Commit Graph

68 Commits

Author SHA1 Message Date
Disco DeDisco
4b3dc91e7f room center: GATE VIEW supersedes SCAN SIGS / CAST SKY / DRAW SEA / sig overlay when token cost lapses — ROLE pick survives grace — TDD
Phase 3 of the room GATE VIEW + seat-renewal sprint. When the viewer's
own FILLED gate-slot cost has lapsed (filled_at past the cost-current
window), the center hex shows a GATE VIEW button (→ room gate-view)
instead of the phase affordances, so they must renew before advancing.

- _role_select_context: adds viewer_cost_current / viewer_in_grace from
  the viewer's FILLED slot (no slot → current, defensive)
- room.html: the ROLE card-stack renders OUTSIDE the cost gate (the
  gamer's own role pick survives the renewal grace — deposit privilege);
  GATE VIEW supersedes the rest of .table-center; #id_pick_sigs_wrap
  (SCAN SIGS, advancing the whole table) is gated on viewer_cost_current;
  the SIG/SKY/SEA overlays are gated too (they embed their trigger-btn
  ids in JS, so they must not render alongside GATE VIEW)
- per user-spec: only the ROLE pick stays in grace; SCAN SIGS + every
  later phase get GATE VIEW

Tests: RoomCenterSupersessionTest (9) — GATE VIEW supersedes sig overlay
/ CAST SKY / DRAW SEA / SCAN SIGS when lapsed, normal buttons when
current; RoomRoleStackGraceTest (1) — card-stack (eligible) kept
alongside GATE VIEW when lapsed. 838 epic+gameboard ITs green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:29:43 -04:00
Disco DeDisco
e78ba730e3 room gate-view: reuse the gatekeeper token-slot modal — CONT GAME → hex when satisfied / rails-renew when lapsed — TDD
Redesign of the room gate-view per user-spec 2026-05-31: drop the custom
seat-circle + countdown; render the EXACT gatekeeper modal instead
(title panel + animated status-dots + token-slot rails + roles panel).

- roles-panel .btn-primary is CONT GAME (→ table hex, same target as the
  gear NVM) while the viewer's seat cost is current; absent once it
  lapses, reappears after renewal re-satisfies the cost
- .gate-status-text: "<n> Token(s) Deposited" (literal "(s)" + the shared
  . . . . dots loop) when satisfied; "Please Deposit Token" when not.
  <n> = the room's deposited (FILLED) slot count
- token slot: .claimed (static rails) when current; .active rails that
  POST to renew_token when lapsed
- seat circle + time-remaining removed — the hex's own .fa-chair carries
  seat status & user/seat tooltips land next sprint
- room_gate view trimmed to {room, cost_current, deposited_count,
  page_class}
- tests: RoomGateViewTest reworked (9) — CONT GAME→hex + deposited-count
  status + no renew-form when current; "Please Deposit Token" + renew
  rails + no CONT GAME when lapsed; NVM→hex; page-room; no seat/countdown
  markup. 510 epic tests green

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:21:58 -04:00
Disco DeDisco
65689295a7 navbar: GATE VIEW swaps for CONT GAME on room pages (page-room) → room gate-view — TDD
Phase 0 of the room GATE VIEW + seat-renewal sprint. Mirrors the my-sea
treatment: on any room page the self-referential CONT GAME is replaced
by a GATE VIEW button that opens the room's renewal gate-view.

- `room_view` page_class → "page-gameboard page-room"; the bare gameboard
  listing stays "page-gameboard" (no page-room) so CONT GAME persists
  there for returning to a recent room.
- `_navbar.html` GATE VIEW branch fires on `page-my-sea` OR `page-room`;
  onclick routes, in precedence: page-room → epic:room_gate (room in
  context); my-sea-visit → visitor gate; else owner's sea gate. One
  consolidated branch (DRY) instead of two near-identical button blocks.

Tests: RoomNavbarGateViewTest (4) — room page shows GATE VIEW not CONT
GAME, links to room_gate, gate-view page also shows it, page-room marker
present. 826 epic+gameboard ITs green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:11:05 -04:00
Disco DeDisco
516b917420 room gate-view: mid-game renewal area (room_gate) + renew_token endpoint + _room_gear nvm_url — TDD
Phase 4 of the room GATE VIEW + seat-renewal sprint. The 3rd-person
mirror of my_sea_gate: a gate-view a seated gamer can open at any time
to check token TIME REMAINING or RENEW, reachable even mid-game (the
gatekeeper redirects to the table once table_status is set — this view
does not).

- `room_gate` view + `room/<uuid>/gate/view/` URL — renders the viewer's
  own seat/position circle, a live time-remaining ticker (counts down to
  cost_current_until, then to grace_expires_at in renewal grace), and a
  RENEW affordance. page_class carries `page-room` (drives the navbar
  GATE VIEW in Phase 0). No seat → "no seat" copy, no RENEW btn.
- `renew_token` view + `room/<uuid>/gate/renew` URL — re-deposits a token
  into the viewer's already-FILLED slot via the existing `debit_token`
  (resets filled_at=now → restarts the cost-current window). Reuses
  select_token / debit_token wholesale; distinct from confirm_token,
  which needs a RESERVED slot. 402 when token-depleted; no-op redirect
  when the user holds no filled slot (already auto-BYE'd).
- `room_gate.html` — reuses the gatekeeper's .gate-overlay/.gate-modal
  chrome (hand-rolled like my_sea_gate, inner content differs) + an
  inline countdown ticker mirroring the status-dots IIFE.
- DRY: `_room_gear.html` now takes an `nvm_url` param (default the
  gameboard listing — room.html's own gear unchanged); the gate-view
  passes the table-hex URL so NVM returns to the hex, mirroring
  _my_sea_gear's contract.

Tests: RoomGateViewTest (7) + RoomRenewTokenTest (6) — renders mid-game,
own seat circle, data-cost-until, RENEW posts to renew_token, NVM→hex,
page-room marker, no-seat render; renew resets filled_at + consumes FREE
+ records SLOT_FILLED, no-slot/GET redirects, 402 when depleted. 504
epic tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:55:17 -04:00
Disco DeDisco
4ddc0f810c sprint A.8 gatekeeper: token deposit ↔ withdraw redact-pair on the room scroll — TDD
User-spec 2026-05-26 sprint A.8 push into room.html — first thread: symmetric "redact-and-replace" logging in the gatekeeper, mirroring how Sig Select already does it for embody/disembody. The deposit path already recorded SLOT_FILLED on the room scroll, but the return/release paths emitted nothing — so the user could withdraw a token without any provenance trail. Now every state transition records a new GameEvent AND marks its most-recent unretracted counterpart as `data.retracted=True`, which the existing scroll template renders strikethrough + Redact-tagged.

Drama (apps/drama/models.py):
- Unified withdraw prose. SLOT_RETURNED + SLOT_RELEASED now both render as "withdraws {poss} {token} from slot {#}." (mirrors SLOT_FILLED's "deposits a {token} for slot {#} (expires in N days).") so the redact-pair reads as a clean visual mirror in the scroll. Token-display + slot-number fields match the deposit event's shape. The verb distinction stays in the data layer (SLOT_RETURNED = full token return, SLOT_RELEASED = per-slot CARTE release without surrendering the CARTE itself); the prose collapses to one shape so the user sees consistency.

Epic views (apps/epic/views.py):
- New `_retract_prior_event(room, actor, verbs, slot_number=None)` helper centralizes the redact-pair pattern that was inlined three times in sig_ready. Takes a verb tuple so a deposit can retract either SLOT_RETURNED or SLOT_RELEASED (both represent a withdraw of the slot in question). No-op if no matching unretracted prior exists. Slot-number filter via `data__slot_number` so multiple deposits from the same actor (different slots) don't shadow each other.
- `confirm_token` (deposit) — both paths (CARTE per-slot + non-CARTE confirmation) now call _retract_prior_event(SLOT_RETURNED|SLOT_RELEASED) before recording the new SLOT_FILLED. Re-deposit after a withdraw strikes the prior withdraw entry.
- `return_token` (CARTE full return) — snapshots the affected slot_numbers BEFORE the bulk update so each gets its own retract + SLOT_RETURNED record. Per-slot symmetry confirmed w. user: a 6-slot CARTE return produces 6 new "withdraws" entries + the corresponding 6 deposits become strikethrough.
- `return_token` (non-CARTE single-slot return) — emits SLOT_RETURNED + retracts prior SLOT_FILLED only when the slot was FILLED (was_filled guard); a RESERVED→EMPTY cancel never recorded a SLOT_FILLED, so no redact-pair fires.
- `release_slot` (per-slot CARTE release without surrendering CARTE) — emits SLOT_RELEASED + retracts the prior SLOT_FILLED on that slot.

Tests:
- `apps/drama/tests/integrated/test_models.py`: two existing prose UTs updated to assert the new unified withdraw shape (token + slot + pronoun) instead of the legacy "withdraws from the gate" / "releases slot N" wordings.
- `apps/epic/tests/integrated/test_token_redact_pair.py` (NEW, 10 ITs):
  - `TokenWithdrawRedactPairTest` (4) — non-CARTE return emits SLOT_RETURNED, retracts prior SLOT_FILLED, renders w. unified prose, NO entry for RESERVED-only cancels.
  - `TokenRedepositAfterWithdrawTest` (2) — confirm_token after a prior withdraw retracts the prior SLOT_RETURNED and the new SLOT_FILLED starts unretracted.
  - `CarteFullReturnPerSlotRedactPairTest` (2) — 3-slot CARTE return emits 3 SLOT_RETURNED entries (one per slot); each slot's prior SLOT_FILLED gets retracted.
  - `ReleaseSlotRedactPairTest` (2) — per-slot release emits SLOT_RELEASED + retracts that slot's SLOT_FILLED.

Existing scroll template (`templates/core/_partials/_scroll.html`) needs no change — `event.struck` already drives `data-label="{redact|frame}"` + the `.struck` strikethrough class. CSS already in place in `_billboard.scss:430-433`. The Frame/Redact filter checkbox in `templates/apps/billboard/scroll.html` already toggles visibility per label w. localStorage persistence per room.

Pre-existing in `git status`, bundled per project commit-everything rule:
- `static_src/scss/_button-pad.scss` — single blank-line whitespace tweak (no semantic change).

All 1350 IT+UT green (1340 before + 10 new).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 17:55:26 -04:00
Disco DeDisco
b76d3c5dff My Sea iter 4b: MySeaDraw persistence + LOCK HAND POST + DEL guard + Brief banner; rewrite obsolete spread-switch FT; fix bud-panel CI race on gatekeeper FT — Sprint 5 iter 4b of My Sea roadmap — TDD
Iter 4b lands server persistence of the iter-4a client-side hand. New MySeaDraw model (FK user, spread, hand JSONField in draw order, sig snapshot, created_at) w. 1/24h quota window; new endpoints /gameboard/my-sea/lock (POST, 409 on quota-active, 400 on partial hand) + /gameboard/my-sea/delete (POST, idempotent). LOCK HAND now collects the in-progress hand from DOM, POSTs, and on success un-hides a Brief banner inline (no page reload — preserves iter-4a FT picker refs). DEL post-LOCK opens #id_my_sea_del_portal w. uniform 'Are you sure?' copy; CONFIRM POSTs delete + reloads to landing. Brief banner carries the next-free-draw timestamp + a NVM dismiss. Saved-draw render bypasses the sign-gate via _resolve_sig (sig snapshot on the draw is used even if user.significator was cleared later) + bypasses the landing phase (the saved hand IS what the user came to see). Per-position slot rendering extracted to _my_sea_slot.html. DRY follow-up: card_dict() extracted to apps.epic.utils — gameroom sea_deck + my-sea _my_sea_deck_data now share one source of truth (prevents drift like the iter-4a-follow-up Major Arcana fix from recurring).

Pipeline #316 fixes bundled: (a) functional_tests.test_game_my_sea.MySeaCardDrawTest.test_switching_spread_resets_in_progress_hand was obsoleted by the iter-4a follow-up's spread-lock-after-first-draw — the test premise (mid-draw spread switching resets hand) no longer matches behavior (switching is blocked outright). Rewrote as test_first_draw_locks_spread_combobox, which pins .sea-select--locked after first draw + verifies DEL releases it. (b) functional_tests.test_game_room_gatekeeper.GatekeeperTest.test_second_gamer_drops_token_into_open_slot failed in CI on ElementNotInteractableException when clicking #id_bud_panel .btn.btn-confirm — the bud panel's scaleX(0)→scaleX(1) 0.2s CSS transition wasn't settled by click-time, so Selenium read scroll-into-view against a near-zero-width target. Added a wait_for on getBoundingClientRect().width > 100 so the click waits for the animation to finish. Local passes consistently; CI was 1+ frame slower than the implicit 'find element' wait.

Tests: 1085 IT/UT green in 55s; 35 my_sea FTs green in 5m; new ITs in MySeaDrawModelTest (8), MySeaLockHandViewTest (7), MySeaDeleteDrawViewTest (5), MySeaViewWithSavedDrawTest (9); new FTs in MySeaLockHandTest (5).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 23:54:32 -04:00
Disco DeDisco
39767c72c2 fix CARTE multi-seat Role-Select bug on navigate-away + back; My Sign applet rename
**CARTE bug** (user-reported on iPhone): a CARTE gamer who contributed their deck to multiple gate slots could fill ≥1 role for ≥1 seat, navigate away (BYE → dashboard, CONT GAME → return, etc.), come back to the room — and the JS guard on .card-stack would wrongly fire "Equip card deck before Role select" + block further role picks, even though the deck was demonstrably in play on existing seats. Symmetric for the "stay in room during Role Select" variant the user thought we'd squashed before (the prior fix was 759ce8d for the multi-slot SELECT path, but the room VIEW context never got the same treatment) ; **root cause**: `select_role()` at epic/views.py:619-621 clears `user.equipped_deck` after the first role pick ("deck committed to room"). The room view's role-select context at epic/views.py:286 then passes `equipped_deck_id = user.equipped_deck_id` to the template — which is now None — and the template renders `data-equipped-deck=""` → JS guard at role-select.js:165 sees the empty string and fires the "no deck" warning. The deck IS in play; the context just isn't recognizing seat-level deck assignment as a deck source ; **fix** (epic/views.py:286ish): when `user.equipped_deck_id` is None, fall back to the deck_variant of any of the user's seats in this room (order_by slot_number for determinism). The guard now sees a non-empty id and the fan opens. Storage-side unchanged — seat.deck_variant remains the canonical "this deck is in play on this seat" signal, and the user's deck-third contribution per role (PC=levity brands+crowns / NC=levity trumps / SC=levity grails+blades / AC=gravity grails+blades / EC=gravity trumps / BC=gravity brands+crowns) flows from existing `select_role` logic that inherits deck_variant from the first seat ; **TDD trail** — 2 new ITs in `SelectRoleMultiSeatTest` (apps.epic.tests.integrated.test_views): T1 pins the context (`response.context["equipped_deck_id"]` equals the existing seat's deck_variant_id after `user.equipped_deck` clears); T2 pins the template (rendered `data-equipped-deck="<id>"` not `""`). Initial reds — `None != 2` + `data-equipped-deck=""` substring assertion. Fix lands both green ; **bundled: My Sign applet rename** — user clarified naming convention 2026-05-18: **applets** use the "My X" prefix (My Sign, My Sea, My Posts), **standalone pages** use the "Game/Dash/Bill X" prefix (Game Sign page, Game Sea page, Game Kit page). Sprint 4a's initial migration set the applet name to "Game Sign" — corrected after the user saw the gear-menu toggle list reading the wrong word. Applet template header link "Game Sign" → "My Sign" (user-edited); migration 0010 added to update the Applet row's `name` in already-migrated DBs (dev + staging); applets/0009 frontmatter + defaults updated to "My Sign" in case of a fresh migrate-from-zero; test seed helpers in billboard test_views.py + functional_tests/test_bill_my_sign.py updated to "My Sign". Slug stays `my-sign` (URL + selectors stable) ; **bundled: rootvars.scss** — user-modified mid-session (pre-staged) ; 1022 IT/UT green in 46s — no regressions; 4 ITs in SelectRoleMultiSeatTest green (2 pre-existing CARTE multi-seat ITs + 2 new return-trip context ITs)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 23:18:32 -04:00
Disco DeDisco
3242873625 btn-primary label renames + stage-card polarity color refinements — two interleaved threads from one session, committing together since both touch sig + sea stage cards ; LABEL RENAMES: PICK SIGS → SCAN SIGS (room.html #id_pick_sigs_btn), PICK SKY → CAST SKY (room.html #id_pick_sky_btn × 2), PICK SEA → DRAW SEA (room.html #id_pick_sea_btn), TAKE SIG → SAVE SIG (sig-select.js _takeSigBtn.textContent × 2 callsites + section comment) — Element IDs (id_pick_sky_btn etc.), URL names (epic:pick_sigs, epic:pick_sky), and Python state enums (TableStatus.PICK_SKY, PICK_SEA, SIG_SELECT) intentionally retained as stable identifiers; the renamed text is purely the .btn-primary user-facing label ; FT + IT mentions of the old labels swept in test_game_room_select_{sig,sky,sea,role}.py, test_billboard.py, setup_sea_session.py mgmt cmd, apps/epic/{views,utils,models,tasks,tests/integrated/test_views}.py, SigSelectSpec.js, sky_overlay/sea_overlay/dashboard/sky.html, _card-deck.scss, _sky.scss — all docstring/comment references updated for cascade-grep cleanliness ; STAGE-CARD COLOR + CLASS REFINEMENTS (earlier in session): sig-stage card text colour split per polarity — gravity gets --terUser on .fan-card-name + .fan-card-reversal-{name,qualifier} + .sig-qualifier-{above,below}, levity gets --quiUser on the same five slots; all selectors prefixed w. .sig-stage-card to match the 0,4,0 specificity of the default .sig-stage .sig-stage-card .fan-card-face .sig-qualifier-* rule (without the prefix the polarity overrides lose the cascade — .sig-qualifier-below was visibly stuck on the default --quiUser) ; .stat-face-label gets polarity-inverse colours — gravity stat-block bg is --secUser (opposite of card's --priUser) so the label takes --quiUser to stay legible; levity is the symmetric flip (label = --terUser on --priUser stat-block bg) ; levity card title/qualifier drop-shadow swapped from rgba(0,0,0,…) → rgba(255,255,255,…) — dark drop reads as harsh smudge against the inverted-frame levity --secUser bg; applied to both sig-overlay[data-polarity="levity"] stage card AND sea-stage--levity via $_sea-title-shadow-levity (former shared $_sea-title-shadow split into per-polarity {levity,gravity} variants) ; reversal-face class/content alignment so each .fan-card-reversal-* class always carries its semantic content — DOM order per arcana type controls visual layout after the 180° SPIN (DOM-second appears visually on top): Major → title in .fan-card-reversal-name @ DOM-second (visually top after spin), qualifier in .fan-card-reversal-qualifier @ DOM-first; Non-major → title in .fan-card-reversal-name @ DOM-first (visually bottom after spin), qualifier in .fan-card-reversal-qualifier @ DOM-second (preserves the original "qualifier word reads first after spin" layout for Middle/Minor arcana — e.g. "Relieving / Eight of Crowns" not "Eight of Crowns / Relieving") ; _tarot_fan.html renders per-arcana DOM order directly (Django template branches handle both layouts); sig + sea overlays render a fixed two-<p> skeleton (one DOM order) so stage-card.js's populator dynamically rewrites the two <p>s' className per arcana — Major/override branch flips DOM-second to .fan-card-reversal-name + content, DOM-first to .fan-card-reversal-qualifier; non-major branch keeps DOM-first as .fan-card-reversal-name + title, DOM-second as .fan-card-reversal-qualifier + reversalQualifier-or-polarity-fallback ; SigSelectSpec.js + SeaDealSpec.js fixtures + Major reversed-face assertion updated for the new semantic — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 00:25:10 -04:00
Disco DeDisco
c03fb2bab0 billscroll: first log entry on a fresh room is a system-authored Welcome to <name>! greeting — epic.create_room records a ROOM_CREATED GameEvent (actor=None) immediately after Room.objects.create(...) so every room's scroll opens w. the greeting before any user action; GameEvent.to_prose ROOM_CREATED branch swapped from the unused "opens this room" legacy prose (verb was declared since the initial drama-app spike but no view recorded it — only test fixtures + AP federation tests touched it) → f"Welcome to {self.room.name}!", deliberately dropping the actor prefix the rest of the verbs lead w. since the welcome is the room's greeting, not a user action; scroll template (templates/core/_partials/_scroll.html + templates/apps/billboard/_partials/_applet-most-recent-scroll.html) gain an event.actor-guarded <strong> so the welcome line renders w.o. a leading empty <strong></strong> whitespace gap, and the .drama-event class branches now read mine / theirs / system (the new system slot replaces the prior else: theirs fallthrough when actor is None, opening room for system-line styling later w.o. mis-attributing the welcome to a phantom player); RoomCreationViewTest gains test_create_room_records_welcome_event_with_no_actor + test_create_room_welcome_event_renders_welcome_prose; the existing drama.tests.integrated.test_models tests (test_record_without_actor + test_events_ordered_by_timestamp) already exercise actor=None on ROOM_CREATED + the chronological-first position so the rendering contract holds; 928 ITs green — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-12 23:14:01 -04:00
Disco DeDisco
be919c7aff bud panels duplicate-add guard: server-side already_present flag + client-side error Brief w. FYI flash highlight on the existing entry — for each of the three #id_bud_btn panels (My Buds / post-share / gatekeeper-invite), the JSON response from add_bud / share_post / invite_gamer now carries {already_present, recipient_display, recipient_user_id}; bud-btn.js branches on already_present → calls new Brief.showDuplicateBanner({display_name, target_selector}) instead of the normal onSuccess append; banner title reads @<username> is already present, NVM dismisses, FYI dismisses AND eases in the .bud-duplicate-flash class (color: var(--terUser); text-shadow: 0 0 .5em var(--ninUser); transition: 600ms) onto the existing element (.bud-entry .bud-name / .post-recipient[data-user-id=…] / .gate-slot.filled[data-user-id=…]); gatekeeper "already present" = recipient is either GateSlot.FILLED + gamer OR has TableSeat OR has a pending RoomInvite (highlight target only set when seated — pending invites have no visible slot); .post-recipient chips + .gate-slot.filled cells gain data-user-id so the FYI selector can find them; my_buds.html now loads note.js via the {% block scripts %} pattern (Brief module is required by the duplicate banner path); bonus: latent test_jasmine.py bug fixed — "0 failures" in result.text matched "10 failures" / "20 failures" / etc, silently passing up to 99 failed specs; replaced w. re.search(r"(?<!\d)0 failures\b", …) (caught my new red specs, would've caught any prior Jasmine regression); 18 new ITs + 10 new Jasmine specs + 3 new FTs (one per panel) — TDD
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Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 16:40:15 -04:00
Disco DeDisco
419e022140 gatekeeper invite ports to #id_bud_btn slide-out: drop the inline #id_invite_email form, add bud-invite panel for room owner during gate phase, async POST to invite_gamer w. autocomplete + symmetric buds auto-add + slide-down Brief banner — TDD
- Brief schema (billboard/0007): post FK becomes nullable + new room FK to epic.Room + KIND_GAME_INVITE enum value. to_banner_dict resolves post_url to reverse('epic:gatekeeper', room.id) when post is null and room is set.
  - epic.invite_gamer view refactor:
    • Accepts `recipient` (matches bud-panel field; legacy `invitee_email` still works for full backwards compat).
    • Resolves via apps.billboard.views._resolve_recipient (email if "@" present, else username).
    • RoomInvite stores the resolved User's email (or raw input if unregistered).
    • Auto-adds inviter ↔ recipient to each others' buds (symmetric per Phase 2 spec) when recipient is a registered User.
    • Spawns a Brief w. owner=request.user, kind=GAME_INVITE, room=room, post=null.
    • Accept: application/json → {brief, recipient_display}; otherwise redirects to gatekeeper as before.
    • Self-invite + blank recipient: 200 w. brief=null, no RoomInvite, no buds touch.
  - _gatekeeper.html: gate-invite-panel block (lines 62-71) removed.
  - new templates/apps/billboard/_partials/_bud_invite_panel.html: clone of _bud_panel.html w. data-invite-url + autocomplete from request.user.buds. JS posts to invite_gamer + Brief.showBanner. room.html includes it owner-only when not table_status and gate_status != RENEWAL_DUE.
  - room.html scripts block now loads apps/dashboard/note.js so window.Brief is defined for the slide-down banner.
  - Tests: new test_invite_gamer.py (14 ITs) covering ajax + legacy form-submit paths, recipient resolution, RoomInvite creation, Brief w. room FK + GAME_INVITE kind, symmetric buds auto-add, unregistered/self/blank silent no-op cases. New test_gatekeeper_bud_btn.py FT (9 tests) covers presence (owner-only), absence of legacy #id_invite_email, async invite flow end-to-end (RoomInvite, Brief, banner, panel close, username resolve, buds auto-add).
  - test_brief.test_brief_owner_post_required relaxed to test_brief_owner_required (post is now nullable).
  - test_room_gatekeeper.test_second_gamer_drops_token_into_open_slot updated to drive the bud-btn flow (drops the #id_invite_email/#id_invite_btn references).
  - 866 ITs (+14) + 9 gatekeeper FTs + 28 existing room-gatekeeper FTs green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 00:59:54 -04:00
Disco DeDisco
846f9ff461 PICK SKY DEL: server purge of seat Character + race guards stop the btn from re-injecting; readonly opacity bump (0.6 → 0.85) — TDD
Two related Sky Select bugs the old DEL flow couldn't address. (1) DEL btn lingered after a clear because an in-flight schedulePreview's .then() could resolve AFTER the OK callback ran, calling _ensureDelBtn() against a freshly-cleared wheel-col. (2) Sky data rehydrated on refresh because clicking SAVE SKY confirms a Character row on the seat — the DEL handler only purged localStorage & in-memory state, leaving the durable Character row to drive subsequent renders.

Server: new epic.sky_delete(room_id) view (POST → JsonResponse {deleted:True}) deletes every Character on the requesting gamer's seat where retired_at is null — drafts (confirmed_at NULL) and confirmed rows alike. 405 on GET, 403 for outsiders, never touches User.sky_chart_data (Dashsky/My Sky applet's DEL owns that side).

JS (_sky_overlay.html): DEL OK callback now (a) bumps a _fetchSeq counter so any in-flight schedulePreview .then()/.catch() short-circuits when its captured seq != current — kills the re-injection race; (b) clearTimeout-s _chartDebounce + _placeDebounce so a typed-just-before-DEL keystroke can't fire schedulePreview after the clear; (c) POSTs to DELETE_URL (overlay.dataset.deleteUrl wired via {% url 'epic:sky_delete' room.id %}) so the seat's Character row is dropped server-side; (d) clears LS + DOM state as before.

SCSS: .sky-field input[readonly] opacity 0.6 → 0.85, & dropped the redundant .sky-coords > div input { opacity:0.6 } that was previously winning the cascade by virtue of being declared later. The browser's default ::placeholder is ~0.54, so 0.85 × 0.54 ≈ 0.46 — close to the birth-place placeholder's ~0.54 effective opacity per the user's "appreciably higher tho not opacity 1" target. Values land at 0.85 (clearly readable but still de-emphasized vs. the editable place input).

Tests: 4 new ITs in PickSkyRenderingTest cover (a) POST clears confirmed Character, returns JSON {deleted:True}; (b) 405 on GET; (c) 403 for non-seat-owner; (d) User.sky_chart_data untouched by in-room DEL. PickSkyDelTest FT picks up an extra assertion: id_sky_delete_btn must be absent from DOM after OK (the bug-1 regression guard). 55-test sky suite green.

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 15:39:07 -04:00
Disco DeDisco
cc2a3f3526 rename natus → sky across the codebase — natal chart abstraction is now sky throughout, since chart inputs aren't birthday-gated
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Mechanical rename: 5 files (sky-wheel.js, _sky.scss, _sky_overlay.html, SkyWheelSpec.js x2), 24 in-place edits across templates/views/urls/SCSS/JS/tests/CLAUDE.md. URL names epic:natus_save → epic:sky_save (epic namespaced, no clash w. dashboard:sky_save), JS module NatusWheel → SkyWheel, DOM ids id_natus_* → id_sky_*, BEM classes natus-* → sky-*, dashboard sky_natus_data/sky_natus_preview collapsed to sky_data/sky_preview_data. No DB migration needed (User.sky_chart_data + GameEvent.SKY_SAVED already used sky-prefix). 778 ITs + Jasmine green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 20:36:15 -04:00
Disco DeDisco
c9563308d8 SAVE SKY provenance + sky→hex (not sky→sea) transition — TDD
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- drama.GameEvent.SKY_SAVED verb + to_prose branch: "X beholds the skyscape of {poss} birth, which yields {obj} a unique {Cap} capacity."; tied highest scores switch "a unique" → "equal", join w. "and" (2-way) or Oxford comma (3+), and pluralize "capacity" → "capacities"; pronouns resolved from actor.pronouns at render time, same machinery as SIG_READY/ROLE_SELECTED
- epic.utils.ELEMENT_CAPACITOR_NAMES + ELEMENT_ORDER + top_capacitors(elements) helper: maps Fire→Ardor Stone→Ossum Time→Tempo Space→Nexus Air→Pneuma Water→Humor; tolerates both flat-int and enriched-dict (`{count, contributors}`) chart_data shapes; returns capacitor names tied for highest count, ordered by canonical wheel ring
- epic.natus_save: on action=confirm, records GameEvent.SKY_SAVED w. top_capacitors=[…] before _notify_sky_confirmed; per-room billscroll AND billboard Most Recent Scroll pick up the new prose
- _natus_overlay.html _onSkyConfirmed: removed sea-partial fetch+inject; now calls closeNatus() + window.location.reload() so the gamer lands on the table hex w. the PICK SKY → PICK SEA btn swap (server-side, driven by sky_confirmed=True), then opts into the sea overlay manually. The auto-launch via 39e12d6 was buried by FTs that were pinning the wrong contract — gamer never had a chance to witness PICK SEA on the hex
- test_room_sea_select.py: three FTs renamed/rewired from auto-launch assertions (sea_overlay_appears_without_page_refresh, natus_overlay_not_visible_after_sky_confirm, sea_open_class_on_html_after_confirm) to (pick_sea_btn_visible_after_sky_confirm, natus_overlay_closed_after_sky_confirm, clicking_pick_sea_btn_opens_sea_overlay) — sea overlay now requires explicit PICK SEA click

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 01:57:35 -04:00
Disco DeDisco
08243d109d tray cards: shadow, hover-tilt w. focus persistence, role-card tooltip — TDD
- _tray.scss: drop-shadow on cell child elements (img → filter:drop-shadow so the silhouette is the shadow caster, div → box-shadow); 7° hover-tilt on .tray-role-card > img (-7°) and .tray-sig-card > .sig-stage-card (+7° via the standalone `rotate` property so the existing -5° baseline transform composes); :focus persists the tilt after click; cursor: pointer
- tray.js: set tabIndex=0 on placeCard's role cell + on template-rendered .tray-role-card / .tray-sig-card cells at init() so :focus latches the hover state; clear tabindex in reset() for Jasmine afterEach
- TraySpec: 4 new specs covering placeCard tabindex, reset cleanup, init-time tabindex on template-rendered sig & role cards, no-tabindex on bare cells
- New tray-tooltip.js (#id_tooltip_portal) — Phase 1 of the apps.tooltips integration: hovering .tray-role-card > img copies its sibling .tt's innerHTML into the page-root portal, anchors above/below the trigger, & clamps to the viewport horizontally; mousemove outside the union of [trigger, portal] rects clears the portal (Game-Kit pattern, no btns)
- room.html: #id_tooltip_portal mounted at room-page root (outside tray's overflow:hidden); .tt block rendered inline inside .tray-role-card via {% tooltip %} templatetag w. title=role display name & description="[Placeholder description]"
- epic/views.py: my_tray_role_tooltip context dict ({title, description}) keyed off the seated role
- TrayTooltipSpec: 8 specs covering portal population, .active class, sibling-.tt fallback, viewport-edge clamp left/right, and union-rect mouseleave
- 2 FTs in test_component_tray_tooltip.py: hover role img → portal title=Player + description=Placeholder; mouseleave → portal clears

Phase 2 (sig-card tooltip mirroring #id_fan_fyi_panel via a DRY refactor) deferred per plan.

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Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 18:40:10 -04:00
Disco DeDisco
c264b6e3ee PICK SEA reversal axis: server-side roll + preview + deposited slot — TDD
- new apps/epic/utils.STACK_REVERSAL_PROBABILITY (=0.25) + stack_reversal_probability(user, room) helper; single source of truth across game phases & one-line swap point for forthcoming per-user-profile config
- sea_deck view rolls each card's `reversed` axis at fetch time using the helper, attaches to card JSON; matches the eager shuffle pattern (whole deal determined at phase start)
- room_view + sea_partial pass `stack_reversal_pct` into context for the new <p class="sea-reversal-hint">25% reversals</p> hint above the SPREAD combobox (italic, 0.7rem, 0.55 opacity)
- SeaDeal.openStage applies .stage-card--reversed + .is-reversed to stat block when card.reversed → preview lands face-reversed w. REVERSAL keywords
- _fillSlot adds .sea-card-slot--reversed → slot itself rotates 180° (bg + border + content stack flips, not just inner chars upside-down in place); .sea-pos-cross overrides to 270° to compose w. its existing 90°
- _fillSlot adds .sea-card-slot--rank-long when corner_rank.length ≥ 5 (XVIII / XXIII / XXVIII / XXXIII / XXXVIII / XLIII / XLVIII) → SCSS scaleX(0.7) + letter-spacing -0.05em squeezes horizontally w.o changing font-size

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-01 00:11:40 -04:00
Disco DeDisco
da57106d7a castanedan virtues + card 49 tweak; italic_word for trumps 19–21; sig/sea propagation — TDD
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- migration 0016: card 49 gravity_reversal All-Bestowing → Bestowing
- migration 0017: implicit virtues (trumps 6–9) Sublimating/Sedimentary qualifiers + shared reversals (Indulged Folly / Indulgent Doing / Self-Indulgence / Indulging Personal History); explicit virtues (trumps 19–21) full-string emanation/reversal overrides (The Hunter's/Sleeper's/Quarry's etc.); canonicalize trump 7 name "Not Doing" → "Not-Doing"
- migrations 0018+0019: TarotCard.italic_word field; populated for trumps 19–21 (Stalking / Dreaming / Intent)
- _tarot_fan.html: data-italic-word + |italicize:card.italic_word filter applied to all rendered title slots
- new templatetags/tarot_filters.py: italicize(text, word) — escape-safe <em> wrapping
- StageCard JS: parse data-italic-word; new _escape / _italicize / _setTitle helpers wrap matching word in <em> via innerHTML when present (textContent otherwise)
- views.py _card_dict: include polarity-split overrides + italic_word so Sea Select stage gets them via fetch JSON
- _sig_select_overlay.html: emit the five new data-* attrs on sig-card markup so Sig Select stage picks them up via StageCard.fromDataset

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 23:36:35 -04:00
Disco DeDisco
2f039559e6 Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD
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- fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has)
- mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width
- shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated
- shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring
- model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank
- class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next
- custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS
- Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes
- 748 ITs + Jasmine green

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
Disco DeDisco
08aa4dc819 PICK SEA Sprint C: sea stage card viewer — FLIP in, SPIN/FYI, deposit/re-expand — TDD
- sea.js: SeaDeal module — openStage() shows big card viewer w. flip-in animation;
  SPIN toggles stage-card--reversed; FYI shows energies/operations (Energy/Operation
  titles, PRV/NXT nav); backdrop click deposits card to slot; click deposited slot
  re-opens stage; resetHand() clears hand on DEL
- sea_deck view: adds name_group/name_title/reversal/keywords_upright/keywords_reversed/
  energies/operations to each card dict (full sig-select stage data set)
- _sea_overlay.html: data-sea-user-polarity attr; sea stage HTML (sig-stage-card shell
  + fan-card-face-upright/reversal structure + sea-stat-block w. SPIN/FYI/PRV/NXT);
  FLIP click calls SeaDeal.openStage(); _fillPos removed (sea.js handles slot fill);
  _reset calls SeaDeal.resetHand()
- room.html: sea.js included alongside sig-select.js
- _card-deck.scss: sea-stage layout (fixed overlay, backdrop, content row); sea-stage-card
  w. @keyframes sea-flip-in (3D rotateY perspective); sea-stat-block scoped styles
  incl. SPIN/FYI btns, stat faces, sig-info FYI panel
- SeaDealSpec.js: 20 Jasmine specs — openStage, SPIN, FYI, backdrop dismiss, slot re-expand

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 01:12:06 -04:00
Disco DeDisco
2af59b3a7f tarot card icons + ranks; sig fallback for pre-sync Characters; DECKS label sizing — TDD
- migration 0011: The Nomad (0) → fa-hat-cowboy; The Schizo (1) → fa-hat-wizard
- corner_rank: non-MAJOR pip card 1 → 'A' (Ace); court unchanged (M/J/Q/K); TDD
- 17 unit model tests for corner_rank + suit_icon
- _role_select_context: my_tray_sig falls back to seat.significator when
  confirmed_char.significator is None (Characters created before natus_save sync)
- _card-deck.scss: DECKS label bigger (1rem, 0.32em letter-spacing) to fill
  stack height; sea-stack-name: opacity 0.6, scaleY(1.5), margin-top -0.4rem
  partially under face; sea-stack-face z-index:1

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 00:20:55 -04:00
Disco DeDisco
6d75b9541f PICK SEA styling: deck backs, card rank+icon display, fa-hand-dots Major Arcana — TDD
- migration 0010: icon='fa-hand-dots' for all Earthman Major Arcana number >= 2
  (Nomad/Schizo kept empty for distinct icons later)
- sea_deck view: switch from .values() to model instances; serializes corner_rank +
  suit_icon computed properties alongside DB fields
- sea overlay JS: _fillPos() renders <span class=fan-corner-rank> + <i fa-solid> HTML;
  tracks levity/gravity source via sea-card-slot--levity/gravity class; _reset() strips
  polarity classes; _showOk/_hideOk toggle sea-deck-stack--active
- template: gravity deck before levity; OK btn inside .sea-stack-face (absolute center);
  DECKS label (vertical-rl CCW) on stacks left; Gravity/Levity names under each pile
- _card-deck.scss: .sea-stacks-label (vertical-rl); .sea-stack-ok (absolute center on face);
  .sea-stack-name w. --quaUser/--terUser; glow on hover+:active+--active class —
  --ninUser for levity, --quaUser for gravity; sea-sig-card compact rank+icon display
- sea_partial view: ctx['room'] fix carried in from Sprint B

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 23:30:07 -04:00
Disco DeDisco
132e60864e PICK SEA Sprint B: deck stacks, OK btn, card draw, LOCK HAND/DEL — TDD
- _sea_overlay.html: DEAL btn replaced by two .sea-deck-stack--levity/gravity
  piles; .sea-pos-cover + .sea-pos-cross overlaid on center sig slot; LOCK HAND
  (disabled) + DEL (.btn-danger) in .sea-form-actions; data-sea-deck-url attr
- sea overlay inline JS: _fetchDeck() loads shuffled piles from sea_deck endpoint;
  stack click → _showOk(); click elsewhere → _hideOk(); OK click → _fillPos()
  in next spread-order position; DEL → _reset(); LOCK HAND enables at 6 fills
- SPREAD_ORDER constants for waite-smith + escape-velocity spread types
- sea_deck view: shuffles full equipped deck minus all seated Significators,
  splits into levity (first half) + gravity (second half) JSON arrays
- epic:sea_deck URL registered
- sea_partial view: ctx['room'] = room added (fixes NoReverseMatch for sea_deck URL)
- _card-deck.scss: .sea-card-slot--filled; .sea-pos-cover/cross absolute overlay;
  .sea-deck-stack + .sea-stack-face; .sea-form-actions layout; removed old DEAL rule
- 9 Sprint B FTs green; 3 Sprint A FTs green; 730 ITs green

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 23:02:49 -04:00
Disco DeDisco
39e12d6a3d PICK SEA Sprint A: async sky→sea transition via WS room:sky_confirmed — TDD
- natus_save: group_send room:sky_confirmed after confirm (carries seat_role)
- consumer: sky_confirmed handler rebroadcasts to room group
- _notify_sky_confirmed() helper mirrors _notify_pick_sky_available
- sea_partial view: renders _sea_overlay.html partial for in-page injection (403 if not sky_confirmed)
- epic:sea_partial URL registered
- _natus_overlay.html: data-user-seat-role attr; _onSkyConfirmed() fetches sea partial,
  removes natus overlay + backdrop, injects sea HTML, toggles sea-open on html root;
  room:sky_confirmed WS listener calls _onSkyConfirmed only for matching seat role
- user_seat_role added to SKY_SELECT context
- FT: PickSeaAsyncTransitionTest (3 tests, ChannelsFunctionalTest) — sea overlay,
  natus gone, sea-open class — all green

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Git commit message Co-Authored-By:
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2026-04-28 22:16:38 -04:00
Disco DeDisco
379e0ab80c character: significator field populated from seat on natus_save; my_tray_sig from Character when confirmed — TDD
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Character.significator was already in the model but never set. natus_save now copies
seat.significator onto the Character on every save (draft + confirm). _role_select_context
overrides my_tray_sig from Character.significator when sky_confirmed, making Character
the authoritative source for the sig card displayed in the sea overlay.

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 21:46:21 -04:00
Disco DeDisco
759ce8d3e4 fix CI FT regressions: deck contribution, ROLE SELECT no-deck guard, sig qualifiers, Carte Blanche multi-slot
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- test_deck_contribution: get_or_create _equip_earthman + unlocked_decks.add; slot_number=2 on
  _setup_in_use_deck seat; navigate to /gameboard/ (not gate — game-kit panel absent there);
  drop #id_kit_card_deck click ({% empty %} placeholder; deck renders in loop when present);
  use textContent for CSS-hidden tooltip; drop stale .deck-micro-status assertion (now mini-portal)
- ROLE SELECT FTs (RoleSelectTest + RoleSelectTrayTest): equip Earthman deck for active-slot
  user in each test that opens the fan — fixes no-deck JS guard blocking #id_role_select
- test_room_sig_select: seed The Nomad/Schizo w. correct Earthman slugs/names + Enlightened/
  Engraven qualifiers; grant super-nomad + super-schizo Notes to all gamers so Major Arcana
  appear in overlay; seed Middle Arcana w. Elevated/Graven qualifiers; rename test methods
- test_game_kit: drop stale assertIn("active", text) — availability moved to In-Use mini-portal
- Carte Blanche: CB stays equipped after multi-slot deposit (revert drop_token unequip);
  select_role existing-seat query gains order_by("slot_number") for deterministic primary seat;
  multi-slot FT: kit bag shows placeholder after first deposit (CB unequipped); cold-feet
  verifies DON via hover→portal; re-equip via portal DON before re-deposit; new
  test_carte_in_use_game_kit_shows_room_attribution checks Game Kit tooltip after deposit

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Git commit message Co-Authored-By:
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2026-04-28 16:29:51 -04:00
Disco DeDisco
1c2b8f96ab SIG SELECT: Nomad/Schizo locked by default; Note-unlock gate — TDD
- _filter_major_unlocks(cards, user): strips Major 0 (Nomad) and Major 1
  (Schizo) unless user has matching 'nomad'/'schizo' Note; unauthenticated
  users see 0 majors
- levity_sig_cards(room, user) / gravity_sig_cards(room, user): accept user
  param; default 16 court cards, up to 18 with both Note unlocks
- View wires user into both calls; _sig_unique_cards / sig_deck_cards unchanged
  (game-table deck still includes all 18 unique)
- _full_sig_setUp: seats now carry deck_variant=earthman
- SigCardHelperTest: 4 new ITs (default 16, nomad +1, schizo +1); empty-deck
  test updated to clear seats + owner
- SigSelectRenderingTest: 18-card test updated to 16-default + 3 Note-unlock ITs

Pending: superusers auto-granted nomad + schizo Notes on creation (ask user)

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 01:05:25 -04:00
Disco DeDisco
e512e94056 ROLE SELECT: block role pick without deck; SigSelect qualifier spec fix — TDD
- role-select.js: _showNoDeckWarning(stack) intercepts at openFan() — fan never
  opens when data-equipped-deck=""; warning positioned fixed over card-stack via
  getBoundingClientRect(); .guard-actions wrapper for FYI/.btn-caution + NVM/.btn-cancel
- room.html: card-stack gains data-equipped-deck="{{ equipped_deck_id|default:'' }}"
- room view context: equipped_deck_id added
- _room.scss: .role-no-deck-warning — glass guard style matching #id_guard_portal
- _base.scss + _room.scss: guard portal + no-deck warning opacity 0.5 → 0.75
  (matches .tt tooltip; light-palette handled via --tooltip-bg CSS var)
- RoleSelectSpec.js: 8 Jasmine specs — no-deck (fan blocked, warning, FYI/NVM,
  no duplicate, no POST) + deck-present pass-through; afterEach cleans up warning
- SigSelectSpec.js: card fixture gains data-levity-qualifier + data-gravity-qualifier;
  all "Leavened" expectations updated to "Elevated"

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 23:52:22 -04:00
Disco DeDisco
fa68c74b51 deck contribution sprint 2 + Carte Blanche safeguards — TDD
Sprint 2 UI (game kit applet):
- _applet-game-kit.html: in-use deck → two disabled × buttons, .tt-deck-game-name;
  in-use Carte Blanche → two disabled × buttons, data-current-room-name,
  .tt-token-room-name; tooltip content mirrors kit bag panel (Default, card count,
  description, Stock version)
- gameboard.js buildMiniContent: 'In-Use' for tokens w. data-current-room-name set
- _kit_bag_panel.html: Deck section always renders (placeholder when unequipped)

View safeguards:
- select_role: look up existing deck from prior seat in same room before
  equipped_deck (Carte Blanche multi-seat); only unequip when using equipped_deck
- drop_token Carte: reject 409 if token.current_room is a different room;
  unequip from equipped_trinket on drop

ITs: SelectRoleMultiSeatTest (2), DropTokenViewTest +3 (carte drop, unequip, lock)

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Git commit message Co-Authored-By:
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2026-04-27 23:24:43 -04:00
Disco DeDisco
94a864b05b deck contribution sprint 1: TableSeat.deck_variant FK + select_role wiring — TDD
- epic.TableSeat gains deck_variant FK → DeckVariant (nullable, SET_NULL)
- select_role view assigns request.user.equipped_deck to seat on role confirmation
- Migration 0006_add_deck_variant_to_tableseat
- ITs: test_select_role_assigns_equipped_deck_to_seat,
       test_select_role_no_deck_leaves_deck_variant_null

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 22:38:07 -04:00
Disco DeDisco
42be0c63dc SIG SELECT: read qualifiers from model fields; drop hardcoded Leavened/Graven
- _sig_select_overlay.html: add data-levity-qualifier + data-gravity-qualifier
  to sig card elements so JS can read per-card values
- sig-select.js: derive qualifier from cardEl.dataset instead of hardcoded string
- _sea_overlay.html: use my_tray_sig.levity_qualifier / gravity_qualifier;
  collapse MIDDLE/MAJOR/else branches → MAJOR vs rest (all non-major show
  qualifier above name; empty qualifier renders empty <p>)
- views.py: SIG READY event display uses card qualifier fields directly;
  removes separate MIDDLE / MAJOR / else branches

Earthman courts now show Elevated/Graven; pips show Relieving/Grieving;
Nomad and Popes show Enlightened/Engraven.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 22:33:42 -04:00
Disco DeDisco
7fcb6f307c PICK SEA: modal w. Celtic Cross layout + spread select; PICK SKY swaps to PICK SEA after sky save — TDD
- _role_select_context: at SKY_SELECT, compute sky_confirmed (confirmed Character exists for seat) + user_polarity
- room.html: PICK SEA btn + _sea_overlay.html when sky_confirmed; PICK SKY + natus overlay otherwise
- _sea_overlay.html: transparent cards col (6-position cross, Sig at center) left; priUser form col (spread select) right; NVM cancel; JS open/close via html.sea-open
- _natus.scss: .sea-* rules mirror natus layout w. reversed columns; crossing slot rotated; dotted empty slots; sig slot solid; width/max-width replaces min() to avoid rem+vw unit mix
- select defaults: "Celtic Cross, Waite-Smith" for levity (PC/NC/SC); "Celtic Cross, Escape Velocity" for gravity (EC/AC/BC)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 21:30:27 -04:00
Disco DeDisco
7c249500bd refactor: extract apply_applet_toggle, rooms_for_user & natus helpers to utils; DRY toggle views
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- epic/utils.py (new): _planet_house, _compute_distinctions, rooms_for_user
- applets/utils.py: apply_applet_toggle replaces 5 copy-pasted toggle loops
- dashboard/views.py: use apply_applet_toggle; fix double free_tokens/tithe_tokens query in wallet(); promote _compute_distinctions import to module level
- gameboard/views.py: use apply_applet_toggle & rooms_for_user; fix double free_tokens query in toggle_game_applets
- billboard/views.py: use apply_applet_toggle & rooms_for_user
- SCSS: %tt-token-fields placeholder in _tooltips.scss; _gameboard & _game-kit @extend it
- epic/tests/unit/test_utils.py (new): coverage for _planet_house fallback path

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 15:46:30 -04:00
Disco DeDisco
2910012b67 PICK SKY: natal wheel planet tooltips + FT modernisation
- natus-wheel.js: per-planet <g> group with data-planet/sign/degree/retrograde
  attrs; mouseover/mouseout on group (pointer-events:none on child text/℞ so
  the whole apparatus triggers hover); tooltip uses .tt-title/.tt-description;
  in-sign degree via _inSignDeg() (ecliptic % 30); D3 switched from CDN to
  local d3.min.js
- _natus.scss: .nw-planet--hover glow; #id_natus_tooltip position:fixed z-200
- _natus_overlay.html: tooltip div uses .tt; local d3.min.js script tag
- T3/T4/T5 converted from Selenium execute_script to Jasmine unit tests
  (NatusWheelSpec.js) — NatusWheel was never defined in headless GeckoDriver;
  SpecRunner.html updated to load D3 + natus-wheel.js
- test_pick_sky.py: NatusWheelTooltipTest removed (replaced by Jasmine)
- test_component_cards_tarot / test_trinket_carte_blanche: equip assertions
  updated from legacy .equip-deck-btn/.equip-trinket-btn mini-tooltip pattern
  to current DON|DOFF (.btn-equip in main portal); mini-portal text assertions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 01:57:02 -04:00
Disco DeDisco
6248d95bf3 PICK SKY overlay: D3 natal wheel, Character model, PySwiss aspects+tz
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PySwiss:
- calculate_aspects() in calc.py (conjunction/sextile/square/trine/opposition with orbs)
- /api/tz/ endpoint (timezonefinder lat/lon → IANA timezone)
- aspects included in /api/chart/ response
- timezonefinder==8.2.2 added to requirements
- 14 new unit tests (test_calc.py) + 12 new integration tests (TimezoneApiTest, aspect fields)

Main app:
- Sign, Planet, AspectType, HouseLabel reference models + seeded migrations (0032–0033)
- Character model with birth_dt/lat/lon/place, house_system, chart_data, celtic_cross,
  confirmed_at/retired_at lifecycle (migration 0034)
- natus_preview proxy view: calls PySwiss /api/chart/ + optional /api/tz/ auto-resolution,
  computes planet-in-house distinctions, returns enriched JSON
- natus_save view: find-or-create draft Character, confirmed_at on action='confirm'
- natus-wheel.js: D3 v7 SVG natal wheel (elements pie, signs, houses, planets, aspects,
  ASC/MC axes); NatusWheel.draw() / redraw() / clear()
- _natus_overlay.html: Nominatim place autocomplete (debounced 400ms), geolocation button
  with reverse-geocode city name, live chart preview (debounced 300ms), tz auto-fill,
  NVM / SAVE SKY footer; html.natus-open class toggle pattern
- _natus.scss: Gaussian backdrop+modal, two-column form|wheel layout, suggestion dropdown,
  portrait collapse at 600px, landscape sidebar z-index sink
- room.html: include overlay when table_status == SKY_SELECT

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-14 02:09:26 -04:00
Disco DeDisco
0a135c2149 implemented sig_confirm view: guards (403 unseated, 400 wrong phase, 400 not-all-ready), significator assignment from reservations, polarity_room_done + pick_sky_available broadcasts, SKY_SELECT advance when both polarities done
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-13 13:00:16 -04:00
Disco DeDisco
32d8d97360 wired PICK SKY server-side polarity countdown via threading.Timer (tasks.py); fixed polarity_done overlay gating on refresh; cleared sig-select floats on overlay dismiss; filtered Redact events from Most Recent applet
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-13 00:34:05 -04:00
Disco DeDisco
df421fb6c0 added PICK SKY ready gate: SigReservation.ready + countdown_remaining fields, Room.SKY_SELECT status + sig_select_started_at, sig_ready + sig_confirm views, WS notifiers for countdown_start/cancel/polarity_room_done/pick_sky_available, migration 0031, PICK SKY btn in hex center at SKY_SELECT, tray cell 2 sig card placeholder; FTs SRG1-8 written (pending JS/consumer)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-09 01:17:24 -04:00
Disco DeDisco
3800c5bdad fixed attribution of .fa-hand-pointer cursor color scheme to ordering according to token-drop sequence instead of seat sequence; updates to accomodate this throughout apps.epic.models & .views, plus new apps.epic migration; assigned #id_sig_cursor_portal a z-index value corresponding to a high position but still beneath the #id_tray apparatus; minor semantic reordering of INSTALLED_APPS in core.settings
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2026-04-08 22:53:44 -04:00
Disco DeDisco
520fdf7862 Sig select: caution tooltip, FLIP/FYI stat block, keyword display
- TarotCard.cautions JSONField + cautions_json property; migrations
  0027–0029 seed The Schizo (number=1) with 4 rival-interaction cautions
  (Roman-numeral card refs: I. The Pervert / II. The Occultist, etc.)
- Sig-select overlay: FLIP (stat-block toggle) + FYI (caution tooltip)
  buttons; nav PRV/NXT portaled outside tooltip at bottom corners (z-70);
  caution tooltip covers stat block (inset:0, z-60, Gaussian blur);
  tooltip click dismisses; FLIP/FYI fully dead while btn-disabled;
  nav wraps circularly (4/4 → 1/4, 1/4 → 4/4)
- SCSS: btn-disabled specificity fix (!important); btn-nav-left/right
  classes; sig-caution-* layout; stat-face keyword lists
- Jasmine suite expanded: stat block + FLIP (5 specs), caution tooltip
  (16 specs) including wrap-around and disabled-button behaviour
- IT tests: TarotCardCautionsTest (5), SigSelectRenderingTest (8)
- Role-card SVG icons added to static/

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-07 00:22:04 -04:00
Disco DeDisco
c3ab78cc57 many deck changes, including pentacles to crowns, middle arcana, and major arcana fa icons 2026-04-05 22:32:40 -04:00
Disco DeDisco
c7370bda03 sig-select sprint: SigReservation model + sig_reserve view (OK/NVM hold); full sig-select.js rewrite with stage preview, WS hover cursors, reservation lock (must NVM before OK-ing another card — enforced server-side 409 + JS guard); sizeSigModal() + sizeSigCard() in room.js (JS-based card sizing avoids libsass cqw/cqh limitation); stat block hidden until OK pressed; mobile touch: dismiss stage on outside-grid tap when unfocused; 17 IT + Jasmine specs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-05 22:01:23 -04:00
Disco DeDisco
bd3d7fc7bd role-select.js ensures Role select card stack disappears via WS upon conclusion of Role selection, w. if-conditional support from apps.epic.views; ensured border present on card-stack when .active in _room.scss; changed default #id_tray to unhidden, only hidden during Role select until Role selected; polished & unified Role .card-front, .card.back & .card-stack styling 2026-04-05 01:14:31 -04:00
Disco DeDisco
b74f8e1bb1 pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping
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roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest

consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player

game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create

drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed

login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
Disco DeDisco
736b59b5c0 role-select UX: tray timing delays, seat/circle state polish, 394 ITs green
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- _animationPending set before fetch (not in .then()) — blocks WS turn advance during in-flight request
- _placeCardDelay (3s) + _postTrayDelay (3s) give gamer time to see each step; both zeroed by _testReset()
- .role-confirmed class: full-opacity chair after placeCard completes; server-rendered on reload
- Slot circles disappear in join order (slot 1 first) via count-based logic, not role-label matching
- data-active-slot on card-stack; handleTurnChanged writes it for selectRole() to read
- #id_tray_wrap not rendered during gate phase ({% if room.table_status %})
- Tray slide/arc-in slowed to 1s for diagnostics; wobble kept at 0.45s
- Obsolete test_roles_revealed_simultaneously FT removed; T8 tray FT uses ROLE_SELECT room
- Jasmine macrotask flush pattern: await new Promise(r => setTimeout(r, 0)) after fetch .then()

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-31 00:01:04 -04:00
Disco DeDisco
a8592aeaec hex position indicators: chair icons at hex edge midpoints replace gate-slot circles
- Split .gate-overlay into .gate-backdrop (z-100, blur) + .gate-overlay modal (z-120) so .table-position elements (z-110) render above backdrop but below modal
- New _table_positions.html partial: 6 .table-position divs with .fa-chair, role label, and .fa-ban/.fa-circle-check status icons; included unconditionally in room.html
- New epic:room view at /gameboard/room/<uuid>/; gatekeeper redirects there when table_status set; pick_roles redirects there
- role-select.js: adds .active glow to position on selectRole(); swaps .fa-ban→.fa-circle-check in placeCard onComplete; handleTurnChanged clears stale .active from all positions
- FTs: PositionIndicatorsTest (5 tests) + RoleSelectTest 8a/8b (glow + check state)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 18:31:05 -04:00
Disco DeDisco
30ea0fad9d fixed sig-select deck styling, room.html aperture styling
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2026-03-25 15:50:57 -04:00
Disco DeDisco
f0f419ff7e offloaded Significator FTs into FTs.test_room_sig_select; new sig-select.js imported into room.html; new apps.epic.consumers & .views, ITs to confirm functionality
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2026-03-25 11:03:53 -04:00
Disco DeDisco
713e24863d fixed two failing pipeline errors due to significator select; skipped two others
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2026-03-25 02:25:59 -04:00
Disco DeDisco
b3bc422f46 new migrations in apps.epic for .models additions, incl. Significator select order (= Start Role seat order), which cards of whom go into which deck, which are brought into Sig select; new select-sig urlpattern in .views; room.html supports this stage of game now
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2026-03-25 01:50:06 -04:00
Disco DeDisco
befa61e1e9 several fixes, incl. location of templates/apps/epic/tarot_deck.html to apps/gameboard/tarot_deck.html; added this convention to CLAUDE.md; Game Kit applet items now plentiful enough to bother w. text wrapping in _gameboard.scss; unlocked_decks differentiates from equipped_deck in apps.lyric.models; new migrations accordingly; apps.gameboard.views accounts for only unlocked_decks in deck_variants now; apps.epic.views redirected to new tarot_deck.html location 2026-03-24 22:25:25 -04:00