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5607f70852a911692865ad37ab607d4c248dff1d
python-tdd
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src
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templates
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apps
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Disco DeDisco
5607f70852
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ci/woodpecker/push/woodpecker
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added type='button' to both guard portal btns so firefox won't normalize to type='submit'; fixed several FTs for new click-guard functionality on Role card select & room gear menu DEL & BYE btns; several restorations to landscape breakpoint incl. logged-ion display_name, copyright info; provided title to room_scroll.html; a slurry of other minor fixes
2026-03-23 19:31:57 -04:00
..
applets
/_partials
extensive refactor push to continue to liberate applets from dashboard; new _applets.html & .gear.html template partials for use across all -board views; all applets.html sections have been liberated into their own _applet-<applet-name>.html template partials in their respective templates/apps/*board/_partials/ dirs; gameboard.html & home.html greatly simplified; .gear-btn describes gear menu now, #id_<*board nickname>*gear IDs abandoned; as such, .gear-btn styling moved from _dashboard.scss to _base.scss; new applets.js file contains related initGearMenus scripts, which no longer waits for window reload; new apps.applets.utils file manages applet_context() fn; new gameboard.js file but currently empty (false start); updates across all sorts of ITs & dash- & gameboard FTs
2026-03-09 21:13:35 -04:00
billboard
added type='button' to both guard portal btns so firefox won't normalize to type='submit'; fixed several FTs for new click-guard functionality on Role card select & room gear menu DEL & BYE btns; several restorations to landscape breakpoint incl. logged-ion display_name, copyright info; provided title to room_scroll.html; a slurry of other minor fixes
2026-03-23 19:31:57 -04:00
dashboard
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
gameboard
added type='button' to both guard portal btns so firefox won't normalize to type='submit'; fixed several FTs for new click-guard functionality on Role card select & room gear menu DEL & BYE btns; several restorations to landscape breakpoint incl. logged-ion display_name, copyright info; provided title to room_scroll.html; a slurry of other minor fixes
2026-03-23 19:31:57 -04:00
wallet
/_partials
seat-card-arc fan driven by data-card-count (0/1/2/3); active arc glows/floats;dual CSS class aliases: .table-seat/.table-position, .seat-portrait/.position-portrait etc.; seat_role_counts context var; room.html arcs populated server-side on load; per-position inventory model: assigned_seats=[] always; JS clears #id_inv_role_card on turn_changed; _notify_turn_changed includes seat_counts (str keys) for observer arc sync; selectRole() increments active arc immediately + disables stack to prevent double-picks; room.js WS auto-reconnect with exponential backoff (1s->30s); _applet_menu.html extracted from gameboard/_applets.html and wallet/_applets.html (menu now sibling of applets container, not nested inside it); partial fix for mask clip bug — deferred; commented out footer background-gradient (revealed underlying clip bug); removed landscape .room-page .gear-btn bottom override; FT 3d: assert arc data-card-count=1 on re-entry instead of inventory cards
2026-03-17 15:48:38 -04:00