Files
python-tdd/src/apps
Disco DeDisco b1c6833956 Sky wheel .nw-rx badge — .shop-badge parity for retrograde planets. User-spec 2026-05-25 PM: "Can you help me give a similar badge to .nw-rx as to that by the stack of ×5 Tithe Tokens in wallet.html's Shop applet? One commensurately scaled to the planet, and containing the Rx symbol where it already is, slightly overlapping its planet and along the same degree as it". Mirrors the wallet Shop applet's .shop-badge ×N quantity chip: --secUser disc + --priUser glyph + bold weight.
**Implementation** (SVG, not CSS-positioned since `.nw-rx` is an SVG `<text>` child of `.nw-planet-group`): adds a new `<circle class="nw-rx-badge">` to `_drawPlanets` in `sky-wheel.js` BEFORE the existing `.nw-rx <text>` so the text stacks on top of the disc. Both share the same center coords + animate together via a shared `attrTween` on the planet's degree interpolation. Geometry tuned to the user's "commensurately scaled / slightly overlapping" spec: `RX_OFFSET = R.planetR + _r * 0.07` (radial position along the same angle as the planet — keeps badge on the same degree per the user's "along the same degree as it"); `r = _r * 0.035` (70% of the planet circle radius — "commensurately scaled"). Net: badge center sits `_r * 0.07` outside the planet center; badge edge intrudes `~_r * 0.015` past the planet edge — a thin overlap rather than a flush tangent. Glyph font-size bumped from `_r * 0.040 → _r * 0.045` to read better inside the larger disc.

**SCSS** (`_sky.scss`): new `.nw-rx-badge { fill: rgba(var(--secUser), 1); stroke: rgba(var(--priUser), 0.6); stroke-width: 0.5px; }` — light disc w. a thin dark outline to separate it from same-color planet-element rings (gold-greens, etc.) when an Rx planet lands on a matching-color band. `.nw-rx` glyph rule simplified: `fill --priUser`, drops the prior `stroke --priUser` (now unnecessary — the disc gives the glyph its own clean substrate), gains `font-weight: 900` to match the `.shop-badge` text weight contract.

**Why a new SVG element rather than reusing the existing `<text>`'s background**: SVG `<text>` doesn't support `background-color` directly; the canonical pattern is a sibling `<rect>` or `<circle>` underneath. Picked `<circle>` to match the round `.shop-badge` chrome (1.5rem rounded square ≈ disc at the rendered size).

Tests: 198/198 gameboard ITs+UTs green (23s; no test surface — pure SVG render + SCSS change). Visual verify 2026-05-25 PM via Claudezilla on `/dashboard/sky/`: Pluto + Jupiter + Saturn (today's retrograde planets) all carry the cream-disc Rx badge w. dark `R` glyph, slightly overlapping their planet circles along the same angle. No Jasmine spec run — the change is pure DOM-shape augmentation w/o behavioral logic.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 17:30:21 -04:00
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feat: wallet Shop polish — microtooltip extraction, Shop-first ordering, DRY tooltip styling, writs rebalance, "no expiry" on all items. Visual-pass tweaks landing atop the 5-chunk Shop rollout (commits 8e476f5d28cf7b). **Microtooltip extraction**: .tt-microbutton-portal (Chunk 4's wrap-inside-.tt) replaced w. a sibling .tt-micro div on each .shop-tile. wallet.js's initWalletTooltips clones BOTH into separate portals on hover — .tt#id_tooltip_portal (main card), .tt-micro#id_mini_tooltip_portal (small italic pill at bottom-right of main, mirroring Game Kit's Equipped/Unequipped/In-Use mini portal). Hover persistence covers both portals + the source tile w. a 200ms grace timer cancelled by mouseenter on any of the 3 zones. Capped items (BAND-owned) render NO btn at all — just "Already owned" microtext (mirrors Game Kit's status-only "Equipped" pill rather than the disabled-× pattern that lived in Chunk 4). **Tooltip-pin on guard open**: WalletTooltips.pin() / .unpin() exposed on window; wallet-shop.js's BUY click calls pin() before showGuard() + both onConfirm / onDismiss callbacks call unpin() → the item tooltip stays visible behind the guard's "Buy {name} for ${price}?" prompt instead of orphaning. **Shop-first applet ordering**: new Applet.display_order field (default 100, lower = earlier; PK tie-break preserves legacy insertion-order for the existing 3 applets); seed migration sets wallet-shop.display_order=10 so Shop renders atop Balances/Tokens/Payment. applet_context() updated to .order_by("display_order", "pk"). New WalletAppletOrderTest (2 ITs) pins Shop-first DOM order + view-context list. **DRY tooltip styling**: shop tooltip now uses the same 4-slot .tt-title / .tt-description / .tt-shoptalk / .tt-expiry classes as the Tokens row. New ShopItem.shoptalk field for the italic flavor line (band-1 = "Unlimited free entry (BYOB)" split out of description; tithes blank). New ShopItem.tooltip_expiry() method returns "no expiry" — eternal-stock convention (all current items; seasonal listings could override later). **Writs rebalance**: locked 2026-05-22 — tithe-1 144→12 writs, tithe-5 750→60 writs. Description text updated in lockstep ("1 Tithe Token + 12 Writs" / "5 Tithe Tokens + 60 Writs"). **Badge tweak**: ×N badge shrunk 2rem → 1.5rem + nudged further off-tile (top: -0.7rem, right: -1rem) so most of the underlying icon stays visible. **SCSS**: .tt-micro hidden in source DOM (portal-only); #id_mini_tooltip_portal mostly mirrors gameboard's mini at _gameboard.scss:140 but allows BUY-btn label to wrap onto multiple lines (white-space: normal on .tt-buy-btn); .tt-already-owned styled w. --secUser italic at 0.85rem to match Game Kit pills. **Migrations** — 5 new: lyric/0010_repricing_tithe_writs (writs + description), lyric/0011_shopitem_shoptalk (schema), lyric/0012_seed_shop_shoptalk (band split), applets/0012_applet_display_order (schema), applets/0013_wallet_shop_display_order (Shop atop). All idempotent. **TDD** — 5 new ITs across test_shop_models.py (shoptalk default + per-item assertions, tooltip_expiry method, updated tithe writs values, WalletAppletOrderTest), 1 new FT (test_shop_buy_guard_portal_pins_item_tooltip — programmatically dispatches mouseenter/mouseleave to exercise the pin/unpin race), 3 new Jasmine specs (T6 pin-on-click, T7 unpin-on-confirm, T8 unpin-on-dismiss). Existing FT band-owned assertion switched to .tt-micro (no .tt-buy-btn present), Jasmine T2 rewritten to assert no btn renders. **3 traps caught** mid-build: (a) multi-line {# #} comment leaked into DOM again (cf [[feedback-django-comments-single-line-only]]) — pinned the trap; (b) spyOn(window, 'fetch') Jasmine double-spy collision (cf trapped previously); (c) async pollution where afterEach restores window.Stripe=undefined before _doBuy's continuation hits it — fixed by per-test never-resolving fetch mock. 1211 IT/UT + 9 wallet FTs green; Jasmine SpecRunner verified visually (FT hangs Selenium-side on spec count). Pipeline will sweep all FTs
2026-05-22 02:21:10 -04:00
A.4 cont.: card-deck icon placeholder mode (no-deck-equipped) styled like empty dice slot — TDD. User polish 2026-05-25 PM after browser-verifying the kit-bag dialog: when no deck is equipped (kit-bag-placeholder branch fires) the new card-stack icon should not animate + should render w. the same dimmed rgba(--quaUser, 0.x) palette as the existing fa-dice empty slot next to it, not the bright --terUser stroke / --priUser fill of an equipped-deck icon. Two SCSS changes: (1) Removed .deck-stack-icon:hover + .deck-stack-icon:active from the splay-trigger selector list — only wrapper-based selectors (.token.deck-variant, .kit-bag-deck) fire the fan-out now. Placeholder icons land inside .kit-bag-placeholder (or game_kit applet's .kit-item empty-state) which aren't in the trigger list, so they stay static no matter where the user hovers. (2) New .kit-bag-placeholder .deck-stack-icon + .kit-item .deck-stack-icon descendant-selector rule: drops color (= stroke via currentColor) to rgba(--quaUser, 0.3) matching the existing .kit-bag-placeholder color (_game-kit.scss:143); drops .deck-stack-icon__card fill to rgba(--quaUser, 0.15) (lower than the stroke alpha — user-dialed 2026-05-25 PM for a subtler look, the cards read as faintly-present "absence" rather than bright-but-grey). 1 new IT in KitBagViewTest (clears equipped_deck → asserts .kit-bag-deck absent, .kit-bag-placeholder present + carries svg.deck-stack-icon + lacks fa-id-badge). Tests: 1 new green; 1298/1298 IT+UT total green (71s; +1 from d26c45b's 1297). Visual verify pending: refresh /gameboard/ + clear equipped deck → kit-bag dialog Deck slot should show a dimmed static card-stack icon matching the dice slot's washed-out look
2026-05-25 01:07:24 -04:00
Baltimorean "Ard!" → "Baltimorean" rename across inline surfaces (banner / scroll line / my-notes Title row); navbar DON greeting keeps "Ayo, Ard!" as the sole Ard! flair — and a companion PronounsAppletFlowTest sync-point fix for the 200/Brief response path introduced by the Baltimorean unlock loop in 435a192 ; FT fix (functional_tests/test_game_kit.py) — PronounsAppletFlowTest.test_pronoun_flip_propagates_to_billscroll_and_most_recent was written pre-Baltimorean when set_pronouns always returned 204 → reload; the Baltimorean loop split the response into 200-w-brief (first-bawlmorese, no reload — Brief banner would be lost) vs 204-reload (other pronouns), so the test's step-4 wait_for(.gk-pronoun-card.active[data-pronoun='bawlmorese']) hung indefinitely on the Brief banner because the active class only updates after the reload that no longer happens; sync point swapped to wait_for(.note-banner) — the Brief banner's appearance is the natural post-commit signal that the server saved the pronoun (after which step-5/6 navigate to billboard + scroll to verify "yos" prose) ; rename core (drama/models.py) — Note.grant_if_new else branch's attr_combo inline attribution now uses note.display_name instead of note.display_title, so the scroll line reads "Look!—new Note unlocked. Baltimorean recognizes @disco the Baltimorean." instead of "…the Ard!." (for stargazer/schizo/nomad display_name == display_title so the line is unchanged; only baltimorean's two values diverge — display_title="Ard!" for navbar flair, display_name="Baltimorean" for everywhere else); Brief.title field also swapped from display_title to display_name so the banner title slot reads "Baltimorean" not "Ard!" — admin-grant branch (_ADMIN_NOTE_SLUGS: super-schizo, super-nomad) still uses display_title for the "honorary title of {X}" phrase because that branch DOES want the don-able title there ("Schizoid Man" / "Stranger") ; my-notes card "Title:" row rename — added card_title key to _NOTE_DISPLAY["baltimorean"] ({"greeting": "Ayo,", "title": "Ard!", "card_title": "Baltimorean"}) + new Note.card_title property that falls through _NOTE_DISPLAY[slug]["card_title"] then defaults to display_title; billboard/views.py _my_notes_context swaps "recognition_title": n.display_titlen.card_title so the my-notes Baltimorean card shows "Title: Baltimorean" instead of "Title: Ard!" — super-schizo's card still reads "Title: Schizoid Man" because card_title falls back to display_title for slugs w.o an override ; ONLY Ard! surface remaining: navbar DON greeting via User.active_title.display_title (lyric/models.py:158) — display_title itself was deliberately untouched so the navbar still flips Welcome, EarthmanAyo, Ard! after DON, which is the entire point of the Baltimorean flair ; existing DB rows w. stored "the Ard!" Line.text + Brief.title="Ard!" from prior dev-DB grants will NOT update — those columns are persisted at grant_if_new time, not computed live; user has accepted dev-DB wipe-and-re-acquire as the path forward, so no data migration ; tests — drama/tests/unit/test_models.py +2 UTs (test_baltimorean_card_title_is_baltimorean pins the override, test_stargazer_card_title_falls_back_to_display_title pins the fallback for non-overridden slugs); drama/tests/integrated/test_note_brief.py test_first_grant_creates_post_line_and_brief updated assertion brief.title == note.display_name (was display_title) to reflect the new contract; dashboard/tests/integrated/test_views.py test_brief_payload_carries_baltimorean_title expects "Baltimorean" not "Ard!"; functional_tests/test_bill_baltimorean.py T1 banner title check swapped "Ard!" → "Baltimorean" + module docstring line 10 updated — T4 (navbar DON greeting flip to "Ayo, Ard!") preserved verbatim, the one surface where Ard! still lives ; full FT suite for baltimorean 6/6 green in 53s; drama + dashboard + billboard ITs/UTs 290 green in 16.5s — TDD
2026-05-18 10:54:30 -04:00
A.0 image-rendering schema + RWS rename + canonical-Earthman suit collapse — TDD. Sprint A.0 of [[project-image-based-deck-face-rendering]]. Adds three DeckVariant fields: has_card_images (BooleanField default=True — Earthman keeps False until its artwork ships, every new deck defaults True), family (CharField choices=[earthman, italian, english, playing] default=earthman — drives per-family display + filename slug mapping per [[reference-card-image-naming-convention]]), is_polarized (BooleanField default=False — Earthman is True today; Sprint A.4 game_kit applet will render "(×2)" in --terUser for polarized decks; Sprint C+B segment model uses it for segment-count logic). TarotCard.SUIT_CHOICES collapses from 8 values to 4 canonical Earthman values (BRANDS / CROWNS / GRAILS / BLADES); WANDS / CUPS / SWORDS / PENTACLES dropped — they were duplicative at the structural level since sig_deck_cards + levity/gravity_sig_cards already treated [WANDS, BRANDS, CROWNS] as one segment and [SWORDS, BLADES, CUPS, GRAILS] as another (so the project already *functionally* equated them; the lock just makes that explicit). Per-family display vocab (batons for Italian, wands for English, clubs for Playing) lives in Sprint A.2's display_suit_name property, not in the enum. Audit 2026-05-25 revealed the existing fiorentine-minchiate DeckVariant is actually 78-card RWS Tarot in disguise (22 majors numbered 0-21 w. RWS names: The Fool / The Magician / ... / The World; 56 minors in 4 suits × 14 cards) — NOT Minchiate (which has 40 trumps + 1 Il Matto + 56 minors = 97 cards). Migration 0012 renames the slug → tarot-rider-waite-smith, name → "Tarot (Rider-Waite-Smith)", sets family='english', has_card_images=False, is_polarized=False — and revocabs its 56 minor cards' suits in-place (WANDS→BRANDS, CUPS→GRAILS, SWORDS→BLADES, PENTACLES→CROWNS) so they match the new canonical enum. FKs (User.equipped_deck, User.unlocked_decks, TableSeat.deck_variant, etc.) survive untouched — slug-only changes don't break referential integrity. Earthman fields set explicitly in 0012 too (family=earthman, has_card_images=False, is_polarized=True). Companion code simplifications: sig_deck_cards + _sig_unique_cards_for_deck queries shrink from suit__in=[3 values] and [4 values] to [2 values] each (one per segment); TarotCard.suit_icon mapping shrinks from 8 entries to 4; gameboard.views.tarot_fan._suit_order shrinks from 8 keys to 4. Existing test files updated: test_game_room_tray.py (largest update — self.fiorentineself.rws, id_kit_fiorentine_deckid_kit_tarot_deck (template-id derives from deck.short_key = first slug segment), assertion "Fiorentine" → "Rider-Waite-Smith"); test_game_room_deck_contrib.py (same pattern, smaller); lyric/test_models.py + gameboard/test_views.py (slug literal swaps only); epic/test_models.py _make_sig_card test fixtures: "WANDS"→"BRANDS", "CUPS"→"GRAILS". 14 new ITs in DeckSchemaA0Test cover the schema additions + migration outcomes (field existence + choice values + earthman has all three fields set correctly + RWS rename verified + RWS cards use canonical suits + dropped enum values absent from SUIT_CHOICES). Tests: 14 new green; 1255/1255 IT+UT total green (38s); no regressions. Out of scope: Sprint A.1 will seed the actual Minchiate Fiorentine 1860-1890 (97-card) DeckVariant + TarotCard rows w. family='italian', has_card_images=True; A.2 adds the image_filename + display_suit_name properties that consume the new family field; A.3+ wires the render branches across 6 surfaces
2026-05-24 23:25:26 -04:00