The in-room PICK SKY / PICK SEA overlay headers now read "SKY SELECT" / "SEA SELECT" — matches the SIG SELECT phase naming. The .btn-primary triggers in the table-hex (PICK<br>SIGS, PICK<br>SKY, PICK<br>SEA) keep their existing labels because the 4rem circular btn cap can't fit "SELECT" on a single line. No code-side renames (id_pick_sky_btn, etc. stay) — only the human-facing modal title text. 21-test sky/sea regression green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
492 lines
20 KiB
HTML
492 lines
20 KiB
HTML
{% load static %}
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{# PICK SKY overlay — natal chart entry + D3 wheel preview #}
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{# Included in room.html when table_status == "SKY_SELECT" #}
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{# Opens when user clicks #id_pick_sky_btn; html.sky-open controls #}
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{# visibility via CSS — backdrop-filter blur + centred modal. #}
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<div class="sky-backdrop"></div>
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<div class="sky-overlay"
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id="id_sky_overlay"
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data-preview-url="{% url 'epic:sky_preview' room.id %}"
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data-save-url="{% url 'epic:sky_save' room.id %}"
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data-delete-url="{% url 'epic:sky_delete' room.id %}"
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data-sea-partial-url="{% url 'epic:sea_partial' room.id %}"
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data-user-seat-role="{{ user_seat_role }}">
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<div class="sky-modal-wrap">
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<div class="sky-modal">
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<header class="sky-modal-header">
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<h2>SKY <span>SELECT</span></h2>
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<p>Enter your birth details to generate your natal chart.</p>
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</header>
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<div class="sky-modal-body">
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{# ── Form column ──────────────────────────────────────── #}
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<div class="sky-form-col">
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{# form-main scrolls independently; confirm btn stays pinned below it #}
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<div class="sky-form-main">
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<form id="id_sky_form" autocomplete="off">
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<div class="sky-field">
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<label for="id_nf_date">Birth date</label>
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<input id="id_nf_date" name="date" type="date" required>
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</div>
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<div class="sky-field">
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<label for="id_nf_time">Birth time</label>
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<input id="id_nf_time" name="time" type="time" value="12:00">
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<small>Local time at birth place. Use 12:00 if unknown.</small>
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</div>
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<div class="sky-field sky-place-field">
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<label for="id_nf_place">Birth place</label>
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<div class="sky-place-wrap">
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<input id="id_nf_place" name="place" type="text"
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placeholder="Start typing a city…"
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autocomplete="off">
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<button type="button" id="id_nf_geolocate"
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class="btn btn-secondary btn-sm"
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title="Use device location">
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<i class="fa-solid fa-location-crosshairs"></i>
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</button>
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</div>
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<div id="id_nf_suggestions" class="sky-suggestions" hidden></div>
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</div>
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<div class="sky-field sky-coords">
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<div>
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<label>Latitude</label>
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<input id="id_nf_lat" name="lat" type="text"
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placeholder="—" readonly tabindex="-1">
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</div>
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<div>
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<label>Longitude</label>
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<input id="id_nf_lon" name="lon" type="text"
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placeholder="—" readonly tabindex="-1">
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</div>
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</div>
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<div class="sky-field">
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<label for="id_nf_tz">Timezone</label>
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<input id="id_nf_tz" name="tz" type="text"
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placeholder="auto-detected from coordinates"
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readonly tabindex="-1">
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</div>
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</form>
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<div id="id_sky_status" class="sky-status"></div>
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</div>{# /.sky-form-main #}
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<button type="button" id="id_sky_confirm" class="btn btn-primary" disabled>
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Save Sky
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</button>
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</div>
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{# ── Wheel column ─────────────────────────────────────── #}
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{# DEL btn is JS-injected after the wheel paints (see schedule #}
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{# Preview success handler) — keeping it out of the template #}
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{# means a blank PICK SKY modal can never show a DEL action #}
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{# against a non-existent wheel. #}
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<div class="sky-wheel-col">
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<svg id="id_sky_svg" class="sky-svg"></svg>
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</div>
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</div>{# /.sky-modal-body #}
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</div>{# /.sky-modal #}
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{# NVM: circle btn centered on the top-right corner of the modal #}
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<button type="button" id="id_sky_cancel" class="btn btn-cancel btn-sm">NVM</button>
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</div>{# /.sky-modal-wrap #}
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</div>{# /.sky-overlay #}
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<script src="{% static 'apps/gameboard/d3.min.js' %}"></script>
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<script src="{% static 'apps/gameboard/sky-wheel.js' %}"></script>
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<script>
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(function () {
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'use strict';
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const overlay = document.getElementById('id_sky_overlay');
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const form = document.getElementById('id_sky_form');
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const svgEl = document.getElementById('id_sky_svg');
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const statusEl = document.getElementById('id_sky_status');
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const confirmBtn = document.getElementById('id_sky_confirm');
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const cancelBtn = document.getElementById('id_sky_cancel');
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const geoBtn = document.getElementById('id_nf_geolocate');
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const placeInput = document.getElementById('id_nf_place');
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const latInput = document.getElementById('id_nf_lat');
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const lonInput = document.getElementById('id_nf_lon');
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const tzInput = document.getElementById('id_nf_tz');
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const suggestions = document.getElementById('id_nf_suggestions');
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const PREVIEW_URL = overlay.dataset.previewUrl;
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const SAVE_URL = overlay.dataset.saveUrl;
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const DELETE_URL = overlay.dataset.deleteUrl;
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const NOMINATIM = 'https://nominatim.openstreetmap.org/search';
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const USER_AGENT = 'EarthmanRPG/1.0 (https://earthmanrpg.me)';
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let _lastChartData = null;
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let _placeDebounce = null;
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let _chartDebounce = null;
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// Bumped on every clear so an in-flight schedulePreview() resolving after
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// DEL doesn't paint the wheel back & re-inject the DEL btn.
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let _fetchSeq = 0;
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const PLACE_DELAY = 400; // ms — Nominatim polite rate
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const CHART_DELAY = 300; // ms — chart preview debounce
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// Preload zodiac SVG icons eagerly — they'll be cached before any draw() call.
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// To swap an icon, replace the .svg file in zodiac-signs/ and hard-refresh.
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SkyWheel.preload();
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// ── localStorage persistence ──────────────────────────────────────────────
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// Key scoped to room so multiple rooms don't clobber each other.
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const LS_KEY = 'sky-form:' + SAVE_URL;
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function _saveForm() {
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const data = {
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date: document.getElementById('id_nf_date').value,
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time: document.getElementById('id_nf_time').value,
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place: placeInput.value,
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lat: latInput.value,
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lon: lonInput.value,
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tz: tzInput.value,
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};
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try { localStorage.setItem(LS_KEY, JSON.stringify(data)); } catch (_) {}
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}
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function _restoreForm() {
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let data;
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try { data = JSON.parse(localStorage.getItem(LS_KEY) || 'null'); } catch (_) {}
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if (!data) return;
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if (data.date) document.getElementById('id_nf_date').value = data.date;
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if (data.time) document.getElementById('id_nf_time').value = data.time;
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if (data.place) placeInput.value = data.place;
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if (data.lat) latInput.value = data.lat;
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if (data.lon) lonInput.value = data.lon;
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if (data.tz) { tzInput.value = data.tz; }
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}
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// ── Open / Close ──────────────────────────────────────────────────────────
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function openSky() {
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document.documentElement.classList.add('sky-open');
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// If the wheel is empty but the form has enough data (restored from
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// localStorage), kick off a fresh preview so the animation plays.
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if (!svgEl.querySelector('*') && _formReady()) {
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schedulePreview();
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}
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}
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function closeSky() {
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document.documentElement.classList.remove('sky-open');
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hideSuggestions();
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}
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const pickSkyBtn = document.getElementById('id_pick_sky_btn');
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if (pickSkyBtn) pickSkyBtn.addEventListener('click', openSky);
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cancelBtn.addEventListener('click', closeSky);
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overlay.addEventListener('click', (e) => { if (e.target === overlay) closeSky(); });
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// ── Status helper ─────────────────────────────────────────────────────────
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function setStatus(msg, type) {
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statusEl.textContent = msg;
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statusEl.className = 'sky-status' + (type ? ` sky-status--${type}` : '');
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}
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// ── Nominatim place search ────────────────────────────────────────────────
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placeInput.addEventListener('input', () => {
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clearTimeout(_placeDebounce);
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const q = placeInput.value.trim();
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if (q.length < 3) { hideSuggestions(); return; }
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_placeDebounce = setTimeout(() => fetchPlaces(q), PLACE_DELAY);
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});
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placeInput.addEventListener('keydown', (e) => {
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if (e.key === 'Escape') hideSuggestions();
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});
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document.addEventListener('click', (e) => {
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if (!placeInput.contains(e.target) && !suggestions.contains(e.target)) {
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hideSuggestions();
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}
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});
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function fetchPlaces(query) {
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fetch(`${NOMINATIM}?format=json&q=${encodeURIComponent(query)}&limit=6`, {
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headers: { 'User-Agent': USER_AGENT },
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})
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.then(r => r.json())
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.then(results => {
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if (!results.length) { hideSuggestions(); return; }
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renderSuggestions(results);
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})
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.catch(() => hideSuggestions());
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}
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function renderSuggestions(results) {
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suggestions.innerHTML = '';
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results.forEach(place => {
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const item = document.createElement('button');
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item.type = 'button';
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item.className = 'sky-suggestion-item';
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item.textContent = place.display_name;
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item.addEventListener('click', () => selectPlace(place));
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suggestions.appendChild(item);
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});
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suggestions.hidden = false;
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}
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function hideSuggestions() {
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suggestions.hidden = true;
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suggestions.innerHTML = '';
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}
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function selectPlace(place) {
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placeInput.value = place.display_name;
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latInput.value = parseFloat(place.lat).toFixed(4);
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lonInput.value = parseFloat(place.lon).toFixed(4);
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tzInput.value = '';
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hideSuggestions();
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_saveForm();
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schedulePreview();
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}
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// ── Geolocation ───────────────────────────────────────────────────────────
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geoBtn.addEventListener('click', () => {
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if (!navigator.geolocation) {
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setStatus('Geolocation not supported by this browser.', 'error');
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return;
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}
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setStatus('Requesting device location…');
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navigator.geolocation.getCurrentPosition(
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(pos) => {
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latInput.value = pos.coords.latitude.toFixed(4);
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lonInput.value = pos.coords.longitude.toFixed(4);
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tzInput.value = '';
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fetch(`https://nominatim.openstreetmap.org/reverse?format=json&lat=${latInput.value}&lon=${lonInput.value}`, {
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headers: { 'User-Agent': USER_AGENT },
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})
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.then(r => r.json())
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.then(data => { placeInput.value = _cityName(data.address) || data.display_name || ''; })
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.catch(() => {})
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.finally(() => _saveForm());
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setStatus('');
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schedulePreview();
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},
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() => setStatus('Location access denied.', 'error'),
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);
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});
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// Build a "City, State, Country" string from a Nominatim address object.
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// Prefers the most specific incorporated place name available.
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function _cityName(addr) {
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if (!addr) return '';
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const city = addr.city || addr.town || addr.village || addr.hamlet || addr.municipality || '';
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const region = addr.state || addr.county || addr.state_district || '';
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const country = addr.country || '';
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return [city, region, country].filter(Boolean).join(', ');
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}
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// ── Debounced chart preview ───────────────────────────────────────────────
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// Trigger on date / time / tz changes (coords come via selectPlace / geolocation)
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form.addEventListener('input', (e) => {
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if (e.target === placeInput) return; // place triggers via selectPlace
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_saveForm();
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clearTimeout(_chartDebounce);
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_chartDebounce = setTimeout(schedulePreview, CHART_DELAY);
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});
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function _formReady() {
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return document.getElementById('id_nf_date').value &&
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latInput.value && lonInput.value;
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}
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function schedulePreview() {
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if (!_formReady()) return;
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const date = document.getElementById('id_nf_date').value;
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const time = document.getElementById('id_nf_time').value || '12:00';
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const lat = latInput.value;
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const lon = lonInput.value;
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const tz = tzInput.value.trim(); // optional — proxy resolves if blank
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const params = new URLSearchParams({ date, time, lat, lon });
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if (tz) params.set('tz', tz);
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setStatus('Calculating…');
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confirmBtn.disabled = true;
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const seq = ++_fetchSeq;
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fetch(`${PREVIEW_URL}?${params}`, { credentials: 'same-origin' })
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.then(r => {
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if (!r.ok) throw new Error(`HTTP ${r.status}`);
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return r.json();
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})
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.then(data => {
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// Stale fetch — DEL ran (or another preview superseded). Bail before
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// we paint the wheel & re-inject the DEL btn against cleared state.
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if (seq !== _fetchSeq) return;
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_lastChartData = data;
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// Back-fill timezone field from proxy response (first render)
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if (!tzInput.value && data.timezone) {
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tzInput.value = data.timezone;
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}
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setStatus('');
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confirmBtn.disabled = false;
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if (svgEl.querySelector('*')) {
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SkyWheel.redraw(data);
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} else {
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SkyWheel.draw(svgEl, data);
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}
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_ensureDelBtn();
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})
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.catch(err => {
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if (seq !== _fetchSeq) return;
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setStatus(`Could not fetch chart: ${err.message}`, 'error');
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confirmBtn.disabled = true;
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});
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}
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// ── Save ──────────────────────────────────────────────────────────────────
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confirmBtn.addEventListener('click', () => {
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if (!_lastChartData) return;
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confirmBtn.disabled = true;
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setStatus('Saving…');
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const payload = {
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birth_dt: `${document.getElementById('id_nf_date').value}T${document.getElementById('id_nf_time').value || '12:00'}:00`,
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birth_lat: parseFloat(latInput.value),
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birth_lon: parseFloat(lonInput.value),
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birth_place: placeInput.value,
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house_system: _lastChartData.house_system || 'O',
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chart_data: _lastChartData,
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action: 'confirm',
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};
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fetch(SAVE_URL, {
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method: 'POST',
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credentials: 'same-origin',
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headers: { 'Content-Type': 'application/json', 'X-CSRFToken': _getCsrf() },
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body: JSON.stringify(payload),
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})
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.then(r => {
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if (!r.ok) throw new Error(`HTTP ${r.status}`);
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return r.json();
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})
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.then(data => {
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if (!data.confirmed) {
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setStatus('Sky saved!');
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}
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// Confirmed state is driven by the room:sky_confirmed WS event
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})
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.catch(err => {
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setStatus(`Save failed: ${err.message}`, 'error');
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confirmBtn.disabled = false;
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});
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});
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// ── Sky confirmed → close sky & reload to land on hex w. PICK SEA ──────
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//
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// The gamer should witness the table hex (now showing PICK SEA in place of
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// PICK SKY) before opting into the sea overlay. We reload the room page —
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// the server-side template will re-render with `sky_confirmed=True` so the
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// hex's btn flips automatically, and the user clicks PICK SEA to continue.
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function _onSkyConfirmed() {
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closeSky();
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window.location.reload();
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}
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// ── DEL btn — JS-injected after the wheel paints; absent on a blank modal
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// PICK SKY's wheel is a live preview; un-saved data lives only in LS_KEY.
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// The btn is created lazily after the first SkyWheel.draw so a blank modal
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// can never offer a DEL action against a non-existent wheel; clearing the
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// SVG removes the btn from the DOM entirely (re-injected on next preview).
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let _delBtn = null;
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function _ensureDelBtn() {
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if (_delBtn) return;
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const wheelCol = document.querySelector('.sky-wheel-col');
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if (!wheelCol) return;
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_delBtn = document.createElement('button');
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_delBtn.type = 'button';
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_delBtn.id = 'id_sky_delete_btn';
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_delBtn.className = 'btn btn-danger';
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_delBtn.textContent = 'DEL';
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wheelCol.appendChild(_delBtn);
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_delBtn.addEventListener('click', () => {
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if (!window.showGuard) return;
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window.showGuard(_delBtn, 'Forget sky?', () => {
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// 1. Invalidate any in-flight preview so its .then() can't paint the
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// wheel back & re-inject this btn after we've cleared.
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_fetchSeq++;
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// 2. Cancel pending debounces so a typed-just-before-DEL keystroke
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// can't fire schedulePreview after the clear.
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clearTimeout(_chartDebounce);
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clearTimeout(_placeDebounce);
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// 3. Server purge — drops any Character (draft or confirmed) on this
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// seat, so a refresh after SAVE-then-DEL doesn't rehydrate state
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// from the durable Character row.
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fetch(DELETE_URL, {
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method: 'POST',
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credentials: 'same-origin',
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headers: { 'X-CSRFToken': _getCsrf() },
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}).catch(() => {});
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// 4. Client DOM/state reset.
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while (svgEl.firstChild) svgEl.removeChild(svgEl.firstChild);
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form.reset();
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latInput.value = '';
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lonInput.value = '';
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tzInput.value = '';
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_lastChartData = null;
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confirmBtn.disabled = true;
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setStatus('');
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try { localStorage.removeItem(LS_KEY); } catch (_) {}
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if (_delBtn) {
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_delBtn.remove();
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_delBtn = null;
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}
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});
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});
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}
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// ── CSRF ──────────────────────────────────────────────────────────────────
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function _getCsrf() {
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const m = document.cookie.match(/csrftoken=([^;]+)/);
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return m ? m[1] : '';
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}
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// ── Restore persisted form data ────────────────────────────────────────────
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// Called after all functions are defined. Wheel draw is deferred to
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// openSky() so the animation plays when the modal opens, not silently
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// in the background on page load.
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// WS: server broadcasts sky_confirmed when any gamer confirms their sky.
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// Only act when the event's seat_role matches this browser's seat.
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const MY_SEAT_ROLE = overlay.dataset.userSeatRole;
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window.addEventListener('room:sky_confirmed', function (e) {
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if (MY_SEAT_ROLE && e.detail.seat_role && e.detail.seat_role !== MY_SEAT_ROLE) return;
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_onSkyConfirmed();
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});
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_restoreForm();
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})();
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</script>
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