2026-03-14 00:10:40 -04:00
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$gate-node: 64px;
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$gate-gap: 36px;
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$gate-line: 2px;
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.room-page {
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position: relative;
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display: flex;
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align-items: center;
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justify-content: center;
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2026-03-25 15:50:57 -04:00
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flex: 1;
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min-height: 0;
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overflow: hidden;
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2026-03-14 00:10:40 -04:00
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}
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2026-03-15 01:17:09 -04:00
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2026-03-14 00:10:40 -04:00
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#id_room_menu {
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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position: fixed;
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bottom: 6.6rem;
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2026-03-15 01:17:09 -04:00
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right: 0.5rem;
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2026-03-28 18:52:46 -04:00
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z-index: 314;
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2026-03-15 01:17:09 -04:00
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background-color: rgba(var(--priUser), 0.95);
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border: 0.15rem solid rgba(var(--secUser), 1);
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box-shadow:
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0 0 0.5rem rgba(var(--secUser), 0.75),
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0.12rem 0.12rem 0.5rem rgba(0, 0, 0, 0.25)
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;
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border-radius: 0.75rem;
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padding: 1rem;
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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}
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2026-03-15 16:08:34 -04:00
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// Scroll-lock when gate is open. Uses html (not body) to avoid CSS overflow
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// propagation quirk on Linux headless Firefox where body overflow:hidden can
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// disrupt pointer events on position:fixed descendants.
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// NOTE: may be superfluous — root cause of CI kit-btn failures turned out to be
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// game-kit.js missing from git (was in gitignored STATIC_ROOT only).
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2026-03-30 18:31:05 -04:00
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html:has(.gate-backdrop) {
|
2026-03-15 01:17:09 -04:00
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overflow: hidden;
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2026-03-15 02:27:10 -04:00
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}
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2026-03-30 18:31:05 -04:00
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.gate-backdrop {
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position: fixed;
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inset: 0;
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|
background: rgba(0, 0, 0, 0.7);
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backdrop-filter: blur(4px);
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|
z-index: 100;
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|
pointer-events: none;
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}
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2026-03-14 00:10:40 -04:00
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|
.gate-overlay {
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|
position: fixed;
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|
inset: 0;
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|
display: flex;
|
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|
align-items: center;
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|
justify-content: center;
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2026-03-30 18:31:05 -04:00
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|
z-index: 120;
|
2026-03-15 01:17:09 -04:00
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|
overflow-y: auto;
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|
|
overscroll-behavior: contain;
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|
-webkit-overflow-scrolling: touch;
|
2026-03-15 13:07:13 -04:00
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|
pointer-events: none;
|
2026-03-14 00:10:40 -04:00
|
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|
}
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|
2026-04-01 15:10:20 -04:00
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|
.launch-game-btn {
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|
margin-top: 1rem;
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}
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|
2026-03-14 00:10:40 -04:00
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|
.gate-modal {
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|
display: flex;
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|
flex-direction: column;
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|
|
align-items: center;
|
2026-03-15 13:07:13 -04:00
|
|
|
|
pointer-events: auto;
|
2026-03-14 00:10:40 -04:00
|
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|
padding: 2rem;
|
2026-03-14 22:00:16 -04:00
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|
border: 0.1rem solid rgba(var(--terUser), 0.5);
|
2026-03-14 00:10:40 -04:00
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|
border-radius: 1rem;
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|
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|
|
background-color: rgba(var(--priUser), 1);
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.gate-header {
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|
text-align: center;
|
2026-03-14 22:00:16 -04:00
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h1 {
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|
|
font-size: 2rem;
|
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|
|
color: rgba(var(--secUser), 0.6);
|
|
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|
|
|
margin-bottom: 1rem;
|
|
|
|
|
|
text-align: justify;
|
2026-03-15 01:17:09 -04:00
|
|
|
|
text-align-last: center;
|
2026-03-14 22:00:16 -04:00
|
|
|
|
text-justify: inter-character;
|
|
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|
|
text-transform: uppercase;
|
|
|
|
|
|
text-shadow:
|
|
|
|
|
|
1px 1px 0 rgba(255, 255, 255, 0.125), // highlight (up-left)
|
|
|
|
|
|
-0.125rem -0.125rem 0 rgba(0, 0, 0, 0.8) // shadow (down-right)
|
|
|
|
|
|
;
|
|
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|
|
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|
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span {
|
|
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|
|
|
color: rgba(var(--quaUser), 0.6);
|
|
|
|
|
|
}
|
|
|
|
|
|
margin: 0 0 0.5rem;
|
|
|
|
|
|
}
|
|
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|
2026-03-14 01:14:05 -04:00
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|
.gate-status-wrap {
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|
|
display: flex;
|
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|
|
justify-content: center;
|
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|
|
|
align-items: baseline;
|
2026-03-14 00:10:40 -04:00
|
|
|
|
opacity: 0.5;
|
|
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|
|
|
font-size: 0.75em;
|
|
|
|
|
|
text-transform: uppercase;
|
|
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|
|
letter-spacing: 0.15em;
|
2026-03-14 22:00:16 -04:00
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|
margin-bottom: 1rem;
|
2026-03-14 01:14:05 -04:00
|
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|
.status-dots {
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|
display: inline-flex;
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span {
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|
display: inline-block;
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|
|
|
width: 0.5em;
|
|
|
|
|
|
text-align: center;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2026-03-14 00:10:40 -04:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
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|
2026-03-14 02:03:44 -04:00
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|
|
|
.token-slot {
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|
|
position: relative;
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|
|
display: flex;
|
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|
|
flex-direction: row;
|
|
|
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|
|
border: 2px solid rgba(var(--terUser), 0.7);
|
|
|
|
|
|
border-radius: 0.4rem;
|
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|
|
background: rgba(0, 0, 0, 0.35);
|
|
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|
min-width: 180px;
|
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&.locked {
|
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|
|
opacity: 0.3;
|
|
|
|
|
|
pointer-events: none;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-03-15 01:17:09 -04:00
|
|
|
|
&.ready {
|
|
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|
|
|
border-color: rgba(var(--terUser), 1);
|
2026-03-17 00:39:19 -04:00
|
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|
|
|
|
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|
|
button.token-rails {
|
|
|
|
|
|
box-shadow:
|
|
|
|
|
|
0 0 0.6rem rgba(var(--terUser), 0.6),
|
|
|
|
|
|
0 0 1.6rem rgba(var(--terUser), 0.25)
|
|
|
|
|
|
;
|
|
|
|
|
|
.rail { background: rgba(var(--terUser), 1); }
|
|
|
|
|
|
}
|
2026-03-15 01:17:09 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
2026-03-14 02:03:44 -04:00
|
|
|
|
&.pending,
|
|
|
|
|
|
&.claimed {
|
|
|
|
|
|
box-shadow:
|
|
|
|
|
|
0 0 0.6rem rgba(var(--terUser), 0.5),
|
|
|
|
|
|
0 0 1.4rem rgba(var(--terUser), 0.2),
|
|
|
|
|
|
;
|
2026-03-15 16:08:34 -04:00
|
|
|
|
.token-return-btn { text-shadow: 0 0 0.5rem rgba(var(--terUser), 0.8); }
|
2026-03-14 02:03:44 -04:00
|
|
|
|
|
|
|
|
|
|
&:hover {
|
|
|
|
|
|
border-color: rgba(var(--terUser), 1);
|
|
|
|
|
|
background: rgba(0, 0, 0, 0.55);
|
|
|
|
|
|
box-shadow:
|
|
|
|
|
|
0 0 0.8rem rgba(var(--terUser), 0.75),
|
|
|
|
|
|
0 0 2rem rgba(var(--terUser), 0.35),
|
|
|
|
|
|
;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.token-rails,
|
|
|
|
|
|
button.token-rails {
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
flex-direction: row;
|
|
|
|
|
|
align-items: stretch;
|
|
|
|
|
|
padding: 0.6rem 0.45rem;
|
|
|
|
|
|
gap: 0.2rem;
|
|
|
|
|
|
border-right: 1px solid rgba(var(--terUser), 0.35);
|
|
|
|
|
|
|
|
|
|
|
|
.rail {
|
|
|
|
|
|
display: block;
|
|
|
|
|
|
width: 2px;
|
|
|
|
|
|
background: rgba(var(--terUser), 0.55);
|
|
|
|
|
|
border-radius: 1px;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
button.token-rails {
|
|
|
|
|
|
background: transparent;
|
|
|
|
|
|
border: none;
|
2026-03-14 13:28:31 -04:00
|
|
|
|
outline: none;
|
2026-03-14 02:03:44 -04:00
|
|
|
|
border-right: 1px solid rgba(var(--terUser), 0.35);
|
|
|
|
|
|
cursor: pointer;
|
|
|
|
|
|
border-radius: 0.3rem 0 0 0.3rem;
|
|
|
|
|
|
|
|
|
|
|
|
&:hover {
|
|
|
|
|
|
background: rgba(var(--terUser), 0.1);
|
|
|
|
|
|
.rail { background: rgba(var(--terUser), 1); }
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-03-15 16:08:34 -04:00
|
|
|
|
.token-return-btn {
|
2026-03-14 02:03:44 -04:00
|
|
|
|
position: absolute;
|
|
|
|
|
|
inset: 0;
|
|
|
|
|
|
background: transparent;
|
|
|
|
|
|
border: none;
|
2026-03-14 13:28:31 -04:00
|
|
|
|
outline: none;
|
2026-03-14 02:03:44 -04:00
|
|
|
|
cursor: pointer;
|
|
|
|
|
|
border-radius: inherit;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.token-panel {
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
flex-direction: column;
|
|
|
|
|
|
align-items: center;
|
|
|
|
|
|
justify-content: center;
|
|
|
|
|
|
padding: 0.45rem 0.75rem;
|
|
|
|
|
|
gap: 0.15rem;
|
|
|
|
|
|
|
|
|
|
|
|
.token-denomination {
|
|
|
|
|
|
font-size: 1.5em;
|
|
|
|
|
|
font-weight: bold;
|
|
|
|
|
|
color: rgba(var(--terUser), 1);
|
|
|
|
|
|
line-height: 1;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.token-insert-label,
|
|
|
|
|
|
.token-insert-btn {
|
2026-03-14 13:28:31 -04:00
|
|
|
|
&::before {
|
|
|
|
|
|
content: '← ';
|
|
|
|
|
|
}
|
2026-03-14 02:03:44 -04:00
|
|
|
|
font-size: 0.6em;
|
|
|
|
|
|
text-transform: uppercase;
|
|
|
|
|
|
letter-spacing: 0.08em;
|
|
|
|
|
|
text-align: center;
|
|
|
|
|
|
line-height: 1.3;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-03-15 16:08:34 -04:00
|
|
|
|
.token-return-label {
|
2026-03-14 02:03:44 -04:00
|
|
|
|
font-size: 0.55em;
|
|
|
|
|
|
text-transform: uppercase;
|
|
|
|
|
|
letter-spacing: 0.06em;
|
|
|
|
|
|
opacity: 0.5;
|
|
|
|
|
|
line-height: 1.3;
|
|
|
|
|
|
text-align: center;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-03-29 15:22:00 -04:00
|
|
|
|
.form-container {
|
|
|
|
|
|
margin-top: 1rem;
|
|
|
|
|
|
}
|
2026-03-14 00:10:40 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
2026-03-15 01:17:09 -04:00
|
|
|
|
// Narrow viewport — scale down, 2×3 slot grid (portrait mobile + narrow desktop)
|
2026-03-15 16:39:14 -04:00
|
|
|
|
@media (max-width: 700px) {
|
2026-04-01 15:10:20 -04:00
|
|
|
|
// Floor the gatekeeper modal below the position-strip circles (~1.5rem top + 3rem height)
|
|
|
|
|
|
.gate-overlay {
|
|
|
|
|
|
padding-top: 5.5rem;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-03-15 01:17:09 -04:00
|
|
|
|
.gate-modal {
|
|
|
|
|
|
padding: 1.25rem 1.5rem;
|
2026-03-14 00:10:40 -04:00
|
|
|
|
|
2026-03-15 01:17:09 -04:00
|
|
|
|
.gate-header {
|
|
|
|
|
|
h1 { font-size: 1.5rem; }
|
|
|
|
|
|
.gate-status-wrap { margin-bottom: 0.5rem; }
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.token-slot { min-width: 150px; }
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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// ─── Room shell layout ─────────────────────────────────────────────────────
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.room-shell {
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display: flex;
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flex-direction: row;
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align-items: stretch;
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gap: 2rem;
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width: 100%;
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max-height: 80vh;
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2026-04-01 23:24:17 -04:00
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align-self: stretch;
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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}
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// ─── Table hex + seat positions ────────────────────────────────────────────
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//
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// .table-hex: regular pointy-top hexagon.
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// clip-path polygon(50% 0%, 100% 25%, 100% 75%, 50% 100%, 0% 75%, 0% 25%)
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// on a 160×185 container gives equal-length sides (height = width × 2/√3).
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//
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// Seats use absolute positioning from the .room-table centre.
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// $seat-r = 130px — radius to seat centroid
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// $seat-r-x = round(130px × sin60°) = 113px — horizontal component
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// $seat-r-y = round(130px × cos60°) = 65px — vertical component
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//
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// Clockwise from top: slots 1→2→3→4→5→6.
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$seat-r: 130px;
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$seat-r-x: round($seat-r * 0.866); // 113px
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$seat-r-y: round($seat-r * 0.5); // 65px
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2026-03-31 00:01:04 -04:00
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// Seat edge-midpoint geometry (pointy-top hex).
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2026-03-30 18:31:05 -04:00
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// Apothem ≈ 80px + 30px clearance = 110px total push from centre.
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$pos-d: 110px;
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$pos-d-x: round($pos-d * 0.5); // 55px
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$pos-d-y: round($pos-d * 0.866); // 95px
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2026-03-31 00:01:04 -04:00
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// ─── Position strip ────────────────────────────────────────────────────────
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2026-04-01 23:12:49 -04:00
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// Numbered gate-slot circles sit above the gate backdrop/overlay (z 130 > 120
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// > 100) but below the role-select fan (z 200), tray (310), and menus (310+).
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// .room-page is position:relative with no z-index, so its absolute children
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// share the root stacking context with the fixed overlays.
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// When the gate modal or role-select fan is open, suppress pointer events so
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// the strip doesn't intercept clicks or hover effects on the modal beneath it
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// (landscape: strip overlaps centered card fan too).
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2026-04-01 15:41:19 -04:00
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// Must target .gate-slot directly — it has an explicit pointer-events: auto
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// override that wins over a rule on the parent .position-strip alone.
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2026-04-01 23:12:49 -04:00
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html:has(.gate-backdrop) .position-strip .gate-slot,
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2026-04-01 15:41:19 -04:00
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html:has(.role-select-backdrop) .position-strip .gate-slot { pointer-events: none; }
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2026-04-01 23:12:49 -04:00
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// Re-enable clicks on confirm/reject/drop-token forms inside slots
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html:has(.gate-backdrop) .position-strip .gate-slot form,
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html:has(.gate-backdrop) .position-strip .gate-slot button { pointer-events: auto; }
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2026-04-01 15:30:20 -04:00
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2026-03-31 00:01:04 -04:00
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.position-strip {
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2026-03-30 18:31:05 -04:00
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position: absolute;
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2026-04-01 15:10:20 -04:00
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top: 1.5rem;
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2026-03-31 00:01:04 -04:00
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left: 0;
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right: 0;
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z-index: 130;
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2026-03-30 18:31:05 -04:00
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display: flex;
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2026-03-31 00:01:04 -04:00
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justify-content: center;
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gap: round($gate-gap * 0.6);
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pointer-events: none;
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2026-03-30 18:31:05 -04:00
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2026-03-31 00:01:04 -04:00
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.gate-slot {
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position: relative;
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width: round($gate-node * 0.75);
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height: round($gate-node * 0.75);
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border-radius: 50%;
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border: $gate-line solid rgba(var(--terUser), 0.5);
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background: rgba(var(--priUser), 1);
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2026-03-30 18:31:05 -04:00
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display: flex;
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flex-direction: column;
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align-items: center;
|
2026-03-31 00:01:04 -04:00
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justify-content: center;
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flex-shrink: 0;
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pointer-events: auto;
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font-size: 1.8rem;
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transition: opacity 0.6s ease, transform 0.6s ease;
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box-shadow:
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0.1rem 0.1rem 0.12rem rgba(var(--priUser), 0.25),
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0.12rem 0.12rem 0.25rem rgba(0, 0, 0, 0.25),
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0.25rem 0.25rem 0.25rem rgba(var(--priUser), 0.12)
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;
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&.role-assigned {
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opacity: 0;
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transform: scale(0.5);
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pointer-events: none;
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box-shadow:
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0.1rem 0.1rem 0.12rem rgba(var(--terUser), 0.25),
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0.12rem 0.12rem 0.25rem rgba(0, 0, 0, 0.25),
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0.25rem 0.25rem 0.25rem rgba(var(--terUser), 0.12)
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;
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}
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2026-03-30 18:31:05 -04:00
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2026-03-31 00:01:04 -04:00
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&.filled, &.reserved {
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background: rgba(var(--terUser), 0.9);
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border-color: rgba(var(--terUser), 1);
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color: rgba(var(--priUser), 1);
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}
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2026-03-30 18:31:05 -04:00
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2026-03-31 00:01:04 -04:00
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&.filled:hover, &.reserved:hover {
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box-shadow:
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-0.1rem -0.1rem 1rem rgba(var(--ninUser), 1),
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-0.1rem -0.1rem 0.25rem rgba(0, 0, 0, 1),
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0.05rem 0.05rem 0.5rem rgba(0, 0, 0, 1);
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}
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2026-03-30 18:31:05 -04:00
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2026-03-31 00:01:04 -04:00
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.slot-number { font-size: 0.7em; opacity: 0.5; }
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.slot-gamer { display: none; }
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form {
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position: absolute;
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inset: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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&:has(.drop-token-btn) {
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background: rgba(var(--terUser), 1);
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border-color: rgba(var(--ninUser), 0.5);
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&:hover {
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box-shadow:
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-0.1rem -0.1rem 1rem rgba(var(--ninUser), 1),
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-0.1rem -0.1rem 0.25rem rgba(0, 0, 0, 1),
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0.05rem 0.05rem 0.5rem rgba(0, 0, 0, 1);
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}
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}
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2026-03-30 18:31:05 -04:00
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}
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2026-03-31 00:01:04 -04:00
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}
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@media (max-width: 700px) {
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.position-strip {
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gap: round($gate-gap * 0.3);
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2026-03-30 18:31:05 -04:00
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2026-03-31 00:01:04 -04:00
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.gate-slot {
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width: round($gate-node * 0.75);
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height: round($gate-node * 0.75);
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2026-03-30 18:31:05 -04:00
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}
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}
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}
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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.room-table {
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flex: 2;
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position: relative;
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display: flex;
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align-items: center;
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justify-content: center;
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2026-04-01 23:24:17 -04:00
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min-height: 0;
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}
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// Fixed design-size scene; JS scales it to fill .room-table via transform: scale().
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// Design dims: seat reach is ±110px H / ±95px V from centre + seat element size.
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.room-table-scene {
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width: 360px;
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height: 300px;
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position: relative;
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display: flex;
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align-items: center;
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justify-content: center;
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transform-origin: center center;
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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|
|
|
}
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|
|
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|
2026-03-29 00:48:19 -04:00
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// Hex border: clip-path clips CSS borders, so the ring is a wrapper with the
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// same hex polygon at a slightly larger size. 0.25rem each side — subtle only.
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.table-hex-border {
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width: calc(160px + 0.5rem);
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height: calc(185px + 0.5rem);
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clip-path: polygon(50% 0%, 100% 25%, 100% 75%, 50% 100%, 0% 75%, 0% 25%);
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background: rgba(var(--quaUser), 1);
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filter: drop-shadow(0 0 6px rgba(var(--quaUser), 0.5));
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|
|
display: flex;
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|
|
align-items: center;
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|
|
|
justify-content: center;
|
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|
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|
|
}
|
|
|
|
|
|
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
.table-hex {
|
|
|
|
|
|
width: 160px;
|
|
|
|
|
|
height: 185px;
|
|
|
|
|
|
clip-path: polygon(50% 0%, 100% 25%, 100% 75%, 50% 100%, 0% 75%, 0% 25%);
|
2026-03-29 00:48:19 -04:00
|
|
|
|
// Six gradients — one per hex face — each perpendicular to that face so the
|
|
|
|
|
|
// shadows follow the hex geometry rather than the rectangular bounding box.
|
|
|
|
|
|
// CSS angle convention: 0°=up, 90°=right. Shadow goes FROM face INWARD.
|
|
|
|
|
|
// Left face → 90° Right face → 270°
|
|
|
|
|
|
// Top-left face → 150° Top-right face → 210°
|
|
|
|
|
|
// Bottom-left face → 30° Bottom-right face→ 330°
|
|
|
|
|
|
background:
|
|
|
|
|
|
linear-gradient(90deg, rgba(0, 0, 0, 0.2) 0%, transparent 15%),
|
|
|
|
|
|
linear-gradient(90deg, rgba(var(--quaUser), 0.1) 0%, transparent 15%),
|
|
|
|
|
|
linear-gradient(270deg, rgba(0, 0, 0, 0.2) 0%, transparent 15%),
|
|
|
|
|
|
linear-gradient(270deg, rgba(var(--quaUser), 0.1) 0%, transparent 15%),
|
|
|
|
|
|
linear-gradient(210deg, rgba(0, 0, 0, 0.2) 0%, transparent 15%),
|
|
|
|
|
|
linear-gradient(210deg, rgba(var(--quaUser), 0.1) 0%, transparent 15%),
|
|
|
|
|
|
linear-gradient(150deg, rgba(0, 0, 0, 0.2) 0%, transparent 15%),
|
|
|
|
|
|
linear-gradient(150deg, rgba(var(--quaUser), 0.1) 0%, transparent 15%),
|
|
|
|
|
|
linear-gradient(30deg, rgba(0, 0, 0, 0.2) 0%, transparent 15%),
|
|
|
|
|
|
linear-gradient(30deg, rgba(var(--quaUser), 0.1) 0%, transparent 15%),
|
|
|
|
|
|
linear-gradient(330deg, rgba(0, 0, 0, 0.2) 0%, transparent 15%),
|
|
|
|
|
|
linear-gradient(330deg, rgba(var(--quaUser), 0.1) 0%, transparent 15%),
|
|
|
|
|
|
rgba(var(--duoUser), 1);
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
display: flex;
|
|
|
|
|
|
align-items: center;
|
|
|
|
|
|
justify-content: center;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-04-04 14:51:49 -04:00
|
|
|
|
// Outside .room-table-scene so it isn't scaled by scaleTable().
|
|
|
|
|
|
// Positioned absolute so it floats over the hex without affecting flex layout.
|
|
|
|
|
|
#id_pick_sigs_wrap {
|
|
|
|
|
|
position: absolute;
|
|
|
|
|
|
top: 50%;
|
|
|
|
|
|
left: 50%;
|
|
|
|
|
|
transform: translate(-50%, -50%);
|
|
|
|
|
|
z-index: 10;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
.table-center {
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
align-items: center;
|
|
|
|
|
|
justify-content: center;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.table-seat {
|
|
|
|
|
|
position: absolute;
|
2026-03-31 00:01:04 -04:00
|
|
|
|
display: grid;
|
|
|
|
|
|
grid-template-columns: auto auto;
|
|
|
|
|
|
grid-template-rows: auto auto;
|
|
|
|
|
|
column-gap: 0.25rem;
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
align-items: center;
|
|
|
|
|
|
transform: translate(-50%, -50%);
|
2026-03-31 00:01:04 -04:00
|
|
|
|
pointer-events: none;
|
|
|
|
|
|
|
|
|
|
|
|
// Edge midpoints, clockwise from 3 o'clock (slot drop order → role order)
|
|
|
|
|
|
&[data-slot="1"] { left: calc(50% + #{$pos-d}); top: 50%; }
|
|
|
|
|
|
&[data-slot="2"] { left: calc(50% + #{$pos-d-x}); top: calc(50% + #{$pos-d-y}); }
|
|
|
|
|
|
&[data-slot="3"] { left: calc(50% - #{$pos-d-x}); top: calc(50% + #{$pos-d-y}); }
|
|
|
|
|
|
&[data-slot="4"] { left: calc(50% - #{$pos-d}); top: 50%; }
|
|
|
|
|
|
&[data-slot="5"] { left: calc(50% - #{$pos-d-x}); top: calc(50% - #{$pos-d-y}); }
|
|
|
|
|
|
&[data-slot="6"] { left: calc(50% + #{$pos-d-x}); top: calc(50% - #{$pos-d-y}); }
|
|
|
|
|
|
|
|
|
|
|
|
// Chair: col 1, spans both rows
|
|
|
|
|
|
.fa-chair {
|
|
|
|
|
|
grid-column: 1;
|
|
|
|
|
|
grid-row: 1 / 3;
|
|
|
|
|
|
font-size: 1.6rem;
|
|
|
|
|
|
color: rgba(var(--secUser), 0.4);
|
|
|
|
|
|
transition: color 0.6s ease, filter 0.6s ease;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Abbreviation: col 2, row 1
|
|
|
|
|
|
.seat-role-label {
|
|
|
|
|
|
grid-column: 2;
|
|
|
|
|
|
grid-row: 1;
|
|
|
|
|
|
font-size: 0.8rem;
|
|
|
|
|
|
font-weight: 600;
|
|
|
|
|
|
letter-spacing: 0.05em;
|
|
|
|
|
|
color: rgba(var(--secUser), 1);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Status icon: col 2, row 2, centred under the abbreviation
|
|
|
|
|
|
.position-status-icon {
|
|
|
|
|
|
grid-column: 2;
|
|
|
|
|
|
grid-row: 2;
|
|
|
|
|
|
justify-self: center;
|
|
|
|
|
|
font-size: 0.8rem;
|
|
|
|
|
|
&.fa-ban { color: rgba(var(--priRd), 1); }
|
|
|
|
|
|
&.fa-circle-check { color: rgba(var(--priGn), 1); }
|
|
|
|
|
|
}
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
|
2026-04-04 13:49:48 -04:00
|
|
|
|
// Left-side positions: flip column order so chair is closest to the table
|
|
|
|
|
|
&[data-slot="3"], &[data-slot="4"], &[data-slot="5"] {
|
|
|
|
|
|
.fa-chair { grid-column: 2; }
|
|
|
|
|
|
.seat-role-label { grid-column: 1; }
|
|
|
|
|
|
.position-status-icon { grid-column: 1; }
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-03-31 00:01:04 -04:00
|
|
|
|
&.active .fa-chair {
|
|
|
|
|
|
color: rgba(var(--terUser), 1);
|
|
|
|
|
|
filter: drop-shadow(0 0 4px rgba(var(--ninUser), 1));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// After role confirmed: chair settles to full-opacity --secUser (no glow)
|
|
|
|
|
|
&.role-confirmed .fa-chair {
|
|
|
|
|
|
color: rgba(var(--secUser), 1);
|
|
|
|
|
|
filter: none;
|
|
|
|
|
|
}
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
|
|
|
|
|
|
.seat-portrait {
|
|
|
|
|
|
width: 36px;
|
|
|
|
|
|
height: 36px;
|
|
|
|
|
|
border-radius: 50%;
|
|
|
|
|
|
border: 2px solid rgba(var(--terUser), 1);
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
align-items: center;
|
|
|
|
|
|
justify-content: center;
|
|
|
|
|
|
font-size: 0.75rem;
|
|
|
|
|
|
opacity: 0.6;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.seat-label {
|
|
|
|
|
|
font-size: 0.65rem;
|
|
|
|
|
|
opacity: 0.5;
|
|
|
|
|
|
max-width: 80px;
|
|
|
|
|
|
overflow: hidden;
|
|
|
|
|
|
text-overflow: ellipsis;
|
|
|
|
|
|
white-space: nowrap;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Arc of mini cards — visible only on the currently active seat
|
|
|
|
|
|
.seat-card-arc {
|
|
|
|
|
|
display: none;
|
|
|
|
|
|
position: absolute;
|
|
|
|
|
|
width: 18px;
|
|
|
|
|
|
height: 26px;
|
|
|
|
|
|
border-radius: 2px;
|
|
|
|
|
|
border: 1px solid rgba(var(--terUser), 0.7);
|
|
|
|
|
|
background: rgba(var(--quaUser), 0.9);
|
|
|
|
|
|
|
|
|
|
|
|
// Three fanned cards stacked behind the portrait
|
|
|
|
|
|
&::before,
|
|
|
|
|
|
&::after {
|
|
|
|
|
|
content: "";
|
|
|
|
|
|
position: absolute;
|
|
|
|
|
|
inset: 0;
|
|
|
|
|
|
border-radius: inherit;
|
|
|
|
|
|
border: inherit;
|
|
|
|
|
|
background: inherit;
|
|
|
|
|
|
}
|
|
|
|
|
|
&::before { transform: rotate(-18deg) translate(-4px, 2px); }
|
|
|
|
|
|
&::after { transform: rotate( 18deg) translate( 4px, 2px); }
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
&.active .seat-portrait {
|
|
|
|
|
|
opacity: 1;
|
|
|
|
|
|
border-color: rgba(var(--secUser), 1);
|
|
|
|
|
|
box-shadow: 0 0 0.5rem rgba(var(--ninUser), 0.5);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
&.active .seat-card-arc {
|
|
|
|
|
|
display: block;
|
|
|
|
|
|
transform: translateY(-28px); // float above the portrait
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ─── Card stack ────────────────────────────────────────────────────────────
|
|
|
|
|
|
|
|
|
|
|
|
.card-stack {
|
2026-04-03 14:55:37 -04:00
|
|
|
|
width: 90px;
|
|
|
|
|
|
height: 60px;
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
display: flex;
|
|
|
|
|
|
align-items: center;
|
|
|
|
|
|
justify-content: center;
|
|
|
|
|
|
border-radius: 6px;
|
2026-04-01 23:24:17 -04:00
|
|
|
|
border: 2px solid rgba(var(--quiUser), 1);
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
background: rgba(var(--terUser), 1);
|
|
|
|
|
|
cursor: default;
|
|
|
|
|
|
transition: box-shadow 0.2s ease;
|
|
|
|
|
|
|
|
|
|
|
|
&[data-state="eligible"] {
|
|
|
|
|
|
cursor: pointer;
|
|
|
|
|
|
border-color: rgba(var(--terUser), 1);
|
|
|
|
|
|
box-shadow:
|
|
|
|
|
|
0 0 0.6rem rgba(var(--ninUser), 0.6),
|
|
|
|
|
|
0 0 1.6rem rgba(var(--secUser), 0.25);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
&[data-state="ineligible"] {
|
|
|
|
|
|
opacity: 0.4;
|
|
|
|
|
|
cursor: not-allowed;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-04-03 14:55:37 -04:00
|
|
|
|
// ─── Card dimensions ───────────────────────────────────────────────────────
|
|
|
|
|
|
// Role cards are landscape format — wider than tall — and the largest card type.
|
|
|
|
|
|
// Sig cards (half this size) will be layered on top during SIG_SELECT.
|
|
|
|
|
|
$card-w: 160px;
|
|
|
|
|
|
$card-h: 110px;
|
|
|
|
|
|
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
// ─── Role select modal ─────────────────────────────────────────────────────
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|
|
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|
|
.role-select-backdrop {
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|
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|
|
position: fixed;
|
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|
|
|
|
inset: 0;
|
2026-04-01 23:12:49 -04:00
|
|
|
|
z-index: 200;
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
display: flex;
|
|
|
|
|
|
justify-content: center;
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|
|
align-items: center;
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|
background: rgba(0, 0, 0, 0.6);
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|
backdrop-filter: blur(4px);
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|
cursor: pointer;
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}
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|
|
#id_role_select {
|
2026-04-03 14:55:37 -04:00
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|
// Always a 3×2 grid — 6 landscape cards in a row would overflow any viewport.
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|
|
display: grid;
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|
|
grid-template-columns: repeat(3, $card-w);
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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|
|
|
gap: 1rem;
|
|
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|
|
pointer-events: none;
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|
2026-04-03 14:55:37 -04:00
|
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|
|
// Narrow portrait: scale cards down so the 3-col grid still fits
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
@media (max-width: 600px) {
|
2026-04-03 14:55:37 -04:00
|
|
|
|
grid-template-columns: repeat(3, 110px);
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
gap: 0.75rem;
|
2026-04-03 14:55:37 -04:00
|
|
|
|
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|
|
.card {
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|
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|
|
width: 110px;
|
|
|
|
|
|
height: 75px;
|
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|
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|
|
}
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ─── Card component ────────────────────────────────────────────────────────
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|
|
.card {
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|
|
width: $card-w;
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|
|
height: $card-h;
|
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|
|
border-radius: 6px;
|
|
|
|
|
|
cursor: pointer;
|
|
|
|
|
|
pointer-events: auto;
|
|
|
|
|
|
position: relative;
|
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|
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|
|
perspective: 600px;
|
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|
|
.card-back,
|
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|
|
|
|
.card-front {
|
|
|
|
|
|
position: absolute;
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|
|
inset: 0;
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
flex-direction: column;
|
|
|
|
|
|
align-items: center;
|
|
|
|
|
|
justify-content: center;
|
|
|
|
|
|
border-radius: inherit;
|
|
|
|
|
|
border: 2px solid rgba(var(--terUser), 1);
|
|
|
|
|
|
background: rgba(var(--quiUser), 1);
|
|
|
|
|
|
backface-visibility: hidden;
|
|
|
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|
|
-webkit-backface-visibility: hidden;
|
|
|
|
|
|
transition: transform 0.35s ease;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
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|
|
|
.card-back {
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|
|
|
|
|
transform: rotateY(0deg);
|
|
|
|
|
|
font-size: 1.5rem;
|
2026-04-01 23:24:17 -04:00
|
|
|
|
color: rgba(var(--quiUser), 1);
|
|
|
|
|
|
background: rgba(var(--terUser), 1);
|
|
|
|
|
|
border: 2px solid rgba(var(--quiUser), 1);
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.card-front {
|
|
|
|
|
|
transform: rotateY(180deg);
|
|
|
|
|
|
padding: 0.5rem;
|
|
|
|
|
|
text-align: center;
|
|
|
|
|
|
|
|
|
|
|
|
.card-role-name {
|
|
|
|
|
|
font-size: 0.75rem;
|
|
|
|
|
|
color: rgba(var(--quaUser), 1);
|
|
|
|
|
|
text-transform: uppercase;
|
|
|
|
|
|
letter-spacing: 0.05em;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
&.flipped,
|
|
|
|
|
|
&.face-up {
|
|
|
|
|
|
.card-back { transform: rotateY(-180deg); }
|
|
|
|
|
|
.card-front { transform: rotateY(0deg); }
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-03-15 01:17:09 -04:00
|
|
|
|
// Landscape mobile — aggressively scale down to fit short viewport
|
2026-03-23 19:50:08 -04:00
|
|
|
|
@media (orientation: landscape) and (max-width: 1440px) {
|
2026-04-03 14:55:37 -04:00
|
|
|
|
// Sink navbar below gate/role-select overlays when a modal is open.
|
|
|
|
|
|
// Landscape navbar z-index is 300 (_base.scss); gate-backdrop/overlay are
|
|
|
|
|
|
// 100/120, so the sidebar bleeds over the modal without this override.
|
|
|
|
|
|
html:has(.gate-backdrop) body .container .navbar,
|
|
|
|
|
|
html:has(.role-select-backdrop) body .container .navbar {
|
|
|
|
|
|
z-index: 50;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-04-01 15:10:20 -04:00
|
|
|
|
// Reflow position strip into a vertical column along the left edge,
|
|
|
|
|
|
// reversed so 6 is at top, 1 at bottom, below the GAMEROOM title.
|
|
|
|
|
|
.position-strip {
|
|
|
|
|
|
flex-direction: column-reverse;
|
|
|
|
|
|
top: 3rem;
|
|
|
|
|
|
left: 0.5rem;
|
|
|
|
|
|
right: auto;
|
|
|
|
|
|
gap: round($gate-gap * 0.4);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Shallow landscape (phones): wrap into two columns — left: 6,5,4 / right: 3,2,1
|
|
|
|
|
|
// Columns grow rightward (wrap, not wrap-reverse) so overflow: hidden doesn't clip.
|
|
|
|
|
|
// order: -1 on slots 4–6 pulls them to the front of the flex sequence; combined
|
|
|
|
|
|
// with column-reverse they land in the left column reading 6,5,4 top-to-bottom.
|
|
|
|
|
|
@media (max-height: 550px) {
|
|
|
|
|
|
.position-strip {
|
|
|
|
|
|
flex-wrap: wrap;
|
|
|
|
|
|
// cap height to exactly 3 circles so the 4th wraps to a new column
|
|
|
|
|
|
max-height: #{3 * round($gate-node * 0.75) + 2 * round($gate-gap * 0.4)};
|
|
|
|
|
|
|
|
|
|
|
|
.gate-slot[data-slot="4"],
|
|
|
|
|
|
.gate-slot[data-slot="5"],
|
|
|
|
|
|
.gate-slot[data-slot="6"] { order: -1; }
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-03-15 01:17:09 -04:00
|
|
|
|
.gate-modal {
|
|
|
|
|
|
padding: 0.6rem 1.25rem;
|
|
|
|
|
|
|
|
|
|
|
|
.gate-header {
|
|
|
|
|
|
h1 { font-size: 1rem; margin: 0 0 0.25rem; }
|
|
|
|
|
|
.gate-status-wrap { font-size: 0.65em; margin-bottom: 0.35rem; }
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.token-slot {
|
|
|
|
|
|
min-width: 130px;
|
|
|
|
|
|
|
|
|
|
|
|
.token-rails,
|
|
|
|
|
|
button.token-rails { padding: 0.4rem 0.35rem; }
|
|
|
|
|
|
|
|
|
|
|
|
.token-panel {
|
|
|
|
|
|
padding: 0.3rem 0.5rem;
|
|
|
|
|
|
|
|
|
|
|
|
.token-denomination { font-size: 1.1em; }
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.form-container {
|
2026-03-29 15:22:00 -04:00
|
|
|
|
margin-top: 0.75rem;
|
|
|
|
|
|
h3 { font-size: 0.85rem; margin: 0.5rem 0; }
|
2026-03-15 01:17:09 -04:00
|
|
|
|
|
|
|
|
|
|
form { gap: 0.35rem; }
|
|
|
|
|
|
|
|
|
|
|
|
.form-control-lg {
|
|
|
|
|
|
--_pad-v: 0.4rem;
|
|
|
|
|
|
font-size: 0.9rem;
|
|
|
|
|
|
}
|
2026-03-14 00:10:40 -04:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2026-03-28 21:23:50 -04:00
|
|
|
|
|
2026-03-14 00:10:40 -04:00
|
|
|
|
}
|
2026-03-25 15:50:57 -04:00
|
|
|
|
|
|
|
|
|
|
// ─── Significator deck (SIG_SELECT phase) ──────────────────────────────────
|
|
|
|
|
|
|
|
|
|
|
|
// When the sig deck is present, switch room-page from centred to column layout
|
|
|
|
|
|
.room-page:has(#id_sig_deck) {
|
|
|
|
|
|
flex-direction: column;
|
|
|
|
|
|
align-items: stretch;
|
|
|
|
|
|
justify-content: flex-start;
|
|
|
|
|
|
gap: 1rem;
|
|
|
|
|
|
|
|
|
|
|
|
.room-shell {
|
|
|
|
|
|
max-height: 50vh;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#id_sig_deck {
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
flex-wrap: wrap;
|
|
|
|
|
|
gap: 0.4rem;
|
|
|
|
|
|
padding: 0.75rem;
|
|
|
|
|
|
overflow-y: auto;
|
|
|
|
|
|
align-content: flex-start;
|
|
|
|
|
|
max-height: 45vh;
|
|
|
|
|
|
scrollbar-width: thin;
|
|
|
|
|
|
scrollbar-color: rgba(var(--terUser), 0.3) transparent;
|
|
|
|
|
|
}
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.sig-card {
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width: 70px;
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height: 108px;
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border-radius: 0.4rem;
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background: rgba(var(--priUser), 1);
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border: 0.1rem solid rgba(var(--secUser), 0.4);
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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text-align: center;
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padding: 0.25rem;
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cursor: pointer;
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transition: transform 0.15s, border-color 0.15s;
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position: relative;
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&:hover {
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border-color: rgba(var(--secUser), 1);
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transform: translateY(-2px);
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box-shadow: 0 0 0.5rem rgba(var(--secUser), 0.3);
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}
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// Bottom corner is redundant at this size
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.fan-card-corner--br { display: none; }
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// Top corner — override game-kit's 1.5rem defaults with deeper nesting
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.fan-card-corner--tl {
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.fan-corner-rank { font-size: 0.65rem; padding: 0; }
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i { font-size: 0.55rem; }
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}
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// Face — deeper nesting to beat game-kit specificity
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.fan-card-face {
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padding: 0.25rem 0.2rem;
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gap: 0.1rem;
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.fan-card-name-group { font-size: 0.38rem; }
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.fan-card-name { font-size: 0.5rem; }
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.fan-card-arcana { font-size: 0.35rem; }
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}
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}
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2026-03-28 18:52:46 -04:00
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2026-03-29 13:36:44 -04:00
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// ─── Seat tray — see _tray.scss ─────────────────────────────────────────────
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