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565f727aa68fc4d31ca0a85ea72e4ab90903a007
python-tdd
/
src
/
templates
/
apps
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dashboard
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Disco DeDisco
565f727aa6
recognition: recognition.js showBanner/handleSaveResponse; wired into sky SAVE handler on applet & sky page — TDD
...
Co-Authored-By: Claude Sonnet 4.6 <
noreply@anthropic.com
>
2026-04-22 03:05:35 -04:00
..
_partials
recognition: recognition.js showBanner/handleSaveResponse; wired into sky SAVE handler on applet & sky page — TDD
2026-04-22 03:05:35 -04:00
home.html
NATUS WHEEL: tick lines + dual conjunction tooltip — TDD
2026-04-19 00:16:05 -04:00
my_notes.html
unified header_title template values across dashboard applet destination pages; styled &/ added applet titles across all applets
2026-03-11 14:50:08 -04:00
note.html
XL landscape polish: btn-primary sizing, tray from right, footer bg, layout fixes
2026-04-06 03:02:37 -04:00
sky.html
recognition: recognition.js showBanner/handleSaveResponse; wired into sky SAVE handler on applet & sky page — TDD
2026-04-22 03:05:35 -04:00
wallet.html
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00