Files
python-tdd/src/static/tests/SpecRunner.html
Disco DeDisco e2040fda8f applet rows: hover + click-lock highlight on every .applet-list-entry.row-3col (My Posts / My Buds / My Notes / My Scrolls / My Games) — bg shifts to --secUser, title to --quiUser (overriding the inherited --terUser link color + stripping the text-shadow the global .applet-list-entry a:hover rule had been baking in), body + ts cells come up from their dimmed 0.6 / 0.5 opacity to full --priUser so the dim middle/right cols pop against the --secUser fill; new apps/applets/static/apps/applets/row-lock.js IIFE module owns the touch-persistence state machine (single _lockedRow ref, .row-locked class toggle): clicking a row not currently locked → locks (clearing any prior lock); clicking the locked row again → unlocks; clicking another row → moves the lock to the new row; clicking anywhere not inside a .row-3col → clears the lock — mirrors the note-page notes-locked click-lock state machine but lighter (no DON/DOFF, no greeting swap, no fetch), one document-level click listener bound once via _bound re-entry guard so beforeEach _init() calls in specs don't pile up handlers; loaded globally via base.html next to applets.js since the rows render on both /billboard/ + /gameboard/; padding-inline 0.5rem + border-radius 0.25rem on the row container shrinks the highlight to a chip shape so hovered rows don't bleed all the way to the applet box edge; 6 Jasmine specs in RowLockSpec.js cover the four state-machine transitions + the "child element of row still locks the parent row" affordance (since the user can tap the body cell text, not just the title link) + the "only one row carries .row-locked at a time" invariant; SpecRunner.html updated (both static_src + the static/ runtime mirror the FT reads from per the project's static-src→static copy discipline) — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-13 00:27:39 -04:00

56 lines
2.1 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="author" content="Disco DeDisco">
<meta name="robots" content="noindex, nofollow">
<!-- Bootstrap CSS -->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/bootstrap/5.3.8/css/bootstrap.min.css"/>
<link rel="stylesheet" href="lib/jasmine-6.0.1/jasmine.css">
<title>Jasmine Spec Runner</title>
<link rel="stylesheet" href="lib/jasmine.css">
<!-- Jasmine -->
<script src="lib/jasmine-6.0.1/jasmine.js"></script>
<script src="lib/jasmine-6.0.1/jasmine-html.js"></script>
<script src="lib/jasmine-6.0.1/boot0.js"></script>
<!-- spec files -->
<script src="Spec.js"></script>
<script src="RoleSelectSpec.js"></script>
<script src="TraySpec.js"></script>
<script src="TrayTooltipSpec.js"></script>
<script src="SigSelectSpec.js"></script>
<script src="SeaDealSpec.js"></script>
<script src="FanStageSpec.js"></script>
<script src="SkyWheelSpec.js"></script>
<script src="NoteSpec.js"></script>
<script src="NotePageSpec.js"></script>
<script src="RowLockSpec.js"></script>
<!-- src files -->
<script src="/static/apps/applets/row-lock.js"></script>
<script src="/static/apps/dashboard/dashboard.js"></script>
<script src="/static/apps/dashboard/note.js"></script>
<script src="/static/apps/billboard/note-page.js"></script>
<script src="/static/apps/epic/stage-card.js"></script>
<script src="/static/apps/epic/role-select.js"></script>
<script src="/static/apps/epic/tray.js"></script>
<script src="/static/apps/epic/tray-tooltip.js"></script>
<script src="/static/apps/epic/sig-select.js"></script>
<script src="/static/apps/epic/sea.js"></script>
<script src="/static/apps/gameboard/game-kit.js"></script>
<script src="/static/apps/gameboard/d3.min.js"></script>
<script src="/static/apps/gameboard/sky-wheel.js"></script>
<!-- Jasmine env config (optional) -->
<script src="lib/jasmine-6.0.1/boot1.js"></script>
</head>
<body>
</body>
</html>