Phase C (final) of the my-sea invite → spectator → voice blueprint. Self- hosted WebRTC mesh voice, built room-general but wired for my-sea only; epic 6-seat rooms reuse the same consumer later (key on Room.id). Media never touches the server — only signaling is relayed. Built from the blueprint's distilled spec (disco-voice-mesh.pdf unreadable in-env: no poppler/pypdf). - C1: new apps/voice/ — RoomVoiceConsumer (AsyncJsonWebsocketConsumer): signaling-only relay (room group voice.<room_id> + per-peer peer.<uuid>; hello→present handshake, offer/answer/ice routed by target/source, left on disconnect). room_id is a STRING kwarg (mysea-<owner_id> now). _can_join gates: mysea → owner OR present invitee (token deposited, not left); epic UUID → seated gamer (later). routing.py ws/voice/<str:room_id>/; asgi.py aggregates epic + voice urlpatterns under AuthMiddlewareStack. voice-mesh.js: VoiceRoom client (getUserMedia AEC/NS/AGC, mesh RTCPeerConnection, newcomer-offers handshake, tuneOpus SDP munge = inbandfec+dtx+40kbps cap, mute via getAudioTracks().enabled), lazy-loaded. - C2: apps/api VoiceTURNCredentialsAPI at /api/voice/turn-credentials/ — coturn use-auth-secret REST scheme: username=<expiry>:<user_id>, credential=base64(HMAC-SHA1(username, COTURN_SHARED_SECRET)) + stun/turn iceServers + ttl. Authenticated-only. 4 ITs (HMAC shape, auth gate). - C3: settings COTURN_SHARED_SECRET / COTURN_TURN_HOST / COTURN_REALM / COTURN_TTL env block. - C4: #id_voice_btn wiring — _burger.html renders .active + data-room-id when voice_active; burger-btn.js bindVoiceBtn (active click → lazy-load voice-mesh.js → join / toggle-mute; inactive → existing 2-pulse flash). my_sea (owner) + my_sea_visit (spectator) views compute voice_active (open 24h window) + voice_room_id=mysea-<owner_id>; spectator page now includes the burger. 4 voice-context ITs. - C5: infra/coturn.conf.j2 (use-auth-secret, the external-ip footgun, relay port range, TLS 5349, peer-IP lockdown) + infra/coturn-playbook.yaml (dedicated droplet, PySwiss-style split: install coturn, template conf, ufw 3478/5349/49152-65535, systemd enable) + [coturn] inventory placeholder. *** Manual ops step: provision the droplet + fill inventory before voice works on staging/prod; CI/local need none of it. *** - C6: 8 channels ITs (@tag channels) — connect/auth/_can_join gate (owner, present invitee, stranger, not-present, anon) + hello/present handshake + offer routing + left-on-disconnect. Scope-injected; TransactionTestCase. - JS: VoiceMeshSpec.js (tuneOpus) + voice-mesh.js registered in SpecRunner. 1440 IT/UT green; voice channels IT + full Jasmine + voice-btn FT green. Voice infra is code-complete — provision the coturn droplet to go live. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
64 lines
2.6 KiB
HTML
64 lines
2.6 KiB
HTML
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="author" content="Disco DeDisco">
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<meta name="robots" content="noindex, nofollow">
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<!-- Bootstrap CSS -->
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/bootstrap/5.3.8/css/bootstrap.min.css"/>
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<link rel="stylesheet" href="lib/jasmine-6.0.1/jasmine.css">
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<title>Jasmine Spec Runner</title>
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<link rel="stylesheet" href="lib/jasmine.css">
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<!-- Jasmine -->
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<script src="lib/jasmine-6.0.1/jasmine.js"></script>
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<script src="lib/jasmine-6.0.1/jasmine-html.js"></script>
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<script src="lib/jasmine-6.0.1/boot0.js"></script>
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<!-- spec files -->
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<script src="Spec.js"></script>
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<script src="RoleSelectSpec.js"></script>
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<script src="TraySpec.js"></script>
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<script src="TrayTooltipSpec.js"></script>
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<script src="SigSelectSpec.js"></script>
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<script src="SeaDealSpec.js"></script>
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<script src="FanStageSpec.js"></script>
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<script src="SkyWheelSpec.js"></script>
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<script src="NoteSpec.js"></script>
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<script src="NotePageSpec.js"></script>
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<script src="RowLockSpec.js"></script>
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<script src="WalletShopSpec.js"></script>
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<script src="BurgerSpec.js"></script>
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<script src="MySeaSeatsSpec.js"></script>
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<script src="VoiceMeshSpec.js"></script>
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<script src="/static/apps/applets/row-lock.js"></script>
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<script src="/static/apps/dashboard/dashboard.js"></script>
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<script src="/static/apps/dashboard/note.js"></script>
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<script src="/static/apps/dashboard/wallet-shop.js"></script>
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<script src="/static/apps/billboard/note-page.js"></script>
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<script src="/static/apps/epic/stage-card.js"></script>
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<script src="/static/apps/epic/role-select.js"></script>
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<script src="/static/apps/epic/tray.js"></script>
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<script src="/static/apps/epic/tray-tooltip.js"></script>
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<script src="/static/apps/epic/sig-select.js"></script>
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<script src="/static/apps/epic/sea.js"></script>
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<script src="/static/apps/epic/burger-btn.js"></script>
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<script src="/static/apps/gameboard/game-kit.js"></script>
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<script src="/static/apps/gameboard/my-sea-seats.js"></script>
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<script src="/static/apps/voice/voice-mesh.js"></script>
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<script src="/static/apps/gameboard/d3.min.js"></script>
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<script src="/static/apps/gameboard/sky-wheel.js"></script>
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<!-- Jasmine env config (optional) -->
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<script src="lib/jasmine-6.0.1/boot1.js"></script>
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</head>
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<body>
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</html> |