Disco DeDisco
4728cde771
Jacks & Cavaliers replaced in Earthman deck w. Maids & Jacks; numerals or numbers + symbols added to cards; migrations made in apps.epic to rename cards; _tarot_fan.html partial updated accordingly
2026-03-25 00:24:26 -04:00
Disco DeDisco
2f6fc1ff20
horizontal scrolling where applicable can now be done via vertical mousewheel movement
2026-03-25 00:05:52 -04:00
Disco DeDisco
9698d70164
scroll buffer in room_scroll.html aperture fine-tuned so that 'What happens next…?' can always be reached by scrolling on a fresh page reload, even if the user was at the very end of the scroll
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-24 23:47:17 -04:00
Disco DeDisco
a5d71925fc
game kit page: four 6×3 applets (trinkets, tokens, card decks, dice sets) with applet grid; tarot fan modal with coverflow, sessionStorage position memory, and 403 guard on locked decks; unlocked_decks M2M on User with backfill migration; game kit icon wrap fix; tarot_deck.html moved to gameboard/ per template dir convention (now documented in CLAUDE.md); FTs 6–13, 2 new ITs; 360 passing [log Co-Authored-By: Claude Sonnet 4.6]
2026-03-24 22:57:12 -04:00
Disco DeDisco
befa61e1e9
several fixes, incl. location of templates/apps/epic/tarot_deck.html to apps/gameboard/tarot_deck.html; added this convention to CLAUDE.md; Game Kit applet items now plentiful enough to bother w. text wrapping in _gameboard.scss; unlocked_decks differentiates from equipped_deck in apps.lyric.models; new migrations accordingly; apps.gameboard.views accounts for only unlocked_decks in deck_variants now; apps.epic.views redirected to new tarot_deck.html location
2026-03-24 22:25:25 -04:00
Disco DeDisco
15ac3216ff
step 17 complete: game kit deck variant cards with hover-equip mini-tooltip; DeckVariant.short_key property for template ids; equip-deck view and url in gameboard; gameboard.js unified for decks and trinkets, portals now inline-display-controlled for FT compatibility; billboard scroll fix: pos captured at event time, rAF guard prevents spurious debounce reset on first visit; 3 new ITs for Earthman deck defaults, Fiorentine not auto-assigned; gameboard IT updated for deck variant cards [git log Co-Authored-By: Claude Sonnet 4.6]
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-24 21:52:57 -04:00
Disco DeDisco
2896efa8e0
long overdue fix to last pipeline push, where scroll position did not persist across sessions
2026-03-24 21:36:02 -04:00
Disco DeDisco
588358a20f
added default Earthman 108-card tarot deck, 78-card Minchiate Fiorentine deck, admin tests for each; DeckVariant model governs deck toggle; ran new migrations for apps.epic, apps.lyric; seeded DeckVariant migration to ensure Earthman is default deck; added min. tarot url; most new FTs passing
2026-03-24 21:07:01 -04:00
Disco DeDisco
11c85d56d1
fixed last of scroll position view in portrait mode to remember & display user's last line at bottom of applet viewport
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-24 19:11:27 -04:00
Disco DeDisco
8bab26e003
scroll position save fix attempt no. 1 feat. 'What happens next…?' text at bottom of scroll; buffer added to scroll, accounter for in FTs
2026-03-24 19:02:29 -04:00
Disco DeDisco
bc78d2c470
offloaded templates/core/_partials/_forthcoming.html to inject in any applet or other feature under construction; used immediately in Contacts billboard applet; styles updated accordingly
2026-03-24 18:40:16 -04:00
Disco DeDisco
cde231d43c
billscroll should now remember user's position across devices
2026-03-24 17:44:34 -04:00
Disco DeDisco
a0f8aeb791
similar pseudo-applet styling added to _scroll.html
2026-03-24 17:31:51 -04:00
Disco DeDisco
c71f4eb68c
styled more of Most Recent applet, allowing for scrolling of 36 most recent events and Load More link
2026-03-24 17:19:09 -04:00
Disco DeDisco
189d329e76
new applet structure for apps.billboard, incl. My Scrolls, Contacts & Most Recent applets; completely revamped _billboard.scss, tho some styling inconsistencies persist; ensured #id_billboard_applets_container inherited base styles found in _applets.scss; a pair of new migrations in apps.applets to support new applet models & fields; billboard gets its first ITs, new urls & views; pair of new FT classes in FTs.test_billboard
2026-03-24 16:46:46 -04:00
Disco DeDisco
62f6c27806
many styling changes to applets and palettes applet esp.; all applets seeded w. < 3rows bumped to 3 w. new migration in apps.applets; setting palette no longer reloads entire page, only preset background-color vars; two new ITs in apps.dash.tests.ITs.test_views.SetPaletteTest to ensure dash.views functionality fires; unified h2 applet title html structure & styled its text vertically to waste less applet space
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-24 00:26:22 -04:00
Disco DeDisco
5607f70852
added type='button' to both guard portal btns so firefox won't normalize to type='submit'; fixed several FTs for new click-guard functionality on Role card select & room gear menu DEL & BYE btns; several restorations to landscape breakpoint incl. logged-ion display_name, copyright info; provided title to room_scroll.html; a slurry of other minor fixes
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-23 19:31:57 -04:00
Disco DeDisco
eecb6c2be6
ensured footer was pinned to bottom of page for new-ish billboard.html & room_scroll.html pages; introduced mobile landscape layout, incl. leftward 'navbar', rightward 'footer'; ensured z-index primacy of #id_kit_btn, which would here appear behind the kit bar when open; other fixes introduced by problems stemming largely from new landscape styling
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-23 01:06:14 -04:00
Disco DeDisco
2fd3ec9ab2
added header_text to billboard.html; restored L+R .container padding after last fix (still 0 T+B)
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-22 15:06:54 -04:00
Disco DeDisco
3b905e0436
moved _scroll.html from templates/apps/drama/ to templates/core/_partials/; updated templates/apps/billboard/room_scroll.html include tag to point there
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-21 23:39:47 -04:00
Disco DeDisco
91e0eaad8e
new DRAMA & BILLBOARD apps to start provenance system; new billboard.html & _scroll.html templates; admin area now displays game event log; new CLAUDE.md file to free up Claude Code's memory.md space; minor additions to apps.epic.views to ensure new systems just described adhere to existing game views
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-19 15:48:59 -04:00
Disco DeDisco
8c2a5d24ec
updated .fa-ban icon to update via js & ws; changed taken_roles (or its cognates) everywhere to starter_roles, as 'taken' will be used in respect to roles thru-out entire game, not just this seat-determining phase of Role Select; patched up chosen cards not disappearing upon previous gamer choice, & a try,except that catches attempts to select one anyway w. a 409 & optimistic card rollback; new IT confirms this 409
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-18 23:14:53 -04:00
Disco DeDisco
97b406c7e0
seat-card-arc fan driven by data-card-count (0/1/2/3); active arc glows/floats;dual CSS class aliases: .table-seat/.table-position, .seat-portrait/.position-portrait etc.; seat_role_counts context var; room.html arcs populated server-side on load; per-position inventory model: assigned_seats=[] always; JS clears #id_inv_role_card on turn_changed; _notify_turn_changed includes seat_counts (str keys) for observer arc sync; selectRole() increments active arc immediately + disables stack to prevent double-picks; room.js WS auto-reconnect with exponential backoff (1s->30s); _applet_menu.html extracted from gameboard/_applets.html and wallet/_applets.html (menu now sibling of applets container, not nested inside it); partial fix for mask clip bug — deferred; commented out footer background-gradient (revealed underlying clip bug); removed landscape .room-page .gear-btn bottom override; FT 3d: assert arc data-card-count=1 on re-entry instead of inventory cards
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-17 15:48:38 -04:00
Disco DeDisco
01de6e7548
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
Disco DeDisco
462155f07b
fixed some UX inconsistencies in gatekeeper
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-16 01:04:52 -04:00
Disco DeDisco
fa46fc18d7
fixes to kit bag dialog & mini-tooltip presence which stymied a pair of FTs
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-16 00:30:33 -04:00
Disco DeDisco
4239245902
add Carte Blanche trinket: equip system, gatekeeper multi-slot, mini tooltip portal; new token type Token.CARTE ('carte') with fa-money-check icon; migrations 0010-0012:
...
ci/woodpecker/push/woodpecker Pipeline failed
CARTE type, User.equipped_trinket FK, Token.slots_claimed field; post_save signal sets
equipped_trinket=COIN for new users, PASS for staff; kit bag now shows only the equipped
trinket in Trinkets section; Game Kit applet mini tooltip portal shows Equipped or Equip
Trinket per token; AJAX POST equip-trinket id updates equippedId in-place; equip btn
now works for COIN, PASS, and CARTE (data-token-id added to all three); Gatekeeper CARTE
flow: drop_token sets current_room (no slot reserved); each empty slot up to
slots_claimed+1 gets a drop-token-btn; slots_claimed high-water mark advances on fill,
never decrements; highest CARTE-filled slot gets NVM (release_slot); token_return_btn
resets current_room + slots_claimed + un-fills all CARTE slots; gate_status always returns
full template so launch-game-btn persists via HTMX when gate_status == OPEN; room.html
includes gatekeeper when GATHERING or OPEN; new FT test_trinket_carte_blanche.py (2
tests, both passing); 299 tests green
2026-03-16 00:07:52 -04:00
Disco DeDisco
435bec7988
confined htmx polling on _gatekeeper.html to permit continuous typing; previous behavior kicked mobile user out of keyboard input every 3s period
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-15 17:36:42 -04:00
Disco DeDisco
ff7b71792f
narrow desktop breakpoint constraint relaxed somewhat to accomodate more fringe-case window aspect ratios; #id_gear_btn now, like #id_kit_btn, restyles to contain --quaUser rgb value when menu is active; dashboard.html include ordering switched for #id_dash_applet_menu & #id_gear_btn, to fix an issue causing the menu to overlay the btn instead of the other way around
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-15 16:39:14 -04:00
Disco DeDisco
2e24175ec8
new apps.epic app migrations for token expiration & cooldown; reject token renamed to return token everywhere; new mapps.epic.models & .views for expiration & cooldown; new apps.dash.views to manage stacking of like Token types not just in the kit bag but in the Gameboard's Game Kit applet & in the Dashwallet's Tokens applet; Free Tokens now display correctly in kit bag; apps.lyric.admin now ensures superuser cannot grant Free Tokens without an expiration date; corresponding tests in .tests.integrated.test_admin.TokenAdminFormTest; screendumps occurring for every test, regardless of passfail status, after one fail fixed in FTs.base; FTs.test_gatekeeper.GameKitInsertTest.test_free_token_insert_via_kit_consumed_on_confirm, for test purposes only, ensures starting Free Token deleted before fresh one assigned w. full 7d expiration battery
2026-03-15 16:08:34 -04:00
Disco DeDisco
74d1a43559
#id_dash_applet_menu now outside #id_applets_container to avoid clipping, other issues (FTs passed locally, but not in headless CI pipeline); selenium now calls wait_for when looking for is_displayed on kit bag menu (hopefully another CI fix)
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-15 01:46:11 -04:00
Disco DeDisco
2d453dbc78
new _kit_bag_panel.html partial in core to allow user to manage equipped kit items from anywhere on site; #id_kit_btn moved from _footer.html partial directly into a base.html include; new trinket for superusers now incl. in apps.lyric.models; apps.gameboard.views handles this new type of PASS token; apps.epic.views allows payment with several different token types based on rarity & expiration hierarchy; kit bag and PASS functionality now handled in apps.dashboard.views; /kit-bag/ now pathed in .urls; styles abound; fully passing test suite (tho much work to be done, chiefly with stacking like coins in FEFO order)
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-15 01:17:09 -04:00
Disco DeDisco
4baaa63430
new model fields & migrations for apps.epic & apps.lyric; new FTs, ITs & UTs passing
...
; some styling changes effected primarily to _gatekeetper.html modal
2026-03-14 22:00:16 -04:00
Disco DeDisco
26b6d4e7db
fixed invite input field timeout, which would obey the refresh triggered by the modal every 3s
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-14 13:32:56 -04:00
Disco DeDisco
f4dfce826b
filled some styling lacunae, including structural fixes to html re: gatekeeper gear menu
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-14 13:28:31 -04:00
Disco DeDisco
53d9f79476
fixed css class mismatch for coin slot token rejection, left from unevenly applied refactor in last push; pipeline should now be green
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-14 11:01:12 -04:00
Disco DeDisco
f76c6d0fe5
various styling & structural changes to unify site themes; token-drop interaction changes across epic urls & views
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-14 02:03:44 -04:00
Disco DeDisco
d9feb80b2a
js snippet displays dynamic ellipsis on loading-style token gatekeeper modals; tweaks to existing pythonic & test structure to accomodate
2026-03-14 01:14:05 -04:00
Disco DeDisco
d780115515
fixed modal UX issue; now persists as intended, until token cost met in all six slots
2026-03-14 00:34:07 -04:00
Disco DeDisco
af3523c9bb
new _room_gear.html to manage room actions for various gamers (e.g., founders & guests); new _room.scss for gatekeeper styling (still flimsy); added new .btn-abandon Bl-btn palette to _button-pad.scss; new FTs & epic view ITs assert functionality (100 percent coverage, fully passing test suite)
2026-03-14 00:10:40 -04:00
Disco DeDisco
dddffd22d5
covered some test lacunae; gatekeeper now waits for +6 gamers to commit tokens to unblock game room
2026-03-13 22:51:42 -04:00
Disco DeDisco
e0d1f51bf1
new migrations in apps.epic app; new models, urls, views handle the founder of a New Game inviting a friend via email to a game gatekeeper; ea. may drop coin in any of up to 6 avail. slots; FTs & ITs passing
2026-03-13 18:37:19 -04:00
Disco DeDisco
6a42b91420
new migrations in apps.epic & apps.lyric apps; new Token fields of latter articulate upon Room model helper fns of former; new FTs, ITs & UTs capture new behavior accordingly; new template partial content in templates/apps/gameboard
2026-03-13 17:31:52 -04:00
Disco DeDisco
5773462b4c
massive additions made thru somewhat new apps.epic.models, .urls, .views; new html page & partial in apps/gameboard; new apps.epic FT & ITs (all green); New Game applet now actually leads to game room feat. token-drop gatekeeper mechanism intended for 6 gamers
2026-03-13 00:31:17 -04:00
Disco DeDisco
8807d31274
unified header_title template values across dashboard applet destination pages; styled &/ added applet titles across all applets
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-11 14:50:08 -04:00
Disco DeDisco
50ee983e27
found some lingering List references in the template dir; summarily changed to Note
2026-03-11 14:10:56 -04:00
Disco DeDisco
f45740d8b3
renamed List to Note everywhere thru-out project in preparation for complete overhaul of applet capabilities
2026-03-11 13:59:43 -04:00
Disco DeDisco
aa1cef6e7b
new migration in apps.applets to seed wallet applet models; many expanded styles in wallet.js, chiefly concerned w. wallet-oriented FTs tbh; some intermittent Windows cache errors quashed in dash view ITs; apps.dash.views & .urls now support wallet applets; apps.lyric.models now discerns tithe coins (available for purchase soon); new styles across many scss files, again many concerning wallet applets but also applets more generally and also unorthodox media query parameters to make UX more usable; a slew of new wallet partials
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-11 00:58:24 -04:00
Disco DeDisco
791510b46d
many styling fixes, esp. for both landscape & portrait mobile UX tooltips & navbar; core.settings now permits another device on local net to access dev server
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-10 14:11:53 -04:00
Disco DeDisco
fe6d2c5db1
stylistic changes primarily, esp. to page titles(new spans in header_text block, for instance)
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-10 01:25:07 -04:00