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python-tdd/src/static_src/scss/_room.scss

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$gate-node: 64px;
$gate-gap: 36px;
$gate-line: 2px;
.room-page {
position: relative;
display: flex;
align-items: center;
justify-content: center;
flex: 1;
min-height: 0;
overflow: hidden;
}
#id_room_menu {
position: fixed;
bottom: 6.6rem;
right: 0.5rem;
z-index: 314;
background-color: rgba(var(--priUser), 0.95);
border: 0.15rem solid rgba(var(--secUser), 1);
box-shadow:
0 0 0.5rem rgba(var(--secUser), 0.75),
0.12rem 0.12rem 0.5rem rgba(0, 0, 0, 0.25)
;
border-radius: 0.75rem;
padding: 1rem;
display: flex;
flex-direction: column;
gap: 0.5rem;
}
// Scroll-lock when gate is open. Uses html (not body) to avoid CSS overflow
// propagation quirk on Linux headless Firefox where body overflow:hidden can
// disrupt pointer events on position:fixed descendants.
// NOTE: may be superfluous — root cause of CI kit-btn failures turned out to be
// game-kit.js missing from git (was in gitignored STATIC_ROOT only).
html:has(.gate-backdrop) {
overflow: hidden;
}
.gate-backdrop {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.7);
backdrop-filter: blur(4px);
z-index: 100;
pointer-events: none;
}
.gate-overlay {
position: fixed;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
z-index: 120;
overflow-y: auto;
overscroll-behavior: contain;
-webkit-overflow-scrolling: touch;
pointer-events: none;
margin-top: 5rem;
}
.gate-modal {
display: flex;
flex-direction: column;
align-items: stretch;
gap: 0.5rem;
min-width: 26rem;
pointer-events: auto;
border: none;
background-color: transparent;
.gate-title-panel {
border: 0.1rem solid rgba(var(--terUser), 0.25);
border-radius: 0.5rem;
padding: 0.75rem;
background: rgba(var(--priUser), 1);
}
.gate-top-row {
display: flex;
flex-direction: row;
gap: 0.5rem;
}
.gate-main-panel {
flex: 3;
min-width: 0;
display: flex;
flex-direction: column;
align-items: center;
border: 0.1rem solid rgba(var(--terUser), 0.25);
border-radius: 0.5rem;
padding: 0.75rem;
background: rgba(var(--priUser), 1);
}
.gate-roles-panel {
flex: 1;
min-width: 5rem;
display: flex;
align-items: center;
justify-content: center;
border: 0.1rem solid rgba(var(--terUser), 0.25);
border-radius: 0.5rem;
padding: 0.75rem;
background: rgba(var(--priUser), 1);
.launch-game-btn { margin-top: 0; }
}
.gate-invite-panel {
display: flex;
flex-direction: column;
gap: 0.4rem;
border: 0.1rem solid rgba(var(--terUser), 0.25);
border-radius: 0.5rem;
padding: 0.75rem;
background: rgba(var(--priUser), 1);
}
.gate-header {
text-align: center;
h1 {
font-size: 2rem;
color: rgba(var(--secUser), 0.6);
margin-bottom: 1rem;
text-align: justify;
text-align-last: center;
text-justify: inter-character;
text-transform: uppercase;
text-shadow:
1px 1px 0 rgba(255, 255, 255, 0.125), // highlight (up-left)
var(--title-shadow-offset) var(--title-shadow-offset) 0 rgba(0, 0, 0, 0.8) // shadow (down-right)
;
span {
color: rgba(var(--quaUser), 0.6);
}
margin: 0 0 0.5rem;
}
.gate-status-wrap {
display: flex;
justify-content: center;
align-items: baseline;
opacity: 0.5;
font-size: 0.75em;
text-transform: uppercase;
letter-spacing: 0.15em;
.status-dots {
display: inline-flex;
span {
display: inline-block;
width: 0.5em;
text-align: center;
}
}
}
}
.token-slot {
position: relative;
display: flex;
flex-direction: row;
border: 2px solid rgba(var(--terUser), 0.7);
border-radius: 0.4rem;
background: rgba(0, 0, 0, 0.35);
min-width: 180px;
&.locked {
opacity: 0.3;
pointer-events: none;
}
&.ready {
border-color: rgba(var(--terUser), 1);
button.token-rails {
box-shadow:
0 0 0.6rem rgba(var(--terUser), 0.6),
0 0 1.6rem rgba(var(--terUser), 0.25)
;
.rail { background: rgba(var(--terUser), 1); }
}
}
&.pending,
&.claimed {
box-shadow:
0 0 0.6rem rgba(var(--terUser), 0.5),
0 0 1.4rem rgba(var(--terUser), 0.2),
;
.token-return-btn { text-shadow: 0 0 0.5rem rgba(var(--terUser), 0.8); }
&:hover {
border-color: rgba(var(--terUser), 1);
background: rgba(0, 0, 0, 0.55);
box-shadow:
0 0 0.8rem rgba(var(--terUser), 0.75),
0 0 2rem rgba(var(--terUser), 0.35),
;
}
}
.token-rails,
button.token-rails {
display: flex;
flex-direction: row;
align-items: stretch;
padding: 0.6rem 0.45rem;
gap: 0.2rem;
border-right: 1px solid rgba(var(--terUser), 0.35);
.rail {
display: block;
width: 2px;
background: rgba(var(--terUser), 0.55);
border-radius: 1px;
}
}
button.token-rails {
background: transparent;
border: none;
outline: none;
border-right: 1px solid rgba(var(--terUser), 0.35);
cursor: pointer;
border-radius: 0.3rem 0 0 0.3rem;
&:hover {
background: rgba(var(--terUser), 0.1);
.rail { background: rgba(var(--terUser), 1); }
}
}
.token-return-btn {
position: absolute;
inset: 0;
background: transparent;
border: none;
outline: none;
cursor: pointer;
border-radius: inherit;
}
.token-panel {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 0.45rem 0.75rem;
gap: 0.15rem;
.token-denomination {
font-size: 1.5em;
font-weight: bold;
color: rgba(var(--terUser), 1);
line-height: 1;
}
.token-insert-label,
.token-insert-btn {
&::before {
content: '';
}
font-size: 0.6em;
text-transform: uppercase;
letter-spacing: 0.08em;
text-align: center;
line-height: 1.3;
}
.token-return-label {
font-size: 0.55em;
text-transform: uppercase;
letter-spacing: 0.06em;
opacity: 0.5;
line-height: 1.3;
text-align: center;
}
}
}
}
// Narrow viewport — scale down, 2×3 slot grid (portrait mobile + narrow desktop)
@media (max-width: 700px) {
// Floor the gatekeeper modal below the position-strip circles (~1.5rem top + 3rem height)
.gate-overlay {
padding-top: 5.5rem;
}
.gate-modal {
padding: 1.25rem 1.5rem;
.gate-header {
h1 { font-size: 1.5rem; }
}
.token-slot { min-width: 150px; }
}
}
// ─── Room shell layout ─────────────────────────────────────────────────────
.room-shell {
display: flex;
flex-direction: row;
align-items: stretch;
gap: 2rem;
width: 100%;
max-height: 80vh;
align-self: stretch;
}
// ─── Table hex + seat positions ────────────────────────────────────────────
//
// .table-hex: regular pointy-top hexagon.
// clip-path polygon(50% 0%, 100% 25%, 100% 75%, 50% 100%, 0% 75%, 0% 25%)
// on a 160×185 container gives equal-length sides (height = width × 2/√3).
//
// Seats use absolute positioning from the .room-table centre.
// $seat-r = 130px — radius to seat centroid
// $seat-r-x = round(130px × sin60°) = 113px — horizontal component
// $seat-r-y = round(130px × cos60°) = 65px — vertical component
//
// Clockwise from top: slots 1→2→3→4→5→6.
$seat-r: 130px;
$seat-r-x: round($seat-r * 0.866); // 113px
$seat-r-y: round($seat-r * 0.5); // 65px
// Seat edge-midpoint geometry (pointy-top hex).
// Apothem ≈ 80px + 30px clearance = 110px total push from centre.
$pos-d: 110px;
$pos-d-x: round($pos-d * 0.5); // 55px
$pos-d-y: round($pos-d * 0.866); // 95px
// ─── Position strip ────────────────────────────────────────────────────────
// Numbered gate-slot circles sit above the gate backdrop/overlay (z 130 > 120
// > 100) but below the role-select fan (z 200), tray (310), and menus (310+).
// .room-page is position:relative with no z-index, so its absolute children
// share the root stacking context with the fixed overlays.
// When the gate modal or role-select fan is open, suppress pointer events so
// the strip doesn't intercept clicks or hover effects on the modal beneath it
// (landscape: strip overlaps centered card fan too).
// Must target .gate-slot directly — it has an explicit pointer-events: auto
// override that wins over a rule on the parent .position-strip alone.
html:has(.gate-backdrop) .position-strip .gate-slot,
html:has(.role-select-backdrop) .position-strip .gate-slot { pointer-events: none; }
// Re-enable clicks on confirm/reject/drop-token forms inside slots
html:has(.gate-backdrop) .position-strip .gate-slot form,
html:has(.gate-backdrop) .position-strip .gate-slot button { pointer-events: auto; }
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.position-strip {
position: absolute;
top: 1rem;
left: 0;
right: 0;
z-index: 130;
display: flex;
justify-content: center;
gap: round($gate-gap * 0.6);
pointer-events: none;
.gate-slot {
position: relative;
width: round($gate-node * 0.75);
height: round($gate-node * 0.75);
border-radius: 50%;
border: $gate-line solid rgba(var(--terUser), 0.5);
background: rgba(var(--priUser), 1);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
flex-shrink: 0;
pointer-events: auto;
font-size: 1.8rem;
transition: opacity 0.6s ease, transform 0.6s ease;
box-shadow:
0.1rem 0.1rem 0.12rem rgba(var(--priUser), 0.25),
0.12rem 0.12rem 0.25rem rgba(0, 0, 0, 0.25),
0.25rem 0.25rem 0.25rem rgba(var(--priUser), 0.12)
;
&.role-assigned {
opacity: 0;
transform: scale(0.5);
pointer-events: none;
box-shadow:
0.1rem 0.1rem 0.12rem rgba(var(--terUser), 0.25),
0.12rem 0.12rem 0.25rem rgba(0, 0, 0, 0.25),
0.25rem 0.25rem 0.25rem rgba(var(--terUser), 0.12)
;
}
&.filled, &.reserved {
background: rgba(var(--terUser), 0.9);
border-color: rgba(var(--terUser), 1);
color: rgba(var(--priUser), 1);
}
&.filled:hover, &.reserved:hover {
box-shadow:
-0.1rem -0.1rem 1rem rgba(var(--ninUser), 1),
-0.1rem -0.1rem 0.25rem rgba(0, 0, 0, 1),
0.05rem 0.05rem 0.5rem rgba(0, 0, 0, 1);
}
.slot-number { font-size: 0.7em; opacity: 0.5; }
.slot-gamer { display: none; }
form {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
}
&:has(.drop-token-btn) {
background: rgba(var(--terUser), 1);
border-color: rgba(var(--ninUser), 0.5);
&:hover {
box-shadow:
-0.1rem -0.1rem 1rem rgba(var(--ninUser), 1),
-0.1rem -0.1rem 0.25rem rgba(0, 0, 0, 1),
0.05rem 0.05rem 0.5rem rgba(0, 0, 0, 1);
}
}
}
}
@media (max-width: 700px) {
.position-strip {
gap: round($gate-gap * 0.3);
.gate-slot {
width: round($gate-node * 0.75);
height: round($gate-node * 0.75);
}
}
}
.room-table {
flex: 2;
position: relative;
display: flex;
align-items: center;
justify-content: center;
min-height: 0;
}
// Fixed design-size scene; JS scales it to fill .room-table via transform: scale().
// Design dims: seat reach is ±110px H / ±95px V from centre + seat element size.
.room-table-scene {
width: 360px;
height: 300px;
position: relative;
display: flex;
align-items: center;
justify-content: center;
transform-origin: center center;
}
// Hex border: clip-path clips CSS borders, so the ring is a wrapper with the
// same hex polygon at a slightly larger size. 0.25rem each side — subtle only.
.table-hex-border {
width: calc(160px + 0.5rem);
height: calc(185px + 0.5rem);
clip-path: polygon(50% 0%, 100% 25%, 100% 75%, 50% 100%, 0% 75%, 0% 25%);
background: rgba(var(--quaUser), 1);
filter: drop-shadow(0 0 6px rgba(var(--quaUser), 0.5));
display: flex;
align-items: center;
justify-content: center;
}
.table-hex {
width: 160px;
height: 185px;
clip-path: polygon(50% 0%, 100% 25%, 100% 75%, 50% 100%, 0% 75%, 0% 25%);
// Six gradients — one per hex face — each perpendicular to that face so the
// shadows follow the hex geometry rather than the rectangular bounding box.
// CSS angle convention: 0°=up, 90°=right. Shadow goes FROM face INWARD.
// Left face → 90° Right face → 270°
// Top-left face → 150° Top-right face → 210°
// Bottom-left face → 30° Bottom-right face→ 330°
background:
linear-gradient(90deg, rgba(0, 0, 0, 0.2) 0%, transparent 15%),
linear-gradient(90deg, rgba(var(--quaUser), 0.1) 0%, transparent 15%),
linear-gradient(270deg, rgba(0, 0, 0, 0.2) 0%, transparent 15%),
linear-gradient(270deg, rgba(var(--quaUser), 0.1) 0%, transparent 15%),
linear-gradient(210deg, rgba(0, 0, 0, 0.2) 0%, transparent 15%),
linear-gradient(210deg, rgba(var(--quaUser), 0.1) 0%, transparent 15%),
linear-gradient(150deg, rgba(0, 0, 0, 0.2) 0%, transparent 15%),
linear-gradient(150deg, rgba(var(--quaUser), 0.1) 0%, transparent 15%),
linear-gradient(30deg, rgba(0, 0, 0, 0.2) 0%, transparent 15%),
linear-gradient(30deg, rgba(var(--quaUser), 0.1) 0%, transparent 15%),
linear-gradient(330deg, rgba(0, 0, 0, 0.2) 0%, transparent 15%),
linear-gradient(330deg, rgba(var(--quaUser), 0.1) 0%, transparent 15%),
rgba(var(--duoUser), 1);
display: flex;
align-items: center;
justify-content: center;
}
// Outside .room-table-scene so it isn't scaled by scaleTable().
// Positioned absolute so it floats over the hex without affecting flex layout.
#id_pick_sigs_wrap {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
z-index: 10;
}
.table-center {
display: flex;
align-items: center;
justify-content: center;
}
.table-seat {
position: absolute;
display: grid;
grid-template-columns: auto auto;
grid-template-rows: auto auto;
column-gap: 0.25rem;
align-items: center;
transform: translate(-50%, -50%);
pointer-events: none;
// Edge midpoints, clockwise from 3 o'clock (slot drop order → role order)
&[data-slot="1"] { left: calc(50% + #{$pos-d}); top: 50%; }
&[data-slot="2"] { left: calc(50% + #{$pos-d-x}); top: calc(50% + #{$pos-d-y}); }
&[data-slot="3"] { left: calc(50% - #{$pos-d-x}); top: calc(50% + #{$pos-d-y}); }
&[data-slot="4"] { left: calc(50% - #{$pos-d}); top: 50%; }
&[data-slot="5"] { left: calc(50% - #{$pos-d-x}); top: calc(50% - #{$pos-d-y}); }
&[data-slot="6"] { left: calc(50% + #{$pos-d-x}); top: calc(50% - #{$pos-d-y}); }
// Chair: col 1, spans both rows
.fa-chair {
grid-column: 1;
grid-row: 1 / 3;
font-size: 1.6rem;
color: rgba(var(--secUser), 0.4);
transition: color 0.6s ease, filter 0.6s ease;
}
// Abbreviation: col 2, row 1
.seat-role-label {
grid-column: 2;
grid-row: 1;
font-size: 0.8rem;
font-weight: 600;
letter-spacing: 0.05em;
color: rgba(var(--secUser), 1);
}
// Status icon: col 2, row 2, centred under the abbreviation
.position-status-icon {
grid-column: 2;
grid-row: 2;
justify-self: center;
font-size: 0.8rem;
&.fa-ban { color: rgba(var(--priRd), 1); }
&.fa-circle-check { color: rgba(var(--priGn), 1); }
}
// Left-side positions: flip column order so chair is closest to the table
&[data-slot="3"], &[data-slot="4"], &[data-slot="5"] {
.fa-chair { grid-column: 2; }
.seat-role-label { grid-column: 1; }
.position-status-icon { grid-column: 1; }
}
&.active .fa-chair {
color: rgba(var(--terUser), 1);
filter: drop-shadow(0 0 4px rgba(var(--ninUser), 1));
}
// After role confirmed: chair settles to full-opacity --secUser (no glow)
&.role-confirmed .fa-chair {
color: rgba(var(--secUser), 1);
filter: none;
}
.seat-portrait {
width: 36px;
height: 36px;
border-radius: 50%;
border: 2px solid rgba(var(--terUser), 1);
display: flex;
align-items: center;
justify-content: center;
font-size: 0.75rem;
opacity: 0.6;
}
.seat-label {
font-size: 0.65rem;
opacity: 0.5;
max-width: 80px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
// Arc of mini cards — visible only on the currently active seat
.seat-card-arc {
display: none;
position: absolute;
width: 18px;
height: 26px;
border-radius: 2px;
border: 1px solid rgba(var(--terUser), 0.7);
background: rgba(var(--quaUser), 0.9);
// Three fanned cards stacked behind the portrait
&::before,
&::after {
content: "";
position: absolute;
inset: 0;
border-radius: inherit;
border: inherit;
background: inherit;
}
&::before { transform: rotate(-18deg) translate(-4px, 2px); }
&::after { transform: rotate( 18deg) translate( 4px, 2px); }
}
&.active .seat-portrait {
opacity: 1;
border-color: rgba(var(--secUser), 1);
box-shadow: 0 0 0.5rem rgba(var(--ninUser), 0.5);
}
&.active .seat-card-arc {
display: block;
transform: translateY(-28px); // float above the portrait
}
}
// ─── Card stack ────────────────────────────────────────────────────────────
.card-stack {
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width: 90px;
height: 60px;
display: flex;
align-items: center;
justify-content: center;
border-radius: 6px;
border: 2px solid rgba(var(--quiUser), 1);
background: rgba(var(--terUser), 1);
cursor: default;
transition: box-shadow 0.2s ease;
position: relative;
&::before {
content: "ROLE";
font-size: 0.6rem;
letter-spacing: 0.14em;
color: rgba(var(--quiUser), 1);
}
.fa-ban {
position: absolute;
font-size: 1.4rem;
}
&[data-state="eligible"] {
cursor: pointer;
border: 2px solid rgba(var(--quiUser), 1);
box-shadow:
0 0 0.6rem rgba(var(--ninUser), 1),
0 0 1.6rem rgba(var(--secUser), 0.25);
}
&[data-state="ineligible"] {
opacity: 0.4;
cursor: not-allowed;
}
}
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// ─── Card dimensions ───────────────────────────────────────────────────────
// Base size matches the card-stack footprint; --table-scale (set by scaleTable()
// in room.js) stretches both the grid and individual cards to stay in sync with
// the scene transform. Fallback of 1 keeps the fan functional if JS hasn't run.
$card-w: 90px;
$card-h: 60px;
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// ─── Role select modal ─────────────────────────────────────────────────────
.role-select-backdrop {
position: fixed;
inset: 0;
z-index: 200;
display: flex;
justify-content: center;
align-items: center;
background: rgba(0, 0, 0, 0.6);
backdrop-filter: blur(4px);
cursor: pointer;
}
#id_role_select {
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// Always a 3×2 grid — 6 landscape cards in a row would overflow any viewport.
display: grid;
grid-template-columns: repeat(3, calc(#{$card-w} * var(--table-scale, 1)));
gap: 1rem;
pointer-events: none;
}
// ─── Card component ────────────────────────────────────────────────────────
.card {
width: calc(#{$card-w} * var(--table-scale, 1));
height: calc(#{$card-h} * var(--table-scale, 1));
border-radius: 6px;
cursor: pointer;
pointer-events: auto;
position: relative;
perspective: 600px;
.card-back,
.card-front {
position: absolute;
inset: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
border-radius: inherit;
border: 2px solid rgba(var(--terUser), 1);
background: rgba(var(--quiUser), 1);
backface-visibility: hidden;
-webkit-backface-visibility: hidden;
transition: transform 0.35s ease;
}
.card-back {
transform: rotateY(0deg);
font-size: calc(0.66rem * var(--table-scale, 1));
letter-spacing: 0.14em;
color: rgba(var(--quiUser), 1);
background: rgba(var(--terUser), 1);
border: 2px solid rgba(var(--quiUser), 1);
}
.card-front {
transform: rotateY(180deg);
padding: 0.5rem;
text-align: center;
.card-role-name {
font-size: calc(0.66rem * var(--table-scale, 1));
color: rgba(var(--quaUser), 1);
text-transform: uppercase;
letter-spacing: 0.05em;
}
}
&.flipped,
&.face-up {
.card-back { transform: rotateY(-180deg); }
.card-front { transform: rotateY(0deg); }
}
}
// Landscape mobile — aggressively scale down to fit short viewport
@media (orientation: landscape) and (max-width: 1440px) {
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// Sink navbar below gate/role-select overlays when a modal is open.
// Landscape navbar z-index is 300 (_base.scss); gate-backdrop/overlay are
// 100/120, so the sidebar bleeds over the modal without this override.
html:has(.gate-backdrop) body .container .navbar,
html:has(.role-select-backdrop) body .container .navbar {
z-index: 50;
}
// Reflow position strip into a vertical column along the left edge,
// reversed so 6 is at top, 1 at bottom, below the GAMEROOM title.
.position-strip {
flex-direction: column-reverse;
top: 3rem;
left: 0.5rem;
right: auto;
gap: round($gate-gap * 0.4);
}
// Shallow landscape (phones): wrap into two columns — left: 6,5,4 / right: 3,2,1
// Columns grow rightward (wrap, not wrap-reverse) so overflow: hidden doesn't clip.
// order: -1 on slots 46 pulls them to the front of the flex sequence; combined
// with column-reverse they land in the left column reading 6,5,4 top-to-bottom.
@media (max-height: 550px) {
.position-strip {
flex-wrap: wrap;
// cap height to exactly 3 circles so the 4th wraps to a new column
max-height: #{3 * round($gate-node * 0.75) + 2 * round($gate-gap * 0.4)};
.gate-slot[data-slot="4"],
.gate-slot[data-slot="5"],
.gate-slot[data-slot="6"] { order: -1; }
}
}
}
// ─── Sig Select overlay (SIG_SELECT phase) ────────────────────────────────────
//
// Two overlays (levity / gravity) run in parallel, one per polarity group.
// Layout mirrors the gatekeeper: dark Gaussian backdrop + centred modal.
// Inside the modal: upper stage (card preview) + lower mini card grid (no scroll).
html:has(.sig-backdrop) {
overflow: hidden;
}
.sig-backdrop {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.75);
backdrop-filter: blur(5px);
z-index: 100;
pointer-events: none;
}
.sig-overlay {
position: fixed;
inset: 0;
display: flex;
align-items: stretch;
justify-content: center;
z-index: 120;
pointer-events: none;
}
.sig-modal {
pointer-events: auto;
display: flex;
flex-direction: column;
width: 100%; // respects overlay padding-right set by JS
max-width: 420px;
max-height: 100%; // respects overlay padding-bottom set by JS
}
// ─── Stage ────────────────────────────────────────────────────────────────────
// flex: 1 — fills all space above the card grid; no background (backdrop blur).
// Row layout: preview card bottom-left, stat block fills the right.
// Card width is set by sizeSigCard() in room.js (smaller of 40% stage width or
// 80% stage height × 5/8) via --sig-card-w CSS variable — libsass can't handle
// container query units inside min().
.sig-stage {
flex: 1;
min-height: 0;
display: flex;
flex-direction: row;
align-items: flex-end;
padding-left: 1.5rem;
gap: 0.75rem;
// Preview card — width driven by JS via --sig-card-w; aspect-ratio derives height.
.sig-stage-card {
flex-shrink: 0;
width: var(--sig-card-w, 120px);
height: auto;
aspect-ratio: 5 / 8;
border-radius: 0.5rem;
background: rgba(var(--priUser), 1);
border: 0.15rem solid rgba(var(--secUser), 0.6);
display: flex;
flex-direction: column;
position: relative;
padding: 0.25rem;
overflow: hidden;
// game-kit sets .fan-card-corner { position: absolute; top/left offsets }
// so these just need display/font overrides; the corners land at the card edges.
.fan-card-corner--tl {
display: flex;
flex-direction: column;
align-items: center;
line-height: 1.1;
gap: 0.1rem;
.fan-corner-rank { font-size: 1rem; font-weight: 700; }
i { font-size: 0.75rem; }
}
.fan-card-corner--br {
display: flex;
flex-direction: column;
align-items: center;
line-height: 1.1;
gap: 0.1rem;
.fan-corner-rank { font-size: 0.9rem; font-weight: 700; }
i { font-size: 0.75rem; }
}
.fan-card-face {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
padding: 0.25rem 0.15rem;
gap: 0.2rem;
.fan-card-name-group { font-size: 0.55rem; opacity: 0.6; }
.fan-card-name { font-size: 0.7rem; font-weight: 600; }
.fan-card-arcana { font-size: 0.5rem; text-transform: uppercase; letter-spacing: 0.06em; opacity: 0.5; }
.fan-card-correspondence{ font-size: 0.5rem; opacity: 0.5; }
}
}
// Stat block — same height as the preview card; fills remaining stage width.
// Height derived from the JS-computed --sig-card-w via aspect ratio 5:8.
.sig-stat-block {
flex: 1;
height: calc(var(--sig-card-w, 120px) * 8 / 5);
align-self: flex-end;
background: rgba(var(--priUser), 0.25);
border-radius: 0.4rem;
border: 0.1rem solid rgba(var(--terUser), 0.15);
display: none;
}
&.sig-stage--frozen .sig-stat-block { display: block; }
}
// ─── Mini card grid ───────────────────────────────────────────────────────────
// flex: 0 0 auto — shrinks to card content; no background (backdrop blur).
// align-content: start prevents CSS grid from distributing extra height between rows.
.sig-deck-grid {
flex: 0 0 auto;
display: grid;
grid-template-columns: repeat(6, 1fr);
align-content: start;
gap: 2px;
padding: 4px;
overflow: hidden;
margin: 0 1rem 5rem 4rem;
}
.sig-card {
aspect-ratio: 5 / 8;
border-radius: 3px;
background: rgba(var(--priUser), 0.97);
border: 1px solid rgba(var(--secUser), 0.3);
position: relative;
cursor: grab;
transition: border-color 0.15s, box-shadow 0.15s;
overflow: hidden;
// game-kit sets .fan-card-corner { position:absolute; top:0.4rem; left:0.4rem }
// Override: center the element within the card instead.
.fan-card-corner--tl {
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
gap: 0; // game-kit has gap:0.15rem — too large at 0.5rem font-size
.fan-corner-rank { font-size: 1rem; font-weight: 700; }
i { font-size: 0.75rem; }
}
// OK / NVM overlay — appears on click (focused) or own reservation
.sig-card-actions {
position: absolute;
inset: 0;
display: none;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 3px;
background: rgba(var(--priUser), 0.92);
border-radius: inherit;
.sig-nvm-btn { display: none; }
}
&.sig-focused .sig-card-actions { display: flex; }
&.sig-reserved--own .sig-card-actions {
display: flex;
.sig-ok-btn { display: none; }
.sig-nvm-btn { display: flex; }
}
// Cursor anchors strip — bottom of card
.sig-card-cursors {
position: absolute;
bottom: 2px;
left: 2px;
right: 2px;
display: flex;
justify-content: space-between;
}
&:hover:not([data-reserved-by]) {
border-color: rgba(var(--secUser), 0.8);
box-shadow: 0 0 4px rgba(var(--secUser), 0.25);
}
&.sig-reserved {
border-color: rgba(var(--terUser), 1);
box-shadow:
0 0 0.4rem rgba(var(--terUser), 0.7),
0 0 1rem rgba(var(--ninUser), 0.4);
cursor: not-allowed;
}
&.sig-reserved--own {
border-color: rgba(var(--secUser), 1);
box-shadow:
0 0 0.4rem rgba(var(--secUser), 0.7),
0 0 1rem rgba(var(--ninUser), 0.5);
cursor: grabbing;
}
}
// ─── Cursor anchors ───────────────────────────────────────────────────────────
//
// Three tiny dots along the bottom of each mini card, one per role in the group.
// Inactive: invisible. Active (another gamer is hovering): coloured dot.
.sig-cursor {
display: block;
width: 5px;
height: 5px;
border-radius: 50%;
background: transparent;
transition: background 0.1s;
&.active {
background: rgba(var(--terUser), 1);
box-shadow: 0 0 3px rgba(var(--ninUser), 0.8);
}
}
// ─── Sig select: landscape overrides ─────────────────────────────────────────
// Wider viewport → 2 rows of 9 cards; modal allowed to fill available width.
@media (orientation: landscape) {
.sig-modal { max-width: none; }
.sig-deck-grid { grid-template-columns: repeat(9, 1fr); }
}
// ─── Seat tray — see _tray.scss ─────────────────────────────────────────────