- drama.GameEvent.SKY_SAVED verb + to_prose branch: "X beholds the skyscape of {poss} birth, which yields {obj} a unique {Cap} capacity."; tied highest scores switch "a unique" → "equal", join w. "and" (2-way) or Oxford comma (3+), and pluralize "capacity" → "capacities"; pronouns resolved from actor.pronouns at render time, same machinery as SIG_READY/ROLE_SELECTED
- epic.utils.ELEMENT_CAPACITOR_NAMES + ELEMENT_ORDER + top_capacitors(elements) helper: maps Fire→Ardor Stone→Ossum Time→Tempo Space→Nexus Air→Pneuma Water→Humor; tolerates both flat-int and enriched-dict (`{count, contributors}`) chart_data shapes; returns capacitor names tied for highest count, ordered by canonical wheel ring
- epic.natus_save: on action=confirm, records GameEvent.SKY_SAVED w. top_capacitors=[…] before _notify_sky_confirmed; per-room billscroll AND billboard Most Recent Scroll pick up the new prose
- _natus_overlay.html _onSkyConfirmed: removed sea-partial fetch+inject; now calls closeNatus() + window.location.reload() so the gamer lands on the table hex w. the PICK SKY → PICK SEA btn swap (server-side, driven by sky_confirmed=True), then opts into the sea overlay manually. The auto-launch via 39e12d6 was buried by FTs that were pinning the wrong contract — gamer never had a chance to witness PICK SEA on the hex
- test_room_sea_select.py: three FTs renamed/rewired from auto-launch assertions (sea_overlay_appears_without_page_refresh, natus_overlay_not_visible_after_sky_confirm, sea_open_class_on_html_after_confirm) to (pick_sea_btn_visible_after_sky_confirm, natus_overlay_closed_after_sky_confirm, clicking_pick_sea_btn_opens_sea_overlay) — sea overlay now requires explicit PICK SEA click
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
330 lines
15 KiB
Python
330 lines
15 KiB
Python
from django.test import TestCase
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from django.db import IntegrityError
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from django.utils import timezone
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from apps.drama.models import GameEvent, Note, ScrollPosition, record
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from apps.epic.models import Room
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from apps.lyric.models import User
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class GameEventModelTest(TestCase):
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def setUp(self):
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self.user = User.objects.create(email="actor@test.io")
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self.room = Room.objects.create(name="Test Room", owner=self.user)
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def test_record_creates_game_event(self):
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event = record(self.room, GameEvent.SLOT_FILLED, actor=self.user, slot_number=1, token_type="tithe")
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self.assertEqual(GameEvent.objects.count(), 1)
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self.assertEqual(event.room, self.room)
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self.assertEqual(event.actor, self.user)
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self.assertEqual(event.verb, GameEvent.SLOT_FILLED)
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self.assertEqual(event.data, {"slot_number": 1, "token_type": "tithe"})
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def test_record_without_actor(self):
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event = record(self.room, GameEvent.ROOM_CREATED)
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self.assertIsNone(event.actor)
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self.assertEqual(event.verb, GameEvent.ROOM_CREATED)
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def test_events_ordered_by_timestamp(self):
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record(self.room, GameEvent.ROOM_CREATED)
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record(self.room, GameEvent.SLOT_RESERVED, actor=self.user)
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record(self.room, GameEvent.SLOT_FILLED, actor=self.user)
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verbs = list(GameEvent.objects.values_list("verb", flat=True))
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self.assertEqual(verbs, [
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GameEvent.ROOM_CREATED,
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GameEvent.SLOT_RESERVED,
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GameEvent.SLOT_FILLED,
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])
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def test_str_includes_actor_and_verb(self):
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event = record(self.room, GameEvent.ROLE_SELECTED, actor=self.user, role="PC")
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self.assertIn("actor@test.io", str(event))
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self.assertIn(GameEvent.ROLE_SELECTED, str(event))
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# ── to_prose — ROLE_SELECTED ──────────────────────────────────────────
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def test_role_selected_prose_uses_ordinal_chair(self):
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for role, ordinal in [("PC", "1st"), ("NC", "2nd"), ("EC", "3rd"),
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("SC", "4th"), ("AC", "5th"), ("BC", "6th")]:
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with self.subTest(role=role):
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event = record(self.room, GameEvent.ROLE_SELECTED, actor=self.user,
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role=role, role_display="")
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self.assertIn(f"assumes {ordinal} Chair", event.to_prose())
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def test_role_selected_prose_includes_role_name(self):
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event = record(self.room, GameEvent.ROLE_SELECTED, actor=self.user,
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role="PC", role_display="Player")
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prose = event.to_prose()
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self.assertIn("Player", prose)
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# Default user pronouns = pluralism → "they".
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self.assertIn("they will start the game", prose)
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# ── to_prose — SIG_READY ─────────────────────────────────────────────
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def test_sig_ready_prose_embodies_card_with_rank_and_icon(self):
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event = record(self.room, GameEvent.SIG_READY, actor=self.user,
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card_name="Maid of Brands", corner_rank="M",
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suit_icon="fa-wand-sparkles")
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prose = event.to_prose()
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# Default user pronouns = pluralism → "their".
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self.assertIn("embodies as their Significator the Maid of Brands", prose)
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self.assertIn("(M", prose)
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self.assertIn("fa-wand-sparkles", prose)
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def test_sig_ready_prose_omits_icon_when_none(self):
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event = record(self.room, GameEvent.SIG_READY, actor=self.user,
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card_name="The Wanderer", corner_rank="0", suit_icon="")
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prose = event.to_prose()
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# Trump card: leading "The " is stripped so qualifier (if any) butts up
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# against the proper name and "the The Wanderer" never reads doubled.
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self.assertIn("embodies as their Significator the Wanderer (0)", prose)
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self.assertNotIn("the The Wanderer", prose)
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self.assertNotIn("fa-", prose)
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def test_sig_ready_prose_strips_leading_the_on_qualified_trump(self):
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# Trump card with a levity/gravity qualifier already pre-pended in
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# card_name: must read "the Engraven Nomad", not "the Engraven The Nomad".
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# Default actor pronouns = pluralism → "their".
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event = record(self.room, GameEvent.SIG_READY, actor=self.user,
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card_name="Engraven The Nomad", corner_rank="0", suit_icon="")
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prose = event.to_prose()
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self.assertIn("embodies as their Significator the Engraven Nomad (0)", prose)
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self.assertNotIn("Engraven The Nomad", prose)
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def test_sig_ready_prose_uses_actor_pronouns_at_render_time(self):
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# Bawlmorese actor → "yos"; default actor → "their"; switching
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# the actor's pronouns updates ALL their existing prose on next render.
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self.user.pronouns = "bawlmorese"
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self.user.save(update_fields=["pronouns"])
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event = record(self.room, GameEvent.SIG_READY, actor=self.user,
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card_name="Maid of Brands", corner_rank="M",
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suit_icon="fa-wand-sparkles")
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self.assertIn("embodies as yos Significator the Maid of Brands", event.to_prose())
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self.user.pronouns = "misogyny"
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self.user.save(update_fields=["pronouns"])
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# Re-fetch — the related object cache may hold the stale pronouns.
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event.refresh_from_db()
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self.assertIn("embodies as his Significator the Maid of Brands", event.to_prose())
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def test_sig_unready_prose_uses_actor_pronouns(self):
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self.user.pronouns = "misandry"
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self.user.save(update_fields=["pronouns"])
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event = record(self.room, GameEvent.SIG_UNREADY, actor=self.user)
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self.assertIn("disembodies hers Significator", event.to_prose())
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def test_role_selected_prose_uses_actor_pronouns(self):
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self.user.pronouns = "misanthropy"
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self.user.save(update_fields=["pronouns"])
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event = record(self.room, GameEvent.ROLE_SELECTED, actor=self.user,
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role="PC", role_display="Player")
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self.assertIn("it will start the game", event.to_prose())
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# ── to_prose — SKY_SAVED ──────────────────────────────────────────────
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def test_sky_saved_prose_single_capacitor(self):
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# Default user pronouns = pluralism → "their" + "them".
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event = record(self.room, GameEvent.SKY_SAVED, actor=self.user,
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top_capacitors=["Ardor"])
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prose = event.to_prose()
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self.assertIn(
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"beholds the skyscape of their birth, which yields them a unique Ardor capacity.",
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prose,
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)
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def test_sky_saved_prose_two_way_tie(self):
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# Tied highest scores: pluralize "a unique" → "equal", join w. "and",
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# pluralize "capacity" → "capacities".
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event = record(self.room, GameEvent.SKY_SAVED, actor=self.user,
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top_capacitors=["Ardor", "Ossum"])
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prose = event.to_prose()
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self.assertIn(
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"beholds the skyscape of their birth, which yields them equal Ardor and Ossum capacities.",
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prose,
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)
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def test_sky_saved_prose_three_way_tie_uses_oxford_comma(self):
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event = record(self.room, GameEvent.SKY_SAVED, actor=self.user,
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top_capacitors=["Ardor", "Ossum", "Pneuma"])
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prose = event.to_prose()
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self.assertIn(
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"beholds the skyscape of their birth, which yields them equal Ardor, Ossum, and Pneuma capacities.",
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prose,
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)
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def test_sky_saved_prose_uses_actor_pronouns(self):
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self.user.pronouns = "bawlmorese"
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self.user.save(update_fields=["pronouns"])
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event = record(self.room, GameEvent.SKY_SAVED, actor=self.user,
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top_capacitors=["Tempo"])
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# Bawlmorese → poss "yos", obj "yo".
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self.assertIn(
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"beholds the skyscape of yos birth, which yields yo a unique Tempo capacity.",
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event.to_prose(),
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)
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def test_sig_ready_prose_degrades_without_corner_rank(self):
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# Old events recorded before this change have no corner_rank key
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event = record(self.room, GameEvent.SIG_READY, actor=self.user,
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card_name="Maid of Brands")
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prose = event.to_prose()
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# Default user pronouns = pluralism → "their".
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self.assertIn("embodies as their Significator the Maid of Brands", prose)
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self.assertNotIn("(", prose)
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def test_str_without_actor_shows_system(self):
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event = record(self.room, GameEvent.ROLES_REVEALED)
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self.assertIn("system", str(event))
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# ── to_prose — remaining verb branches ───────────────────────────────
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def test_slot_reserved_prose(self):
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event = record(self.room, GameEvent.SLOT_RESERVED, actor=self.user)
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self.assertEqual(event.to_prose(), "reserves a seat")
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def test_slot_returned_prose(self):
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event = record(self.room, GameEvent.SLOT_RETURNED, actor=self.user)
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self.assertEqual(event.to_prose(), "withdraws from the gate")
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def test_slot_released_prose_includes_slot_number(self):
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event = record(self.room, GameEvent.SLOT_RELEASED, actor=self.user, slot_number=3)
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self.assertIn("slot 3", event.to_prose())
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def test_invite_sent_prose(self):
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event = record(self.room, GameEvent.INVITE_SENT, actor=self.user)
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self.assertEqual(event.to_prose(), "sends an invitation")
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def test_role_select_started_prose(self):
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event = record(self.room, GameEvent.ROLE_SELECT_STARTED)
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self.assertEqual(event.to_prose(), "Role selection begins")
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def test_roles_revealed_prose(self):
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event = record(self.room, GameEvent.ROLES_REVEALED)
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self.assertEqual(event.to_prose(), "All roles assigned")
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def test_role_selected_prose_unknown_role_code_uses_question_mark_ordinal(self):
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event = record(self.room, GameEvent.ROLE_SELECTED, actor=self.user,
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role="XX", role_display="Unknown")
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self.assertIn("?", event.to_prose())
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def test_sig_unready_prose(self):
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event = record(self.room, GameEvent.SIG_UNREADY, actor=self.user)
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self.assertIn("disembodies", event.to_prose())
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self.assertIn("Significator", event.to_prose())
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def test_unknown_verb_falls_back_to_verb_string(self):
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event = record(self.room, "custom_event", actor=self.user)
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self.assertEqual(event.to_prose(), "custom_event")
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def test_to_activity_returns_none_when_actor_has_no_username(self):
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actor = User.objects.create(email="noname@test.io")
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event = record(self.room, GameEvent.SLOT_FILLED, actor=actor, slot_number=1)
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self.assertIsNone(event.to_activity("https://example.com"))
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class ScrollPositionStrTest(TestCase):
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def setUp(self):
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self.user = User.objects.create(email="reader@test.io")
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self.room = Room.objects.create(name="Test Room", owner=self.user)
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def test_str_includes_email_room_and_position(self):
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from apps.drama.models import ScrollPosition
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sp = ScrollPosition.objects.create(user=self.user, room=self.room, position=42)
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s = str(sp)
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self.assertIn("reader@test.io", s)
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self.assertIn("Test Room", s)
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self.assertIn("42", s)
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class ScrollPositionModelTest(TestCase):
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def setUp(self):
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self.user = User.objects.create(email="reader@test.io")
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self.room = Room.objects.create(name="Test Room", owner=self.user)
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def test_can_save_scroll_position(self):
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sp = ScrollPosition.objects.create(user=self.user, room=self.room, position=150)
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self.assertEqual(ScrollPosition.objects.count(), 1)
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self.assertEqual(sp.position, 150)
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def test_default_position_is_zero(self):
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sp = ScrollPosition.objects.create(user=self.user, room=self.room)
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self.assertEqual(sp.position, 0)
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def test_unique_per_user_and_room(self):
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ScrollPosition.objects.create(user=self.user, room=self.room, position=50)
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with self.assertRaises(IntegrityError):
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ScrollPosition.objects.create(user=self.user, room=self.room, position=100)
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def test_upsert_updates_existing_position(self):
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ScrollPosition.objects.create(user=self.user, room=self.room, position=50)
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ScrollPosition.objects.update_or_create(
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user=self.user, room=self.room,
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defaults={"position": 200},
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)
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self.assertEqual(ScrollPosition.objects.get(user=self.user, room=self.room).position, 200)
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class NoteModelTest(TestCase):
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def setUp(self):
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self.user = User.objects.create(email="earner@test.io")
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def test_can_create_recognition(self):
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recog = Note.objects.create(
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user=self.user, slug="stargazer", earned_at=timezone.now(),
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)
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self.assertEqual(Note.objects.count(), 1)
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self.assertEqual(recog.slug, "stargazer")
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self.assertEqual(recog.user, self.user)
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def test_palette_is_null_by_default(self):
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recog = Note.objects.create(
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user=self.user, slug="stargazer", earned_at=timezone.now(),
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)
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self.assertIsNone(recog.palette)
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def test_palette_can_be_set(self):
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recog = Note.objects.create(
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user=self.user, slug="stargazer", earned_at=timezone.now(),
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palette="palette-bardo",
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)
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self.assertEqual(recog.palette, "palette-bardo")
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def test_unique_per_user_and_slug(self):
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Note.objects.create(user=self.user, slug="stargazer", earned_at=timezone.now())
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with self.assertRaises(IntegrityError):
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Note.objects.create(user=self.user, slug="stargazer", earned_at=timezone.now())
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def test_different_users_can_share_slug(self):
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other = User.objects.create(email="other@test.io")
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Note.objects.create(user=self.user, slug="stargazer", earned_at=timezone.now())
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Note.objects.create(user=other, slug="stargazer", earned_at=timezone.now())
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self.assertEqual(Note.objects.count(), 2)
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def test_str_includes_slug_and_email(self):
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recog = Note.objects.create(
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user=self.user, slug="stargazer", earned_at=timezone.now(),
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)
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s = str(recog)
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self.assertIn("stargazer", s)
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self.assertIn("earner@test.io", s)
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def test_grant_if_new_creates_on_first_call(self):
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recog, created = Note.grant_if_new(self.user, "stargazer")
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self.assertTrue(created)
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self.assertEqual(recog.slug, "stargazer")
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self.assertIsNotNone(recog.earned_at)
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def test_grant_if_new_is_idempotent(self):
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Note.grant_if_new(self.user, "stargazer")
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recog, created = Note.grant_if_new(self.user, "stargazer")
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self.assertFalse(created)
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self.assertEqual(Note.objects.count(), 1)
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def test_grant_if_new_does_not_overwrite_palette(self):
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Note.objects.create(
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user=self.user, slug="stargazer",
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earned_at=timezone.now(), palette="palette-bardo",
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)
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recog, created = Note.grant_if_new(self.user, "stargazer")
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self.assertFalse(created)
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self.assertEqual(recog.palette, "palette-bardo")
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