"""FTs for the My Sea standalone page sign-gate. Sprint 4b of [[project-my-sea-roadmap]]. The /gameboard/my-sea/ page is gated behind sig selection — when `user.significator` is None, render a Look!-formatted Brief-style line w. FYI (→ /billboard/my-sign/) + NVM (→ /gameboard/) instead of the draw UX. The My Sea applet on /gameboard/ mirrors the gate hint in its empty-state slot. """ from selenium.webdriver.common.by import By from .base import FunctionalTest from .sig_page import _assign_sig, _seed_earthman_sig_pile from apps.applets.models import Applet from apps.epic.models import personal_sig_cards from apps.lyric.models import User def _seed_gameboard_applets(): """My Sea + the rest of the gameboard applets so /gameboard/ renders without missing-applet errors during the applet-side assertions. Mirrors the migration seed (0003 + 0008) — every slug must have a matching _applet-.html partial under apps/gameboard/_partials/.""" for slug, name, cols, rows, ctx in [ ("my-sea", "My Sea", 12, 4, "gameboard"), ("game-kit", "Game Kit", 4, 3, "gameboard"), ("new-game", "New Game", 4, 3, "gameboard"), ("my-games", "My Games", 4, 4, "gameboard"), ]: Applet.objects.get_or_create( slug=slug, defaults={"name": name, "context": ctx, "default_visible": True, "grid_cols": cols, "grid_rows": rows}, ) class MySeaSignGateTest(FunctionalTest): """Sign-gate UX on the standalone /gameboard/my-sea/ page + the /gameboard/ My Sea applet. User without a saved sig sees a Look!- formatted nudge w. FYI to the picker + NVM to the gameboard.""" def setUp(self): super().setUp() _seed_earthman_sig_pile() _seed_gameboard_applets() self.email = "sea@test.io" self.gamer = User.objects.create(email=self.email) sig_pile = personal_sig_cards(self.gamer) self.target_card = sig_pile[0] if sig_pile else None self.assertIsNotNone( self.target_card, "personal_sig_cards(user) returned no cards — check Earthman seed", ) # ── Test 1 ─────────────────────────────────────────────────────────────── def test_no_sig_renders_lookline_gate_on_standalone_page(self): """User without significator → /gameboard/my-sea/ shows the Look!- formatted Brief-style line w. the gate copy + FYI + NVM buttons.""" self.create_pre_authenticated_session(self.email) self.browser.get(self.live_server_url + "/gameboard/my-sea/") gate = self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, ".my-sea-sign-gate" ) ) text = gate.text self.assertIn("Look!", text) self.assertIn("pick your sign", text.lower()) self.assertIn("drawing the Sea", text) # FYI + NVM action buttons (class .my-sea-sign-gate__back retained # post-relabel; the BACK→NVM swap was label-only). fyi = gate.find_element(By.CSS_SELECTOR, ".my-sea-sign-gate__fyi") self.assertTrue(fyi.is_displayed()) nvm = gate.find_element(By.CSS_SELECTOR, ".my-sea-sign-gate__back") self.assertTrue(nvm.is_displayed()) # ── Test 2 ─────────────────────────────────────────────────────────────── def test_gate_fyi_links_to_my_sign_picker(self): """FYI button is an `` pointing at /billboard/my-sign/.""" self.create_pre_authenticated_session(self.email) self.browser.get(self.live_server_url + "/gameboard/my-sea/") fyi = self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, ".my-sea-sign-gate__fyi" ) ) href = fyi.get_attribute("href") or "" self.assertTrue( href.endswith("/billboard/my-sign/"), f"FYI should link to /billboard/my-sign/, got {href!r}", ) # ── Test 3 ─────────────────────────────────────────────────────────────── def test_gate_back_links_to_gameboard(self): """NVM button is an `` pointing at /gameboard/. CSS class `.my-sea-sign-gate__back` retained post BACK→NVM label swap.""" self.create_pre_authenticated_session(self.email) self.browser.get(self.live_server_url + "/gameboard/my-sea/") nvm = self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, ".my-sea-sign-gate__back" ) ) href = nvm.get_attribute("href") or "" self.assertTrue( href.endswith("/gameboard/"), f"NVM should link to /gameboard/, got {href!r}", ) # ── Test 4 ─────────────────────────────────────────────────────────────── def test_with_sig_skips_gate_and_renders_draw_shell(self): """User w. saved significator → no .my-sea-sign-gate on the page; draw shell renders normally (Sprint 3 placeholder).""" _assign_sig(self.gamer, self.target_card) self.create_pre_authenticated_session(self.email) self.browser.get(self.live_server_url + "/gameboard/my-sea/") self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, ".my-sea-page") ) self.assertEqual( len(self.browser.find_elements(By.CSS_SELECTOR, ".my-sea-sign-gate")), 0, "Gate should not render when user has a saved significator", ) # ── Test 5 ─────────────────────────────────────────────────────────────── def test_no_sig_applet_mirrors_gate_with_fyi_link(self): """On /gameboard/, the My Sea applet's empty state shows the same Look!-formatted gate w. FYI link to /billboard/my-sign/ when the user has no significator. Provides a consistent UX across surfaces.""" self.create_pre_authenticated_session(self.email) self.browser.get(self.live_server_url + "/gameboard/") applet_gate = self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, "#id_applet_my_sea .my-sea-sign-gate" ) ) self.assertIn("Look!", applet_gate.text) fyi = applet_gate.find_element(By.CSS_SELECTOR, ".my-sea-sign-gate__fyi") href = fyi.get_attribute("href") or "" self.assertTrue(href.endswith("/billboard/my-sign/")) # ── Test 6 ─────────────────────────────────────────────────────────────── def test_with_sig_applet_renders_default_empty_state(self): """Applet w. saved sig → no gate, empty-state placeholder (until Sprint 7 wires up the latest-draw rendering).""" _assign_sig(self.gamer, self.target_card) self.create_pre_authenticated_session(self.email) self.browser.get(self.live_server_url + "/gameboard/") self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_applet_my_sea") ) self.assertEqual( len(self.browser.find_elements( By.CSS_SELECTOR, "#id_applet_my_sea .my-sea-sign-gate" )), 0, ) class MySeaDrawSeaLandingTest(FunctionalTest): """Sprint 5 iter 1 — FREE DRAW landing on /gameboard/my-sea/ for a user w. a saved sig (past the [[sprint-my-sea-sign-gate-may19]] gate). Landing renders a DRY table hex (parameterized from the room) w. 6 chair seats labeled 1C-6C (placeholders for the eventual friend- invite feature per [[project-my-sea-roadmap]] architectural anchor "Six chairs retained even in solo") + a central FREE DRAW `.btn- primary` mirroring SCAN SIGN on /billboard/my-sign/. Each chair seat renders w. a red `.fa-ban` status icon (empty slot). Click flow: FREE DRAW → seat 1C transitions to `.seated` state (chair `--terUser` + drop-shadow glow + `.fa-ban` swap to `.fa- circle-check` green) → after a brief delay so the user sees the animation, `data-phase` swaps to `picker` (picker content lands in iter 2). The 'C' = "Chair" (user-locked vocabulary); no role semantics in this solo flow. "FREE DRAW" is the label for the 1/24h free quota draw — a future sprint will conditionally swap the label to "DRAW SEA" once the free has been used, w. the DRAW SEA btn calling the room gatekeeper partial for token-deposit. The same Brief "Default deck warning" copy from my-sign fires when the user has no equipped deck.""" def setUp(self): super().setUp() _seed_earthman_sig_pile() _seed_gameboard_applets() self.email = "draw@test.io" self.gamer = User.objects.create(email=self.email) # Assign a sig so the page passes the Sprint 4b gate + lands on # the new DRAW SEA UX rather than the Look!-line gate. self.target_card = _assign_sig(self.gamer) # ── Test 1 ─────────────────────────────────────────────────────────────── def test_landing_renders_hex_with_free_draw_btn(self): """User w. sig → /gameboard/my-sea/ shows the DRY table hex (re- used from my-sign / the room shell) w. a central FREE DRAW btn. Element ID `id_draw_sea_btn` describes intent (the draw entry point) — a future sprint will conditionally swap the label to DRAW SEA once the daily free has been used.""" self.create_pre_authenticated_session(self.email) self.browser.get(self.live_server_url + "/gameboard/my-sea/") # data-phase=landing on the page wrapper page = self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, ".my-sea-page[data-phase='landing']") ) # Hex shell present page.find_element(By.CSS_SELECTOR, ".room-shell .table-hex") # FREE DRAW btn in hex center btn = page.find_element(By.CSS_SELECTOR, "#id_draw_sea_btn") self.assertTrue(btn.is_displayed()) self.assertIn("FREE", btn.text.upper()) self.assertIn("DRAW", btn.text.upper()) self.assertIn("btn-primary", btn.get_attribute("class")) # ── Test 2 ─────────────────────────────────────────────────────────────── def test_landing_renders_six_chair_seats_labeled_1C_to_6C(self): """All 6 chair positions render w. labels 1C-6C (placeholder for friend-invite). CSS class `.table-seat` is preserved so the SCSS positioning rules (data-slot=N) carry over from the room shell. Each seat starts w. a red `.fa-ban` status icon (empty).""" self.create_pre_authenticated_session(self.email) self.browser.get(self.live_server_url + "/gameboard/my-sea/") seats = self.wait_for( lambda: self._six_seats() ) self.assertEqual(len(seats), 6) for n, seat in enumerate(seats, start=1): with self.subTest(slot=n): label = "".join(seat.text.upper().split()) self.assertIn(f"{n}C", label) # Each seat carries the red ban status icon initially. seat.find_element( By.CSS_SELECTOR, ".position-status-icon.fa-ban" ) def _six_seats(self): seats = self.browser.find_elements( By.CSS_SELECTOR, ".my-sea-page[data-phase='landing'] .table-seat" ) if len(seats) != 6: raise AssertionError(f"expected 6 seats, got {len(seats)}") return seats # ── Test 3 ─────────────────────────────────────────────────────────────── def test_free_draw_click_seats_user_in_1C_then_swaps_phase(self): """Click FREE DRAW → seat 1C transitions to `.seated` w. fa-ban swapped for fa-circle-check (visible to the user during the ~800ms animation delay); other seats remain empty; then the page's data-phase swaps to 'picker' so iter 2's content can take over. Single-user instance for now → user always gets the lowest-numeral seat (1C).""" self.create_pre_authenticated_session(self.email) self.browser.get(self.live_server_url + "/gameboard/my-sea/") btn = self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_draw_sea_btn") ) btn.click() # Seat 1C goes seated + icon swaps. Other seats unchanged. seat1 = self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, ".table-seat[data-slot='1'].seated" ) ) seat1.find_element(By.CSS_SELECTOR, ".position-status-icon.fa-circle-check") # Seats 2-6 retain the .fa-ban icon (still empty). for n in range(2, 7): with self.subTest(slot=n): other = self.browser.find_element( By.CSS_SELECTOR, f".table-seat[data-slot='{n}']" ) self.assertNotIn("seated", other.get_attribute("class")) other.find_element(By.CSS_SELECTOR, ".position-status-icon.fa-ban") # After the seat animation, data-phase swaps to picker + landing hides. self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, ".my-sea-page[data-phase='picker']" ) ) landing = self.browser.find_element(By.CSS_SELECTOR, ".my-sea-landing") self.assertFalse(landing.is_displayed()) # ── Test 4 ─────────────────────────────────────────────────────────────── def test_brief_banner_renders_when_no_deck_equipped(self): """No equipped deck → the same 'Default deck warning' Brief banner from my-sign fires (lifted verbatim). Tagged w. a my-sea- specific class so FTs can disambiguate from any other Briefs.""" self.gamer.equipped_deck = None self.gamer.save(update_fields=["equipped_deck"]) self.create_pre_authenticated_session(self.email) self.browser.get(self.live_server_url + "/gameboard/my-sea/") banner = self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, ".my-sea-intro-banner" ) ) self.assertIn("Default deck warning", banner.text) self.assertIn("no deck is equipped", banner.text) self.assertIn("Shabby Cardstock", banner.text) # ── Test 5 ─────────────────────────────────────────────────────────────── def test_no_brief_banner_when_deck_equipped(self): """User w. an equipped deck → no Default-deck-warning Brief on landing. Auto-equip via the User post_save signal handles this for fresh users; assertion guards against accidental render of the banner when the condition shouldn't fire.""" self.create_pre_authenticated_session(self.email) self.browser.get(self.live_server_url + "/gameboard/my-sea/") self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_draw_sea_btn") ) self.assertEqual( len(self.browser.find_elements(By.CSS_SELECTOR, ".my-sea-intro-banner")), 0, ) class MySeaPickerPhaseTest(FunctionalTest): """Sprint 5 iter 2 — picker phase content on /gameboard/my-sea/ after FREE DRAW click swaps `data-phase` to `picker`. Three-card spread: user's saved significator pinned in the center (`.sea-pos-core`) + three drawn-card positions surrounding it — cover (overlaid on sig), leave (left of center), loom (right of center). Crown / lay / cross from the gameroom's 6-position Celtic Cross are deliberately omitted (user-locked spec). Empty drop-zones are visible — actual card-draw wiring lands in iter 3 alongside the form col (spread dropdown / decks / LOCK HAND / DEL).""" def setUp(self): super().setUp() _seed_earthman_sig_pile() _seed_gameboard_applets() self.email = "picker@test.io" self.gamer = User.objects.create(email=self.email) self.target_card = _assign_sig(self.gamer) def _enter_picker_phase(self): """Common nav: load /gameboard/my-sea/, click FREE DRAW, wait for the page wrapper's data-phase to swap to `picker` (which happens ~800ms after click per the seat-1C animation delay in the inline JS).""" self.create_pre_authenticated_session(self.email) self.browser.get(self.live_server_url + "/gameboard/my-sea/") btn = self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_draw_sea_btn") ) btn.click() return self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, ".my-sea-page[data-phase='picker']" ) ) # ── Test 1 ─────────────────────────────────────────────────────────────── def test_picker_renders_significator_card_in_core_cell(self): """User's saved significator pins the `.sea-pos-core` cell — the center of the three-card cross. Card data attribute reflects the actual TarotCard.id so future iters can wire FYI / SPIN onto it.""" self._enter_picker_phase() core = self.browser.find_element( By.CSS_SELECTOR, ".my-sea-picker .sea-pos-core .sea-sig-card" ) self.assertEqual( core.get_attribute("data-card-id"), str(self.target_card.id) ) # ── Test 2 ─────────────────────────────────────────────────────────────── def test_picker_renders_cover_leave_loom_positions(self): """The three drawn-card positions (cover/leave/loom) render as empty `.sea-card-slot--empty` drop zones. Cover is overlaid on the sig card via `.sea-pos-core > .sea-pos-cover` nesting; leave + loom sit in their own grid cells flanking core.""" picker = self._enter_picker_phase() # Cover lives nested inside .sea-pos-core (overlaid on sig) picker.find_element( By.CSS_SELECTOR, ".sea-pos-core .sea-pos-cover .sea-card-slot--empty" ) picker.find_element( By.CSS_SELECTOR, ".sea-pos-leave .sea-card-slot--empty" ) picker.find_element( By.CSS_SELECTOR, ".sea-pos-loom .sea-card-slot--empty" ) # ── Test 3 ─────────────────────────────────────────────────────────────── def test_picker_hides_six_card_only_positions_by_default(self): """Crown / lay / cross are 6-card-spread-only positions; they sit in the picker DOM (so iter 3's spread switch can reveal them without re-rendering) but stay `display:none` while the default 3-card spread (`data-spread-shape="three-card"`) is active. Iter 3's SPREAD dropdown switches `data-spread-shape` on change to reveal these positions for Celtic Cross variants.""" picker = self._enter_picker_phase() for hidden_pos in (".sea-pos-crown", ".sea-pos-lay", ".sea-pos-cross"): with self.subTest(position=hidden_pos): elements = picker.find_elements(By.CSS_SELECTOR, hidden_pos) self.assertEqual( len(elements), 1, f"{hidden_pos} should render in DOM (gets shown on 6-card spread switch)", ) self.assertFalse( elements[0].is_displayed(), f"{hidden_pos} should be hidden in default 3-card spread", ) class MySeaSpreadFormTest(FunctionalTest): """Sprint 5 iter 3 — form col on the picker phase: SPREAD dropdown (custom combobox w. 6 options + 2 horizontal section dividers for "3-card spreads" / "6-card spreads"), reversal-rate caption, two DECKS swatches (GRAVITY + LEVITY), LOCK HAND + DEL btns. Selecting a 6-card spread (Celtic Cross variants) swaps `.my-sea-cross[data- spread-shape]` from `three-card` to `six-card`, revealing the crown / lay / cross positions hidden by default. Card-draw mechanics — clicking a deck swatch to deposit a card into the next empty slot — defers to iter 4.""" def setUp(self): super().setUp() _seed_earthman_sig_pile() _seed_gameboard_applets() self.email = "spread@test.io" self.gamer = User.objects.create(email=self.email) self.target_card = _assign_sig(self.gamer) def _enter_picker_phase(self): self.create_pre_authenticated_session(self.email) self.browser.get(self.live_server_url + "/gameboard/my-sea/") btn = self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_draw_sea_btn") ) btn.click() return self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, ".my-sea-page[data-phase='picker']" ) ) # ── Test 1 ─────────────────────────────────────────────────────────────── def test_spread_dropdown_renders_six_options_and_two_dividers(self): """SPREAD combobox has 4 three-card options + 2 six-card options + 2 horizontal section dividers labelled "3-card spreads" / "6-card spreads". Dividers are `role=presentation` + `.sea-select-divider` so combobox.js skips them. The dropdown is closed (`aria-expanded='false'`) on initial render so the
  • s aren't displayed; use textContent rather than `.text` (which returns "" for hidden elements).""" picker = self._enter_picker_phase() options = picker.find_elements( By.CSS_SELECTOR, ".sea-select-list [role='option']" ) self.assertEqual(len(options), 6) option_labels = [ o.get_attribute("textContent").strip() for o in options ] # Three-card variants — labels per [[project-my-sea-roadmap]] # iter 3 spec lock. self.assertIn("Past, Present, Future", option_labels) self.assertIn("Situation, Action, Outcome", option_labels) self.assertIn("Mind, Body, Spirit", option_labels) self.assertIn("Desire, Obstacle, Solution", option_labels) # Six-card variants self.assertIn("Celtic Cross, Waite-Smith", option_labels) self.assertIn("Celtic Cross, Escape Velocity", option_labels) # Two horizontal dividers dividers = picker.find_elements(By.CSS_SELECTOR, ".sea-select-divider") self.assertEqual(len(dividers), 2) divider_text = "|".join( d.get_attribute("textContent").upper().strip() for d in dividers ) self.assertIn("3-CARD SPREADS", divider_text) self.assertIn("6-CARD SPREADS", divider_text) # ── Test 2 ─────────────────────────────────────────────────────────────── def test_default_spread_is_situation_action_outcome(self): """Per the spec, `Situation, Action, Outcome` is the default spread on landing — selected in the combobox + reflected in the hidden `` initial value. The combobox's `.sea-select-current` `` carries the visible label (rendered even when the dropdown is closed).""" picker = self._enter_picker_phase() hidden = picker.find_element(By.CSS_SELECTOR, "#id_sea_spread") self.assertEqual( hidden.get_attribute("value"), "situation-action-outcome", ) # Selected
  • is inside the closed dropdown — its `.text` is # "" per Selenium's hidden-text convention; use textContent. selected = picker.find_element( By.CSS_SELECTOR, ".sea-select-list [role='option'][aria-selected='true']" ) self.assertEqual( selected.get_attribute("textContent").strip(), "Situation, Action, Outcome", ) # The visible current-label span is always rendered. current = picker.find_element(By.CSS_SELECTOR, ".sea-select-current") self.assertEqual(current.text.strip(), "Situation, Action, Outcome") # And the cross is in three-card shape mode by default. cross = picker.find_element(By.CSS_SELECTOR, ".my-sea-cross") self.assertEqual(cross.get_attribute("data-spread-shape"), "three-card") # ── Test 3 ─────────────────────────────────────────────────────────────── def test_picking_celtic_cross_reveals_six_card_positions(self): """Clicking a 6-card spread option swaps `data-spread-shape` to `six-card` on `.my-sea-cross` — crown / lay / cross become visible. Three-card variants flip back to `three-card`.""" picker = self._enter_picker_phase() cross = picker.find_element(By.CSS_SELECTOR, ".my-sea-cross") # Open the combobox + click Celtic Cross Waite-Smith combo = picker.find_element(By.CSS_SELECTOR, "[data-combobox]") combo.click() waite_smith = picker.find_element( By.CSS_SELECTOR, ".sea-select-list [role='option'][data-value='waite-smith']", ) waite_smith.click() self.wait_for( lambda: self.assertEqual( cross.get_attribute("data-spread-shape"), "six-card" ) ) for pos in (".sea-pos-crown", ".sea-pos-lay", ".sea-pos-cross"): with self.subTest(position=pos): self.assertTrue( picker.find_element(By.CSS_SELECTOR, pos).is_displayed(), f"{pos} should be visible when 6-card spread selected", ) # Switch back to a three-card spread → hidden again. combo.click() mbs = picker.find_element( By.CSS_SELECTOR, ".sea-select-list [role='option'][data-value='mind-body-spirit']", ) mbs.click() self.wait_for( lambda: self.assertEqual( cross.get_attribute("data-spread-shape"), "three-card" ) ) # ── Test 4 ─────────────────────────────────────────────────────────────── def test_form_col_renders_decks_lock_hand_del_and_reversal_pct(self): """Form col carries the DECKS swatches (GRAVITY + LEVITY), the LOCK HAND `.btn-primary`, the DEL `.btn-danger`, and the reversal-percentage caption (default 25%).""" picker = self._enter_picker_phase() # DECKS — two stacks stacks = picker.find_elements(By.CSS_SELECTOR, ".sea-deck-stack") self.assertEqual(len(stacks), 2) names = "|".join( s.find_element(By.CSS_SELECTOR, ".sea-stack-name").text.upper() for s in stacks ) self.assertIn("GRAVITY", names) self.assertIn("LEVITY", names) # LOCK HAND + DEL lock = picker.find_element(By.CSS_SELECTOR, "#id_sea_lock_hand") self.assertIn("LOCK", lock.text.upper()) self.assertIn("HAND", lock.text.upper()) self.assertIn("btn-primary", lock.get_attribute("class")) delbtn = picker.find_element(By.CSS_SELECTOR, "#id_sea_del") self.assertIn("DEL", delbtn.text.upper()) self.assertIn("btn-danger", delbtn.get_attribute("class")) # Reversal % caption — default 25 hint = picker.find_element(By.CSS_SELECTOR, ".sea-reversal-hint") self.assertIn("25", hint.text) self.assertIn("reversal", hint.text.lower())