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python-tdd/src/functional_tests/test_core_navbar.py
Disco DeDisco f9c05a3eba
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functional_tests + CI: rename pass + structural consolidations + parallel test-FTs split — every FT file now starts with one of 6 prefixes (test_admin_* / test_bill_* / test_core_* / test_dash_* / test_game_room_* / test_trinket_*) plus the 4 page-roots test_billboard / test_dashboard / test_gameboard / test_jasmine, so the partition is unambiguous and stable for tooling (the previous mix of test_applet_*, test_room_*, test_component_*, ad-hoc names had no consistent grouping); session-side: merged test_gatekeeper_bud_btn.py into test_bud_btn.py (then user renamed to test_core_bud_btn.py) — both files drove the same #id_bud_btn UI in two contexts (post-share + gatekeeper invite) and shared the bud-btn.js skeleton, so consolidation was overdue; split test_component_cards_tarot.py into test_admin_tarot.py (just TarotAdminTest, sitting next to test_admin / test_admin_post_readonly) + 3 classes (TarotDeckTest / GameKitDeckSelectionTest / GameKitPageTest) appended to test_game_room_tray.py; updated stale test_bud_btn.py references in the test_core_bud_btn.py docstring + test_admin_post_readonly.py comment to point at the new filename; user-driven renames (22 files): test_applet_my_notes/posts → test_bill_my_*, test_applet_new_post[_line_validation] → test_bill_new_post[_line_validation], test_applet_my_sky → test_dash_my_sky, test_applet_palette → test_dash_palette, test_wallet → test_dash_wallet, test_login → test_core_login, test_navbar → test_core_navbar, test_sharing → test_core_sharing, test_layout_and_styling → test_core_styling, test_my_buds → test_bill_my_buds, test_bud_btn → test_core_bud_btn, test_deck_contribution → test_game_room_deck_contrib, test_game_invite → test_game_room_invite, test_room_gatekeeper → test_game_room_gatekeeper, test_room_role_select → test_game_room_select_role, test_room_sea_select → test_game_room_select_sea, test_room_sig_select → test_game_room_select_sig, test_room_sky_select → test_game_room_select_sky, test_room_tray → test_game_room_tray, test_component_tray_tooltip → test_game_room_tray_tooltip; the post_page.py / room_page.py helper modules from the May-12 sprint absorbed the cross-file FT imports that would otherwise have cascade-broken on these renames
.woodpecker/main.yaml — CI test-FTs step splits into parallel siblings test-FTs-non-room (22 files via `ls functional_tests/test_*.py | grep -v 'test_game_room_'`) + test-FTs-room (9 files via `ls functional_tests/test_game_room_*.py`); room cluster is the heaviest (~70% of the pre-split ~40-min wall-clock) and now runs concurrently w. the rest instead of in series; DAG explicit via depends_on on every step (Woodpecker mixes default-sequential w. depends_on awkwardly, so each step pins its prerequisite); collectstatic stays in test-two-browser-FTs only — the shared workspace propagates assets to both parallel FT steps, no race + no duplication; screendumps + build-and-push fan back in (depends_on both parallel steps); deploy-staging + deploy-prod depend on build-and-push

smoke-import: 31/31 FT modules green after the rename pass

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 20:06:25 -04:00

183 lines
7.0 KiB
Python

from django.urls import reverse
from selenium.webdriver.common.by import By
from apps.drama.models import GameEvent, record
from apps.epic.models import Room
from apps.lyric.models import User
from .base import FunctionalTest
def _guard_rect(browser):
"""Return the guard portal's bounding rect (reflects CSS transform)."""
return browser.execute_script(
"return document.getElementById('id_guard_portal').getBoundingClientRect().toJSON()"
)
def _elem_rect(browser, element):
"""Return an element's bounding rect."""
return browser.execute_script(
"return arguments[0].getBoundingClientRect().toJSON()", element
)
class NavbarByeTest(FunctionalTest):
"""
The BYE btn-abandon replaces LOG OUT in the identity group.
It should confirm before logging out and its tooltip must appear below
the button (not above, which would be off-screen in the navbar).
"""
def setUp(self):
super().setUp()
self.create_pre_authenticated_session("disco@test.io")
# ------------------------------------------------------------------ #
# T1 — BYE btn present; "Log Out" text gone #
# ------------------------------------------------------------------ #
def test_bye_btn_replaces_log_out(self):
self.browser.get(self.live_server_url)
self.wait_for(lambda: self.browser.find_element(By.ID, "id_logout"))
logout_btn = self.browser.find_element(By.ID, "id_logout")
self.assertEqual(logout_btn.text, "BYE")
self.assertIn("btn-abandon", logout_btn.get_attribute("class"))
self.assertNotIn("btn-primary", logout_btn.get_attribute("class"))
# Old "Log Out" text nowhere in navbar
navbar = self.browser.find_element(By.CSS_SELECTOR, ".navbar")
self.assertNotIn("Log Out", navbar.text)
# ------------------------------------------------------------------ #
# T2 — BYE tooltip appears below btn #
# ------------------------------------------------------------------ #
def test_bye_tooltip_appears_below_btn(self):
self.browser.get(self.live_server_url)
btn = self.wait_for(
lambda: self.browser.find_element(By.ID, "id_logout")
)
btn_rect = _elem_rect(self.browser, btn)
# Click BYE — guard should become active
self.browser.execute_script("arguments[0].click()", btn)
self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, "#id_guard_portal.active"
)
)
portal_rect = _guard_rect(self.browser)
self.assertGreaterEqual(
portal_rect["top"],
btn_rect["bottom"] - 2, # 2 px tolerance for sub-pixel rounding
"Guard portal should appear below the BYE btn, not above it",
)
# ------------------------------------------------------------------ #
# T3 — BYE btn logs out on confirm #
# ------------------------------------------------------------------ #
def test_bye_btn_logs_out_on_confirm(self):
self.browser.get(self.live_server_url)
btn = self.wait_for(
lambda: self.browser.find_element(By.ID, "id_logout")
)
self.browser.execute_script("arguments[0].click()", btn)
self.confirm_guard()
self.wait_for(
lambda: self.browser.find_element(By.CSS_SELECTOR, "input[name=email]")
)
navbar = self.browser.find_element(By.CSS_SELECTOR, ".navbar")
self.assertNotIn("disco@test.io", navbar.text)
# ------------------------------------------------------------------ #
# T4 — No CONT GAME btn when user has no rooms with events #
# ------------------------------------------------------------------ #
def test_cont_game_btn_absent_without_recent_room(self):
self.browser.get(self.live_server_url)
self.wait_for(
lambda: self.browser.find_element(By.ID, "id_logout")
)
cont_game_btns = self.browser.find_elements(By.ID, "id_cont_game")
self.assertEqual(
len(cont_game_btns), 0,
"CONT GAME btn should not appear when user has no rooms with events",
)
class NavbarContGameTest(FunctionalTest):
"""
When the authenticated user has at least one room with a game event the
CONT GAME btn-primary appears in the navbar and navigates to that
room on confirmation. Its tooltip must also appear below the button.
"""
def setUp(self):
super().setUp()
self.create_pre_authenticated_session("disco@test.io")
self.user = User.objects.get(email="disco@test.io")
self.room = Room.objects.create(name="Arena of Peril", owner=self.user)
record(
self.room, GameEvent.SLOT_FILLED, actor=self.user,
slot_number=1, token_type="coin",
token_display="Coin-on-a-String", renewal_days=7,
)
# ------------------------------------------------------------------ #
# T5 — CONT GAME btn present when recent room exists #
# ------------------------------------------------------------------ #
def test_cont_game_btn_present(self):
self.browser.get(self.live_server_url)
self.wait_for(
lambda: self.browser.find_element(By.ID, "id_cont_game")
)
btn = self.browser.find_element(By.ID, "id_cont_game")
self.assertIn("btn-primary", btn.get_attribute("class"))
# ------------------------------------------------------------------ #
# T6 — CONT GAME tooltip appears below btn #
# ------------------------------------------------------------------ #
def test_cont_game_tooltip_appears_below_btn(self):
self.browser.get(self.live_server_url)
btn = self.wait_for(
lambda: self.browser.find_element(By.ID, "id_cont_game")
)
btn_rect = _elem_rect(self.browser, btn)
self.browser.execute_script("arguments[0].click()", btn)
self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, "#id_guard_portal.active"
)
)
portal_rect = _guard_rect(self.browser)
self.assertGreaterEqual(
portal_rect["top"],
btn_rect["bottom"] - 2,
"Guard portal should appear below the CONT GAME btn, not above it",
)
# ------------------------------------------------------------------ #
# T7 — CONT GAME navigates to the room on confirm #
# ------------------------------------------------------------------ #
def test_cont_game_navigates_to_room_on_confirm(self):
self.browser.get(self.live_server_url)
btn = self.wait_for(
lambda: self.browser.find_element(By.ID, "id_cont_game")
)
self.browser.execute_script("arguments[0].click()", btn)
self.confirm_guard()
self.wait_for(
lambda: self.assertIn(str(self.room.id), self.browser.current_url)
)