Files
python-tdd/src/apps/epic/views.py
Disco DeDisco 1c2b8f96ab SIG SELECT: Nomad/Schizo locked by default; Note-unlock gate — TDD
- _filter_major_unlocks(cards, user): strips Major 0 (Nomad) and Major 1
  (Schizo) unless user has matching 'nomad'/'schizo' Note; unauthenticated
  users see 0 majors
- levity_sig_cards(room, user) / gravity_sig_cards(room, user): accept user
  param; default 16 court cards, up to 18 with both Note unlocks
- View wires user into both calls; _sig_unique_cards / sig_deck_cards unchanged
  (game-table deck still includes all 18 unique)
- _full_sig_setUp: seats now carry deck_variant=earthman
- SigCardHelperTest: 4 new ITs (default 16, nomad +1, schizo +1); empty-deck
  test updated to clear seats + owner
- SigSelectRenderingTest: 18-card test updated to 16-default + 3 Note-unlock ITs

Pending: superusers auto-granted nomad + schizo Notes on creation (ask user)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 01:05:25 -04:00

1092 lines
41 KiB
Python

import json
import zoneinfo
from datetime import datetime, timedelta
import requests as http_requests
from asgiref.sync import async_to_sync
from channels.layers import get_channel_layer
from django.conf import settings
from django.contrib.auth.decorators import login_required
from django.db import transaction
from django.http import HttpResponse, JsonResponse
from django.shortcuts import redirect, render
from django.utils import timezone
from apps.drama.models import GameEvent, record
from django.db.models import Case, IntegerField, Value, When
from apps.epic.models import (
Character,
GateSlot, Room, RoomInvite, SIG_SEAT_ORDER, SigReservation, TableSeat,
TarotCard, TarotDeck,
active_sig_seat, debit_token, levity_sig_cards, gravity_sig_cards,
select_token, sig_deck_cards,
)
from apps.epic.utils import _compute_distinctions, _planet_house
from apps.lyric.models import Token
RESERVE_TIMEOUT = timedelta(seconds=60)
def _notify_gate_update(room_id):
async_to_sync(get_channel_layer().group_send)(
f'room_{room_id}',
{'type': 'gate_update'},
)
def _notify_turn_changed(room_id):
active_seat = TableSeat.objects.filter(
room_id=room_id, role__isnull=True
).order_by("slot_number").first()
active_slot = active_seat.slot_number if active_seat else None
starter_roles = list(
TableSeat.objects.filter(room_id=room_id, role__isnull=False)
.values_list("role", flat=True)
)
async_to_sync(get_channel_layer().group_send)(
f'room_{room_id}',
{'type': 'turn_changed', 'active_slot': active_slot, 'starter_roles': starter_roles},
)
def _notify_all_roles_filled(room_id):
async_to_sync(get_channel_layer().group_send)(
f'room_{room_id}',
{'type': 'all_roles_filled'},
)
def _notify_sig_select_started(room_id):
async_to_sync(get_channel_layer().group_send)(
f'room_{room_id}',
{'type': 'sig_select_started'},
)
def _notify_role_select_start(room_id):
slot_order = list(
GateSlot.objects.filter(room_id=room_id, status=GateSlot.FILLED)
.order_by("slot_number")
.values_list("slot_number", flat=True)
)
async_to_sync(get_channel_layer().group_send)(
f'room_{room_id}',
{'type': 'role_select_start', 'slot_order': slot_order},
)
def _notify_sig_selected(room_id, card_id, role, deck_type='levity'):
async_to_sync(get_channel_layer().group_send)(
f'room_{room_id}',
{'type': 'sig_selected', 'card_id': str(card_id), 'role': role, 'deck_type': deck_type},
)
_LEVITY_ROLES = {'PC', 'NC', 'SC'}
_GRAVITY_ROLES = {'BC', 'EC', 'AC'}
def _notify_sig_reserved(room_id, card_id, role, reserved):
"""Broadcast a sig_reserved event to the matching polarity cursor group."""
polarity = 'levity' if role in _LEVITY_ROLES else 'gravity'
async_to_sync(get_channel_layer().group_send)(
f'cursors_{room_id}_{polarity}',
{'type': 'sig_reserved', 'card_id': str(card_id) if card_id else None,
'role': role, 'reserved': reserved},
)
def _notify_countdown_start(room_id, polarity, *, seconds):
async_to_sync(get_channel_layer().group_send)(
f'cursors_{room_id}_{polarity}',
{'type': 'countdown_start', 'polarity': polarity, 'seconds': seconds},
)
def _notify_countdown_cancel(room_id, polarity, *, seconds_remaining):
async_to_sync(get_channel_layer().group_send)(
f'cursors_{room_id}_{polarity}',
{'type': 'countdown_cancel', 'polarity': polarity, 'seconds_remaining': seconds_remaining},
)
def _notify_polarity_room_done(room_id, polarity):
async_to_sync(get_channel_layer().group_send)(
f'room_{room_id}',
{'type': 'polarity_room_done', 'polarity': polarity},
)
def _notify_pick_sky_available(room_id):
async_to_sync(get_channel_layer().group_send)(
f'room_{room_id}',
{'type': 'pick_sky_available'},
)
SLOT_ROLE_LABELS = {1: "PC", 2: "NC", 3: "EC", 4: "SC", 5: "AC", 6: "BC"}
_SIG_SEAT_ORDERING = Case(
*[When(role=r, then=Value(i)) for i, r in enumerate(SIG_SEAT_ORDER)],
default=Value(99),
output_field=IntegerField(),
)
def _canonical_user_seat(room, user):
"""Return the user's seat whose role comes first in PC→NC→EC→SC→AC→BC order.
In normal play (one user = one seat) this is equivalent to .first().
For Carte Blanche (one user = all seats) it returns the PC seat, ensuring
sig-select cursor placement is seat-based, not position/slot-based.
"""
return room.table_seats.filter(gamer=user).order_by(_SIG_SEAT_ORDERING).first()
_ROLE_SCRAWL_NAMES = {
"PC": "Player", "NC": "Narrator", "EC": "Economist",
"SC": "Shepherd", "AC": "Alchemist", "BC": "Builder",
}
def _gate_positions(room):
"""Return list of dicts [{slot, role_label, role_assigned}] for _table_positions.html."""
# Circles disappear in turn order (slot 1 first, slot 2 second, …) regardless
# of which role each gamer chose — so use count, not role matching.
assigned_count = room.table_seats.exclude(role__isnull=True).count()
return [
{
"slot": slot,
"role_label": SLOT_ROLE_LABELS.get(slot.slot_number, ""),
"role_assigned": slot.slot_number <= assigned_count,
}
for slot in room.gate_slots.order_by("slot_number")
]
def _expire_reserved_slots(room):
cutoff = timezone.now() - RESERVE_TIMEOUT
room.gate_slots.filter(
status=GateSlot.RESERVED,
reserved_at__lt=cutoff,
).update(status=GateSlot.EMPTY, gamer=None, reserved_at=None)
def _gate_context(room, user):
_expire_reserved_slots(room)
slots = room.gate_slots.order_by("slot_number")
pending_slot = slots.filter(status=GateSlot.RESERVED).first()
user_reserved_slot = None
user_filled_slot = None
carte_token = None
carte_slots_claimed = 0
carte_nvm_slot_number = None
carte_next_slot_number = None
if user.is_authenticated:
user_reserved_slot = slots.filter(gamer=user, status=GateSlot.RESERVED).first()
user_filled_slot = slots.filter(gamer=user, status=GateSlot.FILLED).first()
carte_token = user.tokens.filter(
token_type=Token.CARTE, current_room=room
).first()
if carte_token:
carte_slots_claimed = carte_token.slots_claimed
# NVM shown on the highest-numbered slot this user filled via CARTE
nvm_slot = slots.filter(
debited_token_type=Token.CARTE, gamer=user, status=GateSlot.FILLED
).order_by("-slot_number").first()
if nvm_slot:
carte_nvm_slot_number = nvm_slot.slot_number
# Only the very next empty slot gets an OK button
next_slot = slots.filter(status=GateSlot.EMPTY).order_by("slot_number").first()
if next_slot:
carte_next_slot_number = next_slot.slot_number
carte_active = carte_token is not None
eligible = (
user.is_authenticated
and pending_slot is None
and user_reserved_slot is None
and user_filled_slot is None
and not carte_active
)
token_depleted = eligible and select_token(user) is None
can_drop = eligible and not token_depleted
is_last_slot = (
user_reserved_slot is not None
and slots.filter(status=GateSlot.EMPTY).count() == 0
)
user_can_reject = user_reserved_slot is not None or user_filled_slot is not None or carte_active
return {
"slots": slots,
"pending_slot": pending_slot,
"user_reserved_slot": user_reserved_slot,
"user_filled_slot": user_filled_slot,
"can_drop": can_drop,
"token_depleted": token_depleted,
"is_last_slot": is_last_slot,
"user_can_reject": user_can_reject,
"carte_active": carte_active,
"carte_slots_claimed": carte_slots_claimed,
"carte_nvm_slot_number": carte_nvm_slot_number,
"carte_next_slot_number": carte_next_slot_number,
"gate_positions": _gate_positions(room),
"starter_roles": [],
}
def _role_select_context(room, user):
user_seat = None
active_seat = None
unassigned = room.table_seats.filter(role__isnull=True).order_by("slot_number")
if unassigned.exists():
# Normal path — TableSeats present
active_seat = unassigned.first()
user_seat = None
if user.is_authenticated:
user_seat = room.table_seats.filter(gamer=user, role__isnull=True).order_by("slot_number").first()
if user_seat and user_seat.slot_number == active_seat.slot_number:
card_stack_state = "eligible"
else:
card_stack_state = "ineligible"
else:
# Fallback — no TableSeats yet; use GateSlot drop order
active_slot = room.gate_slots.filter(
status=GateSlot.FILLED
).order_by("slot_number").first()
if active_slot is None:
card_stack_state = None
elif user.is_authenticated and active_slot.gamer == user:
card_stack_state = "eligible"
else:
card_stack_state = "ineligible"
starter_roles = list(
room.table_seats.exclude(role__isnull=True).values_list("role", flat=True)
)
if len(starter_roles) == 6:
card_stack_state = None
_action_order = {r: i for i, r in enumerate(["PC", "NC", "EC", "SC", "AC", "BC"])}
assigned_seats = (
sorted(
room.table_seats.filter(gamer=user, role__isnull=False),
key=lambda s: _action_order.get(s.role, 99),
)
if user.is_authenticated else []
)
active_slot = active_seat.slot_number if active_seat else None
_my_role = assigned_seats[0].role if assigned_seats else None
ctx = {
"card_stack_state": card_stack_state,
"equipped_deck_id": user.equipped_deck_id if user.is_authenticated else None,
"starter_roles": starter_roles,
"assigned_seats": assigned_seats,
"my_tray_role": _my_role,
"my_tray_scrawl_static_path": (
f"apps/epic/icons/cards-roles/starter-role-{_ROLE_SCRAWL_NAMES[_my_role]}.svg"
if _my_role else None
),
"user_seat": user_seat,
"user_slots": list(
room.table_seats.filter(gamer=user, role__isnull=True)
.order_by("slot_number")
.values_list("slot_number", flat=True)
) if user.is_authenticated else [],
"active_slot": active_slot,
"gate_positions": _gate_positions(room),
"slots": room.gate_slots.order_by("slot_number"),
}
# Tray cell 2: sig card (set once polarity group confirms)
_canonical_seat = _canonical_user_seat(room, user) if user.is_authenticated else None
ctx["my_tray_sig"] = _canonical_seat.significator if _canonical_seat else None
if room.table_status == Room.SIG_SELECT:
user_seat = _canonical_user_seat(room, user) if user.is_authenticated else None
user_role = user_seat.role if user_seat else None
user_polarity = None
if user_role in _LEVITY_ROLES:
user_polarity = 'levity'
elif user_role in _GRAVITY_ROLES:
user_polarity = 'gravity'
user_reservation = SigReservation.objects.filter(
room=room, gamer=user
).first() if user.is_authenticated else None
ctx["user_seat"] = user_seat
ctx["user_polarity"] = user_polarity
ctx["user_ready"] = bool(user_reservation and user_reservation.ready)
ctx["sig_reserve_url"] = f"/gameboard/room/{room.id}/sig-reserve"
# Has this gamer's polarity already had significators assigned?
# (Other polarity still in progress — stay in SIG_SELECT but skip the overlay.)
if user_polarity:
_polarity_roles = _LEVITY_ROLES if user_polarity == 'levity' else _GRAVITY_ROLES
ctx["polarity_done"] = not room.table_seats.filter(
role__in=_polarity_roles, significator__isnull=True
).exists()
else:
ctx["polarity_done"] = False
# Pre-load existing reservations for this polarity so JS can restore
# grabbed state on page load/refresh. Keyed by str(card_id) → role.
if user_polarity:
polarity_const = SigReservation.LEVITY if user_polarity == 'levity' else SigReservation.GRAVITY
reservations = {
str(res.card_id): res.role
for res in room.sig_reservations.filter(polarity=polarity_const)
}
else:
reservations = {}
ctx["sig_reservations_json"] = json.dumps(reservations)
if user_polarity == 'levity':
ctx["sig_cards"] = levity_sig_cards(room, user)
elif user_polarity == 'gravity':
ctx["sig_cards"] = gravity_sig_cards(room, user)
else:
ctx["sig_cards"] = []
if room.table_status == Room.SKY_SELECT:
user_role = _canonical_seat.role if _canonical_seat else None
user_polarity = None
if user_role in _LEVITY_ROLES:
user_polarity = 'levity'
elif user_role in _GRAVITY_ROLES:
user_polarity = 'gravity'
ctx["user_polarity"] = user_polarity
sky_confirmed = bool(
_canonical_seat and Character.objects.filter(
seat=_canonical_seat,
confirmed_at__isnull=False,
retired_at__isnull=True,
).exists()
)
ctx["sky_confirmed"] = sky_confirmed
return ctx
@login_required
def create_room(request):
if request.method == "POST":
name = request.POST.get("name", "").strip()
if name:
room = Room.objects.create(name=name, owner=request.user)
return redirect("epic:gatekeeper", room_id=room.id)
return redirect("/gameboard/")
def gatekeeper(request, room_id):
room = Room.objects.get(id=room_id)
if room.table_status:
return redirect("epic:room", room_id=room_id)
ctx = _gate_context(room, request.user)
ctx["room"] = room
ctx["page_class"] = "page-gameboard"
return render(request, "apps/gameboard/room.html", ctx)
def room_view(request, room_id):
room = Room.objects.get(id=room_id)
ctx = _role_select_context(room, request.user)
ctx["room"] = room
ctx["page_class"] = "page-gameboard"
return render(request, "apps/gameboard/room.html", ctx)
@login_required
def drop_token(request, room_id):
if request.method == "POST":
room = Room.objects.get(id=room_id)
token_id = request.POST.get("token_id")
if token_id:
token = request.user.tokens.filter(id=token_id).first()
else:
token = select_token(request.user)
if token is None:
return HttpResponse(status=402)
if token.token_type == Token.CARTE:
# CARTE enters the machine without reserving a slot — all slots
# become individually claimable via .drop-token-btn
if token.current_room_id and token.current_room_id != room.id:
return HttpResponse(status=409)
token.current_room = room
token.save()
if request.user.equipped_trinket_id == token.pk:
request.user.equipped_trinket = None
request.user.save(update_fields=["equipped_trinket"])
request.session["kit_token_id"] = str(token.id)
_notify_gate_update(room_id)
return redirect("epic:gatekeeper", room_id=room_id)
if room.gate_slots.filter(status=GateSlot.RESERVED).exists():
return redirect("epic:gatekeeper", room_id=room_id)
if room.gate_slots.filter(gamer=request.user, status=GateSlot.FILLED).exists():
return redirect("epic:gatekeeper", room_id=room_id)
slot = room.gate_slots.filter(
status=GateSlot.EMPTY
).order_by("slot_number").first()
if slot:
slot.gamer = request.user
slot.status = GateSlot.RESERVED
slot.reserved_at = timezone.now()
slot.save()
request.session["kit_token_id"] = str(token.id)
_notify_gate_update(room_id)
return redirect("epic:gatekeeper", room_id=room_id)
@login_required
def confirm_token(request, room_id):
if request.method == "POST":
room = Room.objects.get(id=room_id)
slot_number = request.POST.get("slot_number")
if slot_number:
# CARTE per-slot fill: directly fill the requested slot
carte = request.user.tokens.filter(
token_type=Token.CARTE, current_room=room
).first()
if carte:
slot = room.gate_slots.filter(
slot_number=slot_number, status=GateSlot.EMPTY
).first()
if slot:
debit_token(request.user, slot, carte)
# slots_claimed is the high-water mark — advance if beyond current
if int(slot_number) > carte.slots_claimed:
carte.slots_claimed = int(slot_number)
carte.save()
record(room, GameEvent.SLOT_FILLED, actor=request.user,
slot_number=int(slot_number), token_type=Token.CARTE,
token_display=carte.get_token_type_display(),
renewal_days=(room.renewal_period.days if room.renewal_period else 7))
_notify_gate_update(room_id)
else:
slot = room.gate_slots.filter(
gamer=request.user, status=GateSlot.RESERVED
).first()
if slot:
token_id = request.session.pop("kit_token_id", None)
token = None
if token_id:
token = request.user.tokens.filter(id=token_id).first()
if not token:
token = select_token(request.user)
if token:
debit_token(request.user, slot, token)
record(room, GameEvent.SLOT_FILLED, actor=request.user,
slot_number=slot.slot_number, token_type=token.token_type,
token_display=token.get_token_type_display(),
renewal_days=(room.renewal_period.days if room.renewal_period else 7))
_notify_gate_update(room_id)
return redirect("epic:gatekeeper", room_id=room_id)
@login_required
def return_token(request, room_id):
if request.method == "POST":
room = Room.objects.get(id=room_id)
# CARTE full return: reset token + all CARTE-debited slots
carte = request.user.tokens.filter(
token_type=Token.CARTE, current_room=room
).first()
if carte:
room.gate_slots.filter(
debited_token_type=Token.CARTE, gamer=request.user
).update(
gamer=None, status=GateSlot.EMPTY, filled_at=None,
debited_token_type=None, debited_token_expires_at=None,
)
carte.current_room = None
carte.slots_claimed = 0
carte.save()
request.session.pop("kit_token_id", None)
_notify_gate_update(room_id)
return redirect("epic:gatekeeper", room_id=room_id)
slot = room.gate_slots.filter(
gamer=request.user,
status__in=[GateSlot.RESERVED, GateSlot.FILLED],
).first()
if slot:
if slot.status == GateSlot.FILLED:
if slot.debited_token_type == Token.COIN:
coin = request.user.tokens.filter(
token_type=Token.COIN, current_room=room
).first()
if coin:
coin.current_room = None
coin.next_ready_at = None
coin.save()
elif slot.debited_token_type in (Token.FREE, Token.TITHE):
Token.objects.create(
user=request.user,
token_type=slot.debited_token_type,
expires_at=slot.debited_token_expires_at,
)
request.session.pop("kit_token_id", None)
slot.gamer = None
slot.status = GateSlot.EMPTY
slot.reserved_at = None
slot.filled_at = None
slot.debited_token_type = None
slot.debited_token_expires_at = None
slot.save()
_notify_gate_update(room_id)
return redirect("epic:gatekeeper", room_id=room_id)
@login_required
def release_slot(request, room_id):
"""Un-fill a single CARTE-claimed slot without returning the CARTE itself."""
if request.method == "POST":
room = Room.objects.get(id=room_id)
slot_number = request.POST.get("slot_number")
if slot_number:
slot = room.gate_slots.filter(
slot_number=slot_number,
debited_token_type=Token.CARTE,
gamer=request.user,
status=GateSlot.FILLED,
).first()
if slot:
slot.gamer = None
slot.status = GateSlot.EMPTY
slot.filled_at = None
slot.debited_token_type = None
slot.debited_token_expires_at = None
slot.save()
if room.gate_status == Room.OPEN:
room.gate_status = Room.GATHERING
room.save()
_notify_gate_update(room_id)
return redirect("epic:gatekeeper", room_id=room_id)
@login_required
def select_role(request, room_id):
if request.method == "POST":
room = Room.objects.get(id=room_id)
if room.table_status != Room.ROLE_SELECT:
return redirect(
"epic:room" if room.table_status else "epic:gatekeeper",
room_id=room_id,
)
role = request.POST.get("role")
valid_roles = [code for code, _ in TableSeat.ROLE_CHOICES]
if not role or role not in valid_roles:
return redirect("epic:room", room_id=room_id)
existing = None
with transaction.atomic():
active_seat = room.table_seats.select_for_update().filter(
role__isnull=True
).order_by("slot_number").first()
if not active_seat or active_seat.gamer != request.user:
return redirect("epic:room", room_id=room_id)
if room.table_seats.filter(role=role).exists():
return HttpResponse(status=409)
active_seat.role = role
existing = room.table_seats.filter(
gamer=request.user, deck_variant__isnull=False,
).exclude(pk=active_seat.pk).first()
active_seat.deck_variant = (
existing.deck_variant if existing else request.user.equipped_deck
)
active_seat.save()
if not existing and request.user.equipped_deck:
request.user.equipped_deck = None
request.user.save(update_fields=["equipped_deck"])
record(room, GameEvent.ROLE_SELECTED, actor=request.user,
role=role, slot_number=active_seat.slot_number,
role_display=dict(TableSeat.ROLE_CHOICES).get(role, role))
if room.table_seats.filter(role__isnull=True).exists():
_notify_turn_changed(room_id)
else:
_notify_all_roles_filled(room_id)
return HttpResponse(status=200)
return redirect("epic:room", room_id=room_id)
@login_required
def pick_sigs(request, room_id):
if request.method == "POST":
room = Room.objects.get(id=room_id)
if room.table_status == Room.ROLE_SELECT:
room.table_status = Room.SIG_SELECT
room.save()
_notify_sig_select_started(room_id)
return redirect("epic:room", room_id=room_id)
@login_required
def pick_roles(request, room_id):
if request.method == "POST":
room = Room.objects.get(id=room_id)
if room.gate_status == Room.OPEN and room.table_status is None:
room.table_status = Room.ROLE_SELECT
room.save()
for slot in room.gate_slots.filter(status=GateSlot.FILLED).order_by("slot_number"):
TableSeat.objects.create(
room=room,
gamer=slot.gamer,
slot_number=slot.slot_number,
)
_notify_role_select_start(room_id)
return redirect("epic:room", room_id=room_id)
@login_required
def invite_gamer(request, room_id):
if request.method == "POST":
room = Room.objects.get(id=room_id)
email = request.POST.get("invitee_email", "").strip()
if email:
RoomInvite.objects.get_or_create(
room=room,
inviter=request.user,
invitee_email=email,
defaults={"status": RoomInvite.PENDING}
)
return redirect("epic:gatekeeper", room_id=room_id)
@login_required
def delete_room(request, room_id):
if request.method == "POST":
room = Room.objects.get(id=room_id)
if request.user == room.owner:
room.delete()
return redirect("/gameboard/")
@login_required
def abandon_room(request, room_id):
if request.method == "POST":
room = Room.objects.get(id=room_id)
room.gate_slots.filter(gamer=request.user).update(
gamer=None, status="EMPTY", filled_at=None
)
room.invites.filter(
invitee_email=request.user.email,
status=RoomInvite.PENDING
).delete()
return redirect("/gameboard/")
def gate_status(request, room_id):
room = Room.objects.get(id=room_id)
ctx = _gate_context(room, request.user)
ctx["room"] = room
return render(request, "apps/gameboard/_partials/_gatekeeper.html", ctx)
@login_required
def sig_reserve(request, room_id):
"""Provisional card hold (OK / NVM) during SIG_SELECT.
POST body: card_id=<uuid>, action=reserve|release
"""
if request.method != "POST":
return HttpResponse(status=405)
room = Room.objects.get(id=room_id)
if room.table_status != Room.SIG_SELECT:
return HttpResponse(status=400)
user_seat = _canonical_user_seat(room, request.user)
if not user_seat or not user_seat.role:
return HttpResponse(status=403)
action = request.POST.get("action", "reserve")
if action == "release":
existing = SigReservation.objects.filter(room=room, gamer=request.user).first()
released_card_id = existing.card_id if existing else None
if existing and existing.ready:
# Gamer released while ready — treat as an implicit WAIT NVM
prior = room.events.filter(
actor=request.user, verb=GameEvent.SIG_READY
).last()
if prior and not prior.data.get("retracted"):
prior.data["retracted"] = True
prior.save(update_fields=["data"])
record(room, GameEvent.SIG_UNREADY, actor=request.user)
polarity = existing.polarity
all_ready = SigReservation.objects.filter(
room=room, polarity=polarity, ready=True
).count() == 3
if all_ready:
_notify_countdown_cancel(room_id, polarity, seconds_remaining=12)
SigReservation.objects.filter(room=room, gamer=request.user).delete()
_notify_sig_reserved(room_id, released_card_id, user_seat.role, reserved=False)
return HttpResponse(status=200)
# Reserve action
card_id = request.POST.get("card_id")
try:
card = TarotCard.objects.get(pk=card_id)
except TarotCard.DoesNotExist:
return HttpResponse(status=400)
polarity = SigReservation.LEVITY if user_seat.role in _LEVITY_ROLES else SigReservation.GRAVITY
# Block if another gamer in the same polarity already holds this card
if SigReservation.objects.filter(
room=room, card=card, polarity=polarity
).exclude(gamer=request.user).exists():
return HttpResponse(status=409)
# Block if this gamer already holds a *different* card — must NVM first
existing = SigReservation.objects.filter(room=room, gamer=request.user).first()
if existing and existing.card != card:
return HttpResponse(status=409)
# Idempotent: already holding the same card
if existing:
return HttpResponse(status=200)
SigReservation.objects.create(
room=room, gamer=request.user, card=card,
seat=user_seat, role=user_seat.role, polarity=polarity,
)
_notify_sig_reserved(room_id, card.pk, user_seat.role, reserved=True)
return HttpResponse(status=200)
@login_required
def sig_ready(request, room_id):
"""Toggle ready/unready for the polarity-room countdown.
POST body: action=ready|unready [, seconds_remaining=<int>]
"""
if request.method != "POST":
return HttpResponse(status=405)
room = Room.objects.get(id=room_id)
if room.table_status != Room.SIG_SELECT:
return HttpResponse(status=400)
user_seat = _canonical_user_seat(room, request.user)
if user_seat is None:
return HttpResponse(status=403)
action = request.POST.get("action", "ready")
reservation = SigReservation.objects.filter(room=room, gamer=request.user).first()
if action == "ready":
if reservation is None:
return HttpResponse(status=400)
if reservation.ready:
return HttpResponse(status=200) # idempotent — already ready, don't re-trigger countdown
reservation.ready = True
reservation.save(update_fields=["ready"])
card = reservation.card
if card:
_qual = card.levity_qualifier if reservation.polarity == SigReservation.LEVITY else card.gravity_qualifier
_card_display = f"{_qual} {card.name_title}" if _qual else card.name_title
else:
_card_display = "a card"
record(room, GameEvent.SIG_READY, actor=request.user,
card_name=_card_display,
corner_rank=card.corner_rank if card else "",
suit_icon=card.suit_icon if card else "")
# Retract the most recent un-retracted SIG_UNREADY (cancellation is now moot)
prior_unready = room.events.filter(
actor=request.user, verb=GameEvent.SIG_UNREADY
).last()
if prior_unready and not prior_unready.data.get("retracted"):
prior_unready.data["retracted"] = True
prior_unready.save(update_fields=["data"])
# Check if all three in this polarity are now ready
polarity = reservation.polarity
polarity_roles = _LEVITY_ROLES if polarity == SigReservation.LEVITY else _GRAVITY_ROLES
ready_count = SigReservation.objects.filter(
room=room, polarity=polarity, ready=True
).count()
if ready_count == 3:
from apps.epic.tasks import schedule_polarity_confirm
# Use saved countdown_remaining if a pause was recorded, else 12
saved = SigReservation.objects.filter(
room=room, polarity=polarity
).exclude(countdown_remaining__isnull=True).values_list(
"countdown_remaining", flat=True
).first()
seconds = saved if saved is not None else 12
schedule_polarity_confirm(str(room_id), polarity, seconds)
_notify_countdown_start(room_id, polarity, seconds=seconds)
else: # unready
if reservation is not None:
reservation.ready = False
reservation.save(update_fields=["ready"])
# Mark the most recent un-retracted SIG_READY event for this actor
prior = room.events.filter(
actor=request.user, verb=GameEvent.SIG_READY
).last()
if prior and not prior.data.get("retracted"):
prior.data["retracted"] = True
prior.save(update_fields=["data"])
record(room, GameEvent.SIG_UNREADY, actor=request.user)
polarity = reservation.polarity
# Save remaining seconds on all polarity reservations
try:
seconds_remaining = int(request.POST.get("seconds_remaining", 12))
except (TypeError, ValueError):
seconds_remaining = 12
SigReservation.objects.filter(room=room, polarity=polarity).update(
countdown_remaining=seconds_remaining
)
_notify_countdown_cancel(room_id, polarity, seconds_remaining=seconds_remaining)
from apps.epic.tasks import cancel_polarity_confirm
cancel_polarity_confirm(str(room_id), polarity)
return HttpResponse(status=200)
@login_required
def sig_confirm(request, room_id):
"""Finalise polarity group once the countdown fires.
POST body: polarity=levity|gravity
"""
if request.method != "POST":
return HttpResponse(status=405)
room = Room.objects.get(id=room_id)
if room.table_status != Room.SIG_SELECT:
return HttpResponse(status=400)
user_seat = _canonical_user_seat(room, request.user)
if user_seat is None:
return HttpResponse(status=403)
polarity = request.POST.get("polarity", SigReservation.LEVITY)
polarity_roles = _LEVITY_ROLES if polarity == SigReservation.LEVITY else _GRAVITY_ROLES
# Idempotency: seats already have significators
if not room.table_seats.filter(role__in=polarity_roles, significator__isnull=True).exists():
return HttpResponse(status=200)
# All three in the polarity group must be ready
ready_count = SigReservation.objects.filter(room=room, polarity=polarity, ready=True).count()
if ready_count < 3:
return HttpResponse(status=400)
# Assign significators from reservations
reservations = list(
SigReservation.objects.filter(room=room, polarity=polarity, ready=True)
.select_related('seat', 'card')
)
for res in reservations:
if res.seat:
res.seat.significator = res.card
res.seat.save(update_fields=['significator'])
SigReservation.objects.filter(room=room, polarity=polarity).update(countdown_remaining=None)
_notify_polarity_room_done(room_id, polarity)
# If both polarities are now done, advance to SKY_SELECT
if not room.table_seats.filter(significator__isnull=True).exists():
Room.objects.filter(id=room_id).update(table_status=Room.SKY_SELECT)
_notify_pick_sky_available(room_id)
return HttpResponse(status=200)
@login_required
def select_sig(request, room_id):
if request.method != "POST":
return redirect("epic:gatekeeper", room_id=room_id)
room = Room.objects.get(id=room_id)
if room.table_status != Room.SIG_SELECT:
return redirect(
"epic:room" if room.table_status else "epic:gatekeeper",
room_id=room_id,
)
active_seat = active_sig_seat(room)
if active_seat is None or active_seat.gamer != request.user:
return HttpResponse(status=403)
card_id = request.POST.get("card_id")
try:
card = TarotCard.objects.get(pk=card_id)
except TarotCard.DoesNotExist:
return HttpResponse(status=400)
sig_card_ids = {c.pk for c in sig_deck_cards(room)}
if card.pk not in sig_card_ids:
return HttpResponse(status=400)
if room.table_seats.filter(significator=card).exists():
return HttpResponse(status=409)
active_seat.significator = card
active_seat.save()
deck_type = request.POST.get('deck_type', 'levity')
_notify_sig_selected(room_id, card.pk, active_seat.role, deck_type)
return HttpResponse(status=200)
@login_required
def tarot_deck(request, room_id):
room = Room.objects.get(id=room_id)
deck_variant = request.user.equipped_deck
deck, _ = TarotDeck.objects.get_or_create(
room=room,
defaults={"deck_variant": deck_variant},
)
return render(request, "apps/gameboard/tarot_deck.html", {
"room": room,
"deck": deck,
"remaining": deck.remaining_count,
})
@login_required
def tarot_deal(request, room_id):
if request.method != "POST":
return redirect("epic:tarot_deck", room_id=room_id)
room = Room.objects.get(id=room_id)
deck = TarotDeck.objects.get(room=room)
drawn = deck.draw(6) # Celtic Cross: 6 cross positions; 4 staff filled via gameplay
positions = [
{
"card": card,
"reversed": is_reversed,
"orientation": "Reversed" if is_reversed else "Upright",
"position": i + 1,
}
for i, (card, is_reversed) in enumerate(drawn)
]
return render(request, "apps/gameboard/tarot_deck.html", {
"room": room,
"deck": deck,
"remaining": deck.remaining_count,
"positions": positions,
})
# ── Natus (natal chart) ───────────────────────────────────────────────────────
@login_required
def natus_preview(request, room_id):
"""Proxy GET to PySwiss /api/chart/ and augment with distinction counts.
Query params:
date — YYYY-MM-DD (local birth date)
time — HH:MM (local birth time, default 12:00)
tz — IANA timezone string (optional; auto-resolved from lat/lon if absent)
lat — float
lon — float
If tz is absent or blank, calls PySwiss /api/tz/ to resolve it from the
coordinates before converting the local datetime to UTC.
Response includes a 'timezone' key (resolved or supplied) so the client
can back-fill the timezone field after the first wheel render.
No database writes — safe for debounced real-time calls.
"""
seat = _canonical_user_seat(Room.objects.get(id=room_id), request.user)
if seat is None:
return HttpResponse(status=403)
date_str = request.GET.get('date')
time_str = request.GET.get('time', '12:00')
tz_str = request.GET.get('tz', '').strip()
lat_str = request.GET.get('lat')
lon_str = request.GET.get('lon')
if not date_str or lat_str is None or lon_str is None:
return HttpResponse(status=400)
try:
lat = float(lat_str)
lon = float(lon_str)
except ValueError:
return HttpResponse(status=400)
if not (-90 <= lat <= 90) or not (-180 <= lon <= 180):
return HttpResponse(status=400)
# Resolve timezone from coordinates if not supplied
if not tz_str:
try:
tz_resp = http_requests.get(
settings.PYSWISS_URL + '/api/tz/',
params={'lat': lat_str, 'lon': lon_str},
timeout=5,
)
tz_resp.raise_for_status()
tz_str = tz_resp.json().get('timezone') or 'UTC'
except Exception:
tz_str = 'UTC'
try:
tz = zoneinfo.ZoneInfo(tz_str)
except (zoneinfo.ZoneInfoNotFoundError, KeyError):
return HttpResponse(status=400)
try:
local_dt = datetime.strptime(f'{date_str} {time_str}', '%Y-%m-%d %H:%M')
local_dt = local_dt.replace(tzinfo=tz)
utc_dt = local_dt.astimezone(zoneinfo.ZoneInfo('UTC'))
dt_iso = utc_dt.strftime('%Y-%m-%dT%H:%M:%SZ')
except ValueError:
return HttpResponse(status=400)
try:
resp = http_requests.get(
settings.PYSWISS_URL + '/api/chart/',
params={'dt': dt_iso, 'lat': lat_str, 'lon': lon_str},
timeout=5,
)
resp.raise_for_status()
except Exception:
return HttpResponse(status=502)
data = resp.json()
# PySwiss uses "Earth"; the wheel and SCSS use "Stone".
if 'elements' in data and 'Earth' in data['elements']:
data['elements']['Stone'] = data['elements'].pop('Earth')
data['distinctions'] = _compute_distinctions(data['planets'], data['houses'])
data['timezone'] = tz_str
return JsonResponse(data)
@login_required
def natus_save(request, room_id):
"""Create or update the draft Character for the requesting gamer's seat.
POST body (JSON):
birth_dt — ISO 8601 UTC datetime
birth_lat — float
birth_lon — float
birth_place — display string (optional)
house_system — single char, default 'O'
chart_data — full PySwiss response dict (incl. distinctions)
action — 'save' (default) or 'confirm'
On 'confirm': sets confirmed_at, locking the Character.
Returns: {id, confirmed}
"""
if request.method != 'POST':
return HttpResponse(status=405)
room = Room.objects.get(id=room_id)
seat = _canonical_user_seat(room, request.user)
if seat is None:
return HttpResponse(status=403)
try:
body = json.loads(request.body)
except json.JSONDecodeError:
return HttpResponse(status=400)
# Find or create the active draft (unconfirmed, unretired) for this seat
char = Character.objects.filter(
seat=seat, confirmed_at__isnull=True, retired_at__isnull=True,
).first()
if char is None:
char = Character(seat=seat)
char.birth_dt = body.get('birth_dt')
char.birth_lat = body.get('birth_lat')
char.birth_lon = body.get('birth_lon')
char.birth_place = body.get('birth_place', '')
char.house_system = body.get('house_system', Character.PORPHYRY)
char.chart_data = body.get('chart_data')
if body.get('action') == 'confirm':
char.confirmed_at = timezone.now()
char.save()
return JsonResponse({'id': char.id, 'confirmed': char.is_confirmed})