.woodpecker/main.yaml — CI test-FTs step splits into parallel siblings test-FTs-non-room (22 files via `ls functional_tests/test_*.py | grep -v 'test_game_room_'`) + test-FTs-room (9 files via `ls functional_tests/test_game_room_*.py`); room cluster is the heaviest (~70% of the pre-split ~40-min wall-clock) and now runs concurrently w. the rest instead of in series; DAG explicit via depends_on on every step (Woodpecker mixes default-sequential w. depends_on awkwardly, so each step pins its prerequisite); collectstatic stays in test-two-browser-FTs only — the shared workspace propagates assets to both parallel FT steps, no race + no duplication; screendumps + build-and-push fan back in (depends_on both parallel steps); deploy-staging + deploy-prod depend on build-and-push smoke-import: 31/31 FT modules green after the rename pass Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
202 lines
8.8 KiB
Python
202 lines
8.8 KiB
Python
"""
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Functional tests: deck-to-seat contribution mechanics.
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Sprint 1 (DeckContributionTest):
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Confirming a role in ROLE SELECT assigns the gamer's equipped deck to the
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TableSeat. The Game Kit immediately reflects the in-use state: the deck
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card gains the game name in its tooltip and the micro-status reads "In-Use".
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Sprint 2 (DeckInUseGameKitTest):
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With a deck already assigned to an active seat the Game Kit DON button is
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btn-disabled and no DOFF toggle is shown (unlike the normal equipped state
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where DOFF is visible). Clicking the card shows a tooltip naming the game.
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A second deck that is NOT assigned to any active seat has normal DON/DOFF
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behaviour.
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"""
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import time
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from django.test import tag
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from selenium.webdriver.common.by import By
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from apps.applets.models import Applet
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from apps.epic.models import DeckVariant, GateSlot, Room, TableSeat
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from apps.lyric.models import User
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from functional_tests.base import FunctionalTest
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from functional_tests.room_page import _fill_room_via_orm
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FOUNDER_EMAIL = "founder@test.io"
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GAMER_EMAIL = "gamer@test.io"
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def _equip_earthman(user):
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earthman, _ = DeckVariant.objects.get_or_create(
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slug="earthman",
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defaults={"name": "Earthman", "card_count": 106, "is_default": True},
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)
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user.equipped_deck = earthman
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user.save(update_fields=["equipped_deck"])
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# Signal may not have added this (earthman didn't exist when the user was created)
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user.unlocked_decks.add(earthman)
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return earthman
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def _room_at_role_select(name="Wildfire"):
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"""Create a room filled to 6 and at ROLE_SELECT table status."""
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founder, _ = User.objects.get_or_create(email=FOUNDER_EMAIL)
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room = Room.objects.create(name=name, owner=founder)
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emails = [FOUNDER_EMAIL, GAMER_EMAIL,
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"b@test.io", "c@test.io", "d@test.io", "e@test.io"]
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_fill_room_via_orm(room, emails)
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for slot in room.gate_slots.all():
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if slot.gamer:
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_equip_earthman(slot.gamer)
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room.table_status = Room.ROLE_SELECT
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room.save()
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return room, founder
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# ── Sprint 1 ─────────────────────────────────────────────────────────────────
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class DeckContributionTest(FunctionalTest):
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"""Sprint 1: role confirmation → TableSeat.deck_variant set; Game Kit shows In-Use."""
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def setUp(self):
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super().setUp()
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self.browser.set_window_size(800, 1200)
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for slug, name, ctx in [
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("game-kit", "Game Kit", "gameboard"),
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("gk-decks", "Card Decks","game-kit"),
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]:
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Applet.objects.get_or_create(slug=slug, defaults={"name": name, "context": ctx})
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def test_confirming_role_assigns_equipped_deck_to_seat(self):
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"""After the gamer confirms a role, Game Kit shows the Earthman deck as 'In-Use'
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with the game name in the deck tooltip, and the micro-status changes from
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'Equipped' to 'In-Use'.
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"""
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room, founder = _room_at_role_select()
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gamer = User.objects.get(email=GAMER_EMAIL)
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# Create TableSeats; pre-assign slot 1 (PC) so gamer (slot 2) is the active seat
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for slot in room.gate_slots.order_by("slot_number"):
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role = "PC" if slot.slot_number == 1 else None
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TableSeat.objects.create(
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room=room, gamer=slot.gamer, slot_number=slot.slot_number, role=role
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)
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# Gamer logs in and navigates to the role-select room
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self.create_pre_authenticated_session(GAMER_EMAIL)
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self.browser.get(self.live_server_url + f"/gameboard/room/{room.pk}/")
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# Gamer is slot 2 — card stack is eligible because slot 1/PC is pre-assigned
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".card-stack[data-state='eligible']")
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).click()
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self.wait_for(lambda: self.browser.find_element(By.ID, "id_role_select"))
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self.browser.find_element(By.CSS_SELECTOR, "#id_role_select .card").click()
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self.confirm_guard()
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# Deck is now assigned to the seat in the DB
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self.wait_for(lambda: self.assertTrue(
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TableSeat.objects.filter(
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gamer=gamer,
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room=room,
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deck_variant=gamer.equipped_deck,
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).exists(),
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"TableSeat.deck_variant was not set after role confirmation",
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))
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# Navigate to Game Kit — earthman deck renders directly (in-use, no placeholder click needed)
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self.browser.get(self.live_server_url + "/gameboard/")
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earthman_card = self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_kit_earthman_deck")
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)
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# Game name lives on data-in-use-room-name; the mini-portal renders it as
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# "In-Use: <name>" on hover (Jasmine covers the JS truncation).
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self.assertEqual(
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room.name, earthman_card.get_attribute("data-in-use-room-name")
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)
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# ── Sprint 2 ─────────────────────────────────────────────────────────────────
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class DeckInUseGameKitTest(FunctionalTest):
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"""Sprint 2: DON disabled + no DOFF toggle for in-use deck; second deck unaffected."""
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def setUp(self):
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super().setUp()
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self.browser.set_window_size(800, 1200)
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for slug, name, ctx in [
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("game-kit", "Game Kit", "gameboard"),
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("gk-decks", "Card Decks","game-kit"),
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]:
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Applet.objects.get_or_create(slug=slug, defaults={"name": name, "context": ctx})
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def _setup_in_use_deck(self):
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"""Create a seated gamer whose Earthman deck is already assigned to a seat."""
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room, founder = _room_at_role_select()
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gamer = User.objects.get(email=GAMER_EMAIL)
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earthman = _equip_earthman(gamer)
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# Assign deck directly (Sprint 1 must be green first)
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seat = TableSeat.objects.create(
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gamer=gamer, room=room, slot_number=2, role="NC", deck_variant=earthman
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)
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return gamer, earthman, room, seat
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def test_don_is_disabled_and_doff_absent_for_in_use_deck(self):
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"""DON button carries btn-disabled; DOFF is not rendered at all (not just disabled)."""
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gamer, earthman, room, seat = self._setup_in_use_deck()
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self.create_pre_authenticated_session(GAMER_EMAIL)
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self.browser.get(self.live_server_url + "/gameboard/")
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_kit_earthman_deck")
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).click()
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# DON is disabled
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don_btn = self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, f"#id_kit_earthman_deck .btn-equip"
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)
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)
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self.assertIn("btn-disabled", don_btn.get_attribute("class"))
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# DOFF is present but disabled (both buttons disabled for in-use deck)
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doff_btn = self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, f"#id_kit_earthman_deck .btn-unequip"
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)
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)
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self.assertIn("btn-disabled", doff_btn.get_attribute("class"),
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"DOFF should be present but disabled for an in-use deck")
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def test_in_use_deck_carries_game_name_for_mini_portal(self):
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"""The in-use deck token exposes the room name via data-in-use-room-name
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so the mini-portal can render it as 'In-Use: <name>' on hover."""
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gamer, earthman, room, seat = self._setup_in_use_deck()
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self.create_pre_authenticated_session(GAMER_EMAIL)
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self.browser.get(self.live_server_url + "/gameboard/")
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deck_el = self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_kit_earthman_deck")
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)
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self.assertEqual(room.name, deck_el.get_attribute("data-in-use-room-name"))
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def test_non_contributing_deck_has_normal_don_doff(self):
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"""A deck not assigned to any active seat shows the normal DON/DOFF apparatus."""
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gamer, earthman, room, seat = self._setup_in_use_deck()
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# Unlock Fiorentine for the gamer so it appears in Game Kit
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fiorentine, _ = DeckVariant.objects.get_or_create(
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slug="fiorentine-minchiate",
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defaults={"name": "Fiorentine Minchiate", "card_count": 97},
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)
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gamer.unlocked_decks.add(fiorentine)
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self.create_pre_authenticated_session(GAMER_EMAIL)
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self.browser.get(self.live_server_url + "/gameboard/")
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_kit_fiorentine_deck")
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).click()
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don_btn = self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, "#id_kit_fiorentine_deck .btn-equip"
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)
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)
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self.assertNotIn("btn-disabled", don_btn.get_attribute("class"))
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