- _role_select_context: at SKY_SELECT, compute sky_confirmed (confirmed Character exists for seat) + user_polarity - room.html: PICK SEA btn + _sea_overlay.html when sky_confirmed; PICK SKY + natus overlay otherwise - _sea_overlay.html: transparent cards col (6-position cross, Sig at center) left; priUser form col (spread select) right; NVM cancel; JS open/close via html.sea-open - _natus.scss: .sea-* rules mirror natus layout w. reversed columns; crossing slot rotated; dotted empty slots; sig slot solid; width/max-width replaces min() to avoid rem+vw unit mix - select defaults: "Celtic Cross, Waite-Smith" for levity (PC/NC/SC); "Celtic Cross, Escape Velocity" for gravity (EC/AC/BC) Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
117 lines
7.0 KiB
HTML
117 lines
7.0 KiB
HTML
{% extends "core/base.html" %}
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{% load static %}
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{% block title_text %}Gameboard{% endblock title_text %}
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{% block header_text %}<span>Game</span>room{% endblock header_text %}
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{% block content %}
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<div class="room-page" data-room-id="{{ room.id }}"
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{% if room.table_status %}data-select-role-url="{% url 'epic:select_role' room.id %}"{% endif %}>
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<div id="id_aperture_fill"></div>
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<div class="room-shell">
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<div id="id_game_table" class="room-table">
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{% if room.table_status == "ROLE_SELECT" %}
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<div id="id_pick_sigs_wrap"{% if starter_roles|length < 6 %} style="display:none"{% endif %}>
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<form method="POST" action="{% url 'epic:pick_sigs' room.id %}">
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{% csrf_token %}
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<button id="id_pick_sigs_btn" type="submit" class="btn btn-primary">PICK<br>SIGS</button>
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</form>
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</div>
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{% endif %}
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<div class="room-table-scene">
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<div class="table-hex-border">
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<div class="table-hex">
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<div class="table-center">
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{% if room.table_status == "ROLE_SELECT" %}
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{% if card_stack_state %}
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<div class="card-stack" data-state="{{ card_stack_state }}"
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data-starter-roles="{{ starter_roles|join:',' }}"
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data-user-slots="{{ user_slots|join:',' }}"
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data-active-slot="{{ active_slot }}">
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{% if card_stack_state == "ineligible" %}
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<i class="fa-solid fa-ban"></i>
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{% endif %}
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</div>
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{% endif %}
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{% endif %}
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{% if room.table_status == "SKY_SELECT" %}
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{% if sky_confirmed %}
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<button id="id_pick_sea_btn" class="btn btn-primary">PICK<br>SEA</button>
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{% else %}
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<button id="id_pick_sky_btn" class="btn btn-primary">PICK<br>SKY</button>
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{% endif %}
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{% elif room.table_status == "SIG_SELECT" %}
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<button id="id_pick_sky_btn" class="btn btn-primary" style="display:none">PICK<br>SKY</button>
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{% if polarity_done %}
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<p id="id_hex_waiting_msg">{% if user_polarity == "levity" %}Gravity settling . . .{% else %}Levity appraising . . .{% endif %}</p>
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{% endif %}
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{% endif %}
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</div>
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</div>
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</div>
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{# Seats — fa-chair layout persists from ROLE_SELECT through SIG_SELECT #}
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{% for pos in gate_positions %}
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<div class="table-seat{% if pos.role_label in starter_roles %} role-confirmed{% endif %}"
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data-slot="{{ pos.slot.slot_number }}" data-role="{{ pos.role_label }}">
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<i class="fa-solid fa-chair"></i>
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<span class="seat-role-label">{{ pos.role_label }}</span>
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{% if pos.role_label in starter_roles %}
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<i class="position-status-icon fa-solid fa-circle-check"></i>
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{% else %}
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<i class="position-status-icon fa-solid fa-ban"></i>
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{% endif %}
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</div>
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{% endfor %}
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</div>
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</div>
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</div>
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{# Sig Select overlay — suppressed once this gamer's polarity sigs are assigned #}
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{% if room.table_status == "SIG_SELECT" and user_polarity and not polarity_done %}
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{% include "apps/gameboard/_partials/_sig_select_overlay.html" %}
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{% endif %}
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{# Natus (Pick Sky) overlay — natal chart entry #}
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{% if room.table_status == "SKY_SELECT" and not sky_confirmed %}
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{% include "apps/gameboard/_partials/_natus_overlay.html" %}
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{% endif %}
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{# Natus tooltip: sibling of .natus-overlay, not inside .natus-modal-wrap (which has transform) #}
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{% if room.table_status == "SKY_SELECT" and not sky_confirmed %}
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<div id="id_natus_tooltip" class="tt" style="display:none;"></div>
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<div id="id_natus_tooltip_2" class="tt" style="display:none;"></div>
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{% endif %}
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{# Sea (Pick Sea) overlay — Celtic Cross spread entry #}
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{% if room.table_status == "SKY_SELECT" and sky_confirmed %}
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{% include "apps/gameboard/_partials/_sea_overlay.html" %}
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{% endif %}
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{% if room.gate_status != "RENEWAL_DUE" and room.table_status != "SIG_SELECT" %}
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{% include "apps/gameboard/_partials/_table_positions.html" %}
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{% endif %}
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{% if not room.table_status and room.gate_status != "RENEWAL_DUE" %}
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{% include "apps/gameboard/_partials/_gatekeeper.html" %}
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{% endif %}
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{% if room.table_status %}
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<div id="id_tray_wrap"{% if room.table_status == "ROLE_SELECT" and starter_roles|length < 6 %} class="role-select-phase"{% endif %}>
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<div id="id_tray_handle">
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<div id="id_tray_grip"></div>
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<button id="id_tray_btn" aria-label="Open seat tray">
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<i class="fa-solid fa-dice-d20"></i>
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</button>
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</div>
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<div id="id_tray" style="display:none"><div id="id_tray_grid" data-role-icons-url="{% static 'apps/epic/icons/cards-roles/' %}">{% if my_tray_role %}<div class="tray-cell tray-role-card" data-role="{{ my_tray_role }}"><img src="{% static my_tray_scrawl_static_path %}" alt="{{ my_tray_role }}"></div>{% else %}<div class="tray-cell"></div>{% endif %}{% if my_tray_sig %}<div class="tray-cell tray-sig-card"><img src="{% static 'apps/epic/icons/cards-sigs/Blank.svg' %}" alt="{{ my_tray_sig.name }}"></div>{% else %}<div class="tray-cell"></div>{% endif %}{% for i in "345678" %}<div class="tray-cell"></div>{% endfor %}</div></div>
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</div>
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{% endif %}
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{% include "apps/gameboard/_partials/_room_gear.html" %}
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</div>
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{% endblock content %}
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{% block scripts %}
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<script src="{% static 'apps/epic/room.js' %}"></script>
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<script src="{% static 'apps/epic/gatekeeper.js' %}"></script>
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<script src="{% static 'apps/epic/role-select.js' %}"></script>
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<script src="{% static 'apps/epic/sig-select.js' %}"></script>
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<script src="{% static 'apps/epic/tray.js' %}"></script>
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{% endblock scripts %}
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