Replaces the @mailman invite Line's inline OK/BYE block w. a dedicated per-bud surface. Three new FTs (test_bill_bud_page, test_bill_my_buds_tooltip, test_bill_mailman_invite_post — landed red 2026-05-27 PM) drive: per-bud landing page rendering 4-btn apparatus + shoptalk textarea + invite-cascade glow handoff; my-buds row tooltip portal w. .tt-title/.tt-description/.tt-email/.tt-shoptalk/.tt-milestone slots; mailman Brief surfacing on any authenticated page-load via context processor + base.html JSON-script.
Models: new `BudshipNote(user, bud, shoptalk[CharField max=160], edited_at)` w. unique_together — per-relation personal note about a bud, never visible to the bud. Lazy-created on first shoptalk save so absence of a row reads as 'never edited' (drives .tt-milestone slot presence).
URLs (billboard): `buds/<uuid:bud_id>/` (bud_page), `buds/<uuid:bud_id>/shoptalk` (save_bud_shoptalk), `buds/<uuid:bud_id>/delete` (delete_bud).
Views: bud_page auto-adds the bud on first visit (mirrors share_post implicit-add); resolves `pending_invite` as non-expired PENDING SeaInvite(owner=bud, invitee=request.user) → drives `sea_btn_active` + `sea_first_draw_pending` flags that _burger.html already reads on my_sea + room. my_buds enriches each bud w. `.shoptalk_text` + `.milestone_dt` so the row template can render data-tt-* attrs without an extra template tag.
mail.py: INVITE_TEMPLATE now interpolates `owner_id` into an `<a class="post-attribution" href="/billboard/buds/{owner_id}/">{handle}</a>` wrapper around the owner's handle. post.html's existing safe-filter branch (gated on author username == 'mailman') passes it through unescaped. Removed the {% if line.sea_invite %} include path — _invite_actions.html left in place for archival.
Templates: new bud.html (header + shoptalk form + apparatus + gear + burger fan + sea_btn nav inline JS); new _bud_gear.html (NVM→my_buds, DEL→guard portal "Delete this bud?" → POST delete_bud); new _bud_tooltip.html (portal w. .tt-* slots); _my_buds_item.html wraps `@handle` in an anchor to bud_page + carries data-tt-* attrs + " the {{ active_title_display }}"; my_buds.html includes the tooltip portal + loads my-buds-tooltip.js.
JS: new my-buds-tooltip.js binds row clicks → .row-locked + populates #id_tooltip_portal from data-tt-* attrs; anchor clicks pass through to navigate; .tt-milestone is removed from DOM (not just emptied) when never-edited so the FT can distinguish absent vs cleared-after-edit.
SCSS: extend landscape gear-btn rule + #id_*_menu rule w. `.bud-page` + `#id_bud_menu` (otherwise gear-btn collided w. bud-btn in landscape on bud.html). Bump active burger sub-btn z-index to 1 so click hit-test picks the active sub-btn during the 0.25s fan arc-out animation (otherwise a later-in-DOM inactive btn obscured the active target during transition).
Cross-page Brief surface: new `mail_brief_payload` context processor injects the user's oldest unread MAIL_ACCEPTANCE Brief into every authenticated response; base.html renders the JSON-script + auto-fires Brief.showBanner. Mark-read still rides view_post's existing GET unread-flip — no new endpoint.
Pre-existing MySeaInvitePostRenderTest (test_sea_invite_views.py) inverted to match the new contract: the .invite-actions sweep is unconditional (PENDING / ACCEPTED / DECLINED all carry prose only); pinned the post-attribution anchor + bud-page href in its place.
1518 ITs green (1475 app ITs + 43 sprint ITs), 23 sprint FTs green (5 my_buds tooltip + 13 bud page + 5 mailman invite post). Jasmine specs from sprint plan deferred — FT coverage of burger-glow / row-lock / portal-populate paths suffices and the textarea blur-POST flow isn't implemented in this sprint (form is server-action only, save-on-blur AJAX is a follow-on).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
204 lines
7.6 KiB
SCSS
204 lines
7.6 KiB
SCSS
// ── Burger btn + fan-of-5 (room.html only) ───────────────────────────
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//
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// Sits parallel to .gear-btn-above-#id_kit_btn, but on the bud-side:
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// portrait : bottom-left, above #id_bud_btn
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// landscape: right sidebar, to the LEFT of #id_bud_btn (same horizontal
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// pair as gear ← kit at the top)
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//
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// Active state opens a fanning arc of 5 sub-btns 30deg apart, each
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// centred --r from the burger centre. R=7.75rem reads as a comfortable
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// spread w. ~0.4rem edge-to-edge gaps between adjacent sub-btns.
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// portrait : arc 12→4 o'clock (sky, earth, sea, voice, text)
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// landscape: arc 9→1 o'clock (same icon order, rotated CCW 90°)
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//
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// Sub-btns are pure scaffolding — no click handlers in this sprint.
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//
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// Landscape btn relocation rules for kit / gear / bud / kit_dialog / bud
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// panel / applet menus DON'T live in this partial — they're owned by
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// their respective `_game-kit.scss`, `_bud.scss`, `_applets.scss`,
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// `_room.scss` partials. _burger.scss only owns burger-specific styling.
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#id_burger_btn {
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position: fixed;
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bottom: 4.2rem;
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left: 0.5rem;
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// Match .gear-btn page-level z (314) — keeps burger BELOW kit_btn +
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// bud_btn (both z-318) + bud_panel (z-317) so those naturally cover
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// burger when they overlap. Dialog (z-316) covers burger too.
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z-index: 314;
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font-size: 1.75rem;
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cursor: pointer;
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color: rgba(var(--secUser), 1);
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display: inline-flex;
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align-items: center;
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justify-content: center;
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width: 3rem;
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height: 3rem;
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border-radius: 50%;
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background-color: rgba(var(--priUser), 1);
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border: 0.15rem solid rgba(var(--secUser), 1);
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transition: opacity 0.15s ease;
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&.active {
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color: rgba(var(--quaUser), 1);
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border-color: rgba(var(--quaUser), 1);
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}
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// Landscape: burger sits to the LEFT of #id_bud_btn (same bottom
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// anchor as bud). Mirrors gear-to-the-LEFT-of-kit at the top of the
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// right sidebar (see _applets.scss for the gear placement).
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@media (orientation: landscape) {
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left: auto;
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right: 4.2rem; // bud_btn right (0.5) + 3.7rem centre-to-centre delta
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bottom: 0.5rem;
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top: auto;
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}
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}
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// Fan anchor — sits at the burger centre. Sub-btns inside translate
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// outward radially when #id_burger_btn carries the .active class.
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#id_burger_fan {
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position: fixed;
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bottom: 5.7rem; // burger bottom (4.2) + half-btn (1.5)
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left: 2rem; // burger left (0.5) + half-btn (1.5)
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width: 0;
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height: 0;
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z-index: 313; // below #id_burger_btn (314) so burger stays clickable
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pointer-events: none;
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@media (orientation: landscape) {
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left: auto;
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right: 5.7rem; // burger right (4.2) + half-btn (1.5) → burger centre
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bottom: 2rem; // burger bottom (0.5) + half-btn (1.5) → burger centre
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top: auto;
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}
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}
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.burger-fan-btn {
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--r: 7.75rem;
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--i: 0;
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--base: 0deg; // portrait: arc starts at 12 o'clock
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--angle: calc(var(--base) + var(--i) * 30deg);
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position: absolute;
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left: -1.5rem; // centre 3rem btn on parent's 0,0 origin
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top: -1.5rem;
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width: 3rem;
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height: 3rem;
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border-radius: 50%;
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background-color: rgba(var(--priUser), 1);
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border: 0.15rem solid rgba(var(--secUser), 1);
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color: rgba(var(--secUser), 1);
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font-size: 1.25rem;
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display: inline-flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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// Closed state — collapsed onto burger centre, invisible
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transform: rotate(var(--angle)) translateY(0) rotate(calc(-1 * var(--angle)));
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opacity: 0;
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pointer-events: none;
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transition: transform 0.25s ease-out, opacity 0.2s ease;
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// Landscape: arc rotates CCW 90° — start at 9 o'clock instead of 12.
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@media (orientation: landscape) {
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--base: -90deg;
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}
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}
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// Per-btn arc index (clockwise from arc start) — voice leads, then sky,
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// earth, sea, text. Portrait arc: voice at 12, text at 4 o'clock.
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// Landscape arc: voice at 9, text at 1 o'clock.
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#id_voice_btn { --i: 0; }
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#id_sky_btn { --i: 1; }
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#id_earth_btn { --i: 2; }
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#id_sea_btn { --i: 3; }
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#id_text_btn { --i: 4; }
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// Open state — sub-btns swing out to their arc positions.
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#id_burger_btn.active ~ #id_burger_fan .burger-fan-btn {
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transform: rotate(var(--angle)) translateY(calc(-1 * var(--r))) rotate(calc(-1 * var(--angle)));
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pointer-events: auto;
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}
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// Active sub-btn = fully visible; inactive (default) = 0.6 opacity hint.
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// `z-index: 1` raises the active sub-btn above its inactive siblings so
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// click hit-testing picks the active one even while the fan is mid-
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// transition (during the 0.25s arc-out animation all 5 sub-btns share
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// the fan-centre origin, and a later-in-DOM inactive btn would otherwise
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// obscure the active target). Active conditions are wired one-by-one in
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// later sprints.
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#id_burger_btn.active ~ #id_burger_fan .burger-fan-btn.active {
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opacity: 1;
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z-index: 1;
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}
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#id_burger_btn.active ~ #id_burger_fan .burger-fan-btn:not(.active) {
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opacity: 0.6;
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}
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// Icon swap — every sub-btn renders BOTH the real icon (.burger-fan-icon--on)
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// + a fa-ban placeholder (.burger-fan-icon--off). Real icon shows by
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// default in BOTH .active + inactive states; fa-ban only surfaces during
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// the .flash-inactive pulse below. Stacked absolute-position so swapping
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// doesn't shift the layout box.
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.burger-fan-btn {
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.burger-fan-icon--on,
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.burger-fan-icon--off {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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}
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.burger-fan-icon--on { display: inline-block; }
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.burger-fan-icon--off { display: none; }
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}
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// Click-while-inactive flash — burger-btn.js toggles .flash-inactive
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// twice in quick succession (~180ms on / 120ms off) for a brief --priRd
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// glow on the border + icon, AND swaps the real icon for fa-ban during
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// each pulse-on phase. Modeled on sig-select.js's SAVE SIG countdown
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// glow but tighter cadence + only 2 pulses.
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.burger-fan-btn.flash-inactive {
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border-color: rgba(var(--priRd), 1);
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color: rgba(var(--priRd), 1);
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box-shadow:
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0 0 0.5rem 0.1rem rgba(var(--priRd), 0.75),
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0 0 1.2rem 0.3rem rgba(var(--priRd), 0.35);
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.burger-fan-icon--on { display: none; }
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.burger-fan-icon--off { display: inline-block; }
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}
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// ── First-draw glow handoff (phase 3 of the Sea sub-btn rollout) ─────
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//
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// Pre-first-draw nudge for the my-sea picker: a --priYl + --ninUser glow
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// rides the affordance chain to teach the user where to click.
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//
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// burger → click → sea_btn → click → .sea-select → click → end
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//
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// Modal close (Esc / backdrop / DEL) w/o AUTO DRAW restarts the cycle on
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// the burger. AUTO DRAW's guard-OK ends the cycle permanently (the user
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// has actually drawn — they've found the path). Owner: my_sea.html JS.
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#id_burger_btn.glow-handoff,
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#id_sea_btn.glow-handoff {
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color: rgba(var(--priYl), 1);
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border-color: rgba(var(--priYl), 1);
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box-shadow:
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0 0 0.5rem 0.1rem rgba(var(--ninUser), 0.75),
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0 0 1.2rem 0.3rem rgba(var(--ninUser), 0.35);
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}
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// Burger hides when bud_panel is open — LANDSCAPE only. In portrait the
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// burger sits ABOVE the bud panel (bottom:4.2rem vs panel at bottom:0.5
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// + height:3rem); no visual conflict. In landscape they share the
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// bottom-right area + the bud OK btn ends up obscured / pointer-events
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// races against the burger even at the lower z-index — explicit fade
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// keeps the bud_panel apparatus clean.
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@media (orientation: landscape) {
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html.bud-open #id_burger_btn {
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opacity: 0;
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pointer-events: none;
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}
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}
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