
status=GateSlot.FILLED,
|
|
).first()
|
|
if slot:
|
|
released_slot_number = slot.slot_number
|
|
slot.gamer = None
|
|
slot.status = GateSlot.EMPTY
|
|
slot.filled_at = None
|
|
slot.debited_token_type = None
|
|
slot.debited_token_expires_at = None
|
|
slot.save()
|
|
if room.gate_status == Room.OPEN:
|
|
room.gate_status = Room.GATHERING
|
|
room.save()
|
|
_retract_prior_event(
|
|
room, request.user, (GameEvent.SLOT_FILLED,),
|
|
slot_number=released_slot_number,
|
|
)
|
|
record(room, GameEvent.SLOT_RELEASED, actor=request.user,
|
|
slot_number=released_slot_number, token_type=Token.CARTE,
|
|
token_display=dict(Token.TOKEN_TYPE_CHOICES).get(
|
|
Token.CARTE, "Carte Blanche"))
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def select_role(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
if room.table_status != Room.ROLE_SELECT:
|
|
return redirect(
|
|
"epic:room" if room.table_status else "epic:gatekeeper",
|
|
room_id=room_id,
|
|
)
|
|
role = request.POST.get("role")
|
|
valid_roles = [code for code, _ in TableSeat.ROLE_CHOICES]
|
|
if not role or role not in valid_roles:
|
|
return redirect("epic:room", room_id=room_id)
|
|
existing = None
|
|
with transaction.atomic():
|
|
active_seat = room.table_seats.select_for_update().filter(
|
|
role__isnull=True
|
|
).order_by("slot_number").first()
|
|
if not active_seat or active_seat.gamer != request.user:
|
|
return redirect("epic:room", room_id=room_id)
|
|
if room.table_seats.filter(role=role).exists():
|
|
return HttpResponse(status=409)
|
|
active_seat.role = role
|
|
existing = room.table_seats.filter(
|
|
gamer=request.user, deck_variant__isnull=False,
|
|
).exclude(pk=active_seat.pk).order_by("slot_number").first()
|
|
active_seat.deck_variant = (
|
|
existing.deck_variant if existing else request.user.equipped_deck
|
|
)
|
|
active_seat.save()
|
|
if not existing and request.user.equipped_deck:
|
|
request.user.equipped_deck = None
|
|
request.user.save(update_fields=["equipped_deck"])
|
|
record(room, GameEvent.ROLE_SELECTED, actor=request.user,
|
|
role=role, slot_number=active_seat.slot_number,
|
|
role_display=dict(TableSeat.ROLE_CHOICES).get(role, role))
|
|
if room.table_seats.filter(role__isnull=True).exists():
|
|
_notify_turn_changed(room_id)
|
|
else:
|
|
_notify_all_roles_filled(room_id)
|
|
return HttpResponse(status=200)
|
|
return redirect("epic:room", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def pick_sigs(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
if room.table_status == Room.ROLE_SELECT:
|
|
room.table_status = Room.SIG_SELECT
|
|
room.save()
|
|
_notify_sig_select_started(room_id)
|
|
return redirect("epic:room", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def pick_roles(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
if room.gate_status == Room.OPEN and room.table_status is None:
|
|
room.table_status = Room.ROLE_SELECT
|
|
room.save()
|
|
for slot in room.gate_slots.filter(status=GateSlot.FILLED).order_by("slot_number"):
|
|
TableSeat.objects.create(
|
|
room=room,
|
|
gamer=slot.gamer,
|
|
slot_number=slot.slot_number,
|
|
)
|
|
_notify_role_select_start(room_id)
|
|
return redirect("epic:room", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def invite_gamer(request, room_id):
|
|
"""Gatekeeper invite flow. Backwards-compatible w. the legacy
|
|
`invitee_email` form-submit (still POSTs from any old caller); also
|
|
serves the new bud-btn slide-out which sends `recipient` (email OR
|
|
username) + Accept: application/json. Bud-btn flow:
|
|
• Resolves recipient via _resolve_recipient (registered → User; else None).
|
|
• Stores RoomInvite using the resolved email (or raw input if unregistered).
|
|
• Auto-adds inviter ↔ recipient to each others' buds (symmetric, per
|
|
share_post precedent — registered recipients only).
|
|
• Spawns a Brief w. kind=GAME_INVITE + room=room (post=null).
|
|
• Returns JSON {brief, recipient_display} when Accept matches; else
|
|
redirects to gatekeeper as before."""
|
|
if request.method != "POST":
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
from apps.billboard.models import Brief
|
|
from apps.billboard.views import _resolve_recipient
|
|
|
|
room = Room.objects.get(id=room_id)
|
|
is_ajax = "application/json" in request.headers.get("Accept", "")
|
|
|
|
# New bud-btn field name is `recipient`; legacy form uses `invitee_email`.
|
|
raw = (
|
|
request.POST.get("recipient")
|
|
or request.POST.get("invitee_email")
|
|
or ""
|
|
).strip()
|
|
|
|
if not raw:
|
|
if is_ajax:
|
|
return JsonResponse({"brief": None, "recipient_display": None})
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
candidate = _resolve_recipient(raw)
|
|
is_self = candidate is not None and candidate == request.user
|
|
if is_self:
|
|
if is_ajax:
|
|
return JsonResponse({"brief": None, "recipient_display": None})
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
# RoomInvite uses the resolved User's email when available (so a
|
|
# username-typed invite doesn't store the raw username as if it were
|
|
# an email); falls back to the raw input for unregistered addresses.
|
|
invitee_email = candidate.email if candidate else raw
|
|
|
|
# Duplicate-invite guard: "already present" = recipient is either
|
|
# already seated in the room OR has a (pending/accepted) RoomInvite.
|
|
# During gatekeeper phase the visible `.gate-slot.filled` cells are
|
|
# GateSlot-driven (TableSeats spin up later at SIG SELECT), so check
|
|
# both — GateSlot.FILLED catches the in-phase case, TableSeat catches
|
|
# the post-phase case. Seated recipients carry recipient_user_id so
|
|
# the client can find the .gate-slot.filled[data-user-id="X"]
|
|
# highlight target; pending invitees have no visible slot, so
|
|
# recipient_user_id stays null.
|
|
already_seated = candidate is not None and (
|
|
GateSlot.objects.filter(
|
|
room=room, gamer=candidate, status=GateSlot.FILLED,
|
|
).exists()
|
|
or TableSeat.objects.filter(room=room, gamer=candidate).exists()
|
|
)
|
|
already_invited = RoomInvite.objects.filter(
|
|
room=room, invitee_email=invitee_email,
|
|
).exists()
|
|
already_present = already_seated or already_invited
|
|
|
|
brief = None
|
|
if not already_present:
|
|
RoomInvite.objects.create(
|
|
room=room,
|
|
inviter=request.user,
|
|
invitee_email=invitee_email,
|
|
status=RoomInvite.PENDING,
|
|
)
|
|
# Buds graph: symmetric auto-add on registered recipients (mirrors
|
|
# share_post). Idempotent on M2M; no-op on unregistered recipients.
|
|
if candidate is not None:
|
|
request.user.buds.add(candidate)
|
|
candidate.buds.add(request.user)
|
|
# Brief: confirmation banner for the inviter. Brief.post stays
|
|
# null; banner FYI navigates to the room's gatekeeper page via
|
|
# Brief.room.
|
|
brief = Brief.objects.create(
|
|
owner=request.user,
|
|
post=None,
|
|
room=room,
|
|
kind=Brief.KIND_GAME_INVITE,
|
|
title="Invite sent",
|
|
)
|
|
|
|
recipient_user_id = str(candidate.id) if already_seated else None
|
|
|
|
if is_ajax:
|
|
recipient_display = None
|
|
if candidate is not None:
|
|
recipient_display = candidate.username or candidate.email
|
|
return JsonResponse({
|
|
"brief": brief.to_banner_dict() if brief is not None else None,
|
|
"recipient_display": recipient_display,
|
|
"recipient_user_id": recipient_user_id,
|
|
"already_present": already_present,
|
|
})
|
|
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def delete_room(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
if request.user == room.owner:
|
|
room.delete()
|
|
return redirect("/gameboard/")
|
|
|
|
|
|
@login_required
|
|
def abandon_room(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
room.gate_slots.filter(gamer=request.user).update(
|
|
gamer=None, status="EMPTY", filled_at=None
|
|
)
|
|
room.invites.filter(
|
|
invitee_email=request.user.email,
|
|
status=RoomInvite.PENDING
|
|
).delete()
|
|
return redirect("/gameboard/")
|
|
|
|
|
|
def gate_status(request, room_id):
|
|
room = Room.objects.get(id=room_id)
|
|
ctx = _gate_context(room, request.user)
|
|
ctx["room"] = room
|
|
return render(request, "apps/gameboard/_partials/_gatekeeper.html", ctx)
|
|
|
|
|
|
@login_required
|
|
def sig_reserve(request, room_id):
|
|
"""Provisional card hold (OK / NVM) during SIG_SELECT.
|
|
POST body: card_id=<uuid>, action=reserve|release
|
|
"""
|
|
if request.method != "POST":
|
|
return HttpResponse(status=405)
|
|
room = Room.objects.get(id=room_id)
|
|
if room.table_status != Room.SIG_SELECT:
|
|
return HttpResponse(status=400)
|
|
|
|
user_seat = _canonical_user_seat(room, request.user)
|
|
if not user_seat or not user_seat.role:
|
|
return HttpResponse(status=403)
|
|
|
|
action = request.POST.get("action", "reserve")
|
|
|
|
if action == "release":
|
|
existing = SigReservation.objects.filter(room=room, gamer=request.user).first()
|
|
released_card_id = existing.card_id if existing else None
|
|
if existing and existing.ready:
|
|
# Gamer released while ready — treat as an implicit WAIT NVM
|
|
prior = room.events.filter(
|
|
actor=request.user, verb=GameEvent.SIG_READY
|
|
).last()
|
|
if prior and not prior.data.get("retracted"):
|
|
prior.data["retracted"] = True
|
|
prior.save(update_fields=["data"])
|
|
record(room, GameEvent.SIG_UNREADY, actor=request.user)
|
|
polarity = existing.polarity
|
|
all_ready = SigReservation.objects.filter(
|
|
room=room, polarity=polarity, ready=True
|
|
).count() == 3
|
|
if all_ready:
|
|
_notify_countdown_cancel(room_id, polarity, seconds_remaining=12)
|
|
SigReservation.objects.filter(room=room, gamer=request.user).delete()
|
|
_notify_sig_reserved(room_id, released_card_id, user_seat.role, reserved=False)
|
|
return HttpResponse(status=200)
|
|
|
|
# Reserve action
|
|
card_id = request.POST.get("card_id")
|
|
try:
|
|
card = TarotCard.objects.get(pk=card_id)
|
|
except TarotCard.DoesNotExist:
|
|
return HttpResponse(status=400)
|
|
|
|
polarity = SigReservation.LEVITY if user_seat.role in _LEVITY_ROLES else SigReservation.GRAVITY
|
|
|
|
# Block if another gamer in the same polarity already holds this card
|
|
if SigReservation.objects.filter(
|
|
room=room, card=card, polarity=polarity
|
|
).exclude(gamer=request.user).exists():
|
|
return HttpResponse(status=409)
|
|
|
|
# Block if this gamer already holds a *different* card — must NVM first
|
|
existing = SigReservation.objects.filter(room=room, gamer=request.user).first()
|
|
if existing and existing.card != card:
|
|
return HttpResponse(status=409)
|
|
|
|
# Idempotent: already holding the same card
|
|
if existing:
|
|
return HttpResponse(status=200)
|
|
|
|
SigReservation.objects.create(
|
|
room=room, gamer=request.user, card=card,
|
|
seat=user_seat, role=user_seat.role, polarity=polarity,
|
|
)
|
|
_notify_sig_reserved(room_id, card.pk, user_seat.role, reserved=True)
|
|
return HttpResponse(status=200)
|
|
|
|
|
|
@login_required
|
|
def sig_ready(request, room_id):
|
|
"""Toggle ready/unready for the polarity-room countdown.
|
|
POST body: action=ready|unready [, seconds_remaining=<int>]
|
|
"""
|
|
if request.method != "POST":
|
|
return HttpResponse(status=405)
|
|
room = Room.objects.get(id=room_id)
|
|
if room.table_status != Room.SIG_SELECT:
|
|
return HttpResponse(status=400)
|
|
user_seat = _canonical_user_seat(room, request.user)
|
|
if user_seat is None:
|
|
return HttpResponse(status=403)
|
|
|
|
action = request.POST.get("action", "ready")
|
|
reservation = SigReservation.objects.filter(room=room, gamer=request.user).first()
|
|
|
|
if action == "ready":
|
|
if reservation is None:
|
|
return HttpResponse(status=400)
|
|
if reservation.ready:
|
|
return HttpResponse(status=200) # idempotent — already ready, don't re-trigger countdown
|
|
reservation.ready = True
|
|
reservation.save(update_fields=["ready"])
|
|
card = reservation.card
|
|
if card:
|
|
_qual = card.levity_qualifier if reservation.polarity == SigReservation.LEVITY else card.gravity_qualifier
|
|
_card_display = f"{_qual} {card.name_title}" if _qual else card.name_title
|
|
else:
|
|
_card_display = "a card"
|
|
record(room, GameEvent.SIG_READY, actor=request.user,
|
|
card_name=_card_display,
|
|
corner_rank=card.corner_rank if card else "",
|
|
suit_icon=card.suit_icon if card else "")
|
|
# Retract the most recent un-retracted SIG_UNREADY (cancellation is now moot)
|
|
prior_unready = room.events.filter(
|
|
actor=request.user, verb=GameEvent.SIG_UNREADY
|
|
).last()
|
|
if prior_unready and not prior_unready.data.get("retracted"):
|
|
prior_unready.data["retracted"] = True
|
|
prior_unready.save(update_fields=["data"])
|
|
|
|
# Check if all three in this polarity are now ready
|
|
polarity = reservation.polarity
|
|
polarity_roles = _LEVITY_ROLES if polarity == SigReservation.LEVITY else _GRAVITY_ROLES
|
|
ready_count = SigReservation.objects.filter(
|
|
room=room, polarity=polarity, ready=True
|
|
).count()
|
|
if ready_count == 3:
|
|
from apps.epic.tasks import schedule_polarity_confirm
|
|
# Use saved countdown_remaining if a pause was recorded, else 12
|
|
saved = SigReservation.objects.filter(
|
|
room=room, polarity=polarity
|
|
).exclude(countdown_remaining__isnull=True).values_list(
|
|
"countdown_remaining", flat=True
|
|
).first()
|
|
seconds = saved if saved is not None else 12
|
|
schedule_polarity_confirm(str(room_id), polarity, seconds)
|
|
_notify_countdown_start(room_id, polarity, seconds=seconds)
|
|
|
|
else: # unready
|
|
if reservation is not None:
|
|
reservation.ready = False
|
|
reservation.save(update_fields=["ready"])
|
|
# Mark the most recent un-retracted SIG_READY event for this actor
|
|
prior = room.events.filter(
|
|
actor=request.user, verb=GameEvent.SIG_READY
|
|
).last()
|
|
if prior and not prior.data.get("retracted"):
|
|
prior.data["retracted"] = True
|
|
prior.save(update_fields=["data"])
|
|
record(room, GameEvent.SIG_UNREADY, actor=request.user)
|
|
polarity = reservation.polarity
|
|
|
|
# Save remaining seconds on all polarity reservations
|
|
try:
|
|
seconds_remaining = int(request.POST.get("seconds_remaining", 12))
|
|
except (TypeError, ValueError):
|
|
seconds_remaining = 12
|
|
SigReservation.objects.filter(room=room, polarity=polarity).update(
|
|
countdown_remaining=seconds_remaining
|
|
)
|
|
_notify_countdown_cancel(room_id, polarity, seconds_remaining=seconds_remaining)
|
|
from apps.epic.tasks import cancel_polarity_confirm
|
|
cancel_polarity_confirm(str(room_id), polarity)
|
|
|
|
return HttpResponse(status=200)
|
|
|
|
|
|
@login_required
|
|
def sig_confirm(request, room_id):
|
|
"""Finalise polarity group once the countdown fires.
|
|
POST body: polarity=levity|gravity
|
|
"""
|
|
if request.method != "POST":
|
|
return HttpResponse(status=405)
|
|
room = Room.objects.get(id=room_id)
|
|
if room.table_status != Room.SIG_SELECT:
|
|
return HttpResponse(status=400)
|
|
user_seat = _canonical_user_seat(room, request.user)
|
|
if user_seat is None:
|
|
return HttpResponse(status=403)
|
|
|
|
polarity = request.POST.get("polarity", SigReservation.LEVITY)
|
|
polarity_roles = _LEVITY_ROLES if polarity == SigReservation.LEVITY else _GRAVITY_ROLES
|
|
|
|
# Idempotency: seats already have significators
|
|
if not room.table_seats.filter(role__in=polarity_roles, significator__isnull=True).exists():
|
|
return HttpResponse(status=200)
|
|
|
|
# All three in the polarity group must be ready
|
|
ready_count = SigReservation.objects.filter(room=room, polarity=polarity, ready=True).count()
|
|
if ready_count < 3:
|
|
return HttpResponse(status=400)
|
|
|
|
# Assign significators from reservations
|
|
reservations = list(
|
|
SigReservation.objects.filter(room=room, polarity=polarity, ready=True)
|
|
.select_related('seat', 'card')
|
|
)
|
|
for res in reservations:
|
|
if res.seat:
|
|
res.seat.significator = res.card
|
|
res.seat.save(update_fields=['significator'])
|
|
SigReservation.objects.filter(room=room, polarity=polarity).update(countdown_remaining=None)
|
|
|
|
_notify_polarity_room_done(room_id, polarity)
|
|
|
|
# If both polarities are now done, advance to SKY_SELECT
|
|
if not room.table_seats.filter(significator__isnull=True).exists():
|
|
Room.objects.filter(id=room_id).update(table_status=Room.SKY_SELECT)
|
|
_notify_pick_sky_available(room_id)
|
|
|
|
return HttpResponse(status=200)
|
|
|
|
|
|
@login_required
|
|
def select_sig(request, room_id):
|
|
if request.method != "POST":
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
room = Room.objects.get(id=room_id)
|
|
if room.table_status != Room.SIG_SELECT:
|
|
return redirect(
|
|
"epic:room" if room.table_status else "epic:gatekeeper",
|
|
room_id=room_id,
|
|
)
|
|
active_seat = active_sig_seat(room)
|
|
if active_seat is None or active_seat.gamer != request.user:
|
|
return HttpResponse(status=403)
|
|
card_id = request.POST.get("card_id")
|
|
try:
|
|
card = TarotCard.objects.get(pk=card_id)
|
|
except TarotCard.DoesNotExist:
|
|
return HttpResponse(status=400)
|
|
sig_card_ids = {c.pk for c in sig_deck_cards(room)}
|
|
if card.pk not in sig_card_ids:
|
|
return HttpResponse(status=400)
|
|
if room.table_seats.filter(significator=card).exists():
|
|
return HttpResponse(status=409)
|
|
active_seat.significator = card
|
|
active_seat.save()
|
|
deck_type = request.POST.get('deck_type', 'levity')
|
|
_notify_sig_selected(room_id, card.pk, active_seat.role, deck_type)
|
|
return HttpResponse(status=200)
|
|
|
|
|
|
@login_required
|
|
def tarot_deck(request, room_id):
|
|
room = Room.objects.get(id=room_id)
|
|
deck_variant = request.user.equipped_deck
|
|
deck, _ = TarotDeck.objects.get_or_create(
|
|
room=room,
|
|
defaults={"deck_variant": deck_variant},
|
|
)
|
|
return render(request, "apps/gameboard/tarot_deck.html", {
|
|
"room": room,
|
|
"deck": deck,
|
|
"remaining": deck.remaining_count,
|
|
})
|
|
|
|
|
|
@login_required
|
|
def tarot_deal(request, room_id):
|
|
if request.method != "POST":
|
|
return redirect("epic:tarot_deck", room_id=room_id)
|
|
room = Room.objects.get(id=room_id)
|
|
deck = TarotDeck.objects.get(room=room)
|
|
drawn = deck.draw(6) # Celtic Cross: 6 cross positions; 4 staff filled via gameplay
|
|
positions = [
|
|
{
|
|
"card": card,
|
|
"reversed": is_reversed,
|
|
"orientation": "Reversed" if is_reversed else "Upright",
|
|
"position": i + 1,
|
|
}
|
|
for i, (card, is_reversed) in enumerate(drawn)
|
|
]
|
|
return render(request, "apps/gameboard/tarot_deck.html", {
|
|
"room": room,
|
|
"deck": deck,
|
|
"remaining": deck.remaining_count,
|
|
"positions": positions,
|
|
})
|
|
|
|
|
|
# ── Sky (natal chart) ───────────────────────────────────────────────────────
|
|
|
|
@login_required
|
|
def sky_preview(request, room_id):
|
|
"""Proxy GET to PySwiss /api/chart/ and augment with distinction counts.
|
|
|
|
Query params:
|
|
date — YYYY-MM-DD (local birth date)
|
|
time — HH:MM (local birth time, default 12:00)
|
|
tz — IANA timezone string (optional; auto-resolved from lat/lon if absent)
|
|
lat — float
|
|
lon — float
|
|
|
|
If tz is absent or blank, calls PySwiss /api/tz/ to resolve it from the
|
|
coordinates before converting the local datetime to UTC.
|
|
|
|
Response includes a 'timezone' key (resolved or supplied) so the client
|
|
can back-fill the timezone field after the first wheel render.
|
|
|
|
No database writes — safe for debounced real-time calls.
|
|
"""
|
|
seat = _canonical_user_seat(Room.objects.get(id=room_id), request.user)
|
|
if seat is None:
|
|
return HttpResponse(status=403)
|
|
|
|
date_str = request.GET.get('date')
|
|
time_str = request.GET.get('time', '12:00')
|
|
tz_str = request.GET.get('tz', '').strip()
|
|
lat_str = request.GET.get('lat')
|
|
lon_str = request.GET.get('lon')
|
|
|
|
if not date_str or lat_str is None or lon_str is None:
|
|
return HttpResponse(status=400)
|
|
|
|
try:
|
|
lat = float(lat_str)
|
|
lon = float(lon_str)
|
|
except ValueError:
|
|
return HttpResponse(status=400)
|
|
|
|
if not (-90 <= lat <= 90) or not (-180 <= lon <= 180):
|
|
return HttpResponse(status=400)
|
|
|
|
# Resolve timezone from coordinates if not supplied
|
|
if not tz_str:
|
|
try:
|
|
tz_resp = http_requests.get(
|
|
settings.PYSWISS_URL + '/api/tz/',
|
|
params={'lat': lat_str, 'lon': lon_str},
|
|
timeout=5,
|
|
)
|
|
tz_resp.raise_for_status()
|
|
tz_str = tz_resp.json().get('timezone') or 'UTC'
|
|
except Exception:
|
|
tz_str = 'UTC'
|
|
|
|
try:
|
|
tz = zoneinfo.ZoneInfo(tz_str)
|
|
except (zoneinfo.ZoneInfoNotFoundError, KeyError):
|
|
return HttpResponse(status=400)
|
|
|
|
try:
|
|
local_dt = datetime.strptime(f'{date_str} {time_str}', '%Y-%m-%d %H:%M')
|
|
local_dt = local_dt.replace(tzinfo=tz)
|
|
utc_dt = local_dt.astimezone(zoneinfo.ZoneInfo('UTC'))
|
|
dt_iso = utc_dt.strftime('%Y-%m-%dT%H:%M:%SZ')
|
|
except ValueError:
|
|
return HttpResponse(status=400)
|
|
|
|
try:
|
|
resp = http_requests.get(
|
|
settings.PYSWISS_URL + '/api/chart/',
|
|
params={'dt': dt_iso, 'lat': lat_str, 'lon': lon_str},
|
|
timeout=5,
|
|
)
|
|
resp.raise_for_status()
|
|
except Exception:
|
|
return HttpResponse(status=502)
|
|
|
|
data = resp.json()
|
|
# PySwiss uses "Earth"; the wheel and SCSS use "Stone".
|
|
if 'elements' in data and 'Earth' in data['elements']:
|
|
data['elements']['Stone'] = data['elements'].pop('Earth')
|
|
data['distinctions'] = _compute_distinctions(data['planets'], data['houses'])
|
|
data['timezone'] = tz_str
|
|
return JsonResponse(data)
|
|
|
|
|
|
@login_required
|
|
def sky_save(request, room_id):
|
|
"""Create or update the draft Character for the requesting gamer's seat.
|
|
|
|
POST body (JSON):
|
|
birth_dt — ISO 8601 UTC datetime
|
|
birth_lat — float
|
|
birth_lon — float
|
|
birth_place — display string (optional)
|
|
house_system — single char, default 'O'
|
|
chart_data — full PySwiss response dict (incl. distinctions)
|
|
action — 'save' (default) or 'confirm'
|
|
|
|
On 'confirm': sets confirmed_at, locking the Character.
|
|
Returns: {id, confirmed}
|
|
"""
|
|
if request.method != 'POST':
|
|
return HttpResponse(status=405)
|
|
|
|
room = Room.objects.get(id=room_id)
|
|
seat = _canonical_user_seat(room, request.user)
|
|
if seat is None:
|
|
return HttpResponse(status=403)
|
|
|
|
try:
|
|
body = json.loads(request.body)
|
|
except json.JSONDecodeError:
|
|
return HttpResponse(status=400)
|
|
|
|
# Find or create the active draft (unconfirmed, unretired) for this seat
|
|
char = Character.objects.filter(
|
|
seat=seat, confirmed_at__isnull=True, retired_at__isnull=True,
|
|
).first()
|
|
if char is None:
|
|
char = Character(seat=seat)
|
|
|
|
char.birth_dt = body.get('birth_dt')
|
|
char.birth_lat = body.get('birth_lat')
|
|
char.birth_lon = body.get('birth_lon')
|
|
char.birth_place = body.get('birth_place', '')
|
|
char.house_system = body.get('house_system', Character.PORPHYRY)
|
|
char.chart_data = body.get('chart_data')
|
|
|
|
char.significator = seat.significator
|
|
|
|
if body.get('action') == 'confirm':
|
|
char.confirmed_at = timezone.now()
|
|
|
|
char.save()
|
|
|
|
if char.is_confirmed:
|
|
from apps.drama.models import GameEvent, record
|
|
caps = top_capacitors((char.chart_data or {}).get('elements'))
|
|
record(
|
|
room, GameEvent.SKY_SAVED, actor=request.user,
|
|
top_capacitors=caps,
|
|
)
|
|
_notify_sky_confirmed(room_id, seat.role)
|
|
|
|
return JsonResponse({'id': char.id, 'confirmed': char.is_confirmed})
|
|
|
|
|
|
@login_required
|
|
def sky_delete(request, room_id):
|
|
"""Purge the requesting gamer's Character on this seat — both unconfirmed
|
|
drafts AND confirmed rows. The in-room CAST SKY DEL targets this so SAVE
|
|
SKY → DEL → refresh truly drops the saved sky for the seat. The User
|
|
model's sky_chart_data is intentionally untouched (Dashsky / My Sky
|
|
applet's DEL handles that separately)."""
|
|
if request.method != 'POST':
|
|
return HttpResponse(status=405)
|
|
room = Room.objects.get(id=room_id)
|
|
seat = _canonical_user_seat(room, request.user)
|
|
if seat is None:
|
|
return HttpResponseForbidden()
|
|
Character.objects.filter(seat=seat, retired_at__isnull=True).delete()
|
|
return JsonResponse({'deleted': True})
|
|
|
|
|
|
@login_required
|
|
def sea_deck(request, room_id):
|
|
"""Shuffled deck lists (levity + gravity halves) for DRAW SEA draw.
|
|
|
|
Excludes all Significators already claimed by seated gamers.
|
|
Returns {levity: [{id, name, arcana, suit, number, levity_qualifier,
|
|
gravity_qualifier}], gravity: [...]}
|
|
"""
|
|
import random as _random
|
|
room = Room.objects.get(id=room_id)
|
|
seat = _canonical_user_seat(room, request.user)
|
|
if seat is None:
|
|
return HttpResponse(status=403)
|
|
|
|
deck = seat.deck_variant
|
|
if not deck:
|
|
return JsonResponse({'levity': [], 'gravity': []})
|
|
|
|
sig_ids = set(
|
|
room.table_seats.exclude(significator__isnull=True)
|
|
.values_list('significator_id', flat=True)
|
|
)
|
|
|
|
# Roll reversal eagerly during the shuffle — the deck order is fully
|
|
# determined at phase start, so the reversal axis should be too. Future
|
|
# per-user-profile config rides this same helper.
|
|
reversal_prob = stack_reversal_probability(request.user, room)
|
|
|
|
available = list(
|
|
TarotCard.objects.filter(deck_variant=deck).exclude(id__in=sig_ids)
|
|
)
|
|
_random.shuffle(available)
|
|
mid = len(available) // 2
|
|
return JsonResponse({
|
|
'levity': [card_dict(c, reversal_prob) for c in available[:mid]],
|
|
'gravity': [card_dict(c, reversal_prob) for c in available[mid:]],
|
|
})
|
|
|
|
|
|
@login_required
|
|
def sea_partial(request, room_id):
|
|
"""Return the rendered sea overlay partial for in-page injection after sky confirm."""
|
|
room = Room.objects.get(id=room_id)
|
|
ctx = _role_select_context(room, request.user)
|
|
if not ctx.get('sky_confirmed'):
|
|
return HttpResponse(status=403)
|
|
ctx['room'] = room
|
|
# Reversal-rate hint label under SPREAD — both the percentage AND the raw
|
|
# probability flow from the same helper, so when per-user config lands we
|
|
# only swap the helper body and every render picks it up.
|
|
_prob = stack_reversal_probability(request.user, room)
|
|
ctx['stack_reversal_pct'] = int(round(_prob * 100))
|
|
return render(request, 'apps/gameboard/_partials/_sea_overlay.html', ctx)
|
|
|