"""Default-structure FTs for the Wristband trinket. BAND is the non-admin variant of PASS — same magical 'Admit All Entry' tooltip and same never-deposited, stays-equipped behavior, but admin-assigned (not auto-granted on user creation) and not gated behind `is_staff`. Like PASS, it doesn't go through the `.token-rails` deposit flow that CARTE / COIN use, so there's no `data-current-room-name` / In-Use parity work to do. """ from selenium.webdriver.common.action_chains import ActionChains from selenium.webdriver.common.by import By from .base import FunctionalTest from apps.applets.models import Applet from apps.lyric.models import Token, User class WristbandTest(FunctionalTest): """BAND is admin-awarded to a non-staff user — coverage pins the awarded-but-not-auto-equipped state + tooltip prose + DON/DOFF parity.""" def setUp(self): super().setUp() for slug, name, cols, rows in [ ("new-game", "New Game", 6, 3), ("my-games", "My Games", 6, 3), ("game-kit", "Game Kit", 6, 3), ]: Applet.objects.get_or_create( slug=slug, defaults={ "name": name, "grid_cols": cols, "grid_rows": rows, "context": "gameboard", }, ) # Non-staff user — BAND is admin-awarded after creation, NOT auto-granted # by the post_save signal (the way PASS is for staff users). self.gamer = User.objects.create(email="bro@test.io", is_staff=False) self.band = Token.objects.create(user=self.gamer, token_type=Token.BAND) # ── Test 1 ─────────────────────────────────────────────────────────────── def test_band_not_auto_equipped_after_award(self): """Award diverges from PASS — BAND lands in the wallet but the user must DON it manually. Confirms `create_wallet_and_tokens` doesn't auto-equip a freshly-minted BAND (the way it auto-equips PASS for staff at user-creation).""" self.gamer.refresh_from_db() self.assertNotEqual(self.gamer.equipped_trinket_id, self.band.pk) # ── Test 2 ─────────────────────────────────────────────────────────────── def test_band_tooltip_renders_full_prose(self): """Hover the Wristband token in the Game Kit applet → main tooltip shows title, description, shoptalk, and expiry.""" self.create_pre_authenticated_session("bro@test.io") self.browser.get(self.live_server_url + "/gameboard/") self.wait_for(lambda: self.browser.find_element(By.ID, "id_game_kit")) band_el = self.browser.find_element(By.ID, "id_kit_wristband") self.browser.execute_script( "arguments[0].scrollIntoView({block: 'center'})", band_el ) ActionChains(self.browser).move_to_element(band_el).perform() self.wait_for( lambda: self.browser.find_element(By.ID, "id_tooltip_portal").is_displayed() ) portal = self.browser.find_element(By.ID, "id_tooltip_portal") self.assertIn("Wristband", portal.text) self.assertIn("Admit All Entry", portal.text) self.assertIn("Unlimited free entry", portal.text) # shoptalk self.assertIn("BYOB", portal.text) self.assertIn("no expiry", portal.text) # ── Test 3 ─────────────────────────────────────────────────────────────── def test_band_uses_fa_ring_icon(self): """Wristband renders w. the fa-ring icon — distinct from PASS's fa-clipboard, CARTE's fa-money-check, COIN's fa-medal.""" self.create_pre_authenticated_session("bro@test.io") self.browser.get(self.live_server_url + "/gameboard/") self.wait_for(lambda: self.browser.find_element(By.ID, "id_game_kit")) band_el = self.browser.find_element(By.ID, "id_kit_wristband") icon = band_el.find_element(By.CSS_SELECTOR, "i") self.assertIn("fa-ring", icon.get_attribute("class")) # ── Test 4 ─────────────────────────────────────────────────────────────── def test_equipped_band_shows_equipped_mini_tooltip(self): """After DON-ing BAND, mini portal under the main tooltip says 'Equipped' (same shape as PASS's equipped-state mini portal).""" self.gamer.equipped_trinket = self.band self.gamer.save() self.create_pre_authenticated_session("bro@test.io") self.browser.get(self.live_server_url + "/gameboard/") self.wait_for(lambda: self.browser.find_element(By.ID, "id_game_kit")) band_el = self.browser.find_element(By.ID, "id_kit_wristband") ActionChains(self.browser).move_to_element(band_el).perform() self.wait_for( lambda: self.browser.find_element(By.ID, "id_tooltip_portal").is_displayed() ) mini = self.browser.find_element(By.ID, "id_mini_tooltip_portal") self.wait_for(lambda: self.assertTrue(mini.is_displayed())) self.assertIn("Equipped", mini.text) # ── Test 5 ─────────────────────────────────────────────────────────────── def test_equipped_band_shows_doff_active_don_disabled(self): """Equipped BAND apparatus: DOFF active (clickable), DON is × disabled. Symmetric to PASS's equipped state.""" self.gamer.equipped_trinket = self.band self.gamer.save() self.create_pre_authenticated_session("bro@test.io") self.browser.get(self.live_server_url + "/gameboard/") self.wait_for(lambda: self.browser.find_element(By.ID, "id_game_kit")) band_el = self.browser.find_element(By.ID, "id_kit_wristband") ActionChains(self.browser).move_to_element(band_el).perform() portal = self.wait_for( lambda: self.browser.find_element(By.ID, "id_tooltip_portal") ) don = portal.find_element(By.CSS_SELECTOR, ".btn-equip") doff = portal.find_element(By.CSS_SELECTOR, ".btn-unequip") self.assertIn("btn-disabled", don.get_attribute("class")) self.assertEqual(don.text, "×") self.assertNotIn("btn-disabled", doff.get_attribute("class")) self.assertEqual(doff.text, "DOFF") # TODO — BAND deposit/admit flow: # Like PASS, BAND auto-admits any gate w.o going through the rails like # CARTE / COIN. When the gatekeeper UX for never-deposited trinkets is # formalized (PASS still has the same TODO open), add tests for the # "BAND admits 1 slot, stays equipped" flow on both room.html + my_sea.html.