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4e63323019
a pair of small fixes to infra/nginx.conf.j2, to ensure WebSockets functionality; & to role-select.js, to fix the inventory from not updating to that of the new position when a gamer passed the Role cards to the next position when he also occupies that position; separate inventories now ensured
67697fa90e
established parallel CI pipeline for quicker testing after DO droplet upsizing; ensured gamearray (docker) and gamearray_celery services restart automatically when not purposefully powered off
1558bb02b4
fixed box-shadow attr on token equip assignation to .token-panel instead of .token-rails, where it belonged
01de6e7548
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
c9defa5a81
daphne added to dependencies; still reliant on uvicorn, as the former is now used solely as a channels testing req'ment; new consumer model in apps.epic.consumers to handle _gatekeeper partial functionality, permitting access to room once token costs met; new .routing urlpattern to accomodate; new tests.integrated.test_consumer IT cases ensure this functionality
4239245902
add Carte Blanche trinket: equip system, gatekeeper multi-slot, mini tooltip portal; new token type Token.CARTE ('carte') with fa-money-check icon; migrations 0010-0012:
b49218b45b
significant palette overhaul, w. addition of +3 new palettes; new swatch preview appearance; expanded palette toggle functionality; repaired test suite accordingly
435bec7988
confined htmx polling on _gatekeeper.html to permit continuous typing; previous behavior kicked mobile user out of keyboard input every 3s period
ff7b71792f
narrow desktop breakpoint constraint relaxed somewhat to accomodate more fringe-case window aspect ratios; #id_gear_btn now, like #id_kit_btn, restyles to contain --quaUser rgb value when menu is active; dashboard.html include ordering switched for #id_dash_applet_menu & #id_gear_btn, to fix an issue causing the menu to overlay the btn instead of the other way around
2e24175ec8
new apps.epic app migrations for token expiration & cooldown; reject token renamed to return token everywhere; new mapps.epic.models & .views for expiration & cooldown; new apps.dash.views to manage stacking of like Token types not just in the kit bag but in the Gameboard's Game Kit applet & in the Dashwallet's Tokens applet; Free Tokens now display correctly in kit bag; apps.lyric.admin now ensures superuser cannot grant Free Tokens without an expiration date; corresponding tests in .tests.integrated.test_admin.TokenAdminFormTest; screendumps occurring for every test, regardless of passfail status, after one fail fixed in FTs.base; FTs.test_gatekeeper.GameKitInsertTest.test_free_token_insert_via_kit_consumed_on_confirm, for test purposes only, ensures starting Free Token deleted before fresh one assigned w. full 7d expiration battery
18ba242647
fixed fatal pipeline flaw by correcting game-kit.js dir from static/apps/scripts to apps/dashboard/static/apps/scripts/game-kit-js; the former folder is untracked by git, so successful local code changes never registered to CI static files