My Sign picker: stage visible on load, FYI panel, SPIN/FLIP split w. perspective-flip animation — Sprint 4a-cont

User-driven polish on the Sprint 4a picker so it's usable parity-w-room-sig-select (per the Schizo-screenshot reference). My initial pass collapsed SPIN + FLIP into one button — user clarified the correct architecture: **SPIN** stays in the `.sig-stat-block` (room pattern, btn-reverse, toggles orientation 180° + reveals reversal_qualifier), while **FLIP** lives at the bottom-left of the stage card as a `.btn-reveal` (game-kit fan carousel pattern, toggles polarity gravity↔levity w. a horizontal-perspective Y-axis rotation animation). Gravity is the default upright polarity per user — significator_reversed=False → gravity, True → levity ; **template changes** (my_sign.html): (a) `.sig-stage-card` no longer carries inline `display:none` — stage frame visible on page load, before any card click; (b) `.sig-stage` carries `.sig-stage--frozen` modifier from the start so the stat-block shows alongside the stage card (room CSS gates `.sig-stat-block { display: block }` behind this class); (c) stat-block btn relabeled "FLIP" → "SPIN" + restored to btn-reverse / orientation-toggle semantics; (d) new `<button class="btn btn-reveal my-sign-flip-btn">FLIP</button>` outside the stat-block at .sig-stage scope, positioned absolute via new SCSS (bottom-left of stage card, mirroring game_kit.html's #id_fan_flip placement); (e) FYI btn + `_sig_fyi_panel.html` partial included alongside SPIN in stat-block — pinned w. id_my_sign_fyi_panel; (f) all 18 card data-* attrs filled (data-levity-qualifier / data-gravity-qualifier / data-levity-emanation / data-gravity-emanation / data-levity-reversal / data-gravity-reversal / data-energies / data-operations / data-italic-word / data-correspondence) so StageCard.populateCard has everything it needs to render qualifiers + reversal-face text per polarity; (g) data-polarity on .my-sign-stage drives populator polarity arg + (future) polarity-themed styling, initialised from `current_significator_reversed` (False=gravity, True=levity) ; **JS changes** (inline script in my_sign.html, includes apps/epic/stage-card.js): (a) on card click → StageCard.fromDataset → populateCard(stageCard, card, _polarity()) + populateKeywords on stat-block + buildInfoData/renderFyi on FYI panel + sig-focused class on grid cell; (b) FYI btn click toggles `.fyi-open` on stat-block (room pattern — CSS reveals the .sig-info panel + PRV/NXT); (c) PRV/NXT cycle thru _fyiData; (d) SPIN click toggles `.stage-card--reversed` + `.is-reversed` on stat-block (orientation, preview-only — not persisted); (e) FLIP click runs `_flipPolarityAnimated()` — 500ms Y-axis rotateY(90deg) midpoint animation lifted from game-kit.js's `_flipActive`, swaps polarity at offset 0.5 so the new face shows through the 2nd half-rotation, preserves SPIN orientation by including ' rotate(180deg)' in both keyframes when stage-card--reversed is on, in-flight `dataset.flipping` flag prevents re-triggering mid-animation; (f) on-load: if user has a saved sig (`.my-sign-page[data-current-card-id]`), find that grid card + auto-select it so stage shows the persisted choice ; **SCSS** (_card-deck.scss): new `.my-sign-flip-btn` rule positioning the btn absolute z-index:25 bottom:0.4rem left:calc(1.5rem + 0.4rem) — accounts for .sig-stage's padding-left:1.5rem so the btn lands at the visual bottom-left of the stage card; .btn-reveal styling (magenta/cyan) inherited from existing _button-pad.scss; no animation SCSS (the 500ms rotateY is in JS via element.animate()) ; **deferred**: `.sig-overlay[data-polarity="levity"]` / `[data-polarity="gravity"]` themed color overrides at _card-deck.scss:805-885 are scoped to `.sig-overlay` and won't apply to `.my-sign-stage[data-polarity]` until those selectors are extended (or duplicated under a .my-sign-stage sibling). User flagged the visual delta but the picker is functionally complete w.o the polarity-themed colors — followup sub-sprint ; **regression**: 7 FTs in test_bill_my_sign green in 57s; no IT/UT changes needed (only template + SCSS). User-pre-staged rootvars.scss tweak picked up

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-18 23:58:39 -04:00
parent 39767c72c2
commit 559bdc2de7
3 changed files with 177 additions and 20 deletions

View File

@@ -615,6 +615,22 @@ html:has(.sig-backdrop) {
} }
} }
// ─── My Sign picker — FLIP btn (polarity toggle) ──────────────────────────────
// Bottom-left corner of the stage card, mirroring game_kit.html's
// `.fan-flip-btn` placement convention (per [[sprint-my-sign-picker-may18h]]).
// SPIN (orientation 180° rotation) stays in `.sig-stat-block` — the FLIP btn
// here toggles polarity (data-polarity attr + persisted significator_reversed).
.my-sign-flip-btn {
position: absolute;
z-index: 25;
bottom: 0.4rem;
// .sig-stage has padding-left: 1.5rem; this offset places the btn just
// inside the stage card's bottom-left corner (the card sits flex-end /
// flex-start, anchored to the stage's left padding).
left: calc(1.5rem + 0.4rem);
margin: 0;
}
// ─── Mini card grid ─────────────────────────────────────────────────────────── // ─── Mini card grid ───────────────────────────────────────────────────────────
// flex: 0 0 auto — shrinks to card content; no background (backdrop blur). // flex: 0 0 auto — shrinks to card content; no background (backdrop blur).
// align-content: start prevents CSS grid from distributing extra height between rows. // align-content: start prevents CSS grid from distributing extra height between rows.

View File

@@ -458,8 +458,8 @@
.palette-maryland { .palette-maryland {
--priUser: var(--quiBlt); --priUser: var(--quiBlt);
--secUser: var(--sixBlt); --secUser: var(--sixBlt);
--terUser: var(--terYl); --terUser: var(--secBlt);
--quaUser: var(--priBlt); --quaUser: var(--priYl);
--quiUser: var(--octBlt); --quiUser: var(--octBlt);
--sixUser: var(--quiBlt); --sixUser: var(--quiBlt);
--sepUser: var(--quiBlt); --sepUser: var(--quiBlt);

View File

@@ -16,8 +16,15 @@
{% if current_significator %}data-current-card-id="{{ current_significator.id }}"{% endif %} {% if current_significator %}data-current-card-id="{{ current_significator.id }}"{% endif %}
data-current-reversed="{{ current_significator_reversed|yesno:'true,false' }}"> data-current-reversed="{{ current_significator_reversed|yesno:'true,false' }}">
<div class="my-sign-stage"> {# data-polarity drives both the populator's qualifier lookup #}
<div class="sig-stage-card" style="display:none"> {# (levity_qualifier vs gravity_qualifier) and any polarity-themed #}
{# styling that mirrors the room sig-select's .sig-overlay rules. #}
{# FLIP toggles between levity + gravity. Initial value reflects #}
{# the persisted `significator_reversed` flag — False=levity, #}
{# True=gravity (the binary "one or the other" polarity choice). #}
<div class="sig-stage my-sign-stage sig-stage--frozen"
data-polarity="{% if current_significator_reversed %}levity{% else %}gravity{% endif %}">
<div class="sig-stage-card">
<div class="fan-card-corner fan-card-corner--tl"> <div class="fan-card-corner fan-card-corner--tl">
<span class="fan-corner-rank"></span> <span class="fan-corner-rank"></span>
<i class="fa-solid stage-suit-icon" style="display:none"></i> <i class="fa-solid stage-suit-icon" style="display:none"></i>
@@ -40,8 +47,15 @@
<i class="fa-solid stage-suit-icon" style="display:none"></i> <i class="fa-solid stage-suit-icon" style="display:none"></i>
</div> </div>
</div> </div>
{# FLIP — bottom-left of the stage card. Mirrors the game-kit fan #}
{# carousel's btn-reveal pattern (game_kit.html#id_fan_flip). Toggles #}
{# polarity (data-polarity attr + persisted User.significator_reversed). #}
{# SPIN in the stat-block toggles orientation (180° rotation) for #}
{# preview only — not persisted. #}
<button class="btn btn-reveal my-sign-flip-btn" type="button">FLIP</button>
<div class="sig-stat-block"> <div class="sig-stat-block">
<button class="btn btn-reverse spin-btn" type="button">FLIP</button> <button class="btn btn-reverse spin-btn" type="button">SPIN</button>
<button class="btn btn-info fyi-btn" type="button">FYI</button>
<div class="stat-face stat-face--upright"> <div class="stat-face stat-face--upright">
<p class="stat-face-label">Emanation</p> <p class="stat-face-label">Emanation</p>
<ul class="stat-keywords"></ul> <ul class="stat-keywords"></ul>
@@ -50,10 +64,11 @@
<p class="stat-face-label">Reversal</p> <p class="stat-face-label">Reversal</p>
<ul class="stat-keywords"></ul> <ul class="stat-keywords"></ul>
</div> </div>
{% include "apps/gameboard/_partials/_sig_fyi_panel.html" with panel_id="id_my_sign_fyi_panel" %}
</div> </div>
</div> </div>
<div class="my-sign-deck-grid"> <div class="sig-deck-grid my-sign-deck-grid">
{% for card in cards %} {% for card in cards %}
<div class="sig-card" <div class="sig-card"
data-card-id="{{ card.id }}" data-card-id="{{ card.id }}"
@@ -62,9 +77,19 @@
data-name-group="{{ card.name_group }}" data-name-group="{{ card.name_group }}"
data-name-title="{{ card.name_title }}" data-name-title="{{ card.name_title }}"
data-arcana="{{ card.get_arcana_display }}" data-arcana="{{ card.get_arcana_display }}"
data-correspondence="{{ card.correspondence|default:'' }}"
data-keywords-upright="{{ card.keywords_upright|join:',' }}" data-keywords-upright="{{ card.keywords_upright|join:',' }}"
data-keywords-reversed="{{ card.keywords_reversed|join:',' }}" data-keywords-reversed="{{ card.keywords_reversed|join:',' }}"
data-reversal-qualifier="{{ card.reversal_qualifier }}"> data-energies="{{ card.energies_json }}"
data-operations="{{ card.operations_json }}"
data-levity-qualifier="{{ card.levity_qualifier }}"
data-gravity-qualifier="{{ card.gravity_qualifier }}"
data-reversal-qualifier="{{ card.reversal_qualifier }}"
data-levity-emanation="{{ card.levity_emanation }}"
data-gravity-emanation="{{ card.gravity_emanation }}"
data-levity-reversal="{{ card.levity_reversal }}"
data-gravity-reversal="{{ card.gravity_reversal }}"
data-italic-word="{{ card.italic_word }}">
<div class="fan-card-corner fan-card-corner--tl"> <div class="fan-card-corner fan-card-corner--tl">
<span class="fan-corner-rank">{{ card.corner_rank }}</span> <span class="fan-corner-rank">{{ card.corner_rank }}</span>
{% if card.suit_icon %}<i class="fa-solid {{ card.suit_icon }}"></i>{% endif %} {% if card.suit_icon %}<i class="fa-solid {{ card.suit_icon }}"></i>{% endif %}
@@ -80,35 +105,151 @@
<button type="submit" id="id_save_sign_btn" class="btn btn-primary"{% if not current_significator %} disabled{% endif %}>SAVE SIGN</button> <button type="submit" id="id_save_sign_btn" class="btn btn-primary"{% if not current_significator %} disabled{% endif %}>SAVE SIGN</button>
</form> </form>
{# Minimal picker JS — click .sig-card to pick + enable SAVE SIGN. #} {# Picker JS — click .sig-card to pick + populate stage preview via #}
{# FLIP-btn integration (reversed toggle) lands w. the stage-card #} {# StageCard.populateCard (shared w. room sig-select + sea-select). #}
{# preview JS in a Sprint 4a-follow-up; for now we just record #} {# FLIP toggles `.stage-card--reversed` on the preview AND the #}
{# the chosen card_id + the FLIP state. #} {# hidden `reversed` input that gets POSTed on SAVE SIGN. #}
<script src="{% static 'apps/epic/stage-card.js' %}"></script>
<script> <script>
(function () { (function () {
var grid = document.querySelector('.my-sign-deck-grid'); var grid = document.querySelector('.my-sign-deck-grid');
if (!grid) return; if (!grid) return;
var stage = document.querySelector('.my-sign-stage');
var stageCard = stage.querySelector('.sig-stage-card');
var statBlock = stage.querySelector('.sig-stat-block');
var cardIdInput = document.getElementById('id_save_sign_card_id'); var cardIdInput = document.getElementById('id_save_sign_card_id');
var saveBtn = document.getElementById('id_save_sign_btn'); var saveBtn = document.getElementById('id_save_sign_btn');
var flipBtn = document.querySelector('.my-sign-stage .spin-btn'); var spinBtn = stage.querySelector('.spin-btn');
var flipBtn = stage.querySelector('.my-sign-flip-btn');
var fyiBtn = stage.querySelector('.fyi-btn');
var fyiPanel = stage.querySelector('.sig-info');
var fyiPrev = stage.querySelector('.fyi-prev');
var fyiNext = stage.querySelector('.fyi-next');
var revInput = document.getElementById('id_save_sign_reversed'); var revInput = document.getElementById('id_save_sign_reversed');
grid.addEventListener('click', function (e) { var _currentCard = null;
var card = e.target.closest('.sig-card'); var _fyiData = [];
if (!card) return; var _fyiIdx = 0;
// Default polarity = gravity (significator_reversed=False);
// FLIP toggles to levity (significator_reversed=True). Mirrors the
// user's "gravity-rightside-up by default" design from the Game
// Kit fan carousel.
function _polarity() {
return revInput.value === '1' ? 'levity' : 'gravity';
}
// Horizontal-perspective FLIP animation lifted from
// apps/gameboard/static/apps/gameboard/game-kit.js `_flipActive`.
// 500ms Y-axis rotation; mid-animation (offset 0.5) the populator
// swaps polarity content so the user sees the new face from the
// start of the second half-rotation. Preserves the SPIN orientation
// (.stage-card--reversed) through the flip by including the spin
// rotate(180deg) in both keyframes.
function _flipPolarityAnimated() {
if (!stageCard || stageCard.dataset.flipping) return;
stageCard.dataset.flipping = '1';
var spin = stageCard.classList.contains('stage-card--reversed')
? ' rotate(180deg)' : '';
var rest = 'translateX(0px) rotateY(0deg) scale(1)' + spin;
var mid = 'translateX(0px) rotateY(0deg) scale(1)' + spin
+ ' rotateY(90deg)';
stageCard.animate([
{ transform: rest },
{ transform: mid, offset: 0.5 },
{ transform: rest },
], { duration: 500, easing: 'ease' });
// Swap polarity at the edge-on midpoint so the new face shows
// through the second half of the rotation.
setTimeout(function () {
revInput.value = revInput.value === '1' ? '0' : '1';
stage.setAttribute('data-polarity', _polarity());
if (flipBtn) flipBtn.classList.toggle(
'is-reversed', revInput.value === '1');
if (_currentCard && window.StageCard) {
StageCard.populateCard(stageCard, _currentCard, _polarity());
}
}, 250);
setTimeout(function () { delete stageCard.dataset.flipping; }, 500);
}
// Orientation toggle (preview-only) — rotates the card 180° + swaps
// the stat-block visible face. Not persisted; SAVE SIGN only stores
// the card identity + polarity (significator_reversed = polarity bit).
function _toggleOrientation() {
var on = !stageCard.classList.contains('stage-card--reversed');
stageCard.classList.toggle('stage-card--reversed', on);
statBlock.classList.toggle('is-reversed', on);
if (spinBtn) spinBtn.classList.toggle('is-reversed', on);
}
function _selectCard(cardEl) {
grid.querySelectorAll('.sig-card.sig-focused').forEach(function (c) { grid.querySelectorAll('.sig-card.sig-focused').forEach(function (c) {
c.classList.remove('sig-focused'); c.classList.remove('sig-focused');
}); });
card.classList.add('sig-focused'); cardEl.classList.add('sig-focused');
cardIdInput.value = card.dataset.cardId; cardIdInput.value = cardEl.dataset.cardId;
saveBtn.removeAttribute('disabled'); saveBtn.removeAttribute('disabled');
if (!window.StageCard) return;
_currentCard = StageCard.fromDataset(cardEl);
StageCard.populateCard(stageCard, _currentCard, _polarity());
StageCard.populateKeywords(statBlock,
_currentCard.keywords_upright, _currentCard.keywords_reversed);
_fyiData = StageCard.buildInfoData(_currentCard);
_fyiIdx = 0;
if (fyiPanel) StageCard.renderFyi(fyiPanel, _fyiData, _fyiIdx);
statBlock.classList.remove('fyi-open');
}
grid.addEventListener('click', function (e) {
var cardEl = e.target.closest('.sig-card');
if (cardEl) _selectCard(cardEl);
}); });
if (flipBtn) { if (flipBtn) {
flipBtn.addEventListener('click', function () { flipBtn.addEventListener('click', function () {
var current = revInput.value === '1'; if (!_currentCard) return; // need a selected card to flip
revInput.value = current ? '0' : '1'; _flipPolarityAnimated();
flipBtn.classList.toggle('is-reversed', !current);
}); });
} }
if (spinBtn) {
spinBtn.addEventListener('click', function () {
_toggleOrientation();
});
}
if (fyiBtn) {
fyiBtn.addEventListener('click', function () {
if (!_currentCard) return; // no card selected yet
statBlock.classList.toggle('fyi-open');
});
}
if (fyiPanel) {
fyiPanel.addEventListener('click', function () {
statBlock.classList.remove('fyi-open');
});
}
if (fyiPrev) {
fyiPrev.addEventListener('click', function () {
if (!_fyiData.length) return;
_fyiIdx = (_fyiIdx - 1 + _fyiData.length) % _fyiData.length;
StageCard.renderFyi(fyiPanel, _fyiData, _fyiIdx);
});
}
if (fyiNext) {
fyiNext.addEventListener('click', function () {
if (!_fyiData.length) return;
_fyiIdx = (_fyiIdx + 1) % _fyiData.length;
StageCard.renderFyi(fyiPanel, _fyiData, _fyiIdx);
});
}
// On-load: if user has a saved sig, pre-select its grid card so
// the stage shows the persisted choice rather than an empty frame.
// `data-current-card-id` is set on .my-sign-page when significator is set.
var pageEl = document.querySelector('.my-sign-page');
var savedId = pageEl && pageEl.dataset.currentCardId;
if (savedId) {
var savedCardEl = grid.querySelector('.sig-card[data-card-id="' + savedId + '"]');
if (savedCardEl) _selectCard(savedCardEl);
}
}()); }());
</script> </script>