Files
python-tdd/src/templates/apps/gameboard/_partials/_sky_overlay.html
Disco DeDisco a319318740 sky/sea modal titles: PICK SKY/SEA → SKY/SEA SELECT (titles only — table-hex .btn-primary instances stay PICK SKY/SEA where SELECT wouldn't fit)
The in-room PICK SKY / PICK SEA overlay headers now read "SKY SELECT" / "SEA SELECT" — matches the SIG SELECT phase naming. The .btn-primary triggers in the table-hex (PICK<br>SIGS, PICK<br>SKY, PICK<br>SEA) keep their existing labels because the 4rem circular btn cap can't fit "SELECT" on a single line. No code-side renames (id_pick_sky_btn, etc. stay) — only the human-facing modal title text. 21-test sky/sea regression green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 15:49:58 -04:00

492 lines
20 KiB
HTML

{% load static %}
{# PICK SKY overlay — natal chart entry + D3 wheel preview #}
{# Included in room.html when table_status == "SKY_SELECT" #}
{# Opens when user clicks #id_pick_sky_btn; html.sky-open controls #}
{# visibility via CSS — backdrop-filter blur + centred modal. #}
<div class="sky-backdrop"></div>
<div class="sky-overlay"
id="id_sky_overlay"
data-preview-url="{% url 'epic:sky_preview' room.id %}"
data-save-url="{% url 'epic:sky_save' room.id %}"
data-delete-url="{% url 'epic:sky_delete' room.id %}"
data-sea-partial-url="{% url 'epic:sea_partial' room.id %}"
data-user-seat-role="{{ user_seat_role }}">
<div class="sky-modal-wrap">
<div class="sky-modal">
<header class="sky-modal-header">
<h2>SKY <span>SELECT</span></h2>
<p>Enter your birth details to generate your natal chart.</p>
</header>
<div class="sky-modal-body">
{# ── Form column ──────────────────────────────────────── #}
<div class="sky-form-col">
{# form-main scrolls independently; confirm btn stays pinned below it #}
<div class="sky-form-main">
<form id="id_sky_form" autocomplete="off">
<div class="sky-field">
<label for="id_nf_date">Birth date</label>
<input id="id_nf_date" name="date" type="date" required>
</div>
<div class="sky-field">
<label for="id_nf_time">Birth time</label>
<input id="id_nf_time" name="time" type="time" value="12:00">
<small>Local time at birth place. Use 12:00 if unknown.</small>
</div>
<div class="sky-field sky-place-field">
<label for="id_nf_place">Birth place</label>
<div class="sky-place-wrap">
<input id="id_nf_place" name="place" type="text"
placeholder="Start typing a city…"
autocomplete="off">
<button type="button" id="id_nf_geolocate"
class="btn btn-secondary btn-sm"
title="Use device location">
<i class="fa-solid fa-location-crosshairs"></i>
</button>
</div>
<div id="id_nf_suggestions" class="sky-suggestions" hidden></div>
</div>
<div class="sky-field sky-coords">
<div>
<label>Latitude</label>
<input id="id_nf_lat" name="lat" type="text"
placeholder="—" readonly tabindex="-1">
</div>
<div>
<label>Longitude</label>
<input id="id_nf_lon" name="lon" type="text"
placeholder="—" readonly tabindex="-1">
</div>
</div>
<div class="sky-field">
<label for="id_nf_tz">Timezone</label>
<input id="id_nf_tz" name="tz" type="text"
placeholder="auto-detected from coordinates"
readonly tabindex="-1">
</div>
</form>
<div id="id_sky_status" class="sky-status"></div>
</div>{# /.sky-form-main #}
<button type="button" id="id_sky_confirm" class="btn btn-primary" disabled>
Save Sky
</button>
</div>
{# ── Wheel column ─────────────────────────────────────── #}
{# DEL btn is JS-injected after the wheel paints (see schedule #}
{# Preview success handler) — keeping it out of the template #}
{# means a blank PICK SKY modal can never show a DEL action #}
{# against a non-existent wheel. #}
<div class="sky-wheel-col">
<svg id="id_sky_svg" class="sky-svg"></svg>
</div>
</div>{# /.sky-modal-body #}
</div>{# /.sky-modal #}
{# NVM: circle btn centered on the top-right corner of the modal #}
<button type="button" id="id_sky_cancel" class="btn btn-cancel btn-sm">NVM</button>
</div>{# /.sky-modal-wrap #}
</div>{# /.sky-overlay #}
<script src="{% static 'apps/gameboard/d3.min.js' %}"></script>
<script src="{% static 'apps/gameboard/sky-wheel.js' %}"></script>
<script>
(function () {
'use strict';
const overlay = document.getElementById('id_sky_overlay');
const form = document.getElementById('id_sky_form');
const svgEl = document.getElementById('id_sky_svg');
const statusEl = document.getElementById('id_sky_status');
const confirmBtn = document.getElementById('id_sky_confirm');
const cancelBtn = document.getElementById('id_sky_cancel');
const geoBtn = document.getElementById('id_nf_geolocate');
const placeInput = document.getElementById('id_nf_place');
const latInput = document.getElementById('id_nf_lat');
const lonInput = document.getElementById('id_nf_lon');
const tzInput = document.getElementById('id_nf_tz');
const suggestions = document.getElementById('id_nf_suggestions');
const PREVIEW_URL = overlay.dataset.previewUrl;
const SAVE_URL = overlay.dataset.saveUrl;
const DELETE_URL = overlay.dataset.deleteUrl;
const NOMINATIM = 'https://nominatim.openstreetmap.org/search';
const USER_AGENT = 'EarthmanRPG/1.0 (https://earthmanrpg.me)';
let _lastChartData = null;
let _placeDebounce = null;
let _chartDebounce = null;
// Bumped on every clear so an in-flight schedulePreview() resolving after
// DEL doesn't paint the wheel back & re-inject the DEL btn.
let _fetchSeq = 0;
const PLACE_DELAY = 400; // ms — Nominatim polite rate
const CHART_DELAY = 300; // ms — chart preview debounce
// Preload zodiac SVG icons eagerly — they'll be cached before any draw() call.
// To swap an icon, replace the .svg file in zodiac-signs/ and hard-refresh.
SkyWheel.preload();
// ── localStorage persistence ──────────────────────────────────────────────
// Key scoped to room so multiple rooms don't clobber each other.
const LS_KEY = 'sky-form:' + SAVE_URL;
function _saveForm() {
const data = {
date: document.getElementById('id_nf_date').value,
time: document.getElementById('id_nf_time').value,
place: placeInput.value,
lat: latInput.value,
lon: lonInput.value,
tz: tzInput.value,
};
try { localStorage.setItem(LS_KEY, JSON.stringify(data)); } catch (_) {}
}
function _restoreForm() {
let data;
try { data = JSON.parse(localStorage.getItem(LS_KEY) || 'null'); } catch (_) {}
if (!data) return;
if (data.date) document.getElementById('id_nf_date').value = data.date;
if (data.time) document.getElementById('id_nf_time').value = data.time;
if (data.place) placeInput.value = data.place;
if (data.lat) latInput.value = data.lat;
if (data.lon) lonInput.value = data.lon;
if (data.tz) { tzInput.value = data.tz; }
}
// ── Open / Close ──────────────────────────────────────────────────────────
function openSky() {
document.documentElement.classList.add('sky-open');
// If the wheel is empty but the form has enough data (restored from
// localStorage), kick off a fresh preview so the animation plays.
if (!svgEl.querySelector('*') && _formReady()) {
schedulePreview();
}
}
function closeSky() {
document.documentElement.classList.remove('sky-open');
hideSuggestions();
}
const pickSkyBtn = document.getElementById('id_pick_sky_btn');
if (pickSkyBtn) pickSkyBtn.addEventListener('click', openSky);
cancelBtn.addEventListener('click', closeSky);
overlay.addEventListener('click', (e) => { if (e.target === overlay) closeSky(); });
// ── Status helper ─────────────────────────────────────────────────────────
function setStatus(msg, type) {
statusEl.textContent = msg;
statusEl.className = 'sky-status' + (type ? ` sky-status--${type}` : '');
}
// ── Nominatim place search ────────────────────────────────────────────────
placeInput.addEventListener('input', () => {
clearTimeout(_placeDebounce);
const q = placeInput.value.trim();
if (q.length < 3) { hideSuggestions(); return; }
_placeDebounce = setTimeout(() => fetchPlaces(q), PLACE_DELAY);
});
placeInput.addEventListener('keydown', (e) => {
if (e.key === 'Escape') hideSuggestions();
});
document.addEventListener('click', (e) => {
if (!placeInput.contains(e.target) && !suggestions.contains(e.target)) {
hideSuggestions();
}
});
function fetchPlaces(query) {
fetch(`${NOMINATIM}?format=json&q=${encodeURIComponent(query)}&limit=6`, {
headers: { 'User-Agent': USER_AGENT },
})
.then(r => r.json())
.then(results => {
if (!results.length) { hideSuggestions(); return; }
renderSuggestions(results);
})
.catch(() => hideSuggestions());
}
function renderSuggestions(results) {
suggestions.innerHTML = '';
results.forEach(place => {
const item = document.createElement('button');
item.type = 'button';
item.className = 'sky-suggestion-item';
item.textContent = place.display_name;
item.addEventListener('click', () => selectPlace(place));
suggestions.appendChild(item);
});
suggestions.hidden = false;
}
function hideSuggestions() {
suggestions.hidden = true;
suggestions.innerHTML = '';
}
function selectPlace(place) {
placeInput.value = place.display_name;
latInput.value = parseFloat(place.lat).toFixed(4);
lonInput.value = parseFloat(place.lon).toFixed(4);
tzInput.value = '';
hideSuggestions();
_saveForm();
schedulePreview();
}
// ── Geolocation ───────────────────────────────────────────────────────────
geoBtn.addEventListener('click', () => {
if (!navigator.geolocation) {
setStatus('Geolocation not supported by this browser.', 'error');
return;
}
setStatus('Requesting device location…');
navigator.geolocation.getCurrentPosition(
(pos) => {
latInput.value = pos.coords.latitude.toFixed(4);
lonInput.value = pos.coords.longitude.toFixed(4);
tzInput.value = '';
fetch(`https://nominatim.openstreetmap.org/reverse?format=json&lat=${latInput.value}&lon=${lonInput.value}`, {
headers: { 'User-Agent': USER_AGENT },
})
.then(r => r.json())
.then(data => { placeInput.value = _cityName(data.address) || data.display_name || ''; })
.catch(() => {})
.finally(() => _saveForm());
setStatus('');
schedulePreview();
},
() => setStatus('Location access denied.', 'error'),
);
});
// Build a "City, State, Country" string from a Nominatim address object.
// Prefers the most specific incorporated place name available.
function _cityName(addr) {
if (!addr) return '';
const city = addr.city || addr.town || addr.village || addr.hamlet || addr.municipality || '';
const region = addr.state || addr.county || addr.state_district || '';
const country = addr.country || '';
return [city, region, country].filter(Boolean).join(', ');
}
// ── Debounced chart preview ───────────────────────────────────────────────
// Trigger on date / time / tz changes (coords come via selectPlace / geolocation)
form.addEventListener('input', (e) => {
if (e.target === placeInput) return; // place triggers via selectPlace
_saveForm();
clearTimeout(_chartDebounce);
_chartDebounce = setTimeout(schedulePreview, CHART_DELAY);
});
function _formReady() {
return document.getElementById('id_nf_date').value &&
latInput.value && lonInput.value;
}
function schedulePreview() {
if (!_formReady()) return;
const date = document.getElementById('id_nf_date').value;
const time = document.getElementById('id_nf_time').value || '12:00';
const lat = latInput.value;
const lon = lonInput.value;
const tz = tzInput.value.trim(); // optional — proxy resolves if blank
const params = new URLSearchParams({ date, time, lat, lon });
if (tz) params.set('tz', tz);
setStatus('Calculating…');
confirmBtn.disabled = true;
const seq = ++_fetchSeq;
fetch(`${PREVIEW_URL}?${params}`, { credentials: 'same-origin' })
.then(r => {
if (!r.ok) throw new Error(`HTTP ${r.status}`);
return r.json();
})
.then(data => {
// Stale fetch — DEL ran (or another preview superseded). Bail before
// we paint the wheel & re-inject the DEL btn against cleared state.
if (seq !== _fetchSeq) return;
_lastChartData = data;
// Back-fill timezone field from proxy response (first render)
if (!tzInput.value && data.timezone) {
tzInput.value = data.timezone;
}
setStatus('');
confirmBtn.disabled = false;
if (svgEl.querySelector('*')) {
SkyWheel.redraw(data);
} else {
SkyWheel.draw(svgEl, data);
}
_ensureDelBtn();
})
.catch(err => {
if (seq !== _fetchSeq) return;
setStatus(`Could not fetch chart: ${err.message}`, 'error');
confirmBtn.disabled = true;
});
}
// ── Save ──────────────────────────────────────────────────────────────────
confirmBtn.addEventListener('click', () => {
if (!_lastChartData) return;
confirmBtn.disabled = true;
setStatus('Saving…');
const payload = {
birth_dt: `${document.getElementById('id_nf_date').value}T${document.getElementById('id_nf_time').value || '12:00'}:00`,
birth_lat: parseFloat(latInput.value),
birth_lon: parseFloat(lonInput.value),
birth_place: placeInput.value,
house_system: _lastChartData.house_system || 'O',
chart_data: _lastChartData,
action: 'confirm',
};
fetch(SAVE_URL, {
method: 'POST',
credentials: 'same-origin',
headers: { 'Content-Type': 'application/json', 'X-CSRFToken': _getCsrf() },
body: JSON.stringify(payload),
})
.then(r => {
if (!r.ok) throw new Error(`HTTP ${r.status}`);
return r.json();
})
.then(data => {
if (!data.confirmed) {
setStatus('Sky saved!');
}
// Confirmed state is driven by the room:sky_confirmed WS event
})
.catch(err => {
setStatus(`Save failed: ${err.message}`, 'error');
confirmBtn.disabled = false;
});
});
// ── Sky confirmed → close sky & reload to land on hex w. PICK SEA ──────
//
// The gamer should witness the table hex (now showing PICK SEA in place of
// PICK SKY) before opting into the sea overlay. We reload the room page —
// the server-side template will re-render with `sky_confirmed=True` so the
// hex's btn flips automatically, and the user clicks PICK SEA to continue.
function _onSkyConfirmed() {
closeSky();
window.location.reload();
}
// ── DEL btn — JS-injected after the wheel paints; absent on a blank modal
// PICK SKY's wheel is a live preview; un-saved data lives only in LS_KEY.
// The btn is created lazily after the first SkyWheel.draw so a blank modal
// can never offer a DEL action against a non-existent wheel; clearing the
// SVG removes the btn from the DOM entirely (re-injected on next preview).
let _delBtn = null;
function _ensureDelBtn() {
if (_delBtn) return;
const wheelCol = document.querySelector('.sky-wheel-col');
if (!wheelCol) return;
_delBtn = document.createElement('button');
_delBtn.type = 'button';
_delBtn.id = 'id_sky_delete_btn';
_delBtn.className = 'btn btn-danger';
_delBtn.textContent = 'DEL';
wheelCol.appendChild(_delBtn);
_delBtn.addEventListener('click', () => {
if (!window.showGuard) return;
window.showGuard(_delBtn, 'Forget sky?', () => {
// 1. Invalidate any in-flight preview so its .then() can't paint the
// wheel back & re-inject this btn after we've cleared.
_fetchSeq++;
// 2. Cancel pending debounces so a typed-just-before-DEL keystroke
// can't fire schedulePreview after the clear.
clearTimeout(_chartDebounce);
clearTimeout(_placeDebounce);
// 3. Server purge — drops any Character (draft or confirmed) on this
// seat, so a refresh after SAVE-then-DEL doesn't rehydrate state
// from the durable Character row.
fetch(DELETE_URL, {
method: 'POST',
credentials: 'same-origin',
headers: { 'X-CSRFToken': _getCsrf() },
}).catch(() => {});
// 4. Client DOM/state reset.
while (svgEl.firstChild) svgEl.removeChild(svgEl.firstChild);
form.reset();
latInput.value = '';
lonInput.value = '';
tzInput.value = '';
_lastChartData = null;
confirmBtn.disabled = true;
setStatus('');
try { localStorage.removeItem(LS_KEY); } catch (_) {}
if (_delBtn) {
_delBtn.remove();
_delBtn = null;
}
});
});
}
// ── CSRF ──────────────────────────────────────────────────────────────────
function _getCsrf() {
const m = document.cookie.match(/csrftoken=([^;]+)/);
return m ? m[1] : '';
}
// ── Restore persisted form data ────────────────────────────────────────────
// Called after all functions are defined. Wheel draw is deferred to
// openSky() so the animation plays when the modal opens, not silently
// in the background on page load.
// WS: server broadcasts sky_confirmed when any gamer confirms their sky.
// Only act when the event's seat_role matches this browser's seat.
const MY_SEAT_ROLE = overlay.dataset.userSeatRole;
window.addEventListener('room:sky_confirmed', function (e) {
if (MY_SEAT_ROLE && e.detail.seat_role && e.detail.seat_role !== MY_SEAT_ROLE) return;
_onSkyConfirmed();
});
_restoreForm();
})();
</script>