my-sea voice: guard before NVM disconnects voice + harden mute (honor pre-stream mute) — TDD

Phase 4 of the my-sea voice batch (user-spec 2026-05-29).

── Voice-disconnect guard (item 6, the achievable slice) ──
Every my-sea navigation is a full page reload, which tears the WebRTC mesh
down — so voice can't literally persist across a reload without an SPA-style
no-reload nav (a separate, larger refactor, deferred). What ships now: the
gear-menu NVM warns before dropping the call.

- _my_sea_gear.html: the NVM routes through an inline, dependency-free
  `mySeaGuardedNav(event, url)`. When voice is LIVE (VoiceRoom.localStream) AND
  the target leaves my_sea (`url` has no `/my-sea`), it pops the shared guard
  portal — "Leave the Sea? You'll disconnect from voice." — before navigating;
  confirm proceeds, dismiss stays. NVMs that stay within my_sea, or any nav
  with no live mic, go straight through. Covers all NVMs (owner my_sea, the
  gatekeeper, the spectator) since they all include this partial.

── Bug B: desktop mute (mute robustness) ──
- voice-mesh.js: extracted `_applyMute()` and call it from join (post-
  getUserMedia) as well as toggleMute. On desktop the first join pops a mic-
  permission prompt; a mute toggled while that prompt is open used to be lost
  because the stream didn't exist yet — re-applying after it resolves makes the
  mute stick. Teardown resets `muted=false` so a rejoin starts clean.
- voice-glow.js: setVoiceState now syncs the voice btn's own flags
  (.in-call / .muted / dataset.inCall) to the mesh truth, so a rejoin starts
  clean and the glow's DOM fallback can't get stuck "live".

Tests: +5 VoiceMeshSpec mute specs (incl. the pre-stream-mute Bug-B case);
+2 NVM-guard FTs (warn when live / pass through when not); 3 gear-NVM ITs
updated for the mySeaGuardedNav markup. 286 gameboard ITs + 433 Jasmine specs
green.

Note: true cross-view voice persistence (no-reload within-my_sea nav) + the
desktop-mute live confirmation remain to verify on staging w. Redis up.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-29 21:22:21 -04:00
parent b021d8017c
commit 6799749ede
7 changed files with 216 additions and 11 deletions

View File

@@ -9,8 +9,33 @@
{# `<button>` + reads correctly as sans-serif). #}
{# See [[feedback-btn-vs-anchor-font-family]]. #}
{% if not nvm_url %}{% url 'gameboard' as nvm_url %}{% endif %}
{# mySeaGuardedNav — defined inline (dependency-free; this partial loads on #}
{# pages w/o the voice JS). When voice is LIVE and the NVM target leaves #}
{# my_sea entirely (url has no `/my-sea`), warn via the shared guard portal #}
{# before navigating, since the page reload tears the mesh down for this #}
{# party. NVMs that stay within my_sea, or any nav with no live mic, go #}
{# straight through. (Voice-disconnect guard — user-spec 2026-05-29.) #}
<script>
window.mySeaGuardedNav = window.mySeaGuardedNav || function (e, url) {
var live = window.VoiceRoom && window.VoiceRoom.localStream;
var leavesMySea = url.indexOf('/my-sea') === -1;
if (live && leavesMySea && typeof window.showGuard === 'function') {
if (e && e.preventDefault) e.preventDefault();
var anchor = (e && (e.currentTarget || e.target)) || document.body;
window.showGuard(
anchor,
'Leave the Sea?<br>Youll disconnect from voice.',
function () { window.location.href = url; }, // confirm
null, // dismiss = stay
{ yesLabel: 'NVM' }
);
return;
}
window.location.href = url;
};
</script>
<div id="id_my_sea_menu" style="display:none">
<button type="button" class="btn btn-cancel" onclick="location.href='{{ nvm_url }}'">NVM</button>
<button type="button" class="btn btn-cancel" onclick="mySeaGuardedNav(event, '{{ nvm_url }}')">NVM</button>
{# Spectator-only BYE (Phase B) — drops presence (status=LEFT, frees seat #}
{# 2C, kills voice). Rendered below NVM only when the caller passes a #}
{# `leave_url`; the owner's pages never do, so their menu is unchanged. #}