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python-tdd/src/apps/epic/utils.py

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from django.db.models import Q
from apps.epic.models import Room, RoomInvite
# ── Game-wide constants ────────────────────────────────────────────────────
# Reversal probability applied to any card pulled from a stack, anywhere in
# the game (PICK SEA initially; future phases — gameplay draws etc. — will
# share this single source of truth). Stub for a future per-user profile
# override: callers MUST go through stack_reversal_probability(user, room)
# rather than referencing the constant directly so the user-config hookup is
# a one-line change inside the helper.
STACK_REVERSAL_PROBABILITY = 0.25
def stack_reversal_probability(user=None, room=None):
"""Reversal probability for a draw stack in this user's context.
Current behavior: returns the module default for everyone. Plumbing point
for a forthcoming per-user setting when that lands, swap the body to
something like `return getattr(user.profile, 'reversal_rate', STACK_REVERSAL_PROBABILITY)`
and every call site picks up the per-user value automatically.
"""
return STACK_REVERSAL_PROBABILITY
# Element key → in-game capacitor name (mirrors ELEMENT_INFO in sky-wheel.js).
SAVE SKY provenance + sky→hex (not sky→sea) transition — TDD - drama.GameEvent.SKY_SAVED verb + to_prose branch: "X beholds the skyscape of {poss} birth, which yields {obj} a unique {Cap} capacity."; tied highest scores switch "a unique" → "equal", join w. "and" (2-way) or Oxford comma (3+), and pluralize "capacity" → "capacities"; pronouns resolved from actor.pronouns at render time, same machinery as SIG_READY/ROLE_SELECTED - epic.utils.ELEMENT_CAPACITOR_NAMES + ELEMENT_ORDER + top_capacitors(elements) helper: maps Fire→Ardor Stone→Ossum Time→Tempo Space→Nexus Air→Pneuma Water→Humor; tolerates both flat-int and enriched-dict (`{count, contributors}`) chart_data shapes; returns capacitor names tied for highest count, ordered by canonical wheel ring - epic.natus_save: on action=confirm, records GameEvent.SKY_SAVED w. top_capacitors=[…] before _notify_sky_confirmed; per-room billscroll AND billboard Most Recent Scroll pick up the new prose - _natus_overlay.html _onSkyConfirmed: removed sea-partial fetch+inject; now calls closeNatus() + window.location.reload() so the gamer lands on the table hex w. the PICK SKY → PICK SEA btn swap (server-side, driven by sky_confirmed=True), then opts into the sea overlay manually. The auto-launch via 39e12d6 was buried by FTs that were pinning the wrong contract — gamer never had a chance to witness PICK SEA on the hex - test_room_sea_select.py: three FTs renamed/rewired from auto-launch assertions (sea_overlay_appears_without_page_refresh, natus_overlay_not_visible_after_sky_confirm, sea_open_class_on_html_after_confirm) to (pick_sea_btn_visible_after_sky_confirm, natus_overlay_closed_after_sky_confirm, clicking_pick_sea_btn_opens_sea_overlay) — sea overlay now requires explicit PICK SEA click Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 01:57:35 -04:00
# Used by the SKY_SAVED provenance event to render prose like
# "yields them a unique Ardor capacity."
ELEMENT_CAPACITOR_NAMES = {
"Fire": "Ardor",
"Stone": "Ossum",
"Time": "Tempo",
"Space": "Nexus",
"Air": "Pneuma",
"Water": "Humor",
}
# Canonical clockwise-ring ordering for tie-break and prose joining.
ELEMENT_ORDER = ["Fire", "Stone", "Time", "Space", "Air", "Water"]
def top_capacitors(elements):
"""Return capacitor names tied for the highest count in `elements`.
`elements` is the chart-data dict whose values are either ints (raw counts)
or {"count": int, ...} enriched dicts. Order follows ELEMENT_ORDER so tied
output is deterministic across runs and matches the wheel's visual order.
"""
if not elements:
return []
def _count(v):
return v.get("count", 0) if isinstance(v, dict) else (v or 0)
counts = {k: _count(v) for k, v in elements.items()}
if not counts or max(counts.values()) <= 0:
return []
top = max(counts.values())
return [
ELEMENT_CAPACITOR_NAMES[k]
for k in ELEMENT_ORDER
if counts.get(k) == top and k in ELEMENT_CAPACITOR_NAMES
]
def _planet_house(degree, cusps):
"""Return 1-based house number for a planet at ecliptic degree.
cusps is the 12-element list from PySwiss where cusps[i] is the start of
house i+1. Handles the wrap-around case where a cusp crosses 0°/360°.
"""
degree = degree % 360
for i in range(12):
start = cusps[i] % 360
end = cusps[(i + 1) % 12] % 360
if start < end:
if start <= degree < end:
return i + 1
else: # wrap-around: e.g. cusp at 350° → next at 10°
if degree >= start or degree < end:
return i + 1
return 1
def _compute_distinctions(planets, houses):
"""Return dict {house_number_str: planet_count} for all 12 houses."""
cusps = houses['cusps']
counts = {str(i): 0 for i in range(1, 13)}
for planet_data in planets.values():
h = _planet_house(planet_data['degree'], cusps)
counts[str(h)] += 1
return counts
def rooms_for_user(user):
"""Return a queryset of rooms the user owns, has a gate slot in, or is invited to."""
return Room.objects.filter(
Q(owner=user) |
Q(gate_slots__gamer=user) |
Q(invites__invitee_email=user.email, invites__status=RoomInvite.PENDING)
).distinct()
applet rows: 3-col grid `<title> | <body> | <ts>` mirroring post.html's `.post-line` shape — `_my_posts_applet_item / _my_buds_applet_item / _my_notes_item / _my_scrolls_item / _my_games_item` all gain a `.applet-list-entry.row-3col` w. `<a class="row-title">` (clickable, 35c/32+... server-side truncated via new `lyric_extras.truncate_title` filter) + `<span class="row-body">` (most-recent activity excerpt, dimmed 0.6 opacity, CSS-`text-overflow: ellipsis` clipped to whatever space remains — no server-side trunc here so the full line lives in the DOM for inspectors) + `<time class="row-ts">` (`relative_ts` formatted, same `minmax(3rem,auto)` rightward column allocation post.html's `.post-line-time` uses, font-size 0.75rem + opacity 0.5 + right-aligned + nowrap); SCSS grid `minmax(4rem,auto) 1fr minmax(3rem,auto)` lifted from `.post-line`'s template so the timestamp column lines up across post.html / scroll.html / every applet list; per-applet data shapes — `_recent_posts` annotates each Post w. `latest_line` (Line FK ordered by -id, None for empty Note-unlock posts); `_recent_buds` `select_related('to_user__active_title')` warms the bud's donned-Note FK in one query for the buds row body ("the {{ bud.active_title_display }}" + "since {{ bud.active_title.earned_at|relative_ts }}" — the "since " prefix is unique to this row since the ts is "when they donned it", not the row's own creation); `_recent_notes` attaches `description` from `_NOTE_META` per slug; `annotate_latest_event(rooms)` helper added to `apps.epic.utils` (next to `rooms_for_user`) — attaches `room.latest_event` per Room w. one `.events.order_by('-timestamp').first()` per item, used by `_billboard_context` for `my_rooms` (My Scrolls applet) AND by `apps.gameboard.views.gameboard` + `toggle_game_applets` for `my_games` (My Games applet), keeping the My Scrolls + My Games shapes symmetric; `_billboard_context.my_rooms = annotate_latest_event(...)` swaps `rooms_for_user(...).order_by("-created_at")` materialisation point — bud row's "no active title" branch silently drops body + ts cells so unrecognised buds still surface but don't fabricate a "since None" line; new `truncate_title` filter is the existing `_truncate_post_title` view helper hoisted into the template namespace (literal `...` past 35 chars, None-safe); 5 ITs in BillboardViewTest cover row content / row absence on missing activity / "since" prefix uniquely on the buds row + 1 in GameboardViewTest for My Games row event prose; deferred row-prose body content cap on `<span class="row-body">` purely to CSS `text-overflow: ellipsis` per user's "middle col should take up the remaining space" steer (initial pass also server-side trunc'd the body to 35c; removed) — TDD Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-12 23:06:55 -04:00
def annotate_latest_event(rooms):
"""Attach `latest_event` (GameEvent or None) to each Room in the iterable.
Materialises the queryset to a list. Shared by the My Scrolls (billboard)
+ My Games (gameboard) applet rows so they render the same 3-col
`<title> | <latest event prose> | <ts>` shape from one helper."""
rooms = list(rooms)
for r in rooms:
r.latest_event = r.events.order_by("-timestamp").first()
return rooms