Files
python-tdd/src/static_src
Disco DeDisco 750fef890e A.4 cont.: card-deck icon placeholder mode (no-deck-equipped) styled like empty dice slot — TDD. User polish 2026-05-25 PM after browser-verifying the kit-bag dialog: when no deck is equipped (kit-bag-placeholder branch fires) the new card-stack icon should not animate + should render w. the same dimmed rgba(--quaUser, 0.x) palette as the existing fa-dice empty slot next to it, not the bright --terUser stroke / --priUser fill of an equipped-deck icon. Two SCSS changes: (1) Removed .deck-stack-icon:hover + .deck-stack-icon:active from the splay-trigger selector list — only wrapper-based selectors (.token.deck-variant, .kit-bag-deck) fire the fan-out now. Placeholder icons land inside .kit-bag-placeholder (or game_kit applet's .kit-item empty-state) which aren't in the trigger list, so they stay static no matter where the user hovers. (2) New .kit-bag-placeholder .deck-stack-icon + .kit-item .deck-stack-icon descendant-selector rule: drops color (= stroke via currentColor) to rgba(--quaUser, 0.3) matching the existing .kit-bag-placeholder color (_game-kit.scss:143); drops .deck-stack-icon__card fill to rgba(--quaUser, 0.15) (lower than the stroke alpha — user-dialed 2026-05-25 PM for a subtler look, the cards read as faintly-present "absence" rather than bright-but-grey). 1 new IT in KitBagViewTest (clears equipped_deck → asserts .kit-bag-deck absent, .kit-bag-placeholder present + carries svg.deck-stack-icon + lacks fa-id-badge). Tests: 1 new green; 1298/1298 IT+UT total green (71s; +1 from d26c45b's 1297). Visual verify pending: refresh /gameboard/ + clear equipped deck → kit-bag dialog Deck slot should show a dimmed static card-stack icon matching the dice slot's washed-out look
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 01:07:24 -04:00
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A.4 cont.: card-deck icon placeholder mode (no-deck-equipped) styled like empty dice slot — TDD. User polish 2026-05-25 PM after browser-verifying the kit-bag dialog: when no deck is equipped (kit-bag-placeholder branch fires) the new card-stack icon should not animate + should render w. the same dimmed rgba(--quaUser, 0.x) palette as the existing fa-dice empty slot next to it, not the bright --terUser stroke / --priUser fill of an equipped-deck icon. Two SCSS changes: (1) Removed .deck-stack-icon:hover + .deck-stack-icon:active from the splay-trigger selector list — only wrapper-based selectors (.token.deck-variant, .kit-bag-deck) fire the fan-out now. Placeholder icons land inside .kit-bag-placeholder (or game_kit applet's .kit-item empty-state) which aren't in the trigger list, so they stay static no matter where the user hovers. (2) New .kit-bag-placeholder .deck-stack-icon + .kit-item .deck-stack-icon descendant-selector rule: drops color (= stroke via currentColor) to rgba(--quaUser, 0.3) matching the existing .kit-bag-placeholder color (_game-kit.scss:143); drops .deck-stack-icon__card fill to rgba(--quaUser, 0.15) (lower than the stroke alpha — user-dialed 2026-05-25 PM for a subtler look, the cards read as faintly-present "absence" rather than bright-but-grey). 1 new IT in KitBagViewTest (clears equipped_deck → asserts .kit-bag-deck absent, .kit-bag-placeholder present + carries svg.deck-stack-icon + lacks fa-id-badge). Tests: 1 new green; 1298/1298 IT+UT total green (71s; +1 from d26c45b's 1297). Visual verify pending: refresh /gameboard/ + clear equipped deck → kit-bag dialog Deck slot should show a dimmed static card-stack icon matching the dice slot's washed-out look
2026-05-25 01:07:24 -04:00
feat: wallet Shop polish — microtooltip extraction, Shop-first ordering, DRY tooltip styling, writs rebalance, "no expiry" on all items. Visual-pass tweaks landing atop the 5-chunk Shop rollout (commits 8e476f5d28cf7b). **Microtooltip extraction**: .tt-microbutton-portal (Chunk 4's wrap-inside-.tt) replaced w. a sibling .tt-micro div on each .shop-tile. wallet.js's initWalletTooltips clones BOTH into separate portals on hover — .tt#id_tooltip_portal (main card), .tt-micro#id_mini_tooltip_portal (small italic pill at bottom-right of main, mirroring Game Kit's Equipped/Unequipped/In-Use mini portal). Hover persistence covers both portals + the source tile w. a 200ms grace timer cancelled by mouseenter on any of the 3 zones. Capped items (BAND-owned) render NO btn at all — just "Already owned" microtext (mirrors Game Kit's status-only "Equipped" pill rather than the disabled-× pattern that lived in Chunk 4). **Tooltip-pin on guard open**: WalletTooltips.pin() / .unpin() exposed on window; wallet-shop.js's BUY click calls pin() before showGuard() + both onConfirm / onDismiss callbacks call unpin() → the item tooltip stays visible behind the guard's "Buy {name} for ${price}?" prompt instead of orphaning. **Shop-first applet ordering**: new Applet.display_order field (default 100, lower = earlier; PK tie-break preserves legacy insertion-order for the existing 3 applets); seed migration sets wallet-shop.display_order=10 so Shop renders atop Balances/Tokens/Payment. applet_context() updated to .order_by("display_order", "pk"). New WalletAppletOrderTest (2 ITs) pins Shop-first DOM order + view-context list. **DRY tooltip styling**: shop tooltip now uses the same 4-slot .tt-title / .tt-description / .tt-shoptalk / .tt-expiry classes as the Tokens row. New ShopItem.shoptalk field for the italic flavor line (band-1 = "Unlimited free entry (BYOB)" split out of description; tithes blank). New ShopItem.tooltip_expiry() method returns "no expiry" — eternal-stock convention (all current items; seasonal listings could override later). **Writs rebalance**: locked 2026-05-22 — tithe-1 144→12 writs, tithe-5 750→60 writs. Description text updated in lockstep ("1 Tithe Token + 12 Writs" / "5 Tithe Tokens + 60 Writs"). **Badge tweak**: ×N badge shrunk 2rem → 1.5rem + nudged further off-tile (top: -0.7rem, right: -1rem) so most of the underlying icon stays visible. **SCSS**: .tt-micro hidden in source DOM (portal-only); #id_mini_tooltip_portal mostly mirrors gameboard's mini at _gameboard.scss:140 but allows BUY-btn label to wrap onto multiple lines (white-space: normal on .tt-buy-btn); .tt-already-owned styled w. --secUser italic at 0.85rem to match Game Kit pills. **Migrations** — 5 new: lyric/0010_repricing_tithe_writs (writs + description), lyric/0011_shopitem_shoptalk (schema), lyric/0012_seed_shop_shoptalk (band split), applets/0012_applet_display_order (schema), applets/0013_wallet_shop_display_order (Shop atop). All idempotent. **TDD** — 5 new ITs across test_shop_models.py (shoptalk default + per-item assertions, tooltip_expiry method, updated tithe writs values, WalletAppletOrderTest), 1 new FT (test_shop_buy_guard_portal_pins_item_tooltip — programmatically dispatches mouseenter/mouseleave to exercise the pin/unpin race), 3 new Jasmine specs (T6 pin-on-click, T7 unpin-on-confirm, T8 unpin-on-dismiss). Existing FT band-owned assertion switched to .tt-micro (no .tt-buy-btn present), Jasmine T2 rewritten to assert no btn renders. **3 traps caught** mid-build: (a) multi-line {# #} comment leaked into DOM again (cf [[feedback-django-comments-single-line-only]]) — pinned the trap; (b) spyOn(window, 'fetch') Jasmine double-spy collision (cf trapped previously); (c) async pollution where afterEach restores window.Stripe=undefined before _doBuy's continuation hits it — fixed by per-test never-resolving fetch mock. 1211 IT/UT + 9 wallet FTs green; Jasmine SpecRunner verified visually (FT hangs Selenium-side on spec count). Pipeline will sweep all FTs
2026-05-22 02:21:10 -04:00