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"""FTs for the My Sea standalone page sign-gate.
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Sprint 4b of [[project-my-sea-roadmap]]. The /gameboard/my-sea/ page is
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gated behind sig selection — when `user.significator` is None, render a
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Look!-formatted Brief-style line w. FYI (→ /billboard/my-sign/) + NVM
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(→ /gameboard/) instead of the draw UX. The My Sea applet on /gameboard/
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mirrors the gate hint in its empty-state slot.
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"""
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from selenium.webdriver.common.by import By
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from .base import FunctionalTest
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from .sig_page import _assign_sig, _seed_earthman_sig_pile
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from apps.applets.models import Applet
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from apps.epic.models import personal_sig_cards
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from apps.lyric.models import User
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def _seed_gameboard_applets():
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"""My Sea + the rest of the gameboard applets so /gameboard/ renders
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without missing-applet errors during the applet-side assertions.
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Mirrors the migration seed (0003 + 0008) — every slug must have a
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matching _applet-<slug>.html partial under apps/gameboard/_partials/."""
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for slug, name, cols, rows, ctx in [
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("my-sea", "My Sea", 12, 4, "gameboard"),
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("game-kit", "Game Kit", 4, 3, "gameboard"),
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("new-game", "New Game", 4, 3, "gameboard"),
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("my-games", "My Games", 4, 4, "gameboard"),
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]:
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Applet.objects.get_or_create(
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slug=slug,
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defaults={"name": name, "context": ctx,
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"default_visible": True, "grid_cols": cols, "grid_rows": rows},
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)
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class MySeaSignGateTest(FunctionalTest):
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"""Sign-gate UX on the standalone /gameboard/my-sea/ page + the
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/gameboard/ My Sea applet. User without a saved sig sees a Look!-
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formatted nudge w. FYI to the picker + NVM to the gameboard."""
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def setUp(self):
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super().setUp()
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_seed_earthman_sig_pile()
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_seed_gameboard_applets()
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self.email = "sea@test.io"
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self.gamer = User.objects.create(email=self.email)
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sig_pile = personal_sig_cards(self.gamer)
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self.target_card = sig_pile[0] if sig_pile else None
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self.assertIsNotNone(
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self.target_card,
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"personal_sig_cards(user) returned no cards — check Earthman seed",
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)
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# ── Test 1 ───────────────────────────────────────────────────────────────
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def test_no_sig_renders_lookline_gate_on_standalone_page(self):
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"""User without significator → /gameboard/my-sea/ shows the Look!-
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formatted Brief-style line w. the gate copy + FYI + NVM buttons."""
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self.create_pre_authenticated_session(self.email)
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self.browser.get(self.live_server_url + "/gameboard/my-sea/")
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gate = self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, ".my-sea-sign-gate"
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)
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)
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text = gate.text
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self.assertIn("Look!", text)
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self.assertIn("pick your sign", text.lower())
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self.assertIn("drawing the Sea", text)
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# FYI + NVM action buttons (class .my-sea-sign-gate__back retained
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# post-relabel; the BACK→NVM swap was label-only).
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fyi = gate.find_element(By.CSS_SELECTOR, ".my-sea-sign-gate__fyi")
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self.assertTrue(fyi.is_displayed())
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nvm = gate.find_element(By.CSS_SELECTOR, ".my-sea-sign-gate__back")
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self.assertTrue(nvm.is_displayed())
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# ── Test 2 ───────────────────────────────────────────────────────────────
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def test_gate_fyi_links_to_my_sign_picker(self):
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"""FYI button is an `<a href>` pointing at /billboard/my-sign/."""
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self.create_pre_authenticated_session(self.email)
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self.browser.get(self.live_server_url + "/gameboard/my-sea/")
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fyi = self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, ".my-sea-sign-gate__fyi"
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)
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)
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href = fyi.get_attribute("href") or ""
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self.assertTrue(
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href.endswith("/billboard/my-sign/"),
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f"FYI should link to /billboard/my-sign/, got {href!r}",
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)
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# ── Test 3 ───────────────────────────────────────────────────────────────
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def test_gate_back_links_to_gameboard(self):
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"""NVM button is an `<a href>` pointing at /gameboard/. CSS class
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`.my-sea-sign-gate__back` retained post BACK→NVM label swap."""
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self.create_pre_authenticated_session(self.email)
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self.browser.get(self.live_server_url + "/gameboard/my-sea/")
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nvm = self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, ".my-sea-sign-gate__back"
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)
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)
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href = nvm.get_attribute("href") or ""
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self.assertTrue(
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href.endswith("/gameboard/"),
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f"NVM should link to /gameboard/, got {href!r}",
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)
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# ── Test 4 ───────────────────────────────────────────────────────────────
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def test_with_sig_skips_gate_and_renders_draw_shell(self):
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"""User w. saved significator → no .my-sea-sign-gate on the page;
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draw shell renders normally (Sprint 3 placeholder)."""
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_assign_sig(self.gamer, self.target_card)
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self.create_pre_authenticated_session(self.email)
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self.browser.get(self.live_server_url + "/gameboard/my-sea/")
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".my-sea-page")
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)
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self.assertEqual(
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len(self.browser.find_elements(By.CSS_SELECTOR, ".my-sea-sign-gate")),
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0,
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"Gate should not render when user has a saved significator",
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)
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# ── Test 5 ───────────────────────────────────────────────────────────────
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def test_no_sig_applet_mirrors_gate_with_fyi_link(self):
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"""On /gameboard/, the My Sea applet's empty state shows the same
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Look!-formatted gate w. FYI link to /billboard/my-sign/ when the
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user has no significator. Provides a consistent UX across surfaces."""
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self.create_pre_authenticated_session(self.email)
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self.browser.get(self.live_server_url + "/gameboard/")
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applet_gate = self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, "#id_applet_my_sea .my-sea-sign-gate"
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)
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)
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self.assertIn("Look!", applet_gate.text)
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fyi = applet_gate.find_element(By.CSS_SELECTOR, ".my-sea-sign-gate__fyi")
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href = fyi.get_attribute("href") or ""
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self.assertTrue(href.endswith("/billboard/my-sign/"))
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# ── Test 6 ───────────────────────────────────────────────────────────────
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def test_with_sig_applet_renders_default_empty_state(self):
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"""Applet w. saved sig → no gate, empty-state placeholder (until
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Sprint 7 wires up the latest-draw rendering)."""
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_assign_sig(self.gamer, self.target_card)
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self.create_pre_authenticated_session(self.email)
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self.browser.get(self.live_server_url + "/gameboard/")
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_applet_my_sea")
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)
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self.assertEqual(
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len(self.browser.find_elements(
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By.CSS_SELECTOR, "#id_applet_my_sea .my-sea-sign-gate"
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)),
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0,
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)
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class MySeaDrawSeaLandingTest(FunctionalTest):
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"""Sprint 5 iter 1 — FREE DRAW landing on /gameboard/my-sea/ for a
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user w. a saved sig (past the [[sprint-my-sea-sign-gate-may19]] gate).
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Landing renders a DRY table hex (parameterized from the room) w. 6
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chair seats labeled 1C-6C (placeholders for the eventual friend-
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invite feature per [[project-my-sea-roadmap]] architectural anchor
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"Six chairs retained even in solo") + a central FREE DRAW `.btn-
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primary` mirroring SCAN SIGN on /billboard/my-sign/. Each chair seat
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renders w. a red `.fa-ban` status icon (empty slot).
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Click flow: FREE DRAW → seat 1C transitions to `.seated` state
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(chair `--terUser` + drop-shadow glow + `.fa-ban` swap to `.fa-
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circle-check` green) → after a brief delay so the user sees the
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animation, `data-phase` swaps to `picker` (picker content lands in
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iter 2). The 'C' = "Chair" (user-locked vocabulary); no role
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semantics in this solo flow.
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"FREE DRAW" is the label for the 1/24h free quota draw — a future
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sprint will conditionally swap the label to "DRAW SEA" once the
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free has been used, w. the DRAW SEA btn calling the room
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gatekeeper partial for token-deposit.
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The same Brief "Default deck warning" copy from my-sign fires when
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the user has no equipped deck."""
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2026-05-19 15:15:37 -04:00
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def setUp(self):
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super().setUp()
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_seed_earthman_sig_pile()
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_seed_gameboard_applets()
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self.email = "draw@test.io"
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self.gamer = User.objects.create(email=self.email)
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# Assign a sig so the page passes the Sprint 4b gate + lands on
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# the new DRAW SEA UX rather than the Look!-line gate.
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self.target_card = _assign_sig(self.gamer)
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# ── Test 1 ───────────────────────────────────────────────────────────────
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def test_landing_renders_hex_with_free_draw_btn(self):
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"""User w. sig → /gameboard/my-sea/ shows the DRY table hex (re-
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used from my-sign / the room shell) w. a central FREE DRAW btn.
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Element ID `id_draw_sea_btn` describes intent (the draw entry
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point) — a future sprint will conditionally swap the label to
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DRAW SEA once the daily free has been used."""
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self.create_pre_authenticated_session(self.email)
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self.browser.get(self.live_server_url + "/gameboard/my-sea/")
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# data-phase=landing on the page wrapper
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page = self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".my-sea-page[data-phase='landing']")
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)
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# Hex shell present
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page.find_element(By.CSS_SELECTOR, ".room-shell .table-hex")
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# FREE DRAW btn in hex center
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btn = page.find_element(By.CSS_SELECTOR, "#id_draw_sea_btn")
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self.assertTrue(btn.is_displayed())
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self.assertIn("FREE", btn.text.upper())
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self.assertIn("DRAW", btn.text.upper())
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self.assertIn("btn-primary", btn.get_attribute("class"))
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# ── Test 2 ───────────────────────────────────────────────────────────────
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def test_landing_renders_six_chair_seats_labeled_1C_to_6C(self):
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"""All 6 chair positions render w. labels 1C-6C (placeholder for
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friend-invite). CSS class `.table-seat` is preserved so the SCSS
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positioning rules (data-slot=N) carry over from the room shell.
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Each seat starts w. a red `.fa-ban` status icon (empty)."""
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self.create_pre_authenticated_session(self.email)
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self.browser.get(self.live_server_url + "/gameboard/my-sea/")
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seats = self.wait_for(
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lambda: self._six_seats()
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)
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self.assertEqual(len(seats), 6)
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for n, seat in enumerate(seats, start=1):
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with self.subTest(slot=n):
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label = "".join(seat.text.upper().split())
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self.assertIn(f"{n}C", label)
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# Each seat carries the red ban status icon initially.
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seat.find_element(
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By.CSS_SELECTOR, ".position-status-icon.fa-ban"
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)
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def _six_seats(self):
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seats = self.browser.find_elements(
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By.CSS_SELECTOR, ".my-sea-page[data-phase='landing'] .table-seat"
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)
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if len(seats) != 6:
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raise AssertionError(f"expected 6 seats, got {len(seats)}")
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return seats
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# ── Test 3 ───────────────────────────────────────────────────────────────
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def test_free_draw_click_seats_user_in_1C_then_swaps_phase(self):
|
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|
|
|
"""Click FREE DRAW → seat 1C transitions to `.seated` w. fa-ban
|
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|
|
|
swapped for fa-circle-check (visible to the user during the
|
|
|
|
|
~800ms animation delay); other seats remain empty; then the
|
|
|
|
|
page's data-phase swaps to 'picker' so iter 2's content can
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|
|
|
|
take over. Single-user instance for now → user always gets the
|
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|
|
|
lowest-numeral seat (1C)."""
|
2026-05-19 15:15:37 -04:00
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|
self.create_pre_authenticated_session(self.email)
|
|
|
|
|
self.browser.get(self.live_server_url + "/gameboard/my-sea/")
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|
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|
btn = self.wait_for(
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|
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lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_draw_sea_btn")
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|
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|
)
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|
btn.click()
|
2026-05-19 15:48:07 -04:00
|
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|
# Seat 1C goes seated + icon swaps. Other seats unchanged.
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|
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|
seat1 = self.wait_for(
|
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|
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lambda: self.browser.find_element(
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|
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|
By.CSS_SELECTOR, ".table-seat[data-slot='1'].seated"
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|
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|
)
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|
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|
)
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seat1.find_element(By.CSS_SELECTOR, ".position-status-icon.fa-circle-check")
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|
# Seats 2-6 retain the .fa-ban icon (still empty).
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for n in range(2, 7):
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|
with self.subTest(slot=n):
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|
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|
other = self.browser.find_element(
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|
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|
By.CSS_SELECTOR, f".table-seat[data-slot='{n}']"
|
|
|
|
|
)
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|
self.assertNotIn("seated", other.get_attribute("class"))
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other.find_element(By.CSS_SELECTOR, ".position-status-icon.fa-ban")
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|
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|
# After the seat animation, data-phase swaps to picker + landing hides.
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2026-05-19 15:15:37 -04:00
|
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|
self.wait_for(
|
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|
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|
lambda: self.browser.find_element(
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|
|
|
By.CSS_SELECTOR, ".my-sea-page[data-phase='picker']"
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|
|
|
)
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|
|
|
|
)
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|
landing = self.browser.find_element(By.CSS_SELECTOR, ".my-sea-landing")
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|
self.assertFalse(landing.is_displayed())
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|
|
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|
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|
# ── Test 4 ───────────────────────────────────────────────────────────────
|
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|
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|
|
|
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def test_brief_banner_renders_when_no_deck_equipped(self):
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|
|
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|
"""No equipped deck → the same 'Default deck warning' Brief
|
|
|
|
|
banner from my-sign fires (lifted verbatim). Tagged w. a my-sea-
|
|
|
|
|
specific class so FTs can disambiguate from any other Briefs."""
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|
|
|
self.gamer.equipped_deck = None
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|
|
|
|
self.gamer.save(update_fields=["equipped_deck"])
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|
|
|
|
self.create_pre_authenticated_session(self.email)
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|
|
|
|
self.browser.get(self.live_server_url + "/gameboard/my-sea/")
|
|
|
|
|
banner = self.wait_for(
|
|
|
|
|
lambda: self.browser.find_element(
|
|
|
|
|
By.CSS_SELECTOR, ".my-sea-intro-banner"
|
|
|
|
|
)
|
|
|
|
|
)
|
|
|
|
|
self.assertIn("Default deck warning", banner.text)
|
|
|
|
|
self.assertIn("no deck is equipped", banner.text)
|
|
|
|
|
self.assertIn("Shabby Cardstock", banner.text)
|
|
|
|
|
|
|
|
|
|
# ── Test 5 ───────────────────────────────────────────────────────────────
|
|
|
|
|
|
|
|
|
|
def test_no_brief_banner_when_deck_equipped(self):
|
|
|
|
|
"""User w. an equipped deck → no Default-deck-warning Brief on
|
|
|
|
|
landing. Auto-equip via the User post_save signal handles this
|
|
|
|
|
for fresh users; assertion guards against accidental render of
|
|
|
|
|
the banner when the condition shouldn't fire."""
|
|
|
|
|
self.create_pre_authenticated_session(self.email)
|
|
|
|
|
self.browser.get(self.live_server_url + "/gameboard/my-sea/")
|
|
|
|
|
self.wait_for(
|
|
|
|
|
lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_draw_sea_btn")
|
|
|
|
|
)
|
|
|
|
|
self.assertEqual(
|
|
|
|
|
len(self.browser.find_elements(By.CSS_SELECTOR, ".my-sea-intro-banner")),
|
|
|
|
|
0,
|
|
|
|
|
)
|
2026-05-19 16:06:14 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
class MySeaPickerPhaseTest(FunctionalTest):
|
|
|
|
|
"""Sprint 5 iter 2 — picker phase content on /gameboard/my-sea/ after
|
|
|
|
|
FREE DRAW click swaps `data-phase` to `picker`. Three-card spread:
|
|
|
|
|
user's saved significator pinned in the center (`.sea-pos-core`) +
|
|
|
|
|
three drawn-card positions surrounding it — cover (overlaid on sig),
|
|
|
|
|
leave (left of center), loom (right of center). Crown / lay / cross
|
|
|
|
|
from the gameroom's 6-position Celtic Cross are deliberately omitted
|
|
|
|
|
(user-locked spec). Empty drop-zones are visible — actual card-draw
|
|
|
|
|
wiring lands in iter 3 alongside the form col (spread dropdown /
|
|
|
|
|
decks / LOCK HAND / DEL)."""
|
|
|
|
|
|
|
|
|
|
def setUp(self):
|
|
|
|
|
super().setUp()
|
|
|
|
|
_seed_earthman_sig_pile()
|
|
|
|
|
_seed_gameboard_applets()
|
|
|
|
|
self.email = "picker@test.io"
|
|
|
|
|
self.gamer = User.objects.create(email=self.email)
|
|
|
|
|
self.target_card = _assign_sig(self.gamer)
|
|
|
|
|
|
|
|
|
|
def _enter_picker_phase(self):
|
|
|
|
|
"""Common nav: load /gameboard/my-sea/, click FREE DRAW, wait for
|
|
|
|
|
the page wrapper's data-phase to swap to `picker` (which happens
|
|
|
|
|
~800ms after click per the seat-1C animation delay in the inline
|
|
|
|
|
JS)."""
|
|
|
|
|
self.create_pre_authenticated_session(self.email)
|
|
|
|
|
self.browser.get(self.live_server_url + "/gameboard/my-sea/")
|
|
|
|
|
btn = self.wait_for(
|
|
|
|
|
lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_draw_sea_btn")
|
|
|
|
|
)
|
|
|
|
|
btn.click()
|
|
|
|
|
return self.wait_for(
|
|
|
|
|
lambda: self.browser.find_element(
|
|
|
|
|
By.CSS_SELECTOR, ".my-sea-page[data-phase='picker']"
|
|
|
|
|
)
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
# ── Test 1 ───────────────────────────────────────────────────────────────
|
|
|
|
|
|
|
|
|
|
def test_picker_renders_significator_card_in_core_cell(self):
|
|
|
|
|
"""User's saved significator pins the `.sea-pos-core` cell — the
|
|
|
|
|
center of the three-card cross. Card data attribute reflects the
|
|
|
|
|
actual TarotCard.id so future iters can wire FYI / SPIN onto it."""
|
|
|
|
|
self._enter_picker_phase()
|
|
|
|
|
core = self.browser.find_element(
|
|
|
|
|
By.CSS_SELECTOR, ".my-sea-picker .sea-pos-core .sea-sig-card"
|
|
|
|
|
)
|
|
|
|
|
self.assertEqual(
|
|
|
|
|
core.get_attribute("data-card-id"), str(self.target_card.id)
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
# ── Test 2 ───────────────────────────────────────────────────────────────
|
|
|
|
|
|
|
|
|
|
def test_picker_renders_cover_leave_loom_positions(self):
|
|
|
|
|
"""The three drawn-card positions (cover/leave/loom) render as
|
|
|
|
|
empty `.sea-card-slot--empty` drop zones. Cover is overlaid on
|
|
|
|
|
the sig card via `.sea-pos-core > .sea-pos-cover` nesting; leave
|
|
|
|
|
+ loom sit in their own grid cells flanking core."""
|
|
|
|
|
picker = self._enter_picker_phase()
|
|
|
|
|
# Cover lives nested inside .sea-pos-core (overlaid on sig)
|
|
|
|
|
picker.find_element(
|
|
|
|
|
By.CSS_SELECTOR, ".sea-pos-core .sea-pos-cover .sea-card-slot--empty"
|
|
|
|
|
)
|
|
|
|
|
picker.find_element(
|
|
|
|
|
By.CSS_SELECTOR, ".sea-pos-leave .sea-card-slot--empty"
|
|
|
|
|
)
|
|
|
|
|
picker.find_element(
|
|
|
|
|
By.CSS_SELECTOR, ".sea-pos-loom .sea-card-slot--empty"
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
# ── Test 3 ───────────────────────────────────────────────────────────────
|
|
|
|
|
|
My Sea form col + SPREAD dropdown w. 3-card/6-card section dividers — Sprint 5 iter 3 of My Sea roadmap — TDD
Picker phase form col: SPREAD combobox w. 6 spread options under 2 horizontal section dividers ("3-card spreads" / "6-card spreads"), reversal-% caption, GRAVITY + LEVITY deck swatches, LOCK HAND + DEL btns. Default = Situation, Action, Outcome (a 3-card spread). Selecting a 6-card spread (Celtic Cross Waite-Smith or Escape Velocity) swaps `.my-sea-cross[data-spread-shape]` from `three-card` to `six-card` — revealing the crown / lay / cross cells that the default 3-card variants hide.
Naming correction (user-locked): the spread itself is a "three-card spread" not a "three-card cross" — "cross" stays scoped to the Celtic Cross variants (6-card spreads). CSS class `.my-sea-cross` carries grid-container semantics regardless of which spread shape is active; the spread-vs-cross distinction lives at the spread-name layer only.
- **View** (gameboard/views.py): `my_sea` adds `default_spread = "situation-action-outcome"` + `reversals_pct = 25` context keys.
- **Template** (my_sea.html): renders all 7 cross cells (crown/leave/core+cover+cross/loom/lay) unconditionally + adds `data-spread-shape="three-card"` to `.my-sea-cross`. Form col DRY-reuses gameroom `_sea_overlay.html`'s `.sea-form-col` shape — `.sea-form-main` w. `.sea-field` (SPREAD label + reversal hint + custom combobox) + `.sea-stacks` (GRAVITY + LEVITY swatches) + `.sea-form-actions` (LOCK HAND + DEL). 6 options + 2 dividers in the combobox `<ul>`; dividers are `role="presentation"` so `combobox.js` skips them naturally. Inline IIFE listens for the hidden `<input id="id_sea_spread">`'s `change` event + sets `.my-sea-cross`'s `data-spread-shape` based on whether the value is in `['waite-smith', 'escape-velocity']`. No new combobox.js wiring — the existing module's `change`-bubbling contract feeds straight in.
- **SCSS** (_gameboard.scss):
- `.my-sea-cross[data-spread-shape="three-card"]` — single-row `"leave core loom"` grid + `display: none` on crown/lay/cross.
- `.my-sea-cross[data-spread-shape="six-card"]` — inherits the gameroom `.sea-cross`'s 3×3 grid + reveals all cells.
- `.sea-select-divider` — section header style mirrors `.kit-bag-label`'s small-uppercase-underlined-letter-spaced --quaUser/0.75 treatment but HORIZONTAL (kit-bag uses `writing-mode: vertical-rl`; dropdown menus are flat). `pointer-events: none` belt-and-braces against accidental click/hover.
- `.my-sea-form-col` — width-constrains the form col so the picker's cross + form sit side-by-side.
**Iter-2 contract updated** (cells in DOM, hidden via CSS for 3-card default):
- FT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_hides_six_card_only_positions_by_default` — asserts the 3 cells are in the DOM but `is_displayed() == False` so iter-3's spread switch can reveal them via CSS without re-rendering.
- IT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_renders_six_card_only_positions_for_spread_switch` — assertContains the classes (server now renders them unconditionally).
**Tests**:
- 4 FTs in new `MySeaSpreadFormTest`: combobox renders 6 options + 2 dividers w. correct labels, default is Situation/Action/Outcome (hidden input value + visible current-label span + cross's data-spread-shape), picking Celtic Cross flips data-spread-shape to six-card + reveals crown/lay/cross, form col carries DECKS swatches + LOCK HAND + DEL + reversal-% caption. Combobox `<li>` options are inside `aria-expanded='false'` listbox → use `get_attribute("textContent")` not `.text` (which returns "" for Selenium-hidden elements).
- 7 ITs in new `MySeaSpreadFormTemplateTest`: default_spread + reversals_pct context keys, all 6 options + both labels render, 2 dividers render w. expected text, default option carries aria-selected="true", cross's initial data-spread-shape="three-card", form col DECKS + buttons + reversal hint render.
Tests: 32/32 FT green across test_bill_my_sign + test_game_my_sea; 1048/1048 IT/UT green in 52s.
Card-draw mechanics (clicking a deck swatch deposits a card into the next empty slot; LOCK HAND commits the draw) defer to iter 4 — this iter ships the spread-selection + layout-shape switch UI; the buttons are stubs (LOCK HAND starts disabled, DEL is a placeholder).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 17:23:25 -04:00
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|
|
def test_picker_hides_six_card_only_positions_by_default(self):
|
|
|
|
|
"""Crown / lay / cross are 6-card-spread-only positions; they
|
|
|
|
|
sit in the picker DOM (so iter 3's spread switch can reveal
|
|
|
|
|
them without re-rendering) but stay `display:none` while the
|
|
|
|
|
default 3-card spread (`data-spread-shape="three-card"`) is
|
|
|
|
|
active. Iter 3's SPREAD dropdown switches `data-spread-shape`
|
|
|
|
|
on change to reveal these positions for Celtic Cross variants."""
|
2026-05-19 16:06:14 -04:00
|
|
|
picker = self._enter_picker_phase()
|
My Sea form col + SPREAD dropdown w. 3-card/6-card section dividers — Sprint 5 iter 3 of My Sea roadmap — TDD
Picker phase form col: SPREAD combobox w. 6 spread options under 2 horizontal section dividers ("3-card spreads" / "6-card spreads"), reversal-% caption, GRAVITY + LEVITY deck swatches, LOCK HAND + DEL btns. Default = Situation, Action, Outcome (a 3-card spread). Selecting a 6-card spread (Celtic Cross Waite-Smith or Escape Velocity) swaps `.my-sea-cross[data-spread-shape]` from `three-card` to `six-card` — revealing the crown / lay / cross cells that the default 3-card variants hide.
Naming correction (user-locked): the spread itself is a "three-card spread" not a "three-card cross" — "cross" stays scoped to the Celtic Cross variants (6-card spreads). CSS class `.my-sea-cross` carries grid-container semantics regardless of which spread shape is active; the spread-vs-cross distinction lives at the spread-name layer only.
- **View** (gameboard/views.py): `my_sea` adds `default_spread = "situation-action-outcome"` + `reversals_pct = 25` context keys.
- **Template** (my_sea.html): renders all 7 cross cells (crown/leave/core+cover+cross/loom/lay) unconditionally + adds `data-spread-shape="three-card"` to `.my-sea-cross`. Form col DRY-reuses gameroom `_sea_overlay.html`'s `.sea-form-col` shape — `.sea-form-main` w. `.sea-field` (SPREAD label + reversal hint + custom combobox) + `.sea-stacks` (GRAVITY + LEVITY swatches) + `.sea-form-actions` (LOCK HAND + DEL). 6 options + 2 dividers in the combobox `<ul>`; dividers are `role="presentation"` so `combobox.js` skips them naturally. Inline IIFE listens for the hidden `<input id="id_sea_spread">`'s `change` event + sets `.my-sea-cross`'s `data-spread-shape` based on whether the value is in `['waite-smith', 'escape-velocity']`. No new combobox.js wiring — the existing module's `change`-bubbling contract feeds straight in.
- **SCSS** (_gameboard.scss):
- `.my-sea-cross[data-spread-shape="three-card"]` — single-row `"leave core loom"` grid + `display: none` on crown/lay/cross.
- `.my-sea-cross[data-spread-shape="six-card"]` — inherits the gameroom `.sea-cross`'s 3×3 grid + reveals all cells.
- `.sea-select-divider` — section header style mirrors `.kit-bag-label`'s small-uppercase-underlined-letter-spaced --quaUser/0.75 treatment but HORIZONTAL (kit-bag uses `writing-mode: vertical-rl`; dropdown menus are flat). `pointer-events: none` belt-and-braces against accidental click/hover.
- `.my-sea-form-col` — width-constrains the form col so the picker's cross + form sit side-by-side.
**Iter-2 contract updated** (cells in DOM, hidden via CSS for 3-card default):
- FT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_hides_six_card_only_positions_by_default` — asserts the 3 cells are in the DOM but `is_displayed() == False` so iter-3's spread switch can reveal them via CSS without re-rendering.
- IT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_renders_six_card_only_positions_for_spread_switch` — assertContains the classes (server now renders them unconditionally).
**Tests**:
- 4 FTs in new `MySeaSpreadFormTest`: combobox renders 6 options + 2 dividers w. correct labels, default is Situation/Action/Outcome (hidden input value + visible current-label span + cross's data-spread-shape), picking Celtic Cross flips data-spread-shape to six-card + reveals crown/lay/cross, form col carries DECKS swatches + LOCK HAND + DEL + reversal-% caption. Combobox `<li>` options are inside `aria-expanded='false'` listbox → use `get_attribute("textContent")` not `.text` (which returns "" for Selenium-hidden elements).
- 7 ITs in new `MySeaSpreadFormTemplateTest`: default_spread + reversals_pct context keys, all 6 options + both labels render, 2 dividers render w. expected text, default option carries aria-selected="true", cross's initial data-spread-shape="three-card", form col DECKS + buttons + reversal hint render.
Tests: 32/32 FT green across test_bill_my_sign + test_game_my_sea; 1048/1048 IT/UT green in 52s.
Card-draw mechanics (clicking a deck swatch deposits a card into the next empty slot; LOCK HAND commits the draw) defer to iter 4 — this iter ships the spread-selection + layout-shape switch UI; the buttons are stubs (LOCK HAND starts disabled, DEL is a placeholder).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 17:23:25 -04:00
|
|
|
for hidden_pos in (".sea-pos-crown", ".sea-pos-lay", ".sea-pos-cross"):
|
|
|
|
|
with self.subTest(position=hidden_pos):
|
|
|
|
|
elements = picker.find_elements(By.CSS_SELECTOR, hidden_pos)
|
2026-05-19 16:06:14 -04:00
|
|
|
self.assertEqual(
|
My Sea form col + SPREAD dropdown w. 3-card/6-card section dividers — Sprint 5 iter 3 of My Sea roadmap — TDD
Picker phase form col: SPREAD combobox w. 6 spread options under 2 horizontal section dividers ("3-card spreads" / "6-card spreads"), reversal-% caption, GRAVITY + LEVITY deck swatches, LOCK HAND + DEL btns. Default = Situation, Action, Outcome (a 3-card spread). Selecting a 6-card spread (Celtic Cross Waite-Smith or Escape Velocity) swaps `.my-sea-cross[data-spread-shape]` from `three-card` to `six-card` — revealing the crown / lay / cross cells that the default 3-card variants hide.
Naming correction (user-locked): the spread itself is a "three-card spread" not a "three-card cross" — "cross" stays scoped to the Celtic Cross variants (6-card spreads). CSS class `.my-sea-cross` carries grid-container semantics regardless of which spread shape is active; the spread-vs-cross distinction lives at the spread-name layer only.
- **View** (gameboard/views.py): `my_sea` adds `default_spread = "situation-action-outcome"` + `reversals_pct = 25` context keys.
- **Template** (my_sea.html): renders all 7 cross cells (crown/leave/core+cover+cross/loom/lay) unconditionally + adds `data-spread-shape="three-card"` to `.my-sea-cross`. Form col DRY-reuses gameroom `_sea_overlay.html`'s `.sea-form-col` shape — `.sea-form-main` w. `.sea-field` (SPREAD label + reversal hint + custom combobox) + `.sea-stacks` (GRAVITY + LEVITY swatches) + `.sea-form-actions` (LOCK HAND + DEL). 6 options + 2 dividers in the combobox `<ul>`; dividers are `role="presentation"` so `combobox.js` skips them naturally. Inline IIFE listens for the hidden `<input id="id_sea_spread">`'s `change` event + sets `.my-sea-cross`'s `data-spread-shape` based on whether the value is in `['waite-smith', 'escape-velocity']`. No new combobox.js wiring — the existing module's `change`-bubbling contract feeds straight in.
- **SCSS** (_gameboard.scss):
- `.my-sea-cross[data-spread-shape="three-card"]` — single-row `"leave core loom"` grid + `display: none` on crown/lay/cross.
- `.my-sea-cross[data-spread-shape="six-card"]` — inherits the gameroom `.sea-cross`'s 3×3 grid + reveals all cells.
- `.sea-select-divider` — section header style mirrors `.kit-bag-label`'s small-uppercase-underlined-letter-spaced --quaUser/0.75 treatment but HORIZONTAL (kit-bag uses `writing-mode: vertical-rl`; dropdown menus are flat). `pointer-events: none` belt-and-braces against accidental click/hover.
- `.my-sea-form-col` — width-constrains the form col so the picker's cross + form sit side-by-side.
**Iter-2 contract updated** (cells in DOM, hidden via CSS for 3-card default):
- FT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_hides_six_card_only_positions_by_default` — asserts the 3 cells are in the DOM but `is_displayed() == False` so iter-3's spread switch can reveal them via CSS without re-rendering.
- IT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_renders_six_card_only_positions_for_spread_switch` — assertContains the classes (server now renders them unconditionally).
**Tests**:
- 4 FTs in new `MySeaSpreadFormTest`: combobox renders 6 options + 2 dividers w. correct labels, default is Situation/Action/Outcome (hidden input value + visible current-label span + cross's data-spread-shape), picking Celtic Cross flips data-spread-shape to six-card + reveals crown/lay/cross, form col carries DECKS swatches + LOCK HAND + DEL + reversal-% caption. Combobox `<li>` options are inside `aria-expanded='false'` listbox → use `get_attribute("textContent")` not `.text` (which returns "" for Selenium-hidden elements).
- 7 ITs in new `MySeaSpreadFormTemplateTest`: default_spread + reversals_pct context keys, all 6 options + both labels render, 2 dividers render w. expected text, default option carries aria-selected="true", cross's initial data-spread-shape="three-card", form col DECKS + buttons + reversal hint render.
Tests: 32/32 FT green across test_bill_my_sign + test_game_my_sea; 1048/1048 IT/UT green in 52s.
Card-draw mechanics (clicking a deck swatch deposits a card into the next empty slot; LOCK HAND commits the draw) defer to iter 4 — this iter ships the spread-selection + layout-shape switch UI; the buttons are stubs (LOCK HAND starts disabled, DEL is a placeholder).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 17:23:25 -04:00
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len(elements), 1,
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f"{hidden_pos} should render in DOM (gets shown on 6-card spread switch)",
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2026-05-19 16:06:14 -04:00
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)
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My Sea form col + SPREAD dropdown w. 3-card/6-card section dividers — Sprint 5 iter 3 of My Sea roadmap — TDD
Picker phase form col: SPREAD combobox w. 6 spread options under 2 horizontal section dividers ("3-card spreads" / "6-card spreads"), reversal-% caption, GRAVITY + LEVITY deck swatches, LOCK HAND + DEL btns. Default = Situation, Action, Outcome (a 3-card spread). Selecting a 6-card spread (Celtic Cross Waite-Smith or Escape Velocity) swaps `.my-sea-cross[data-spread-shape]` from `three-card` to `six-card` — revealing the crown / lay / cross cells that the default 3-card variants hide.
Naming correction (user-locked): the spread itself is a "three-card spread" not a "three-card cross" — "cross" stays scoped to the Celtic Cross variants (6-card spreads). CSS class `.my-sea-cross` carries grid-container semantics regardless of which spread shape is active; the spread-vs-cross distinction lives at the spread-name layer only.
- **View** (gameboard/views.py): `my_sea` adds `default_spread = "situation-action-outcome"` + `reversals_pct = 25` context keys.
- **Template** (my_sea.html): renders all 7 cross cells (crown/leave/core+cover+cross/loom/lay) unconditionally + adds `data-spread-shape="three-card"` to `.my-sea-cross`. Form col DRY-reuses gameroom `_sea_overlay.html`'s `.sea-form-col` shape — `.sea-form-main` w. `.sea-field` (SPREAD label + reversal hint + custom combobox) + `.sea-stacks` (GRAVITY + LEVITY swatches) + `.sea-form-actions` (LOCK HAND + DEL). 6 options + 2 dividers in the combobox `<ul>`; dividers are `role="presentation"` so `combobox.js` skips them naturally. Inline IIFE listens for the hidden `<input id="id_sea_spread">`'s `change` event + sets `.my-sea-cross`'s `data-spread-shape` based on whether the value is in `['waite-smith', 'escape-velocity']`. No new combobox.js wiring — the existing module's `change`-bubbling contract feeds straight in.
- **SCSS** (_gameboard.scss):
- `.my-sea-cross[data-spread-shape="three-card"]` — single-row `"leave core loom"` grid + `display: none` on crown/lay/cross.
- `.my-sea-cross[data-spread-shape="six-card"]` — inherits the gameroom `.sea-cross`'s 3×3 grid + reveals all cells.
- `.sea-select-divider` — section header style mirrors `.kit-bag-label`'s small-uppercase-underlined-letter-spaced --quaUser/0.75 treatment but HORIZONTAL (kit-bag uses `writing-mode: vertical-rl`; dropdown menus are flat). `pointer-events: none` belt-and-braces against accidental click/hover.
- `.my-sea-form-col` — width-constrains the form col so the picker's cross + form sit side-by-side.
**Iter-2 contract updated** (cells in DOM, hidden via CSS for 3-card default):
- FT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_hides_six_card_only_positions_by_default` — asserts the 3 cells are in the DOM but `is_displayed() == False` so iter-3's spread switch can reveal them via CSS without re-rendering.
- IT `test_picker_does_not_render_forsaken_positions` → renamed to `test_picker_renders_six_card_only_positions_for_spread_switch` — assertContains the classes (server now renders them unconditionally).
**Tests**:
- 4 FTs in new `MySeaSpreadFormTest`: combobox renders 6 options + 2 dividers w. correct labels, default is Situation/Action/Outcome (hidden input value + visible current-label span + cross's data-spread-shape), picking Celtic Cross flips data-spread-shape to six-card + reveals crown/lay/cross, form col carries DECKS swatches + LOCK HAND + DEL + reversal-% caption. Combobox `<li>` options are inside `aria-expanded='false'` listbox → use `get_attribute("textContent")` not `.text` (which returns "" for Selenium-hidden elements).
- 7 ITs in new `MySeaSpreadFormTemplateTest`: default_spread + reversals_pct context keys, all 6 options + both labels render, 2 dividers render w. expected text, default option carries aria-selected="true", cross's initial data-spread-shape="three-card", form col DECKS + buttons + reversal hint render.
Tests: 32/32 FT green across test_bill_my_sign + test_game_my_sea; 1048/1048 IT/UT green in 52s.
Card-draw mechanics (clicking a deck swatch deposits a card into the next empty slot; LOCK HAND commits the draw) defer to iter 4 — this iter ships the spread-selection + layout-shape switch UI; the buttons are stubs (LOCK HAND starts disabled, DEL is a placeholder).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 17:23:25 -04:00
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self.assertFalse(
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elements[0].is_displayed(),
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f"{hidden_pos} should be hidden in default 3-card spread",
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)
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class MySeaSpreadFormTest(FunctionalTest):
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"""Sprint 5 iter 3 — form col on the picker phase: SPREAD dropdown
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(custom combobox w. 6 options + 2 horizontal section dividers for
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"3-card spreads" / "6-card spreads"), reversal-rate caption, two
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DECKS swatches (GRAVITY + LEVITY), LOCK HAND + DEL btns. Selecting
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a 6-card spread (Celtic Cross variants) swaps `.my-sea-cross[data-
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spread-shape]` from `three-card` to `six-card`, revealing the
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crown / lay / cross positions hidden by default.
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Card-draw mechanics — clicking a deck swatch to deposit a card into
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the next empty slot — defers to iter 4."""
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def setUp(self):
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super().setUp()
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_seed_earthman_sig_pile()
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_seed_gameboard_applets()
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self.email = "spread@test.io"
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self.gamer = User.objects.create(email=self.email)
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self.target_card = _assign_sig(self.gamer)
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def _enter_picker_phase(self):
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self.create_pre_authenticated_session(self.email)
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self.browser.get(self.live_server_url + "/gameboard/my-sea/")
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btn = self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_draw_sea_btn")
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)
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btn.click()
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return self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, ".my-sea-page[data-phase='picker']"
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)
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)
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# ── Test 1 ───────────────────────────────────────────────────────────────
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def test_spread_dropdown_renders_six_options_and_two_dividers(self):
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"""SPREAD combobox has 4 three-card options + 2 six-card
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options + 2 horizontal section dividers labelled "3-card
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spreads" / "6-card spreads". Dividers are `role=presentation`
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+ `.sea-select-divider` so combobox.js skips them.
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The dropdown is closed (`aria-expanded='false'`) on initial
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render so the <li>s aren't displayed; use textContent rather
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than `.text` (which returns "" for hidden elements)."""
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picker = self._enter_picker_phase()
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options = picker.find_elements(
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By.CSS_SELECTOR, ".sea-select-list [role='option']"
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)
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self.assertEqual(len(options), 6)
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option_labels = [
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o.get_attribute("textContent").strip() for o in options
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]
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# Three-card variants — labels per [[project-my-sea-roadmap]]
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# iter 3 spec lock.
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self.assertIn("Past, Present, Future", option_labels)
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self.assertIn("Situation, Action, Outcome", option_labels)
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self.assertIn("Mind, Body, Spirit", option_labels)
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self.assertIn("Desire, Obstacle, Solution", option_labels)
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# Six-card variants
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self.assertIn("Celtic Cross, Waite-Smith", option_labels)
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self.assertIn("Celtic Cross, Escape Velocity", option_labels)
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# Two horizontal dividers
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dividers = picker.find_elements(By.CSS_SELECTOR, ".sea-select-divider")
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self.assertEqual(len(dividers), 2)
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divider_text = "|".join(
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d.get_attribute("textContent").upper().strip() for d in dividers
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)
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self.assertIn("3-CARD SPREADS", divider_text)
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self.assertIn("6-CARD SPREADS", divider_text)
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# ── Test 2 ───────────────────────────────────────────────────────────────
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def test_default_spread_is_situation_action_outcome(self):
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"""Per the spec, `Situation, Action, Outcome` is the default
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spread on landing — selected in the combobox + reflected in
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the hidden `<input id="id_sea_spread">` initial value. The
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combobox's `.sea-select-current` `<span>` carries the visible
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label (rendered even when the dropdown is closed)."""
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picker = self._enter_picker_phase()
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hidden = picker.find_element(By.CSS_SELECTOR, "#id_sea_spread")
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self.assertEqual(
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hidden.get_attribute("value"), "situation-action-outcome",
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)
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# Selected <li> is inside the closed dropdown — its `.text` is
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# "" per Selenium's hidden-text convention; use textContent.
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selected = picker.find_element(
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By.CSS_SELECTOR, ".sea-select-list [role='option'][aria-selected='true']"
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)
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self.assertEqual(
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selected.get_attribute("textContent").strip(),
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"Situation, Action, Outcome",
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)
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# The visible current-label span is always rendered.
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current = picker.find_element(By.CSS_SELECTOR, ".sea-select-current")
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self.assertEqual(current.text.strip(), "Situation, Action, Outcome")
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# And the cross is in three-card shape mode by default.
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cross = picker.find_element(By.CSS_SELECTOR, ".my-sea-cross")
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self.assertEqual(cross.get_attribute("data-spread-shape"), "three-card")
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# ── Test 3 ───────────────────────────────────────────────────────────────
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def test_picking_celtic_cross_reveals_six_card_positions(self):
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"""Clicking a 6-card spread option swaps `data-spread-shape`
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to `six-card` on `.my-sea-cross` — crown / lay / cross become
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visible. Three-card variants flip back to `three-card`."""
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picker = self._enter_picker_phase()
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cross = picker.find_element(By.CSS_SELECTOR, ".my-sea-cross")
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# Open the combobox + click Celtic Cross Waite-Smith
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combo = picker.find_element(By.CSS_SELECTOR, "[data-combobox]")
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combo.click()
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waite_smith = picker.find_element(
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By.CSS_SELECTOR,
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".sea-select-list [role='option'][data-value='waite-smith']",
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)
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waite_smith.click()
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self.wait_for(
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lambda: self.assertEqual(
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cross.get_attribute("data-spread-shape"), "six-card"
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)
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)
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for pos in (".sea-pos-crown", ".sea-pos-lay", ".sea-pos-cross"):
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with self.subTest(position=pos):
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self.assertTrue(
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picker.find_element(By.CSS_SELECTOR, pos).is_displayed(),
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f"{pos} should be visible when 6-card spread selected",
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)
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# Switch back to a three-card spread → hidden again.
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combo.click()
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mbs = picker.find_element(
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By.CSS_SELECTOR,
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".sea-select-list [role='option'][data-value='mind-body-spirit']",
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)
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mbs.click()
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self.wait_for(
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lambda: self.assertEqual(
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cross.get_attribute("data-spread-shape"), "three-card"
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)
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)
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# ── Test 4 ───────────────────────────────────────────────────────────────
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def test_form_col_renders_decks_lock_hand_del_and_reversal_pct(self):
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"""Form col carries the DECKS swatches (GRAVITY + LEVITY), the
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LOCK HAND `.btn-primary`, the DEL `.btn-danger`, and the
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reversal-percentage caption (default 25%)."""
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picker = self._enter_picker_phase()
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# DECKS — two stacks
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stacks = picker.find_elements(By.CSS_SELECTOR, ".sea-deck-stack")
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self.assertEqual(len(stacks), 2)
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names = "|".join(
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s.find_element(By.CSS_SELECTOR, ".sea-stack-name").text.upper()
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for s in stacks
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)
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self.assertIn("GRAVITY", names)
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self.assertIn("LEVITY", names)
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# LOCK HAND + DEL
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lock = picker.find_element(By.CSS_SELECTOR, "#id_sea_lock_hand")
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self.assertIn("LOCK", lock.text.upper())
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self.assertIn("HAND", lock.text.upper())
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self.assertIn("btn-primary", lock.get_attribute("class"))
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delbtn = picker.find_element(By.CSS_SELECTOR, "#id_sea_del")
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self.assertIn("DEL", delbtn.text.upper())
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self.assertIn("btn-danger", delbtn.get_attribute("class"))
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# Reversal % caption — default 25
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hint = picker.find_element(By.CSS_SELECTOR, ".sea-reversal-hint")
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self.assertIn("25", hint.text)
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self.assertIn("reversal", hint.text.lower())
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