Compare commits

..

3 Commits

Author SHA1 Message Date
Disco DeDisco
d728900c24 fix Nomad icon fa-hat-cowboy → fa-hat-cowboy-side; setup_sea_session command
All checks were successful
ci/woodpecker/push/pyswiss Pipeline was successful
ci/woodpecker/push/main Pipeline was successful
- migration 0011 ICONS dict corrected for fresh installs
- migration 0013 data fix for existing DBs (filters on old value to be safe)
- TarotCardSuitIconTest updated to assert fa-hat-cowboy-side
- setup_sea_session: single-gamer PICK SEA dev session w. pre-auth URL

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 12:07:41 -04:00
Disco DeDisco
2dae861f30 tweaked box-shadow attr on active card in PICK SEA stage 2026-04-29 11:49:26 -04:00
Disco DeDisco
98354fd27b PICK SEA slot interaction: cover/cross appear animation; focused glow; card bg fully opaque
- cover/cross card slots animate 0→1→resting opacity (2s) on deposit
- cover rests at 0.3; cross rests at 0.15; hover reveals to 1
- first-tap focus adds diffuse --ninUser + tight black box-shadow glow
- second tap removes --focused before _showStage() — glow dismisses as modal opens
- levity/gravity card backgrounds bumped to rgba alpha 1 (were 0.85)
- box-shadow 0.15s ease added to --visible transition for smooth glow out

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 11:47:50 -04:00
6 changed files with 166 additions and 10 deletions

View File

@@ -4,7 +4,7 @@ All other Major Arcana already have fa-hand-dots from migration 0010.
"""
from django.db import migrations
ICONS = {0: 'fa-hat-cowboy', 1: 'fa-hat-wizard'}
ICONS = {0: 'fa-hat-cowboy-side', 1: 'fa-hat-wizard'}
def assign_icons(apps, schema_editor):

View File

@@ -0,0 +1,25 @@
"""Fix The Nomad icon: fa-hat-cowboy → fa-hat-cowboy-side."""
from django.db import migrations
def fix_nomad_icon(apps, schema_editor):
TarotCard = apps.get_model("epic", "TarotCard")
DeckVariant = apps.get_model("epic", "DeckVariant")
try:
earthman = DeckVariant.objects.get(slug="earthman")
except DeckVariant.DoesNotExist:
return
TarotCard.objects.filter(
deck_variant=earthman, arcana="MAJOR", number=0, icon="fa-hat-cowboy"
).update(icon="fa-hat-cowboy-side")
class Migration(migrations.Migration):
dependencies = [
("epic", "0012_delete_stray_pentacles"),
]
operations = [
migrations.RunPython(fix_nomad_icon, reverse_code=migrations.RunPython.noop),
]

View File

@@ -269,7 +269,10 @@ var SeaDeal = (function () {
if (!pos || !_seaHand[pos]) return;
if (slot.classList.contains('sea-card-slot--focused')) {
// Second tap/click — open modal
// Second tap/click — dismiss selection glow, open modal
overlay.querySelectorAll('.sea-card-slot--focused').forEach(function (s) {
s.classList.remove('sea-card-slot--focused');
});
var h = _seaHand[pos];
_viewingPos = pos;
_populate(h.card, h.isLevity);

View File

@@ -51,7 +51,7 @@ class TarotCardSuitIconTest(SimpleTestCase):
"""TarotCard.suit_icon — icon class resolution."""
def test_major_with_icon_returns_icon(self):
self.assertEqual(_card('MAJOR', 0, icon='fa-hat-cowboy').suit_icon, 'fa-hat-cowboy')
self.assertEqual(_card('MAJOR', 0, icon='fa-hat-cowboy-side').suit_icon, 'fa-hat-cowboy-side')
def test_major_without_icon_returns_empty(self):
self.assertEqual(_card('MAJOR', 5).suit_icon, '')

View File

@@ -0,0 +1,112 @@
"""
Management command for manual single-gamer PICK SEA testing.
Creates a room at SKY_SELECT with one seated gamer whose sky is already
confirmed, so the PICK SEA overlay is immediately visible on page load.
Usage:
python src/manage.py setup_sea_session
python src/manage.py setup_sea_session --base-url http://192.168.1.42:8000
python src/manage.py setup_sea_session --room <uuid> # reuse existing room
"""
from django.contrib.auth import BACKEND_SESSION_KEY, HASH_SESSION_KEY, SESSION_KEY
from django.contrib.sessions.backends.db import SessionStore
from django.core.management.base import BaseCommand
from django.utils import timezone
from apps.epic.models import Character, DeckVariant, GateSlot, Room, TableSeat, TarotCard
from apps.lyric.models import User
GAMER_EMAIL = "founder@test.io"
def _make_session(user):
session = SessionStore()
session[SESSION_KEY] = str(user.pk)
session[BACKEND_SESSION_KEY] = "apps.lyric.authentication.PasswordlessAuthenticationBackend"
session[HASH_SESSION_KEY] = user.get_session_auth_hash()
session.save()
return session.session_key
class Command(BaseCommand):
help = "Set up a SKY_SELECT room with sky confirmed and print a PICK SEA URL"
def add_arguments(self, parser):
parser.add_argument("--base-url", default="http://localhost:8000")
parser.add_argument("--room", default=None, help="UUID of an existing room to reuse")
def handle(self, *args, **options):
base_url = options["base_url"].rstrip("/")
earthman = DeckVariant.objects.get(slug="earthman")
# ── User ─────────────────────────────────────────────────────────────
user, _ = User.objects.get_or_create(email=GAMER_EMAIL)
user.is_staff = True
user.is_superuser = True
user.equipped_deck = None
user.save()
user.unlocked_decks.add(earthman)
# ── Room ─────────────────────────────────────────────────────────────
if options["room"]:
room = Room.objects.get(pk=options["room"])
else:
room = Room.objects.create(
name="Sea Select Test Room",
owner=user,
visibility=Room.PUBLIC,
)
# ── Gate slot ────────────────────────────────────────────────────────
slot = room.gate_slots.get(slot_number=1)
slot.gamer = user
slot.status = GateSlot.FILLED
slot.save()
room.gate_status = Room.OPEN
room.table_status = Room.SKY_SELECT
room.save()
# ── Significator ─────────────────────────────────────────────────────
sig_card = TarotCard.objects.filter(
deck_variant=earthman, arcana="MAJOR"
).first()
# ── Table seat (PC = levity pole) ────────────────────────────────────
seat, _ = TableSeat.objects.update_or_create(
room=room, slot_number=1,
defaults={
"gamer": user,
"role": "PC",
"role_revealed": True,
"deck_variant": earthman,
"significator": sig_card,
},
)
# ── Confirmed Character (sky already done) ───────────────────────────
char, created = Character.objects.get_or_create(
seat=seat,
retired_at__isnull=True,
defaults={
"significator": sig_card,
"confirmed_at": timezone.now(),
},
)
if not created and char.confirmed_at is None:
char.confirmed_at = timezone.now()
char.significator = sig_card
char.save()
# ── URL ──────────────────────────────────────────────────────────────
room_path = f"/gameboard/room/{room.pk}/"
session_key = _make_session(user)
url = f"{base_url}/lyric/dev-login/{session_key}/?next={room_path}"
self.stdout.write(f"\nRoom: {base_url}{room_path}")
self.stdout.write(f"Gamer: {GAMER_EMAIL} (PC / levity / earthman)")
self.stdout.write(f"Sig: {sig_card}")
self.stdout.write(f"\nURL:\n {url}\n")

View File

@@ -835,28 +835,44 @@ $sea-card-h: 6.5rem;
// Levity drawn card — secUser bg, priUser text + border (matches stage card polarity)
.sea-card-slot--filled.sea-card-slot--levity {
color: rgba(var(--priUser), 0.9);
background: rgba(var(--secUser), 0.85);
background: rgba(var(--secUser), 1);
border-color: rgba(var(--priUser), 1);
}
// Gravity drawn card — priUser bg, secUser text + border
.sea-card-slot--filled.sea-card-slot--gravity {
color: rgba(var(--secUser), 0.9);
background: rgba(var(--priUser), 0.85);
background: rgba(var(--priUser), 1);
border-color: rgba(var(--secUser), 0.6);
}
// Deposited — fully opaque by default; Cover/Cross are semi-transparent
.sea-card-slot--visible { opacity: 1; transition: opacity 1s ease; }
.sea-card-slot--visible { opacity: 1; transition: opacity 1s ease, box-shadow 0.15s ease; }
.sea-pos-cover .sea-card-slot--visible { opacity: 0.3; }
.sea-pos-cross .sea-card-slot--visible { opacity: 0.15; }
@keyframes sea-cover-appear {
0% { opacity: 0; }
50% { opacity: 1; }
100% { opacity: 0.3; }
}
@keyframes sea-cross-appear {
0% { opacity: 0; }
50% { opacity: 1; }
100% { opacity: 0.15; }
}
.sea-pos-cover .sea-card-slot--visible { opacity: 0.3; animation: sea-cover-appear 2s ease; }
.sea-pos-cross .sea-card-slot--visible { opacity: 0.15; animation: sea-cross-appear 2s ease; }
// Hover: reveal fully (snappy)
.sea-pos-cover .sea-card-slot--visible:hover,
.sea-pos-cross .sea-card-slot--visible:hover { opacity: 1; transition: opacity 0.15s ease; }
// Focused (first tap): persist at opacity 1 until clicked outside
.sea-card-slot--focused { opacity: 1 !important; transition: opacity 0.15s ease; }
// Focused (first tap): persist at opacity 1 + selection glow until modal opens
.sea-card-slot--focused {
opacity: 1 !important;
transition: opacity 0.15s ease, box-shadow 0.15s ease;
box-shadow: 0 0 0.5rem 0.25rem rgba(var(--ninUser), 0.35), 0 0 0.4rem rgba(0, 0, 0, 0.85);
}
// Cover + Cross — absolutely overlaid on the Sig card in .sea-pos-center
.sea-pos-center { position: relative; }