import lxml.html
from django.test import TestCase
from django.urls import reverse
from apps.applets.models import Applet, UserApplet
from apps.epic.models import DeckVariant, Room, TableSeat
from apps.lyric.models import Token, User
class GameboardViewTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="gamer@test.io")
self.client.force_login(self.user)
Applet.objects.get_or_create(slug="new-game", defaults={"name": "New Game", "context": "gameboard"})
Applet.objects.get_or_create(slug="my-games", defaults={"name": "My Games", "context": "gameboard"})
Applet.objects.get_or_create(slug="game-kit", defaults={"name": "Game Kit", "context": "gameboard"})
response = self.client.get("/gameboard/")
self.parsed = lxml.html.fromstring(response.content)
def test_gameboard_requires_login(self):
self.client.logout()
response = self.client.get("/gameboard/")
self.assertRedirects(
response, "/?next=/gameboard/", fetch_redirect_response=False
)
def test_gameboard_renders(self):
response = self.client.get("/gameboard/")
self.assertEqual(response.status_code, 200)
def test_gameboard_shows_my_games_applet(self):
[_] = self.parsed.cssselect("#id_applet_my_games")
def test_gameboard_shows_new_game_applet(self):
[_] = self.parsed.cssselect("#id_applet_new_game")
def test_gameboard_shows_my_sea_applet(self):
# Sprint 3 of the My Sea roadmap — applet shell only; sigs/sea/draw
# flow lands in later sprints. Seeded via migration 0008.
[_] = self.parsed.cssselect("#id_applet_my_sea")
def test_my_sea_applet_renders_sign_gate_for_user_without_sig(self):
# Sprint 4b — user with no significator sees the Look!-formatted
# gate (mirror of the standalone page), not the draw UX.
[_gate] = self.parsed.cssselect(
"#id_applet_my_sea .my-sea-sign-gate--applet"
)
# Draw-state nodes are suppressed while the gate is up.
self.assertEqual(
len(self.parsed.cssselect("#id_applet_my_sea .my-sea-empty")), 0,
)
self.assertEqual(
len(self.parsed.cssselect("#id_applet_my_sea .my-sea-card")), 0,
)
def test_my_sea_applet_renders_empty_state_for_user_with_sig_no_draws(self):
# Sig set + no saved draws → the scroll container hosts a single
# placeholder line ("No draws yet."), no card cells, no gate.
from apps.epic.models import personal_sig_cards
sig_pile = personal_sig_cards(self.user)
self.user.significator = sig_pile[0]
self.user.save()
response = self.client.get("/gameboard/")
parsed = lxml.html.fromstring(response.content)
[empty] = parsed.cssselect("#id_applet_my_sea .my-sea-empty")
self.assertIn("No draws yet", empty.text_content())
self.assertEqual(
len(parsed.cssselect("#id_applet_my_sea .my-sea-card")), 0,
)
self.assertEqual(
len(parsed.cssselect("#id_applet_my_sea .my-sea-sign-gate--applet")),
0,
)
def test_my_sea_applet_header_links_to_my_sea_page(self):
[link] = self.parsed.cssselect("#id_applet_my_sea h2 a")
self.assertEqual(link.get("href"), reverse("my_sea"))
def test_gameboard_shows_game_kit(self):
[_] = self.parsed.cssselect("#id_game_kit")
def test_gameboard_shows_game_gear(self):
[_] = self.parsed.cssselect(".gear-btn")
def test_my_games_has_no_game_items_for_new_user(self):
game_items = self.parsed.cssselect("#id_applet_my_games .game-item")
self.assertEqual(len(game_items), 0)
def test_my_games_row_shows_latest_event_prose_and_ts(self):
from apps.drama.models import GameEvent, record
room = Room.objects.create(name="StampedRoom", owner=self.user)
record(
room, GameEvent.SLOT_FILLED, actor=self.user,
slot_number=1, token_type="coin",
token_display="Coin-on-a-String", renewal_days=7,
)
response = self.client.get("/gameboard/")
body = response.content.decode()
self.assertIn("StampedRoom", body)
# Row carries a ts cell from the recorded event
self.assertRegex(
body,
r'#id_applet_my_games|class="[^"]*row-ts'.replace("#", ""),
)
# A .row-body cell carries some event prose
self.assertRegex(body, r'