Redesign of the room gate-view per user-spec 2026-05-31: drop the custom
seat-circle + countdown; render the EXACT gatekeeper modal instead
(title panel + animated status-dots + token-slot rails + roles panel).
- roles-panel .btn-primary is CONT GAME (→ table hex, same target as the
gear NVM) while the viewer's seat cost is current; absent once it
lapses, reappears after renewal re-satisfies the cost
- .gate-status-text: "<n> Token(s) Deposited" (literal "(s)" + the shared
. . . . dots loop) when satisfied; "Please Deposit Token" when not.
<n> = the room's deposited (FILLED) slot count
- token slot: .claimed (static rails) when current; .active rails that
POST to renew_token when lapsed
- seat circle + time-remaining removed — the hex's own .fa-chair carries
seat status & user/seat tooltips land next sprint
- room_gate view trimmed to {room, cost_current, deposited_count,
page_class}
- tests: RoomGateViewTest reworked (9) — CONT GAME→hex + deposited-count
status + no renew-form when current; "Please Deposit Token" + renew
rails + no CONT GAME when lapsed; NVM→hex; page-room; no seat/countdown
markup. 510 epic tests green
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
111 lines
5.7 KiB
HTML
111 lines
5.7 KiB
HTML
{% extends "core/base.html" %}
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{% load static %}
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{% load lyric_extras %}
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{% block title_text %}Game Gate{% endblock title_text %}
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{% block header_text %}<span>Game</span><span>Gate</span>{% endblock header_text %}
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{% block content %}
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{# Room renewal gate-view (sprint 2026-05-31) — reuses the EXACT gatekeeper #}
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{# token-slot modal (`_gatekeeper.html` chrome: title panel + status-dots + #}
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{# token-slot rails + roles panel), reachable mid-game. Unlike the #}
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{# gatekeeper (which redirects to the table once table_status is set), GATE #}
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{# VIEW routes here at any time so a seated gamer can renew. #}
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{# • cost current → roles-panel `.btn-primary` is CONT GAME (→ table hex, #}
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{# same target as the gear NVM); status "<n> Token(s) Deposited . . . .".#}
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{# • cost lapsed → no CONT GAME; the rails go active to RENEW; status #}
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{# "Please Deposit Token . . . .". Renewing re-satisfies the cost and #}
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{# the CONT GAME btn reappears. #}
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{# No seat circle / countdown here — the table hex's own `.fa-chair` shows #}
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{# seat status, and user/seat tooltips land next sprint (user-spec). #}
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<div class="room-page room-gate-page" data-room-id="{{ room.id }}">
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<div id="id_gate_wrapper" class="room-gate-wrapper">
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<div class="gate-backdrop"></div>
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<div class="gate-overlay room-gate-overlay">
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<div class="gate-modal room-gate-modal" role="dialog" aria-label="Renewal Gate">
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<div class="gate-title-panel">
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<header class="gate-header">
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<h1>{{ room.name }}</h1>
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<div class="gate-status-wrap">
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<span class="gate-status-text">{% if cost_current %}{{ deposited_count }} Token(s) Deposited{% else %}Please Deposit Token{% endif %}</span>
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<span class="status-dots" aria-hidden="true">
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<span></span><span></span><span></span><span></span>
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</span>
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</div>
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</header>
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</div>
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<div class="gate-top-row">
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<div class="gate-main-panel">
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{# Cost current → claimed (static rails, token in the slot). #}
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{# Cost lapsed → active rails that POST to renew_token. #}
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<div class="token-slot{% if cost_current %} claimed{% else %} active{% endif %}">
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{% if not cost_current %}
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<form method="POST" action="{% url 'epic:renew_token' room.id %}" style="display:contents">
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{% csrf_token %}
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<button type="submit" class="token-rails" aria-label="Insert token to renew">
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<span class="rail"></span>
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<span class="rail"></span>
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</button>
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</form>
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{% else %}
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<div class="token-rails">
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<span class="rail"></span>
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<span class="rail"></span>
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</div>
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{% endif %}
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<div class="token-panel">
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<div class="token-denomination">1</div>
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<span class="token-insert-label">INSERT TOKEN TO PLAY</span>
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<span class="token-return-label">PUSH TO RETURN</span>
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</div>
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</div>
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</div>
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<div class="gate-roles-panel">
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{% if cost_current %}
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{# CONT GAME — same destination as the gear NVM (the table #}
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{# hex). Non-destructive nav, so no confirm guard. Only #}
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{# rendered while the token cost is satisfied. #}
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<button type="button"
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id="id_room_cont_game_btn"
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class="launch-game-btn btn btn-primary"
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onclick="window.location.href='{% url 'epic:room' room.id %}'">CONT<br>GAME</button>
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{% endif %}
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</div>
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</div>
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</div>
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</div>
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</div>
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{# NVM nav-backs one step to the table hex (not out to /gameboard/). #}
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{% url 'epic:room' room.id as nvm_url %}
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{% include "apps/gameboard/_partials/_room_gear.html" with nvm_url=nvm_url %}
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{% include "apps/gameboard/_partials/_burger.html" %}
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</div>
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{% endblock content %}
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{% block scripts %}
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<script src="{% static 'apps/dashboard/note.js' %}"></script>
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<script src="{% static 'apps/epic/burger-btn.js' %}"></script>
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<script>
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{# Status-dots animation — identical loop to _gatekeeper.html so the #}
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{# "Token(s) Deposited . . . ." / "Please Deposit Token . . . ." status #}
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{# pulses the same way as the gather-flow gatekeeper. #}
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(function () {
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clearInterval(window._gateDots);
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var wrap = document.querySelector('.status-dots');
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if (!wrap) return;
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var dots = wrap.querySelectorAll('span');
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var n = 0;
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window._gateDots = setInterval(function () {
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if (!document.contains(wrap)) { clearInterval(window._gateDots); return; }
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dots.forEach(function (d, i) { d.textContent = i < n ? '.' : ''; });
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n = (n + 1) % 5;
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}, 400);
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}());
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</script>
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{% endblock scripts %}
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