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3800c5bdad
fixed attribution of .fa-hand-pointer cursor color scheme to ordering according to token-drop sequence instead of seat sequence; updates to accomodate this throughout apps.epic.models & .views, plus new apps.epic migration; assigned #id_sig_cursor_portal a z-index value corresponding to a high position but still beneath the #id_tray apparatus; minor semantic reordering of INSTALLED_APPS in core.settings
2892b51101
fix SigSelect Jasmine: return test API from IIFE; pend touch specs on desktop
871e94b298
sig-select landscape: stage card now visible; gear/kit btns in right sidebar column
c3ab78cc57
many deck changes, including pentacles to crowns, middle arcana, and major arcana fa icons
c7370bda03
sig-select sprint: SigReservation model + sig_reserve view (OK/NVM hold); full sig-select.js rewrite with stage preview, WS hover cursors, reservation lock (must NVM before OK-ing another card — enforced server-side 409 + JS guard); sizeSigModal() + sizeSigCard() in room.js (JS-based card sizing avoids libsass cqw/cqh limitation); stat block hidden until OK pressed; mobile touch: dismiss stage on outside-grid tap when unfocused; 17 IT + Jasmine specs
a15d91dfe6
wrapped the _gatekeeper.html partial modal to split each function into four different panels; removed deviant landscape styling to unify it with default styling (much more robust now)
fecb1fddca
restored position circles to their top attr value to avoid old clipping-under-h2 issue; pushed down gatekeeper modal in room.html
40c747a837
landscape navbar centering: reset portrait margin-right on .container-fluid + margin-left on .navbar-brand so sidebar contents align to horizontal centre; showGuard gains invertY option for modal-grid callers (role-select cards fly away from centre); gameboard.js showPortals gains viewport-half detection so game-kit tooltips show below when tokens are in upper half (landscape clip fix); position-strip top: 0; tighten gear-btn btn-abandon selector to #id_room_menu scope
40a55721ab
major navbar overhaul: .btn-primary.btn-xl now reads CONT GAME and links to the user's most recently active game; log out functionality transferred to new BYE .btn-abandon abutting login spans; tooltips for each asserted via new FTs.test_navbar methods to appear w.in visible area
74f63a7721
rearranged Role select cards for final presentation ordering; unified Role select tooltip appearance; bottom row of Role select tooltips now appears below bottom row, not layered atop top row; clicking out of one Role select card tooltip and onto another Role select card specifically opens the next tooltip (former behavior made user click once to exit old tooltip, once more to open new one)
bd3d7fc7bd
role-select.js ensures Role select card stack disappears via WS upon conclusion of Role selection, w. if-conditional support from apps.epic.views; ensured border present on card-stack when .active in _room.scss; changed default #id_tray to unhidden, only hidden during Role select until Role selected; polished & unified Role .card-front, .card.back & .card-stack styling